Venture Into The Dungeon | First Look: Adventures In The Forgotten Realms | Magic: The Gathering

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ความคิดเห็น • 558

  • @PleasantKenobi
    @PleasantKenobi 3 ปีที่แล้ว +67

    Whoever editted and did post-production/visualisation on this video - you did some great work! The sound, the dripping ceiling in the background, and the lighting from each room on the dungeon card flooding through doorways. Absolutely gorgeous. Thank you.

  • @RhysticStudies
    @RhysticStudies 3 ปีที่แล้ว +375

    this looks very intuitive and fun. congrats to the team on cracking open new design space.

    • @vichuang1480
      @vichuang1480 3 ปีที่แล้ว +17

      Don't count your eggs just yet. Flavor-wise it's definitely a win, but it feels gimmicky and is very parasitic.

    • @igleteli
      @igleteli 3 ปีที่แล้ว +9

      I miss your videos so much!!!

    • @zimbobway3137
      @zimbobway3137 3 ปีที่แล้ว +7

      Miss ur content 😔

    • @hiddenleaf414
      @hiddenleaf414 3 ปีที่แล้ว +4

      Where you been at?
      Miss your content!

    • @rosedoesntknow1853
      @rosedoesntknow1853 3 ปีที่แล้ว +5

      Here's hoping this isn't just printed in one set.

  • @danshive4017
    @danshive4017 3 ปีที่แล้ว +161

    Yeah, I'm either going to love or hate this mechanic. I see no middle ground on this one.

    • @zagqueenofchaos8352
      @zagqueenofchaos8352 3 ปีที่แล้ว +3

      I mean do you like sagas, cause that’s kinda what these are

    • @PrincessFelicie
      @PrincessFelicie 3 ปีที่แล้ว +1

      Dan Shive? of EGS fame?

    • @thelastdankbender4353
      @thelastdankbender4353 3 ปีที่แล้ว +9

      @@zagqueenofchaos8352 No, they're nothing like sagas. The good sagas are being played because they don't require you to build a deck around them and just independently provide you with great effects. With dungeons, you always need to build your deck around them to reap some sort of benefit, which is frankly, not a lot. It's the same reason why the party mechanic doesn't see any play.

  • @cudgelmuffin
    @cudgelmuffin 3 ปีที่แล้ว +170

    Am I the only one who’s disappointed that entering the dungeon doesn’t make you play under the table?

    • @IRFine
      @IRFine 3 ปีที่แล้ว +4

      Nope, we’re here, sulking from the silver-bordered sidelines

    • @videogollumer
      @videogollumer 3 ปีที่แล้ว

      That's impractical and potentially painful.

    • @cudgelmuffin
      @cudgelmuffin 3 ปีที่แล้ว +1

      @@videogollumer Clearly you’ve never played with Enter the Dungeon (the Unhinged card I was jokingly referencing).

    • @videogollumer
      @videogollumer 3 ปีที่แล้ว

      ​@@cudgelmuffin No, I haven't. Regardless, I'd rather not hit my crown on the underside of a table.

    • @Wolf-xb8bo
      @Wolf-xb8bo 3 ปีที่แล้ว

      Shakira is under the table. No room for you.

  • @DerTrollhammer
    @DerTrollhammer 3 ปีที่แล้ว +167

    I hope the set is better, than D&D Dark Alliance.

    • @TheGprinziv
      @TheGprinziv 3 ปีที่แล้ว +13

      Can you set the bar any lower?

    • @printergrandmaster2067
      @printergrandmaster2067 3 ปีที่แล้ว +7

      @@TheGprinziv i hope it is better than dragon's maze

    • @nichevcodes
      @nichevcodes 3 ปีที่แล้ว +8

      ​@@printergrandmaster2067 there are only two good cards from dragon's maze, voice of resurgence and the token voice of resurgence creates

    • @Keetsoone
      @Keetsoone 3 ปีที่แล้ว +3

      @@TheGprinziv Magic Legends.

    • @irou95
      @irou95 3 ปีที่แล้ว

      @@nichevcodes Wear/tear is pretty good

  • @KingGameReview
    @KingGameReview 3 ปีที่แล้ว +51

    so it's kind of like a Saga - but there are some choices and the equivalent of lore counters have to be placed with triggers instead of being placed automatically each upkeep.

    • @jamesgratz4771
      @jamesgratz4771 3 ปีที่แล้ว +3

      Well said

    • @plumokin5535
      @plumokin5535 3 ปีที่แล้ว +10

      Sagas were initially supposed to be this way, where you'd only go to the next part of the saga when you had fulfilled the right conditions. I think this is the other part of the original saga design come to life

    • @zyibesixdouze4863
      @zyibesixdouze4863 3 ปีที่แล้ว +6

      @@plumokin5535 sagas, planeswalkers, dungeons. They had split the original into those three parts.
      its good we finally have them

    • @ilovewiki
      @ilovewiki 3 ปีที่แล้ว +1

      @@plumokin5535
      Personally, I love the fact that Sagas didn't end up that way. The upkeep trigger on subsequent chapters is far more reliable than requiring the venture mechanic. Unless your deck is stuffed full of cards that let you venture(which also brings up the question of whether or not these cards are going to be any good outside of this mechanic), depending on the build of the deck, you may not even complete a full dungeon before the end of the game. Maybe if dungeon cards get released that are particularly strong for control decks it could be an interesting angle to take since they are better equipped to force the long-game. At this point, we have a lot more to learn about the mechanic and which cards will provide it. I'm guessing there's not going to be much of a middle ground with this one, love it or hate it. 😅😂

  • @gorba34
    @gorba34 3 ปีที่แล้ว +23

    imagine be a wizard on the batlefield, you summon a creature, and your creature go to dungeon for adventure.

