Simplifying Random Encounters in FoundryVTT

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Better Roll Tables solves an need I’ve had ever since I started using FoundryVTT. With two modules I can automate dice rolls for random encounters, speeding up prep a whole lot!
    Modules Used #
    Better Roll Tables: github.com/ult...
    Token Mold: github.com/Moe...

ความคิดเห็น • 24

  • @nathanielbennett5007
    @nathanielbennett5007 14 วันที่ผ่านมา +1

    Great video that will be very helpful in the hex crawl I'm setting up. Also...GO BIRDS!

    • @DMTalesTTRPG
      @DMTalesTTRPG  14 วันที่ผ่านมา

      I hope it still works!!

    • @DMTalesTTRPG
      @DMTalesTTRPG  14 วันที่ผ่านมา

      GO BIRDS!

  • @hectorcornejo1468
    @hectorcornejo1468 2 ปีที่แล้ว +1

    Thanks for the video, one thing I have a concern about when lettig the system do a random wandering encounter set up is keeping the CR within reason...do you just not put down opponents when they look like too much for the party?

    • @DMTalesTTRPG
      @DMTalesTTRPG  2 ปีที่แล้ว +2

      I don’t really care about CR, in my experience it’s a broken system and players should know that both retreat and negotiation should be on the table.
      I have had creatures pull back when I design an encounter where it turns out both negotiation and retreat aren’t options, though. I had one recently when two flying creatures would have decimated the party and there was no way for them to flee. Everyone had done everything “right” and it was still a no win. So I had the flying creatures called back.

    • @hectorcornejo1468
      @hectorcornejo1468 2 ปีที่แล้ว

      @@DMTalesTTRPG lil bit of fudging never hurt anyone lol.

    • @DMTalesTTRPG
      @DMTalesTTRPG  2 ปีที่แล้ว +1

      @@hectorcornejo1468 well, the rolls are the rolls for me. If I adjust it always through behavior.

  • @martzgm
    @martzgm 2 ปีที่แล้ว

    Great video, I was actually looking for such solution on how to enable that # of creatures as part of the macro roll, so you helped me solved it the easy way, thanks! :-D
    One thing I noticed though, is that each time I drop a creature from the chat panel that had been randomly determined "n" number of times onto a scene, they get duplicated by that same "n" number in the Actor panel. Any ideas how that can be avoided?

    • @DMTalesTTRPG
      @DMTalesTTRPG  2 ปีที่แล้ว

      I had not noticed that. I’ll take a look. If I’m reading correctly do you have actors with the same name in your actors directory? If so, try deleting or renaming the extras.

    • @martzgm
      @martzgm 2 ปีที่แล้ว

      @@DMTalesTTRPG Correct. For the aforementioned example, yesterday I had drawn 4 orcs from my roll table, and as such the chat panel shown 4 separate orcs, as expected. After I had placed them in my scene (whereas each get named differently and got various hit points from Token Mold), each of these orcs also appeared as « generic » orcs in the Actor panel. But they all are the same creature. I believe this is not normal behavior, and will also investigate on my end to see if that can be avoided. Thanks! 😊

    • @DMTalesTTRPG
      @DMTalesTTRPG  2 ปีที่แล้ว

      Did you pull the orcs in from a compendium or an actor?

    • @martzgm
      @martzgm 2 ปีที่แล้ว

      @@DMTalesTTRPGCompendium. I try to keep all live objects in any given world to a minimum in order to avoid slow-down.

    • @DMTalesTTRPG
      @DMTalesTTRPG  2 ปีที่แล้ว

      That’s why, then. Any time you drag from compendium it will create a new actor.

  • @neepers
    @neepers 5 หลายเดือนก่อน

    Hey there! Appreciate the video---I am just learning how to do this, but now there are new mods and a different interface. Any chance you can make a new video with this reflecting the changes? Would greatly appreciate--trying to figure out the 'random encounters' module with brt and...no dice :)

    • @DMTalesTTRPG
      @DMTalesTTRPG  5 หลายเดือนก่อน

      You know, that’s a cool idea. I’ll see if I can remake it with some newer modules.

    • @neepers
      @neepers 5 หลายเดือนก่อน

      @@DMTalesTTRPG that would be great! There are zero videos that exist using BRT and Random Encounters mod--which somehow have to work together.

    • @DMTalesTTRPG
      @DMTalesTTRPG  5 หลายเดือนก่อน

      @@neepers it’ll be a bit, but I’ll put it on my radar.