Civilization VI In-Depth: Combat

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  • เผยแพร่เมื่อ 18 ก.ย. 2024

ความคิดเห็น • 242

  • @buZzas
    @buZzas 5 ปีที่แล้ว +532

    Positioning effects - 02:25
    Corps/Armadas - 12:24
    Damage Calculation - 16:10
    Healing - 23:57
    Takeaways - 26:14

    • @TheSaxyGamer
      @TheSaxyGamer  5 ปีที่แล้ว +106

      The real MVP

    • @editsonimovie8681
      @editsonimovie8681 5 ปีที่แล้ว +20

      The Saxy Gamer no u

    • @taylorblack1
      @taylorblack1 5 ปีที่แล้ว +7

      @@TheSaxyGamer thanks for doing these, I thought you were done!

    • @beerjug339
      @beerjug339 5 ปีที่แล้ว +1

      Hello Portugal. Great job with the time stamps :D

    • @TCM1231
      @TCM1231 4 ปีที่แล้ว

      Thanks

  • @amphreded
    @amphreded 5 ปีที่แล้ว +169

    Nice video.
    Other things:
    Great General and Great Admiral effect
    Promotions
    Movement modifiers
    Zone of control
    Military type (i.e. melee bonus against anti-cavalry)
    Siege unit (how they can't move and attack same turn except if they got movement boost etc)
    Capturing city
    City/encampment strength/defense
    City under siege / loyalty
    Diplomatic visibility
    Districts and how they influence combat and city defense
    Pillaging (healing through pillage, pillaging districts reduces city defense)
    Espionage (unrest, etc.)
    Religion (crusade, etc.)
    Civ-specific passive combat bonus (America, Japan, etc.)
    City-states and their bonus
    Levy
    Strategic resources (how units can't heal if not enough of required resources and more)
    Air units
    Unit cost upkeep
    Sight
    Game difficulty combat bonus
    War weariness
    Barbarian/free cities
    Grievances
    Casus Belli
    Embarked units (i.e. how naval units do not take damage from attacking an embarked land unit)
    Support units (siege tower, drones, medic, etc.)
    Priority attacking
    Policy cards
    AI behaviour
    ...good luck

    • @dennisuerling899
      @dennisuerling899 5 ปีที่แล้ว +15

      Saxy did mention that there was still a lot more to cover with combat yet. As such, perhaps this would have been titled Combat (Basics to Intermediate).

    • @Jondiceful
      @Jondiceful 4 ปีที่แล้ว +9

      You forgot pantheons- Defender of the Faith, God of the Forge, etc.

    • @SPCspoon
      @SPCspoon 4 ปีที่แล้ว +11

      Hi there, only this comment alone helps to get a little better understanding of the manifold options combat has to offer. Thank you.

  • @nayaung7106
    @nayaung7106 5 ปีที่แล้ว +366

    You forgot the "intel on opponent's movement" attacking modifier. It gives +3 combat strength per diplomatic visibility i believe
    Edit: per diplomatic visibility difference

    • @dudedaniel1127
      @dudedaniel1127 5 ปีที่แล้ว +43

      Doubled for Mongolia!

    • @Jondiceful
      @Jondiceful 4 ปีที่แล้ว +58

      For each level of diplomatic visibility you have over your opponent, that your opponent does not have over you. So if you both have level 1 diplomatic visibility on each other, there is no modifier effect, and if you have level two on your opponent and they have level one on you, you get that bonus once, not twice.

    • @turtle2720
      @turtle2720 4 ปีที่แล้ว +13

      Thx guys! I had no idea :)

    • @wombat4191
      @wombat4191 4 ปีที่แล้ว +19

      Yeah this is so often overlooked. I am really analytical about these kind of things in games but had no idea this existed before I learned about Mongolia for the first time.
      And everyone says Catherine de Medici's skill is trash and it only provides more spam, but they don't realize it provides a combat bonus (albeit a smallish one) across the board. For all units.

