One easy, minor change, that would have a major impact for me: whenever units are speaking or there is dialogue on screen, play that low textile "speaking" (typing?) sound, the same (or similar) one that FFT did. I never realized how much I missed it until it was gone.
Well thank you! That's insanely high praise. 😁 As for your questions, I wouldn't. SoC isn't even fully released yet, so I'd wait for that to come out fully and focus on UO for now.
@@TitaniumLegman It's just the truth! And fair! For some reason I thought SoC was coming out this month. I guess they delayed it again. Definitely excited to play UO - just downloaded the full game!
This seems really interesting! I love the idea of this dedicated singleplayer and everything about this production is right up my alley! Thanks for the heads up!
Just wanted to clarify since you mentioned you didn’t encounter environmental effects. Environmental effects are pretty major in this game. Grasses can burn, the ground can be frozen, oils can spill and they all have certain effects when stepping on them.
I've paid the price of entry too many times to be tricked again. Companies make their FFT clones look good enough to tease the suffering fans and get them to buy the game, then comes the realization on shallow waters underneath the beautiful, nostalgic aesthetic. There's no excuse for BS gacha stuff. It's gambling. As for the soundtrack, Sakmioto does music for millions of games. A gacha game hunting for whales to milk out a lot of money is not going to turn out to be a lovingly and artfully crafted homage to the great Final Fantasy Tactics.
It's possible to not spend a penny and enjoy a gacha game too. You don't have to spend money on them, that choice is up to you. One of the best games I've ever played (and I've been gaming for over 3 decades) is a gacha game that I haven't spent a penny on.
@@borjankosarac3645 the whole predatory thing is confusing to me. Everybody said Diablo Immortal was predatory right? I played it for 6 months and didn't spend a penny and had a blast 🤷♂️
I'm in love with this game! Been playing it and I probably am further down the storyline then you so I assure you, keep playing and you'll not regret one bit!
First of all, after playing the demo myself. No the Gacha Mode ends where you open up the single player campaign. Secondary the higher rarity units start with a higher ranking right away, the question is how strong the non high rarity characters can get but that will likely be lower too. As of yet however it seems to be enough in terms of power for the Missions, not sure how it would be later on.
I think I might check this out solely on Sakimoto being involved. Great rec! edit: that's really cool that there's a separate gacha and non-gacha mode. Unfortunately I'm a pretty impulsive person so gacha's typically stress me out. If there's a way to circumvent that and still enjoy what looks like to be a great game, I'm happy to try it out.
_"There's a mode that gives you AIDS and a mode that doesn't give you AIDS (except for one little tiny AIDS-adjacent part), so you can basically play this safely without getting AIDS."_ I might just stay clear, if it's all the same.
i love how we have come to low key graphics because I havent played a final fantasy game since 9 because 10 on it was just too much detail it just didnt feel right. So i am sooo happy that game companies are starting to make stuff that are refreshingly low graphics like going back to the original Playstation games.
The gacha mode has a story mode and PVP from what I understand. So it's basically a full Gacha game, and a traditional story based SRPG, packaged into one game as two different modes.
@@TitaniumLegman Thank you for your video and response. As you stated in video, a little strange that same character archetype might have different skills based on either story mode selection or gacha mode pull.
The gacha is linked to pvp mode. You can avoid the pvp but they give really good rewards. Pretty much pvp not equalized so whoever just has better character troops will roll you
Sounds interesting! Congrats on getting contacted by the devs! Would you say this feels like it was designed to be a gacha first or does it feel more like a more tactics game with gacha elements added in?
Man, I would love that. With the success of Tactics ogre reborn, and what I'm guessing will be the success of Unicorn Overlord, I do think it's possible tho.
How big are the "choices matter" in this game because I would love it if they really pave the way for it. Also are there class changes and is their a set romance for the MC? Doesnt have to be big but somelike like three houses or engage type thing.
I'm not sure how much story branching or decision making there will be, honestly. Class changes and promotions I haven't seen yet but they aren't off the table, and I have yet to see any romance for the MC yet. Hope that helps!
It would be cool if the choices we make are similar story wise to Detroit Become Human or Triangle Strategy in terms of changing the path thru the story that we experience
It's an illusion of choice, always, in every game. Branching paths is one thing, but everything will always have a pre-determined path because it would require an enormous amount of plot directions to make it believable.
i'm already beat the chinese version. there's so many route. the choices is base on side who you with. it's too bad it's gacha. to unlock special characters you have to gachaa lot. the gameplay and the story is great. too bad the story is too short.
This is the first tactical game to scratch that FFT / Tactics Ogre itch for me since Jeanne D'arc. And I've played almost every tactical rpg released over the past 30 years. Triangle Strategy came close, as well as the FE Radiance games. But based on my time with the SoC demo, this is really something special. Looking forward to full release.
"It needs an editor, if you're the sort of person who cares about those kind of things." ... okay, you do seem to know your audience very well if you take the time to say that.
I look forward to playing the initial segment of the singleplayer mode. I am skeptical of the initial progression being representative of the progression months after release, but at that point I'd be able to drop it without losing anything. Hopefully I'll enjoy the primary gameplay loop. I'm not too familiar with TRPGs, but I do like progression and feeling clever.
I spent fifty bucks on Genshin and had a lot of fun with it before I just up and stopped playing a bit before they added the "Japanese" area and I wasn't at all mad at having spent that money. I'd certainly prefer for a full price game with everything available (Even if it has gacha mechanics like Xenoblade 2), but when there's enough free content in a f2p gacha game as this one might have, spending a bit of money on the gacha stuff feels good in itself as it's quietly saying "I have the money to do this, and I recognize I've had a lot of fun with something you all put a lot of work into." Hopefully that'll be the case. Also hope they don't try to release the full game in March, as it seems like Unicorn Overlord might take up that entire month.
That's exactly how I view gacha games too. I haven't spent a penny on my current game, and been playing it for 1.5 yrs now. But that option is always available if I choose to. The stereotype of the genre that you have to spend money on them to play them is wildly incorrect in most cases. It's interesting how defensive people get about it too. Like, have you tried having some self control over your finances lol?
I am playing Octopath Traveler: champions of the continent, and that is a gotcha style game but it is very forgiving and does not require any transactions for main story. I looked it up before hand and lots of people agree. So being a gotcha isnt a horrible label as long as its done right
CotC is my current favorite game too. Been playing since launch and still haven't spent a penny! It sounds like you might be newer to it? If so, good news that you're right about not needing to spend any money to do almost every piece of content. There's hardly anything I can't do in the game at this point.
