Essa versão ficou muito boa. Mesmo o som do genesis sendo meio rouco o som ficou muito bom , variedade de vozes de personagens, efeitos sonoros agradáveis e músicas ficaram marcantes nesta versão.
I still remember when me and my friends searched for those special moves in a form of magic or something when the health bar is low! For example Billy make a jump and stuck his rod in the ground forming a blue fire or something like that! :D Or Lawrence Blood with his knifes! It was awesome... major damage if you manage to hit the opponent! I love this game!
You wion r2orou ri50.00011..3111PMpPoi,PD.DDY, QYWERREG,GOOD HE.CHENG SHAnxvvxiiixvxiii,xvxiiii,xix The Web pages not Aavaillables The: eb WW The Web pages not Aavaillables The: eb WW .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Quii,uii,uiii,uiiiimm.miui.53666,6666790.99FinD o.OAado3.SbRB1777,777iiii,iiiiviii .12.12,11,1210,.,11DxDviivuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Qviiv,vviiiv,fttoetitwotnnndi,t444.444555.558,678kok,vkc,kock.ZLxCH,XLxMRchee,eeHoLSas14144.41488,888616,88.8853,333.533777,7777919.090555iii5557970999,0vxivxviiiGp7COuPcc,Coccoalala8iix8ii,x1010xx101067i6767ii,ii3i.3i321,ououiui,oujappanan.ThaLai,AliKLl.LXoO.Oo,o?o,o!O.999190,9190.AHhA,HAH.TyuoU,Paa,Rro.RoiPMPK.KxK,KXK,453234509909,999iii,313,30.007wwaTaiZ,CAz!.ZPloIPicmmGcg,TTOw0g,trgty,trygiggz.ZBBUMl,LRAo,O.O.Oskkiss.HhioU,UiuHRD.7iiiX,iii7U424.421234.556,6556Xxx,Xxx.Xviviii,vviX.ivi2ii2,2ii2002.00790911,9111mam7xixPYr.PYRJAA,XXX3414550.555HO,ONESCS.SEU.DnaFfj,JFFJ.JFfE.EFF,FEE.FFEJNDDN,DJN,12OX3YG.GREET,TGOAOWWW,CMOM.CWWW,CUBLLU,BULLFXCFC3336869550.0414,41432120.IVE9X UooEnuiujn.JCLVaeUiUiTDED.DeaDCfc,FcYPr,P4777,7778I77799899X555NO.BNONO,NONK.OKR....DONRERRBGBcr,cjee.EO.EaALPpacca,30.,.444x44x10x1011,121144,447xi.7izx7ixix,7iUxixix7,Aj.Nm GORECLCpyummyuctchyutctchithiii5,UiVrrernjwww,wwwss.xsebe5,51.0.000.00,01.
Desperation moves! But they are hard af to execute. A joystick with microswitches is recommended. It's possible to do them with the d-pad as well but but you have to be really precise!
@@mariowario5945 he's referring to the european version, which either got cancelled or released in VERY limited quantities. The austalian version did get released and is far more common (I think)
Eu era criança mas já tinha memorizado a melodia do Dies Irae do Mozart graças ao estágio final do Krauser. Anos depois eu fui saber que a música do Krauser existia há 200 anos kkkk. Pra ver como a música ficou bem feita nesse Port.
This is how a port must be handled. Although not as good as the Mega Drive port of Street Fighter II but still, this version of Fatal Fury 2 is overall well made and interesting with the 4 bosses being playable + its new combo possibilities. Then comparison wise this version is better than the SNES one and also more interesting than the PC Engine CD one since the latter doesn't allow to play with the 4 bosses.
@Lucas Molessani But less animation, and background details. This version is not without it's warts. This one is quite a bit overhyped on the Genesis, though it still is a good version, and the best SNK fighter on the console.
A port that has more than the arcade in terms of gameplay. Combos, 1 button after super motions, rather than 2, lower damage output so battles last longer, playable bosses, a hidden dipswitch option that can enable Tekken style juggling. Let's just hope somebody hacks this game and turns it into Fatal Fury Special, with the extra stages, characters and music. And Ryo is playable, balanced and with predetermined AI
SNK games have never relied on juggles, this was Takara just getting cute, and there was no need for juggles, so I prefer the arcade version. As for comparing juggles in this to Tekken, that's an insult to Fatal Fury 2. I'll play an SNK fighter any day over Tekken (could never stand Tekken) If one wanted juggles in those days, one played Mortal Kombat. If one wanted combos, they'd play the later Fatal Fury games, and the later KoF games. When I play this game from my collection, I don't play with those cheat codes on, as they don't feel natural for an SNK fighter at all.
Fatal Fury Special on SNES is the best 16bit SNK fighter - they improved everything. FF2 on SNES was not really good but FF Special is an amazing 32meg port with the complete 15 character roster and all stages. The gameplay is also much better, it has a new less cheap and less dumb AI. If you want a really good Fatal Fury without Neo Geo or emulation, FFS in SNES is definitely the way to go!
