Tried your build for quite some time and enjoyed it thoroughly: Do dish out damage while being completely defensive and reducing the enemy strength as well feels satisfying. As of late I adjusted your build a bit by changing from the sword to the Crowbill because dealing with horde and clutching is a no brainer for this build but I always struggled a bit too long with armoured enemies. And since both weapons have the same defensive properties the Crowbill adds 5% dodge bonus and a lot more armour damage for a bit of crowd control. If you want to try I'd be interested in your opinion on this option.
I admire your enthusiasm for experimenting with different builds and weapon variations! I’ve tried the crowbill myself, but unfortunately, it remains a relatively weak weapon. Its low cleave makes it struggle against hordes, and it offers less stamina than the sword. If it had an additional stamina shield compared to the sword, it might have been a more reliable choice. For now, I stick with the sword as my go-to option.
Would recommend taking enhanced power instead of mainstax because mainstay and smiter only increase melee damage and not the damage of outburst or your staff. Also i would recommend taking power vs skaven and power vs chaos on charm and power vs chaos and power vs infantry on staff. Your shotgun attack on staff is bad vs armor and wont hit any breakpoints. Better getting those breakpoints on berserkers, monks and mauler. I am talking about cata difficulty. Nice intro. And nice gameplay. Except from the things i have already mentioned, the build looks pretty nice.
Hey man. Micromaggot here. ggs! Also this was an unexpectedly top-tier video. Music choice, editing, and the content itself was informative! I never knew Swords costed only half a stamina when pushing. Thanks for plugging your content. I might have never come across this video if you didn't mention it! p.s. Also, fresh Vermintide 2 content in 2024? That's awesome. subbed and belled dude! :D
The intro was very nice, very good work 👏. The build is another story imo, it can be fun but ultimate no ^^. Imo right now abandon is a must have sadly... it will be nice if fatshark rework that aspect of the unchained for allowing more diversity in the 25 talent line because it's just too risky to not take it. I think the dots of outburst will benefit more with enhanced power since the build is around that but the boost in dmg is not that great so not necessary, it will depend if you boost sword dmg or coru+outburst. The dots of that talent don't accumulate so multiple push is not needed, it would have been very good if it was the case. That say overall it's a good video and was fun to watch.
Thank you for the feedback. To say multiple shove is not needed simply because DOT doesn't stack, is to glaze over the fact that there's always more than 1 reason to shove an enemy and there's always more than 1 enemy that needs shoving. Besides, the high stamina pool and efficiency is detrimental to this play-style. The high uptime in blocking while burning everything around you, unique to this unchained play-style, as opposed to some builds that use the flail, gives Enfeebling flames a chance to shine against Abandon, again, considering the unique play-style of the build. You're right, enhanced power indeed provides only marginal damage bonus, which is why it wasn't used. Remember to consider that every build comes with it's own unique accompanying play-style, it's not right to shove the same play-style into every build!
@@LiteClips Yeah there more reason to shove of course but you don't need to spam it that much just because of that talent because it doesn't stack so you will just play normally at the end and push like you usually do more or less. One push from time to time more than usual just to put fire and the others one as we usually do when needed. So yeah you will have more time to survive when you block because a lot stam, can push a lot and lower dmg of ennemies but at the same time for offensive aspect it's not that great because no stack and you can go down quick because no abandon when overcharge if that happen so the trade is not worth imo. The build is interesting BUT with how unchained work right now enfeebling flames will never but really never be better than abandon that impossible. For that you need a rework of unchained so playing without abandon is a call for disaster and the more you go up in difficulty the more it will be true. It can be a "fun" build but nothing else, i would have liked to have more playstyle but that aspect of unchained make it nearly impossible at the moment and ppl who will try this build will understand quickly when thing will go badly if they don't have abandon. As for myself in true solo it's a even more important because no one will save my ass when going down if i overcharge. I can understand the need to more playstyle and even myself i like that idea but not without abandon if unchained is not rework. The diversity with Unchained will come in the weapons used and others talent.
Holy the level of production in the video is insane. Also I’ve noticed your game looks good in general ( graphics ) are you using any reshade mod ? if so mind sharing ?
Cool video, definitely going to have to give the build a spin! For the sword, more than the fire sword I’m curious how it compares to the dagger, which also gets halved push cost. I usually run Coru/Dagger on my outburst sienna so I’m definitely intrigued by a new weapon choice, is the sword just higher damage output overall or?
