1) start game focusing on science 2) get butt powerful with insane units 3) get pulled into war by your allies 4) invade enemy 5) generate grievances with everyone 6) go to war with everyone 7) domination victory
Phillip Register haha, it’s just you left and you’re still going 😂 although I believe your tourism is more than the other people (because they have 0 tourism) so shouldn’t you get a culture victory?
Impressive :D, I only have a little over 1100 hours in the game. At one point, one of my friends noticed that my playtime being 666 hours and pointed it out, one of my favorite moments.
For science prio districts are (in that order): Campus, Industrial, Commercial. You want high science from 6+ cities but the actual winner is 1-2 Industrial cities with insane production. 2 turn space launches for example. In a normal city that would take 7+ turns.
The only thing I think could be added is the importance of espionage and counter espionage, especially if/whenbyou find yourself competing for a science victory with someone on par with you technologically.
It is pretty steep yeah, it helps if you focus on one specific thing first. Take me as an example, I have over 2,000 hours in the game and I still have no idea what I’m doing for combat. I never end up building Forts, Encampments, Siege units, Support units, etc.. But! I’ve won Culture Victory as 5 different civilizations. I know how the Wonder and Great Person/Works and tourism systems inside and out. And now I’m focusing on Science, already got a handful of Science victories
Look at Zigzagzigal's guides for each leader on the steamcommunity site, pretty much covers the ideal civic and cards in what order to get the best starts.
I'd also recommend going for aluminium as soon as you can & stockpiling it if you aren't building planes. The projects you have available at the end to boost the win condition, require either a lot of power each turn after you complete it or just 3 aluminium to start the project. The project that requires power is only effective if you power your cities after it's complete which might be difficult to sustain if you have too many late game buildings. Each time you complete the project it ads 1 light year per turn but costs something like 5 electricity & it doesn't do anything if it doesn't stay powered. Doesn't seem like much but if you complete the project 3 times in a city then the city needs an extra 15 power per turn on top of whatever it was already consuming. Really depends on what's available & who you're playing as. For Germany you might be able to skip the aluminium because you should have heaps of power plants so you can just complete a couple of the projects that require extra power & you might be ok. Similarly if you have no aluminium in your empire or if you used it all building planes you can just do a few of the heavy power projects & then do industrial projects to keep your cities powered. If you do have a stockpile of aluminum though you can just keep doing those projects until you win & once each project is completed you won't lose the extra light year of speed per turn if your cities lose power.
You definitely want more than one spaceport as a failsafe to protect against late game spies that are constantly trying to sabotage it on higher difficulties. Usually 2-3 with a counter-spy on each is safe. If you have just 1 you'll end up with a line of enemy spies waiting to get into your city.
They tend to gang up on me sometimes 3 spys in one city and thats on prince lol I'll have to try more than one (usually the city with ruhr valley) city maybe that would provide a decoy
@@pdraggy yep, decoy spaceport in a more 'likely' place like capital, while the real one is in a seaport/mil-academy city with great industrial zone adjacency.
Thanks again for this amazing video! I showed tidbits over on twitch and made sure to give you a proper shout out! These videos have been extremely helpful in filling in the gaps concerning victory types I am not use too!
Im just a beginner so I don't know that much, but I think Japan is also a good start for their district adjacency bonus and electronic factories are good
I have found that with proper planning, I can get 6 or more factories within range of one city. With Magnus' ultimate promotion, this can pump out space projects very quickly without having to rely on wonders and great people, which are nice but unreliable.
I pick Russia for a very round about way for science. I use the bonus faith to get more districts (with the right governor) and then i used ~6000 faith to buy the space port in one turn
Yes please! looking forward to the domination victory, i usually end up too focused on units for too long, or after a war rebuilding too much. and unsure how many cities i can support
Saxy, I’m surprised you didn’t talk about the Great Library and the Amundsen Scott Research Station. Even if you say you don’t like them, a mention of them would be helpful.
Your videos are really helpful. Just bought this game a few days ago and played with some friends, that are quiet better than me.... :D After watching a few videos about civ and around 3 tryout rounds, i've managed to pull of my first science victory with Scotland. What really would be helpful, if you could give some information about the cards from each government. The first 2 rounds that I've played were really confusing to me. Anyway, great videos! Keep up the good work!
