Star Citizen | Bunker Update: Surface NPCs

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  • เผยแพร่เมื่อ 8 พ.ย. 2024
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ความคิดเห็น • 92

  • @CarbonPixel78
    @CarbonPixel78  หลายเดือนก่อน +54

    Recently got confirmation from CIG that this is not a bug! This was an NPC spawning location and behavior update:
    robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/mercenary-bunkers-got-a-huge-update-surface-level-
    Testing out the new surface NPCs RNG spawning for Mercenary bunker missions.
    Build: 3.24.1 LIVE
    Issue Council Reports:
    Invulnerable NPCs and Player Character issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-128803
    Medpen does not heal issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-127796

    • @hal64738
      @hal64738 หลายเดือนก่อน +2

      Finally!

    • @helloitsjay38
      @helloitsjay38 หลายเดือนก่อน +2

      Yeah huge improvement! Added bonus- they're slightly harder so more folks fail the missions and leave the NPCs behind. I had a low level mercenary mission like that with only 10 targets, but there were well over 25 Ninetails there inside and out. I started taking small arms fire as I came in to land because they were spread out around the bunker already.

  • @schlagzahne6741
    @schlagzahne6741 หลายเดือนก่อน +12

    Not going to lie, when I landed at my first bunker in 3.24.1, it was dark and all I saw what's th silhouette of a person walking around when I went to 3rd person.
    I thought it was a player, trying to ambush bunker runners ( I've been hit before!) Until I saw his Ajax security uniform.

  • @cyberrascal
    @cyberrascal หลายเดือนก่อน +43

    Nice! This is definitely a welcome update. The bunker missions have been in desperate need of an update for so long. They had become quite boring and mechanical so I hope they expand on this idea in the future.

    • @BigBobBlazer
      @BigBobBlazer หลายเดือนก่อน

      Perhaps that’s bc it’s the same bunker no matter where you go. Distribution centers were on the right track but of course they’re riddled with bugs and underutilized.

  • @PsyEm-p1j
    @PsyEm-p1j หลายเดือนก่อน +16

    Cracking…but it makes me laugh. A big unknown ship has just landed right in their front yard and they are searching the bunkers nearby for the intruder 😅

    • @zir3ael811
      @zir3ael811 หลายเดือนก่อน +3

      No, it is a defend the outpost mission so they are intruding and there are military npc’s inside that fight them so it does actually make sense.
      They shouldn’t be looking through the floor at them though…

    • @PsyEm-p1j
      @PsyEm-p1j หลายเดือนก่อน +2

      @@zir3ael811 aha gotcha! Ok thanks I missed that bit. Thats better then 👍

    • @AshU-ug2fy
      @AshU-ug2fy หลายเดือนก่อน +1

      In older versions, if enemies owned the base they would take control of the turrets and shoot you down, at which point, if they didn't, it would make sense why the ground troops would patrol to look for you. I'm sure they'll bring that back in the future.

  • @TjarkoTarnen
    @TjarkoTarnen หลายเดือนก่อน +3

    Now they need railguns and the ability to target incoming ships

  • @DangerF1
    @DangerF1 หลายเดือนก่อน +2

    nice to see that the backpack reload works now

  • @taraskywalker453
    @taraskywalker453 หลายเดือนก่อน +10

    This video is pristinely put together. The smooth landing with camera angles. The no commentary immersion. The smooth movements, not trying to speedrun it. The methodical elimation of the targets. Even the intro title and outro "Star Citizen" screens.
    I will definitely be sharing this with friends who're curious about the game.

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +5

      Enjoy, more to come. About to do a whole bunch of missions to observe the NPC surface behavior.

  • @themarveluniverseonline
    @themarveluniverseonline หลายเดือนก่อน

    Now if they can get them to man those machine guns, it would be a real challenge!

  • @cos4779
    @cos4779 หลายเดือนก่อน +2

    Cant wair for 4.0 and 1.0, i will be bringing the entire fam

  • @tomsmarkovs1946
    @tomsmarkovs1946 หลายเดือนก่อน +5

    Wow, I've been begging for this ever since they added that planetary navigation stuff for A.I.!
    I have to get back to SC some time soon.