    • @williamang9649
      @williamang9649 3 ปีที่แล้ว

      Oh now I get it, was wondering if it's from my jet nearby or something 😃

  • @jonodoes1327
    @jonodoes1327 5 ปีที่แล้ว +152

    Very pleased to see a return to the “in-depth” guides. Always a treat to have more SaxyGamer advice.

  • @koppadasao
    @koppadasao 5 ปีที่แล้ว +86

    Always bombard, then attack when the city defenses is at -1. Then you can ignore any attack penalties

  • @KFGustavo
    @KFGustavo 4 ปีที่แล้ว +21

    14:00 - There is some misinformation there: if you have different promotions in each unit, they will actually get combined. So if you have an archer with Garrison and another with Volley, you will get an archer corps with Garrison *and* Volley. This is useful for early defensive Ranged units with Garrison + Volley + Arrow Storm with a +22 bonus for defending from within your city borders, for example. I generally try to get at least 1st level promotion (since they come quite quick) and then combine the units.

    • @KFGustavo
      @KFGustavo 4 ปีที่แล้ว +3

      also useful with Victor's promotion allowing all units to start with 1st level promotions.

    • @antonfilimonov9131
      @antonfilimonov9131 ปีที่แล้ว +1

      Woah that's game changing information, I've got to test it!

  • @metleon
    @metleon 4 ปีที่แล้ว +37

    When I first played Civ 6, I figured it worked like most other damage formulas where it would divide your strength by your opponent's, so I thought late game Great Generals and corps and armies were useless. The difference in strength part of that equation is probably the most important part.

    • @DerMichael
      @DerMichael 2 ปีที่แล้ว +3

      True, the difference between a 5 combat strength unit vs a 10 CS unit looks a lot bigger than the difference between a 100 CS unit vs a 110 CS unit.

  • @vinesthemonkey
    @vinesthemonkey 2 ปีที่แล้ว +2

    Thank you for explaining Corps. I encountered them in-game and I didn't know why it would be beneficial to make them other than the promotion benefit. But I also realized it's more compact.

    • @vinesthemonkey
      @vinesthemonkey 2 ปีที่แล้ว

      And the taking less damage. That's important

  • @TheBaltrum
    @TheBaltrum 5 ปีที่แล้ว +104

    I am pretty sure you can get a scout to 121 combat stregth
    +6 terrain,+5 river,+10 defending fort,2*5*2 Supportbonus with promoted light cav,+17 army,+5 great general, +20 scout promotion, +3 diplomatic vis,+10 religion,+5 world congress+ 5 natural wonder, +10 base combat strength, +15 for montezuma with all 15 luxury recources. ohh and against a barbarian you can get anothr 5 with the civics card or military alliance so ...126 I guess

    • @jan-okkerockmann4877
      @jan-okkerockmann4877 5 ปีที่แล้ว +14

      Is there a general for ancient eras? Still funny af 😂

    • @jan-okkerockmann4877
      @jan-okkerockmann4877 5 ปีที่แล้ว +25

      Also:
      6 Terrain
      11 River
      21 Fort
      41 Support
      58 Army
      63 General
      83 Promotion
      86 Diplovis (guess can go even higher)
      96 Belief
      101 Congress
      106 Wonder (spear of fionn)
      116 Base stenght
      131 Montezuma
      136 Barbariancard
      Btw. You forgot the +3 on Hills Wonder (139)
      There we go. That sounds fun..

    • @trekt9641
      @trekt9641 5 ปีที่แล้ว +8

      Fort denstroys Terrain, barbarian and diplo wont Work

    • @jan-okkerockmann4877
      @jan-okkerockmann4877 5 ปีที่แล้ว +5

      True. So -3 from terrain and -3 from missing diplovis is still 130 :)

    • @jan-okkerockmann4877
      @jan-okkerockmann4877 5 ปีที่แล้ว +1

      Or 133 with the Hills wonder

  • @matthewdifronzo1830
    @matthewdifronzo1830 5 ปีที่แล้ว +2

    Saxy is a man of the people. Who else is out here providing timestamps in their video for us to skip around. Most channels just want you to watch as much of the video as possible for retention rate. Not Saxy. Man of the people.