Good video as always (Y). I think governors are also important, Liang can give you 20% production when building districts - - > faster spaceport construction. Reyna can allow you to buy districts with gold - - > can buy a spaceport, but it's indeed expensive (7200 gold). Pingala is also gr8 for increasing science output and great ppl points. His last promotion gives +30% production boost for space race projects. I think Oxford university is obviously a gr8 wonder too for science vics
one more thing about Pachacuti, his spawn tends to be full of mountain range with some geothermal fissures, so he tends to have campuses with high science output
Just started binge watching your videos! So glad you made this vid. Can you do a tutorial on how to go up against other humans like with your friends? tactics and what nor
If your city with no mines and quarries can build Ruhr quicker and is has a good industrial zone it’s fine. The +20% production in the city it’s built in is much better.
i think the vid is a great for people looking for how to do a science victory, and are concerned the other videos don't take the updates into account as a bit of a more advanced player who still learns a lot from watching, i'd really appreciate something like timestamps to the different sections of the video so that I can just skip to the parts I want to brush up on. For example, I listened to the summary and wanted to just watch your section on the good Great People. It took awhile for me to find it (14:52 for anyone else looking)
@@an_omega_wolf each tech has a cost, and each city produces a set amount of science each turn, when you produce enough science points you learn the tech- that's what determines how many rounds it takes to research it
Good video saxy. I’m guessing you’re going to do other videos on the other victory types, if so, could you maybe include what governors and promotions are useful, and what policy cards are good for the respective victory type too. I feel like that’s lacking from this video, but what you have talked about is really useful.
Thanks for the great channel and content easiest way to win the signs victory and a standard AIA victory over 10+ Deputy AAA opponents is to run Harold and raid shore all day long By the time I hit the industrial era each grade is 1000 science I’m sure that will get tune down in the next update
I'm a newb and I think you underestimated Saladin. His faith and science don't interfere so you can constantly hold religious supremacy globally very easily with just faith and let all his gold and production work on science and defense. I just had 5 cities total.
In my last game I popped Stanley Kubrick as a GA and got Moon Landing on the next turn. I didn't see anything change but I got a notice that it happened. So it must be true.
I really need a culture and religion victory video 😥. Despite the fact that I have won several times culturally, it always feels a bit "random". I build a bunch if tourism stuff, +culture stuff and hope that it works. I'm interested in learning more about it in depth. For religion I really don't get how you are supposed to do it. I've beaten the game in Deity and have close to 300 hours and, yet, I can't manage to understand religion.
It’s pretty easy to learn religion on a small map. Either rush a holy site and great prophet early game OR play as Arabia (they automatically get the second to last great prophet). Make sure your religion gives you as much faith as you can. What I did is I stockpiled faith until I was earning over 75 per turn, had over 3,000 banked, and then I started buying missionaries and apostles like crazy. Go after the civs that are less focused on religion first, then use your apostles to harass the second place religious civ so that they have to fight you instead of converting other civs.
A religion is considered "predominant" in an empire if it's in 50% or more of that empire's cities. To get a religious victory, your religion must be predominant in every country.
I think charges (on apostles/missionary) are pretty good for religeous vics. So I allways get Mosque + Cheaper monk units. And I build Hagia Sophia for the extra charge. I also keep the apostles around with only one charge left. Those I then use to kill other apostles/missionaries. The best promotion for your apostles is usually TRANSLATOR. Pilgrim is also pretty good.
I guess that there is another important tip: how to survive? Perhaps someone could help me in this matter. As passive scientist ruler the main and only rule is never get conflict with anyone. That means with nothing: no liberation, no territorial, no military alliance, no crusade, nothing! Yet, by territorial or surprise i get conflict and the results are always the same: gold dropping, no food surplus, amenities -2 -4 and dropping, and of course, enemy A is friend of B, so in the end, almost everyone will be against you. Keep for exapnd or razing or pillage? makes things even worst. Zoo, coloseum, maracana... six stock exchanges, 20 farms, 10 floating domes. It doesnt matter. Everything keeps falling apart or static at zero. The only thing that works is production, hahaa, moon launch in 10 turns. But the rest of cities. Ruined. Final note: without using any c.belli or surprise, they will denounce or declare it anyways. Could be for expansion or because your victory points are high enough in something. And magically, all you war weariness, grievances, everything will be just like pursuing a military victory with Alex against all map. That means that even that if you dont start a war but finish it, it is like started like Alex anyways. - Appreciate any tips. Byebye :)
Why do you ignore the dutch when they can get at least +3 campus and theatre squares and +6 industrial zones in most cities no problem? (Arguably better than Germany as they lack science bonuses)
In general campus and enough industrial - and a few commercial hubs in between for adjacency and gold to lubricate efforts when needed (like adversary building armies ed) - campus to get that science going, but in production so you can produce stuff that gets eureka's and finally spaceport, all space projects, which are quite expensive to make. Entertainment only to buff up amenities.