    • @j.d.4697
      @j.d.4697 หลายเดือนก่อน +1

      I really wish the defense missions had enemies fly in and take the lift.

  • @imviciously
    @imviciously หลายเดือนก่อน +2

    great video and I love the smooth outro transition

  • @dallasscandling6329
    @dallasscandling6329 หลายเดือนก่อน +1

    Good idea but AI / servers still holding this potential gem back

  • @silaspumpkinlove5864
    @silaspumpkinlove5864 หลายเดือนก่อน +1

    I always though CIG should do this for bunkers.

  • @UAF_ViVi
    @UAF_ViVi หลายเดือนก่อน +19

    CIG have been so bad at patches that I'm starting to think this is a bug and not intended at all, lol.

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +5

      I wasn’t sure if it was a bug until I did a few missions :)

    • @AugustinGoetz
      @AugustinGoetz หลายเดือนก่อน +2

      This not a bug.

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +2

      @@AugustinGoetz Correct, Zac confirmed this on Spectrum

  • @hexagon6662
    @hexagon6662 หลายเดือนก่อน +2

    Wow I didn't know about this! It was implemented innthe 3.24.1?

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +2

      Sneaky update perhaps or a bug.

  • @mauryhatcher
    @mauryhatcher หลายเดือนก่อน

    Good video, and a welcome addition to bunkers, but...
    Why do people not go suppressed? I mean there's virtually no damage reduction across any distance you'd be using this type of gun for, suppressors are easily purchasable, and it makes the enemies have a _much_ harder time finding you. There's a reason the XM-7 Spear comes with one default on all rifles. I think the only time I ever go unsuppressed is when I'm in a prolonged fight and have to drop-&-swap a gun for a "hasty reload" with one on the ground. But I'm coming back and grabbing that suppressor off the one I dropped as soon as possible though!
    Also, why bother scrolling through auxiliary tools to get to the Med Gun when you're carrying at least 4 Medpens? In PVP that'll get you killed, heal faster and return fire or then sprint to a new position to displace, which you can't do while trying to select and then use the Med Gun.
    Just some friendly advice...

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +1

      Great FPS advice! You should check out my collection of NPC FPS testing videos :)

  • @richiefoster2501
    @richiefoster2501 หลายเดือนก่อน +1

    My mistake I thought this was a bug.

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน

      Stealth changes are hard to distinguish from bugs :)

  • @the5starx
    @the5starx หลายเดือนก่อน +1

    04:08 to see him shoot an NPC

  • @sam2023blah
    @sam2023blah หลายเดือนก่อน +2

    good ole dependable cutty!

  • @drunit8122
    @drunit8122 หลายเดือนก่อน +4

    At first I thought this was a glitch, but then iv noticed this happening at MANY bunkers on MT. The first time i experienced this i nearly $hit myself because I was caught so off guard, my 2nd thought was "hahah funny prank, someone found a way to get the guards up the elevator" lol Good stuff, happy to see bunkers getting a "refresh" like this.

    • @j.d.4697
      @j.d.4697 หลายเดือนก่อน +1

      So you are saying it can't be a glitch because it happens a lot?
      You must be new to SC...

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +3

      Took me a few missions to conclude it was likely not a bug. If it was a bug, it was the most clean systemic bug I've ever seen.

    • @drunit8122
      @drunit8122 หลายเดือนก่อน +1

      @@j.d.4697 no, been playing for a few years but doesnt feel like a glitch given the scope and way the npc's patrol the external perimeter. Very well could be a glitch but im crossing fingers this was intended. And if it is a glitch, hopefully they'll leave it like this. I find some bunkers have all npc's spawning outside and some only inside and some half and half. So wtf really knows whats going on lol

    • @italydude515
      @italydude515 หลายเดือนก่อน

      ​@@j.d.4697you must be new to empathy. Get a clue, re'tard

  • @tonyalkmin
    @tonyalkmin หลายเดือนก่อน +1

    And what about bunker loots ? Still nerfed ? Cause I only get shit when there is some box…

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +2

      Haven’t noticed any changes to loot yet.

