Creating Trees for 3D Pixel Art

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ความคิดเห็น • 57

  • @JobeYT
    @JobeYT 6 หลายเดือนก่อน +9

    Nice job, it looks great😎

  • @dropthepress
    @dropthepress 5 หลายเดือนก่อน +2

    Awesome video! Keep making things like this!!

  • @evanstential
    @evanstential 2 หลายเดือนก่อน +2

    this is sublime 🥺

  • @ssbmPi
    @ssbmPi 5 หลายเดือนก่อน +3

    wow i really like that style, thank you for the video and goodluck with your game/channel :)

    • @Voyageonyt
      @Voyageonyt  5 หลายเดือนก่อน +1

      Thank you!

  • @alexvainboim
    @alexvainboim 5 หลายเดือนก่อน +2

    This looks amazing! Good job. Never thought of turning 3D to pixel, but I really like the style of it. Might use it for one of my projects, so thank you for the video.😉

  • @VaughnCampbell
    @VaughnCampbell 6 หลายเดือนก่อน +3

    Good job, please keep these videos up.

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน +1

      Thank you! Will do.

  • @Ahmed--Hany
    @Ahmed--Hany 6 หลายเดือนก่อน +2

    keep going bro ❤

  • @LollyPoppi
    @LollyPoppi 4 หลายเดือนก่อน +2

    I love the result!

    • @Voyageonyt
      @Voyageonyt  4 หลายเดือนก่อน +1

      Thank you!

  • @denovodavid
    @denovodavid 6 หลายเดือนก่อน +10

    Looks great!
    For recording, I use OBS with hardware video encoding. I have a 1060 in a laptop, and I use "NVIDIA NVENC HEVC" but it might be different depending on your GPU. I can record in 4K 60fps and still run my Godot project just fine :) Give it a try!

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน +2

      Thanks! I'll be reading into that for sure. There's so much new stuff to learn with all this :D

  • @Voiture_
    @Voiture_ 5 หลายเดือนก่อน +1

    Very cool video, keep it up!

    • @Voyageonyt
      @Voyageonyt  5 หลายเดือนก่อน

      Thanks! :D

  • @luksmart5920
    @luksmart5920 6 หลายเดือนก่อน +1

    Nice😮

  • @teamok1025
    @teamok1025 6 หลายเดือนก่อน +2

    This is so cool

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน

      Thanks!

  • @emanuelefazio3173
    @emanuelefazio3173 6 หลายเดือนก่อน +1

    Amazing.

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน

      Thanks!

  • @lisglitchrain3624
    @lisglitchrain3624 6 หลายเดือนก่อน +4

    I'm kinda doing similar thing. And I'm wondering, why don't you create billboards from trees' geometry instead of instancing?
    (Pontus Karlsson - Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity)
    Looks really nice though! Thanks for sharing!

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน +1

      The real reason is that I just came up with this solution first :D. However, when I found that method It looked awesome and thought about switching. I find the benefit with my solution is that I can adapt many different kinds of tree meshes without processing the quads. This comes at the cost of additional leaves and performance cost but I believe its kinda minimal.

    • @lisglitchrain3624
      @lisglitchrain3624 6 หลายเดือนก่อน +1

      @@Voyageonyt Interesting, thank you! ^_^

  • @s9070698e
    @s9070698e 5 หลายเดือนก่อน +1

    ​ @Voyageonyt Hi, love you work. If you don't mind I have some questions. 😄
    1) Is there an alternate way to produce the same effect as the trees by t3ssel8r ??
    2) Does your current tree lag on mobile if I were to create a forest scene with it ??
    3) How are the tree leaves animating/swaying ??

    • @Voyageonyt
      @Voyageonyt  5 หลายเดือนก่อน +1

      Hello and thanks!
      There is one alternative way I ran into, its the fluffy stylized tree tutorial you can find on youtube. I Discussed this in another comment here.
      I have not tested it on mobile but you could always scale the amount of leaf meshes. The meshes and shaders are also quite simple.
      The instanced leaves have a shader attached to them which offsets their vertices with time.

    • @s9070698e
      @s9070698e 4 หลายเดือนก่อน

      @@Voyageonyt Thank you for the replies xD
      So I read in one of the comments that you plan to release this asset. Has the asset been released??
      I'm excited to test it on my game ^^.

  • @major_kontrol2572
    @major_kontrol2572 6 หลายเดือนก่อน +2

    Nice video. The lagging might be because of uncapped framerate stealing all GPU resources that would be used for the recording.

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน +1

      I'll look into it. Thanks!

  • @phee3D
    @phee3D 5 หลายเดือนก่อน

    Interesting approach, did you consider just modelling the leaves instead of generating them through the script? If so then what made you script the placement of the leaves instead as opposed to something like using blender's particle system to place them before hand?

    • @Voyageonyt
      @Voyageonyt  5 หลายเดือนก่อน +2

      Thanks!
      My vision is to create tools that can use all types of 3D models. If were to model the leaves in blender I would have to do that with each new model. With my method I can import random assets and have them stylized.

