Create ZBRUSH Alphas! Amazing Trick!

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  • เผยแพร่เมื่อ 25 ก.ย. 2024
  • Hey guys! i am super happy tu share this amazing trick for creating super useful alphas for Zbrush, maybe some of you guys already know about it but i cant believe i was unaware of this. Enjoy!
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ความคิดเห็น • 71

  • @ValentinFouche
    @ValentinFouche ปีที่แล้ว +5

    This method is insane, you just saved me hours of work and research !

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Great to hear! 👊

  • @BradfordSmith3D
    @BradfordSmith3D 7 หลายเดือนก่อน +1

    Exporting a higher bit depth / quality format (not TGA) would yield much cleaner and sharper results without all that noise. ZBrush really wants 16 bit alphas, and Substance generally computes height in 16 / 32 bit depths. Also no need to pre-comp a radial mask in Photoshop or any other compositor since ZBrush will radially fade the alpha. You'll get better mileage from your alphas by keeping them intact edge to edge.

  • @UtterUnit
    @UtterUnit 2 ปีที่แล้ว +6

    Would be really cool if this was implemented into zbrush automatically. Great tutorial nonetheless. :)

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Thanks!

  • @musings_from_eternalmoor
    @musings_from_eternalmoor ปีที่แล้ว +1

    He, this really helped me out. Gone mad trying to get rid of the noise from my customs 😅 Thanks!

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      Glad I could help!

  • @utmostkibbles9125
    @utmostkibbles9125 8 หลายเดือนก่อน

    Oh man, Crazybump is what I learned back in like 2011. Bringing the classic deep cuts!

  • @huffychip
    @huffychip 8 หลายเดือนก่อน +1

    I love your easy going teaching methods! Been a follower for some time. Just a quick question, is there any other software that can do this hesides substance 3d sampler? I have zbrush, Photoshop and substance painter and not really wanting to add to my adobe addiction lol

  • @Pere99
    @Pere99 ปีที่แล้ว +1

    Thank you soooo much, I always worked as same as you and this is something i tought about so much about, i will definitely try it tomorrow

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Go for it 🤙

  • @jrgensrensen3019
    @jrgensrensen3019 2 ปีที่แล้ว

    Currenty working on making a dagger for a scene, was planning to make a skull on the pommel using an alpha. Glad i stumbled upon this video.

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Hope it helps 😎

  • @teamtomii
    @teamtomii หลายเดือนก่อน

    This looks really useful! So... you cannot do this with Substance Designer?

  • @ivanolarte3287
    @ivanolarte3287 7 หลายเดือนก่อน

    every tome i ot a concern about texturing (so far) your videos are amazing

    • @Nexttut
      @Nexttut  7 หลายเดือนก่อน

      Thank you so much! 😊

  • @khov
    @khov ปีที่แล้ว

    This is a insane tip, someone told me that VDM are better than alphas, I need learn why and how to make VDMs first

  • @zerocoool1111
    @zerocoool1111 2 ปีที่แล้ว +1

    Ok.... this is the coolest tutorial. Thank you.

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Glad you think so! 😎

  • @EsWarNotwehr
    @EsWarNotwehr ปีที่แล้ว

    thanks for this! i had to do more tweaking with the options but this one rly helped me a lot! I've just done several alphas via midjourney just for my own library - this fastens the work a lot. THANKS!

  • @Bandik00t_
    @Bandik00t_ 11 หลายเดือนก่อน

    Damn! This is an incredibly useful tutorial. Thank you so much for sharing this diamond!

    • @Nexttut
      @Nexttut  11 หลายเดือนก่อน

      You're welcome! Hope it helps 😊

  • @yapanwolf
    @yapanwolf ปีที่แล้ว +3

    Materialize is free soft to get hight map

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Thank you so much for the recommendation! i didnt know about the software but i will for sure try it!

  • @EugeniyOsipenko
    @EugeniyOsipenko 11 หลายเดือนก่อน

    You are amazing! Thank you bro! Wonder if you know how to make cool looking shattered glass, and how to texture all cracked parts. Would be awesome to see your pipeline for it! Thank!

  • @shanjeevan142
    @shanjeevan142 2 ปีที่แล้ว

    Thank you very much could you please make a video about creating brushes like metal brush stone

  • @juliuseinstein6093
    @juliuseinstein6093 2 หลายเดือนก่อน

    What's the difference from generating a height map in Photoshop itself??

  • @mech_Denis
    @mech_Denis 2 ปีที่แล้ว

    Hey Abraham! It's all great! But, when will the lighthouse project continue?

  • @SubrosaRose
    @SubrosaRose 10 หลายเดือนก่อน

    Can you make a video with a indepth explanation how you get hight and how you export it to Photoshop. Thank you

  • @30MinsGaming
    @30MinsGaming 11 หลายเดือนก่อน

    Would PixPlant serve for the same purpose?