    • @Kumagoro42
      @Kumagoro42 3 ปีที่แล้ว +2

      So, that's where Bonecrusher Giant and Lovestruck Beast were going all this time!

  • @androkguz
    @androkguz 3 ปีที่แล้ว +6

    The weird thing to me is that you have access to all dungeons (at the start). No drawback whatsoever to having all three.
    This means that if this mechanic ever gets reprinted, it will become immediately stronger with options.
    The mechanic itself grants a lot of choice over small details. Sounds like a fun mechanic. Flavorful too.

  • @IceheartOmnis
    @IceheartOmnis 3 ปีที่แล้ว +41

    The "venture into the dungeon" effect had better be printed everywhere for this to work, this is like a Saga with 6-7 effects but unlike sagas which always trigger on your upkeep, dungeons need extra cards enabling them, so this sounds like it could be a painfully slow process, and then you have stuff that triggers upon completion of a dungeon so either they have the effect all over the set, or most dungeons won't proceed beyond the first 3 rooms or so.

    • @anthonysarmiento974
      @anthonysarmiento974 3 ปีที่แล้ว +10

      I agree. This mechanic looks like a ton of fun. but if it’s not printed on enough cards that matter, it’s gonna suck.

    • @victorcarrillo2151
      @victorcarrillo2151 3 ปีที่แล้ว +19

      You clearly never played d&d xD it takes days to complete a dungeon and weeks to schedule a new session xD

    • @anthonysarmiento974
      @anthonysarmiento974 3 ปีที่แล้ว +1

      @@victorcarrillo2151 I’m a DM a thank you very much lol. Just saying that from a gameplay perspective, it makes sense right now for the card to work quickly, when the current standard format is really fast-paced, and full of aggro. Otherwise the only people who would play this is control

    • @IceheartOmnis
      @IceheartOmnis 3 ปีที่แล้ว +1

      That's one element of D&D I wouldn't like to see being ported into Magic, the "dungeon left halfway through until next week":D

    • @Bladius_
      @Bladius_ 3 ปีที่แล้ว +1

      It's very "parasitic" as they call it, at first glace; something they were supposed to stop doing. So we'll have to see what they have planned to change that.
      Mechanics like Mutate are perfect because they exist in one set, but work with anything. This is... weird unless they plan on supporting it in the future.

  • @lovetownsend
    @lovetownsend 3 ปีที่แล้ว +8

    LOVE LOVE LOVE this concept!!! Yes, keep evolving new ideas, love it

  • @joshuakruger4851
    @joshuakruger4851 3 ปีที่แล้ว +26

    You had me scared at how free this looked by not even taking a sideboard slot, but it looks more learn than companion and I loved learn so bring it on!

  • @Wolf-xb8bo
    @Wolf-xb8bo 3 ปีที่แล้ว +10

    Seriously...I'm really excited for this. I love this new way to play. Unfortunately, I feel as though this aspect of the game is only going to last in just this set, but it is a breath of fresh air.

  • @VincentAlucard
    @VincentAlucard 3 ปีที่แล้ว +35

    I guess dungeons aren't permanents, right? Like temporary emblems?

    • @andreashoggren2487
      @andreashoggren2487 3 ปีที่แล้ว +19

      They said they were put in the 'command zone' so I am pretty sure they don't count as permanents.

    • @danielfrazier5586
      @danielfrazier5586 3 ปีที่แล้ว +2

      doesn't sound like a permanent, maybe they will explain more if you can bounce or destory/exile em. Said you could counter the room effect. once completed they are removed from game, are repeatable (so no real reason to burn a removal on one when they can just go back to the dungeon again)

    • @danielfrazier5586
      @danielfrazier5586 3 ปีที่แล้ว +1

      They do have the T for Token rarity though. so guess they might just be treated like any other token.
      While Emblems were E

    • @carsonperry6443
      @carsonperry6443 3 ปีที่แล้ว +2

      @@danielfrazier5586 Or that they’re being released as tokens, like you find them in booster packs where you would normally find tokens

    • @danielfrazier5586
      @danielfrazier5586 3 ปีที่แล้ว +1

      @@carsonperry6443 yeah I said that they have the T for token type. So that's their slot in the packs. But how they are interactive with the board state is as yet to be fully explained.
      Curious if they are in the dungeon of death commander precon. Wouldn't think commander council will ban them. But who knows. I did see one planeswalker who looks scary af with dungeons. So I'm def looking forward with dungeon focused play

  • @tempestandacomputer6951
    @tempestandacomputer6951 3 ปีที่แล้ว +54

    This mechanic looks like it has a lot of potential. I would hope it gets more use than just this one set.

    • @willjackson5885
      @willjackson5885 3 ปีที่แล้ว +10

      Yeah, this could easily work on Zendikar. They have TONS of dungeon names lol

    • @ambrokekw
      @ambrokekw 3 ปีที่แล้ว +6

      u know it wont.

    • @yoav.kats6328
      @yoav.kats6328 3 ปีที่แล้ว

      I don't see how. If I understand how its work then they will be always limiting themselves to just those three dungeons

    • @willjackson5885
      @willjackson5885 3 ปีที่แล้ว +4

      @@yoav.kats6328 Woah I didn’t hear the first part. There’s only gonna be 3 unique dungeon cards in the whole set? I would’ve expected like 10 to 20

    • @lucidlullaby894
      @lucidlullaby894 3 ปีที่แล้ว

      They definitely wouldn’t show all the dungeons in a video explaining the mechanic, these are probably just a few simple dungeons to help people understand

  • @bestserg
    @bestserg 3 ปีที่แล้ว +11

    We've seen the dungeouns. Now waiting for the dragons!

    • @Hussain_Zaki
      @Hussain_Zaki 3 ปีที่แล้ว

      That's too op, even for Magic

    • @videogollumer
      @videogollumer 3 ปีที่แล้ว

      @@Hussain_Zaki Tiamat's in the game.