This doesn't even look like legend difficulty. I'm a unchained main with a bit over 1k hours in that singular class alone. This build wouldn't hold up at all, especially since you have absolutely no way to control or effectively kill elites especially armor. Let's break this down. -the sword is okay-ish for a high overcharge unchained, and should not be your first choice but even in this build it's the incorrect tool. You want to be able to push more because of the absolute worst skill in the level 10 bracket. The fire sword not only sets enemies on fire with a heavy attack, it's most important factor is that it has infinite cleave and staggers anything and any non boss enemy that isn't a elite doing a heavy attack. Not to mention that it synergizes BETTER with your thp talent. Even with your accessories massively increasing block reduction all those shields are moot and gone if you are forced to block an overhead from an elite. Leaving you staminaless and with an innefctive weapon to deal with said elites. Yes, with dissipate it will actually allow your stamina to not break with a single overhead but this is considering you're not actually pushing constantly, as you clearly want to be doing with your build. So either your stamina breaks because you're pushing mid fight, or it does not break because you're not effectively contributing. All this, plus the fact that you are forced to block hits to dissapte heat since you're using dissipate instead of conduit especially since you're using the wildfire ult for offence rather than an emergency heat dump. -Mainstay does not actually increase your fire damage, only physical damage you do AFTER staggering, considering you're using the sword that has at best, okay cleave power, it does little in the way of DPS as slave rats are already easy to dispatch without any boosts, and the sword does not provide effective stagger power against elites, this is a completely wasted talent, enchanced power is optimal as it actually boosts your fire damage and melee damage. Even burkwall would be better as it forces stagger stacks. I could go on and on, but in short, just play battle wizard if you want fire damage. Foregoing the ability to deal massively increased stagger, cleave, and power from having high overcharge makes this a "win more" build rather than some one who would carry a match if things go south. Not to mention that this build suffers from the same reason why most serious players hate engineer bardins who minigun a horde. Not melee killing incredibly weak slave rats depraves your entire team of valuable thp. I'm willing to demonstrate to anyone so long as we're not red 200+ ping. My steam ID is /76561197992586466/
Thank you for your input! My goal is simply to offer alternative playstyles that challenge the common meta, which I respect for earning its place. And yes, the gameplay footage in the video is on Legend difficulty.
I wanted to write about build being represented on legend, but this m8 above did it in best way, now it's cool that you are trying to make something new, but be a bit more clear for what difficulty build is next time 👌
If you want a fun off meta build, im willing to give you one. Try this: - Fire sword 5as/30bcr opportunist - Beam staff 10skaven/5crit hunter - Amulet 20health/30bcr barkskin - Charm 10chaos/5as What you prefer - Trinket 10cd/30stam shrapnel Talents: 1 3 3 3 2 2 The build idea is that you are all horde clearing black rat, berserk, raider killing machine with shotgun spam, constantly trade you insane thp generation for ult to went Overcharge and have burning aura, keep in mind if you are at full hp and overheat it'll take roughly half your MAX HEALTH to fully recover ult. Now this build isn't meta and may be overkill for legend, but if you run deeds with hordes or even vanilla cata (sometimes) it's really fun to play. PS: Kaboom ? Yes Rico kaboom. 🗿
@@tenebris9492 I really think its more about mentioning that its not a meta build, or anything of the sort. I've known several players, some of them friends, who have looked up guides/builds to jump into legend/cata. They run into these alternate builds, eat dookie, then decide that the class sucks or that they're bad when things go south.
Good question! I actually tested this in true solo against a Chaos Patrol, so I’ll try to answer with a focus on Legend teamplay, including some technical details. If you happen to aggro a Chaos Patrol-something that’s best avoided in any run-you can still handle it as long as you have enough space to maneuver. With a high stamina pool, you’re more than likely to survive the Chaos Warriors as long as you’re weaving in dodges. Chaos Warriors aren’t too problematic since they’re slow, and their deadliest attack, the overhead strike, is heavily telegraphed, making it easier to avoid. Similar to Sienna’s other careers, her flames are excellent for thinning out weaker enemies. This helps clear smaller enemies that may be nearby, allowing you to focus on the Chaos Warriors once the lesser threats have been eliminated. The strategy against a patrol is to pop your special, which, on Legend, should eliminate anything weaker than or equivalent to a Chaos Raider after a few extra seconds of burn time. Your main approach should be blocking and igniting, playing the long game given your kit, with occasional heavy attacks where it’s optimal. Chaos Warriors themselves aren’t much of a threat due to their speed, but space management is critical. Unlike Foot Knight and Warrior Priest, who can thrive in tight areas, Sienna needs room to dance around, blocking, dodging, and weaving in heavy attacks to whittle them down." Based on my testing, this build lacks the raw firepower to quickly deal with armored targets, trading offensive capability for better defense and survivability. In my experience, it takes around 1 minute and 35 seconds on average to solo clear a Chaos Patrol on Legend, with a net loss of 50Hp despite a few slips.