@@gotaplanstan yes started beginning of the year. Thats great to hear! Been really enjoying all of it, makes me want to play the other 2 games as well. Its a great game with my limited time
@@rikimez127 glad to hear you're enjoying it! And yeah, you would have a very interesting and cool perspective with playing cotc first. Chronologically CotC comes before 1, so the story should be really cool for you in 1 if you play it after getting caught up on cotc's story (they are related, both take place in Orsterra). And especially if you have any of the characters from 1 and have done their CotC stories.
I seriously hope the gacha aspect of the game doesn't ruin the potential single player aspect of the game because let's be honest if it was a $20 dollar title on Steam with ALL the characters available and an amazing story, people would rather just pay for that.
'2ndary currency' importance is probably my biggest sticking point... wish I didn't have to have such concerns, but... always got to be careful with the threat of dripfeed & dripbleed;
I had that concern about the Octopath gacha, and last week was the 1.5 yr anniversary and I'm still playing it and still haven't spent a penny. So there IS hope this will be the same way, and be very f2p friendly!
This is where I am, the fear of just ending up stuck in the middle of the story with out key that I would have to either farm for or drop money on the store kinda prevents me from going all in on this one. From the game play you showed it looks like there is a lot of love put into this game so no complains on that side
I got a comment in another thread from someone who says they played an early testing build, and you would get three keys a day in that build on top of the 20 you start with. Given I only used two in the ~4 1/2 hours I played, that's not a terrible rate. Tho of course I'd rather it not be something that exists at all.
I'm completely in love with the demo for SoC, I finished 2 playthrough for different routes, and it was glorious! If gacha parts of the game won't stop me from playing story mode, I will be actively supporting the development. Right now it looks like you can just play story without much of a notice that it's an mobile game. Demo had some issues, mainly UI and gamepad related, but devs on discord said it is all fixed for the release, they are just not updating the demo itself
So as far as we know so far, you either play the gacha story version by paying for random units, or you play the non-gacha story version by (possibly in the finished game) paying for additional story chapters?
Not sure what will change in the global version but the non gacha story is based on keys to continue through it and you recieve 3 keys a day. If you run out of keys you either wait it out or you purchase keys in the shop. Played the Chinese version for a few months but I'm more interested if they're will be changes or not.
@@icmz depending on how much content each key unlocks, that could either be irrelevant or totally ruin the game lol... hopefully it'll be the former...
I have been waiting for this game for so long. I absolutely hate gatcha so I'm glad to see the alternative mode. This has everything I want in a tactics game. Great art direction and animation. The pixel art and portraits are great. I don't think there is voice acting though. I love the battle animation. Kind of like disgaea but not as crazy but not as boring as most tactics games. I'll definitely be playing the 10 hour demo. I hope this game does well.
I play on the Taiwanese server (out since August ‘23) and can confirm it’s F2P friendly and there’s a ton of free-to-earn premium currency to draw from the banners
No? I adore Triangle Strategy, but calling it a successor would be doing it a disservice. It's far more than that, does so much different that it stands on its own, despite its very clear roots.
@@TitaniumLegman so you're saying you view TS more highly than Tactics Ogre and FFT and that's why you didn't mention it too? Sorry, kinda confused which game you're talking about
@@gotaplanstan it's not that I view TS more highly than FFT or TO. I view it as it's own category. It's an evolution of the formula, whereas Sword of Convallaria is very squarely centered in said formula. As such, it's far more appropriate to directly compare Sword to FFT/TO and call it their successor, in my opinion. It's not a diss on any game in particular, Triangle Strategy is just distinct from the others.
@@TitaniumLegman I gotcha! Thanks for clarifying, and sorry if I came off negatively. I was just confused and didn't understand what you meant :) thanks for the patience, and for the video! I have been interested in the game, so it's helpful to get some news on it :D
Nah; Tomtanium has a Let’s Play of TriStrat on the channel and thoroughly enjoyed the experience of the game for what it is and not what it wasn’t trying to be… The biggest criticism I tend to see on that title seems to really be founded on disappointment that it’s not TO/FFT, but you need to realise that wasn’t ever what it was meant as; if what it is doesn’t appeal to oneself (and I have aspects where I feel it doesn’t reach the full potential of its own concept) that’s another thing, but TriStrat is quite exceptional in its own way. :-D PS: Tom, if you can’t stand me occasionally dropping that punny nickname just say the world and I’ll stop. ;-)
Looks excellent and this is more my speed instead of unicorn overlord. But the gacha part turns me off. The graphics looks beautiful. I hope they just release a pure offline version of this meant for consoles. I am not returning to mobile gacha games ever. Is it true they have a planned release of this on the switch? if yes, then i may consider getting it and just playing the offline part.
@@TitaniumLegman cool. will you continue to cover the game as it gets closer to release date? Would definitely like to keep track of this game. 2 thing£ i'd like to have a better idea on are the story and the skill system. I'm guessing no multiclassing right?
I'm certainly interested in doing so, for sure. I'd be surprised if there was multiclassing, it seems more like each character has their own set of skills, and building a team is about picking the right characters. Like Triangle Strategy.
@@WitchDoctor87 Guardian Tales is on Switch, Dawn of the Breakers used to be on Switch a few years ago. So no, Nintendo accepts Gacha but not all i believe.
Well, Destroyers are mostly mages. And we all know how op mages can be. Also most Watchers are archers, so i am glad that Archers have a specific niche.^^
The tragedy of mobile gacha games is that they all shut down eventually. After that you can never play the game again. Even if you spent $1000 in the game, that game will never be yours and in the future you will never be able to go back and play that game ever again. I’d prefer to support games that can be archived and played again in the future decades later. I like what Capcom did with releasing Mega Man X Dive Offline so people can just buy the game full price with everything in it. I think more companies should go this route with their mobile games. Instead of just shutting it down and then the game is lost and forgotten they could make an offline version as a going away offer. Sword of Convallaria looks like it would do better as a full price game rather than a f2p gacha game. It looks like a game that should be archived in the future.
I played FF War of the Visions for over 3 years. I quit when the gacha burnout took effect and every new unit was a power spike in the game. If SoC trends to this I will drop fast.
The pixel art omewhat reminds me of Triangle Strategy, which I love. The art style I could get used to, and the gameplay seems nice. I'll check out the demo later.
The phone UI alone makes me want to run towards there nearest window and either scream or jump. Yet another tactical game that could be great but is sacrificed by greed.
sounded interesting until the rock paper scissors type advantage. Reminds me of Jeanne d'Arc and thats what ultimately ruined it for me. Not sure if you have ever played a Rad Codex game before, I haven't until I tried Kingsvein and I highly recommend it. It has a job system just like FFT and the music feels like a mix of FFT and Chrono Trigger, and it has an open world you can approach from multiple different ways depending on what abilities you have unlocked.
