Dude, the creators don't even know what their vision was. They said it themselves during an interview; the game's success was a mystery to them, and they were somehow embarrassed about it. Majora's mask 3ds is their "definitive" edition of this game. And look what they did to poor twinmold and zora link in the remake
I love seeing the people I watch in comment sections like these. It really shows that you guys have interests that pretty much align with that of your audience and you also care about what you're doing.
Yo Nerrel! I'm the 3d artist that made the remastered Majoras Mask for Times End and the Terrible Fate cinematic. Just wanted to drop by and say you are a complete psycho for wanting to retexture the entire MM64 game, and I applaud you! This is an immense amount of work, and the struggle of capturing the original textures by using both hand painting and realistic textures must be very difficult. Your process works really well though, so keep on being a badass.
Incredible. Especially with the Astral Observatory, I enjoyed your ability to add nuance to the visuals while still maintaining the original intent of a lot of the areas. Great work!!
Incredible comment. Especially with the mention of the Astral Observatory, I enjoyed your ability to add nuance to your opinion while still maintaining the original intent of a lot of the compliments. Great work!!
Dude, I totally agree. It doesn't fit with anything else in the scene. It's the only thing super round in its environment, is making a horrifying face, and the color is kinda weird. Everything else looked amazing but this cow, man. Spooky.
Finally! An HD texture pack that respects the art style and creative choices of the source material. It's so rare to see such care and attention put into trying to capture the intent of the developers in places where technology held them back, rather than just slapping together as many "realistic" textures as possible onto model geometry that can't possibly complement them. I'm very impressed by this project. If there's anything that doesn't jive with me, it's Link's eyes. Some others have pointed this out already, but I think the shape and proportion of Link's face doesn't really work with these particular eyes. I take it that the goal is to evoke the hand-drawn illustrations, but I think in this case, the issue is that while the eye looks nice when isolated from the rest of the face, they look out of place on the face itself. Perhaps if the macro-proportions like the spacing between the eyes and other facial features can be adjusted, it might work. To be more specific, the distance from the bottom of the eyes to the bottom of the nose doesn't match that of the drawings, so that particular proportion makes Link's face feel longer than it should. The eyes themselves aren't tall enough to truly evoke the drawing. The dark sort of eyeshadow-looking shading above the eye feels more like makeup than shading from the forms of the face, considering that the actual face geometry is very simple and never gets that dark. Another nitpick would be the some of the font usage. Things like the heading of "Select Item" in the item subscreen were originally in the same font as the word "Hookshot." The Times New Roman doesn't fit to me. The font on the HUD buttons like "Return" and "Info" also feel off, but they were originally pixel fonts, so no true equivalent likely exists, although I'd be willing to make a custom one. All that being said, I'm a well-document font nerd, so I'm probably difficult to please in general. =P I'm honestly kind of interested in contributing to this kind of effort if there's any way to do that, but I also understand if you want to maintain completely creative control. Just figured I'd express my interest. I'm also very interested in taking the old and making it feel new. ;P Oh, one more thing: the cow on the mayor's desk feels really off. =P Doesn't really feel like the original face at all, and feels disjointed as a result.
The be completely honest, I thought this was going to be some generic "realistic" texture pack like any ol' Minecraft tex pack, that looks like dogshit, but this... this blew my mind. The game legitimately looks like it jumped up a generation from a technical standpoint. The reworked graphics give the dated visuals of the game a timeless feeling. All I can say is: Good job, dude!
I've lurked around the Dolphin HD pack forums for years and most of them rely on slapping realistic environment textures. And using Default Microsoft system fonts for the UI. This is a milestone in the HD Pack community and I wish this was the norm. I highly respect you for using the official fonts and aligning them with the native font sheet. My only gripe is how the HUD was handled. Mostly the hearts lacking a bold white outline. Keep up the good work!
The astral observatory literally made my jaw drop. You're doing fantastic work, and I can't wait to play the game with all your textures. It's nice that someone is trying to make everything look pretty while keeping the atmosphere of the original textures in tact
I wish Nintendo would hire people like you to just go back and do this to their best games. I would pay top dollar to replay some N64 games with this treatment
What he is trying to say is that this is worth it. Gaming companies like nintendo think people who make and download roms and emulated games are bad people but really they just want to experience their games in the best possible way.
7 seconds... in 7 seconds you got to my weak point. SOOO many packs try to get way to realistic and completely loses the magic of the cartoony and carefree/mysterious and dark tone, to a dirty or generic look that tries too much. Your's look fabulous one some places, the astral observatory made my mouth drop, it's amazing. Though other places like at 0:22 (the wall on the right) looks like dirt in my opinion and almost trying to much to look realistic. I know this is not easy and interpreting a lot of it is tricky, perhaps that same wall could be cracking and showing the bricks beneath it I don't know. Point is keep at it, its building up to be AMAZING! Thank you again so much, you made my night by treating my favorite game so well.
As someone who has often worked to take old, low-res, horrifically blurry game textures and models and turn them into something modern and clear, I can confirm to you that interpreting said resources is *really* hard. If you don't have an original concept art, reference sheet, or interview with a creator to pinpoint what the specific visual goal was, it can be a real shot in the dark. There have been many times where I was trying to update something and was happy with my work, only for some long-buried piece of reference art to surface and prove my idea completely wrong. A lot of the difficulty in HD recreations like this is not in the "recreation" bit so much as it is in distinguishing what was originally impossible on the old tech and doing that.
That wall part you mentioned does actually look a bit sharp, but it's not supposed to be dirt, it's more like the texture of the wall. Looks something like stucco to me, but with the sharpness, it looks like it's popping out of the wall a bit too much.
I actually thought the same about the wall when capturing the video. It's a plaster wall photo from a texture library and it'll look better when I draw it by hand instead.
Nintendo: "That's cute." *Ceast and Desist* A few months later... Nintendo Direct: "Hi! I'm ____ and we're going to show you our new game on the Nintendo Switch."
@@nitroturbo7869 I mean a big part of the reason star fox 2 was cancelled was so miamoto could steal ideas and so it wouldn't do better than starfox 64 and his hit his ego
Antimatter30 Such an in depth and well thought argument, you almost totally changed my mind, however, this project is just about replacing textures so yes, when i said this looks better, i meant the textures look better than the remake's. I'm not talking about the models since this project is not attempting to change those. Forgive my poor excuse of a comment and my horrible phrasing, what i meant to say is that these textures look better with the n64 version than the remake's textures even with its models made from scratch, as you well said, Had the author changed the models as well then yes, the mod as a whole would be as a fact, "better" in every way, rather than in my humble opinion, my sir also i typed that with a butler's voice in my head lul
Model edits you're the hero we need, but we definitely don't deserve you. I warn you, doing model edits will mess with your textures. Dont get discouraged when model change requires rework of some of your HD Textures, lot of us are rooting for you man
@@error.418 What I wanna know is how people understand how to make textures work on models, I can't even make patterns on boxes flow seamlessly, it's awful.
Thank you so much, I love your dedication to Majora's Mask. I think your work on the Astral Observatory is really creative and honestly is closer to what I think the devs would have wanted. Keep going man, I can't wait till this is complete!
I've been playing this the past week and it's AMAZING. definitely tick the Ocarina of time option in the installer too. now my 2 favorite n64 games from when i was a kid are even better. Thank you, kind sir!
