I was blown away when I read the comments. you people are not grateful! incredibly valuable and very cool information! author please don't listen to anyone! continue! very informative
I think the main aim of this approach is to get a sub-d ready mesh. This approach takes much time to figure out the topology. I think this is the reason why most artists use hard-surface modelling approaches. You start with a high poly mesh and use boolean tools to subtract whatever shapes you want. You will end up with a good looking model. This video is wonderful
1. 3d modeling isn't always about doing it as fast as you can people, studios will pay a lot for people with this skill to work for them. 2. is this the best way to make parts that will be machined? no, absolutely not, but some companies want a fancy and renderable wireframe for commercials so this skill still applies in that area. 3. you did a really good job on this and will be using this as a good example of what good topology looks like.
Man i'm not gonna lie, you are TOP TIER in this, it is very clear that you put real dedication and effort in modeling this and in learning your skills, you could be very rich selling models if you are not already. keep up!
Great job man. Honestly. If no one appreciates it know that there are people who definitely appreciate it. I am a beginner to Blender but your workflow was very interesting to watch. I need to remake what you did, high probably I won't be able to do it but I might learn some tricks out of it. Thx for the vid.
When using bevels in subd you should turn off chamfer and let the subdivided mesh do the work of smoothing the angles, because if you later need to change those bevels it will be way harder. Also, always put edgeloops in between bevels where you can, so that they don't influence each other
@@bes5164 Says no master ever. Especially in production there are lot's of back and forths you have to change a lot, so even as practive you should do subD as apporpriate as you can.
Отличная работа. А есть причина по которой не используете модели стандартного крепежа типа DIN, ISO, ГОСТ? Понимаю, что это не CAD, но связь с реальностью, думаю, должна оставаться в моделях, да и быстрее это
Зрелища - к сожалению, более общая задача в нынешнем CGI, чем собственно проекты под осуществление в жизни. Непризнание этого нюанса погубило мою карьеру и мою жизнь. Сейчас второе влёчёт первое, хотя и само же из него следует. Лучшие традиции ЕБН, мать его! Учите полигоналку, дерево построений само себя не отрендерит 🥲
Thanks for the tutorial. What you shouldn't do is turn off the button display in the middle of the tutorial. Or to cut out important actions. Then the tutorial becomes a puzzle. Nevertheless, thanks for the tips from Germany.
Not really a tutorial, it's a demonstration of how it can be done. If you know Blender you know what is done and do not need to see what buttons are pressed. With that said, would love to be this skilled! What an artist @CGNity is!
Hey I don't know this sort of workflow. I want to start 3D printing functional parts. I come from an Animation/Game design background. That is essentially just props. Up until this point I haven't needed to know the angle or precise length. I would love to know more about your workflow. Any commentary during your videos would be helpful.
Клавиша V, если вы не видите клавиш обращайте вимание какая команда выполняется, как правило в нижнем левом углу появляется меню с названием и с дополнительными функциями команды. Вы можете в поиске найти её по имени, там же будет показан hotkey.
Finally found a channel with good subd blender videos. I made the switch from maya to blender because of financial reasons, and on TH-cam all i find on blender is this weird type of modeling using ngons and bevels. It's like sketchup. What is that? Why is that type of modeling prevalent in the blender community? They call it hard surface modeling and it's just ngon hell with some smooth shading. Also people on forums defend this bevels based modeling and "simplicity of the shapes" and all point out faults with subd modeling, when it's ckear they just don't know how to use the technique.
There is a lot to ponder, as each approach has its own advantages, and it all depends on the purpose for which a specific model is being created. You've given me an idea for future videos. Thank you for watching.
Well, deleting is just flat out deleting it based on your selection - limited dissolve works for example on normal angles. So you can select the entire mesh, dissolve lets say edges on a flat surface but still keep the details on other areas that is above the angle threshold you set.
I once saw this object and modeled it from memory. Here's what I was able to find. sc04.alicdn.com/kf/H3de6902e4542405d95205ada7b63dfeee.jpg Also, there are similar videos on TH-cam.