I'd stay away from the islands one because you need a lot of land for your cities so you can build multiple spaceports. Continents and pangea work pretty well for that.
Why do I always win science/diplomatic victory on Washington? I mean I know it's usually because I don't have the time/resources to actually make the late military push to take *every* capital so I just take one or two civ's and push for science.
Any chance you can do a video on spies. I keep randomly losing stuff and I only seem to get a notification when one is captured or killed so I don’t know who to target. I also regularly hear that spy sound of tiptoeing and have no notifications regarding it. Loving the tips and tricks vids so thanks for that.
One tip: try to get a spie early - train it while taking care not to risk losing it (like most units, but spies are initially very limited in nr+quite expensive), get counterspy promotion (or possibly even better 'if at home all spies +1 level' doing counteresp.) in a district in the middle of others - often industrial zone esp. w. science due to adjacency needs - that's where they will try to stop you producing stuff for science; when culture: make sure spies are next to, or on, cultural centre; military: IA tends to target commercial hubs if you have them+gold - look at when other cultures are near point they can get spies (if France, f.e. rather early, and guaranteed to try leach money and/or great works/relics) and prepare.
useful note: counterspies protect the district they are on but also those surrounding that, hence tend to put them in high-adjacency districts like industrial zones (and commercial hubs are often next to that in the cluster for adjacency) that are surrounded by other, now protected, districts.
How do you choose between pingala and magnus in your spaceport / space projects city? I never know which one is going to be better without swapping them but that's counterproductive
I think you’re underrating autocracy a lot. 2 military slots is really good for offensive purposes for militaristic civilizations that dont benefit from melee/ anti-cav units like mongolia. 2 military slots are really good for defensive purposes too since you can slot in limes, conscription and agoge/maneuver which can turn a game around. The +1 yield in your capital isnt that great but it’s nice once you get your tier 1 government plaza building.
I bought this game a while back but always got super bogged down in the midgame, and never finished a victory. Any tips for managing midgame complexity?
@@merrillgeorge1838 gathering storm is an expansion pact basically adds disasters, some world congress thing, and certain resources can rise sea levels and shit
I was going for a science victory without GS. I built 3 spaceport and am currently working on the three Mars projects at once. So instead of only one spaceport, going with three if you are a bit late isn't a bad idea at all as long as production is good.
Hello from France, First of all, you are very saxy Then, thank you for all your videos, it incredibly helped me to become unimaginably strong at this immeasurable and wonderful game that gives me chills every time I turn it on Thank you and keep on going
@@spacewolfe1906 I'm playing a teddy Roosevelt game right now on the map Earth, spawned In Africa and I've taken the whole continent, it's incredible. About to put up these culture numbers, only 100 turns in
Ahhhhh science, everybody’s first win condition haha.... to be fair it is a bit more interesting with Gathering Storm, but I still think they need to add RNG to the rocket launches
Hard disagree, this game needs a lot of things but more RNG is not one. It is never fun to lose a strategy game at the end due to merely being unlucky.