@@greensun1334 Special on SNES is a great port, don't get me wrong. I just love the FF2 Genesis port for all its mechanic changes, the cheats and the simplification of its controls. It's weirdly modern for what it is and I love it for that
That and the Genesis hacking and homebrew scene always does magic. Like, MK Arcade Edition, SF2 Special Champion Edition Remastered and WIP ports of Real Bout Special and SF Alpha built with SGDK. A hack of FF2 with Ryo, Duck, Tung and Geese added wouldn't be far off
@@angelriverasantana7755 I saw a sprite sample of a playable Wolfgang Krauser too, looks good! But this homebrew games share the same fighting game engine (from "Top Fighter 2000") - and that's not an very advanced one, but it's better than nothing I think!
After the disappointment with the first fatal fury, a friend loaned me a pirated version of THIS. The game was never officially launched in Spain, which is a shame. From my point of view, it is among the 5 best fighting games on Mega drive. It does not look as nice as Samurai shodown, but it's much more fun and has tremendous music. As Jose Mourinho would say, this is top.
Yes! Is better than the neo-geo counterpart and is one of the best of the system.But in my opinion the betters are mortal kombat 2 and street fighter 2.Regards...
It was never released in mainland Europe as far as I know, not just in Spain. The mainland multi-lingual European release was cancelled by Sega Europe as a consequence of the European Mega CD fiasco cutting a lot of funds which cancelled many releases (along with this, it also did the same with Golden Axe III, Tecmo Cup Football Game and several Namco titles) and in this case, it seems it survived a very very very very limited and scarce UK release with English only box and booklet (there are some certain UK Mega Drive releases like this, different to the more common mainland European counterparts) but is is very very very very hard to come by. Fortunately, I have it.
I own both the SNES and Genesis versions and this version is the superior of the 2. It looks better, sounds better, and most important of all it controls better.
@anto31100 not really snes was a shit for babies happy with anything missing moves voices, the game play was slow to crawl, masive imput lag almost unplayable really Sega more adult oriented fatal fury 2 was arcade perfect as gameplay
the PC engine version is also awesome, but the soundtrack and the control feel of this version is not bad, they should make a SEGA CD version of this, back then.
FFS on SNES (the 32meg NTSC version) is the best 16bit SNK fighter. Best gameplay, best graphics, best content. But the Sega CD and PCE CD versions have better sound quality, of course!
another awesome play by sensei SCHLAUCHI! it's kinda astounding how Takara managed to come up with a far superior reprogram of FF2 for the MD/Genesis than they did on the "specs-wise superior" SNES. here the sprites are more defined, the music (except Kim's) is better arranged, the soundFX sound more like their NeoGeo counterparts...an overall better product than the SNES version, if that's even believable!
But it's not better than the 32meg SNES port of Fatal Fury Special (NTSC!). They improved everything, it's the best 16bit SNK fighter and a really good port compared to the original.
@triplestar100 I agree 100%, you also have the 4 boss characters to play as in vs. mode where in the Snes version you needed a code to unlock them, here you only need the code if you want to play as them in 1 player mode
Old ass comment I’m replyin to, but One of the characters that I remember the most as a kid is Billy Kane. I knew he was playable since I remember that and was kinda bugged out why they didn’t show him available in the character select screen. Now it makes sense that he’s in versus mode cuz I remember him seeing him a lot.
Of course, this is far better than FF2 in the SNES, but not better than FF Special. Forget the Sega CD version of Special, it's a quite lazy port, but the SNES version is really good, it's a very complete and arcade accurate game!
Kinda strange how you can spam desperation moves... Makes me think you made special button for it. I only managed to use it with Andy thou and I couldn't spam it like this lol. But anyways wp brings back memories ^^
I've been used to the arcade version for so long that the music of the Genesis version sounds like someone trying to re-create the original music with a 1980s Yamaha toy keyboard. That's basically what the sound hardware of the Genesis is, by the way. Arcade hardware of the 90s was moving toward samples (like the Amiga and Super Nintendo) and away from that old synthy sound and sounding more like "real" music. SNK was betting so much on the Neo Geo that they only cared about getting passable ports of their games on SNES and Genesis.