Great work! To be honest, the only thing that bugs me is links eyes. They look to bug-eyed and childish, whereas the original felt like he was almost a teenager with the way they made the eyes comparatively smaller with the pupils. I know the concept art was aiming for more of an anime style, but it just kind of looks off in game.
Definitely agree. His eyes (the black-blue part in the middle of the white) are too big I think. Just a better resolution version of the standard eyes maybe?
Yeah, the shape of the eyes wasn't quite right and made him look insane. I reshaped them to be more like the original and hopefully they're better now: c2.staticflickr.com/2/1978/44668205164_e38cd1e0d4_h.jpg
I cannot express how grateful and excited I am for the full release of this. I was really disappointed with the 3ds remake and this looks like a dream come true. Thank you for making my favourite game look that much better, it really means a lot to me :)
I love You! This Project is so awesome! Majoras Mask ist my favorite Zelda Game and i love this game. To see an play it in this way is just wow. Thank You and please keep going and finish this fantastic Project.
No it's a mask. It's funny though, it tells a lot about Nintendo that to add such small details that fans would only notice 10 + years later is pretty cool.
TH-cam recommendations netted you a sub from me. I probably won't play this on my PC, but I appreciate the work you've put in and the tutorial for the installation of GlideN64 and other items. Excellent work! P.S. OH MY LORD IT'S SO BEAUTIFUL.
I very rarely think N64 texture packs look good. A lot of the time the higher res textures visually clash with the extremely low poly models and environment, and they often completely lose the original intent of the textures. This is the rare occasion that looks great, with a clear devotion to the original, and the AO does a great job to help with the clash between low-poly and high res textures. The few things you showed that I think could use improving: 1. Link's eyes. I know you said this was taken from the official art from Majora's Mask, but Link's model is probably the part of the game most ingrained into people's memory. Using the art as the inspiration rather than sticking to the look of the original model is going to feel off for a lot of people, and those huge irises are going to probably look out of place next to a lot of the other characters in the game whose eyes were textured to be consistent with the smaller eyes Link's model had. 2. The font on the action button in the HUD. This is another one that people are going to very vividly remember, so it needs to be as close as possible or it's immediately going to immediately leave a poor first impression on people. The height of lowercase letters should be consistent, with a much thicker outline around them. Your letters also have a horizontal slant to them, while the original font was completely straight. Also as an aside I think the white outline on the hearts should be slightly thicker. 3. This is a very small one, but it showcases the kind of issue I have with a lot of N64 texture packs where the new texture just has *too* much detail. At 0:27 the original pot (by necessity) had very large spots/cracks scattered across its surface, while in your retexture there are very tiny, minute spots scattered across it. This both looks off compared to other textures in the project that never showcase *that* fine a level of detail, and it makes the pot look not as rustic and beat up as in the original where the damage was much larger on the texture. I hope these comments don't come across as nitpicky or mean-spirited. This project overall looks fantastic, far beyond anything I could ever do myself, and I just wanted to throw a bit of constructive criticism at you.
@Marianockster XT why are you being so rude? i would understand if it was a hate comment, but this is constructive criticism. you could've at least said heck you instead of the f word
The best way to play majora's mask. Thank you very much, Nerrel! I finally played this fun, cool game for the first time after learning of this project and using the easy-to-use installer. Definetely on my top 5. You are inspiring a new generation of players!
There's only one texture I take issue with among all the many you've shown off here. Link's eyes. If the goal is to make them look more like the concept art, then the job is unfinished; the shape is still too round. I think an elongated eye would better suit his face. Fantastic work, sir!
I've been tossing this updated screenshot into the eye comments to get some feedback. The new shape is more similar to the original texture as well as the Links from the rest of the series: c2.staticflickr.com/2/1978/44668205164_e38cd1e0d4_h.jpg
Thank you so much for making this, you did an incredibly good job. When I'm playing I honestly can't believe this isn't the original graphics, this is the way it always looked in my head.
Hey I just tried this out on my Pc. A 3440x1440p monitor. I am starting the game from scratch thats to you. I was playing it on Citra emu with HD textures. The game citra looks very good but looses fidelity. Plus I cant play full screen(only 16:9) on citra. Now that I am playing this version I can tell is not only the better game but even looks better. 1st of all I can play it full screen, and there is now odd 2nd screen. But the game looks better without loosing fidelity. Saying this. Congratulations men. You did a wonderfull job.
Yeah, I am terrible sorry for the lack of ported textures for Dolphin. It is still an ongoing process, and I am looking into keep Nerrel's texture pack as intact as possible for Dolphin. There are a few issues however. For starters, the texture pack for Dolphin supports both Ocarina of Time and Majora's Mask, and both game have shared textures. Changing Majora's Mask might affect Ocarina of Time. I believe currently what is mostly missing are Nerrel's item icons. I am still looking into those. The rest of the active in-game HUD should be up to par (at least the button icons, clock, hearts, magic meter). My third reason would be that it is personally easier for me to do most of the changes at once (one region at once for example), I tend to miss some of the small changes. By default I will always be behind on progress. My final reason and biggest the most important for me is that I want to keep the quality of the textures as highly as possible, preferable suitable for 4K displays. I am hesitant sometimes when textures are smaller. I suspect I was a little bit too late with updating the texture pack for Dolphin, the latest update included Nerrel's Clock, Button Icons, Magic Meter and Hearts. Still, quite a lot might still be missing. Too be honest, I have been more focused on the area's and than the interface so far. The icons and texts are going to be quite tricky as most of them are being used between Ocarina of Time and Majora's Mask and for the sake of consistency I still have to consider it how it fits best for both games. Most of the icons are part of being converted of the game's artworks, and only a tiny amount is used from textures packs such as bluedart's or the Ocarina of Time Community Retexture Project. Please, and please, do notify me if you have any offense in how your textures are being used. If you want to have everything 100% then it would be 100% ported (of course, that is my goal from the start, it is just a slow ongoing process). If you prefer to have any kind of textures being removed, feel free to notify me. I am more or less trying to replace bluedart's textures as soon there is a replacement for it. If I have forgotten a part or mixed up textures, I will work on fixing them. I want to thank Nerrel for allowing me to port his project towards Dolphin. From my perspective I find Dolphin to be the better emulator, which was the reason why I committed myself too see these kind of texture packs being available on Dolphin too rather than Project64. Users should have their own preference for which emulator they want to play Majora's Mask. Ohh yeah, for those wondering, Majora's Mask and Ocarina of Time recently saw some improvements to their 16:9 Widescreen codes for Dolphin. For everyone in general, feel free to drop by on the Dolphin forums and have a discussion with me over there. I gladly help you out. I am always open for suggestions and improvements.
Thanks for your contributions as well, @Admentus. Out of curiosity, would it be possible to port the textures to the Wii virtual console version of Majora's Mask? I haven't come across any information about that either way, and I ask because I've heard that version fixes most if not all of the issues in the GC version.
It probably doesn't make things easier for you that I keep changing the textures every two weeks! I actually only tested it out in Dolphin for the first time when recording this video and most of it looks just like in GlideN64. I wouldn't worry too much about matching everything just yet since a lot of things aren't finalized. I can say for sure that the hearts and Link's eyes are going to be changed again.