Do not play this game or gacha games if you're prone to gambling addiction. All gacha games will entice people to pull for X or Y character with no guarantee(until hard pity if there is such mechanic) of pulling of said character. Since it's a free to play game eventually they will make content(s) that will purposely gimp or make it harder for F2P players while lessening the pain for players who have paid and pulled for 5 stars characters thus enticing player to pull for the character banners to clear content easier. I play honkai star rail as my first gacha game and the power gap between 5 stars and 4 stars character is huge, which I am sure this game will follow suit.
i understand that the gacha isnt the main focus of the mains story, but the moment this mechanic is in a game it need to be f2p instantly,otherwise this game is doomed from the get go
Man, after a few solid videos, I really wanted to like and subscribe (I did sub because your other content is great and we have very similar taste and thoughts), but ended up disliking this video for the sole reason that you're now promoting a gacha game. Yes, you CAN not use gacha elements. That's the basis of all freemium/F2P models. Though you not only don't get the full experience, but it's also a case that developers purposely hamper your progress with timers, energy, having to login daily, sudden difficulty ramp ups on new "exclusive/timed" content and a whole bunch of other BS, that puts the user in a struggle with themselves to not dish out money which they never would otherwise. It's the nastiest psychology tactic taken straight out of casinos and gambling houses and targeted at adults and kids alike, those with sufficient income, and those that are barely making ends meet. Gacha in itself isn't a bad mechanic necessarily, but when you combine it with microtransactions, though considering the prices of some of those higher tier packages it's not fair to call them micro anymore, then it becomes a vile business practice. All gacha F2P games seem innocent at first, and they may very well be upon release, but that will never end up being the case long-term whenever the game itself is "free". Sadly the best artists, designers and programers are paid the most money for gacha games, because they sucker people out of the most money, hence why these games typically look amazing and have incredible gameplay loops. Videos such as this one directly contribute to suckering people in that otherwise may not have wanted to play this game and having to fight their own deamons each time they switch this game on, and are offered a "deal" for a little bit of money. It's the exact same thing as offering a recovering junkie, just a little bit of coke at 50% off, because you know he'll be back tomorrow looking for more even at full price. With Unicorn Overlord, Eiyuden Chronicles, and Suikoden I & II Remasters coming out, not to mention epic backlogs from 2023 and beyond, there's absolutely no reason to play or promote games like this. The ONLY gacha game that's acceptable IMO is Xenoblade Chronicles 2, because it doesn't ask for your credit card!
There's a big difference between how most gacha games work, and how it looks like Sword is gonna work. This isn't just a case of "well don't spend any money," since the campaign is a completely separate mode. The only potential issue is the keys, which is why I mentioned them in the video.
@TitaniumLegman Yeah, I get the split, and it's a move in the right direction, but there's still the issue of it being an online mobile game that is free and has every incentive to monetize down the line in incremental parts with things like power creep after people already invest tons of time. I'm personally very skeptical about the gacha + microtransqction model as it means you have to put your faith in people running a gacha game business, and from a business side of things, eventual monetization is always something you'd look for as a business and growth of a player base to a critical point is the first logical step. I hope you're right and this is a new trend, but as someone who's also been business side, I remain skeptical.
can you play it offline? cause if not its a hard pass, no point in playing a game with no guarantee for game preservation in 10 years. online only games with single player campaigns are atrocious, and cant be supported.
1-shot kills because of type advantage ruins gameplay. Completely lost interest once you said that. That should be something you work towards near the end of the game, like FFT and TO. Both of those have 1-shot kills due to type advantage, but aside from some silly scaling on DEX weapons in TO, that won't happen until near the end of the game.
Not so dissimilar to Fire Emblem in that regard. Type and type advantage/disadvantage isn't really a thing in FFT/TO so I'm not too surprised that when a tactical game does have it, the type advantage is massive damage. Not a lot of games mix the FE-like WITH the FFT-like. They usually do one or the other. This one seems to be mixing the parts they like from both games.
@@Scuzoid_Melee Tactics Ogre had HUGE type advantage benefits in the original, and in the PSP remake the effect gets massive when you combine an elemental type and augment levels, and damage type vs the enemy armor type. You could completely ignore it until the end of the game though. Not in the original. FFT has a large type bonus, it is the zodiac signs, you can just mostly ignore that as well in normal gameplay. But if you are doing like a challenge run, or a hard type, it can start to mean a lot. And then brave and faith were also sort of a type. 96 brave knight swords do WAY more damage than your average ~70 character. Disgaea uses 3 types, but they don't matter nearly as much as the resistance to typing, and combo bonus (hitting the weakness repeatedly in a combo increases the bonus coefficient). Jeanne Darc has a type triangle. 1 class focuses on the 1 shot, but it is an assassin type against casters, so that was fine. Front Mission has ammo/armor types. They can easily 1-shot body PARTS, except the core usually. Hoshigami has a 6-type that is both elements and weapons combined, with 2 others that work differently, kind of like TO PSP. An unlucky crit on a squishy from a heavy-hitter can 1shot, but it is rare to see. 2shots are common though. LOTS of TRPGs have a typing triangle, square, dodecahedron, whatever. Not very many of them make 1-shot a possibility until the end of the game, or a rare, special circumstance, or a super squishy unit designed specifically for that.
@@Nick-hi9gx Ha, god damn. I've got shit memory then. I played all these games in the 90's and I don't remember any of that. Good on you for bringing the facts!
@@Scuzoid_Melee All good my dude. I think it is that most people playing through the normal story aren't going to care a whole lot. Tactics Ogre on SNES/PSX it definitely matters, but you can get through it with "basic RPG sense", fire and water have a relationship, earth and wind, that kinda thing. FFT and TO remake are much more complex, and if you are just using the really strong equipment and classes, you can ignore it pretty much completely.
It looks....kinda awful? I'm not nearly as optimistic about those character rarities, and being locked to 2 abilities in a gacha system is a tried and true mobile format that's not going to be anything OTHER than a tried and true mobile format. But god, the artstyle looks amazing. If the environmental objects were actually interesting I'd have given it a shot.
I love the fact they call the gacha mode "Fool's Journey" because it really is a fool's journey of you spend real money on gacha games (I speak from experience). Yeah, I'm dying for a good successor to FF Tactics, but I just can't bring myself to give money to anything that falls under the "gacha" genre, even if it's only partially so. I'm way too cynical to believe they won't make it necessary to spend money even in the single player campaign eventually. I've spent money on gacha games before, and very quickly learned just how nefarious they can get. Never again.
