How to make rocks with Zbrush, Maya, and Substance Painter

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  • เผยแพร่เมื่อ 21 ส.ค. 2024
  • Autodesk Maya 2019 - Realistic Rock Modeling, UV mapping, and Texturing in Zbrush, Substance Painter, and Maya.
    Learn how to put together a scene in Unreal : gum.co/ue4room
    Learn how to make a stylized model: gum.co/Stylize...
    Get rock smart material : www.3dex.net/d...
    This video shows how to create a 3D model using Autodesk Maya, Zbrush for sculpting, and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model, reto-pologize and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    -------------------------------------------------------------------------------------------------------------
    Computer I use : amzn.to/2GNHB6H
    Drawing Tablet I use : amzn.to/2X8bQek
    ________________________________________________________________
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
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    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    ________________________________________________________________________________
    Learn how to model a Soda Can.
    • Autodesk Maya 2018 - ...
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
    --------------------------------------------------------------------------------------------------------------------
    #Maya2019
    #SubstancePainter
    #Zbrush

ความคิดเห็น • 207

  • @3dextrude
    @3dextrude  5 ปีที่แล้ว +6

    Special thank you to Wayne Rhodes, weeb, Itay Michaelly for joining the Patreon group recently!
    To join : www.patreon.com/3dEx

    • @MZONE3D
      @MZONE3D 5 ปีที่แล้ว

      Great, which brushes did you use?
      I saw MalletFast02 but what were the other ones?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Mostly that and trimsmoothborder

  • @etheriondesigns
    @etheriondesigns 2 ปีที่แล้ว +21

    Retopology isnt necessary for a non-moving object. Its better to just decimate it in zbrush for the low-poly generation, as it guarantees maximum detail for the amount of triangles you use.

    • @HenrichAchberger
      @HenrichAchberger ปีที่แล้ว +6

      thats true, my eyes were burning when he started to retopo it

    • @PolyPixxel
      @PolyPixxel ปีที่แล้ว

      it depends on the application of the asset, if for a mobile game you want low low poly for movie makes 0 diff, if for game depends on the engine if for printing you want low poly

    • @theycallme_X
      @theycallme_X ปีที่แล้ว +1

      @@PolyPixxel no, if its for games it gets triangulated anyways, therefore you don't need to retopo something that doesn't move. the reason we retopo something is because triangles are harder for human usage to move and create "rips" when animating.

    • @PolyPixxel
      @PolyPixxel ปีที่แล้ว +1

      @@theycallme_X please read what I wrote slowly... also its not always the case games get triangulated... its 100% on the engine and graphics renderer AKA openGL doesn't trianngulate automatically. (btw I have a degree in Animation and design and work in the industry this isn't a hobby for me its a career) movies can 100% have millions of poly with things like nuke ideally you can go from Zbrush to nuke if you want, its 100% dependant on the application.

    • @theycallme_X
      @theycallme_X ปีที่แล้ว +3

      ​@@PolyPixxel i have a degree and career in video game development and design. please share your wellspring of knowledge towards what game engine doesn't auto triangulate meshes on import.
      i also wouldn't expect an animator to know any of this. you stare at the graph editor fixing curves all day. the reason animated objects have quads, not tris, is because its easier to manipulate. when riggers have to paint weights for you, triangles and Ngons are way too difficult to move smoothly and don't always move uniformly. a static mesh that is not animated will not require perfect quad topology. the only reason it would be modelled in such a way would be for easier to follow edge flow and easier to UV. go ask your soup.

  • @BigHeavyLove
    @BigHeavyLove 5 ปีที่แล้ว +15

    i preferably make a block out mesh in maya first then take into Zbrush so i have something safe to bake down to. But great video.

  • @RonnieMirands
    @RonnieMirands 5 ปีที่แล้ว +16

    The correct title would be: How i did. Cause its so fast for teach someone ;)

  • @cbf9881
    @cbf9881 5 ปีที่แล้ว +19

    Plz make a slow video

  • @IGarrettI
    @IGarrettI 5 ปีที่แล้ว +64

    Dont retopo rocks. Just decimate them. Good enough

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +14

      That's true and that is usually what I do, but it also doesn't hurt to retopo.