  • @johnnymclemore8255
    @johnnymclemore8255 หลายเดือนก่อน

    Great video, where did you get the optics for that rifle?

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน

      Picked it up out of an ammo loot box at a DC

  • @123reivaj
    @123reivaj หลายเดือนก่อน +1

    Amazing! :D

  • @sagichdochned
    @sagichdochned หลายเดือนก่อน +1

    I was thinking this was a bug :o Is this international from CIG? :O I thought AI was not ready for this^^

    • @VortexStolenName
      @VortexStolenName หลายเดือนก่อน

      It's not ready for this, but since when does CIG release content the game is ready for? Look at the Hull C for instance...

    • @NegativeProcess
      @NegativeProcess หลายเดือนก่อน

      They ignored the player landing while staring into the ground at hostiles they cannot see, no they're not ready for this 😂
      It is a nice change once/if they fix that though

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน

      CIG has confirmed this was an NPC behavior update: robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/mercenary-bunkers-got-a-huge-update-surface-level-

  • @andrea913
    @andrea913 หลายเดือนก่อน +2

    is this a ptu update or is a prat of the live 3.24.1 ?

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +2

      This is on the LIVE envrironment.

    • @andrea913
      @andrea913 หลายเดือนก่อน +1

      @@CarbonPixel78 ok thx mate

  • @koolerpure
    @koolerpure หลายเดือนก่อน +1

    I like that, makes me almost want to park further away to bust out a sniper rifle. Still think we are no where near a solid state to allow that kind of gameplay. Hell even having a second person acting as gun ship support above would be cooler if the game was cooked more

  • @sam2023blah
    @sam2023blah หลายเดือนก่อน +1

    is this live or ptu?

  • @FatosMundoS
    @FatosMundoS หลายเดือนก่อน

    bug, today i gring mission bunker 10k 17k 20k, and not see this

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน

      Not a bug: robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/mercenary-bunkers-got-a-huge-update-surface-level-
      I've mostly seen this activity at MT defend missions. Testing Hurston now.

  • @j.d.4697
    @j.d.4697 หลายเดือนก่อน +1

    🤨

  • @opreax2145
    @opreax2145 หลายเดือนก่อน +1

    omg finally,

  • @TexanTemplar
    @TexanTemplar หลายเดือนก่อน +7

    When your players are so starved for content, they think a bug is an update

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +6

      This NPC surface transition progress was mentioned in a monthly report not too long ago. Btw, Zac from CIG confirmed this was an update, not a bug.
      robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/mercenary-bunkers-got-a-huge-update-surface-level-

    • @j.d.4697
      @j.d.4697 หลายเดือนก่อน +1

      They are always hard to tell apart, which I think is really cool.

  • @LuluGamingDK
    @LuluGamingDK หลายเดือนก่อน +1

    Are you sure those just weren't npc that found their way to the surface? wouldn't be the first time.😅

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน

      If they are just lost NPCs, they should stay this way lol

  • @paulvarareanu3433
    @paulvarareanu3433 หลายเดือนก่อน

    Como se puede obtener esos graficos?

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน

      Specs in the description

  • @tallll70
    @tallll70 หลายเดือนก่อน +1

    I thought on thumbnail the ship landed on uneven surface with it's landing gear stretched out independently... that would be badass

  • @VortexStolenName
    @VortexStolenName หลายเดือนก่อน +4

    surprised you didnt instantly get a tier 3 injury on your left ring finger, and right big toe.

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +1

      I can confirm my left toe started to feel a bit chilly about halfway through this mission.

  • @tethan
    @tethan หลายเดือนก่อน +1

    Huh, so there's ammo for med gun now eh? Nifty

    • @j.d.4697
      @j.d.4697 หลายเดือนก่อน

      That's not new, it's just pretty much never an issue.