aa aa I can understand not wanting to lose because of chance, but I am talking just a small amount of RNG, kinda like spies and espionage... there actually is a decent amount of RNG in the game already, combat being the other big one. Its not that I love RNG, but we need more late game decision making, and then adjusting decisions based on outcomes; the late game is really bad right now. And its not like there hasn’t been a TREMENDOUS amount of RNG when it comes to real life space exploration, so it just has always surprised me a bit that it wasn’t included
I keep winning a cultural victory before I win a science victory... or time runs out... I am in base game. I have gotten all other win conditions before science and I still can't do it T.T
@@spencera1129 Spies are my number one reason why I tend to try for two spaceports even w/o GS - even w. great counterspying, bad luck can happen and either production or rocketry disrupted - takes quite a bit of time to fix, and if I make it so I actually do the work in the less 'likely' spaceport, I can just chug along while I fix the 'major' but really backup one! ... until culture victory stops me ;)
@@ShadowFlame_Phoenix Those great people are a big contribution, also, look at policy card with seaports and military academies contributing to production - putting spaceport in cities with those helps too (and good adjacency for industrial zone/hansa in that city); sometimes strategic research pact with someone who's not going to take Science victory off you to speed those eureka's along (and/or spies otherwise for the later science stuff). But, I also often end up having culture victory before mars colony is complete.
1) start game focusing on science 2) get butt powerful with insane units 3) get pulled into war by your allies 4) invade enemy 5) generate grievances with everyone 6) go to war with everyone 7) domination victory
I legit turn off domination victories for this exact reason LOL
Phillip Register wait, what happens when you conquer everyone with domination victory turned off?
@@quesopez98 you just keep going!!! Until you trigger some other victory
Phillip Register haha, it’s just you left and you’re still going 😂 although I believe your tourism is more than the other people (because they have 0 tourism) so shouldn’t you get a culture victory?
So much truth in this comment.
“I always would recommend communism” - Saxy 2020
*Soviet National Anthem intensifies*
Oof
“I have a love-hate relationship with Germany” - Saxy 2020
expected this comment to be in top
Sgt Dillpickle you should actually go for democracy bro
My aunt at the family reunion: “So what’s your opinion on politics these days?” My 13 year old cousin every damn time: 7:22
hahahah
Dude this helps me so much man, you showed me a couple new things that I didn't really think about. Gunna try em out right now.
Stacking districts from different cities blew my mind
When I'm watching this video despite having nearly 3000 hours in the game.
Impressive :D, I only have a little over 1100 hours in the game. At one point, one of my friends noticed that my playtime being 666 hours and pointed it out, one of my favorite moments.
630h here :D One day, I will be a real man like you two!
@@3alanking38 I had kind of the same thing happen to me it was just at 420 hours :)
Haha I had this thought as I clicked on the vid
I just got the game cause it was free 😬 But I'm really enjoying it
For science prio districts are (in that order): Campus, Industrial, Commercial.
You want high science from 6+ cities but the actual winner is 1-2 Industrial cities with insane production. 2 turn space launches for example. In a normal city that would take 7+ turns.
No way, I saw your channel last night wondering if you had tips for science victory, realizing you didn’t I went to sleep and now you just posted it!!
Newbie gamer and I appreciated the straightforward info without all the extra talk. The graphics were helpful, too. Definitely learned alot - thanks.
The only thing I think could be added is the importance of espionage and counter espionage, especially if/whenbyou find yourself competing for a science victory with someone on par with you technologically.
As someone who is brand new to Civ 6 this was really helpful, thank you! The learning curve is steep but I'm getting there
It is pretty steep yeah, it helps if you focus on one specific thing first. Take me as an example, I have over 2,000 hours in the game and I still have no idea what I’m doing for combat. I never end up building Forts, Encampments, Siege units, Support units, etc.. But! I’ve won Culture Victory as 5 different civilizations. I know how the Wonder and Great Person/Works and tourism systems inside and out. And now I’m focusing on Science, already got a handful of Science victories
Jayden Liberty
How have you only won 5 culture victories?
Do you only count deity or what?
@@benjaminschroder4074 Late reply, but...he said he'd won Culture as 5 civs, not only 5 times.
kind of disappointed that you didn't talk about the civic tree and cards to use...
Same. Seems like a pretty big thing to leave out!
Look at Zigzagzigal's guides for each leader on the steamcommunity site, pretty much covers the ideal civic and cards in what order to get the best starts.
Im going to guess the science ones
Me- Focuses nothing on science and tech buildings.
Diety AI- "And I took that personally"
I'd also recommend going for aluminium as soon as you can & stockpiling it if you aren't building planes. The projects you have available at the end to boost the win condition, require either a lot of power each turn after you complete it or just 3 aluminium to start the project.