    • @duanesantos8138
      @duanesantos8138 5 ปีที่แล้ว +6

      There's a time and a place for both me thinks. And it's good to show people how easy it is to retopo for other models.@@3dextrude

    • @ntn814
      @ntn814 5 ปีที่แล้ว +18

      A retopologised model is easy to UV.

    • @everInfinity
      @everInfinity 5 ปีที่แล้ว +14

      @@ntn814 A rock is always easy to UV.

    • @ntn814
      @ntn814 5 ปีที่แล้ว +6

      @@everInfinity oh is that it? sure, decimate a rock and then try to UV it with continues loops running through all UV seems or islands.

  • @kevbri11
    @kevbri11 4 ปีที่แล้ว +13

    this is too fast to be a "how to" tho, this is just like all your other videos, they dont really show much other than you doing your thing

  • @damian8051
    @damian8051 3 ปีที่แล้ว +5

    Thank you for sharing your process. Just for my information, you decimated the mesh in zbrush, which is what we see in substance painter in the end, but you did the retopology in Maya. What was the purpose of the stage in Maya? was that for having tidier UVs? And finally, did you not choose to project the mesh to avoid increasing the poly count too much? Thanks

    • @Fizzlecris
      @Fizzlecris 2 ปีที่แล้ว +7

      Noticed no one answered you. Decimation makes it so it retains its shape enough for you to project the high poly in Zbrush back onto it. Without this, any attempt to export/import your asset without decimation could kill your PC. Although you can use this as your low poly (with fairly decent unwraps) it would be more beneficial and efficient (depending on the purpose of the asset; for example a game asset) for you to take the now decimated and projected high poly into Maya and quad draw a low poly where you have full control over how many polys you want AND where they are in 3D space. You also hit the nail on the head, the unwrap will be much better done this way.
      Edit: What you see in Substance painter is the Retopology he made in Maya with the decimated sculpt baked onto that

    • @damian8051
      @damian8051 2 ปีที่แล้ว +3

      @@Fizzlecris Hi Christopher, thanks very much for your detailed response, I understand.

    • @vanillatography1544
      @vanillatography1544 2 ปีที่แล้ว +1

      @@Fizzlecris I second Damian, thanks for your explanation

  • @user-yb4fs5ny3z
    @user-yb4fs5ny3z 4 ปีที่แล้ว +1

    Круто, аж хочется взять этот булыжник в руки))

  • @Iris3dcg
    @Iris3dcg 4 ปีที่แล้ว +1

    Wow, how great rocks! Isn' t it?

  • @colonelconnerie5217
    @colonelconnerie5217 5 ปีที่แล้ว +2

    I really appreciate your content !

  • @V-95K
    @V-95K 4 ปีที่แล้ว +43

    This is to fast to teach someone, better call it “How I did”

    • @i5ten
      @i5ten 3 ปีที่แล้ว +4

      youtube provides a replay speed option just for your pleasure ;)

  • @TheDorianTube
    @TheDorianTube 5 ปีที่แล้ว +2

    Awesome. I was wondering if you plan, in the future, of making stylized characters as well?

  • @moldysann7083
    @moldysann7083 4 ปีที่แล้ว

    So epic. Thank you!

  • @mmarinham
    @mmarinham 3 ปีที่แล้ว

    Great video and super rad sound selection... you had me shaking to the beats on my balcony while eating a pizza on this one ;))

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      Glad you enjoyed!

  • @user-cu6wc8er3i
    @user-cu6wc8er3i 5 ปีที่แล้ว

    Great videos! Please don't stop...