  • @mai2015
    @mai2015 3 ปีที่แล้ว +9

    This is the most excited I've been for a MTG set for a while

  • @VRanger100
    @VRanger100 3 ปีที่แล้ว +73

    Well I spend enough on MTG, guess D&D was the next logical step.

    • @donniejefferson9554
      @donniejefferson9554 3 ปีที่แล้ว +7

      It's pretty great for me. I get to blow all my money on both at once instead of separately for once

  • @TheBetterGamer
    @TheBetterGamer 3 ปีที่แล้ว +6

    I hope this gets used alongside the party mechanic introduced in Zendikar Rising. That would be the perfect combination of mechanics cross-set!

  • @Crazyknight-bc3wi
    @Crazyknight-bc3wi 3 ปีที่แล้ว +4

    This next set is getting better and better by the day. Im so excited!!!!!

  • @TKDragon75
    @TKDragon75 3 ปีที่แล้ว +3

    As a long time explorer of the Forgotten Realms, I'd love to welcome these new MTG adventurers into our realms. Welcome to the dungeon.

  • @FootballPro97
    @FootballPro97 3 ปีที่แล้ว +1

    That's a phenomenal mechanic for a physical set. Great job to the design team!

  • @XFrozenAshX
    @XFrozenAshX 3 ปีที่แล้ว +33

    With games being done in less than 5 turns sometimes... Winota etc this seems fun but not going to see play and that makes me so sad. Especially with the state of how daily wins etc are in Arena.

    • @michaelwolejszo6445
      @michaelwolejszo6445 3 ปีที่แล้ว +3

      Don't worry with the amount of counter spells and board wipes they keep releasing there will always be boring long, one sided games.

    • @AdamDylanMajor
      @AdamDylanMajor 3 ปีที่แล้ว +5

      It will find its play most likely in Commander which is somehow role-play like

    • @qloyot
      @qloyot 3 ปีที่แล้ว +3

      @@AdamDylanMajor A "venture into the dungeon" archetype commander pre-con with an extra long made for commander dungeon card would be pretty cool.

  • @Chaoslorden
    @Chaoslorden 3 ปีที่แล้ว +4

    I really don't understand why you couldn't make the dungeons as lands with a mechanic that has the right flavor. This just seems... I dint know, like nothing I want to play or play against. Could even have saga dungeons instead.

    • @ThaZapa
      @ThaZapa 3 ปีที่แล้ว +1

      This is magic design now. All empty gimmicks, that will either fizzle into obscurity or break and be errata'd so they can still sell packs.

    • @PantomimeHorse
      @PantomimeHorse 3 ปีที่แล้ว

      @@ThaZapa Sad to find myself agreeing with this. Hope I'm wrong.

    • @MindSlain
      @MindSlain 3 ปีที่แล้ว

      Totally agree. The fact they can’t be interacted with on board is never a good choice.

    • @Mordalon
      @Mordalon 3 ปีที่แล้ว

      @@ThaZapa Literally the majority of mechanics since the beginning of the game are designed first for Limited. Even Adventure and Mutate. At most a handful of cards with any mechanic see play in constructed formats. You people in this comment section have no idea how mechanics are designed.

  • @LPwatcher
    @LPwatcher 3 ปีที่แล้ว +1

    This is a very helpful video. It teaches the mechanic cleanly and concisely.

  • @daverapp
    @daverapp 3 ปีที่แล้ว +4

    Looks like a fun casual variant for Magic, up there with classics like Planech- WHAT DO YOU MEAN THIS IS IN STANDARD

  • @icareg
    @icareg 3 ปีที่แล้ว

    1:50 the line of sight lighting was a nice touch

  • @budrothefox3666
    @budrothefox3666 3 ปีที่แล้ว +2

    Are games even going to go long enough to complete these? The cards that venture are just gonna get killed while you're still in the first room so many times.

    • @fauxdsg
      @fauxdsg 3 ปีที่แล้ว +1

      More likely its a triggerred ability so even if the permanent died after casting, youll get into another dungeon and get some buff or rewards.

  • @qui_X
    @qui_X 3 ปีที่แล้ว +7

    what's scarier than a graveyard? A graveyard in a dungeon.
    Personally, I would say dungeons would be better where you may have some negative impact or even the possibility (via 6-sided dice roll).

    • @ozarcgaming
      @ozarcgaming 3 ปีที่แล้ว +2

      Definitely needs so dice roll rng, as that's the core of DND and they totally don't implement it into this.

  • @didikkurniawan9330
    @didikkurniawan9330 3 ปีที่แล้ว +1

    My question is:
    Do we need the actual dungeon card when venturing into dungeon at "official" game? Or just like a token/emblem that doesn't need actual card to play?
    Then how about in "draft"? Should we get at least one random dungeon on each booster? Or if we don't get any dungeon during draft, venturing into dungeon will do nothing?

    • @sprmn1983
      @sprmn1983 3 ปีที่แล้ว

      Probably nothing...

  • @yoav.kats6328
    @yoav.kats6328 3 ปีที่แล้ว +2

    Will there be a story for the set or should all Vorthoses be waiting for return to return to Innistrad?

    • @yoav.kats6328
      @yoav.kats6328 3 ปีที่แล้ว +1

      It wasn't that bad I liked what they did with Lukka the rest was pretty bad

  • @wyattis8313
    @wyattis8313 3 ปีที่แล้ว +6

    This is a legit amazing mechanic. Basically super sagas attached to the cards normally in your deck that adds choices to the game. Dangerous to add to the mechanic but definitely something that could have MANY applications

    • @dac2007
      @dac2007 3 ปีที่แล้ว +1

      The power level of the dungeons seems to be pretty low in the first couple of rooms, I don't now if there will be more, but they don't seem to have rarities so I expect this kind of power level for all of them. Which will keep the mechanic in check. But it'll depend on how easy "venture into the dungeon" will be.