@Omnifarious The texture pack over at the Dolphin forums supports the Collector's Edition disc, Master Quest disc and the Virtual Console versions of the Wii for both Ocarina of Time and Majora's Mask. NTSC-U is the primary focus, but PAL should work as well and we even had a kind contributor that provided the Japanese fonts for both Zelda N64 games. You can use the Virtual Console version of Majora's Mask as well. Please keep in mind that some textures might be missing or be inconsistent in the Virtual Console versions. Another issue is that the AR and Gecko codes being made to enhance your experience are mostly exclusive to the NTSC-U Collector's Edition and Master Quest discs and not the other versions. But basically every version of Ocarina of Time and Majora's Mask for the GameCube and Wii's Virtual Console on Dolphin should be supported. Currently, I am not looking into fixing the Virtual Console version's yet. My primary focus as of now is porting Nerrel's texture pack to the NTSC-U Collector's Edition disc. Having said that, the Virtual Console version should be affected by it too for roughly 99% of the changes. The remaining 1% will be looked into when Nerrel is completely finished with his texture pack for Project64 (and after I have ported it for Dolphin). In short, while I primary focus on the NTSC-U Collector's Edition disc currently, all other versions and regions of Zelda N64 games are affected by these changes as well. So, the Virtual Console version of Majora's Mask should be up to date as well automatically. You only need to rename the texture pack folder according to the game's Game ID which should be named NAR (for Majora's Mask VC). Just to clarify. The one and only texture pack available at the Dolphin forums is all you need for all these different game versions and regions on Dolphin. The only thing you need to do is to rename the texture pack folder to your game's Game ID. @Nerrel don't worry about changing textures every so often. I really don't mind. It is a fun game to go through. It still holds up to well today. I have to test it anyway since darkludx over at the Dolphin forums is improving and adding AR / Gecko codes at an insane pace. These days, I just keep completing Zelda runs. I kinda miss the days of old when games were actually great.
Is this a hobby or an experiment? Do you wish to do work in game development or art directing? Because you certainly seem like you would have talent for it
The texture pack makes Majora's Mask look like if it was a launch title for the Nintendo GameCube (minus the extra polygons of course). Considering that the game was released near the very end of the Nintendo's 64 life cycle. *I love it.*
I launched the 3D version for the first time in years and was in awe the first time they re-texturized everything. Now playing it 10 years later, I prefer your updates as they are true to the game but HD. Fantastic job!!
@@brokeangryjerry9605 download muphen64 fz from play store it's an emulator for N64 you can play any games for free also use Romsmania.com to get the games
@@Androbench now i finished downloaded the rom files and the emulator. now what do i do? i could scan it for some reason. sry i'm new to this kind of stuff
Almost at 1m views! I didn't comment until now, but since I'm pretty gosh darn much a kid (born in 2007) I haven't gotten to play the greatest of games hen they were new. In fact, I have barely played Zelda at all, only Wind Waker and BOTW! Anyway, congrats on 1m views on this video!
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Now this is a remaster. I'm not a fan of both official and unofficial remakes around, but this one had my mind blown. Congrats! I'm hoping casual installation to come around in the near future!
I'm so excited! I'm on a journey of doing all of the 3D Zelda games and I was shocked at the differences of the 3DS version of OoT. It's watered down and hand-holdy. I watched your comparison of Majora's Mask, which is probably my favorite Zelda game of all time, and I definitely do NOT want to play the 3DS version, but I was hoping someone did a retexture of the original.
Thank you for being as faithful to the original as possible. This is by far the best work I've seen done to MM. Same goes to GhostlyDark for Ocarina of time as well.
Weird nitpick, but I feel like the heart pieces could match the original better. In the original, they're more slim and the white border with double defense is thicker. Also, like a few have said, Link's eyes look a little odd. Too feminine, large, and they pop too much compared to the original's slightly more muted appearance. I'm super excited to see more from this project. MM is one of my favorite games and I love what you're doing with it. :)
Not all heroes wear capes. Thank you sir. While I've tried a few times to get this to work and it still hasnt to this day. Make no mistake. I love what you've done. the observatory walls... my god. I've not seen something that visually stunning since the Witcher 3's Heart of Stone DLC's Painted Universe.
The only possible constructive criticism I can think of is maybe some changes to link’s model? It looks good but lightly out of place. A fee minor changes would help that a lot though. Aside from that this is amazing
Majora's Mask (my favorite Zelda game) turned 20-years old today. I have soo many fascinating memories playing and watching my older brother play this game in the basement. It was only today that I discovered that our birthdays are very close to each other. Hopefully it comes to Switch someday. Good job on this. 🎭🌑🕰🧝♂️🧚♀️
@Rex Erection installing texture packs for project 64 is pretty simple. Just follow his steps and you'll be fine, also check the m description if you have problems.
Of note, don't JUST run p64 as admin and try to start the game, make sure you go config your graphics settings and your texture path ALSO running p64 as admin. Basically, always run p64 as admin for anything
Thank you for this. I can't really describe how beautiful it is to me. I've never played Majora's Mask all the way through before, but now I want to finish it. Thanks again.
Just to let everyone know, this also works with the m64p emulator (Mupen64Plus + GLideN64 + gui) and I assume Mupen64plus aswell. I got a little worried that I would have to regress to Project 64 to play this beautiful texture pack but thankfully it works there.
EDIT: I finally got it to work. TL;DR just download the automatic installer from the description or from the texture pack forum page, and nothing else; it will do all the job for you. Like some others have pointed out, it may be time to consider making a new version of this tutorial. The current nightly build of Project64 handles things somewhat differently (using it because you linked to nightly:s), but differently enough to make it hard to get the pack to work with the instructions of this video. Also, GlideN64 is also included with this build, I don't know how long that's been a thing.
@@kremet_the_frog5871 Alright, I finally managed to get it to work. Simply put, the only way to get this thing to work properly is to download the automatic installer from his texture pack forum page and just run it. It will install Project64, MMN64HD, and do all the required settings changes necessary to work for you, without the need to download anything else manually. You will still have to do some things yourself, mainly configure your controller and choosing your fullscreen resolution (and of course acquiring/ripping a rom of the game), but other than that you're good to go. Would strongly recommend using the installer.
@@fusedsouls1833 An excellent question, since I never used that link. After comparing it to the one in the forum post, I can happily inform you that they are the same, so it's not outdated.
Tomo910 (Tank) Sorry, I misread your original post. It's pretty clear you were talking about gameplay, but I was just so focused on how gorgeous this new texture pack is, I had my mind still on the art style.
I don’t have the actual *stuff* to use this, but the comparison in the beginning is BEAUTIFUL! I love that it’s held to the original to such an extent, because honestly I never liked the remakes. This is gorgeous, and maybe one day I’ll get the tech and be able to install it! Absolutely fantastic work!
SgtBlu3 in some of his newer updates of the project, he moved the textures to the 3D version. I’ll link the video th-cam.com/video/qLdHishr5Sw/w-d-xo.html
Hope this'll end up extending to an OoT texture pack as well, would love to have the ol' GC collection with hd n64 games that stay true to the original designs. (Also when your assuming what the original designers meant by certain textures, yours seem like overall improvements, my only critique is that you seem to darken these textures where before, they had a bit more of a lighter coloring to them (I.e. The swamp poison looked almost like it was foaming, and the observatory walls seemed like they had shining stardust before, atleast imo) otherwise, everything's great!)
@@HydefHyde saw it, it looks good but it kinda has that photorealistic approach on some things that I dont like, and is why I appreciate THIS kind of pack.