  • @MrJakut88
    @MrJakut88 5 ปีที่แล้ว

    Блин, сетка с треугольниками, это же замечательно

  • @elitekitten4054
    @elitekitten4054 5 ปีที่แล้ว

    Great work..Big thanks

  • @1999leleo
    @1999leleo 5 ปีที่แล้ว

    You finally show some retopo ! Thanks a lot ! Could you show retopo on your next stylized assets ? Thanks again this helps a lot ! And nice music

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Maybe in the future depending on the model :)

  • @clandido4390
    @clandido4390 5 ปีที่แล้ว

    Realistic 3d wohoo

  • @Birendraart97
    @Birendraart97 5 ปีที่แล้ว

    cool t shirts .obj was cool

  • @my_shit_thickness
    @my_shit_thickness 5 ปีที่แล้ว

    very helpful to study. thanks

  • @Moby41
    @Moby41 5 ปีที่แล้ว +1

    Would this be possible in Blender? Would love to see a video of you giving it a shot if you can :-)

  • @silviohauptmann7080
    @silviohauptmann7080 5 ปีที่แล้ว

    i love the rock

  • @kidehoward93
    @kidehoward93 5 ปีที่แล้ว

    nice video as always! are you gonna do a video on the pros and cons so far on 2019?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Not sure since there's not much to talk about, it's almost the same as 2018.

  • @ApexArtistX
    @ApexArtistX 5 ปีที่แล้ว

    i got a vehicle model which has too many pieces in substance painter, can u do a rewrap tutorial ?

  • @moneymakers1509
    @moneymakers1509 5 ปีที่แล้ว

    Nice Design bro

  • @harumybenancio4018
    @harumybenancio4018 3 ปีที่แล้ว +1

    If it's to fast you can put it slower in settings 😉

  • @nikitapilipenko6883
    @nikitapilipenko6883 5 ปีที่แล้ว

    amazing

  • @kevinpopescu9741
    @kevinpopescu9741 5 ปีที่แล้ว +2

    I feel like you didn't benefit that much from the retopology except when it comes to selecting loops while doing uv's
    The decimated low poly was much more true to the shape of the high poly rock and seemed to only be a little more heavy in polycount than the retopologized version

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Yeah that's a good point

    • @damian8051
      @damian8051 3 ปีที่แล้ว

      Hi Kevin, I'm new to this and working on a mesh myself. Would it be a fair assumption to say the benefit of the retopology in Maya was for the UVs? I'm only confused because at the end of the video you can see the triangulated wireframe in Substance painter at 14:22, but it must still be using the tidy UVs created in Maya. I suppose as long as the retopology is close enough to the triangulated topology, the UVs will work all the same.

    • @damian8051
      @damian8051 3 ปีที่แล้ว

      Ok ignore that, apparently what I thought he was doing isn't possible.

    • @dylanqueen2759
      @dylanqueen2759 2 ปีที่แล้ว

      @@damian8051 Seeing the triangulated mesh in Substance is a little confusing. The benefit I see when retopping is getting a final, quadded (no tris), proper model that will properly subdivide when being rendered. Bringing the retop into substance, and then baking the hi res sculpt onto it would be ideal imo, to get the desired normal mapping, etc. However it does seem that he managed to do that somehow on the decimated sculpt rather than the retopped one hmmm...

  • @vas_studio_3D
    @vas_studio_3D 3 ปีที่แล้ว

    just a question, why are you doing this kind of "retopo" after the sculpt if you are not following any rules of professional retopology?
    ZRemesher would work better and faster than doing this by hand...

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      yeah there's no reason to manually retopo a rock. I did it mainly because this was the first video I made where I used the retopo tool, kinda wanted to use it in a video. For practicality you are correct, not needed for something like a rock.

    • @vas_studio_3D
      @vas_studio_3D 3 ปีที่แล้ว

      @@3dextrude I forgot to mention that the sculpting and painting work is great!!! So congrats.

  • @esteniogarcia7790
    @esteniogarcia7790 5 ปีที่แล้ว +2

    Hey man, great job. Where you found this brush for Zbrush? Do you can send to me link for download?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      They come with Zbrush, I mainly used trimsmoothborder and malletfast2, you can find them under the brushes folder

    • @esteniogarcia7790
      @esteniogarcia7790 5 ปีที่แล้ว

      @@3dextrude thanks u so much

  • @specter929
    @specter929 3 ปีที่แล้ว +1

    link for rock material doesn't work

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      Really? I just tested and it works

  • @arashi8876
    @arashi8876 5 ปีที่แล้ว

    Wish You are my Mentor !!

