There were only 7 people on this PTU server, so it was solidly at 30 SFPS. I got murdered pretty good on the first bunker I did (it's been a while since I've found a 30 SFPS server and this is my first for 3.24.2 PTU so far -- up until this point the servers I had been on were rarely above 7 SFPS). So this is me playing much more conservative since I didn't have a convenient medbed respawn point and I'm not running and gunning like you'd normally see on a lower SFPS server. When I'm pausing and seemingly staring off into space, I'm actually looking for signs of movement. At 30 SFPS, NPCs like to sneak around so if you're not paying attention they can flank you.
Wish AI could see a huge ship and change stance, get on the gatling gun on the ground, fire at you, try to hide, stay alert.... a ship lands they keep walking like zombies even at 30 SFPS...
Had one npc inside and two outside guarding when I came back up the elevator. Was freaking awesome and would have been better without eliminate markers. Would have been so awesome to walk into my zues and get smoked.
@@AmkZul Indeed. When I was trying to sneak up on two NPCs outside a bunker in a different mission a third NPC with a shotgun literally snuck up on me and surprised me when I turned around and had a jump scare (and of course I wasn't recording at the time).
@@lucienlachence It's weird when they loot players. Plus if you wanna make a settlement scary you can knock them out and give them heavy weapons and they will use them.
I really like that they now also deploy snipers outside, got hit out of nowhere. Bunkers are now approached with an URSA everytime, this thing is so cool as you can drive and shoot the remote turret at the same time
Excellent jeu ! Je joue comme ça puisque je suis un jouer solo la seule différence est que j'ai un Constellation Aquila tout aussi pratique, en tous trés bonne vidéo qui montre l'attrait exceptionnel de Star Citzen surtout en solo je trouve. Merci Monsieur de ce partage.
They still have to polish the death animations, the death animations are not executed in the position in which the enemy is at the moment of death, it is as if the animation is executed from beginning to end regardless of the position in which he receives the shot that kills him.
Nice gameplay! I hope in the future AI from the outside will react to ships flying around, if you land they try to flank you asap etc. Inside the bunker it would have been cool that someone tried to make you move with a grenade. But nonetheless, it's a very good improvement! Last time I played on a ~20fps server (3.23.1) I tried to clean Rappel (Hurston) and got killed. Was very surprised about their flanking and cie.
CIG has been working on NPCs reacting to ships and they will shoot at your ship if you get close (moreso at DCs than bunkers it seems). In the other bunker missions I did, the NPCs did approach the ship several times. The only reason I didn't upload those other bunker videos is due to bugs of some variety (ie. audio and visual weirdness going on).
This would make a ground vehicle make more sense since you wouldn't want to get choke pointed at your vehicle exit. A Spec Ops stealth approach from afar to take care of these vehicles
Im personally waiting for SQ42, because I can't stand these borked server anymore... Give me a good SP game and Im in for the ride! Though I know that it needs at least 5 more years of development...
@@myrchantkobold8268 I know that, but never in the history of CIG (not just the 2 games that they are making but the entire history of the company behind them) has anyone won a bet, ever, period. So you are going to lose that bet. My prediction is 5 years, ok maybe 4 If Im being optimistic. Also, what are we even talking about here? All this talk is just for episode 1 of SQ42 right? Or will they release all episodes at once? Who knows xD
I read the comments and not sure these people know what they are talking about I thought it was flawless. I would have played it the same way.. GG's. Just Subbed you.
AI needs a "second sense" when detecting ships and their sounds (broad vision cone and sounds). Ships should alert everyone...unless you are running stealth components.
Not really, I just didn't give the AI time to react and shoot back by keeping my distance. If I get on another 30 SFPS server that isn't glitching out, I'll showcase the AI doing their thing when I'm not shooting back (I probably won't survive long at all).
The problem is that out of 10 attempts to do a mission, 1 works, and the pay is very low, you have to do exactly the same thing several times if you choose the same type of mission, thousands of times to raise some decent money, with this high probability of a bug occurring and you just wasting time trying to do the mission, and CIG is only concerned with launching new ships, for now I stopped playing because of that.
It's a common misconception that people should or need to spend real cash on pledge ships beyond the starter game package. All ships are eventually purchaseable with in-game money after their initial pledge store release. If you want to support the project with a pledge, go for it, but it's not required to get the full experience. As far as the rest, it's a game in development. You can "play" the game, but content is fairly limited although you'll get much more enjoyment and RNG factor if you play with other people.
mate do you know you can hide trhe HUD of the quantum mode while in nav mode when you are crusing like in the begining of the video ? edit : never mind you just did it the second right after lol
ugh. 12 years and the AI doesn't react to a huge ship flying in, gun shots, dead bodies or environmental sounds. At least they can shoot back now if you manage to trigger them.
They didn't have a fully staffed company 12 years ago on day one. For a company working on a single player game and MMO at the same time doing R&D game dev (not traditional), I'd say their staff was finally "full" for only half of the project's total development time, which is about average compared to other companies. They've been transparent about all their tech setbacks as well. Other fully staffed companies working on sequels of established games that are still take 6-10 years to pump out one AAA game.