@@maximum9977 I'm sorry that you've had a bad experience with this build. Unchained can be very challenging for beginners, I highly recommend starting with Ironbreaker! He is safe and reliable across all difficulties.
@LiteClips i have 1800 hours and can true solo cata) UC with no abandon is pure meme. No need to be so salty agains critics And this build is far from "ultimate" it is for lols and fun. Dont try to sell it as effective. For new players it is just bad.
@@maximum9977 Any build works on official realm, this is far from meta but that's where the fun comes from I assume ^^ I'm partial to mace for true solos but I actually used enfeebling flames in the onslaught series last year and made it work (It was pain xdd)
I respect the high quality intro and build breakdown.
"A whole town in need of flames. I am where I belong."
That intro had no reason to be as epic as it was but it was awesome either way. Cool build and incredible video!
Glad you liked it!!
Tried your build for quite some time and enjoyed it thoroughly: Do dish out damage while being completely defensive and reducing the enemy strength as well feels satisfying. As of late I adjusted your build a bit by changing from the sword to the Crowbill because dealing with horde and clutching is a no brainer for this build but I always struggled a bit too long with armoured enemies. And since both weapons have the same defensive properties the Crowbill adds 5% dodge bonus and a lot more armour damage for a bit of crowd control. If you want to try I'd be interested in your opinion on this option.
I admire your enthusiasm for experimenting with different builds and weapon variations! I’ve tried the crowbill myself, but unfortunately, it remains a relatively weak weapon. Its low cleave makes it struggle against hordes, and it offers less stamina than the sword.
If it had an additional stamina shield compared to the sword, it might have been a more reliable choice. For now, I stick with the sword as my go-to option.
Sick intro dude! such a sick voiceover, cinematography and all!
I haven't played Unchained since levelling Sienna YEARS ago and tried this build, I almost felt like I was cheating
Looks great, I will be taking this for a spin for sure.
Would recommend taking enhanced power instead of mainstax because mainstay and smiter only increase melee damage and not the damage of outburst or your staff. Also i would recommend taking power vs skaven and power vs chaos on charm and power vs chaos and power vs infantry on staff. Your shotgun attack on staff is bad vs armor and wont hit any breakpoints. Better getting those breakpoints on berserkers, monks and mauler. I am talking about cata difficulty.
Nice intro. And nice gameplay. Except from the things i have already mentioned, the build looks pretty nice.
Incredible work of art!
Freaking sick intro... 🎉
Hey man. Micromaggot here. ggs!
Also this was an unexpectedly top-tier video. Music choice, editing, and the content itself was informative! I never knew Swords costed only half a stamina when pushing. Thanks for plugging your content. I might have never come across this video if you didn't mention it!
p.s. Also, fresh Vermintide 2 content in 2024? That's awesome. subbed and belled dude! :D
@@annoyingkraken Thank you very much! Those few runs with the squad were a blast and thank you for the feedback!
You might not have known because it was patched to be so recently.
The intro was very nice, very good work 👏.
The build is another story imo, it can be fun but ultimate no ^^.
Imo right now abandon is a must have sadly... it will be nice if fatshark rework that aspect of the unchained for allowing more diversity in the 25 talent line because it's just too risky to not take it.
I think the dots of outburst will benefit more with enhanced power since the build is around that but the boost in dmg is not that great so not necessary, it will depend if you boost sword dmg or coru+outburst.
The dots of that talent don't accumulate so multiple push is not needed, it would have been very good if it was the case.
That say overall it's a good video and was fun to watch.
Thank you for the feedback.
To say multiple shove is not needed simply because DOT doesn't stack, is to glaze over the fact that there's always more than 1 reason to shove an enemy and there's always more than 1 enemy that needs shoving. Besides, the high stamina pool and efficiency is detrimental to this play-style.