The project that requires power is only effective if you power your cities after it's complete which might be difficult to sustain if you have too many late game buildings. Each time you complete the project it ads 1 light year per turn but costs something like 5 electricity & it doesn't do anything if it doesn't stay powered. Doesn't seem like much but if you complete the project 3 times in a city then the city needs an extra 15 power per turn on top of whatever it was already consuming.
Really depends on what's available & who you're playing as. For Germany you might be able to skip the aluminium because you should have heaps of power plants so you can just complete a couple of the projects that require extra power & you might be ok. Similarly if you have no aluminium in your empire or if you used it all building planes you can just do a few of the heavy power projects & then do industrial projects to keep your cities powered.
If you do have a stockpile of aluminum though you can just keep doing those projects until you win & once each project is completed you won't lose the extra light year of speed per turn if your cities lose power.
You definitely want more than one spaceport as a failsafe to protect against late game spies that are constantly trying to sabotage it on higher difficulties. Usually 2-3 with a counter-spy on each is safe. If you have just 1 you'll end up with a line of enemy spies waiting to get into your city.
They tend to gang up on me sometimes 3 spys in one city and thats on prince lol I'll have to try more than one (usually the city with ruhr valley) city maybe that would provide a decoy
@@pdraggy yep, decoy spaceport in a more 'likely' place like capital, while the real one is in a seaport/mil-academy city with great industrial zone adjacency.
Thanks again for this amazing video! I showed tidbits over on twitch and made sure to give you a proper shout out! These videos have been extremely helpful in filling in the gaps concerning victory types I am not use too!
Im just a beginner so I don't know that much, but I think Japan is also a good start for their district adjacency bonus and electronic factories are good
I have found that with proper planning, I can get 6 or more factories within range of one city. With Magnus' ultimate promotion, this can pump out space projects very quickly without having to rely on wonders and great people, which are nice but unreliable.
Always like your detailed and systematic explanation, civ6 is a great game that and you are the best
Nice. Exactly what I needed since this the last victory type I needed besides score.
I pick Russia for a very round about way for science. I use the bonus faith to get more districts (with the right governor) and then i used ~6000 faith to buy the space port in one turn
Yes please! looking forward to the domination victory, i usually end up too focused on units for too long, or after a war rebuilding too much. and unsure how many cities i can support
1st step: Launch satellite. 2nd step: Research to find out what the f you just launched
That what I’m doing right now😩
It is great you are going over these topics, waiting for religion one! My girl always goes for culture victory and desperately needs tips on that one!
Thanks for the tips! I've been trying to get a science victory and was having some trouble but I think this will help me out quite a bit.
Hong Kong is the best city state for building space parts
Saxy, I’m surprised you didn’t talk about the Great Library and the Amundsen Scott Research Station. Even if you say you don’t like them, a mention of them would be helpful.
Your videos are really helpful. Just bought this game a few days ago and played with some friends, that are quiet better than me.... :D
After watching a few videos about civ and around 3 tryout rounds, i've managed to pull of my first science victory with Scotland.
What really would be helpful, if you could give some information about the cards from each government. The first 2 rounds that I've played were really confusing to me.
Anyway, great videos! Keep up the good work!
Good video as always (Y). I think governors are also important, Liang can give you 20% production when building districts - - > faster spaceport construction. Reyna can allow you to buy districts with gold - - > can buy a spaceport, but it's indeed expensive (7200 gold).
Pingala is also gr8 for increasing science output and great ppl points. His last promotion gives +30% production boost for space race projects. I think Oxford university is obviously a gr8 wonder too for science vics
Great video! For sure going to check out your other stuff.
one more thing about Pachacuti, his spawn tends to be full of mountain range with some geothermal fissures, so he tends to have campuses with high science output
Just started binge watching your videos! So glad you made this vid. Can you do a tutorial on how to go up against other humans like with your friends? tactics and what nor
Great video, but don't forget to mention policy cards in these guide videos. I think those are really important as well.
Ruhr Valley: +1 Production to mines and quarries. Puts it in a city with no mines or quarries.
If your city with no mines and quarries can build Ruhr quicker and is has a good industrial zone it’s fine. The +20% production in the city it’s built in is much better.