@@CarbonPixel78 You might have had an argument with that if CIG had not shown off and stated that they had working NPCs for at least a year or more now. I can't recall anything they've stated as to why the NPCs don't behave the way they have shown other than server frames. However, here we have good server-side frames and yet they don't behave as displayed. So, either that behavior, that they said was done, is not in fact done, or NPCs are still broken after 12 years.
@@CarbonPixel78 True, but I wasn't talking about PTU servers specifically, the same goes for PU servers. Put 30 players on a PU server and it becomes a desync party/bug fest.
There were only 7 people on this PTU server, so it was solidly at 30 SFPS. I got murdered pretty good on the first bunker I did (it's been a while since I've found a 30 SFPS server and this is my first for 3.24.2 PTU so far -- up until this point the servers I had been on were rarely above 7 SFPS). So this is me playing much more conservative since I didn't have a convenient medbed respawn point and I'm not running and gunning like you'd normally see on a lower SFPS server. When I'm pausing and seemingly staring off into space, I'm actually looking for signs of movement. At 30 SFPS, NPCs like to sneak around so if you're not paying attention they can flank you.
Yeah, they can be sneaky little shits when they are on their A-game lol They've lit me up a few times when they caught me unawares
U need a drone scout to give u the overwatch, great channel thanx👍
Wish AI could see a huge ship and change stance, get on the gatling gun on the ground, fire at you, try to hide, stay alert.... a ship lands they keep walking like zombies even at 30 SFPS...
Yup, all that stuff is being worked on.
Had one npc inside and two outside guarding when I came back up the elevator. Was freaking awesome and would have been better without eliminate markers. Would have been so awesome to walk into my zues and get smoked.
@@AmkZul Indeed. When I was trying to sneak up on two NPCs outside a bunker in a different mission a third NPC with a shotgun literally snuck up on me and surprised me when I turned around and had a jump scare (and of course I wasn't recording at the time).
Forgot NPC's with railgun and missile launcher
@@lucienlachence It's weird when they loot players. Plus if you wanna make a settlement scary you can knock them out and give them heavy weapons and they will use them.
Awesome video. Interesting to see them deployed outside and nice to see it played smart.
Bit of a rush at the end. They came on like bull ants!
I really like that they now also deploy snipers outside, got hit out of nowhere.
Bunkers are now approached with an URSA everytime, this thing is so cool as you can drive and shoot the remote turret at the same time
These sound engineers just keep making everything better and better.
What is the beeping/clicking noise in the cockpit? That will drive anyone crazy after a bit of time.
They added ambient button / computer noise cockpit chatter but I think the volume level being a bit high is a bug.
Glad I watched this, I would've rolled up to a bunker like usual like nobody was outside and gotten destroyed.
Why is the front of the Zeus making a 90's PC hard drive noise? Lol
First pass at ambient cockpit sounds. They lowered the volume of it in the latest patch.
Excellent jeu ! Je joue comme ça puisque je suis un jouer solo la seule différence est que j'ai un Constellation Aquila tout aussi pratique, en tous trés bonne vidéo qui montre l'attrait exceptionnel de Star Citzen surtout en solo je trouve. Merci Monsieur de ce partage.
They still have to polish the death animations, the death animations are not executed in the position in which the enemy is at the moment of death, it is as if the animation is executed from beginning to end regardless of the position in which he receives the shot that kills him.
Repeat animations are still a thing unfortunately.
It's desync
I would also just prefer a ragdoll tbh, the death animations look a bit too amateur hollywood ish and unnatural imo
npc on outside bunkers is spectacular! good stuff
Nice gameplay!
I hope in the future AI from the outside will react to ships flying around, if you land they try to flank you asap etc.
Inside the bunker it would have been cool that someone tried to make you move with a grenade.
But nonetheless, it's a very good improvement! Last time I played on a ~20fps server (3.23.1) I tried to clean Rappel (Hurston) and got killed. Was very surprised about their flanking and cie.
CIG has been working on NPCs reacting to ships and they will shoot at your ship if you get close (moreso at DCs than bunkers it seems). In the other bunker missions I did, the NPCs did approach the ship several times. The only reason I didn't upload those other bunker videos is due to bugs of some variety (ie. audio and visual weirdness going on).
This would make a ground vehicle make more sense since you wouldn't want to get choke pointed at your vehicle exit. A Spec Ops stealth approach from afar to take care of these vehicles
@@EFSpartan Really you just gotta bring a friend to crew your belly turret. There's a reason close air support shreds infantry
@@CarbonPixel78 Glad to know.
Great video! This game is looking better and better.
Now this looks more and more like a game...
Im personally waiting for SQ42, because I can't stand these borked server anymore... Give me a good SP game and Im in for the ride! Though I know that it needs at least 5 more years of development...
@@-_Nuke_- от одного до двух лет максимум.
@@-_Nuke_- Been a year of polish, announcement is in 4 days. I am willing to bet 6 months.
@@myrchantkobold8268 I know that, but never in the history of CIG (not just the 2 games that they are making but the entire history of the company behind them) has anyone won a bet, ever, period.
