I have spent the last 4 months automating as much as I can in my foundry game. I will be adding this to my to do list. The hardest part will be sitting down and designing the random encounters in the first place.
As with everything dealing with roll tables, it is the making of the roll table that's the hardest part. I would start small, you don't need 50 encounters. Start with say 7 and use 2d4 as the dice, it's quite easy to replace encounters as well as your players clear out the issue
@@VillainousFoundry I have been doing a table with 8 encounters on it and when they do an encounter I replace it with something else of similar difficulty. But I roll a d12 on the table so on a 9, 10, 11, or 12 no encounter happens. This makes for frequent random encounters but I am doing longer long rests and am trying to squeeze 3-4 encounters between long rests so during overland travel, this works out fine.
Bit of necromancy, but is there a way to make it pick one of a selection of scenes, if say I have a dozen 'wilderness' maps and want it to pick just one of them?
This is great now. And yes - please give us more about Random Encounters. I always want to add them convenient way in Foundry. Q: After you do that tile do you just copy it on each hex?
That's correct! This allows you to then to specify what battle map to use for what location. River maps along the river, and such along with different encounter tables for different places as well. The wastes has different things compared to Dragon's Landing for example
@@VillainousFoundry for maps with larger areas instead of having dozens of tiles, you could probably make larger tiles and select the trigger to be "on movement" instead of "on enter", if for instance there is a large mountain range.
@@VillainousFoundry I thought about that also. Maybe hex on the boarders? I want to make use of this system for sure but most of my "world view" maps are huge. The one I'm using now is like 80x62 hex... so that's a TON of tiles, lol. (each hex is 8 miles, making one travel day 3 hexes). But I love this approach.
I have spent the last 4 months automating as much as I can in my foundry game. I will be adding this to my to do list. The hardest part will be sitting down and designing the random encounters in the first place.
As with everything dealing with roll tables, it is the making of the roll table that's the hardest part. I would start small, you don't need 50 encounters. Start with say 7 and use 2d4 as the dice, it's quite easy to replace encounters as well as your players clear out the issue
@@VillainousFoundry I have been doing a table with 8 encounters on it and when they do an encounter I replace it with something else of similar difficulty. But I roll a d12 on the table so on a 9, 10, 11, or 12 no encounter happens. This makes for frequent random encounters but I am doing longer long rests and am trying to squeeze 3-4 encounters between long rests so during overland travel, this works out fine.
Yo-this is top , man, 👍
Thanks! That means a lot
Bit of necromancy, but is there a way to make it pick one of a selection of scenes, if say I have a dozen 'wilderness' maps and want it to pick just one of them?
thank you for this!
Any time!
Is there any advantage to combining better roll tables with the right click create rollable table?
can you update this? The interface is different now.
This is great now. And yes - please give us more about Random Encounters. I always want to add them convenient way in Foundry. Q: After you do that tile do you just copy it on each hex?
That's correct! This allows you to then to specify what battle map to use for what location. River maps along the river, and such along with different encounter tables for different places as well. The wastes has different things compared to Dragon's Landing for example
@@VillainousFoundry for maps with larger areas instead of having dozens of tiles, you could probably make larger tiles and select the trigger to be "on movement" instead of "on enter", if for instance there is a large mountain range.
@@wade0004 Yeah! You can also do that as well. It might be hard to get the correct tile sizes depending on grid vs hex.
@@VillainousFoundry I thought about that also. Maybe hex on the boarders? I want to make use of this system for sure but most of my "world view" maps are huge. The one I'm using now is like 80x62 hex... so that's a TON of tiles, lol. (each hex is 8 miles, making one travel day 3 hexes). But I love this approach.
@@wade0004 Yeah that'll 100% work! Though Foundry should 100% allow the creation of Hex shaped tiles
Did rolltables get an overhaul recently, or is that a mod? I do not recall seeing that interface last time I touched them.
Using Better Roll Table, allows for better functionality of roll tables. Mainly rolling formulas in the sheet