You may be referring to the "Optimal display" setting in the subD modifier, which shows the original geometry but smoothed giving it the illusions it's optimized. In actuality this mesh quite high triangle.
на 1:32 - я пытался использовать Alt+Spacebar, но у меня ничего не выходит, в чём проблема? Переделывал уже 4 раза, всё также не меняется ориентация точки, если есть идеи - могли бы помочь?
Это мой пользовательский hotkey, используйте transform orientations там есть плюсик рядом с global, должно быть что-то выделено чтобы использовать направления нормалей для создания новых координат это может быть как объект так и face edge vertex
Certainly, I edit videos and remove unnecessary parts, and I also pause during recording. Of course, without recording, I could create the model faster, but by doing this, I learn the most efficient way for you and share it.
I believe so before to do something it is need to find reason for it. And then find reasonable instrument If it is possible to complete reason of nail with rubber hummer ? Of course with the nice music you can dance around as long as you wont
a commentary with step by step instruction ud hv been lot helpful. i get it u r good at it, but only experienced people may understand it. normal people wont.
@@genericgymvlogsph9739 this does appear in tutorial section tho. i could screenshot u that but utube doesnt hv that option in the comment. whats ur problem btw?
This vid shows your mastery in playing with geometry. but as learner i can't learn from this vid. A learner needs audio explanation of any action about what to do, how to do and why to do. better if you made the same project in multiple episode, but with proper explanation. well. you got a thumb up..
Зато как человек неопытный, посмотрев данное видео, за 21 минуту я узнал столько новых для себя техник, методик, инструментов, сколько не дадут сотни туторов (легендарный пончик, румбоксы и т.п., я про вас)
Привет, спасибо за видео, хочу поинтересоваться, используют ли кризы и булиан в игровом моделировании в студиях? Сколько общаюсь с людьми не могу получить конкретный ответ . В целом говорят что ни кризы ни булиан не используется.
Привет, на сколько осведомлен я, используется всё. Скорее это дело подхода самого художника. Не важно каким способом ты достигнешь результата важен сам результат. Сrease ты будешь использовать только когда будешь делать highpoly а с неё ты будешь разве что запекать шейдинг. После Bool-иевых операций будешь всё равно чисть сетку и триангулировать её. Не важно что ты будешь использовать главное получить хорошую запечку на лоуполи и чтоб сама лоуполи была сделана по тз
Impressive problem solving
Thanks for your attention
I was blown away when I read the comments. you people are not grateful! incredibly valuable and very cool information! author please don't listen to anyone! continue! very informative
I think the main aim of this approach is to get a sub-d ready mesh. This approach takes much time to figure out the topology. I think this is the reason why most artists use hard-surface modelling approaches. You start with a high poly mesh and use boolean tools to subtract whatever shapes you want. You will end up with a good looking model. This video is wonderful
What a pleasure to watch a pure quad workflow.
1. 3d modeling isn't always about doing it as fast as you can people, studios will pay a lot for people with this skill to work for them.
2. is this the best way to make parts that will be machined? no, absolutely not, but some companies want a fancy and renderable wireframe for commercials so this skill still applies in that area.
3. you did a really good job on this and will be using this as a good example of what good topology looks like.
the cleanliness, the flow, the smartness - this is a masterpiece!
Thank you so much for your feedback
Please provide more videos! Update more frequently! I can't take my eyes off your skills; they are truly mesmerizing!
Many thanks for your feedback
Thank you for coming back!
Thank you for watching
Man i'm not gonna lie, you are TOP TIER in this, it is very clear that you put real dedication and effort in modeling this and in learning your skills, you could be very rich selling models if you are not already. keep up!
😁 Thank you so much
People who know what they're doing make it seem so chill and easy
Before modeling an object, it is crucial to gather references, study the object, and perhaps draw a grid over the image. In case subd workflow.