You’re incorrect on many levels. The Genesis has a higher sample rate when properly used. The SNES uses assist chips to handle the sound in a lot more games than you think. The best sounding SNES game is Secret of Mana. That game uses an assist chip for sound. The SNES samples sound at bellow 22hz. That’s horrible, the result of using such low samples is actually muffled audio that sounds like it’s coming out of a blown speaker, or even worse, underwater. Where most ports decided to use the SNES approach, as in, taking the low sample rate 8 channel sound chip of the SNES, and porting it using the lowly Gems sound driver that was used for 1988 MegaDrive games, which results in terrible audio, the Genesis actually has better sound when used properly. The Genesis actually has more sound channels than the SNES and plays audio in 3 formats, FM Synthesis, PCM, and PSG. This is due to using the 4 channel Sega Master System Sound Chip on the Genesis motherboard for backwards compatibility. It can be mixed with the Genesis 6 channel audio chip when the terrible Gems driver isn’t used. Even your beloved Nintendo, based on the official Nintendo Power openly admits that Best Sounding Game of the entire 16 bit generation is non other than Streets of Rage 2. If you don’t believe me, here’s the quote, that, “Yuzo Koshiro is arguably the greatest game-music composer of the 16-bit age.” Yuzo Koshiro scored legendary Streets of Rage 2. Tommy Talreco also openly stated on his TH-cam channel that many of the games he scored, simply sounded better on the Genesis. For reference, he actually utilized all 10 sound channels in a lot of the multi-platform 16 bit era games he provided music for. If it was actually used correctly, the way the Genesis used MIDI was impressive. It reduced music storage space on carts significantly. The problem is, once the SNES became the lead platform for certain multi-platform games, it was much easier to simply cram low sample rate audio onto the Genesis, which actually took up more space than it would on an SNES cart, largely due to how each console handles sound differently. If space became an issue, game devs would simply remove samples to make them fit, and use 6 audio channels to avoid coding additional sound effects that run on the extra 4 Master System audio channels. If you doubt that the Genesis had more channels of sound then the SNES when Gems wasn’t used, simply watch The Making of Streets of Rage 2 on the StrafeFox TH-cam channel and you’ll see it for yourself. Shutting off the Master System sound chip will kill the overdubs in Streets of Rage 2. For reference, using modern tools, when the SNES tried playing back non Gems Tools Genesis game’s sound, it sounded awful and muffled. You can also see the Tommy Talreco quotes to get confirmation about how much better instruments like guitars sound on the Genesis than the SNES without the low quality Gems sound tools. As someone who owned both systems, I’m honest about when something sounds bad, and yes, most multiplatform games that weren’t made with any care for the Genesis sounded worse. There’s also no SNES game that has longer pre chorus loops than Sonic 1 or Sonic 2. Both games have crystal clear sound and music, utilizing 10 channels of audio. The sample rates are higher too . The green hill theme in sonic 1, which isn’t even a large Sega cart, loops after 1 min and 19 secs. This isn’t possible with multitracks on the SNES without a sound assist chip because the samples take up too much space on the SNES carts. Mortal Kombat 3 on the Genesis, which was a relatively competent port compared to the awful Probe Genesis ports of 1 and 2, uses the awful Gems sound driver. The sound effects may all be present compared to the first 2 games on Genesis, but the signature Gems drivers are in full effect. Now, compare that to Sonic or even Streets of Rage 2. It’s an embarrassment. Listen to Robocop vs Terminator on Genesis, the music is 10 channels, as is the music in Lightening Force. Both games feature guitars, and crystal clear voice samples. The samples play back on the sample channels on the Genesis, with the audio played back via MIDI. It takes up less space, but still manages to sound clearer than SNES games with sound assist chips present. If you doubt the number of games SNES had with sound chip assists, it’s close to 100. Google is your friend. The Genesis didn’t need sound chip assists to sound clear when the game devs knew what they were doing, and what they had when the Mega Drive and the Master System sound chips were used together to produce 2 more sound channels than the SNES. Also, travelers tales pulled of better sound and graphics in the Mickey mania port for the Genesis. All of the effects that required mode 7 on the SNES to even do, such as the tower and the moose chase, were done in software on the Genesis, a system designed in 1987, and released in 1988 in Japan, vs the SNES, which was released much later on. The SNES CPU is so slow, that Mickey Mania on the SNES has loading times. That’s correct and confirmed. The SNES has to decompress the stages from the cart before each stage begins, hence, it has a little in between stage animation while this occurs. Being a fanboy deters from objectivity. It’s nice to know that even Nintendo Power, a magazine fully funded by Nintendo, and for Nintendo fans, can actually acknowledge what you can’t. The Genesis to this day, still has the best sounding 16 bit game. On a last note, Secret of Mana’s official soundtrack refused to use the music off of the sound chip assisted SNES mode 7 graphics assisted cart. When asked why, Squaresoft, which is Square Enix now, basically admitted that the low sample rate of the SNES using faux symphonic sound, essentially great for the system, butchered the classical music compositions. By comparison, the game that actually had the clearest sound and music of the 16 bit era, Streets of Rage 2, actually used the native Sega Genesis music for the official CD quality soundtrack. They didn’t need to remaster, or re-record it because it didn’t sound like it was coming out of a blown speaker that’s sitting underwater.
@@ArtofZenDigital Judging by your long TL;DR comment, it sounds like you're more of the fanboy. You've obviously gone well out of your way to confirm your confirmation bias. I've played through all 3 Streets of Rage games, I'm familiar with the music of Sonic 1 and 2. I've also played Castlevania Bloodlines. It still doesn't hold a candle to the awesome music like Lockjaw's Saga and Run, Rambi, Run from Donkey Kong Country 2, or Illusion Dance from Castlevania Dracula X. If anything, the SNES's use of "Assist Chips" as you call them only feeds my belief as to why the SNES had better games. The SNES was, in fact, built with expansion in mind since a lot of the "assist chip" carts had those extra pins. EDIT: This is called an indent, learn to use it. It will make your long essay comments easier to read. So your long essay got very off-topic. I was talking about how 90s arcade hardware switched from the synths in 80s to samples in the 90s, and the Genesis still predominately used synths. Even Streets of Rage 2 which you so highly praised. Samples in that game were used for the sound effects, which is why whacking enemies with a pipe has a more meaty "bash" sound instead of the farty sound the Genesis normally has. I still prefer the sound in Batman Returns where every hit is a meaty "bash" sound. Most of what you talked about is what I already heard from other TH-camrs. One of them even admitted that the SNES was more foreward thinking despite preferring the Genesis. I WAS a Nintendo fanboy back in the day, mostly because I hated Sega's attack ads. Nowadays though, I hate Nintendo's business practices. Since I got a used Genesis, I discovered many gems I never played back in the day. That includes SoR 2. I played Final Fight 2 for the SNES, but SoR 2 is definitely better, mainly because it can put more than 3 enemies on the screen at a time and gives you more attack options than just combos, throws, and super moves that drain your life meter. I have no trouble admitting when Sega does it better.