  • @WandererNamedGuy
    @WandererNamedGuy 3 ปีที่แล้ว +1

    Solidly looking forward to this. Almost like portal back in 97’, jus enough is defined in a way for it to stand out for years.

  • @Walrus-nd9bv
    @Walrus-nd9bv 3 ปีที่แล้ว +1

    For a d&d player who also plays magic this is awesome

  • @freedom404ever
    @freedom404ever 3 ปีที่แล้ว +2

    This looks very entertaining. Keep my eyes on this!

  • @wearevenom81
    @wearevenom81 3 ปีที่แล้ว +5

    So rules wise could you or could you not use this in commander? Cause it's not like lesson where its another card being put into your hand. It's also not really a part of your sideboard either, its in a way really a token/emblem

    • @WhiteWizard42
      @WhiteWizard42 3 ปีที่แล้ว +4

      This works fine in Commander. You are assumed to have access to any Dungeon you want at all times. Think of it like a token that you move across.

    • @narcozero8410
      @narcozero8410 3 ปีที่แล้ว

      Yeah sure if you have any card in your commander deck that says « venture into the dungeon »
      You could see it as a new kind of token in that regard. (Even though it’s more than a token)

    • @wearevenom81
      @wearevenom81 3 ปีที่แล้ว +1

      @@leress They just did, it will be legal

    • @feikes1878
      @feikes1878 3 ปีที่แล้ว

      @@wearevenom81 Still unclear how they will make it legal. For example how will they resolve the sideboard part and the outside the game part. Anybody some suggestions?

    • @wearevenom81
      @wearevenom81 3 ปีที่แล้ว

      @@feikes1878 Don’t think it’s that hard, basically it’s just a token, you could do without it, but it makes it easier. It’s no different than when someone puts out the physical card that says emblem

  • @werbearjack
    @werbearjack 3 ปีที่แล้ว +8

    That looks interesting but it seems you will need a lot of dungeon cards to make it work. Limited will be great, I feel.

    • @jeffreybogard2713
      @jeffreybogard2713 3 ปีที่แล้ว +1

      According to the article, there are only three dungeons, and you only need one copy of each.

    • @rosedoesntknow1853
      @rosedoesntknow1853 3 ปีที่แล้ว +1

      There's going to be maybe 2 or 3 good dungeons, and a few dungeon payoffs. Everybody is going to run them, and it's going to get old really fast. If they want to make these mechanics fun, they'll give as many viable options as possible, dungeons and enablers, not just draft chaff with a few good rares.

    • @purpleslushie
      @purpleslushie 3 ปีที่แล้ว +3

      You really only need one dungeon to make it viable. The biggest thing standing in the way is how many other cards can cause venture triggers. You can only have one dungeon out at a time so getting it out and blowing through it as fast as possible is probably your best bet. The cool thing is that, unless we get a rules update, Solemnity doesn't affect dungeons. The bad thing is that other cards preventing card triggers from triggering would essentially render the deck useless. I also don't think that if you're gonna use this in a deck that you're just gonna have 1 or 2 cards to trigger the dungeon unless you have some return from grave or bounce shenanigans to keep triggering it. Both of which are fairly popular stretegies anyway which means people are already likely prepared to counter those decks. I hope these work out. And that perhaps we can keep getting these d&d sets to get more dungeons.

  • @SirGrimLockSmithVIII
    @SirGrimLockSmithVIII 3 ปีที่แล้ว +12

    Dunno how I feel about this. Feels like there's too much going on, and the cards that are supposed to synergize with this are either going to be very underwhelming or extremely busted.

    • @jamesgratz4771
      @jamesgratz4771 3 ปีที่แล้ว +3

      Magic player hate anything new ever 😂

    • @SirGrimLockSmithVIII
      @SirGrimLockSmithVIII 3 ปีที่แล้ว +1

      @@jamesgratz4771 Nah mate I actually kinda liked stuff like the Learn mechanic. Im just saying this one in particular feels a little bloated, if you catch my drift.

    • @Uefeti
      @Uefeti 3 ปีที่แล้ว

      @@SirGrimLockSmithVIII
      It’s a little complicated. But really fun still

    • @deathknightmaster424
      @deathknightmaster424 3 ปีที่แล้ว +1

      Agreed, seems interesting, but logistically troublesome.

  • @isaacyim8566
    @isaacyim8566 3 ปีที่แล้ว +3

    I love it, it's like a mini boardgame within the mtg game hahahahahha

  • @Zendrig
    @Zendrig 3 ปีที่แล้ว +1

    I wish they were lands and/or sagas like Urza's Saga.

  • @brendanlock5046
    @brendanlock5046 3 ปีที่แล้ว +2

    Love it, but sad to hear these are the only three in the set

  • @EdwinHernandez-nm4uq
    @EdwinHernandez-nm4uq 3 ปีที่แล้ว +17

    "Put it into the command zone."
    Excuse me?

    • @stiggy1605
      @stiggy1605 3 ปีที่แล้ว +1

      What's wrong with that?

    • @joenic4662
      @joenic4662 3 ปีที่แล้ว +11

      The command zone is the dumping ground for a lot of these "outside of your deck" effects. It's a place that exists, but doesn't really do anything and your opponents can't interact with it.

    • @internetwizard404
      @internetwizard404 3 ปีที่แล้ว +4

      @@joenic4662 Yeah, like for example, planeswalker emblems stay in the command zone

    • @upcomingwhisper4990
      @upcomingwhisper4990 3 ปีที่แล้ว

      Also unfortunately not legal for EDH as it is from outside the game, unless your playgroup is chill with it

    • @Qril
      @Qril 3 ปีที่แล้ว +2

      @@upcomingwhisper4990 There is a 0% chance this mechanic will not work in EDH

  • @TheErmiller
    @TheErmiller 3 ปีที่แล้ว +3

    This is definitely going to be a love it/hate it mechanic. Not sure how I feel about adding in this side adventure into the mix of Magic.