The only thing thats interesting in this game is that the story seems a bit interesting but aside from that the gameplay, ui, and gatcha reeks of the same poorly constructed mobile game but they just ported it to PC.
All "gacha" games are the same, there's those certain units that are obviously way better than others and more often than not, you ha e to pay to get them. 😢😡
Game looks nice but there are plenty of great games in this genre that don't have energy or keys to continue to play. They also just give you the characters that actually are part of the story without having to gamble for them. Gacha is cancer and needs to be regulated as gambling.
Gatcha = hard pass. I don’t know why you are being deliberately dense about this. “You need keys to progress through the story, I don’t know if you’ll get enough resources in game to do this without having to spend real money”. You know for a fact they won’t.
doesnt matter how much you or other people hate the "gacha" market on games, as long its something decent like genshin it will make more money than the usual steam game lmao, you guys need to learn how to deal with reality and stop being delusional spreading hate to a product its not even released yet.
So far this sounds like a weird game to me. The whole ability to censor out the gacha mechanics isn't as good of an idea that they think it is...like why bother making this a gacha over a regular game to begin with then? This just tells me how forced the whole thing is.
Well, they presumably want to make the money that gacha brings in. To me, it's pressie that they bothered to make the traditional campaign at all, when they could have just made "FFT but gacha." But they did make it, and now people will be able to enjoy it without having to mess with the gacha at all (with the potential exception of the story keys, which is a issue I called out in the video.)
@TitaniumLegman Hm..that reasoning seems pretty faulty to me. I feel like they took an unnecessary & complicated route, when they instead could of simply dropped this on the switch & Playstation to take advantage of the renewed interest TS & TO Reborn brought to console gamers- but this isn't my game so let me shut up. Thanks for answering my question I guess✌🏿
No thanks. Any type of introduction or temptation to gacha should always be an immediate rejection. So long as the feature is there, it's a temptation.
they already had this in war of the visions, and they had FF tactics characters in it too...so its fun until they make you grind, just stay away, strat games and gatcha are lame AF
@Seeking_Solace China isn't a race. Stop using buzzwords you don't know the meaning of. Also it only means your taste in games is questionable. Good games don't come out of there.
Unbelievable. YOu cant have a tactical rpg with gacha lol. Ive played every tactical rpg since vandal hearts. If paying money is the best tactic(which it most definitely is) you arent playing a tactical game.
@@TitaniumLegman i did watch your video. but now i wish i didnt. the post was a general post towards anyone who may be watching, it had literally nothing to do with you specifically, so chill the fk out ya goof. i also played the demo. nothing about my original post needs to be changed. just keep your tits calm lol
One easy, minor change, that would have a major impact for me: whenever units are speaking or there is dialogue on screen, play that low textile "speaking" (typing?) sound, the same (or similar) one that FFT did. I never realized how much I missed it until it was gone.
Ooh, yes that would be great
so basically, play, do the tutorial, do the single player campaign and move on to avoid the gacha cassino exploitation, coolness
You're my new favorite TH-camr. We have the exact same taste in games. Do you recommend playing SoC at the same time as Unicorn Overlord?
Well thank you! That's insanely high praise. 😁
As for your questions, I wouldn't. SoC isn't even fully released yet, so I'd wait for that to come out fully and focus on UO for now.
@@TitaniumLegman It's just the truth! And fair! For some reason I thought SoC was coming out this month. I guess they delayed it again. Definitely excited to play UO - just downloaded the full game!
This seems really interesting! I love the idea of this dedicated singleplayer and everything about this production is right up my alley! Thanks for the heads up!
Any time chief! I hope we all enjoy it when it drops. 😁
Just wanted to clarify since you mentioned you didn’t encounter environmental effects. Environmental effects are pretty major in this game. Grasses can burn, the ground can be frozen, oils can spill and they all have certain effects when stepping on them.
Interesting, I completely missed that then. Thanks!
that sounds AWESOME
I've paid the price of entry too many times to be tricked again. Companies make their FFT clones look good enough to tease the suffering fans and get them to buy the game, then comes the realization on shallow waters underneath the beautiful, nostalgic aesthetic. There's no excuse for BS gacha stuff. It's gambling. As for the soundtrack, Sakmioto does music for millions of games. A gacha game hunting for whales to milk out a lot of money is not going to turn out to be a lovingly and artfully crafted homage to the great Final Fantasy Tactics.
It's possible to not spend a penny and enjoy a gacha game too. You don't have to spend money on them, that choice is up to you.
One of the best games I've ever played (and I've been gaming for over 3 decades) is a gacha game that I haven't spent a penny on.
Either way, fingers crossed this is both a good game AND non-predatory in nature.
@@borjankosarac3645 the whole predatory thing is confusing to me. Everybody said Diablo Immortal was predatory right? I played it for 6 months and didn't spend a penny and had a blast 🤷♂️
@gotaplanstan Just because it didn't prey upon you, that doesn't mean it doesn't prey upon anyone.
@@des-trina you mean it made people spend their money against their will? Like they didn't have a choice in the matter?
I'm in love with this game! Been playing it and I probably am further down the storyline then you so I assure you, keep playing and you'll not regret one bit!
First of all, after playing the demo myself. No the Gacha Mode ends where you open up the single player campaign.
Secondary the higher rarity units start with a higher ranking right away, the question is how strong the non high rarity characters can get but that will likely be lower too. As of yet however it seems to be enough in terms of power for the Missions, not sure how it would be later on.
I think I might check this out solely on Sakimoto being involved. Great rec!
edit: that's really cool that there's a separate gacha and non-gacha mode. Unfortunately I'm a pretty impulsive person so gacha's typically stress me out. If there's a way to circumvent that and still enjoy what looks like to be a great game, I'm happy to try it out.
Seems like a cool game. I hope it fills the void in my heart after FE Heroes alienated me with its absurd power creep.
MAN I feel that brother.
_"There's a mode that gives you AIDS and a mode that doesn't give you AIDS (except for one little tiny AIDS-adjacent part), so you can basically play this safely without getting AIDS."_
I might just stay clear, if it's all the same.
i love how we have come to low key graphics because I havent played a final fantasy game since 9 because 10 on it was just too much detail it just didnt feel right. So i am sooo happy that game companies are starting to make stuff that are refreshingly low graphics like going back to the original Playstation games.
lol? they've always been making these types of games
So is the gacha linked to a PvP mode? (And story mode is PvE). Can your gacha vs non-gacha characters be brought into either mode?
The gacha mode has a story mode and PVP from what I understand. So it's basically a full Gacha game, and a traditional story based SRPG, packaged into one game as two different modes.
@@TitaniumLegman Thank you for your video and response. As you stated in video, a little strange that same character archetype might have different skills based on either story mode selection or gacha mode pull.