I haven't played this game in so many years but this was suddenly in my recommend. The music is instantly making me miss my childhood. Summer nights playing on N64 with my brothers. Simple times 🤧💕
I have to wonder... In 40 years, what will Majora's Mask look like? How far will we be able to alter how it looks while still maintaining how it plays? Also, will we change how it plays to play better, tighter, and more comfortably without making it unrecognizable? Keep me posted around 2058.
This looks awesome! Thanks for your hard work! And I hope that you had fun making it! If this is your first pack at least it was an educational experience hopefully
i did everything but now i have a black screen when i run the rom. it wont go into fullscreen i can hear the game but i cant see anything. the sound is also choppy. what do i do?
I feel dumb here -_-' I have the auto installer on.....and when I try to run it I just get an error: Failed to fetch configuration file! -Auto Installer is saved on my desktop for ease -P64 is saved user/Me/Appdata/Local\Project 64
thats strange the auto installer worked for me i just loaded up the auto installer and it was handling everything for me created a project 64 for me and there i go i have the texture pack
I love the work you're putting into this, though some textures look a bit too clean and dare I say sterile? Some textures need a bit of aging/ dirt to fit the world properly.
*"Staying faithful to the original game's texture"*
And that people, is how you make a good HD remastered texture pack
Exactly
"E3 Flashbacks"
But theres a difference between RETEXTURE and REMASTERED. One completely changes, and the other just updates to a more clean look
Vice And Virtue He said "remastered texture pack", so whether you say Remastered texture or Retexture it's referring to texture.
So true
It's really easy to tell that you genuinely love and care about this game, and respect the vision of the creators. This looks fantastic.
Love your videos man. Cool to see you like these too
I don't like Link's new eyes. Lashes are too thick, eye shine not accurate, and other minor details.
Dude, the creators don't even know what their vision was. They said it themselves during an interview; the game's success was a mystery to them, and they were somehow embarrassed about it. Majora's mask 3ds is their "definitive" edition of this game. And look what they did to poor twinmold and zora link in the remake
I love seeing the people I watch in comment sections like these. It really shows that you guys have interests that pretty much align with that of your audience and you also care about what you're doing.
In my opinion, Majora's Mask is the best Zelda game in the series.
Yo Nerrel! I'm the 3d artist that made the remastered Majoras Mask for Times End and the Terrible Fate cinematic. Just wanted to drop by and say you are a complete psycho for wanting to retexture the entire MM64 game, and I applaud you! This is an immense amount of work, and the struggle of capturing the original textures by using both hand painting and realistic textures must be very difficult. Your process works really well though, so keep on being a badass.
Love your work man💪
@@ACG895 nono not at all! I applaud him for doing this. Nothing to do with n64 or remake :) I dig what he's doing.
@@Toxton2026 oooo ty!
@@ACG895 They didn't sound hateful in the slightest, though? You sound like a kid that doesn't quite have a grasp on tone yet.
@@mistahchad220 what'd he say?
Astral observatory looks beautiful.
@Asrath Qathreth u know saying that would be a compliment in this context
Toad Comradezs that’s the joke
E Hoppz oh then r/woosh me
@Animation Nerd
Of Course they will shut it down.
They want you to buy the one for the 3DS
@Asrath Qathreth no u
Incredible. Especially with the Astral Observatory, I enjoyed your ability to add nuance to the visuals while still maintaining the original intent of a lot of the areas. Great work!!
I actually almost cried from nostalgia when I saw how good the Observatory looks! It's honestly really beautiful.
Eyy it’s haedox
Incredible comment. Especially with the mention of the Astral Observatory, I enjoyed your ability to add nuance to your opinion while still maintaining the original intent of a lot of the compliments. Great work!!
How come you’re not everywhere anymore?
Nuance?
1:42 is the most powerful image I have ever seen in my life
lol, fuckin went back and was like "oh what cool HD update did they like the most" and then lmao'd
Woomy
Link lookin like a fucking slipper XD
@@brian-ep6rq Now 374 lol
@Cristiano Silva I guess you could say his body has been... *elevated* to new level of existence!
Nerrel: majora's mask 3d sucks
Nintendo: do sum about it
Nerrel: ok
Nintendo: *deletes project because it’s “stealing”*
Okay Boomer
Good joke, i laughed.
Nintendo: *Surprised Pikachu face*
@Cucumber
Nintendo: NOOO YOU CAN'T JUST MAKE IT LOOK BETTER, THAT MAKES US LOOK BAD i.pinimg.com/736x/67/5f/bf/675fbf80eabf11721c93f345a156b40f.jpg
Can't wait for nintendo to shut this down because they love their fanbase
They love money..that all
They are real Fuckers
@@hondamanvtec2894 Like every company. It's nothing new.
Vortex William
They wouldn't bother.
They also love their IP’s. They are a business , not some after school gamers club.
@@reidysmeidy5772 Nintendo is known for shutting down rom hacks, Nintendo hates the modding community.
4:22 The cow head looks a little too real in my opinion
Tieguy agreed
l i t t l e
Dude, I totally agree. It doesn't fit with anything else in the scene. It's the only thing super round in its environment, is making a horrifying face, and the color is kinda weird. Everything else looked amazing but this cow, man. Spooky.
There is no cow head.
Troll Axe Thrower
Yes, there is
Finally! An HD texture pack that respects the art style and creative choices of the source material. It's so rare to see such care and attention put into trying to capture the intent of the developers in places where technology held them back, rather than just slapping together as many "realistic" textures as possible onto model geometry that can't possibly complement them. I'm very impressed by this project.
If there's anything that doesn't jive with me, it's Link's eyes. Some others have pointed this out already, but I think the shape and proportion of Link's face doesn't really work with these particular eyes. I take it that the goal is to evoke the hand-drawn illustrations, but I think in this case, the issue is that while the eye looks nice when isolated from the rest of the face, they look out of place on the face itself. Perhaps if the macro-proportions like the spacing between the eyes and other facial features can be adjusted, it might work. To be more specific, the distance from the bottom of the eyes to the bottom of the nose doesn't match that of the drawings, so that particular proportion makes Link's face feel longer than it should. The eyes themselves aren't tall enough to truly evoke the drawing.
The dark sort of eyeshadow-looking shading above the eye feels more like makeup than shading from the forms of the face, considering that the actual face geometry is very simple and never gets that dark.
Another nitpick would be the some of the font usage. Things like the heading of "Select Item" in the item subscreen were originally in the same font as the word "Hookshot." The Times New Roman doesn't fit to me. The font on the HUD buttons like "Return" and "Info" also feel off, but they were originally pixel fonts, so no true equivalent likely exists, although I'd be willing to make a custom one. All that being said, I'm a well-document font nerd, so I'm probably difficult to please in general. =P
I'm honestly kind of interested in contributing to this kind of effort if there's any way to do that, but I also understand if you want to maintain completely creative control. Just figured I'd express my interest. I'm also very interested in taking the old and making it feel new. ;P
Oh, one more thing: the cow on the mayor's desk feels really off. =P Doesn't really feel like the original face at all, and feels disjointed as a result.
If anything he should just keep the original eyes while HD-ing them up
The pupils look pretty huge on The new eyes like they're black holes
It's the Rayman man
I 100% Agree with this
Check the comment thread started by GoatJesus, Nerrel fixed up Link's eyes, and they look really good now.