  • @hoseinbebany
    @hoseinbebany 6 หลายเดือนก่อน +1

    U have my subb

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน

      Thank you sir! Will not disappoint!

  • @DcCoO
    @DcCoO 4 หลายเดือนก่อน +1

    Great work!
    When I use GPU instance to create leaves and then I draw the outlines of my other objects, looks like Unity draws the outlines of the objects that are behind the leaves in front of the leaves, as if the leaves weren't writing to depth buffer... any ideas for a fix? The leaves are opaque, ZTest is Lequal and ZWrite is on...

    • @Voyageonyt
      @Voyageonyt  4 หลายเดือนก่อน

      Hi again and thanks! :D
      There are some annoying orderings there and when I was dabbling in this the render order didn't feel like a good way of differentiating for what gets outlines as it is a bit hard to give certain objects outlines and render everything in the correct order.
      I ended up making the outlines object specific and let unity handle them in their own shaders. I would recommend this. I'm not knowledgeable enough on that specific case to give a quick fix.

    • @pixboi
      @pixboi 4 หลายเดือนก่อน

      Your leaf shader must write into the depth buffer, this is easy with standard shader, just put addshadow to pragmas

    • @DcCoO
      @DcCoO 4 หลายเดือนก่อน

      @@pixboi already tried that, but for some reason my shader isn't writing to depth buffer... probably due to it being GPU instanced...

    • @pixboi
      @pixboi 4 หลายเดือนก่อน

      @@DcCoO try adding Fallback "diffuse" and draw q to opaque

    • @DcCoO
      @DcCoO 4 หลายเดือนก่อน

      @@pixboi I didnt use the fallback diffuse but I did try opaque and ztest Lequal + Zwrite on.
      Maybe this happens because the shader is srp batcher compatible? (even if it is gpu instanced)

  • @andrewsneacker1256
    @andrewsneacker1256 6 หลายเดือนก่อน +1

    Love your videos! Cheers from Ukraine!

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน

      Thank you very much!

  • @Ahmed--Hany
    @Ahmed--Hany 6 หลายเดือนก่อน +1

    for recording enable vsync in the game window if you aren't

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน +1

      The Unity scene is totally fine while recording it just drops the fps in the recording. I have just been using the default settings, I'll try different ones out.

    • @Ahmed--Hany
      @Ahmed--Hany 6 หลายเดือนก่อน +1

      @@Voyageonyt yah same with me but in the game tab where you choose the aspect ratio the vsync option there solved it for me when i was recording

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน

      Will try it out! Thanks@@Ahmed--Hany

  • @pychh5949
    @pychh5949 6 หลายเดือนก่อน +2

    What are you thinking about propixelizer asset ım from turkey and ıts very expensive for me if you have comment about this asset i will feel very happy

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน

      I have no experience with this asset, so I can not comment on it either direction.

  • @GULP-dy8fr
    @GULP-dy8fr 5 หลายเดือนก่อน +1

    Hey, just asking but is this an update to the critter camera or just this your own mod of it?
    cheers

    • @Voyageonyt
      @Voyageonyt  5 หลายเดือนก่อน

      Hi, I am using that asset for pixelating the world :) . This is not planned as an update but as something modular and independent.

    • @GULP-dy8fr
      @GULP-dy8fr 5 หลายเดือนก่อน

      @@Voyageonyt
      would you ever release it to the public?

    • @Voyageonyt
      @Voyageonyt  5 หลายเดือนก่อน +1

      @@GULP-dy8fr For sure! There is just some extra overhead of making all of it user friendly so it wouldn't be for free. Probably will release early next year.

    • @GULP-dy8fr
      @GULP-dy8fr 5 หลายเดือนก่อน

      sweet man, looking forward to it@@Voyageonyt

  • @user-vk2xs7lj8t
    @user-vk2xs7lj8t 6 หลายเดือนก่อน +1

    better than tessl8r but also r/therestofthefuckingowl

    • @Voyageonyt
      @Voyageonyt  6 หลายเดือนก่อน

      Thanks!
      Yeah the some large parts are drawn over. My aim is to show the 4-6 steps to get similar results. If I were to dive deep into 3d modeling, Instantiating, Toon shaders, leaf shaders and the mesh point algorithm it would end up quite dull and over an hour long. Currently I'm also really busy with my studies and wouldn't have time to create this so here we are :D
      I'll happily answer any questions you have though.

  • @lucapaneslowliving
    @lucapaneslowliving 10 วันที่ผ่านมา

    Why do amazing tutorials like this have this lightspeed mouse? I cannot understand anything, tutorials needs to be slow!

    • @snick9314
      @snick9314 4 วันที่ผ่านมา

      Lower playback speed if u need to

    • @lucapaneslowliving
      @lucapaneslowliving 4 วันที่ผ่านมา

      @@snick9314 of course I've done it but it's still not slow as it should be.