  • @fvvsantana
    @fvvsantana 4 ปีที่แล้ว +21

    I'm here after Varu killing my Saka Horse Archer with one hit. Thank you so much for the content.
    Now let's hunt elephants with archers and swordsmen!

  • @ZacharyThomas748
    @ZacharyThomas748 5 ปีที่แล้ว +9

    Actually, at right around 16:00 you say that resource cost per turn for corps and armies 2 or 3 per turn but actually it is only 1 a turn. This is another reason corps and armies are so beneficial, especially now in GS. For example, 3 separate mechanized infantry use 1 oil per turn each for a total of 3 per turn but if you combine them into an army, that army only uses 1 per turn. It’s a good thing to do to conserve resources.

  • @jan-okkerockmann4877
    @jan-okkerockmann4877 5 ปีที่แล้ว +77

    Hi, armys and armadas only take 1 Strategic resource per turn :)

    • @coryhafer7285
      @coryhafer7285 5 ปีที่แล้ว +5

      Jan-Okke Rockmann yeah, I don't know why he said it the other way

  • @YanLuo
    @YanLuo 5 ปีที่แล้ว +19

    How can someone dislike such an informative and in depth video

    • @pinkberry50
      @pinkberry50 3 ปีที่แล้ว

      Every video in the history of ever has dislikes. Get over it.

  • @johnjosmith42
    @johnjosmith42 5 ปีที่แล้ว +55

    Unbelievably helpful - thanks for all the effort buddy. Terrifically done.
    Question: i’m quite confused about the city projects, how they exactly work; for example, the Commercial Hub project or Industrial project. It just seems quite vague: for instance, how much money per turn does it provide, and what exactly is this predicated on? I’m sure there’s an answer somewhere. Perhaps this would make an interesting future video topic? 😌 thanks again.

    • @ghostdragon9209
      @ghostdragon9209 5 ปีที่แล้ว +2

      I think it doesn't tell you how much but it is based on production

    • @johnjosmith42
      @johnjosmith42 5 ปีที่แล้ว

      Ghost Dragon thank you - seems strangely sketchy, for civ. Sort of a throwaway option without much thought. if we knew what we were getting - or that we were getting anything at all - we might be more inclined to use it. i mean, they went to the trouble of making it 🤣

    • @grayson0916
      @grayson0916 4 ปีที่แล้ว +3

      John J S have no idea on the specific numbers but is very powerful if you do it multiple cities for a great person who’s really good

  • @user-vy7bb2bq4p
    @user-vy7bb2bq4p 5 ปีที่แล้ว +5

    Dude you explain way better than wiki does

  • @Barph
    @Barph 5 ปีที่แล้ว +4

    Great video, hope next video you talk about diplomatic visibility too, most people don't know what's that and how that gives you tons of bonus.

  • @zacharydanvers9781
    @zacharydanvers9781 4 ปีที่แล้ว +3

    Hi Saxy, I know I am a bit late but flanking bonus only provides +2. You must have activated a Great General that gave you 50% extra flanking bonus at some points earlier that game.
    Great video anyway :)

  • @technoleo9
    @technoleo9 5 ปีที่แล้ว +15

    Yas, Another one! Time to sharpen my Civ 6 skills on Switch 😃

  • @Madmuli
    @Madmuli 5 ปีที่แล้ว +3

    Nice video!
    I was actually hoping to also get some details about gaining experience, since that is one of the few factors that still manages to surprise me from time to time (I had a heavy cavalry unit gaining 4 exp from attacking a city while he was trained with +75% exp.... I was like 'wait, that can't be right!').
    Maybe something for the next video?
    Small side note on the corps and armies: when you combine 2 units they'll end up on the tile with the highest promoted unit, no matter if that was the 'active' unit or not. Try it ;)

  • @DanMcLeodNeptuneUK
    @DanMcLeodNeptuneUK 4 ปีที่แล้ว +1

    This video (along with most of your other civ-in-depth videos) was absolutely perfect, thank you! Just the kind of information I was looking for! Straightforward and informative! Thanks!
    Subbed!