@@mes0gots0its indeed, he pretty much did what I suggested
The be completely honest, I thought this was going to be some generic "realistic" texture pack like any ol' Minecraft tex pack, that looks like dogshit, but this... this blew my mind. The game legitimately looks like it jumped up a generation from a technical standpoint. The reworked graphics give the dated visuals of the game a timeless feeling.
All I can say is: Good job, dude!
More like two generations, at least for the environments.
weird how better textures and a little shading can do wonders
@@temshop5757 bloom still sucks i recomend global illumination insted since it dossent oversaturate colors
@Non-Ugandan Knuckles Can the 3ds go over 30fps? I don't think so. It also looks really shit compared to the n64 in some areas of the game.
@Non-Ugandan Knuckles th-cam.com/video/653wuaP0wzs/w-d-xo.html
4:22 The cow looks less cartoony and I don't like that. It's creepy without the block head.
The observatory walls look like a fantastic interpretation of the original art with modern technology
I've lurked around the Dolphin HD pack forums for years and most of them rely on slapping realistic environment textures. And using Default Microsoft system fonts for the UI. This is a milestone in the HD Pack community and I wish this was the norm. I highly respect you for using the official fonts and aligning them with the native font sheet. My only gripe is how the HUD was handled. Mostly the hearts lacking a bold white outline. Keep up the good work!
I know, I've been looking for a texture pack like this for year's.
Observatory walls. They're beautiful in HD.
The astral observatory literally made my jaw drop. You're doing fantastic work, and I can't wait to play the game with all your textures. It's nice that someone is trying to make everything look pretty while keeping the atmosphere of the original textures in tact
I wish Nintendo would hire people like you to just go back and do this to their best games. I would pay top dollar to replay some N64 games with this treatment
@@viii8993 Either you don't know what getting on a soapbox means or I have no idea what you're talking about
@WirtyDord same
What he is trying to say is that this is worth it. Gaming companies like nintendo think people who make and download roms and emulated games are bad people but really they just want to experience their games in the best possible way.
@@viii8993 I think you are trippin, I would also pay top dollar. What does get up on a soapbox even mean?
Support and donate to mod developers then, rather show my support through patreon than throw it away to the corporate assholes at nintendo.
Astral observatory looks exactly as my memory held it to be from when I was a kid. Beautiful stuff
this is probably the most relaxing video ive ever watched omg
It's not THAT relaxing, what kind of videos do you watch.
Watch ASMR then. U prob don't feel tingles then
It's probably because all of the relaxing Zelda music playing in the background lmao
Until he looks at the moon...
Lol how
7 seconds... in 7 seconds you got to my weak point. SOOO many packs try to get way to realistic and completely loses the magic of the cartoony and carefree/mysterious and dark tone, to a dirty or generic look that tries too much.
Your's look fabulous one some places, the astral observatory made my mouth drop, it's amazing. Though other places like at 0:22 (the wall on the right) looks like dirt in my opinion and almost trying to much to look realistic. I know this is not easy and interpreting a lot of it is tricky, perhaps that same wall could be cracking and showing the bricks beneath it I don't know. Point is keep at it, its building up to be AMAZING!
Thank you again so much, you made my night by treating my favorite game so well.
As someone who has often worked to take old, low-res, horrifically blurry game textures and models and turn them into something modern and clear, I can confirm to you that interpreting said resources is *really* hard. If you don't have an original concept art, reference sheet, or interview with a creator to pinpoint what the specific visual goal was, it can be a real shot in the dark. There have been many times where I was trying to update something and was happy with my work, only for some long-buried piece of reference art to surface and prove my idea completely wrong. A lot of the difficulty in HD recreations like this is not in the "recreation" bit so much as it is in distinguishing what was originally impossible on the old tech and doing that.
That wall part you mentioned does actually look a bit sharp, but it's not supposed to be dirt, it's more like the texture of the wall. Looks something like stucco to me, but with the sharpness, it looks like it's popping out of the wall a bit too much.
I actually thought the same about the wall when capturing the video. It's a plaster wall photo from a texture library and it'll look better when I draw it by hand instead.
I agree with everything you said especially the observatory i think it looks sooooo amazing
Nintendo: "That's cute."
*Ceast and Desist*
A few months later...
Nintendo Direct: "Hi! I'm ____ and we're going to show you our new game on the Nintendo Switch."
Still works for me
Cease and desist*
It's kinda funny, that literally happened with Mario Royale, then they release an update for Mario Maker 2...
luigiymario2 *yeah, incorrect grammar is such a big thing! ITS JUST A MISTAKE, LUIGI, HOLD IT IN*
@@nitroturbo7869 I mean a big part of the reason star fox 2 was cancelled was so miamoto could steal ideas and so it wouldn't do better than starfox 64 and his hit his ego
*Sees rainbow stairs*
TAKE MY MONEY RIGHT NOW
oh... pokeball
gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay
What an absolute legend, "this looks beautiful" doesn't do this justice. It looks better than the remake seriously
The remake has redone textures, and models that are redone from scratch so no
Antimatter30 Such an in depth and well thought argument, you almost totally changed my mind, however, this project is just about replacing textures so yes, when i said this looks better, i meant the textures look better than the remake's. I'm not talking about the models since this project is not attempting to change those. Forgive my poor excuse of a comment and my horrible phrasing, what i meant to say is that these textures look better with the n64 version than the remake's textures even with its models made from scratch, as you well said, Had the author changed the models as well then yes, the mod as a whole would be as a fact, "better" in every way, rather than in my humble opinion, my sir
also i typed that with a butler's voice in my head lul
I can visually see the love and care put into this project, and with great presentation. Amazing work, man!
Majors mask n64hd looked very amazing in this video
Model edits
you're the hero we need, but we definitely don't deserve you. I warn you, doing model edits will mess with your textures. Dont get discouraged when model change requires rework of some of your HD Textures, lot of us are rooting for you man
I agree, but I think most of the models just need a little bit of smoothing
@reaperwl the save menu theme
Pretty sure someone who is modifying textures understands that changing models will require texture changes...
@@error.418 What I wanna know is how people understand how to make textures work on models, I can't even make patterns on boxes flow seamlessly, it's awful.
@reaperwl great fairy fountain theme
This Overhaul is how my childhood remembered Majoras mask. My imagination used to be super pumped back then
Thank you so much, I love your dedication to Majora's Mask. I think your work on the Astral Observatory is really creative and honestly is closer to what I think the devs would have wanted. Keep going man, I can't wait till this is complete!
I don't know what you do for a living, but if you started a business of "Restoring Classic Video Games," you'd be a very , very successful.
If he could legally make money off of it, yeah, that'd be great
Where is the business in that?
@@SideFlame Start a Patreon?
Yes very successful in getting cease and desist notices
@@wiffgunderwanted not if he does it as contract work for the IP holder. That's how Bluepoint makes their money, remastering games.
I've been playing this the past week and it's AMAZING. definitely tick the Ocarina of time option in the installer too. now my 2 favorite n64 games from when i was a kid are even better. Thank you, kind sir!
Great work! To be honest, the only thing that bugs me is links eyes. They look to bug-eyed and childish, whereas the original felt like he was almost a teenager with the way they made the eyes comparatively smaller with the pupils. I know the concept art was aiming for more of an anime style, but it just kind of looks off in game.
Woah! A wild GoatJesus!