I've put in 6 hours thus far and still have no idea what I'm doing
i think the vid is a great for people looking for how to do a science victory, and are concerned the other videos don't take the updates into account
as a bit of a more advanced player who still learns a lot from watching, i'd really appreciate something like timestamps to the different sections of the video so that I can just skip to the parts I want to brush up on. For example, I listened to the summary and wanted to just watch your section on the good Great People. It took awhile for me to find it (14:52 for anyone else looking)
instructions unclear: ended up with a religion, sent a bunch of children on a crusade which inevitably resulted in their deaths. How do i fix?
Eat up your guilt by conquering the Americas?
Thanks for all of these videos! Helped me learn so much! I just won a domination game with your help and am gonna try for science next!
Thanks for the video man, you are excellent 👍
Good video, but miss a bit info about gouverneurs and spies. They could both have a huge impact on the science-victory.
To mention that you can buy the spaceport with faith with 3 promotion on the governor
What does increasing science points do? Does it lower the number of turns required to complete a research?
yes
@@kainshannarra2451 ah thanks... Now I know how the other civilizations were going up in the eras so much faster than me lol
@@an_omega_wolf each tech has a cost, and each city produces a set amount of science each turn, when you produce enough science points you learn the tech- that's what determines how many rounds it takes to research it
@@kainshannarra2451 oh thanks! I was focusing on production and would always end up getting my campus up too late
Good video saxy. I’m guessing you’re going to do other videos on the other victory types, if so, could you maybe include what governors and promotions are useful, and what policy cards are good for the respective victory type too. I feel like that’s lacking from this video, but what you have talked about is really useful.
Thanks for the great channel and content easiest way to win the signs victory and a standard AIA victory over 10+ Deputy AAA opponents is to run Harold and raid shore all day long By the time I hit the industrial era each grade is 1000 science I’m sure that will get tune down in the next update
This was great information!
Thanks for the great summary!
...but what about the Royal Society?
Great video, bud!! Also, there's a sale on Steam (at least Canada) right now.
Thank you for doing these
I'm a newb and I think you underestimated Saladin. His faith and science don't interfere so you can constantly hold religious supremacy globally very easily with just faith and let all his gold and production work on science and defense. I just had 5 cities total.
In my last game I popped Stanley Kubrick as a GA and got Moon Landing on the next turn. I didn't see anything change but I got a notice that it happened. So it must be true.
Thanks for the video. Consider using timestamps in the future.
Before I watched this video I was playing the german leader and I acidentally got a culture victory because I had +10 wonders
Hey Saxy,
will you update your tierlist or is it still up to date? Personally i think u could swap some nations.
Btw nice Video, keep it up.
Top wonders for SV: Kilwa, Kilwa, Kilwa, Amundsen, Coloseum / ToA / Forbidden alace, Big ben
I hear with enough theatres you can skip the moon landing.
Damn
I really need a culture and religion victory video 😥. Despite the fact that I have won several times culturally, it always feels a bit "random". I build a bunch if tourism stuff, +culture stuff and hope that it works. I'm interested in learning more about it in depth.
For religion I really don't get how you are supposed to do it. I've beaten the game in Deity and have close to 300 hours and, yet, I can't manage to understand religion.
It’s pretty easy to learn religion on a small map. Either rush a holy site and great prophet early game OR play as Arabia (they automatically get the second to last great prophet). Make sure your religion gives you as much faith as you can. What I did is I stockpiled faith until I was earning over 75 per turn, had over 3,000 banked, and then I started buying missionaries and apostles like crazy. Go after the civs that are less focused on religion first, then use your apostles to harass the second place religious civ so that they have to fight you instead of converting other civs.
A religion is considered "predominant" in an empire if it's in 50% or more of that empire's cities. To get a religious victory, your religion must be predominant in every country.
I think charges (on apostles/missionary) are pretty good for religeous vics. So I allways get Mosque + Cheaper monk units. And I build Hagia Sophia for the extra charge.
I also keep the apostles around with only one charge left. Those I then use to kill other apostles/missionaries.
The best promotion for your apostles is usually TRANSLATOR. Pilgrim is also pretty good.
Civ6 and all DLC is on sale on steam for about 47$ well worth it.
Thanks. This help a lot.
10:21 Alright, I’ll be sure to remember to neglect my industrial zones, then.
Thanks for helping us newbies. I enjoy all your videos. I have to ask. Do you play the saxophone, tenor, alto or soprano?
