After the struggle I had trying to 'git gud' at SS and failing miserably, I should be thanking you for showing us how it's done! Masterful work, sir, across all fronts.
I didnt show much "Angle on bow input & lead" in gameplay video, but i made calculations in my head just by target heading, speed and range! Shot from the hip to the ship! :D Thanks for the ad!
First of all, I'll have to commend you for just the idea to tackle a simulator, and a one from 80s at that. I find the whole genre of Simulators to be incredibly fascinating, because while I sure as hell won't be able to play 75% of them, I can admire them for the amazing craftsmanship and eye to detail they put into it. And so it's also understandable why is so difficult to talk about them and impossible to hear in usual gaming talks. Microprose (and many other PC centric developers) were building tech and systems far ahead of their time. There are probably some other simulation game out there that had a great achievement that we do not know of yet. Always appreciate such coverage. Great video, man.
It's clear that these games were way ahead of their time, never mind the curve for stealth-based gameplay. Thinking about it, the sim genre is *probably* the oldest one still knocking around today and its games have paved the way for massively popular online war sims - War Thunder, World of Tanks and World of Warships immediately spring to mind. I've no doubt if someone with more time were to investigate (Ahoy always does a fantastic job on genre history) they would find all kinds of lost gems. War sims focused on aspects of 'realism' seem to have enjoyed a good decade or so of popularity, particularly on home computer platforms. Thanks for watching and for sharing the video, Hemang. I always appreciate the support. :)
While not stealth, you have stuff like iRacing (where you need to give a monthly fees to compete, and you'll definitely need a while setup to compete. The winners sometimes get to enter in real races) or DCS World (where each plane model is handcrafted from scratch, where you need buy the aircrafts separately) are among the modern simulators to test your actual skills.
I played this in the late 80's on my C64!! I loved it! I also loved the thrill of learning how to play a game back then and the reward of actually completing a task. In this case sinking some ships!
There was another Microprose game based on stealth. "Airborne Ranger". You needed to complete your mission without being seen by the enemy for as long as possible.
Meier pronunciation aside... this was a really interesting video. I like submarine games, but i never thought about how related to stealth they were. Really... fascinating stuff.
Thanks. To be honest it wasn't until I heard that podcast from Levine that I realised how similar the power dynamics were between the early war sims and the first 'modern' Stealth Games. Looking at how Thief: TDP turned out in particular suddenly made a lot of sense.
"Realistic very early military vehicle sim-like game? Could it have been made by... Oh, there it is. The Microprose logo" -my thought process on the few seconds of watching this videos
I really really enjoy your content! lots of interesting stuff! :) I was so freaking bad at Silent Hunter....another submarine game. I played as a child
I really enjoy when submarines are in games. I remember playing something like this but in 3d with my cousin when I was little. One thing that i like about this game that the person at 4:30 just looks like someone's dad in a white shirt and jeans. I know that older games were limited but it's still kinda funny innit?
Good to see you got around to this one! It does help paint a fuller picture of the stealth story which has huge, conspicuous gaps in it. It will be interesting to work out the "whys" in my own work. 11:18 Uhhh, were you not aware that Ultra Games was literally just a shell company for Konami of America? So that's just saying Konami twice. Also yes, "Meer" kind of drove me batty after a while!
@@StealthDocs I checked your channel yeastarday and you started quite a long time ago, but your channel is small ( anyway, I hope that you will become more popular.
Hey! Thanks for promoting my channel!
After the struggle I had trying to 'git gud' at SS and failing miserably, I should be thanking you for showing us how it's done! Masterful work, sir, across all fronts.
I didnt show much "Angle on bow input & lead" in gameplay video, but i made calculations in my head just by target heading, speed and range! Shot from the hip to the ship! :D Thanks for the ad!
I noticed that and wondered how you were able to aim so cleanly at targets. Nice!
Great essay on my favourite genre. Thanks for the refreshed memories.
It was a brilliant game, when it came out I played it for hours on end.