    • @TheSniped117
      @TheSniped117 3 ปีที่แล้ว

      It's not really as complex or weird as people think. Basically imagine the dungeons as reminder text for every card that says "Venture into the dungeon." There is only 3 dungeons at the moment. So every card that says "Venture into the dungeon" Basically says:
      Choose one:
      Scry 1
      Each player loses 1 life
      You gain one life
      Then depending on which you choose you get more/ different options. None of them are really that great.
      One is clearly for aggressive decks its payoff is a 4/4 the long one is for decks that will focus on the mechanic and the other one looks like a control dungeon.

  • @lucidlullaby894
    @lucidlullaby894 3 ปีที่แล้ว +1

    Looks interesting, but I hope the lineup will include more than just standard stone brick dungeons. Could be difficult since the card has to fit so much text and so many rooms but maybe they’ll sprinkle in some foliage or puddles to fill in some negative space

    • @modtyrant1784
      @modtyrant1784 3 ปีที่แล้ว

      I agree the art is pretty stale on these.

  • @tylerjohnson679
    @tylerjohnson679 2 ปีที่แล้ว

    how do you progress through the dungeon? I'm new and just wondering do you progess through it after each turn?

  • @purpleslushie
    @purpleslushie 3 ปีที่แล้ว +2

    So this is a new card type? Does that mean it can be targeted by specific things yet revealed? Or perhaps even by things that, let's say, destroy target permanent? Is it possible to sacrifice the dungeon? Could it be returned to hand? Can it be in the graveyard? Does this imply that the trigger of a dungeon can be countered? There are so many rules to consider for these cards.

    • @guyinthecorner0
      @guyinthecorner0 3 ปีที่แล้ว

      They did say that "once the final ability resolves, *or is countered*..." so I wonder what you'd use to do that?

    • @purpleslushie
      @purpleslushie 3 ปีที่แล้ว

      @GamerBear so yeah more info has come out for it. Now I wonder, things that deny effects from happening (like opponents can't draw more than 1 card per turn) those still prevent the dungeons from granting card draw right?

  • @josephn8036
    @josephn8036 3 ปีที่แล้ว

    I love this!! Going to have a lot of fun with my play group using these dungeons.

  • @LeviClay
    @LeviClay 3 ปีที่แล้ว +2

    I think this is actually a really cool idea - the aspect that I feel lets it down is that there aren't enough dungeons!

    • @frostwalkerspodcast5864
      @frostwalkerspodcast5864 3 ปีที่แล้ว

      I know there’s gonna be a dungeon themed commander deck so I wouldn’t be surprised if more dungeons get printed there. But I think having the 3 only lets them be evergreen for any deck. I would not mind more specific dungeons later down the line if we return to Torill but for now to test the waters I’m okay with 3

  • @whatsgood123
    @whatsgood123 3 ปีที่แล้ว +5

    Great job R&D. This looks fun. This is also much easier than everything in Ikoria lol

  • @pattap9033
    @pattap9033 3 ปีที่แล้ว +1

    OK for itself it's funny, but as soon as the next edition arrives, this mechanic is dead, isn't it? Or do you plan the next editions to interact with this mechanic?

    • @sprmn1983
      @sprmn1983 3 ปีที่แล้ว

      Probably that cuz they will introduce a new mechanic. I don't know if i'm gonna like this one, it looks so jank.

  • @Filbi
    @Filbi 3 ปีที่แล้ว

    Question: If I don't own any Dungeon cards or don't have any with me and I play a card with venture into the dungeon, does the ability simply fizzle?

  • @Entro9
    @Entro9 3 ปีที่แล้ว +9

    For Commander Players, we know that one of the Commander Pre-Cons is called "Dungeons of Death", so they are basically 100% confirmed to be EDH legal if an ENTIRE PRECON IS DESIGNED AROUND THEM

    • @cryptonyzer8699
      @cryptonyzer8699 3 ปีที่แล้ว

      I hope

    • @mateuszcegowski499
      @mateuszcegowski499 3 ปีที่แล้ว

      As mentioned in the video, dungeons won't use sideboard slot. It will be treated either as a token, or in similar way as companions. I don't see any other way.

    • @cacs2201
      @cacs2201 3 ปีที่แล้ว

      @@mateuszcegowski499 token
      Companions always took a sideboard slot

    • @allterraincapybara6749
      @allterraincapybara6749 3 ปีที่แล้ว

      RC confirmed dungeons are legal

  • @Bioshyn
    @Bioshyn 3 ปีที่แล้ว

    so, i just choose which dungeon i want? that was basically the only question i had and it's still not answered... (it's kind of implied in the finished a dungeon part)

  • @RolledChiknTaco
    @RolledChiknTaco 3 ปีที่แล้ว

    Can you choose any dungeon of your liking?

  • @nive3427
    @nive3427 3 ปีที่แล้ว

    So do we need to draft these or do we have access to them all immediately? If it’s the first boy is that a resource chase.

  • @teleti6052
    @teleti6052 3 ปีที่แล้ว +4

    ... only 3 dungeon? Isn't that to little for a whole new card type...?

    • @Zabrakjedi
      @Zabrakjedi 3 ปีที่แล้ว

      Those arent all of the cards...

    • @teleti6052
      @teleti6052 3 ปีที่แล้ว +1

      @@Zabrakjedi 0:20

    • @danielbretado7660
      @danielbretado7660 3 ปีที่แล้ว +2

      There were only 3 meld creatures in Shadows over Innistrad. R & D probably didnt want to use design space for a mechanic like this.