  • @valamaas
    @valamaas 5 ปีที่แล้ว +10

    You popped up in my list. Sub'd. Going through all your videos now. Love them.
    I play multiplayers async games via the Play Your Damn Turn website.

  • @matd2892
    @matd2892 5 ปีที่แล้ว +4

    Please do a part 2 on atleast unit classes and cover naval. Great video!

  • @PurpleTentacle17
    @PurpleTentacle17 4 ปีที่แล้ว +4

    I do appreciate this kind of videos, some of the stuff in the game is not that intuitive or not explained clearly enough. Thank you. Could you please make the video on war weariness and warmonger penalty?

  • @Cyber_Operator
    @Cyber_Operator 4 ปีที่แล้ว +1

    Your videos are amazing and have seriously increased my knowledge and skill in this game !

  • @darkstorminc
    @darkstorminc 5 ปีที่แล้ว +26

    You also get era score when killing a corp or army with a single unit

    • @peterdulihanty4070
      @peterdulihanty4070 2 ปีที่แล้ว

      Late game I use fighters for enemy units, infantry for blockades, artillery and bombers for bombarding cav units for raiding cities beyond your reach funding the science gold faith and culture loss through mass unit production, once you start invading you should be able to keep rolling on If you plunder enough coupled with conquering cities you should be able to keep up with the era score easily

  • @andresabastante9539
    @andresabastante9539 4 ปีที่แล้ว

    This kind of videos help me relax and concentrate while I do some micro working on phones. I don't know why people would hate on this kind of content. Who cares if you can read the info in a Wiki?

  • @dpsingh6421
    @dpsingh6421 6 หลายเดือนก่อน

    Thank you for this video. You clarified a lot of game concepts that the Civilopedia doesn't.

  • @stanettiels7367
    @stanettiels7367 2 ปีที่แล้ว

    Yeah, go ahead and spend thirty seconds reading the wiki and coming away still unsure. Nothing better than a visual representation of what’s happening, in my opinion, especially for a complete beginner like myself. Also someone who adds little details to the minutiae is invaluable, so thanks for the great guides.

  • @luckykitty1740
    @luckykitty1740 ปีที่แล้ว

    New to the game and I am thankful for the tutorials on TH-cam.

  • @NOCHOofficial
    @NOCHOofficial 3 ปีที่แล้ว

    A super nice strategy for corps while playing basilius II :
    Rush tagmas while having entertainment districts 1 turn away from being built in every city that you have. When you unlock them, build all the ippodromes in 1 turn. Militar score will jump to the moon. Make them kill some units and give them 2 promotions in different trees while rushing nazionalism. Once you unlock nazionalism, merge them together and you will have veteran tagma corps (you get era score) with 4 promotions. They don't need mainteinance costs, and the best part is that you built them generating amenities in you cities at a relatively minor production cost than actually building them.

  • @KK-uy1hh
    @KK-uy1hh 4 ปีที่แล้ว

    Thanks for this! Very much looking forward to more in-depth videos on combat!

  • @jeremybasset9041
    @jeremybasset9041 5 ปีที่แล้ว +9

    The biggest video waiting for you is In-Depth: Air Combat

  • @riot_baby2296
    @riot_baby2296 3 ปีที่แล้ว +1

    I found you can sometimes completely avoid the amphibious attack if you enter into a city center and then attack them as it no longer counts as an amphibious attack, as Norway due to no embarking and disembarking movement penalty instead of directly attacking move onto a tile beside them and then attack

  • @dqan7372
    @dqan7372 5 ปีที่แล้ว

    Glad you covered this. One of those topics I've been meaning to look up and just haven't (or maybe I just didn't 'get it' at the time).

  • @renedlc
    @renedlc 5 ปีที่แล้ว

    Excellent, in-depth video! Keep up the great work!