даже просто смотря такие видео, подмечаю для себя мелкие моменты, о которых не в каждом гайде говорится. Очень познавательно для новичка.
Using 2d shapes, filling, cutting, extruding is a neat work flow for simplicity yet super high accuracy, I never considered. Thanks!
What a work, thanks for sharing. Awesome music is included!
Пожалуйста, спасибо за обратную связь
your techniques are impressive, I learned a lot just watching this video
This is pure art. As still a beginner blender user I see so many details in your workflow I can learn from. Thank you very much.
I'm glad to be useful, thanks for watching
An array application that I couldn't find in the first minute. Thanks a lot.
Welcome!
Fantastic, waiting for more amazing content
Thanks you, I'll try in the future
nice to watch someone who gets it at work!
Very inspiring, keep bringing new workflows, also do some commenting your point of view before modeling
Thank you for your feedback, noted
Your workflow is great. Wish I could steal your brain for a day.
This is the legend of legends
Ppl complaining a lot while im here just for quads treated with love
Great job man. Honestly. If no one appreciates it know that there are people who definitely appreciate it. I am a beginner to Blender but your workflow was very interesting to watch. I need to remake what you did, high probably I won't be able to do it but I might learn some tricks out of it. Thx for the vid.
Great topology all around 👍
I've learned a lot of new cool and usefull thing from this video. Than you very much for your work ❤
I didn't know about that feature on the spin tool. I always found it a bit awkward to use. I had to test the feature out. pretty cool. Thanks
And you for your feedback
@@CGnity You welcome :)
thank you for the video, I have not yet learned to use bevel tool or inset tool to add reinforcement loops and that alone will save me a lot of time
Thank you for showing this work! Were you working from a reference? How the decisions are being guided is the big mystery here.
When using bevels in subd you should turn off chamfer and let the subdivided mesh do the work of smoothing the angles, because if you later need to change those bevels it will be way harder.
Also, always put edgeloops in between bevels where you can, so that they don't influence each other
he does not need to change the bevels because he knows what he is doing
@@bes5164 since the video is titled "subd workflow" he actually should, even if he knows the final result he wants to get to
@@bes5164 Says no master ever. Especially in production there are lot's of back and forths you have to change a lot, so even as practive you should do subD as apporpriate as you can.
I modelled this air motor few days ago, bit different
Please include commentary in the video for each step. Commentary helps understand the process for a beginner.
Отличная работа. А есть причина по которой не используете модели стандартного крепежа типа DIN, ISO, ГОСТ? Понимаю, что это не CAD, но связь с реальностью, думаю, должна оставаться в моделях, да и быстрее это
Зрелища - к сожалению, более общая задача в нынешнем CGI, чем собственно проекты под осуществление в жизни. Непризнание этого нюанса погубило мою карьеру и мою жизнь. Сейчас второе влёчёт первое, хотя и само же из него следует. Лучшие традиции ЕБН, мать его! Учите полигоналку, дерево построений само себя не отрендерит 🥲
It's bombastic!🎉 This video inspired me! Thanks❤
Рад быть полезен, спасибо за отзыв
Thanks for the tutorial. What you shouldn't do is turn off the button display in the middle of the tutorial. Or to cut out important actions. Then the tutorial becomes a puzzle. Nevertheless, thanks for the tips from Germany.
Not really a tutorial, it's a demonstration of how it can be done. If you know Blender you know what is done and do not need to see what buttons are pressed.
With that said, would love to be this skilled! What an artist @CGNity is!
16:53 - при нажатии (Crtl + B) лишь верхние грани становятся квадратными, а те грани, что посредине, становятся треугольными, в чём причина??
Проверьте геометрию возможно точки слились
Hey I don't know this sort of workflow. I want to start 3D printing functional parts. I come from an Animation/Game design background. That is essentially just props. Up until this point I haven't needed to know the angle or precise length. I would love to know more about your workflow. Any commentary during your videos would be helpful.