I do! I play alto mainly, but I've played a bit of tenor and bari over the past few years.
omg, I didn't know you can interlace districts like that with your different cities :O
I guess that there is another important tip: how to survive?
Perhaps someone could help me in this matter.
As passive scientist ruler the main and only rule is never get conflict with anyone.
That means with nothing: no liberation, no territorial, no military alliance, no crusade, nothing!
Yet, by territorial or surprise i get conflict and the results are always the same: gold dropping,
no food surplus, amenities -2 -4 and dropping, and of course, enemy A is friend of B, so in the end,
almost everyone will be against you. Keep for exapnd or razing or pillage? makes things even worst.
Zoo, coloseum, maracana... six stock exchanges, 20 farms, 10 floating domes. It doesnt matter.
Everything keeps falling apart or static at zero. The only thing that works is production, hahaa, moon launch in 10 turns.
But the rest of cities. Ruined.
Final note: without using any c.belli or surprise, they will denounce or declare it anyways.
Could be for expansion or because your victory points are high enough in something. And magically, all you war weariness, grievances, everything will be just like pursuing a military victory with Alex against all map. That means that even that if you dont start a war but finish it, it is like started like Alex anyways.
-
Appreciate any tips. Byebye :)
Any way we could get updated tip videos based on changes in the April patch? They changed Science requirements, did they not?
Thanks for the video. 100 over 100
It’s so funny that a domination victory and a science victory follow 95% of the same game plan
does the district adjacency bonus apply to districts that are in different cities but are still next to each other?
1 Go for tourism instead.
2 Ok so you are Korea and/or a Star Trek fan?
Why do you ignore the dutch when they can get at least +3 campus and theatre squares and +6 industrial zones in most cities no problem? (Arguably better than Germany as they lack science bonuses)
My thoughts at the start of this vid. --> Symore!!!
Which districts should you prioritize for a science victory, I don’t know which districts to place and which to ignore
In general campus and enough industrial - and a few commercial hubs in between for adjacency and gold to lubricate efforts when needed (like adversary building armies ed) - campus to get that science going, but in production so you can produce stuff that gets eureka's and finally spaceport, all space projects, which are quite expensive to make. Entertainment only to buff up amenities.
Any more news on DLC?
Are there still governor's or no
Which map Type is recommended, does any specific map have any benefits for science history?
I'd stay away from the islands one because you need a lot of land for your cities so you can build multiple spaceports. Continents and pangea work pretty well for that.
*Pingala smiling silently*: Go on :) you dont need me.
Why do I always win science/diplomatic victory on Washington?
I mean I know it's usually because I don't have the time/resources to actually make the late military push to take *every* capital so I just take one or two civ's and push for science.
Any chance you can do a video on spies. I keep randomly losing stuff and I only seem to get a notification when one is captured or killed so I don’t know who to target. I also regularly hear that spy sound of tiptoeing and have no notifications regarding it. Loving the tips and tricks vids so thanks for that.
One tip: try to get a spie early - train it while taking care not to risk losing it (like most units, but spies are initially very limited in nr+quite expensive), get counterspy promotion (or possibly even better 'if at home all spies +1 level' doing counteresp.) in a district in the middle of others - often industrial zone esp. w. science due to adjacency needs - that's where they will try to stop you producing stuff for science; when culture: make sure spies are next to, or on, cultural centre; military: IA tends to target commercial hubs if you have them+gold - look at when other cultures are near point they can get spies (if France, f.e. rather early, and guaranteed to try leach money and/or great works/relics) and prepare.
useful note: counterspies protect the district they are on but also those surrounding that, hence tend to put them in high-adjacency districts like industrial zones (and commercial hubs are often next to that in the cluster for adjacency) that are surrounded by other, now protected, districts.
My friends did a common war against me because I was just about to get the scientific victory
1:30 you don't have to do these in that order, they're available just after you research them, am I right?
Can you make a Victoria civ overview post GS (I feel like she got a much needed upgrade which is workshop of the world)
How do you choose between pingala and magnus in your spaceport / space projects city? I never know which one is going to be better without swapping them but that's counterproductive
I almost always go with Magnus w/vertical integration, the production bonus you can get from that is pretty high.
