I wonder what kinda balance (if any) might come from the verus mode. Like what and why would they change certain aspects (ik the funny not reachable hook location is probably the most obvious fix) Like i could see either damage changes for skaven (probably minorly) or hp increases for the “man thing’s”. I mean i could see the justification of cooldown increases for special’s or increased respawn timer’s (not as likely) you know? I mean even better boundary ranges for the hero’s making spawns needed to be further could work. But i honestly wanna see things like chaos warriors or something become playable. They have some very cool special’s that would be fun to use and chaos warriors are basically a player variant of a special. As simple as they are think of how fun it would be if their ability is a callout to target an opponent for more damage. “Your next” Whatever would work with existing dialogue honestly, roar back at the heroes yk.
Cool video cuts! In Versus, this is the moment that brings pleasure and interest. The winning mechanics are extremely shitty, but catching several heroes with Pacmaster, jumping with Assassin in a large arc or suffocating them with Globadier's gas is priceless!
gotta break the muscle memory to not respect pack masters. I’m so used to just sidestepping and intagibbing em that i’ve had more than my fair share of embarrassing deaths to them in versus also FOR THE LOVE OF GOD DONT GO IN 1 AT A TIME TO A HOOKED HERO
You wanna accelerate with W while in the air if the hero is some distance away; when you overshoot you use S to slow down; use slow mouse movement to adjust where you going or curve around stuff. Another thing, your air acceleration/deceleration rate is dependent on your FPS, so if you got it capped it would help to uncap frames per second in the game options. Try again, and tell me if stuff still doesn't work out.
The smokers in left for dead could only hook 1 player at a time. Even if you don't hook players into unreachable areas, camping a player you already hooked to grab another is a logical thing to do as a Skaven and too easy to pull off.
Why does the video show the game only against beginners, no one above level 50, 100 and 150? despite the fact that there are a lot of them, especially super players from China
It's the same as L4d2 Versus concept. It seems cheesy, but it's necessary to keep track of where everyone is, the advantage is on the horde side, not the other way around in Vermintide.
I don't play vermintide so I don't know the abilities of heroes and what the can do besides being 100x times tankier than skavens, but I clearly see a tons of unbalanced and cheesy stuff on skavens side. 1) Wallhack on enemies all the time is op for shown abilities such as hooker or bomb artillery or jumper. You can just prefire everytime and camp corners as hooker, and spam bomb across the map since you have Wallhack and bomb radius area seen all the time which is ez mode 2) hooker shouldn't be able to drag you all the map and hook forever and hook multiple players. This is cringe fiesta for sure. Hook should be possible to break if he drags you longer than 7 seconds or after 20 seconds of being piled up hero can free himself, and once one hooked skaven can no longer use hook again untill victim gets free. That's how you balance mp games.
I think hooking someone from unreachable places is somewhat dirty and definitely controversial; wasn't adressed by devs (in contrast to insta kills by jumping off ledges with hooked players) during any of the alpha/beta tests, though. You could argue it's skill issue because hook is exposed and has to perform a full hoist, but I don't really know, man. We will see if hooks see more changes.
send their hearts to clan council yes-yes. keep the rest, tonight... WE FEAST
they removed the voice line, I think
Skaven are literally playing an fps game while the 4some heroes are playing Chivalry
Reminds me of a dnd book I have " The monsters know what they are doing " XD
"Please consider playing Vermintide 2. IT IS NOT A DEAD GAME. plies"
funniest meme i have ever seen LMFAO
croosplay to console and pc how in darktide🥲
2:16 great transition
Good stuff, but really not a fan of hooking players into unreachable areas
I guess you have sum dignity then😂
0:19 that was sick man
i love the little "creya, hreya" rats doing after they won
same
I wonder what kinda balance (if any) might come from the verus mode.
Like what and why would they change certain aspects (ik the funny not reachable hook location is probably the most obvious fix)
Like i could see either damage changes for skaven (probably minorly) or hp increases for the “man thing’s”. I mean i could see the justification of cooldown increases for special’s or increased respawn timer’s (not as likely) you know?
I mean even better boundary ranges for the hero’s making spawns needed to be further could work.
But i honestly wanna see things like chaos warriors or something become playable. They have some very cool special’s that would be fun to use and chaos warriors are basically a player variant of a special.
As simple as they are think of how fun it would be if their ability is a callout to target an opponent for more damage.
“Your next”
Whatever would work with existing dialogue honestly, roar back at the heroes yk.
I love the bile troll sting you play every time lol. Fantastic clips :3
Didn't realize the Seer turned into a rat lol
Yes, my beloved thinks it's funny too!
Ooo, off to a good start, I love that first cut at 0:25. 👌
Cool video cuts! In Versus, this is the moment that brings pleasure and interest. The winning mechanics are extremely shitty, but catching several heroes with Pacmaster, jumping with Assassin in a large arc or suffocating them with Globadier's gas is priceless!