I wonder where the idea came from 🤔
😁
would be great to have all the keys pressed added to the video
Bottom Right in the viewport
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
Thanks a lot for your feedback so kind
Very satisfying workflow
Really cool process.
I'm kinda new to blender myself, was wondering how you snap geometry together at 19:21 and further?
When you move with G, use Ctrl to snap, or activate the snapping tool. You can choose to what you want to snap, in this case he selected Vertices.
Esto en un programa cad se hace en un instante.
16:17 - как у вас получилось разделить эдж, чтоб они не соединены были? Есть какой-то "Шорт-кат" для этого? Ещё раз спасибо за помощь!
Клавиша V, если вы не видите клавиш обращайте вимание какая команда выполняется, как правило в нижнем левом углу появляется меню с названием и с дополнительными функциями команды. Вы можете в поиске найти её по имени, там же будет показан hotkey.
@@CGnity блин круто!! спасибо за подсказку!
wow could you explain what you did for the (pipe) with the plane at 13:00?
I used a plane as a mirror, rotated it by 90 degrees
Очень круто. Дай Аллах, чтобы мне расти до такого уровня.
I lost it when you did the thread lol wow
finally youtube suggestions had a good video
really cool 😮
Finally found a channel with good subd blender videos. I made the switch from maya to blender because of financial reasons, and on TH-cam all i find on blender is this weird type of modeling using ngons and bevels. It's like sketchup. What is that? Why is that type of modeling prevalent in the blender community? They call it hard surface modeling and it's just ngon hell with some smooth shading. Also people on forums defend this bevels based modeling and "simplicity of the shapes" and all point out faults with subd modeling, when it's ckear they just don't know how to use the technique.
There is a lot to ponder, as each approach has its own advantages, and it all depends on the purpose for which a specific model is being created.
You've given me an idea for future videos. Thank you for watching.
Dude just drop the knowledge then call it simple and disrespect all the blender noobs here trying to learn really simple things XD
13:00 that's genius
I had to delete my comment just now because I said the exact same thing with the same time stamp
Blenderbros could never model something like this
What is the difference between limited dissolve and dissolve vertices?
Well, deleting is just flat out deleting it based on your selection - limited dissolve works for example on normal angles. So you can select the entire mesh, dissolve lets say edges on a flat surface but still keep the details on other areas that is above the angle threshold you set.
Very Good! What reference did you use?
I once saw this object and modeled it from memory. Here's what I was able to find.
sc04.alicdn.com/kf/H3de6902e4542405d95205ada7b63dfeee.jpg
Also, there are similar videos on TH-cam.
What a addon have you used at 7:29 Alt+R ?
Thats loop tools, the circle function
this is beautiful ❤
you are genius! brillant!
You're too kind. Thanks
How to learn the Guitar... Just watch a video of Jimmy Page playing 'Stairway to Heaven'. Simple. Everyone can do it.
That's how i did it, watched Page, then hendrix, learned ''killing floor'', then after just 2 weeks VH Eruption, releasing my 1st album next week
What an heavenly work! How come your mesh is so clean and round with so less quads...
You may be referring to the "Optimal display" setting in the subD modifier, which shows the original geometry but smoothed giving it the illusions it's optimized. In actuality this mesh quite high triangle.
на 1:32 - я пытался использовать Alt+Spacebar, но у меня ничего не выходит, в чём проблема? Переделывал уже 4 раза, всё также не меняется ориентация точки, если есть идеи - могли бы помочь?
Это мой пользовательский hotkey, используйте transform orientations там есть плюсик рядом с global, должно быть что-то выделено чтобы использовать направления нормалей для создания новых координат это может быть как объект так и face edge vertex
Very impressive 💯💥👌
Everything was smooth! It looked liked you knew what you were doing from start to finish, how many times have you modeled this object?
Certainly, I edit videos and remove unnecessary parts, and I also pause during recording. Of course, without recording, I could create the model faster, but by doing this, I learn the most efficient way for you and share it.