The high uptime in blocking while burning everything around you, unique to this unchained play-style, as opposed to some builds that use the flail, gives Enfeebling flames a chance to shine against Abandon, again, considering the unique play-style of the build.
You're right, enhanced power indeed provides only marginal damage bonus, which is why it wasn't used.
Remember to consider that every build comes with it's own unique accompanying play-style, it's not right to shove the same play-style into every build!
@@LiteClips Yeah there more reason to shove of course but you don't need to spam it that much just because of that talent because it doesn't stack so you will just play normally at the end and push like you usually do more or less.
One push from time to time more than usual just to put fire and the others one as we usually do when needed.
So yeah you will have more time to survive when you block because a lot stam, can push a lot and lower dmg of ennemies but at the same time for offensive aspect it's not that great because no stack and you can go down quick because no abandon when overcharge if that happen so the trade is not worth imo.
The build is interesting BUT with how unchained work right now enfeebling flames will never but really never be better than abandon that impossible.
For that you need a rework of unchained so playing without abandon is a call for disaster and the more you go up in difficulty the more it will be true.
It can be a "fun" build but nothing else, i would have liked to have more playstyle but that aspect of unchained make it nearly impossible at the moment and ppl who will try this build will understand quickly when thing will go badly if they don't have abandon.
As for myself in true solo it's a even more important because no one will save my ass when going down if i overcharge.
I can understand the need to more playstyle and even myself i like that idea but not without abandon if unchained is not rework.
The diversity with Unchained will come in the weapons used and others talent.
Holy the level of production in the video is insane.
Also I’ve noticed your game looks good in general ( graphics ) are you using any reshade mod ? if so mind sharing ?
Thank you! I use Nvidia game filter, no reshade and max in-game settings.
Super Lit!!! Awesome video!!!!
Cool video, definitely going to have to give the build a spin! For the sword, more than the fire sword I’m curious how it compares to the dagger, which also gets halved push cost. I usually run Coru/Dagger on my outburst sienna so I’m definitely intrigued by a new weapon choice, is the sword just higher damage output overall or?
Awesome video!
pretty damn sick
Was the intro your own words or from somewhere else. If it is can I have the source for that, it's so cool also great video
Written and voiced by myself!
@@LiteClipsamazing, please keep making more
This doesn't even look like legend difficulty. I'm a unchained main with a bit over 1k hours in that singular class alone. This build wouldn't hold up at all, especially since you have absolutely no way to control or effectively kill elites especially armor.
Let's break this down.
-the sword is okay-ish for a high overcharge unchained, and should not be your first choice but even in this build it's the incorrect tool. You want to be able to push more because of the absolute worst skill in the level 10 bracket. The fire sword not only sets enemies on fire with a heavy attack, it's most important factor is that it has infinite cleave and staggers anything and any non boss enemy that isn't a elite doing a heavy attack. Not to mention that it synergizes BETTER with your thp talent. Even with your accessories massively increasing block reduction all those shields are moot and gone if you are forced to block an overhead from an elite. Leaving you staminaless and with an innefctive weapon to deal with said elites. Yes, with dissipate it will actually allow your stamina to not break with a single overhead but this is considering you're not actually pushing constantly, as you clearly want to be doing with your build. So either your stamina breaks because you're pushing mid fight, or it does not break because you're not effectively contributing. All this, plus the fact that you are forced to block hits to dissapte heat since you're using dissipate instead of conduit especially since you're using the wildfire ult for offence rather than an emergency heat dump.
-Mainstay does not actually increase your fire damage, only physical damage you do AFTER staggering, considering you're using the sword that has at best, okay cleave power, it does little in the way of DPS as slave rats are already easy to dispatch without any boosts, and the sword does not provide effective stagger power against elites, this is a completely wasted talent, enchanced power is optimal as it actually boosts your fire damage and melee damage. Even burkwall would be better as it forces stagger stacks.
I could go on and on, but in short, just play battle wizard if you want fire damage. Foregoing the ability to deal massively increased stagger, cleave, and power from having high overcharge makes this a "win more" build rather than some one who would carry a match if things go south. Not to mention that this build suffers from the same reason why most serious players hate engineer bardins who minigun a horde. Not melee killing incredibly weak slave rats depraves your entire team of valuable thp.