The gacha is linked to pvp mode. You can avoid the pvp but they give really good rewards. Pretty much pvp not equalized so whoever just has better character troops will roll you
Was watching the demo. As I understand it, you can bring up to 3 gacha units into your army, but they will be leveled down to fit the story.
Sounds interesting! Congrats on getting contacted by the devs! Would you say this feels like it was designed to be a gacha first or does it feel more like a more tactics game with gacha elements added in?
Thanks chief! It definitely feels like a gacha first with the campaign following after. Thus why the tutorial starts with the gacha side of things.
All i want in life is a remaster/remake of ogre battle march of the black queen.
Man, I would love that. With the success of Tactics ogre reborn, and what I'm guessing will be the success of Unicorn Overlord, I do think it's possible tho.
Symphony of war: rise of the nephilim
How big are the "choices matter" in this game because I would love it if they really pave the way for it. Also are there class changes and is their a set romance for the MC? Doesnt have to be big but somelike like three houses or engage type thing.
I'm not sure how much story branching or decision making there will be, honestly. Class changes and promotions I haven't seen yet but they aren't off the table, and I have yet to see any romance for the MC yet. Hope that helps!
It would be cool if the choices we make are similar story wise to Detroit Become Human or Triangle Strategy in terms of changing the path thru the story that we experience
It's an illusion of choice, always, in every game. Branching paths is one thing, but everything will always have a pre-determined path because it would require an enormous amount of plot directions to make it believable.
i'm already beat the chinese version. there's so many route. the choices is base on side who you with. it's too bad it's gacha. to unlock special characters you have to gachaa lot. the gameplay and the story is great. too bad the story is too short.
@@andjarmahesa8576 So it's a Chinese developer or Japanese?
This is the first tactical game to scratch that FFT / Tactics Ogre itch for me since Jeanne D'arc. And I've played almost every tactical rpg released over the past 30 years. Triangle Strategy came close, as well as the FE Radiance games. But based on my time with the SoC demo, this is really something special. Looking forward to full release.
Jeanne d'Arc is SUCH a hidden gem. The game had no reason to go that hard
What other games are you recommending?
Why people treat 'small number' of units per map a plus. I hate it.
Oh it's neither a plus nor a minus to me. I'm just reporting how it is.
Only autists want to micro 50 units and spend 1-2 hours in each filler fight.
"It needs an editor, if you're the sort of person who cares about those kind of things."
... okay, you do seem to know your audience very well if you take the time to say that.
It bothered me, so it's stands to reason it would bother my viewer base too. 🤣
I look forward to playing the initial segment of the singleplayer mode. I am skeptical of the initial progression being representative of the progression months after release, but at that point I'd be able to drop it without losing anything.
Hopefully I'll enjoy the primary gameplay loop. I'm not too familiar with TRPGs, but I do like progression and feeling clever.
Try xcom2. It can be found for very cheap and is one of the best.
I spent fifty bucks on Genshin and had a lot of fun with it before I just up and stopped playing a bit before they added the "Japanese" area and I wasn't at all mad at having spent that money. I'd certainly prefer for a full price game with everything available (Even if it has gacha mechanics like Xenoblade 2), but when there's enough free content in a f2p gacha game as this one might have, spending a bit of money on the gacha stuff feels good in itself as it's quietly saying "I have the money to do this, and I recognize I've had a lot of fun with something you all put a lot of work into."
Hopefully that'll be the case. Also hope they don't try to release the full game in March, as it seems like Unicorn Overlord might take up that entire month.
That's exactly how I view gacha games too. I haven't spent a penny on my current game, and been playing it for 1.5 yrs now. But that option is always available if I choose to.
The stereotype of the genre that you have to spend money on them to play them is wildly incorrect in most cases. It's interesting how defensive people get about it too. Like, have you tried having some self control over your finances lol?
I am playing Octopath Traveler: champions of the continent, and that is a gotcha style game but it is very forgiving and does not require any transactions for main story. I looked it up before hand and lots of people agree. So being a gotcha isnt a horrible label as long as its done right
CotC is my current favorite game too. Been playing since launch and still haven't spent a penny! It sounds like you might be newer to it? If so, good news that you're right about not needing to spend any money to do almost every piece of content. There's hardly anything I can't do in the game at this point.
@@gotaplanstan yes started beginning of the year. Thats great to hear! Been really enjoying all of it, makes me want to play the other 2 games as well. Its a great game with my limited time
@@rikimez127 glad to hear you're enjoying it! And yeah, you would have a very interesting and cool perspective with playing cotc first. Chronologically CotC comes before 1, so the story should be really cool for you in 1 if you play it after getting caught up on cotc's story (they are related, both take place in Orsterra). And especially if you have any of the characters from 1 and have done their CotC stories.
@@gotaplanstan oh thats awesome! I thought it was after those 2 and was worried it would mess up the other stories, ty for the update!
I'm so glad you covered this game ! I'm in love with the demo so far and the story mode is amazing
I seriously hope the gacha aspect of the game doesn't ruin the potential single player aspect of the game because let's be honest if it was a $20 dollar title on Steam with ALL the characters available and an amazing story, people would rather just pay for that.
'2ndary currency' importance is probably my biggest sticking point...
wish I didn't have to have such concerns, but...
always got to be careful with the threat of dripfeed & dripbleed;
Yes, that's exactly my concern as well.
I had that concern about the Octopath gacha, and last week was the 1.5 yr anniversary and I'm still playing it and still haven't spent a penny.
So there IS hope this will be the same way, and be very f2p friendly!
This is where I am, the fear of just ending up stuck in the middle of the story with out key that I would have to either farm for or drop money on the store kinda prevents me from going all in on this one.
From the game play you showed it looks like there is a lot of love put into this game so no complains on that side
I got a comment in another thread from someone who says they played an early testing build, and you would get three keys a day in that build on top of the 20 you start with. Given I only used two in the ~4 1/2 hours I played, that's not a terrible rate. Tho of course I'd rather it not be something that exists at all.
@@TitaniumLegman now my eye is on the 'early build' part of it;
HA HA you finally dun did it! Great to see you cover this game!!!
I'm completely in love with the demo for SoC, I finished 2 playthrough for different routes, and it was glorious! If gacha parts of the game won't stop me from playing story mode, I will be actively supporting the development. Right now it looks like you can just play story without much of a notice that it's an mobile game.
Demo had some issues, mainly UI and gamepad related, but devs on discord said it is all fixed for the release, they are just not updating the demo itself
So as far as we know so far, you either play the gacha story version by paying for random units, or you play the non-gacha story version by (possibly in the finished game) paying for additional story chapters?
Maybe, yeah.