I believe so before to do something it is need to find reason for it. And then find reasonable instrument If it is possible to complete reason of nail with rubber hummer ? Of course with the nice music you can dance around as long as you wont
Excellent!
Really great
Thanks a lot
Amazing ❤
Thank you
nice work flow
Thanks for feedback
SubD is superb in mechanical design. Since I saw how chappie and distric 9 were made i think it's just the only way to get the best results.
amazing skill bro
a commentary with step by step instruction ud hv been lot helpful. i get it u r good at it, but only experienced people may understand it. normal people wont.
Sounds like a personal problem.
He never stated this was a tutorial.
@@genericgymvlogsph9739 this does appear in tutorial section tho. i could screenshot u that but utube doesnt hv that option in the comment. whats ur problem btw?
Simplesmente incrível
Obrigado pelo seu feedback
Por que oculto los vertex
increible! 👌👌
Do you care about measurements and propositions? Because I do but I ended up doing nothing
Wonderful! Could probably get away with less density in some areas, but it’s easy to criticise lol
Thank you. You're right, it's easy to criticize
This vid shows your mastery in playing with geometry. but as learner i can't learn from this vid. A learner needs audio explanation of any action about what to do, how to do and why to do. better if you made the same project in multiple episode, but with proper explanation.
well. you got a thumb up..
Thank you for your point of view, noted
Satisfying to watch
Thank you, I'm glad to see these words
이것은 모든 CG 크리에이터가 가져야할 소양이다..토폴로지를 먼저 마스터하고 중간단계를 지나야한다.
What is the name of this object?
dc motor
tHANK YOU bRO
yOU'RE wELCOME 😉
eyy seen that one being made by Thomas Colin and Arijan
amazing shape to work on
yeah, i saw 😁
Awesome job!
Thank you Bro
To create bolts and threads manually is a skill. cool. but there is a plugin for creating bolts)). In general, it's super. also at such a speed.
Отличное видео. Подскажи пожалуйста, на 2:01 что это за инструмент такой? Который ставит точки. Пожалуйста дай название и горячую клавишу
Knife tool , нож вызывается клавишей k. Спасибо за обратную связь.
nice topology
Your intro is amazing...
🎉🎉🎉
I'm glad to hear that, thank you so much
Nice work , but you need to apply "How to CAD" work well in blender
Great!!!)))
Is boolean an option to make places for screws on the disk?
Topology fixing will be glitchy
Лишний раз убеждаюсь что такие вещи лучше делать в cad программах) больше половины времени сэкономить можно)
Зато как человек неопытный, посмотрев данное видео, за 21 минуту я узнал столько новых для себя техник, методик, инструментов, сколько не дадут сотни туторов (легендарный пончик, румбоксы и т.п., я про вас)
делать резьбу таким способом , замудрёно , и не красиво не натуральная резьба получилась, для таких вещей конечно лучше компас.@@КириллСкутин-ю8щ
clean
What's ur artstation?
Привет, спасибо за видео, хочу поинтересоваться, используют ли кризы и булиан в игровом моделировании в студиях? Сколько общаюсь с людьми не могу получить конкретный ответ . В целом говорят что ни кризы ни булиан не используется.
Привет, на сколько осведомлен я, используется всё. Скорее это дело подхода самого художника. Не важно каким способом ты достигнешь результата важен сам результат. Сrease ты будешь использовать только когда будешь делать highpoly а с неё ты будешь разве что запекать шейдинг. После Bool-иевых операций будешь всё равно чисть сетку и триангулировать её. Не важно что ты будешь использовать главное получить хорошую запечку на лоуполи и чтоб сама лоуполи была сделана по тз
Bender image caught me off guard
Very good job. Impressive
A simple project: build a nuclear reactor
I'm not trying to sell Faraday bags or cages needed for a cyber attack.
bro i tried again its kind of fun now. 😂😂😂😂
👏👏👏
Compared to some of the subd objects on artstation, this is considered "simple"
Bender Blender😁