  • @braddean3586
    @braddean3586 5 ปีที่แล้ว

    Angry comments? Not at all! I like all of your CIV VI content because it's full of great comments, opinions and advice in addition to the actual game information (and yeah, I read the wiki stuff too).

  • @emmakai2243
    @emmakai2243 5 ปีที่แล้ว

    I often listen to TH-cam videos while doing work/chores/errands/driving, and appreciate channels that do this.

  • @dankeykang868
    @dankeykang868 5 ปีที่แล้ว +60

    How do Medics work?

    • @TheSaxyGamer
      @TheSaxyGamer  5 ปีที่แล้ว +54

      They increase the healing rate by 20 HP/turn to all adjacent units!

    • @dankeykang868
      @dankeykang868 5 ปีที่แล้ว +10

      @@TheSaxyGamer a nice thanks!

    • @micahvanoordt513
      @micahvanoordt513 5 ปีที่แล้ว +6

      Dankey Kang they work super well when you have a whole lot of tanks clumped together

  • @daddydman81
    @daddydman81 2 ปีที่แล้ว

    The formation of Corps and Armies forms on the first unit selected. I've been playing a lot recently, and that's what it's been doing.
    And you didn't really talk about tactics with promotions. A range unit with the Garrison promotion sitting in a Fort, gets that +10 combat strength when attacking from the fort, as well as defending. Many other combat promotions have a strong bonus in combat as well. Also, waiting in combat to use promotions when your under 50% health, you gain +50 health taking the promotion, but I haven't been able to notice if waiting to take promotion, if experience still stacks. I think the unit no longer gains exp, if it's pending a promotion, til it uses the promotion, which opens the next level of exp.

  • @TheGroundskeeper
    @TheGroundskeeper 3 ปีที่แล้ว +4

    What I learned from this video, and I think it’s by accident, is that corps and armies are valuable as units in that they keep more hp when they attack, makes me think they’re for defensive wars

  • @136jab
    @136jab 5 ปีที่แล้ว +6

    you forgot great generals and admirals who each give +5 combat strength to all units in a 2 tile radius and also give +1 movement (if you don't retire them for their dedicated bonuses)

  • @editsonimovie8681
    @editsonimovie8681 5 ปีที่แล้ว +7

    Imagine being the mechanized infantry at the part you were demonstrating river defense, they just see a gdr changing attack positions and then just kills u

    • @DahvPlays
      @DahvPlays 5 ปีที่แล้ว +5

      Or how about that getting outflanked by ARCHERS while getting attacked by mechanized infantry

  • @MouseDestruction
    @MouseDestruction 5 ปีที่แล้ว +1

    I always figured, if you can amphibious assault it then your ships can shoot it anyway. Basically it's best use is to capture a city your ships have shot, however can be useful Vs lower tech armies, also you can't melee attack a boat, I find myself using on barbarians as they won't heal so the bad exchange doesn't matter so much.

  • @ezekiel7061
    @ezekiel7061 4 ปีที่แล้ว +1

    That mechanized infantry looked square in the face at a giant death robot and said, "Well at least I have the river defense."

  • @JdJdR
    @JdJdR 5 ปีที่แล้ว +2

    I prefer listening to you than to read any infos about this game.
    That said, could you do something about using Loyalty to "attack" the others.
    Thanks!

  • @user-vy7bb2bq4p
    @user-vy7bb2bq4p 5 ปีที่แล้ว +5

    Make in depth video for domination victory as well

  • @stanettiels7367
    @stanettiels7367 2 ปีที่แล้ว

    17:10
    “You’re definitely welcome to.”
    Should have added “virgin” to the end of that sentence.

  • @TheQpower
    @TheQpower 5 ปีที่แล้ว

    I have been waiting for this video! 😃

  • @Bulldog1939
    @Bulldog1939 ปีที่แล้ว

    Solid video, thanks for the knowledge!