I'm willing to demonstrate to anyone so long as we're not red 200+ ping. My steam ID is
/76561197992586466/
Thank you for your input!
My goal is simply to offer alternative playstyles that challenge the common meta, which I respect for earning its place.
And yes, the gameplay footage in the video is on Legend difficulty.
I wanted to write about build being represented on legend, but this m8 above did it in best way, now it's cool that you are trying to make something new, but be a bit more clear for what difficulty build is next time 👌
If you want a fun off meta build, im willing to give you one. Try this:
- Fire sword 5as/30bcr opportunist
- Beam staff 10skaven/5crit hunter
- Amulet 20health/30bcr barkskin
- Charm 10chaos/5as What you prefer
- Trinket 10cd/30stam shrapnel
Talents: 1 3 3 3 2 2
The build idea is that you are all horde clearing black rat, berserk, raider killing machine with shotgun spam, constantly trade you insane thp generation for ult to went Overcharge and have burning aura, keep in mind if you are at full hp and overheat it'll take roughly half your MAX HEALTH to fully recover ult.
Now this build isn't meta and may be overkill for legend, but if you run deeds with hordes or even vanilla cata (sometimes) it's really fun to play.
PS: Kaboom ? Yes Rico kaboom. 🗿
@@tenebris9492 I really think its more about mentioning that its not a meta build, or anything of the sort. I've known several players, some of them friends, who have looked up guides/builds to jump into legend/cata. They run into these alternate builds, eat dookie, then decide that the class sucks or that they're bad when things go south.
Hello @@DaHackerCatcher.
I want to play Unchained. Please, can you shortly describe best talents and weapons for this class, or the one's you use?
Nice Vid man!
Do you need extra DLC's for the weapons?
The staff is dlc but it isn't crucial to the build
What's the armor cosmetic?
Muy buen video
What'd you use for the voice effect in the intro?
Voicemod!
Nice video, but how does this build fair against heavy armor? A patrol of chaos Warriors seems rough.
Good question! I actually tested this in true solo against a Chaos Patrol, so I’ll try to answer with a focus on Legend teamplay, including some technical details.
If you happen to aggro a Chaos Patrol-something that’s best avoided in any run-you can still handle it as long as you have enough space to maneuver. With a high stamina pool, you’re more than likely to survive the Chaos Warriors as long as you’re weaving in dodges. Chaos Warriors aren’t too problematic since they’re slow, and their deadliest attack, the overhead strike, is heavily telegraphed, making it easier to avoid.
Similar to Sienna’s other careers, her flames are excellent for thinning out weaker enemies. This helps clear smaller enemies that may be nearby, allowing you to focus on the Chaos Warriors once the lesser threats have been eliminated.
The strategy against a patrol is to pop your special, which, on Legend, should eliminate anything weaker than or equivalent to a Chaos Raider after a few extra seconds of burn time. Your main approach should be blocking and igniting, playing the long game given your kit, with occasional heavy attacks where it’s optimal.
Chaos Warriors themselves aren’t much of a threat due to their speed, but space management is critical. Unlike Foot Knight and Warrior Priest, who can thrive in tight areas, Sienna needs room to dance around, blocking, dodging, and weaving in heavy attacks to whittle them down."
Based on my testing, this build lacks the raw firepower to quickly deal with armored targets, trading offensive capability for better defense and survivability. In my experience, it takes around 1 minute and 35 seconds on average to solo clear a Chaos Patrol on Legend, with a net loss of 50Hp despite a few slips.
It is awful.
In intro, is it in the game?
Yes it's in-game footage filmed and narrated by myself.
@@LiteClipsis a speech from some boss?
You should say in description that it is meme build and dont take it srsly.
@@maximum9977 I'm sorry that you've had a bad experience with this build. Unchained can be very challenging for beginners, I highly recommend starting with Ironbreaker! He is safe and reliable across all difficulties.
@LiteClips i have 1800 hours and can true solo cata) UC with no abandon is pure meme. No need to be so salty agains critics
And this build is far from "ultimate" it is for lols and fun. Dont try to sell it as effective.
For new players it is just bad.
@ And I've been to Mars!
@@LiteClips sure
@@maximum9977 Any build works on official realm, this is far from meta but that's where the fun comes from I assume ^^
I'm partial to mace for true solos but I actually used enfeebling flames in the onslaught series last year and made it work (It was pain xdd)