Modeling a Hellcat in 10 Minutes | Blender Tank Hard Surface Modeling Tutorial (Arijan)

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 69

  • @vanilla0018
    @vanilla0018 ปีที่แล้ว +24

    Hi, I'm new in blender, is this tutorial on patreon beginner friendly or do you need certain amount of prior knowledge of blender for this ?

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +12

      Hello,
      My latest tank modeling course is about 20 hours long on Patreon, so the explanations are very thorough for everything. I think it's good for a beginner, but I make special videos for my Patreon gold members where we discuss things that they might struggle with if they are beginners. Let me know if you need any help.

  • @nakkiibrks
    @nakkiibrks 2 ปีที่แล้ว +67

    Dude just speedrunning in blender

  • @TheBrickGod
    @TheBrickGod ปีที่แล้ว +15

    This channel is a gold mine for beginners like me.

  • @patrickcasella
    @patrickcasella ปีที่แล้ว +4

    dude you are a beast. This kind of modeling is really daunting for me and I’ve been using blender for 4 years. Just checked out your 3 hour stream and am studying it religiously. I really appreciate all the in depth tutorials. I know there’s a small subset of people that will sit through the really long tutorials, but I am one of them! Thanks again brotha

  • @red4666
    @red4666 ปีที่แล้ว +2

    lolll .. bro this is awesome . i love how you look like the favorite son of an overthrown dictator.

  • @armyscout92
    @armyscout92 ปีที่แล้ว +7

    The little round cap with the pin next the the driver's hatch is one of the fuel caps. The other hatch on that level is the radio operator/bow gunner hatch. You had two different versions as well, one had the early drive sprocket with 15 teeth the other was a late version with about double the teeth. The last wheel is the idler wheel and is actually shaped a little different the the rest of the road wheels. The smaller wheels on the top are the return rollers. Excellent work, love your videos, keep it up!

  • @iustinel25
    @iustinel25 2 ปีที่แล้ว +28

    The thin pipes on the side of chassis his for clean the gun interior , because you need to keep the gun interior clean , if the gun his not clean it can be decalibrate and explode ;) Now you know what are this pipes . And nice tank and video !

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว +8

      Love this type of comment, thank you.

  • @GeorgeWilloughbyZ
    @GeorgeWilloughbyZ 11 หลายเดือนก่อน +1

    that was an awesome display of Blender skill ... many thanks !!!

  • @esochibuike8477
    @esochibuike8477 2 ปีที่แล้ว +12

    Finally another tank video. Although I would have personally preferred an hour long content for beginners/intermediates. Please consider. But it's still Awesome content. But can you dive into something else? Like an artillery gun (Howitzer) or a helicopter.

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว +3

      I have a few videos like that. But that's why we're gonna do some livestreams

  • @쿠사슴
    @쿠사슴 2 ปีที่แล้ว +1

    you are my only one teacher.

  • @josharmstrong8813
    @josharmstrong8813 ปีที่แล้ว +4

    was just wondering how you got those bars so even across the length of them because when I tried it ends up uneven/ slightly squashed at the front because they don't scale evenly along the bar but at a central point

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +3

      Do you mean the bars at the side of the tank where I used Alt+S? When you use that function, make sure to check 'even offset' in the bottom-left menu

    • @josharmstrong8813
      @josharmstrong8813 ปีที่แล้ว

      @@ArijanRace thank you for that if it's alright I have one more question because even when it does extrude evenly across the bar leave a gap at the back rather than becoming a solid shape, how would I fix that because I managed to make it do it properly at least once but I can't recreate that result for some reason so it just ends up being a U shape across the bar rather than being a solid Square
      Extruding horizontally on one of the we are edges then welding it works but is there a more efficient way to do this as it's a bit time-consuming

  • @seth6631
    @seth6631 2 ปีที่แล้ว +3

    THANK YOU ARE AWESOME!

  • @martin.p4160
    @martin.p4160 8 หลายเดือนก่อน

    Hi, um new in blender and i really dont know how to most of the stuff, and i wanted to know how you aded vertices in the heaadlight 1:26

  • @cwtjones
    @cwtjones 7 หลายเดือนก่อน +1

    Hi, I am very new to Blender, the model shading and the soft shadow make the model look very solid and good. Is that a matcap?