First of all, I'll have to commend you for just the idea to tackle a simulator, and a one from 80s at that. I find the whole genre of Simulators to be incredibly fascinating, because while I sure as hell won't be able to play 75% of them, I can admire them for the amazing craftsmanship and eye to detail they put into it. And so it's also understandable why is so difficult to talk about them and impossible to hear in usual gaming talks.
Microprose (and many other PC centric developers) were building tech and systems far ahead of their time. There are probably some other simulation game out there that had a great achievement that we do not know of yet.
Always appreciate such coverage. Great video, man.
It's clear that these games were way ahead of their time, never mind the curve for stealth-based gameplay. Thinking about it, the sim genre is *probably* the oldest one still knocking around today and its games have paved the way for massively popular online war sims - War Thunder, World of Tanks and World of Warships immediately spring to mind.
I've no doubt if someone with more time were to investigate (Ahoy always does a fantastic job on genre history) they would find all kinds of lost gems. War sims focused on aspects of 'realism' seem to have enjoyed a good decade or so of popularity, particularly on home computer platforms.
Thanks for watching and for sharing the video, Hemang. I always appreciate the support. :)
While not stealth, you have stuff like iRacing (where you need to give a monthly fees to compete, and you'll definitely need a while setup to compete. The winners sometimes get to enter in real races) or DCS World (where each plane model is handcrafted from scratch, where you need buy the aircrafts separately) are among the modern simulators to test your actual skills.
I played this in the late 80's on my C64!! I loved it! I also loved the thrill of learning how to play a game back then and the reward of actually completing a task. In this case sinking some ships!
There was another Microprose game based on stealth. "Airborne Ranger". You needed to complete your mission without being seen by the enemy for as long as possible.
Interesting it seems like a precursor to something like Thief or Hitman. At least with the whole scouting, getting in, and then getting out.
A great game you can spend a lot of time with.
Meier pronunciation aside... this was a really interesting video. I like submarine games, but i never thought about how related to stealth they were. Really... fascinating stuff.
Thanks. To be honest it wasn't until I heard that podcast from Levine that I realised how similar the power dynamics were between the early war sims and the first 'modern' Stealth Games. Looking at how Thief: TDP turned out in particular suddenly made a lot of sense.
This channel is a treasure.
"Realistic very early military vehicle sim-like game? Could it have been made by... Oh, there it is. The Microprose logo"
-my thought process on the few seconds of watching this videos
PS5 seriously needs a submarine combat simulator game!
I really really enjoy your content! lots of interesting stuff! :)
I was so freaking bad at Silent Hunter....another submarine game. I played as a child
Cheers! Yeah, I don't think I'd have been much good at Silent Service even if I'd been old enough to play it.
Yeah, i'd love it if Silent Hunter 5 launched on console!
I really enjoy when submarines are in games. I remember playing something like this but in 3d with my cousin when I was little.
One thing that i like about this game that the person at 4:30 just looks like someone's dad in a white shirt and jeans.
I know that older games were limited but it's still kinda funny innit?
Stealth Docs's Stealth Game History of Sid Meier's Silent Service Guest Starring Filthy Frank
I had to.
th-cam.com/video/x527Jmnj7us/w-d-xo.html
Good to see you got around to this one! It does help paint a fuller picture of the stealth story which has huge, conspicuous gaps in it. It will be interesting to work out the "whys" in my own work.
11:18 Uhhh, were you not aware that Ultra Games was literally just a shell company for Konami of America? So that's just saying Konami twice.
Also yes, "Meer" kind of drove me batty after a while!
A minor but important detail! I need to get my scripts peer reviewed, methinks. -_-
Would Bonanza Bros. also be considered a proto-stealth game?
I think so!
Man, you are making such good videos and have so few audience. It dissapoints me.
Everyone starts somewhere, but the quality of the work always matters, so thank you. :)
@@StealthDocs I checked your channel yeastarday and you started quite a long time ago, but your channel is small ( anyway, I hope that you will become more popular.
Meier, rhymes with dryer
Three years to the day and it still haunts me that I got this wrong -_-
Be careful, releasing these kinds of videos might make the DEA bust down your door for distributing addictive substances.