@@ArtofZenDigital You're also missing something else, The Genesis had only one sample channel whereas on the SNES, every channel was a sample channel. As a result, SNES games had sounds that sounded more like real world sounds instead of the old fashioned beepy, video gamy sound effects of older systems. The Genesis had more old fashioned synthesized sound with only a few samples for things like voice clips and a few sound effects.
@@therealhardrockin many cases, the SNES sounds better and realistic. Some ppl seem to like the Gen synth, but I'm none of them. It depends on the music style as well. My conclusion is, the SNES is the much more advanced system, in many ways.
oh well... different strokes for different folks! we're all entitled to our views and it's good to agree to disagree. you like the SNES version better & I like this one... that's the beauty of personal opinion, right?
@@Bloodreign1yea, no comparison between Bear and Earthquake... Thanks! The inclusion of Earthquake is also the reason why all the other fighters are so small in the SNES port, but at least he's there...
@@supermandingo that means the SNES version of Samsho is floatnig memory the whole until he plays. You can reduce animation frames. I think they are a bit too big on smd, I actually prefer the snes version even with the input delay which is ok in that game because it's not a pure reaction based system.
When this game came out, he was dead, though he returned for FF Special, and died later on in the series again. SNK really couldn't kill off one of their beloved villains so easily. Even today, Geese lives, last seen in KoF XIV.
@@kwepc90thespeedrunner33they just thought he's dead. He returned '93 in Fatal Fury Special, then in many following SNK games. You still find him in various newer releases! Remember him saying "the immortal Geese"?
It's FF Special on Sega CD, it's unfinished, glitchy and the gameplay is worse. FC Special on SNES (complete 32meg NTSC version of course) is the way to go if you want an accurate port of a SNK arcade fighter. Great graphics, sound and gameplay!
Wrong!My opinion is the right opinion nah just kidding.But i can`t believe you think this version look better though lol.This version looks like a Sega Master System game but with bigger sprites then we usually see on a Sega Master System game.But like you insinuated to each is own.
Indeed, it looks quite simple and grainy with less colors, but it plays well. The SNES version looks more like the original, but the gameplay isn't as good. Fatal Fury Special on SNES is the best choice, graphics, sound and gameplay is very arcade accurate!
Some soundtracks are okay imo, but the SFX and samples are really awful. The hits have no impact at all, it sounds like a scratch or something. I'm not a big fan of the Genesis' soundchip, but it can be done so much better than this...
The SNES version looks better but it plays worse, forget it! If you wanted a SNK fighting game homeport back then, the 32meg Fatal Fury Special on SNES was the best choice. Graphics, sound and gameplay are really good and quite arcade accurate.
Essa versão ficou muito boa. Mesmo o som do genesis sendo meio rouco o som ficou muito bom , variedade de vozes de personagens, efeitos sonoros agradáveis e músicas ficaram marcantes nesta versão.
I still remember when me and my friends searched for those special moves in a form of magic or something when the health bar is low! For example Billy make a jump and stuck his rod in the ground forming a blue fire or something like that! :D Or Lawrence Blood with his knifes! It was awesome... major damage if you manage to hit the opponent! I love this game!
You wion r2orou ri50.00011..3111PMpPoi,PD.DDY, QYWERREG,GOOD
HE.CHENG SHAnxvvxiiixvxiii,xvxiiii,xix The Web pages not Aavaillables The: eb WW The Web pages not Aavaillables The: eb WW .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Q .12.12,11,1210,.,11DxDuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Quii,uii,uiii,uiiiimm.miui.53666,6666790.99FinD o.OAado3.SbRB1777,777iiii,iiiiviii .12.12,11,1210,.,11DxDviivuCkss.SereGPU.uBBBi105555,55VFX2800.04.13.886X6X878.00DR.DxerOnMe.KeCLD.PSOO.Qviiv,vviiiv,fttoetitwotnnndi,t444.444555.558,678kok,vkc,kock.ZLxCH,XLxMRchee,eeHoLSas14144.41488,888616,88.8853,333.533777,7777919.090555iii5557970999,0vxivxviiiGp7COuPcc,Coccoalala8iix8ii,x1010xx101067i6767ii,ii3i.3i321,ououiui,oujappanan.ThaLai,AliKLl.LXoO.Oo,o?o,o!O.999190,9190.AHhA,HAH.TyuoU,Paa,Rro.RoiPMPK.KxK,KXK,453234509909,999iii,313,30.007wwaTaiZ,CAz!.ZPloIPicmmGcg,TTOw0g,trgty,trygiggz.ZBBUMl,LRAo,O.O.Oskkiss.HhioU,UiuHRD.7iiiX,iii7U424.421234.556,6556Xxx,Xxx.Xviviii,vviX.ivi2ii2,2ii2002.00790911,9111mam7xixPYr.PYRJAA,XXX3414550.555HO,ONESCS.SEU.DnaFfj,JFFJ.JFfE.EFF,FEE.FFEJNDDN,DJN,12OX3YG.GREET,TGOAOWWW,CMOM.CWWW,CUBLLU,BULLFXCFC3336869550.0414,41432120.IVE9X UooEnuiujn.JCLVaeUiUiTDED.DeaDCfc,FcYPr,P4777,7778I77799899X555NO.BNONO,NONK.OKR....DONRERRBGBcr,cjee.EO.EaALPpacca,30.,.444x44x10x1011,121144,447xi.7izx7ixix,7iUxixix7,Aj.Nm GORECLCpyummyuctchyutctchithiii5,UiVrrernjwww,wwwss.xsebe5,51.0.000.00,01.
