Blender Tutorial - Pixel Fire Effect in Eevee

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  • เผยแพร่เมื่อ 4 ต.ค. 2024

ความคิดเห็น • 24

  • @phantasmrain
    @phantasmrain 2 ปีที่แล้ว

    Thank you, was ever so good!

  • @Numocron
    @Numocron 4 ปีที่แล้ว +1

    This is such an awesome Blender tutorial right here man I love it. :D

  • @bigorsigor4963
    @bigorsigor4963 4 ปีที่แล้ว

    exactly what i needed. what i timing

  • @williamna5800
    @williamna5800 4 ปีที่แล้ว

    seamless looping for game asset :)

  •  4 ปีที่แล้ว

    Well done, thank you!

  • @monoanimators6242
    @monoanimators6242 4 ปีที่แล้ว +1

    How about giving a tutorial series on how to make an animation short?with blender of course!

  • @nina-1827
    @nina-1827 4 ปีที่แล้ว +1

    thanks man! I suppose if u want to pixelate a high quality animation into a pixelled one u use a keyframe where the material will be "laid upon" the animation? so that in the beginning its high resolution and starting from the keyframe it will be pixelated?

  • @rizerphe
    @rizerphe 4 ปีที่แล้ว

    You can just switch "smoke" to "fire+smoke" in quick smoke settings (lower left after adding Quick smoke effect)

  • @alejandrovelezsainz2440
    @alejandrovelezsainz2440 3 ปีที่แล้ว

    Very good Tutorial. Thanks. It would be nice to say which Blender version you are using since I have Blender 2.83.9 and there were some little differences but I could follow most of it :)

  • @masterchieftheconqueror2631
    @masterchieftheconqueror2631 4 ปีที่แล้ว

    Figured out how those 8bit movie scenes are made

  • @rizerphe
    @rizerphe 4 ปีที่แล้ว

    If you want to add it over some footage, you won't set the last alpha over to green. You will just delete it

  • @rizerphe
    @rizerphe 4 ปีที่แล้ว

    You haven't reminded that you use node wrangler

  • @electricanimation3379
    @electricanimation3379 4 ปีที่แล้ว

    How would I increase the size of the black outline so it has a more cartoony pixelated fire

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 ปีที่แล้ว +1

      Turn up the distance in that erode/dilate node.

  • @ggentertainment2737
    @ggentertainment2737 4 ปีที่แล้ว

    Is there also a way to make this in 3D?
    Like Minecraft or lego

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 ปีที่แล้ว +1

      That is an interesting idea. I am not sure how it would work but I will look into that! If I can figure it out I will probably make a tutorial on it.

  • @rustyexe9378
    @rustyexe9378 4 ปีที่แล้ว

    Japanese people would love this...

  • @htf5555
    @htf5555 3 ปีที่แล้ว

    how come my smoke is so damn thick

  • @bobboland8505
    @bobboland8505 2 ปีที่แล้ว

    hihi

  • @AllExistence
    @AllExistence 4 ปีที่แล้ว

    You can make it pixelated in material nodes with math. In real time.

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 ปีที่แล้ว

      I did not know that. How would you do it?

    • @AllExistence
      @AllExistence 4 ปีที่แล้ว

      @@BlenderMadeEasy I don't remember how exactly, but check out this:th-cam.com/video/ffrJKni2Gts/w-d-xo.html

    • @AllExistence
      @AllExistence 4 ปีที่แล้ว

      @@BlenderMadeEasy Also, i think snapshot 2.82 had some new math functions that can do this? idk.

  • @cpitanker7031
    @cpitanker7031 4 ปีที่แล้ว

    Lmfao