2:16 sick transition
Basically a left4dead2 Hunter gameplay, FUN :D
Basically left 4 dead 2 but vermintide edition 🐀
Remember you all : Funny hook + Funny ledge = Hahaha.
Misses a player four times before finally hitting them
*Teabags*
mfw
BEASTMODE B)
(we recognized each other from discord and had some friendly chatter earlier in the round; teabag was in jest)
@@BastiKuchen ah teabag amongst the boyz fair enough
Some of the delivery of these voice lines doesnt really match what I would expect a Skaven to speak like.
I guess but this is also the elites of the skaven so I guess that's why
@@Capense-q9m I guess thats a probability. I think they just made it so as many people, even the non Warhammer fans, will understand them well enugh.
what do you mean?
not big into the lore; you mean they're speaking to human-like?
@@BastiKuchen Exactly, listen to most voice lines from Total War for example.
Hopefully Vermintide Versus isn't as ridiculously toxic as Left 4 Dead 2 Versus.
it doesn't look like they changed anything since the last test
one hook rat shouldn't be able to hook more than one player.
He should have to kill the one player before getting his hook back.
He😏... make it so that there's only ONE hook rat.
gotta break the muscle memory to not respect pack masters. I’m so used to just sidestepping and intagibbing em that i’ve had more than my fair share of embarrassing deaths to them in versus
also FOR THE LOVE OF GOD DONT GO IN 1 AT A TIME TO A HOOKED HERO
Soo i try jumping as gutter runner like you aaand failed miserably many times. Maybe you can give me some tips on how to be a proper rocket?
You wanna accelerate with W while in the air if the hero is some distance away; when you overshoot you use S to slow down; use slow mouse movement to adjust where you going or curve around stuff.
Another thing, your air acceleration/deceleration rate is dependent on your FPS, so if you got it capped it would help to uncap frames per second in the game options.
Try again, and tell me if stuff still doesn't work out.
@ Thank you! I will try today)
9:50 how do you do that
the head banging? Spam "Inspect Character" (default keybind is X) while looking downwards with the camera.
@ ok thanks
The smokers in left for dead could only hook 1 player at a time. Even if you don't hook players into unreachable areas, camping a player you already hooked to grab another is a logical thing to do as a Skaven and too easy to pull off.
For the vermentide! Yes-yes! 🐁
Seeing this vid as a half noob (100h) who grabbed the game on sale made me completely ignore versus mode. Its just bullying and sad to watch.
How did you get to the bowling area in the versus hub at the end?
You can use Battle Wizard ult to teleport through a gap in the wooden planks in the back of the hub
@@BastiKuchenwhich wooden planks?
@@Nollegee they patched the gap out unfortunately :(
Yes-yes.. Must hit-strike second tower..
how can you control the assasin in the air?
WASD + mouse movement
Those hook grabs are sooo cheeeesy. I love it
Wait, finally released? isnt this mode was released long ago?
There were Alpha and Beta tests but the official release was on November 13th.
Looks like L4D versus veterans will terrorise players :D
How do you heavy attack as bile troll?
hold left click
Why does the video show the game only against beginners, no one above level 50, 100 and 150? despite the fact that there are a lot of them, especially super players from China
What do you think of the 2 new maps?
very balanced
how to use third person?
like 9:14
Default keybind should be "X" (holding it). I think it's called "Inspect Character" or something of the sorts if you wanna change it in the settings.
thanks my GOAT!
finally versus is here
Rat hunting has begun >: )
Cool compilation, sadly 99% of players are golems in this mode 😂
Wdym golems?
The info skaven gets is too insane, they really shouldn't have all time outline highlighted, imagine 4 heroes get that? Wallhack all the time?
It's the same as L4d2 Versus concept. It seems cheesy, but it's necessary to keep track of where everyone is, the advantage is on the horde side, not the other way around in Vermintide.
I don't play vermintide so I don't know the abilities of heroes and what the can do besides being 100x times tankier than skavens, but I clearly see a tons of unbalanced and cheesy stuff on skavens side.
1) Wallhack on enemies all the time is op for shown abilities such as hooker or bomb artillery or jumper. You can just prefire everytime and camp corners as hooker, and spam bomb across the map since you have Wallhack and bomb radius area seen all the time which is ez mode
2) hooker shouldn't be able to drag you all the map and hook forever and hook multiple players. This is cringe fiesta for sure. Hook should be possible to break if he drags you longer than 7 seconds or after 20 seconds of being piled up hero can free himself, and once one hooked skaven can no longer use hook again untill victim gets free. That's how you balance mp games.
parece una copia de left 4 dead
imposible sht
so tryhard. boring
Very cool! Imo, those ledges hooks kinda unfair ?
I think hooking someone from unreachable places is somewhat dirty and definitely controversial; wasn't adressed by devs (in contrast to insta kills by jumping off ledges with hooked players) during any of the alpha/beta tests, though. You could argue it's skill issue because hook is exposed and has to perform a full hoist, but I don't really know, man. We will see if hooks see more changes.
I like it, they have their 1shot ultis and hook rat have this :) besides it requires knowledge