Not sure what will change in the global version but the non gacha story is based on keys to continue through it and you recieve 3 keys a day. If you run out of keys you either wait it out or you purchase keys in the shop. Played the Chinese version for a few months but I'm more interested if they're will be changes or not.
Ah, is that how the keys work? I see, not ideal.
@@icmz depending on how much content each key unlocks, that could either be irrelevant or totally ruin the game lol... hopefully it'll be the former...
I noticed the game a few months ago and I saw "gatcha" so I stopped there. But if you tell me there's a solo part... I'll test the demo later :D
That's exactly where I was at Mistik! 😁
I just downloaded the demo because of how good you sold me.. but it keeps crashing for me. Guess I'll have to wait a bit. Good stuff though.
Ah shit, that's highly unfortunate. I didn't run into any issues with the version I played, my apologies.
I have been waiting for this game for so long. I absolutely hate gatcha so I'm glad to see the alternative mode. This has everything I want in a tactics game. Great art direction and animation. The pixel art and portraits are great. I don't think there is voice acting though. I love the battle animation. Kind of like disgaea but not as crazy but not as boring as most tactics games. I'll definitely be playing the 10 hour demo. I hope this game does well.
What was the code for? There's a free demo on Steam.
There is now, but I've had access to the game for over a week, and the demo has only been on Steam for a couple days.
@@TitaniumLegman I thought maybe you got a full access key or something. That's why I asked.
@@gherkygaming oh no, I wish. It was the same 10 hour demo that everyone has access to now.
@@TitaniumLegman gaming world has been kind of stale lately. This seems like it could change that.
@@gherkygaming There's been a lot of cool strategy rpg stuff going on if that's your speed, but yeah Sword seems like it could have a lot to offer.
I play on the Taiwanese server (out since August ‘23) and can confirm it’s F2P friendly and there’s a ton of free-to-earn premium currency to draw from the banners
-TS still being underrated I see-
edit: I made a poor assumption and was wrong about it... don't mind me yall
No? I adore Triangle Strategy, but calling it a successor would be doing it a disservice. It's far more than that, does so much different that it stands on its own, despite its very clear roots.
@@TitaniumLegman so you're saying you view TS more highly than Tactics Ogre and FFT and that's why you didn't mention it too? Sorry, kinda confused which game you're talking about
@@gotaplanstan it's not that I view TS more highly than FFT or TO. I view it as it's own category. It's an evolution of the formula, whereas Sword of Convallaria is very squarely centered in said formula. As such, it's far more appropriate to directly compare Sword to FFT/TO and call it their successor, in my opinion. It's not a diss on any game in particular, Triangle Strategy is just distinct from the others.
@@TitaniumLegman I gotcha! Thanks for clarifying, and sorry if I came off negatively. I was just confused and didn't understand what you meant :) thanks for the patience, and for the video!
I have been interested in the game, so it's helpful to get some news on it :D
Nah; Tomtanium has a Let’s Play of TriStrat on the channel and thoroughly enjoyed the experience of the game for what it is and not what it wasn’t trying to be… The biggest criticism I tend to see on that title seems to really be founded on disappointment that it’s not TO/FFT, but you need to realise that wasn’t ever what it was meant as; if what it is doesn’t appeal to oneself (and I have aspects where I feel it doesn’t reach the full potential of its own concept) that’s another thing, but TriStrat is quite exceptional in its own way. :-D
PS: Tom, if you can’t stand me occasionally dropping that punny nickname just say the world and I’ll stop. ;-)
You had me at Sakimoto. I'm in.
Release date ? On what platform
March 8th, all current Gen consoles
Probably mobile, since it's a gacha game.
Is there any coop mode ?
Not that I know of
Is this game for PC only?
At the moment, planned to come to playstation and switch tho
Thanks!
Looks excellent and this is more my speed instead of unicorn overlord. But the gacha part turns me off. The graphics looks beautiful. I hope they just release a pure offline version of this meant for consoles. I am not returning to mobile gacha games ever.
Is it true they have a planned release of this on the switch? if yes, then i may consider getting it and just playing the offline part.
I have heard that it's meant to come to switch and Playstation, but not at launch.
@@TitaniumLegman when is launch? i do hope it comes to the switch and it plays more like a proper console game over a mobile gacha game.
No declared release date yet AFAIK. I can tell you from what I've played, it definitely doesn't feel like a mobile title.
@@TitaniumLegman cool. will you continue to cover the game as it gets closer to release date? Would definitely like to keep track of this game. 2 thing£ i'd like to have a better idea on are the story and the skill system. I'm guessing no multiclassing right?
I'm certainly interested in doing so, for sure. I'd be surprised if there was multiclassing, it seems more like each character has their own set of skills, and building a team is about picking the right characters. Like Triangle Strategy.
When's the release?
Undeclared atm, but it's set for this year.
@@TitaniumLegman July 31st I believe.
Will it release on the Switch??
Planned to, but probably not at launch.
I doubt it will, Nintendo doesn't support gacha games as far as I know.
@@WitchDoctor87 Guardian Tales is on Switch
@@WitchDoctor87it's going to be on switch. Maybe just the main game mode then? Details aren't clear, but they definitely are going to switch
@@WitchDoctor87 Guardian Tales is on Switch, Dawn of the Breakers used to be on Switch a few years ago. So no, Nintendo accepts Gacha but not all i believe.
bruh this is gonna be fun, low rarity heroes run is always fun.
Does it have mtx?
Oh absolutely
Well, Destroyers are mostly mages. And we all know how op mages can be. Also most Watchers are archers, so i am glad that Archers have a specific niche.^^
Any gacha concept is involved, is a big no for me, I won't even take a look at the game.
Looks interesting. I'll keep an eye on this game.
This game look so cool, love the art style and gameplay already!
Just wondering, wouldnt Super Robot wars be something to look into, it is a grid based Tactical rpg after all.
Oh it is, and I a huge SRW fan. The issue is all the licensed music DESTROYS videos and streams on here. So I just play it in my own time.
@@TitaniumLegman Ah ok.
Is this an Early access game?
I don't think so. There's a demo currently, with plans to release the game this year.
The tragedy of mobile gacha games is that they all shut down eventually. After that you can never play the game again. Even if you spent $1000 in the game, that game will never be yours and in the future you will never be able to go back and play that game ever again. I’d prefer to support games that can be archived and played again in the future decades later. I like what Capcom did with releasing Mega Man X Dive Offline so people can just buy the game full price with everything in it. I think more companies should go this route with their mobile games. Instead of just shutting it down and then the game is lost and forgotten they could make an offline version as a going away offer. Sword of Convallaria looks like it would do better as a full price game rather than a f2p gacha game. It looks like a game that should be archived in the future.