  • @Senyrar
    @Senyrar 5 วันที่ผ่านมา

    So when you place a new object on another object what is making those 2 objects fixed or I guess attached to each other?

  • @SaiyedR
    @SaiyedR 2 ปีที่แล้ว +2

    Video was like, Woooossshhhh 😅

  • @BenedictGbriel
    @BenedictGbriel 9 หลายเดือนก่อน

    Where can I get references like that?

  • @biggie10101
    @biggie10101 ปีที่แล้ว +3

    Can you stark making tank models for DCS modders ? I think your models would get used a lot

  • @Belarus9000
    @Belarus9000 4 หลายเดือนก่อน

    Did you use subdivisiion surface modifier to highpoly model of tank?

  • @Lloyd_2001
    @Lloyd_2001 4 หลายเดือนก่อน

    do you use a bevel shader for the final edges?

  • @7errafirma
    @7errafirma 2 ปีที่แล้ว +1

    How do you have so few items on your scene collection on the top right? All those little details, aren't they separate pieces?

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว

      There are 71 objects in the final scene, but they are all parented to something. Only objects which are not parented are displayed, which is only one object for me.

    • @7errafirma
      @7errafirma 2 ปีที่แล้ว

      @@ArijanRace I don't know what a 'parented object' is, can you explain? Thanks for answering these.

    • @Merczid
      @Merczid ปีที่แล้ว +2

      @@7errafirma When an object is parented it follows all the transformations done to the parent object (move, scale, rotate etc.). This is very helpful in cases where you have separate objects for different parts of the thing you are modelling. In this case, when you move the hull object ("Cube") all of the other objects are moved along with it. The objects are still in the outliner (Where collections etc. are shown). To do this you press the drop down arrow on the parent object. Lastly; an object can only have one direct parent, but the parent object can also have a parent, which in turn gives you the opportunity to create a hierarchy of parented objects. An example of this could be that the turret is one parent object and the hull another, where the turret also is parented to the hull object.

  • @peter_cg263
    @peter_cg263 ปีที่แล้ว

    very nice 💯👍👍

  • @talhauzun4163
    @talhauzun4163 2 ปีที่แล้ว +4

    Hey man, great video! Are you planning to model Panther tank in the future? Currently working on a high poly Panther model and I would like to see your technique too.

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว +3

      I'll take that as a challenge💪Thank you my friend

  • @STEEL07
    @STEEL07 9 หลายเดือนก่อน

    This man designs a tank as if he were putting jam in bread

  • @lavatr8322
    @lavatr8322 2 ปีที่แล้ว +1

    What addons do you use.

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว +1

      Mostly just loop tools. I got many recommendations for box cutter though. What do you think?

  • @voyteck7696
    @voyteck7696 2 ปีที่แล้ว +2

    Please make the Sherman tank but the bulky one, cast steel chassis, not the welded chassis version.

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว +1

      Will keep it in mind!

    • @voyteck7696
      @voyteck7696 2 ปีที่แล้ว

      @@ArijanRace Thanks :) Merry Christmas :)

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว +1

      Thank you my friend, the same to you🙏

  • @omeizasanni
    @omeizasanni ปีที่แล้ว +1

    i see you are not generating detail from the main mesh you initially created. You are adding now primitive as you go. How do you determine which one should get its own object data and which should be on eth main body

  • @merthyr1831
    @merthyr1831 2 หลายเดือนก่อน

    1 year old vid so i totally get if you dont reply, but is better to add details as unique meshes versus attaching them together?
    Topology-wise, attaching is WAY more work to attach the meshes together of course, but I thought it wouldn't be ideal to add loads of sub meshes if you were using this in a game for example.