  • @wilmercortez
    @wilmercortez 3 ปีที่แล้ว

    Why retopo on maya, 2 second on Zbrush.

  • @TYIIAK
    @TYIIAK 5 ปีที่แล้ว

    крутая работа !

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Спасибо!

  • @murtuzakashyap4685
    @murtuzakashyap4685 5 ปีที่แล้ว

    I love ur channel
    Can u make video on best way character making using maya for animation

  • @player11en
    @player11en 5 ปีที่แล้ว

    hey loving your videos 😍
    did you creat a displacment map in zbrush to keep the details ?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      I baked a normal map in Substance Painter.

  • @Illustratingfashion
    @Illustratingfashion 4 ปีที่แล้ว

    cool work! is this a custom brush though? Cant seem to find it in my kit

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      it comes with zbrush, should be in one of the folders

  • @nec8050
    @nec8050 5 ปีที่แล้ว

    Just a question I see you do a custom retopologized model for the low poly, I normally just decimate the high poly to get my low poly, yeah it's a lazy way but how big is the quality impact doing it that way? Doing a custom retopo could take time to learn how to do right and just doing it for every rock model/structure/cliff just wondering if it's worth it.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +2

      Its not always necessary and really depends on what the prop will be used for. Decimating is acceptable, though I recommend to clean it up after decimation since sometimes you can get some ugly geo from just decimating.

  • @Diallo268
    @Diallo268 5 ปีที่แล้ว

    what version of zbrush is that? You know the upgrades are free right?

  • @andrewfowler117
    @andrewfowler117 5 ปีที่แล้ว

    What program do you use to spin 360 your final model at the end. Would it be possible to do a video on best ways to show of your models for portfolios or demo reels?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Marmoset Toolbag, there's a video in my channel on how to render

  • @mitomen2000
    @mitomen2000 4 ปีที่แล้ว

    I can't believe you retopod that by hand...ZRemesh?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      yeah, it really wasn't necessary, zremesh or even just cleaning up a decimated mesh would have been fine

  • @dorael_
    @dorael_ ปีที่แล้ว

    I hate that Blender has literally the same instruments and brushes to do this exact thing but they just don't work this good

  • @yggrassildigital8483
    @yggrassildigital8483 5 ปีที่แล้ว

    Deym son! ❤️

  • @LisHard4
    @LisHard4 5 ปีที่แล้ว

    How many degrees do you recommend having the "Soften / Harden edges"?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Just set it to texture borders, no nees to mess with the degrees

  • @IgorSinitsky
    @IgorSinitsky 2 ปีที่แล้ว

    Hi, how do you match the UV's of the high poly mesh (baked textures in Painter) with the UVs of hand made and UV'd in Maya model ?

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      The uvs are set on the final low poly which is done in Maya(in this case the decimated mesh). The high poly doesn't need uvs.

  • @graphicsline9193
    @graphicsline9193 5 ปีที่แล้ว

    how can we get full detail video of this?

  • @sekarpracoyo9964
    @sekarpracoyo9964 5 ปีที่แล้ว

    YOU GOTTA TRIS

  • @k.g.ylmazer7519
    @k.g.ylmazer7519 2 ปีที่แล้ว

    Rock Material link wants to sign up and nothing comes or goes to mail, tried multiple times not working, can you please open the material or upload it to substance share

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      Really, can you double check the email didn't go to your spam folder? I just tested it and seems to work

    • @k.g.ylmazer7519
      @k.g.ylmazer7519 2 ปีที่แล้ว

      @@3dextrude hi thank you for your reply checked the spam, junk and inbox multiple times, tried different mails, and seems like not the only one experiencing this problem, it would be great if you guys could share the material some other way, would be really helpful.

  • @shougarifi8336
    @shougarifi8336 5 ปีที่แล้ว

    I’m still a beginner in 3dmodeling so if you don’t mind me asking what did you exactly do in maya with the polygons?

    • @defmaka
      @defmaka 5 ปีที่แล้ว +1

      he performed retopology: it's used to create a lowpoly model which is more manageble then a decimated high poly and you can UV map it way better

    • @shougarifi8336
      @shougarifi8336 5 ปีที่แล้ว

      defmaka thanks a lot!!