That is a concern for sure. I wonder if they'll do that with the campaign, once it inevitably shuts down. It would be a show of good faith, for sure.
I played FF War of the Visions for over 3 years. I quit when the gacha burnout took effect and every new unit was a power spike in the game. If SoC trends to this I will drop fast.
Oh same. I'm really only interested in the gacha free campaign.
trying out the demo and i do see what you mean....i am hooked
i also own the soundtrack to FFT and have it in the cd player in the car.
That's insanely based, hats off to you boss!
The pixel art omewhat reminds me of Triangle Strategy, which I love. The art style I could get used to, and the gameplay seems nice. I'll check out the demo later.
The phone UI alone makes me want to run towards there nearest window and either scream or jump. Yet another tactical game that could be great but is sacrificed by greed.
sounded interesting until the rock paper scissors type advantage. Reminds me of Jeanne d'Arc and thats what ultimately ruined it for me.
Not sure if you have ever played a Rad Codex game before, I haven't until I tried Kingsvein and I highly recommend it. It has a job system just like FFT and the music feels like a mix of FFT and Chrono Trigger, and it has an open world you can approach from multiple different ways depending on what abilities you have unlocked.
The main Character looks like Serenoa Wolffort from Triangle Strategy. Game looks really good though!
I don't have a pc so i hope this comes to the switch
nice i had it on my watch list and was a tactics game i fiend over
Tactics '97 is my favorite game of all time. I won't touch gacha shit, though. Even if it has a campaign.
Do not play this game or gacha games if you're prone to gambling addiction. All gacha games will entice people to pull for X or Y character with no guarantee(until hard pity if there is such mechanic) of pulling of said character. Since it's a free to play game eventually they will make content(s) that will purposely gimp or make it harder for F2P players while lessening the pain for players who have paid and pulled for 5 stars characters thus enticing player to pull for the character banners to clear content easier. I play honkai star rail as my first gacha game and the power gap between 5 stars and 4 stars character is huge, which I am sure this game will follow suit.
Where are the girls with bunny ears?
Don't know about bunny girls, but I did see wolf girls.
i understand that the gacha isnt the main focus of the mains story, but the moment this mechanic is in a game it need to be f2p instantly,otherwise this game is doomed from the get go
i like the artwork and everything, reminds me a bit more of ogre battle, but the gacha stuff is probably gonna keep me from buying this.
From what I know, it's free to play anyway. So you can always just play the campaign then dip.
Man, after a few solid videos, I really wanted to like and subscribe (I did sub because your other content is great and we have very similar taste and thoughts), but ended up disliking this video for the sole reason that you're now promoting a gacha game. Yes, you CAN not use gacha elements. That's the basis of all freemium/F2P models. Though you not only don't get the full experience, but it's also a case that developers purposely hamper your progress with timers, energy, having to login daily, sudden difficulty ramp ups on new "exclusive/timed" content and a whole bunch of other BS, that puts the user in a struggle with themselves to not dish out money which they never would otherwise. It's the nastiest psychology tactic taken straight out of casinos and gambling houses and targeted at adults and kids alike, those with sufficient income, and those that are barely making ends meet. Gacha in itself isn't a bad mechanic necessarily, but when you combine it with microtransactions, though considering the prices of some of those higher tier packages it's not fair to call them micro anymore, then it becomes a vile business practice. All gacha F2P games seem innocent at first, and they may very well be upon release, but that will never end up being the case long-term whenever the game itself is "free". Sadly the best artists, designers and programers are paid the most money for gacha games, because they sucker people out of the most money, hence why these games typically look amazing and have incredible gameplay loops. Videos such as this one directly contribute to suckering people in that otherwise may not have wanted to play this game and having to fight their own deamons each time they switch this game on, and are offered a "deal" for a little bit of money. It's the exact same thing as offering a recovering junkie, just a little bit of coke at 50% off, because you know he'll be back tomorrow looking for more even at full price. With Unicorn Overlord, Eiyuden Chronicles, and Suikoden I & II Remasters coming out, not to mention epic backlogs from 2023 and beyond, there's absolutely no reason to play or promote games like this. The ONLY gacha game that's acceptable IMO is Xenoblade Chronicles 2, because it doesn't ask for your credit card!
There's a big difference between how most gacha games work, and how it looks like Sword is gonna work. This isn't just a case of "well don't spend any money," since the campaign is a completely separate mode. The only potential issue is the keys, which is why I mentioned them in the video.
@TitaniumLegman Yeah, I get the split, and it's a move in the right direction, but there's still the issue of it being an online mobile game that is free and has every incentive to monetize down the line in incremental parts with things like power creep after people already invest tons of time. I'm personally very skeptical about the gacha + microtransqction model as it means you have to put your faith in people running a gacha game business, and from a business side of things, eventual monetization is always something you'd look for as a business and growth of a player base to a critical point is the first logical step. I hope you're right and this is a new trend, but as someone who's also been business side, I remain skeptical.
I'm looking forward to this coming to Switch and PC.
can you play it offline? cause if not its a hard pass, no point in playing a game with no guarantee for game preservation in 10 years. online only games with single player campaigns are atrocious, and cant be supported.
You'd rather not play a game that's good now for fear that it won't exist later? Why deny yourself those memories entirely?
Played TW version gacha rates are horrendous.
1-shot kills because of type advantage ruins gameplay. Completely lost interest once you said that. That should be something you work towards near the end of the game, like FFT and TO. Both of those have 1-shot kills due to type advantage, but aside from some silly scaling on DEX weapons in TO, that won't happen until near the end of the game.
It's worth noting that you're not always one shotting with type advantage, it's just possible.
Not so dissimilar to Fire Emblem in that regard. Type and type advantage/disadvantage isn't really a thing in FFT/TO so I'm not too surprised that when a tactical game does have it, the type advantage is massive damage. Not a lot of games mix the FE-like WITH the FFT-like. They usually do one or the other. This one seems to be mixing the parts they like from both games.
@@Scuzoid_Melee Tactics Ogre had HUGE type advantage benefits in the original, and in the PSP remake the effect gets massive when you combine an elemental type and augment levels, and damage type vs the enemy armor type. You could completely ignore it until the end of the game though. Not in the original.
FFT has a large type bonus, it is the zodiac signs, you can just mostly ignore that as well in normal gameplay. But if you are doing like a challenge run, or a hard type, it can start to mean a lot. And then brave and faith were also sort of a type. 96 brave knight swords do WAY more damage than your average ~70 character.
Disgaea uses 3 types, but they don't matter nearly as much as the resistance to typing, and combo bonus (hitting the weakness repeatedly in a combo increases the bonus coefficient).