    • @Hunter-zf7rt
      @Hunter-zf7rt 21 วันที่ผ่านมา

      What I learnt is that this helps keep Poly count down , cause adding loads of subdivisions isn't actually a good thing but it depends.And you can add more details to individual pieces.But I'm still learning blender

  • @mutchekiepchen6453
    @mutchekiepchen6453 2 ปีที่แล้ว +3

    Great video mate!!!. Do you think you could do a similar format but with a plane instead, in the future? I'm really struggling to make a good looking Ki84 in Blender lol

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว +1

      We should do an airplane livestream because I never made one before.

    • @mutchekiepchen6453
      @mutchekiepchen6453 2 ปีที่แล้ว

      @@ArijanRace nice. I'm looking forward to it :)

  • @PawanSingh-mw6nw
    @PawanSingh-mw6nw ปีที่แล้ว

    Sir , what is best for animation between Rig or constrains

  • @haminhhieu6441
    @haminhhieu6441 8 หลายเดือนก่อน +1

    Very nice but you didn't care about grid

  • @merwinatticus
    @merwinatticus ปีที่แล้ว

    how would you go about creating a high poly version to add more details like scratches dents and stuff and baking it to this lp? I wanna see how tanks in world of tanks are made. if you could do a video on that or point in the right direction, id appreciate that. And thank you for this tutorial :)

    • @Lloyd_2001
      @Lloyd_2001 4 หลายเดือนก่อน

      you can do it with sculpting tools, or normal maps .

  • @derxphoto
    @derxphoto ปีที่แล้ว

    Awesome*)

  • @Iknowvfx
    @Iknowvfx 2 ปีที่แล้ว +1

    4 hours to model that....would take me 4 days.

  • @hidayahtullah879
    @hidayahtullah879 ปีที่แล้ว

    how about Ngon in your model?

  • @wottank5654
    @wottank5654 ปีที่แล้ว

    Can you make it more detailed and slower? for example you can show us the shortcut !! I know it will take a lot of your time

  • @Strelokos666
    @Strelokos666 ปีที่แล้ว +2

    Reading the form is like a core problem to me - neither I can see nor replicate things properly. Blueprints are cool at the first glance but after a couple of seconds starring at one it's all overlapping and messy you can't even define where's what.

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +1

      We'll make another video to break down blueprints more in-depth, it's a highly requested topic which a lot of people are struggling with.

  • @H_Igashikata
    @H_Igashikata ปีที่แล้ว

    Just like sprocket

  • @mhc19881010
    @mhc19881010 ปีที่แล้ว

    niubi!

  • @mmjissoskibiddy
    @mmjissoskibiddy ปีที่แล้ว

    nice dodge hellcat

  • @joeking4206
    @joeking4206 ปีที่แล้ว +3

    Waaay too fast. You are obviously good with Blender so you don't need to prove how quick you are. How about helping us less-skilled people by going slower and explaining which commands you're using. That would be much more helpful, but you efforts are appreciated.

  • @russian2.0
    @russian2.0 ปีที่แล้ว +1

    Too fast for me🤣🤣🤣
    can you slow down?🙃

  • @mateuszjedut2406
    @mateuszjedut2406 2 ปีที่แล้ว +2

    4 hours? My two tanks took 15h each. Guess I'm just bad. Also. You're not making the suspension, only wheels

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว

      Having made as many tanks as I have, I learned that they're all basically the same thing.

    • @mateuszjedut2406
      @mateuszjedut2406 2 ปีที่แล้ว

      @@ArijanRace you're referring to 4 hours or suspension thing?

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว +2

      @@mateuszjedut2406 i meant that all tanks are the same creation process, so I'm just repeating what I did many times before

    • @mateuszjedut2406
      @mateuszjedut2406 2 ปีที่แล้ว

      @@ArijanRace oh, ok. But coming back to suspension. With a torsion bar suspension you can do that what you did and animate it as you showed in the videos but there are ones that have bendable parts, in Pz IV for example. Any tips on that?

  • @i_like_bober
    @i_like_bober 5 หลายเดือนก่อน +1

    i didnt understand anything that he said the whole time 💀

  • @m_i_d_n_i_g_h_t
    @m_i_d_n_i_g_h_t ปีที่แล้ว

    where do you find reference images of the same thing?