  • @RDD87z
    @RDD87z 5 ปีที่แล้ว

    beautiful! how can i get this tutorial in your patreon? do you have a non stylized assets series? like a wooden table or viking or middle age stuff looking realistic like this rock? for game assets in unreal.. if you 've i am gonna pay for them ! this rock looks exactly how i need it in my game.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      The full video is on Patreon, but it's not narrated. This is the only video I have made for non stylized assets at the moment.

    • @RDD87z
      @RDD87z 5 ปีที่แล้ว

      @@3dextrude give me the link.
      And if you start a realistic assets series.
      I will be happy to be part of your support.

  • @PropheticGamesProductions
    @PropheticGamesProductions 5 ปีที่แล้ว

    Nice tutorial, but i'm begin in Zbrush, where I can find the brush you use please ? Thanks

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      They come with zbrush under the brushes folder. Look for trimsmoothborder and malletfast

    • @PropheticGamesProductions
      @PropheticGamesProductions 5 ปีที่แล้ว

      Thanks :D @@3dextrude

  • @suvigyamishra4604
    @suvigyamishra4604 3 ปีที่แล้ว

    Amazing video. But which song is it???

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      Thank you! names of the tracks appear on bottom left corner of screen when they start playing

  • @yuguhtrrh8753
    @yuguhtrrh8753 3 ปีที่แล้ว

    Making a rock is like doing whatever you want and it will finally render something good
    Kidding, it is so hard my duds

  • @DemonSonic95
    @DemonSonic95 5 ปีที่แล้ว

    I watched other videos how they would tackle there approach when creating a rock/boulder, this is one of the best ones.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Awesome! Thank you

  • @evema4695
    @evema4695 5 ปีที่แล้ว

    I am new to 3D Modeling. Now, did you create the model in Zbrush and then modelled it in Maya, then used your zbrush design to texture your model in Maya? Can you talk about a little bit about the process cause I am kinda confused.

    • @JustDecentArt
      @JustDecentArt 5 ปีที่แล้ว

      He sculpted the high res model and decimated it and export that into maya to retopo into a lower res mesh as an extra step along with making the UV unwrap for texturing. He used Substance Painter for texturing and it can generate normal maps and curvature maps from the high res model and place it on the low res model.

    • @evema4695
      @evema4695 5 ปีที่แล้ว

      @@JustDecentArt Thank you for your response. To be honest, I did not understand anything so help me out please, again I am a newbie. what is a res model? UV unwrap? what the high and low res models and whats the difference? if you can write your response one a basic level I would dearly appreciate it.

    • @JustDecentArt
      @JustDecentArt 5 ปีที่แล้ว +2

      @@evema4695 Sure! So when I say res I'm referring to the models resolution meaning how many polygons make up the model. For game engines, and other 3d software, having a model with too many polygons can lead to poor performance which will lag your pc.
      In order to prevent that but still have all the detail from the high res (high polygon mesh) it is standard practice to make a low res (low polygon mesh) through retopology. Retopology can be looked at as rebuilding the model. In the video he does his sculpting in zbrush and retopology in maya.
      UV Unwrapping is the term for turning the 3D mesh into a 2D texture map so that he can paint the textures inside Substance Painter.
      It sounds complicated and it will be the first time you do it. Hopefully my comment helps a little. There are many tutorials around for each step.

    • @evema4695
      @evema4695 5 ปีที่แล้ว

      @@JustDecentArt YES thank you so much, I understand now clearly! If you have any references I will be sure to check them out. Again, thank you

  • @-Alexey-
    @-Alexey- 5 ปีที่แล้ว

    В сабстансе вы использовали свой готовый материал?

  • @xjchen2489
    @xjchen2489 5 ปีที่แล้ว

    好厉害。

  • @moonyeah4560
    @moonyeah4560 5 ปีที่แล้ว

    Omg the music from HOME !! Pyxis !!

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol 5 ปีที่แล้ว

    At 3:16, you use MalleFast2 brush. How did you get that brush?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +2

      It comes with Zbrush, its in the brush folder of the browser

    • @MustafaBerkeGureltol
      @MustafaBerkeGureltol 5 ปีที่แล้ว

      @@3dextrude Thanks a lot!