Went for science victory, accidentally won diplomatic.
Can you use this technique to then advance to a domination victory?
I think you’re underrating autocracy a lot. 2 military slots is really good for offensive purposes for militaristic civilizations that dont benefit from melee/ anti-cav units like mongolia. 2 military slots are really good for defensive purposes too since you can slot in limes, conscription and agoge/maneuver which can turn a game around. The +1 yield in your capital isnt that great but it’s nice once you get your tier 1 government plaza building.
LostPlays is also a good Channel that makes videos about civ 6
How do you have 3 production on each of your coast tiles?
I bought this game a while back but always got super bogged down in the midgame, and never finished a victory. Any tips for managing midgame complexity?
Michael Leue I think gamer gramps’ play through series are a big help when it comes to learning mid game strats for specific win conditions
In Communist Russia, we do not appoint Pingala, *Pingala appoints you*.
Remember guys, the number 1 tip for Germany... 10:21 don’t forget to neglect your industrial zones 😂
Is it a good idea to pay to get great scientists/engineer before others get them?
4:41 I heard this as terrorist farms, what is wrong with me
Which map are you using on the gameplay?
2 of the 5 or 6 characters i can acutally play cause i dont need dlc for them
Did you predict civ6 epic games give away?
Wouldn’t democracy be better for science because of the scientist boosts?
Science victory basics. Just play Korea.
Cyrusicus1612 IMO Russia and Rome are also good for beginners.
@@merrillgeorge1838 gathering storm is an expansion pact basically adds disasters, some world congress thing, and certain resources can rise sea levels and shit
I was going for a science victory without GS. I built 3 spaceport and am currently working on the three Mars projects at once. So instead of only one spaceport, going with three if you are a bit late isn't a bad idea at all as long as production is good.
Hello from France,
First of all, you are very saxy
Then, thank you for all your videos, it incredibly helped me to become unimaginably strong at this immeasurable and wonderful game that gives me chills every time I turn it on
Thank you and keep on going
What's the best leaders for someone who has no DLC?
Did u get the free epic launcher version? If yes, does that mean we have dlc or no?
@@kendob9642 Yes. You get the Aztec empire.
I just don't really count it since it just added an empire and not anything else.
@@spacewolfe1906 I'm playing a teddy Roosevelt game right now on the map Earth, spawned In Africa and I've taken the whole continent, it's incredible. About to put up these culture numbers, only 100 turns in
When Stalin wins science victory: “I’m escaping to the ONE place that hasn’t been corrupted by capitalism: SPACE!”
Makes sense if you pick communism everytime like he does!
..... I have not yet won a game in Civ 6 properly.... my current only victory was one that I rigged in my favour
Ahhhhh science, everybody’s first win condition haha.... to be fair it is a bit more interesting with Gathering Storm, but I still think they need to add RNG to the rocket launches
Hard disagree, this game needs a lot of things but more RNG is not one. It is never fun to lose a strategy game at the end due to merely being unlucky.
aa aa I can understand not wanting to lose because of chance, but I am talking just a small amount of RNG, kinda like spies and espionage... there actually is a decent amount of RNG in the game already, combat being the other big one. Its not that I love RNG, but we need more late game decision making, and then adjusting decisions based on outcomes; the late game is really bad right now. And its not like there hasn’t been a TREMENDOUS amount of RNG when it comes to real life space exploration, so it just has always surprised me a bit that it wasn’t included
I keep winning a cultural victory before I win a science victory... or time runs out... I am in base game. I have gotten all other win conditions before science and I still can't do it T.T
@@spencera1129 Spies are my number one reason why I tend to try for two spaceports even w/o GS - even w. great counterspying, bad luck can happen and either production or rocketry disrupted - takes quite a bit of time to fix, and if I make it so I actually do the work in the less 'likely' spaceport, I can just chug along while I fix the 'major' but really backup one! ... until culture victory stops me ;)
@@ShadowFlame_Phoenix Those great people are a big contribution, also, look at policy card with seaports and military academies contributing to production - putting spaceport in cities with those helps too (and good adjacency for industrial zone/hansa in that city); sometimes strategic research pact with someone who's not going to take Science victory off you to speed those eureka's along (and/or spies otherwise for the later science stuff). But, I also often end up having culture victory before mars colony is complete.