    • @TheGprinziv
      @TheGprinziv 3 ปีที่แล้ว

      @@Zabrakjedi yes they are

    • @anthonysarmiento974
      @anthonysarmiento974 3 ปีที่แล้ว

      @@teleti6052 those are the only ones they’ve revealed lol

  • @austinrader8135
    @austinrader8135 3 ปีที่แล้ว +5

    By "available everywhere", does that also include MTG arena?

    • @ingloriousday8811
      @ingloriousday8811 3 ปีที่แล้ว +5

      Yeah, this set will be on arena

    • @teleti6052
      @teleti6052 3 ปีที่แล้ว

      Yep

    • @austinrader8135
      @austinrader8135 3 ปีที่แล้ว +1

      @@ingloriousday8811 alright thanks, I've been playing a lot of arena in the past year because of covid

    • @MTGABrewLab
      @MTGABrewLab 3 ปีที่แล้ว +3

      July 8th for arena!

    • @ingloriousday8811
      @ingloriousday8811 3 ปีที่แล้ว +1

      @@austinrader8135 same here. Have a good preview season!

  • @RobotPlaysGames
    @RobotPlaysGames 3 ปีที่แล้ว +1

    Now that’s pretty clever!

  • @double2254
    @double2254 3 ปีที่แล้ว

    So there is only those 3 or will there be more?

  • @Mr_Myst13
    @Mr_Myst13 3 ปีที่แล้ว

    Interesting mechanic... Reminds me of contraptions and even sagas... Can't wait to see how this interacts with EDH...

    • @andyholmesvideos4579
      @andyholmesvideos4579 3 ปีที่แล้ว

      Yeah, because we needed one more thing to make EDH go even slower.

  • @aurenugeth
    @aurenugeth 3 ปีที่แล้ว +1

    This has a lot of potential. I had hoped there would be some chance built in with a dice roll or some other DnD'esuqe system, but still, I hope it does go beyond this set to make it more versatile.

    • @ozarcgaming
      @ozarcgaming 3 ปีที่แล้ว

      Yeah agreed. DnD is all about dice rolls yet they dont have any of it in this set. Big oversight from devs

    • @mantasignatavicius1964
      @mantasignatavicius1964 3 ปีที่แล้ว

      @@ozarcgaming yes they do, wtf, you saw just like 10-20 cards and talk about how they oversighted the whole set? Check now when more cards are spoiled, there is a chest that you roll a dice to decide what you get from this card

  • @DaniCha
    @DaniCha 3 ปีที่แล้ว

    Will MTG be solo friendly with this new set!?

  • @zyibesixdouze4863
    @zyibesixdouze4863 3 ปีที่แล้ว +1

    So this is where all our Eldraine creatures went when they hit exile?

  • @thomasgrabowski2202
    @thomasgrabowski2202 3 ปีที่แล้ว

    so what happens when u completely the dungeon? Do you get another one or you just get one this is so weird I don't think this will work....I think this gonna suck . but let's stay optimistic I guess?????? :\

  • @martinmackenzie5127
    @martinmackenzie5127 3 ปีที่แล้ว

    wait... how does this work for constructed? You just have access to all 3 dungeons at all times across all formats? And for limited, you have to draft them or is it the same idea?

  • @pytawidmo
    @pytawidmo 3 ปีที่แล้ว +15

    Interesting game piece, for a board game. Awful addition to MtG though - clunky, using yet another zone that has no place in standard, can't be interacted with (or so it seems).
    And how will those work in limited - draft or sealed? Are those in the token slot? Can you venture into a dungeon that you didn't get in your packs?

    • @jdmagtibay
      @jdmagtibay 3 ปีที่แล้ว +5

      I agree with you. This is a board game element, and I don't really like having it in a card game. It's more suited to an Un-set, similar to how Contraptions work there.

    • @yoav.kats6328
      @yoav.kats6328 3 ปีที่แล้ว +2

      I disagree with you on that I think the game should not be limiting to what was already done before. I think mutate is a great example to a mechanic that was in unset (hosts) and its a pretty fun one in my opinion.
      About limited I think that you will always have access to the three dungeon cards like you have access to tokens

    • @pytawidmo
      @pytawidmo 3 ปีที่แล้ว +2

      @@yoav.kats6328 Mutate was fine, not very clean rule-wise, but was contained within the game/card using it. Here you need another game piece that's in the zone with which you cannot interact.
      The thing about tokens is that you don't actually need them - they are fully defined by the effect that creates them or the rules of the game (like Clues), with this you cannot just scribble the name of the token on a piece of paper and continue playing, you actually need to have the dungeon card you are referring to, otherwise how will the opponent know the effects you can trigger of off it?

    • @pogeman2345
      @pogeman2345 3 ปีที่แล้ว +3

      Based on the article, it seems like you get access to all the dungeons even if you haven't opened them.
      As quoted "You always have access to all three dungeons, and you'll never need more than one of the same one."
      It's gonna be really weird for since everyone's gonna need a reference, whether with a printout, actual token/card/placeholder or whatever, or with a pic from a phone just to use it.

    • @yoav.kats6328
      @yoav.kats6328 3 ปีที่แล้ว

      @@pytawidmo I admit you have a point but I'm still think that if its fun to play with then its ok

  • @gonewthworld7055
    @gonewthworld7055 3 ปีที่แล้ว

    He said command zone. Does this mean these only are compatible with commander decks? That's the mode I never play

  • @Battleguild
    @Battleguild 3 ปีที่แล้ว

    If they proceed to make Dungeons into future additions, will Dungeons become the new Planeswalker type? (At least 1 printed every set?)
    Will Venture eventually become an evergreen keyword to keep supporting this mechanic?
    Will there be a mechanic to push back a player to a previous room within a dungeon?