@AlexFilip BUSTER WOLF
Desperation moves! But they are hard af to execute. A joystick with microswitches is recommended. It's possible to do them with the d-pad as well but but you have to be really precise!
One of the rarest Mega Drive games!
I have this on genesis in america, it didnt cost much around 10 years ago
@@mariowario5945 he's referring to the european version, which either got cancelled or released in VERY limited quantities. The austalian version did get released and is far more common (I think)
'90s video games at its finest!!
Eu era criança mas já tinha memorizado a melodia do Dies Irae do Mozart graças ao estágio final do Krauser. Anos depois eu fui saber que a música do Krauser existia há 200 anos kkkk. Pra ver como a música ficou bem feita nesse Port.
Wait, that's Mozart? That's why it sounds so familiar! Thanks!
This is how a port must be handled. Although not as good as the Mega Drive port of Street Fighter II but still, this version of Fatal Fury 2 is overall well made and interesting with the 4 bosses being playable + its new combo possibilities. Then comparison wise this version is better than the SNES one and also more interesting than the PC Engine CD one since the latter doesn't allow to play with the 4 bosses.
Fully agree!
@Lucas Molessani But less animation, and background details. This version is not without it's warts. This one is quite a bit overhyped on the Genesis, though it still is a good version, and the best SNK fighter on the console.
But it's not better than the great Fatal Fury Special on SNES. They improved everything, it's the best 16bit SNK fighting game.
A port that has more than the arcade in terms of gameplay. Combos, 1 button after super motions, rather than 2, lower damage output so battles last longer, playable bosses, a hidden dipswitch option that can enable Tekken style juggling.
Let's just hope somebody hacks this game and turns it into Fatal Fury Special, with the extra stages, characters and music. And Ryo is playable, balanced and with predetermined AI
SNK games have never relied on juggles, this was Takara just getting cute, and there was no need for juggles, so I prefer the arcade version. As for comparing juggles in this to Tekken, that's an insult to Fatal Fury 2. I'll play an SNK fighter any day over Tekken (could never stand Tekken)
If one wanted juggles in those days, one played Mortal Kombat. If one wanted combos, they'd play the later Fatal Fury games, and the later KoF games. When I play this game from my collection, I don't play with those cheat codes on, as they don't feel natural for an SNK fighter at all.
Fatal Fury Special on SNES is the best 16bit SNK fighter - they improved everything. FF2 on SNES was not really good but FF Special is an amazing 32meg port with the complete 15 character roster and all stages. The gameplay is also much better, it has a new less cheap and less dumb AI. If you want a really good Fatal Fury without Neo Geo or emulation, FFS in SNES is definitely the way to go!
@@greensun1334 Special on SNES is a great port, don't get me wrong. I just love the FF2 Genesis port for all its mechanic changes, the cheats and the simplification of its controls. It's weirdly modern for what it is and I love it for that
That and the Genesis hacking and homebrew scene always does magic. Like, MK Arcade Edition, SF2 Special Champion Edition Remastered and WIP ports of Real Bout Special and SF Alpha built with SGDK.
A hack of FF2 with Ryo, Duck, Tung and Geese added wouldn't be far off
@@angelriverasantana7755 I saw a sprite sample of a playable Wolfgang Krauser too, looks good! But this homebrew games share the same fighting game engine (from "Top Fighter 2000") - and that's not an very advanced one, but it's better than nothing I think!
Fue todo un placer ¡¡dedicarte tiempo de mi vida LARGA VIDA AL SEGA EL FATAL 2 HASTA ME HACE PENSAR Q ESTA SUPERA AL ARCADE..
This version of Fatal Fury 2 is leaps and bounds ahead of the SNES version.
Indeed, but it's not better than Fatal Fury Special on SNES!
@@greensun1334 How so?
@@calvin3464 have you ever played it?
@@greensun1334 Yeah.
This game is currently worth almost 1500$ for a complete copy. Holy crap.
Fatal FURY 2 On the mega drive is
Legendary and Outstanding 👍👍👍👍👍👍👍👍👍
tremendo juegazo de megadriver
After the disappointment with the first fatal fury, a friend loaned me a pirated version of THIS. The game was never officially launched in Spain, which is a shame. From my point of view, it is among the 5 best fighting games on Mega drive. It does not look as nice as Samurai shodown, but it's much more fun and has tremendous music. As Jose Mourinho would say, this is top.
Yes! Is better than the neo-geo counterpart and is one of the best of the system.But in my opinion the betters are mortal kombat 2 and street fighter 2.Regards...