  • @HansLemurson
    @HansLemurson 5 ปีที่แล้ว +3

    12:36 Heresy!
    'Twas the *Golden* age.

  • @ethos2822
    @ethos2822 4 ปีที่แล้ว

    I appreciate the time you took to make video , Thanku

  • @kryndude
    @kryndude 3 ปีที่แล้ว

    Please do more of these!

  • @kaylasnyder1332
    @kaylasnyder1332 4 ปีที่แล้ว +6

    Saxy Gamer! My boyfriend and I are very addicted to civ 6, and have greatly enjoyed watching your videos! They are extremely helpful and useful. Thank you! The complexities of the game are very daunting at times.
    I do have a question that I can't find the answer to online, regarding garrisoned military units. We both have the policy card "retainers" for the +1 amenities for cities with a garrisoned unit. My question is this, does this card stack amenities, if I have more than one unit garrisoned? (I.e. in the encampment or fort) Any help would be super appreciated! Thanks

  • @Devin1364
    @Devin1364 4 ปีที่แล้ว +7

    So as declared friends do you heal +15? Or would you still be healing +5 as it would be enemy territory

  • @mikul3122
    @mikul3122 2 ปีที่แล้ว

    Such a good video man. Thank you.

  • @felixdallaire3099
    @felixdallaire3099 8 หลายเดือนก่อน

    This is great content, ty very much and good job !

  • @keegansmetanko3755
    @keegansmetanko3755 4 ปีที่แล้ว

    basically if you want a defense no one can beat in the information era put a fort on a hill across from a river and fortify a rocket artillery army (gdr if you have dlc) there so they have ranged attack and all the possible combineable defense boosts

  • @AnAngelineer
    @AnAngelineer 4 ปีที่แล้ว +15

    This video is great, but there is still one aspect of combat in the game I do not get well yet : air combat.
    Can fighters actually intercept enemy air strikes? If yes, how so? Do I have to deploy them first? If they are deployed, do they only protect one specific tile? I have so many questions about that aspect of the game left.
    I know it doesn't come up often, especially in solo play (the AI does not use aviation much, or just badly), but I really wonder what it implies for multiplayer. In short : how do I protect myself from those nasty bombers and nukes?

    • @gabry96colo
      @gabry96colo 4 ปีที่แล้ว +3

      fighter jets can intercept an aircraft whoose attack path cross their position, you can puth them between enemy airfiels and your cities/units or simply over them. they not instakill a bomber so their first attack is usually a success. To prevent nuke bombers you can preventively attack their airfields with fighter jets (with bombers or ground/sea units doesn't work). Doing so will attack the planes stationed inside and hopefully destroy the bomber. this will not save you from nukes launched from silos

    • @AnAngelineer
      @AnAngelineer 4 ปีที่แล้ว +1

      @@gabry96colo Thanks for the info. But considering what you say, shouldn't two fighters do the trick and shoot down the bomber 100% of the time? (as both would attack it)
      This might not be a viable strategy in terms of resources to spend, but I am interested in understanding the rules as best as possible.
      If you don't know that's ok. What you said is already very informative. :)

    • @gabry96colo
      @gabry96colo 4 ปีที่แล้ว

      @@AnAngelineer probably, but dispatchin 2 jets may be a waste in a large scale attack, depends on how big is your airfield, i if you have 6 slots or more no problem but if less ( maybe in a conquered city) space become precious for your bombers. i use at least 3 bombardment units and a heli for capture, averaging 2 turns to take a city

  • @johncherrybone4835
    @johncherrybone4835 5 ปีที่แล้ว

    thanks been playing for awhile to see the number like this.

  • @duke_3908
    @duke_3908 5 ปีที่แล้ว

    Where were actually a few things I didn't know. Thanks :)

  • @BobWatchesCoolThings
    @BobWatchesCoolThings 5 ปีที่แล้ว +1

    I'm pretty sure that corps and armies don't use more than 1 resource per turn, not 2 or 3. It doesn't' update in the resource tooltip until next turn but otherwise I would've noticed since I like my modern armor tanks and I always maximize my coal and oil for power and troops.