Even though I love the project overall I agree with your comment.
Definitely agree. His eyes (the black-blue part in the middle of the white) are too big I think. Just a better resolution version of the standard eyes maybe?
Yeah, the shape of the eyes wasn't quite right and made him look insane. I reshaped them to be more like the original and hopefully they're better now: c2.staticflickr.com/2/1978/44668205164_e38cd1e0d4_h.jpg
Perfect! Thanks for actually reading comments, too :P
I cannot express how grateful and excited I am for the full release of this. I was really disappointed with the 3ds remake and this looks like a dream come true. Thank you for making my favourite game look that much better, it really means a lot to me :)
I love You! This Project is so awesome! Majoras Mask ist my favorite Zelda Game and i love this game. To see an play it in this way is just wow. Thank You and please keep going and finish this fantastic Project.
Damn! You have the talent the voice and the determination of a good creator on TH-cam. Amazing job on this so far btw!!
Eeeh... I dunno about the voice. It sounds very monotonous, almost robotic.
Same I agree with that.
0:50 holy shit thats marios decapitated head
Where?
@@thundamuffinz1669 on the happy mask salesman's backpack
It's been there for the past 19 years :)
OMGkight Potter it’s a mask not a head though
No it's a mask. It's funny though, it tells a lot about Nintendo that to add such small details that fans would only notice 10 + years later is pretty cool.
TH-cam recommendations netted you a sub from me. I probably won't play this on my PC, but I appreciate the work you've put in and the tutorial for the installation of GlideN64 and other items. Excellent work!
P.S.
OH MY LORD IT'S SO BEAUTIFUL.
I very rarely think N64 texture packs look good. A lot of the time the higher res textures visually clash with the extremely low poly models and environment, and they often completely lose the original intent of the textures. This is the rare occasion that looks great, with a clear devotion to the original, and the AO does a great job to help with the clash between low-poly and high res textures.
The few things you showed that I think could use improving:
1. Link's eyes. I know you said this was taken from the official art from Majora's Mask, but Link's model is probably the part of the game most ingrained into people's memory. Using the art as the inspiration rather than sticking to the look of the original model is going to feel off for a lot of people, and those huge irises are going to probably look out of place next to a lot of the other characters in the game whose eyes were textured to be consistent with the smaller eyes Link's model had.
2. The font on the action button in the HUD. This is another one that people are going to very vividly remember, so it needs to be as close as possible or it's immediately going to immediately leave a poor first impression on people. The height of lowercase letters should be consistent, with a much thicker outline around them. Your letters also have a horizontal slant to them, while the original font was completely straight. Also as an aside I think the white outline on the hearts should be slightly thicker.
3. This is a very small one, but it showcases the kind of issue I have with a lot of N64 texture packs where the new texture just has *too* much detail. At 0:27 the original pot (by necessity) had very large spots/cracks scattered across its surface, while in your retexture there are very tiny, minute spots scattered across it. This both looks off compared to other textures in the project that never showcase *that* fine a level of detail, and it makes the pot look not as rustic and beat up as in the original where the damage was much larger on the texture.
I hope these comments don't come across as nitpicky or mean-spirited. This project overall looks fantastic, far beyond anything I could ever do myself, and I just wanted to throw a bit of constructive criticism at you.
I agree with the font on the action button, I don't really like the change there
Fuck you
@Marianockster XT why are you being so rude? i would understand if it was a hate comment, but this is constructive criticism. you could've at least said heck you instead of the f word
Fuck you this is the internet
For some reason, seeing this in HD almost made me cry.
The best way to play majora's mask. Thank you very much, Nerrel! I finally played this fun, cool game for the first time after learning of this project and using the easy-to-use installer. Definetely on my top 5. You are inspiring a new generation of players!
There's only one texture I take issue with among all the many you've shown off here. Link's eyes. If the goal is to make them look more like the concept art, then the job is unfinished; the shape is still too round. I think an elongated eye would better suit his face. Fantastic work, sir!
I agree with this - new new textures give him too much of a baby face and remove how determined and stoic Link usually looks
I've been tossing this updated screenshot into the eye comments to get some feedback. The new shape is more similar to the original texture as well as the Links from the rest of the series: c2.staticflickr.com/2/1978/44668205164_e38cd1e0d4_h.jpg
@@Nerrel That looks awesome!
Ooh, I like it! Much improved.
I think that looks really good, feels more like I'm looking at an HD version of the original texture.
This is absolutely amazing. Great eye for maintaining the original look and feel!
Thank you so much for making this, you did an incredibly good job. When I'm playing I honestly can't believe this isn't the original graphics, this is the way it always looked in my head.
Seriously, thank you for this! Hope development is going well and I’m excited for the finished project
Everyone Before 3ds: "this is beautiful"
Everyone After 3ds: *EW, WHAT IS THAT? AN EYE, REGGIE HOW COULD YOU 0/10*
I've rewatched this video many times and still can't believe how amazing this looks, especially the Astral Observatory... Damn
I have never really played Zelda but 0:45 to 0:50 change is atleast one change that makes me want to experience your version first :)
This is the first reshade/texture Ive ever seen hit the nail on the head. This should have been what we got in the nintendo rerelease's
Hey I just tried this out on my Pc. A 3440x1440p monitor. I am starting the game from scratch thats to you. I was playing it on Citra emu with HD textures. The game citra looks very good but looses fidelity. Plus I cant play full screen(only 16:9) on citra.
Now that I am playing this version I can tell is not only the better game but even looks better. 1st of all I can play it full screen, and there is now odd 2nd screen. But the game looks better without loosing fidelity. Saying this. Congratulations men. You did a wonderfull job.
As installers, I am trying but nothing :(, please explain how I put the textures :(
Yeah, I am terrible sorry for the lack of ported textures for Dolphin. It is still an ongoing process, and I am looking into keep Nerrel's texture pack as intact as possible for Dolphin. There are a few issues however. For starters, the texture pack for Dolphin supports both Ocarina of Time and Majora's Mask, and both game have shared textures. Changing Majora's Mask might affect Ocarina of Time. I believe currently what is mostly missing are Nerrel's item icons. I am still looking into those. The rest of the active in-game HUD should be up to par (at least the button icons, clock, hearts, magic meter). My third reason would be that it is personally easier for me to do most of the changes at once (one region at once for example), I tend to miss some of the small changes. By default I will always be behind on progress. My final reason and biggest the most important for me is that I want to keep the quality of the textures as highly as possible, preferable suitable for 4K displays. I am hesitant sometimes when textures are smaller. I suspect I was a little bit too late with updating the texture pack for Dolphin, the latest update included Nerrel's Clock, Button Icons, Magic Meter and Hearts. Still, quite a lot might still be missing. Too be honest, I have been more focused on the area's and than the interface so far.
The icons and texts are going to be quite tricky as most of them are being used between Ocarina of Time and Majora's Mask and for the sake of consistency I still have to consider it how it fits best for both games. Most of the icons are part of being converted of the game's artworks, and only a tiny amount is used from textures packs such as bluedart's or the Ocarina of Time Community Retexture Project.
Please, and please, do notify me if you have any offense in how your textures are being used. If you want to have everything 100% then it would be 100% ported (of course, that is my goal from the start, it is just a slow ongoing process). If you prefer to have any kind of textures being removed, feel free to notify me. I am more or less trying to replace bluedart's textures as soon there is a replacement for it. If I have forgotten a part or mixed up textures, I will work on fixing them.