  • @KingofSkulls
    @KingofSkulls 5 ปีที่แล้ว

    Whenever i see your work i give up on 3D designing

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +2

      If I can do this you can too!

    • @KingofSkulls
      @KingofSkulls 5 ปีที่แล้ว

      @@3dextrude Thanks for cheering me up! :)

  • @petervatamany
    @petervatamany 5 ปีที่แล้ว

    Why retopo Rocks?

  • @wasimsaifi7684
    @wasimsaifi7684 5 ปีที่แล้ว +1

    Please make some/same video in normal speed.

  • @rhittikgarg9144
    @rhittikgarg9144 5 ปีที่แล้ว

    Is it possible to make materials in painter too? ...

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      It is, but it's a little more limited than Designer.

  • @ReddoFreddo
    @ReddoFreddo 5 ปีที่แล้ว

    Can someone explain to me how the title of this video is not clickbait?

  • @sergiyb.9046
    @sergiyb.9046 5 ปีที่แล้ว

    I guess there are missing some stages like mesh projection and taking normals map out of an object.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      maps are baked in Substance Painter, not sure what you mean by mesh projection

    • @sergiyb.9046
      @sergiyb.9046 5 ปีที่แล้ว

      @@3dextrude I mean that step when You project High polly mash and details to the low polly mesh. I will add a link to this step in my comment lower, but there might be link filter at Your TH-cam channel and that link might go to the spam section. In case it happen you may just search video "Zbrush Projection video 1" here on TH-cam

    • @sergiyb.9046
      @sergiyb.9046 5 ปีที่แล้ว

      @@3dextrude Here is the link th-cam.com/video/4B7wr8DajtI/w-d-xo.html

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      That step was not necessary here because I didn't start with a low poly model.

  • @lauch8844
    @lauch8844 5 ปีที่แล้ว

    can i buy the rock material you use in substance painter?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      You can get it here : gum.co/rockMat

  • @vladimiraleksandrov9561
    @vladimiraleksandrov9561 3 ปีที่แล้ว

    Если я подпишусь на патреоне, у меня будет доступ к полным версиям видео, правеильно? А в каком формате видео, в смысле они тоже на ютабе или где то на другом сайте?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      Да, вы получаете доступ к полным видеороликам. Видео не озвучиваются. Видео транслируется через TH-cam

  • @och70
    @och70 5 ปีที่แล้ว

    Maya 2019? Better/Worse/Pretty much same as 2018?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Pretty much the same

    • @leoleo1035
      @leoleo1035 5 ปีที่แล้ว

      Circularize is the only praise-worthy tool I believe. just cuts a couple secs/mins from workflow
      when needed

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Yeah, other than that it looks like they focused mostly on performance for animation and arnold viewport.

  • @vipinsrivastava86
    @vipinsrivastava86 5 ปีที่แล้ว

    How to get this brush you are using for sculpt..

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      They come with Zbrush in the brush folder look for the trimsmoothborder and malletfast

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      They come with Zbrush in the brush folder look for the trimsmoothborder and malletfast

  • @MrAnishraaj
    @MrAnishraaj 5 ปีที่แล้ว

    What brush did you use to put the volume roughly?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Main brushes I used were malletfast 2 and trim smooth border

    • @MrAnishraaj
      @MrAnishraaj 5 ปีที่แล้ว

      @@3dextrude Where can I get or buy those?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      The come with Zbrush in the brushes folder

    • @MrAnishraaj
      @MrAnishraaj 5 ปีที่แล้ว

      @@3dextrude oh! I actually did not know that. Thank you.

