Easy way to make random encounters so your world feels alive in Foundry VTT

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 18

  • @auronvi
    @auronvi 2 ปีที่แล้ว +1

    I have spent the last 4 months automating as much as I can in my foundry game. I will be adding this to my to do list. The hardest part will be sitting down and designing the random encounters in the first place.

    • @VillainousFoundry
      @VillainousFoundry  2 ปีที่แล้ว +3

      As with everything dealing with roll tables, it is the making of the roll table that's the hardest part. I would start small, you don't need 50 encounters. Start with say 7 and use 2d4 as the dice, it's quite easy to replace encounters as well as your players clear out the issue

    • @auronvi
      @auronvi 2 ปีที่แล้ว +1

      @@VillainousFoundry I have been doing a table with 8 encounters on it and when they do an encounter I replace it with something else of similar difficulty. But I roll a d12 on the table so on a 9, 10, 11, or 12 no encounter happens. This makes for frequent random encounters but I am doing longer long rests and am trying to squeeze 3-4 encounters between long rests so during overland travel, this works out fine.

  • @eprohoda
    @eprohoda 2 ปีที่แล้ว +3

    Yo-this is top , man, 👍

  • @jeffhounsell4621
    @jeffhounsell4621 8 หลายเดือนก่อน

    Bit of necromancy, but is there a way to make it pick one of a selection of scenes, if say I have a dozen 'wilderness' maps and want it to pick just one of them?

  • @Sharkey007x
    @Sharkey007x 2 ปีที่แล้ว +1

    thank you for this!

  • @TeapotSpouts
    @TeapotSpouts ปีที่แล้ว

    Is there any advantage to combining better roll tables with the right click create rollable table?

  • @neepers
    @neepers 7 หลายเดือนก่อน

    can you update this? The interface is different now.

  • @kamil261
    @kamil261 2 ปีที่แล้ว +2

    This is great now. And yes - please give us more about Random Encounters. I always want to add them convenient way in Foundry. Q: After you do that tile do you just copy it on each hex?

    • @VillainousFoundry
      @VillainousFoundry  2 ปีที่แล้ว +3

      That's correct! This allows you to then to specify what battle map to use for what location. River maps along the river, and such along with different encounter tables for different places as well. The wastes has different things compared to Dragon's Landing for example

    • @wade0004
      @wade0004 2 ปีที่แล้ว +1

      @@VillainousFoundry for maps with larger areas instead of having dozens of tiles, you could probably make larger tiles and select the trigger to be "on movement" instead of "on enter", if for instance there is a large mountain range.

    • @VillainousFoundry
      @VillainousFoundry  2 ปีที่แล้ว +1

      @@wade0004 Yeah! You can also do that as well. It might be hard to get the correct tile sizes depending on grid vs hex.

    • @wade0004
      @wade0004 2 ปีที่แล้ว +1

      @@VillainousFoundry I thought about that also. Maybe hex on the boarders? I want to make use of this system for sure but most of my "world view" maps are huge. The one I'm using now is like 80x62 hex... so that's a TON of tiles, lol. (each hex is 8 miles, making one travel day 3 hexes). But I love this approach.

    • @VillainousFoundry
      @VillainousFoundry  2 ปีที่แล้ว +1

      @@wade0004 Yeah that'll 100% work! Though Foundry should 100% allow the creation of Hex shaped tiles

  • @Sharkey007x
    @Sharkey007x 2 ปีที่แล้ว +1

    Did rolltables get an overhaul recently, or is that a mod? I do not recall seeing that interface last time I touched them.

    • @VillainousFoundry
      @VillainousFoundry  2 ปีที่แล้ว +3

      Using Better Roll Table, allows for better functionality of roll tables. Mainly rolling formulas in the sheet