I want to thank Nerrel for allowing me to port his project towards Dolphin. From my perspective I find Dolphin to be the better emulator, which was the reason why I committed myself too see these kind of texture packs being available on Dolphin too rather than Project64. Users should have their own preference for which emulator they want to play Majora's Mask.
Ohh yeah, for those wondering, Majora's Mask and Ocarina of Time recently saw some improvements to their 16:9 Widescreen codes for Dolphin.
For everyone in general, feel free to drop by on the Dolphin forums and have a discussion with me over there. I gladly help you out. I am always open for suggestions and improvements.
Thanks for your contributions as well, @Admentus. Out of curiosity, would it be possible to port the textures to the Wii virtual console version of Majora's Mask? I haven't come across any information about that either way, and I ask because I've heard that version fixes most if not all of the issues in the GC version.
It probably doesn't make things easier for you that I keep changing the textures every two weeks! I actually only tested it out in Dolphin for the first time when recording this video and most of it looks just like in GlideN64. I wouldn't worry too much about matching everything just yet since a lot of things aren't finalized.
I can say for sure that the hearts and Link's eyes are going to be changed again.
@Omnifarious
The texture pack over at the Dolphin forums supports the Collector's Edition disc, Master Quest disc and the Virtual Console versions of the Wii for both Ocarina of Time and Majora's Mask. NTSC-U is the primary focus, but PAL should work as well and we even had a kind contributor that provided the Japanese fonts for both Zelda N64 games. You can use the Virtual Console version of Majora's Mask as well.
Please keep in mind that some textures might be missing or be inconsistent in the Virtual Console versions. Another issue is that the AR and Gecko codes being made to enhance your experience are mostly exclusive to the NTSC-U Collector's Edition and Master Quest discs and not the other versions. But basically every version of Ocarina of Time and Majora's Mask for the GameCube and Wii's Virtual Console on Dolphin should be supported.
Currently, I am not looking into fixing the Virtual Console version's yet. My primary focus as of now is porting Nerrel's texture pack to the NTSC-U Collector's Edition disc. Having said that, the Virtual Console version should be affected by it too for roughly 99% of the changes. The remaining 1% will be looked into when Nerrel is completely finished with his texture pack for Project64 (and after I have ported it for Dolphin).
In short, while I primary focus on the NTSC-U Collector's Edition disc currently, all other versions and regions of Zelda N64 games are affected by these changes as well. So, the Virtual Console version of Majora's Mask should be up to date as well automatically. You only need to rename the texture pack folder according to the game's Game ID which should be named NAR (for Majora's Mask VC).
Just to clarify. The one and only texture pack available at the Dolphin forums is all you need for all these different game versions and regions on Dolphin. The only thing you need to do is to rename the texture pack folder to your game's Game ID.
@Nerrel
don't worry about changing textures every so often. I really don't mind. It is a fun game to go through. It still holds up to well today. I have to test it anyway since darkludx over at the Dolphin forums is improving and adding AR / Gecko codes at an insane pace. These days, I just keep completing Zelda runs. I kinda miss the days of old when games were actually great.
Is this a hobby or an experiment? Do you wish to do work in game development or art directing? Because you certainly seem like you would have talent for it
I actually started it to see what working as a texture artist would be like and got hooked, I'd love to do it for a living. Thanks for the comment.
Excellent work, man!
Here's hoping you get enough patreons to actually live from it.
@@Nerrel get a job making the new zelda and make a game like majoras mask !
I feel like I just stumbled into a treasure trove; I never knew about this project until today! You set a great example for the gaming community.
You've done more than just polish it up my friend. Amazing!
This is a really ambitious and respectable project! I absolutely love it!
Now this IS a texture pack. Literally the first good texture pack I've ever seen you can tell it took lots of dedication
The texture pack makes Majora's Mask look like if it was a launch title for the Nintendo GameCube (minus the extra polygons of course). Considering that the game was released near the very end of the Nintendo's 64 life cycle. *I love it.*
GUYS, IF YOU CAN'T SEE THE FILES INSIDE THE WINRAR, USE 7ZIP, IT WILL SHOW ALL THE FILES THAT WINRAR CAN'T.
up to everyone sees
I launched the 3D version for the first time in years and was in awe the first time they re-texturized everything. Now playing it 10 years later, I prefer your updates as they are true to the game but HD. Fantastic job!!
Looks really great!!! Ahh finally happy there's a good hd retexture out there now!
It works perfectly on my phone thank you for this beautiful work sir
I think that's the first time anyone has tried that. I had no idea if it work work on Android or not
@@Nerrel was super easy i just un packed the htc file through the muphen64 emulator an it worked looks great ill have gameplay up soon
zelda game on android? sir pls tell me how i need this in my life
@@brokeangryjerry9605 download muphen64 fz from play store it's an emulator for N64 you can play any games for free also use Romsmania.com to get the games
@@Androbench now i finished downloaded the rom files and the emulator. now what do i do? i could scan it for some reason. sry i'm new to this kind of stuff
Absolutely stunning. If only I had the time to just sit down and enjoy this game and not worry about anything.
This looks absolutely beautiful...
I have no words
It's a work of art
I used the auto-installer but there's no ROM? I'm an emu noobie could you direct me where to find a Majora's Mask ROM so I can use it with Project64?
Almost at 1m views! I didn't comment until now, but since I'm pretty gosh darn much a kid (born in 2007) I haven't gotten to play the greatest of games hen they were new. In fact, I have barely played Zelda at all, only Wind Waker and BOTW! Anyway, congrats on 1m views on this video!
Now this is a remaster. I'm not a fan of both official and unofficial remakes around, but this one had my mind blown. Congrats! I'm hoping casual installation to come around in the near future!
the astral observatory looks so good it almost makes me cry to look at with the music playing >m
I'm so excited! I'm on a journey of doing all of the 3D Zelda games and I was shocked at the differences of the 3DS version of OoT. It's watered down and hand-holdy. I watched your comparison of Majora's Mask, which is probably my favorite Zelda game of all time, and I definitely do NOT want to play the 3DS version, but I was hoping someone did a retexture of the original.
Thank you for being as faithful to the original as possible. This is by far the best work I've seen done to MM. Same goes to GhostlyDark for Ocarina of time as well.
Weird nitpick, but I feel like the heart pieces could match the original better. In the original, they're more slim and the white border with double defense is thicker. Also, like a few have said, Link's eyes look a little odd. Too feminine, large, and they pop too much compared to the original's slightly more muted appearance. I'm super excited to see more from this project. MM is one of my favorite games and I love what you're doing with it. :)
this is such incredible work, more please, you're a genius
Dude. I love your work. Your humor. Your voice. I can’t get enough of ya.
Very well done. It’s great to see this much love put into my favorite Zelda game
It's like playing the version of the game you remember from your childhood.
@Asrath Qathreth The prerequisite for a joke is that it should be funny.
@Asrath Qathreth Well, your inability to use spellcheck is also funny.
shh dumb
@Asrath Qathreth why you gotta kill our braincells like that
Not all heroes wear capes. Thank you sir. While I've tried a few times to get this to work and it still hasnt to this day. Make no mistake. I love what you've done. the observatory walls... my god. I've not seen something that visually stunning since the Witcher 3's Heart of Stone DLC's Painted Universe.