  • @julioreyes4698
    @julioreyes4698 หลายเดือนก่อน +1

    This was amazing to see! Now I need to go and do bunkers myself! 😂

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน

      People are going to need backup for the consignment missions :)

    • @DangerF1
      @DangerF1 หลายเดือนก่อน +1

      they are a great way to earn money. sell med pens and gear for extra cash and dont forget to loot the boxes once you clear the area

  • @senju2024
    @senju2024 หลายเดือนก่อน +1

    You can wipe water from your visor? wow! When did they add that in? How do you wipe water from your visor like that? Amazing!!!

  • @pizzagod88
    @pizzagod88 หลายเดือนก่อน +1

    wait wat

  • @blublublabla4545
    @blublublabla4545 หลายเดือนก่อน +3

    Hate enemy markers

  • @Kimi-Olisar
    @Kimi-Olisar หลายเดือนก่อน +1

    o7

  • @MikePhilbin1966
    @MikePhilbin1966 หลายเดือนก่อน +3

    No exhaust-blasted snow particles were kicked up as you softly landed that 35 metric tonnes space ship.... so, not interested in the rest of it yet. I'll look at this project again in 2025/26 when maybe they'll have full-size orbiting planets, like Chris promised at CitCon 2017.

    • @demonicsquid7217
      @demonicsquid7217 หลายเดือนก่อน +1

      Hope you enjoy your negativity. Have a nice life.

    • @Fuar11
      @Fuar11 หลายเดือนก่อน +1

      Yeah good luck with that. Planets will likely never be full sized and orbits is a BIG maybe

    • @Jeefly
      @Jeefly หลายเดือนก่อน

      ​@@Fuar11the reason I believe they don't orbit is because the current quantum system is a point to point to point and if the planet is moving while you're traveling you'd be off course a good bit. I'm sure once we get manual quantum flight they'll start making the plants and moons orbit each other

    • @Fuar11
      @Fuar11 หลายเดือนก่อน +1

      @@Jeefly Isn't the entire point of quantum travel that you don't have to manually pilot? Boosting is intended for short distances. But flying across an entire system to get to a planet should be automatic. And to do that when your target is moving is tough.

  • @Goyahkla100
    @Goyahkla100 หลายเดือนก่อน

    It was an immersion killer marking the last 3 or 4 enemies inside the bunker, defeats the objective if you ask me. So now, they mark the remaining few outside!!
    Cmon CIG think......

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน +1

      Marks do serve a purpose for bug testing (ie. you can see if an NPC is glitching out or stuck in an elevator or somewhere). But yes, hopefully they'll remove markers for higher difficulty missions.

    • @j.d.4697
      @j.d.4697 หลายเดือนก่อน

      There is a chance they will remove that again when the game becomes less buggy and more reliable, because the main reason you would want this feature in the game is that you never know whether the mission NPCs bugged out or you just haven't been looking properly enough.

  • @gamesthatiplay9083
    @gamesthatiplay9083 หลายเดือนก่อน +2

    They talk about the AI being better, but AI just let you land at their bunker and didn't have a squad waiting for you?

    • @Fuar11
      @Fuar11 หลายเดือนก่อน +3

      I think that IS the squad waiting for you. AI is just not responsive enough or smart enough to take position or god forbid wait outside for cargo bay door

    • @Edukacyjny_pa-troll
      @Edukacyjny_pa-troll หลายเดือนก่อน +1

      ​@@Fuar11 that was 10-12 fps on server? I wonder how it will be @20+

    • @Fuar11
      @Fuar11 หลายเดือนก่อน +3

      @@Edukacyjny_pa-troll Even with improved server perf and stability the AI still won't be up to par or at all smart. But I've yet to see a game with enemies that behave remotely smart unless it's a scripted event

  • @davidoloughlin3180
    @davidoloughlin3180 หลายเดือนก่อน

    Lol it wasn't implemented its a bug.

    • @CarbonPixel78
      @CarbonPixel78  หลายเดือนก่อน

      Zac from CIG confirmed this was an NPC behavior update: robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/mercenary-bunkers-got-a-huge-update-surface-level-