It was never released in mainland Europe as far as I know, not just in Spain. The mainland multi-lingual European release was cancelled by Sega Europe as a consequence of the European Mega CD fiasco cutting a lot of funds which cancelled many releases (along with this, it also did the same with Golden Axe III, Tecmo Cup Football Game and several Namco titles) and in this case, it seems it survived a very very very very limited and scarce UK release with English only box and booklet (there are some certain UK Mega Drive releases like this, different to the more common mainland European counterparts) but is is very very very very hard to come by. Fortunately, I have it.
I own both the SNES and Genesis versions and this version is the superior of the 2. It looks better, sounds better, and most important of all it controls better.
The Mega Drive version also has more voices & new combo possibilities.
You sound surprised.
@anto31100 not really snes was a shit for babies happy with anything missing moves voices, the game play was slow to crawl, masive imput lag almost unplayable really Sega more adult oriented fatal fury 2 was arcade perfect as gameplay
the PC engine version is also awesome, but the soundtrack and the control feel of this version is not bad, they should make a SEGA CD version of this, back then.
They did fatal fury special on the sega cd
And I'm pretty sure it sucked
@@diobrando-qv3uv il manque des voix ,alors qu'elle y sont sur md🤪
Go for FF Special on SNES, it's an awesome 32meg port with overall improvements and much better gameplay then the lazy done FF2!
It was a pity that Sega did not release this series until at least in the special because it was superior to SNES.
Fatal fury Special salió en el Sega CD
FFS on SNES (the 32meg NTSC version) is the best 16bit SNK fighter. Best gameplay, best graphics, best content. But the Sega CD and PCE CD versions have better sound quality, of course!
another awesome play by sensei SCHLAUCHI! it's kinda astounding how Takara managed to come up with a far superior reprogram of FF2 for the MD/Genesis than they did on the "specs-wise superior" SNES. here the sprites are more defined, the music (except Kim's) is better arranged, the soundFX sound more like their NeoGeo counterparts...an overall better product than the SNES version, if that's even believable!
Yes it's believable. Mega Drive/Genesis is usually better at fighting games and sports games. Anything with fast movement favors Sega's console.
@@rootykazooty351 i agree.Sega have better ports in overall.
But it's not better than the 32meg SNES port of Fatal Fury Special (NTSC!). They improved everything, it's the best 16bit SNK fighter and a really good port compared to the original.
Damage seems to have changed... hits seem to hurt a lot less. Maybe that's to accommodate the more combo-friendly fighting system.
@triplestar100 I agree 100%, you also have the 4 boss characters to play as in vs. mode where in the Snes version you needed a code to unlock them, here you only need the code if you want to play as them in 1 player mode
Old ass comment I’m replyin to, but One of the characters that I remember the most as a kid is Billy Kane. I knew he was playable since I remember that and was kinda bugged out why they didn’t show him available in the character select screen. Now it makes sense that he’s in versus mode cuz I remember him seeing him a lot.
Fatal Fury 2 is Fast and Furious on the mega drive 🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩
SNES version is good. Sound is wank. I need to play this version. Playability is a big factor. This looks ace. Sounds okay. I love neo geo versions.
A true duel of honor. Noble warriors, noble causes, this way a true man has to be. Volta Redonda Pride.
Had the japan cartridge, it was great!
impressive porting o_O great megadrive ^_^
I briefly owned the SNES version of Fatal Fury 2, it sucked. This version smokes it.
Their both good versions, though SNES had the advantage of having Special released for it, while the Sega CD got a cut down port of Special.
Of course, this is far better than FF2 in the SNES, but not better than FF Special. Forget the Sega CD version of Special, it's a quite lazy port, but the SNES version is really good, it's a very complete and arcade accurate game!
Kinda strange how you can spam desperation moves... Makes me think you made special button for it. I only managed to use it with Andy thou and I couldn't spam it like this lol. But anyways wp brings back memories ^^
This game is gonna be on the Sega Genesis Mini 2!!
I've been used to the arcade version for so long that the music of the Genesis version sounds like someone trying to re-create the original music with a 1980s Yamaha toy keyboard. That's basically what the sound hardware of the Genesis is, by the way. Arcade hardware of the 90s was moving toward samples (like the Amiga and Super Nintendo) and away from that old synthy sound and sounding more like "real" music. SNK was betting so much on the Neo Geo that they only cared about getting passable ports of their games on SNES and Genesis.