    • @PantomimeHorse
      @PantomimeHorse 3 ปีที่แล้ว

      Nah. It'll either be fun, or not, and then be left to slide out of rotation.

  • @carolinacox4089
    @carolinacox4089 3 ปีที่แล้ว +1

    You know, as a wife that married into the MTG world... this is just too much. I love my nerd husband, but if he makes me go into a dungeon for a full game... I'm making him go into every store I shop at as well. 😂

  • @theartofjayden1761
    @theartofjayden1761 3 ปีที่แล้ว +3

    YESSS FINALLY!!! I have been waiting for this for MONTHSSSS

  • @w47765
    @w47765 3 ปีที่แล้ว +3

    Well if this means the potential for some planechase leveled shenanigans happening in future sets then I'm down.

  • @appleslicemtg4368
    @appleslicemtg4368 3 ปีที่แล้ว +1

    This is rly cool good job WOTC but is there rly only 3?

    • @nickkane9441
      @nickkane9441 3 ปีที่แล้ว +1

      I am sure we will see more of them as the new sets come out.

    • @appleslicemtg4368
      @appleslicemtg4368 3 ปีที่แล้ว

      @@nickkane9441 ohh I thought they said only 3

    • @nickkane9441
      @nickkane9441 3 ปีที่แล้ว

      @@appleslicemtg4368 Three of them being introduced in this set. ( So you are correct). But I suspect we will see more in later sets.

    • @nickkane9441
      @nickkane9441 3 ปีที่แล้ว

      @GamerBear it depends on the theme of the next year. Is this just an one off like Eldraine? Or something more to build upon.

  • @wolfdragongunn4121
    @wolfdragongunn4121 2 ปีที่แล้ว

    Can't wait to play this game

  • @nickkane9441
    @nickkane9441 3 ปีที่แล้ว

    This is like the advance version of adventure from Eldraine?

  • @rodor14
    @rodor14 3 ปีที่แล้ว

    But, how do you progress in the dungeon, every turn is step or everything from start tu finish is in one turn?

  • @KingQuetzal
    @KingQuetzal 3 ปีที่แล้ว

    Since they are outside the game that means you cannot use them in commander right? Since there is no sideboard?

    • @Gameflyer001
      @Gameflyer001 3 ปีที่แล้ว

      They don't exist as part of a sideboard, so they can be called upon at any time. They will be Commander-legal.

  • @krixig
    @krixig 3 ปีที่แล้ว +1

    None of the dungeons produce artifacts at the end? Have these people even HEARD of D&D before?

    • @Vilestorm
      @Vilestorm 3 ปีที่แล้ว +1

      I think it would be pretty surprising if there weren't at least one that gives you either an artifact or probably some treasure tokens for reaching the end released at some point.

  • @rosedoesntknow1853
    @rosedoesntknow1853 3 ปีที่แล้ว +1

    This would be a great mechanic, if it was printed more. That's honestly been my biggest problem, and why I haven't been buying cards. When you only focus on these mechanics for one set, you limit them to gimmicks. Why can't we have mechanics that are fun to combine, like Embalm and Eternalize?

    • @cacs2201
      @cacs2201 3 ปีที่แล้ว

      Embalm an eternalize are also one set only, aren't they?
      Or at best one block, pretty sure they still made blocks at that time

    • @ThaZapa
      @ThaZapa 3 ปีที่แล้ว

      @@cacs2201 Embalm and Eternalize are abilities that work well as a single card or a theme. Most modern design has been obsessed with parasitic mechanics where you need numbers to make the mechanic work. All the relevant cards are in one set and it doesn't easily mesh with any other cards in an interesting way. You can't just run a single Venture creature in a deck and expect good results like you can with say an Adorned Pouncer.

    • @cacs2201
      @cacs2201 3 ปีที่แล้ว

      @@ThaZapa tell that to every single mono red deck playing Giant/Stomp
      Legacy decks play the card. Alone. With no other adventure payoffs

    • @cacs2201
      @cacs2201 3 ปีที่แล้ว

      @@ThaZapa meanwhile, Adorned Pouncer is only played in cat meme decks

    • @steviekris2717
      @steviekris2717 3 ปีที่แล้ว

      limited that's why.

  • @alex.prikna9010
    @alex.prikna9010 3 ปีที่แล้ว

    Are there only three dungeon cards?

  • @Olliebear38
    @Olliebear38 3 ปีที่แล้ว

    Will there be Books and additional supplements I wonder ? 🤔

  • @Liliana_the_ghost_cat
    @Liliana_the_ghost_cat 3 ปีที่แล้ว +1

    Is there a limit to how many dungeons you can have outside the game? How does this work on commander? Does thus mechanic have any balancing mechanism? (The mad wizard one looks incredibly busted) anyways, outside of these questions i will habe to say this is a cool mechanic

    • @Prinrin
      @Prinrin 3 ปีที่แล้ว +1

      The balancing mechanism is that you have to play cards that say you venture into the dungeon. Whether or not those cards are good will let you know how powerful the mechanic is.

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat 3 ปีที่แล้ว +1

      @@Prinrin ok but that mad wizard one sounds better than the others, let's see what happens

    • @pazaac
      @pazaac 3 ปีที่แล้ว +1

      @@Liliana_the_ghost_cat Not really the others a shorter mad mage takes at least 7 "venture into the dungeon" cards to finish the other 2 only need 4

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat 3 ปีที่แล้ว +1

      @@pazaac oh... that makes more sense, i missed that part, thanks for reminding me of that part, i realy didn't notice

    • @anthonysarmiento974
      @anthonysarmiento974 3 ปีที่แล้ว +1

      Dungeons kinda work like tokens, so no there’s no limit. You just pick where your adventure takes you

  • @xandermcdonald8543
    @xandermcdonald8543 3 ปีที่แล้ว +3

    So now in Modern Horizons 3 you can have a saga with an adventure that lets you venture into the dungeon a number of times equal to the size of your party

  • @pyredynasty
    @pyredynasty 3 ปีที่แล้ว

    Hmm. I'm trying to decide if these will be any good for my cube. I would need a better recurring way to venture. Maybe I'll just have them for tiddlywinks.