  • @sarinanzf7057
    @sarinanzf7057 ปีที่แล้ว +1

    lifesaver! thank you

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      Glad it helped! 💖

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 ปีที่แล้ว +1

    amazing tip! thanks alot 🥰🥰🥰🥰🥰🥰🥰
    i did this and "targa" format does not show me the alpha and we have to use TIFF.
    another thing is when i apply it on sphere, and increase internsity, the final result is protrudes too much And with increasing intensity, many sharp points appear. it is not applied only on the surface of the sphere, and it is very raised, like a soft pyramid, or a soft mountain.

    • @thivolan3d
      @thivolan3d ปีที่แล้ว

      Hi Mahmoudzaefi! There are ways around this; with the current alpha selected under alphas, modifiers there are a few options like strength, radial fade, the brushes focal shift etc that will help to alleviate this but also if you manually fade out the alpha so the edges are black (Like in this demo) then the only way to not get that "Mountain" effect is to NOT fade the image in photoshop yourself... Hope this helps

    • @mahmoudzaefi2958
      @mahmoudzaefi2958 ปีที่แล้ว

      Hi. Thanks alot for your help. @@thivolan3d

  • @arpitgupta8308
    @arpitgupta8308 ปีที่แล้ว

    thanks a lot sir this will help a lot for the future

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      No worries! ☺️

  • @marioleone502
    @marioleone502 ปีที่แล้ว

    This is so helpful, you are amazing, thanks for sharing 🙏🏻

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      You're so welcome!

  • @vroshabhisam5582
    @vroshabhisam5582 ปีที่แล้ว

    hey, Thank you very much for sharing this amazing technique ^^

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Glad you like it!

  • @nilexh3476
    @nilexh3476 2 ปีที่แล้ว

    Also make modeling hard surface tutorials in Zbrush

  • @hassanelfayoumy51
    @hassanelfayoumy51 6 หลายเดือนก่อน

    رائع
    انت استخدمت برنامجين انا اعرفهم فتوشوب وزي براش
    اما الثالث لا اعرفه هل يمكنك اخباري ❤

  • @AJsapala481
    @AJsapala481 ปีที่แล้ว

    Amazing video, thank you!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      My pleasure!

  • @nilexh3476
    @nilexh3476 2 ปีที่แล้ว

    Damn, this was soo cool tutorial and helpful too, thanks

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      You're welcome 🤟

  • @benjaminfranz156
    @benjaminfranz156 ปีที่แล้ว

    Wow this is awesome, would anyone know a similar work flow in blender or 3dcoat?

  • @ivanchopovskyi2884
    @ivanchopovskyi2884 4 หลายเดือนก่อน

    Materialize is great open-source alternative =)

  • @roofoofighter
    @roofoofighter 11 หลายเดือนก่อน +2

    For better results you should use 16 bit mode or even 32 bit float

  • @chiebodili8730
    @chiebodili8730 11 หลายเดือนก่อน

    Thanks for this... Another software that can do this is Materialize

    • @Nexttut
      @Nexttut  11 หลายเดือนก่อน +1

      You're welcome!

  • @GameArtsCafe
    @GameArtsCafe 10 หลายเดือนก่อน

    I've been trying to ask the team to create a AI Seamless Tile filter, their current method is pretty much the same as B2M, so old and doesn't work for all scenarios - so many filters and messing around trying to get the right settings. This is just about the only good thing they have going for them.

  • @pandereodium
    @pandereodium ปีที่แล้ว

    Wow! Thank you!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      You're welcome!

  • @PaweWardecki
    @PaweWardecki 10 หลายเดือนก่อน

    nice :) thnx dude!

    • @Nexttut
      @Nexttut  10 หลายเดือนก่อน

      Glad it helped!

  • @TheSatzy6699
    @TheSatzy6699 2 ปีที่แล้ว

    Great 👍🏼

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Thank you 👍

  • @GA-uv4hy
    @GA-uv4hy ปีที่แล้ว

    u r amazing.

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Thank you so much 😀

  • @preeet007
    @preeet007 2 ปีที่แล้ว

    Amazing

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Thanks 👊

  • @nicholash1278
    @nicholash1278 ปีที่แล้ว +9

    this was great! until I learned I would have to pay 20 per month for this tool. No thank you!

  • @yihsuanchen13
    @yihsuanchen13 ปีที่แล้ว

    thx帥哥

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      You're welcome! ❤

  • @mangasama2008
    @mangasama2008 ปีที่แล้ว

    i love you .____.

  • @GA-uv4hy
    @GA-uv4hy ปีที่แล้ว +1

    technically is interesting, but the result is worse. the 1st one "noisy" looks MUCH better, and organic.

  • @呂卓桓
    @呂卓桓 ปีที่แล้ว

    so sad,i don`t have this software🥲