  • @thepcda27
    @thepcda27 4 ปีที่แล้ว +1

    I was reading the informations in 30 sec on the wiki
    xD

  • @rolnik160
    @rolnik160 5 ปีที่แล้ว +1

    Thx for info.

  • @christopherjackson5275
    @christopherjackson5275 4 ปีที่แล้ว

    love the end bit

  • @thefoxoflaurels3437
    @thefoxoflaurels3437 5 ปีที่แล้ว +1

    Nice Venetian Mask in the background ;)

  • @amelliamendel2227
    @amelliamendel2227 4 ปีที่แล้ว +1

    3 aircraft carriers loaded with jet bombers and one death robot will destroy any civilization. You need the death robot because the jets will never take the city completely out

  • @lctree9252
    @lctree9252 4 ปีที่แล้ว

    thank you Mr. Gamer, that was enlightening

  • @dennisuerling899
    @dennisuerling899 5 ปีที่แล้ว

    As one of the people who didn't go through volumes of FaQs, wikis and Civ Fanatics, a huge THANKS!
    Are this the same rules for religious combat? From some things I have seen, it appears so. From a technical standpoint, I could see the having a single combat system to prevent more coding which gets the game to market quicker.

  • @martinAbC
    @martinAbC 5 ปีที่แล้ว +10

    You can read all of that in the Wiki in 30 seconds

  • @gabry96colo
    @gabry96colo 4 ปีที่แล้ว

    i think the most strategic part in late game combat is dispatching aircrafts to protect your cities/units and area recon

  • @wineblader899
    @wineblader899 3 ปีที่แล้ว

    thank you for a fantastic video

  • @TheRealYoungNastyman
    @TheRealYoungNastyman 4 ปีที่แล้ว +1

    Holy fuck. THATS WHAT YOUR CITIES ARE SUPPOSED TO LOOK LIKE HALFWAY THROUGH A GAME? FUCK!!

  • @inkyerekess3326
    @inkyerekess3326 5 ปีที่แล้ว

    Thank you for this!

  • @krzysztofkuras7433
    @krzysztofkuras7433 4 ปีที่แล้ว

    Great work.

  • @EviLNox8
    @EviLNox8 4 ปีที่แล้ว

    You should do an in-depth review of governors.

  • @AlfredoBustos
    @AlfredoBustos 3 ปีที่แล้ว

    Great video, thank you. Could you please talk about air combat? I can't quite wrap my head around interception and patroling and all that kind of stuff.

  • @ErikTheRedd1
    @ErikTheRedd1 3 ปีที่แล้ว

    Please do a part 2

  • @crzdd
    @crzdd 4 ปีที่แล้ว

    epic music

  • @holymnkyx
    @holymnkyx 5 ปีที่แล้ว

    keep it up saxy!

  • @pdraggy
    @pdraggy 5 ปีที่แล้ว

    I really like the thing that gives you 10 combat strength when fighting in foreign lands with your religion. I tend to defend my lands with apostles with +20 so neighboring cities quickly convert than I expand to there and their neighbors tend to adopt my religion within a few turns than I take those lands over to gain a base to heal at so... this makes religion very powerful for a domination game. also the +5 theocraticle combat bonus card is great when fighting in foreign lands. I've played a grand total of one game in Gathering Storm so far :P but I can tell you the combat bonus Monte gets from unique luxuries carries over to theocaraticle combat.

  • @JohnSmith-jd7hy
    @JohnSmith-jd7hy 5 ปีที่แล้ว

    Love this ty so much

  • @kholdanstaalstorm6881
    @kholdanstaalstorm6881 4 ปีที่แล้ว

    Good vid, subbed!

  • @l0remipsum991
    @l0remipsum991 5 ปีที่แล้ว +2

    If I have two melee units, one with Battlecry the other has Tortoise, will the resulting corp gain both promotions?