  • @MindSlain
    @MindSlain 3 ปีที่แล้ว +1

    I’m getting companion vibes from this mechanic. As long as dungeon triggers are generic it should be safe.

    • @Mordalon
      @Mordalon 3 ปีที่แล้ว

      Feels more like Lesson/Learn. Learning gives you access to various Lessons, with Lessons in the sideboard only being accessible if the Learn cards are good enough.

    • @MindSlain
      @MindSlain 3 ปีที่แล้ว

      @@Mordalon in that regard yes, it’s more learny. But referring more to their lack of interaction of the mechanics’ design. If it were the case that a dungeon was pushed, there’s little the meta could do outside of the normal banning.

  • @DeaconTaylor
    @DeaconTaylor 3 ปีที่แล้ว

    ok, now i understand them better. these instructions should have been included somewhere in packs or boxes

  • @curtmaykur8822
    @curtmaykur8822 3 ปีที่แล้ว

    So since this is a sideboard thing will they be useable in commander

    • @Mordalon
      @Mordalon 3 ปีที่แล้ว

      It's not a sideboard thing, they specifically said it's not in the sideboard.

  • @Chris_Blaze94
    @Chris_Blaze94 3 ปีที่แล้ว +6

    So they're kinda like sagas in a way

    • @Kumagoro42
      @Kumagoro42 3 ปีที่แล้ว +2

      But they can't be interacted with.

  • @obadijahparks
    @obadijahparks 3 ปีที่แล้ว

    So... these are like planechase?

  • @vileytadei
    @vileytadei 3 ปีที่แล้ว

    This is pretty nice, but if I already started a dungeon, and then profilerate, would I advance in the dungeon, or would it ONLY trigger with the cards from the set? This has indeed a lot of potential...

    • @narcozero8410
      @narcozero8410 3 ปีที่แล้ว +1

      The dungeon is not a permanent, and the token is in the dungeon, not on a player, therefore the dungeon cannot be targeted by proliferate.

    • @vileytadei
      @vileytadei 3 ปีที่แล้ว

      @@narcozero8410 True ):

  • @javahikage
    @javahikage 3 ปีที่แล้ว

    One card is wrong, Lost Mine of Phandelver should summon a bunch of Goblins you have to kill first before enter. The Goblins should be 2/2s with First Strike and your creatures turn into 4 1/1s.

  • @CarpetSnakes
    @CarpetSnakes 3 ปีที่แล้ว

    It goes into the command zone?

  • @elpelu123
    @elpelu123 3 ปีที่แล้ว

    OMGOMGOMG!!! When will this thingy is going to be released on arena...

  • @GheyForGames
    @GheyForGames 3 ปีที่แล้ว

    is this a standard legal mechanic? or is it like conspiracy?

  • @NULLxFORxNONE
    @NULLxFORxNONE 3 ปีที่แล้ว

    Maro give hints on his blog that there would be a silver border mechanic turned into a black border one. I'm guessing they figured out how to make Contraptions work in black border

    • @hightowerplaysgames
      @hightowerplaysgames 3 ปีที่แล้ว

      There's a silver bordered card called "Enter the Dungeon"

  • @MrKozake
    @MrKozake 3 ปีที่แล้ว

    What's the rarity on these? Are these playable in PDH?

  • @Jeroji133
    @Jeroji133 3 ปีที่แล้ว

    To be able to make a commander deck for this mechanic we will need a lot of card with "venture into the dungeion" or a good commander for it.

    • @Jeroji133
      @Jeroji133 3 ปีที่แล้ว

      @GamerBear Yeah i saw that after. Cant wait for spoiler season fro precon.

  • @smolclips5996
    @smolclips5996 3 ปีที่แล้ว

    Emblem interaction finally?

  • @jessejdanieljd
    @jessejdanieljd 3 ปีที่แล้ว +2

    How do dungeons work in edh with no sideboard?

    • @steinlaubenpieper7882
      @steinlaubenpieper7882 3 ปีที่แล้ว +1

      As said in the video, you CAN keep them with your sideboard but they dont take place as sideboard. Just pull them out of the deckbox when you have to enter a dungeon 😅

    • @feikes1878
      @feikes1878 3 ปีที่แล้ว

      @@steinlaubenpieper7882 Sheldon from RC confirmed that dungeon cards are legal in EDH. But in the video he said "They start outside the game, you can keep them with your sideboard, but they don't take up sideboard spots", if there is no sideboard for the card to not take up a sideboard spot then how can they be there. There is probably an explination that goes into further detail but it is weird.

  • @mazier49
    @mazier49 3 ปีที่แล้ว

    This sounds like a lot of fun! So cool!

  • @lilllithjaxxle
    @lilllithjaxxle 3 ปีที่แล้ว

    I might have missed it but since they are from outside the game can they work in commander?

    • @zyibesixdouze4863
      @zyibesixdouze4863 3 ปีที่แล้ว

      it appears to be some sort of create effect, so likely these are prefabs like treasures

  • @IsaacMyers1
    @IsaacMyers1 3 ปีที่แล้ว

    is the fact they aren't "in" your board for commander?

    • @PaulGaither
      @PaulGaither 3 ปีที่แล้ว

      More the fact that sideboard cards which you switch in and out of your deck between rounds and are limited to 15 cards.
      These never go in your deck and shouldn't count against your 15... and Commander doesn't use Sideboards.