  • @duanesantos8138
    @duanesantos8138 5 ปีที่แล้ว

    I tried finding the "Get free rock smart material" on your site from that link you posted but couldn't find it - any help?
    I also searched the freebie download page and didn't see it there. Thanks.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Sorry there are some technical difficulties going on with the site at the moment. In the meantime use this temporary link to download it gum.co/rockMat

    • @nec8050
      @nec8050 5 ปีที่แล้ว

      @@3dextrude Says the product isn't currently for sale :(

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      It is fixed now

    • @nec8050
      @nec8050 5 ปีที่แล้ว

      @@3dextrude Thanks :)

    • @duanesantos8138
      @duanesantos8138 5 ปีที่แล้ว

      @@3dextrude Sorry to bug you again but I tried adding your Rock smart material and I keep getting this error: [Data Preset] Invalid preset 3dex_Rock_Material
      Any thoughts? I bought your stylized smart material recently and it worked perfectly. I put the new Rock smart material in the same place and no worky. Thanks.

  • @RomixV
    @RomixV 5 ปีที่แล้ว

    smart material link is dead? :(

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Use this one for now gum.co/rockMat

  • @anshumandash4510
    @anshumandash4510 5 ปีที่แล้ว

    can u upload
    a slower version of this

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      The regular speed is on Patreon; you can also change the playback speed here as well.

  • @atlantisr5017
    @atlantisr5017 3 ปีที่แล้ว

    好快!!!!!!!!!!!!!!!

  • @RDD87z
    @RDD87z 4 ปีที่แล้ว

    theres no course for this?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Not at the moment, would that be of interest?

    • @RDD87z
      @RDD87z 4 ปีที่แล้ว

      @@3dextrude I think yes. The quality is realistic. Which is exactly what I'm searching to learn.

  • @Fortunate_Son979
    @Fortunate_Son979 ปีที่แล้ว

    does anyone have the same video but with explanation of steps? Becouse this one is useless for noobs like me

    • @3dextrude
      @3dextrude  ปีที่แล้ว +1

      sorry, I didn't really make a tutorial from this :(

    • @Fortunate_Son979
      @Fortunate_Son979 ปีที่แล้ว

      @@3dextrude So you definitely should. I will be extremely useful for a lot of people. P.S. I thought it is a tutorial because video could "How to make" not "How I make" i think you got an idea. Please, make a tutorial, man.

  • @jochenfong3056
    @jochenfong3056 5 ปีที่แล้ว

    hi , I can‘t find the rock materia

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Here is another link to it since the main site is having some issues gum.co/rockMat

    • @ZhengYuanz
      @ZhengYuanz 5 ปีที่แล้ว

      @@3dextrude This product is not currently for sale? couldnt get..

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      :( I'll look into it, might not be available until tomorrow

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I think the link works now

    • @ZhengYuanz
      @ZhengYuanz 5 ปีที่แล้ว

      ​@@3dextrude [Data Preset] Invalid preset 3dex_Rock_Material
      [Resource Import] "D:/Downloads/3dex_Rock_Material.spsm" cannot be imported as 'smartmaterial'.
      [Data Preset] Invalid preset 3dex_Rock_Material
      [Data Preset] Invalid preset 3dex_Rock_Material
      am i the only one having this prob? :(

  • @aleDMart
    @aleDMart 5 ปีที่แล้ว

    Is the material for free?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Yes, here is a temporary link gum.co/rockMat

  • @StephenWebb1980
    @StephenWebb1980 2 ปีที่แล้ว +1

    This is not a how to video. It's a demonstration of skill. Well done, but not a tutorial.

  • @andi-ge6zh
    @andi-ge6zh 5 ปีที่แล้ว

    But teach the tutorial

  • @Aaron-he6fy
    @Aaron-he6fy 5 ปีที่แล้ว

    that easy, uh?

  • @snap-n-shoot
    @snap-n-shoot 4 ปีที่แล้ว

    Too fast to learn anything

  • @grimdiablo119
    @grimdiablo119 4 ปีที่แล้ว

    not a "how to", too fast lol

  • @seansopata5121
    @seansopata5121 4 ปีที่แล้ว

    Is this a joke? Meant to be satire or something? This is a timelapse. You aren't showing anyone anything.

  • @Niko_3D
    @Niko_3D 3 ปีที่แล้ว

    Most of these tutorials don't teach you much Which is sad it feels like most artist are witholding their knowledge in fear of creating competition . You're better off watching people like Grant Abbit at least guy takes minute to explain whats going on.