    • @thatonekid640
      @thatonekid640 4 ปีที่แล้ว +1

      L0rem Ipsum yes it will

  • @RandomGuyTalking
    @RandomGuyTalking 3 ปีที่แล้ว

    I know I'm late to the party with these but I just recently got more into the game....but can you please do an in-depth video covering spiea and how to better utilize them. I feel like I'm not using them to their full potential. TIA!!

  • @artsenor254
    @artsenor254 4 ปีที่แล้ว +4

    How I can go on the wiki and look for myself and it will only take me - dammit, it's been six months !

  • @harryl1312
    @harryl1312 10 หลายเดือนก่อน

    would love to get more info on cityu combat strength!

  • @mr.madlad1210
    @mr.madlad1210 5 ปีที่แล้ว

    thanks for this

  • @ralphsaavedra2326
    @ralphsaavedra2326 2 ปีที่แล้ว

    Corps/Armies are only really useful in bottleneck situations, e.g. defending or attacking a passageway that is 1 or 2 tiles wide

  • @letsroll2001
    @letsroll2001 4 ปีที่แล้ว

    Thanks

  • @redseagaming7832
    @redseagaming7832 4 ปีที่แล้ว +1

    All right this is the one question I've been having I was just a peaceful Nation minding my own business then 2 civilizations declare war on me but when I defend myself and take cities I'm seen as a warmonger I don't understand why I'm seen as a warmonger for defending myself and taking territory so they can't attack me again

    • @cheradeninezakalwe.
      @cheradeninezakalwe. 4 ปีที่แล้ว

      Bomb the shit out of them but pull back before taking the city let it re heal a bit,rinse and repeat till your unt is buff

    • @RyanSmith-mz1rp
      @RyanSmith-mz1rp 4 ปีที่แล้ว +1

      bro same, the kongo declare war on me so i take africa and the middlle east and now peoplle hate me?

  • @dankeykang868
    @dankeykang868 5 ปีที่แล้ว +57

    I can go to wiki and read the same information in 30 seconds

    • @weaponsteam6464
      @weaponsteam6464 5 ปีที่แล้ว +18

      Congratulations

    • @joshmargolis1424
      @joshmargolis1424 5 ปีที่แล้ว +20

      yeah but then you don't get to hear his saxxy voice

    • @nyanmaru2747
      @nyanmaru2747 5 ปีที่แล้ว +1

      ok

    • @TheSaxyGamer
      @TheSaxyGamer  5 ปีที่แล้ว +20

      Well played...

    • @oldmandave304
      @oldmandave304 9 หลายเดือนก่อน +4

      I thought about learning to read but the TH-cam tells me I don't really need it.

  • @ttpp374
    @ttpp374 ปีที่แล้ว

    I don't understand the flanking bonus. Who gets the bonus if the attacking unit doesn't get it?

  • @Xzypherr
    @Xzypherr 2 ปีที่แล้ว

    I was unable to find the damage chart that you displayed to us around 20:26, do you happen to have a link to the source?

  • @themonkeyhand
    @themonkeyhand 4 ปีที่แล้ว

    There's a Wiki? Meh, whatever. Reading takes full attention. Enjoying the vids, teaching me a lot of Civ 6 which is quite a bit different.

  • @thebluelunarmonkey
    @thebluelunarmonkey 2 ปีที่แล้ว

    what is the effect of a highly promoted unit that was created in a city without an encampment, when joined to a corps with a fresh unit created in a city with a military academy?

  • @martinrichardson4966
    @martinrichardson4966 10 หลายเดือนก่อน

    Its worth noting you lose some combat stregth if you dont have enough resources for the unit such as oil.

  • @thecommenter1523
    @thecommenter1523 5 ปีที่แล้ว

    Comment to support. 👍🏿👍🏿👍🏿

  • @TheBamaChad-W4CHD
    @TheBamaChad-W4CHD 2 หลายเดือนก่อน +1

    Dang i missed the giveaway...by 4 years

  • @EleumNoice
    @EleumNoice หลายเดือนก่อน

    Very nice, but class modifiers is missing :(