Jeanne Darc has a type triangle. 1 class focuses on the 1 shot, but it is an assassin type against casters, so that was fine.
Front Mission has ammo/armor types. They can easily 1-shot body PARTS, except the core usually.
Hoshigami has a 6-type that is both elements and weapons combined, with 2 others that work differently, kind of like TO PSP. An unlucky crit on a squishy from a heavy-hitter can 1shot, but it is rare to see. 2shots are common though.
LOTS of TRPGs have a typing triangle, square, dodecahedron, whatever. Not very many of them make 1-shot a possibility until the end of the game, or a rare, special circumstance, or a super squishy unit designed specifically for that.
@@Nick-hi9gx Ha, god damn. I've got shit memory then. I played all these games in the 90's and I don't remember any of that. Good on you for bringing the facts!
@@Scuzoid_Melee All good my dude. I think it is that most people playing through the normal story aren't going to care a whole lot. Tactics Ogre on SNES/PSX it definitely matters, but you can get through it with "basic RPG sense", fire and water have a relationship, earth and wind, that kinda thing.
FFT and TO remake are much more complex, and if you are just using the really strong equipment and classes, you can ignore it pretty much completely.
👀
It looks....kinda awful? I'm not nearly as optimistic about those character rarities, and being locked to 2 abilities in a gacha system is a tried and true mobile format that's not going to be anything OTHER than a tried and true mobile format.
But god, the artstyle looks amazing. If the environmental objects were actually interesting I'd have given it a shot.
So pretty much Fire Emblem: Heroes?
Kinda, but from what I've seen thus far it's a far more involved campaign.
Damm, this being a gacha game is such a bummer...
Nice
Free to play? Nah there is always a catch with this kind of market better yet sell the game and make paid expansions.
if its a gacha it needs to be f2p, thres no ifs or buts
I love the fact they call the gacha mode "Fool's Journey" because it really is a fool's journey of you spend real money on gacha games (I speak from experience). Yeah, I'm dying for a good successor to FF Tactics, but I just can't bring myself to give money to anything that falls under the "gacha" genre, even if it's only partially so. I'm way too cynical to believe they won't make it necessary to spend money even in the single player campaign eventually. I've spent money on gacha games before, and very quickly learned just how nefarious they can get. Never again.
If its pay to win im out. Simple as that. My money goes to investments and my future not a game companys gambling game.
The only thing thats interesting in this game is that the story seems a bit interesting but aside from that the gameplay, ui, and gatcha reeks of the same poorly constructed mobile game but they just ported it to PC.
All "gacha" games are the same, there's those certain units that are obviously way better than others and more often than not, you ha e to pay to get them. 😢😡
Game looks nice but there are plenty of great games in this genre that don't have energy or keys to continue to play. They also just give you the characters that actually are part of the story without having to gamble for them. Gacha is cancer and needs to be regulated as gambling.
You do get the characters that are part of the story, that's the whole point of the campaign mode.
Gatcha = hard pass.
I don’t know why you are being deliberately dense about this. “You need keys to progress through the story, I don’t know if you’ll get enough resources in game to do this without having to spend real money”. You know for a fact they won’t.
Nah, it's always possible.
doesnt matter how much you or other people hate the "gacha" market on games, as long its something decent like genshin it will make more money than the usual steam game lmao, you guys need to learn how to deal with reality and stop being delusional spreading hate to a product its not even released yet.
The moment i hear gacha game. I lose all want to play. I wont ever support greedy gacha companies.
Nope. Not semi gatcha, not a bit gatcha... i dont want any gatcha on my games. Skip.
Fair
Naw I’ll pass. I don’t feed the gotcha game machine. Don’t download them don’t play em.
"It's not a gacha game"
Spend the first half of the video explaining the gacha system
Yeah... no tks.
You're being willfully disingenuous.
So far this sounds like a weird game to me. The whole ability to censor out the gacha mechanics isn't as good of an idea that they think it is...like why bother making this a gacha over a regular game to begin with then?
This just tells me how forced the whole thing is.
Well, they presumably want to make the money that gacha brings in. To me, it's pressie that they bothered to make the traditional campaign at all, when they could have just made "FFT but gacha." But they did make it, and now people will be able to enjoy it without having to mess with the gacha at all (with the potential exception of the story keys, which is a issue I called out in the video.)
@TitaniumLegman Hm..that reasoning seems pretty faulty to me. I feel like they took an unnecessary & complicated route, when they instead could of simply dropped this on the switch & Playstation to take advantage of the renewed interest TS & TO Reborn brought to console gamers- but this isn't my game so let me shut up. Thanks for answering my question I guess✌🏿
From what they've said, switch and PS5 are on the way as well.
No thanks. Any type of introduction or temptation to gacha should always be an immediate rejection. So long as the feature is there, it's a temptation.
they already had this in war of the visions, and they had FF tactics characters in it too...so its fun until they make you grind, just stay away, strat games and gatcha are lame AF
it's a GACHA game. what are you smoking?
The single player isn't, that's the point.
What a way to kill game hype with gatcha tactics. That just sucks.
Oh dam, this is a gatcha game? 💔😞
Ugh, a chinese dev. Very hesitant already
Some of the best games that I’ve ever played were developed by Chinese. Your racist remark makes no sense.
@Seeking_Solace China isn't a race. Stop using buzzwords you don't know the meaning of. Also it only means your taste in games is questionable. Good games don't come out of there.
@@burningpipe2627 My bad. I guess the correct term to use is _"bigoted."_ Thanks for your clarification, bigot.
Gacha? No thanks.
gacha? i'm out
Unbelievable. YOu cant have a tactical rpg with gacha lol. Ive played every tactical rpg since vandal hearts. If paying money is the best tactic(which it most definitely is) you arent playing a tactical game.
You didn't watch the video, did you?
@@TitaniumLegman i did watch your video. but now i wish i didnt. the post was a general post towards anyone who may be watching, it had literally nothing to do with you specifically, so chill the fk out ya goof. i also played the demo. nothing about my original post needs to be changed. just keep your tits calm lol
@@TitaniumLegman you never actually played FFT did you?
your first actual strategy RPG was triangle strategy, wasnt it?? XD or reborns of games we all grew up on. XD
@@jimmydean3076 I first played FFT when I was 7, what are you on about?
One of the biggest disappointments in modern gaming🥲
Idk man, Starfield, Diablo 4, Suicide Squad and Destiny 2: Lightfall all released just in the last year. This at least looks like a fun game.
@@TitaniumLegman I’ve never heard of any of those. I rly just play strategy RPGs
@@jhon1406 that's impressive, but you're probably better off that way tbh.