So you are going to lose that bet. My prediction is 5 years, ok maybe 4 If Im being optimistic.
Also, what are we even talking about here? All this talk is just for episode 1 of SQ42 right? Or will they release all episodes at once?
Who knows xD
Nice job! yeah the outside combatants lend to more believable missions/bunkers!! Nice touch CIG! 👍👍
Super cool seeing the game run this well!
How could you test the AI if you're just gonna snipe them from the distance or stealth kill them?
I read the comments and not sure these people know what they are talking about I thought it was flawless. I would have played it the same way.. GG's. Just Subbed you.
There are always ragdoll problems during npc death, the npc teleports.
love the desync
Definitely upgrading my c1 to this ship.
Great video can’t wait to get my zeus
God dam this is a nice looking video
You got a dot matrix printer?
I think a dev saw the opening of Alien / Alien: Romulus and was inspired lol.
Uugh! Is that why that cockpit noise is driving me stir-crazy! 😆
Nice❤
What type of guns are you using? They was knocking!
P6AR and P8R
AI needs a "second sense" when detecting ships and their sounds (broad vision cone and sounds). Ships should alert everyone...unless you are running stealth components.
Yup CIG is working on their perception per the monthly reports as well as new group behavior.
What is the scratch noise? In the zeus bridge
They added ambient button / computer noise cockpit chatter but I think the volume level being a bit high is a bug.
More AK/PM and less sniper can be cool for this test
Yup, it's on my to-do list.
Man you got lucky every ptu server I've been on recently is like 4fps
Yup I didn’t expect to see a 30 SFPS server for this build, got super lucky and someone was on a tiny server so I joined on them.
sad the P8-AR is semiauto only lol, fun video
I'm not sure I'm a fan of the semi-auto version. It can easily get a person killed lol
Npcs don't even die for me. They just keep reviving. Unable to get my ship. Lot of bugs out here.
So it's still just a zombie farm even at 30fps, man.
Not really, I just didn't give the AI time to react and shoot back by keeping my distance. If I get on another 30 SFPS server that isn't glitching out, I'll showcase the AI doing their thing when I'm not shooting back (I probably won't survive long at all).
10:34 😆
Gotta hydrate! You'd be surprised how many people starve / dehydrate to death still lol.
The problem is that out of 10 attempts to do a mission, 1 works, and the pay is very low, you have to do exactly the same thing several times if you choose the same type of mission, thousands of times to raise some decent money, with this high probability of a bug occurring and you just wasting time trying to do the mission, and CIG is only concerned with launching new ships, for now I stopped playing because of that.
It's a common misconception that people should or need to spend real cash on pledge ships beyond the starter game package. All ships are eventually purchaseable with in-game money after their initial pledge store release. If you want to support the project with a pledge, go for it, but it's not required to get the full experience. As far as the rest, it's a game in development. You can "play" the game, but content is fairly limited although you'll get much more enjoyment and RNG factor if you play with other people.
mate do you know you can hide trhe HUD of the quantum mode while in nav mode when you are crusing like in the begining of the video ?
edit : never mind you just did it the second right after lol
ugh. 12 years and the AI doesn't react to a huge ship flying in, gun shots, dead bodies or environmental sounds. At least they can shoot back now if you manage to trigger them.
They didn't have a fully staffed company 12 years ago on day one. For a company working on a single player game and MMO at the same time doing R&D game dev (not traditional), I'd say their staff was finally "full" for only half of the project's total development time, which is about average compared to other companies. They've been transparent about all their tech setbacks as well. Other fully staffed companies working on sequels of established games that are still take 6-10 years to pump out one AAA game.
@@CarbonPixel78 You might have had an argument with that if CIG had not shown off and stated that they had working NPCs for at least a year or more now. I can't recall anything they've stated as to why the NPCs don't behave the way they have shown other than server frames. However, here we have good server-side frames and yet they don't behave as displayed. So, either that behavior, that they said was done, is not in fact done, or NPCs are still broken after 12 years.
@@Cavthenaprobably squadron only and not in SC currently. or it’s a lie as you said. but i don’t think so
How these servers can't handle more than 10 players without dropping sfps dramaticaly is a mystery to me...
SFPS does drop the more players that are on. But then again, this is also PTU, there are lots of bugs that cause performance dips and frame drops.
@@CarbonPixel78 True, but I wasn't talking about PTU servers specifically, the same goes for PU servers. Put 30 players on a PU server and it becomes a desync party/bug fest.
Since when are NPCs outside the bunker
A couple builds ago, their spawn locations were updated, but they were on MT only. Now this new behavior is in more bunker locations.
@@CarbonPixel78 oh i see,was only doing Crusader region
Let me know if you spot them there. I know they're on moon bunkers as well.
But.... looting the bunker was nerfed :( pointless game loop now.
Inventory and looting flow is going to be overhauled eventually. There was mention of this in the monthly reports.
You took too long to get into the actual underground bunker 😅
People will play how ever they desire to play.
Still such a long way to go. The gun play feels and looks inadequate.
Gun play feels awesome to me
5fps or 30fps the same old stupid AI. Also the AI uses tricks and you can check it in the distribution centers.
AI behavior isn't finished.