The only possible constructive criticism I can think of is maybe some changes to link’s model? It looks good but lightly out of place. A fee minor changes would help that a lot though. Aside from that this is amazing
I could cry. thank you for all your work.
Oh and the only thing id say needs work is Link's chin. its so pointy it could be used to finish off the imp on day 1.
Majora's Mask (my favorite Zelda game) turned 20-years old today. I have soo many fascinating memories playing and watching my older brother play this game in the basement. It was only today that I discovered that our birthdays are very close to each other. Hopefully it comes to Switch someday. Good job on this. 🎭🌑🕰🧝♂️🧚♀️
1:42 Me in the morning.
It's more like 0:30
1:42 me in the femur breaker
@@ryanthms3846 Ya'll ready to brodcast this screaming over the com?
UNDERRATED COMMENT 🤣🤣🤣😂😂😂😅😅😆 I'm dying!!
LMAO!!
Can't get it to work, pack loads only for a second and then the game starts with the same textures as before
I have the same problem
Same issues
I had the same problem. It fixed as i ran as administrator. You have to start project 64 as administrator.
@Rex Erection installing texture packs for project 64 is pretty simple. Just follow his steps and you'll be fine, also check the m description if you have problems.
Of note, don't JUST run p64 as admin and try to start the game, make sure you go config your graphics settings and your texture path ALSO running p64 as admin.
Basically, always run p64 as admin for anything
Thank you for this. I can't really describe how beautiful it is to me. I've never played Majora's Mask all the way through before, but now I want to finish it. Thanks again.
You're doing god's work Nerrel!
Just to let everyone know, this also works with the m64p emulator (Mupen64Plus + GLideN64 + gui) and I assume Mupen64plus aswell. I got a little worried that I would have to regress to Project 64 to play this beautiful texture pack but thankfully it works there.
Glad to hear. I was wondering about this
EDIT: I finally got it to work. TL;DR just download the automatic installer from the description or from the texture pack forum page, and nothing else; it will do all the job for you.
Like some others have pointed out, it may be time to consider making a new version of this tutorial. The current nightly build of Project64 handles things somewhat differently (using it because you linked to nightly:s), but differently enough to make it hard to get the pack to work with the instructions of this video. Also, GlideN64 is also included with this build, I don't know how long that's been a thing.
Yes, I could not get it to work for me. I agree on a new video.
@@kremet_the_frog5871 Alright, I finally managed to get it to work. Simply put, the only way to get this thing to work properly is to download the automatic installer from his texture pack forum page and just run it. It will install Project64, MMN64HD, and do all the required settings changes necessary to work for you, without the need to download anything else manually. You will still have to do some things yourself, mainly configure your controller and choosing your fullscreen resolution (and of course acquiring/ripping a rom of the game), but other than that you're good to go. Would strongly recommend using the installer.
@@OneOnlyDan is the automatic installer link in the description up to date, or do I need to find a new one?
@@fusedsouls1833 An excellent question, since I never used that link. After comparing it to the one in the forum post, I can happily inform you that they are the same, so it's not outdated.
THIS IS THE BEST THING I FOUND ON TH-cam
If they ever hd it i hope it is the original. The 3ds version was way too dumbed down
For real. And that Zora swimming better be the same as the 64 version.
I agree. Majora's Mask 3D's textures were too dark and far too dull, IMO.
@@jedschrock7636 it's not about the graphics its about the gameplay. The n64 version is alot better
Tomo910 (Tank) Sorry, I misread your original post. It's pretty clear you were talking about gameplay, but I was just so focused on how gorgeous this new texture pack is, I had my mind still on the art style.
@@TheTomo910 The N64 version was easier. Except for the fact that it didn't hold your hand with the save feature.
I don’t have the actual *stuff* to use this, but the comparison in the beginning is BEAUTIFUL! I love that it’s held to the original to such an extent, because honestly I never liked the remakes. This is gorgeous, and maybe one day I’ll get the tech and be able to install it! Absolutely fantastic work!
a true hero! Thank you!
hate the textures in the 3ds remake - they really messed it up.
SgtBlu3 in some of his newer updates of the project, he moved the textures to the 3D version. I’ll link the video
th-cam.com/video/qLdHishr5Sw/w-d-xo.html
Hope this'll end up extending to an OoT texture pack as well, would love to have the ol' GC collection with hd n64 games that stay true to the original designs. (Also when your assuming what the original designers meant by certain textures, yours seem like overall improvements, my only critique is that you seem to darken these textures where before, they had a bit more of a lighter coloring to them (I.e. The swamp poison looked almost like it was foaming, and the observatory walls seemed like they had shining stardust before, atleast imo) otherwise, everything's great!)
th-cam.com/video/ommmSq5YeXE/w-d-xo.html
@@HydefHyde saw it, it looks good but it kinda has that photorealistic approach on some things that I dont like, and is why I appreciate THIS kind of pack.
I haven't played this game in so many years but this was suddenly in my recommend. The music is instantly making me miss my childhood. Summer nights playing on N64 with my brothers. Simple times 🤧💕
I have to wonder...
In 40 years, what will Majora's Mask look like? How far will we be able to alter how it looks while still maintaining how it plays? Also, will we change how it plays to play better, tighter, and more comfortably without making it unrecognizable? Keep me posted around 2058.
The links don’t work anymore 😔
**ba dum tsss**
@@dearbelovedsunnyYour comment translates to "*shhh*"
This looks awesome! Thanks for your hard work! And I hope that you had fun making it! If this is your first pack at least it was an educational experience hopefully
This looks really good. You might want to work on the size of link's eyes a little bit. as they seem a bit too small when compared to the concept art.
Yo keep this shit up man it looks so good
It aint shit....
It's art.
@Hockey Dude21 ...
Hockey dude 21 he means "shit" like "stuff". Not that he was calling it shit........ lol
@@NH-yn3re I'm pretty sure he gets it. I think he was just trying to be clever.
I love this! and I love that all the re-texture it's faithful to the original! Keep the good work!
I like how they fixed some things in the 3DS remakes. But I hate how they changed the Zora swimming speed.
i did everything but now i have a black screen when i run the rom. it wont go into fullscreen i can hear the game but i cant see anything. the sound is also choppy. what do i do?
same here, anybody knows how to fix this?
No but I’m having the same issue for certain cutscenes, and when the screen is showing it’s not the he it’s the original
From whats shown in this video, you're absolutely killin it! This looks amazing!
Nerrel:"gets disappointed of the remake"
Also Nerrel: Fine, i will do it myself
overused and unfunny meme template
@@the_bane_of_all_anti_furry i don't see
where i ask you something
I feel dumb here -_-' I have the auto installer on.....and when I try to run it I just get an error: Failed to fetch configuration file!
-Auto Installer is saved on my desktop for ease
-P64 is saved user/Me/Appdata/Local\Project 64
So, you fixed it?
No, I just gave up after a while and played it regular
thats strange the auto installer worked for me i just loaded up the auto installer and it was handling everything for me created a project 64 for me and there i go i have the texture pack
@@ACG895
Where do you get the ROM though?
if it’s not in the project 64 then you have to download the rom from a website
damn I'm surprised I haven't heard about this amazing project sooner! amazing work, keep it up I admire your passion!
I love the work you're putting into this, though some textures look a bit too clean and dare I say sterile? Some textures need a bit of aging/ dirt to fit the world properly.