You’re incorrect on many levels. The Genesis has a higher sample rate when properly used. The SNES uses assist chips to handle the sound in a lot more games than you think. The best sounding SNES game is Secret of Mana. That game uses an assist chip for sound. The SNES samples sound at bellow 22hz. That’s horrible, the result of using such low samples is actually muffled audio that sounds like it’s coming out of a blown speaker, or even worse, underwater. Where most ports decided to use the SNES approach, as in, taking the low sample rate 8 channel sound chip of the SNES, and porting it using the lowly Gems sound driver that was used for 1988 MegaDrive games, which results in terrible audio, the Genesis actually has better sound when used properly. The Genesis actually has more sound channels than the SNES and plays audio in 3 formats, FM Synthesis, PCM, and PSG. This is due to using the 4 channel Sega Master System Sound Chip on the Genesis motherboard for backwards compatibility. It can be mixed with the Genesis 6 channel audio chip when the terrible Gems driver isn’t used. Even your beloved Nintendo, based on the official Nintendo Power openly admits that Best Sounding Game of the entire 16 bit generation is non other than Streets of Rage 2. If you don’t believe me, here’s the quote, that, “Yuzo Koshiro is arguably the greatest game-music composer of the 16-bit age.” Yuzo Koshiro scored legendary Streets of Rage 2. Tommy Talreco also openly stated on his TH-cam channel that many of the games he scored, simply sounded better on the Genesis. For reference, he actually utilized all 10 sound channels in a lot of the multi-platform 16 bit era games he provided music for. If it was actually used correctly, the way the Genesis used MIDI was impressive. It reduced music storage space on carts significantly. The problem is, once the SNES became the lead platform for certain multi-platform games, it was much easier to simply cram low sample rate audio onto the Genesis, which actually took up more space than it would on an SNES cart, largely due to how each console handles sound differently. If space became an issue, game devs would simply remove samples to make them fit, and use 6 audio channels to avoid coding additional sound effects that run on the extra 4 Master System audio channels. If you doubt that the Genesis had more channels of sound then the SNES when Gems wasn’t used, simply watch The Making of Streets of Rage 2 on the StrafeFox TH-cam channel and you’ll see it for yourself. Shutting off the Master System sound chip will kill the overdubs in Streets of Rage 2. For reference, using modern tools, when the SNES tried playing back non Gems Tools Genesis game’s sound, it sounded awful and muffled. You can also see the Tommy Talreco quotes to get confirmation about how much better instruments like guitars sound on the Genesis than the SNES without the low quality Gems sound tools. As someone who owned both systems, I’m honest about when something sounds bad, and yes, most multiplatform games that weren’t made with any care for the Genesis sounded worse. There’s also no SNES game that has longer pre chorus loops than Sonic 1 or Sonic 2. Both games have crystal clear sound and music, utilizing 10 channels of audio. The sample rates are higher too . The green hill theme in sonic 1, which isn’t even a large Sega cart, loops after 1 min and 19 secs. This isn’t possible with multitracks on the SNES without a sound assist chip because the samples take up too much space on the SNES carts. Mortal Kombat 3 on the Genesis, which was a relatively competent port compared to the awful Probe Genesis ports of 1 and 2, uses the awful Gems sound driver. The sound effects may all be present compared to the first 2 games on Genesis, but the signature Gems drivers are in full effect. Now, compare that to Sonic or even Streets of Rage 2. It’s an embarrassment. Listen to Robocop vs Terminator on Genesis, the music is 10 channels, as is the music in Lightening Force. Both games feature guitars, and crystal clear voice samples. The samples play back on the sample channels on the Genesis, with the audio played back via MIDI. It takes up less space, but still manages to sound clearer than SNES games with sound assist chips present. If you doubt the number of games SNES had with sound chip assists, it’s close to 100. Google is your friend. The Genesis didn’t need sound chip assists to sound clear when the game devs knew what they were doing, and what they had when the Mega Drive and the Master System sound chips were used together to produce 2 more sound channels than the SNES. Also, travelers tales pulled of better sound and graphics in the Mickey mania port for the Genesis. All of the effects that required mode 7 on the SNES to even do, such as the tower and the moose chase, were done in software on the Genesis, a system designed in 1987, and released in 1988 in Japan, vs the SNES, which was released much later on. The SNES CPU is so slow, that Mickey Mania on the SNES has loading times. That’s correct and confirmed. The SNES has to decompress the stages from the cart before each stage begins, hence, it has a little in between stage animation while this occurs. Being a fanboy deters from objectivity. It’s nice to know that even Nintendo Power, a magazine fully funded by Nintendo, and for Nintendo fans, can actually acknowledge what you can’t. The Genesis to this day, still has the best sounding 16 bit game. On a last note, Secret of Mana’s official soundtrack refused to use the music off of the sound chip assisted SNES mode 7 graphics assisted cart. When asked why, Squaresoft, which is Square Enix now, basically admitted that the low sample rate of the SNES using faux symphonic sound, essentially great for the system, butchered the classical music compositions. By comparison, the game that actually had the clearest sound and music of the 16 bit era, Streets of Rage 2, actually used the native Sega Genesis music for the official CD quality soundtrack. They didn’t need to remaster, or re-record it because it didn’t sound like it was coming out of a blown speaker that’s sitting underwater.
@@ArtofZenDigital Judging by your long TL;DR comment, it sounds like you're more of the fanboy. You've obviously gone well out of your way to confirm your confirmation bias. I've played through all 3 Streets of Rage games, I'm familiar with the music of Sonic 1 and 2. I've also played Castlevania Bloodlines. It still doesn't hold a candle to the awesome music like Lockjaw's Saga and Run, Rambi, Run from Donkey Kong Country 2, or Illusion Dance from Castlevania Dracula X. If anything, the SNES's use of "Assist Chips" as you call them only feeds my belief as to why the SNES had better games. The SNES was, in fact, built with expansion in mind since a lot of the "assist chip" carts had those extra pins.
EDIT: This is called an indent, learn to use it. It will make your long essay comments easier to read. So your long essay got very off-topic. I was talking about how 90s arcade hardware switched from the synths in 80s to samples in the 90s, and the Genesis still predominately used synths. Even Streets of Rage 2 which you so highly praised. Samples in that game were used for the sound effects, which is why whacking enemies with a pipe has a more meaty "bash" sound instead of the farty sound the Genesis normally has. I still prefer the sound in Batman Returns where every hit is a meaty "bash" sound. Most of what you talked about is what I already heard from other TH-camrs. One of them even admitted that the SNES was more foreward thinking despite preferring the Genesis.
I WAS a Nintendo fanboy back in the day, mostly because I hated Sega's attack ads. Nowadays though, I hate Nintendo's business practices. Since I got a used Genesis, I discovered many gems I never played back in the day. That includes SoR 2. I played Final Fight 2 for the SNES, but SoR 2 is definitely better, mainly because it can put more than 3 enemies on the screen at a time and gives you more attack options than just combos, throws, and super moves that drain your life meter. I have no trouble admitting when Sega does it better.
@@ArtofZenDigital You're also missing something else, The Genesis had only one sample channel whereas on the SNES, every channel was a sample channel. As a result, SNES games had sounds that sounded more like real world sounds instead of the old fashioned beepy, video gamy sound effects of older systems. The Genesis had more old fashioned synthesized sound with only a few samples for things like voice clips and a few sound effects.
@@therealhardrockin many cases, the SNES sounds better and realistic. Some ppl seem to like the Gen synth, but I'm none of them. It depends on the music style as well. My conclusion is, the SNES is the much more advanced system, in many ways.
Sega Genesis FF2 👍
SCHLAUCHI Rocks! keep it up man!
oh well... different strokes for different folks! we're all entitled to our views and it's good to agree to disagree. you like the SNES version better & I like this one... that's the beauty of personal opinion, right?
SEGA fans: WAIT THAT'S NOT HOW YOU PLAY THE GAME
we need to 100% COMPLETELY avoid bias and prejudice and 100% COMPLETELY strive for 100% COMPLETE accuracy PERIOD
Here's the thing. If SNK can put Bear in Fatal Fury 2. Why can't they put Earthquake in Samurai Shodown?
Earthquake was a hell of a lot bigger sprite than Bear/Raiden.
@@Bloodreign1yea, no comparison between Bear and Earthquake... Thanks! The inclusion of Earthquake is also the reason why all the other fighters are so small in the SNES port, but at least he's there...
@@Bloodreign1Quiz King Of Fighters Es Un Juego De Quiz De SNK Para Japón E Corea E Lleva Personajes De Fatal Fury,Art Of Fighting E Samurai Shodown
Mega Memory; sprites are bigger in Samurai Shodown
@@supermandingo that means the SNES version of Samsho is floatnig memory the whole until he plays.
You can reduce animation frames.
I think they are a bit too big on smd, I actually prefer the snes version even with the input delay which is ok in that game because it's not a pure reaction based system.
Make longplay with every fighter not just with Terry!
Essa música dos créditos é bem bonitinha. Me lembra um pouco Street Of Rage.
I had this game and it was really difficult to find it.
Where's Geese?
When this game came out, he was dead, though he returned for FF Special, and died later on in the series again. SNK really couldn't kill off one of their beloved villains so easily. Even today, Geese lives, last seen in KoF XIV.
He fell off his building after you beat him in fatal fury 1 he's dead
@@kwepc90thespeedrunner33 Wow didn't know that
@@Bloodreign1indeed, "the immortal Geese"!
@@kwepc90thespeedrunner33they just thought he's dead. He returned '93 in Fatal Fury Special, then in many following SNK games. You still find him in various newer releases! Remember him saying "the immortal Geese"?
ALLOW ME 💥💥
The Mega CD version looks much better.
It's FF Special on Sega CD, it's unfinished, glitchy and the gameplay is worse. FC Special on SNES (complete 32meg NTSC version of course) is the way to go if you want an accurate port of a SNK arcade fighter. Great graphics, sound and gameplay!
Wrong!My opinion is the right opinion nah just kidding.But i can`t believe you think this version look better though lol.This version looks like a Sega Master System game but with bigger sprites then we usually see on a Sega Master System game.But like you insinuated to each is own.
It Does Not Look. Look For Fatal Fury Special GG.
Indeed, it looks quite simple and grainy with less colors, but it plays well. The SNES version looks more like the original, but the gameplay isn't as good. Fatal Fury Special on SNES is the best choice, graphics, sound and gameplay is very arcade accurate!
win by Ai's bug
Kim was the champion in this game
Is it just me or did I hear Axel Hawk say F@#k you up?
Bust you up is what he says.
lol the bulls look ridiculous
26:09
Ai's def is too bad
use ai's bug
both this and street fighter 2 ce are shit genesis ports. But everyone still had fun with SF2CE
The music is absolute drizzling shit
The sound is very terrible
Some soundtracks are okay imo, but the SFX and samples are really awful. The hits have no impact at all, it sounds like a scratch or something. I'm not a big fan of the Genesis' soundchip, but it can be done so much better than this...
@@greensun1334 Don't say that truth to the Sega fanboys tho lol The colours look washed out on this port as well.
What are you smoking?The SNES version looks way better then this.This version looks like total crap.
NOPE, Uh uhhhh, WRONG
You are a fanboy.
I agree but the Sega version isn't that bad though
The SNES version looks better but it plays worse, forget it! If you wanted a SNK fighting game homeport back then, the 32meg Fatal Fury Special on SNES was the best choice. Graphics, sound and gameplay are really good and quite arcade accurate.