I really like early source game aesthetics since i think they are really i mean really charming. It just feels like im in a place i know very well like my own house or somewhere like that.
Early source engine games are very "bloomy" if that makes sense, its all bright and saturated like a summer day where newer source maps have less exaggerated bloom and colours
lets be honest, CSS's warmer feeling and warmer tones make it feel alot more appealing and charming, csgo doesnt have that feel(its a lot more gritty) , thats one of the reasons leet world became so popular was because of the source engine making it feel like the summer time on any map, really brings back memories
contrasting to Halfe Life 2's entire art design centered on being really really bleak I always really enjoyed CS:S maps because they were made to but just normal modern day settings that felt more warm and inviting. That and most maps had that sun blindness feature thing that added to the lighting effects. After playing CS:S with bots for a long ass time and playing the maps in Garry's Mod I get real cozy vibes from most of the maps, I'm even nostalgic for the damn soundscapes it's good stuff man
@The Stealthy Nut Oh hell no, goldsrc feels so good for me, and i'm only 17. Source feels good too but goldsrc's movements is what I like the most. Counter strike had slower movement than source but it was also more about skill
I feel like the sound behind doors is a nice little detail. And all the the maps are full of easter eggs and secret details which would be considered game breaking in global offensive. And the “uncanny vibe” comes from all pre 2010 source games. The game tries to be realistic and fails at it in some spots. The bot feature is in no way creepy. The game sparks a lot of good memories, same memories tf2 brings. Overall, I feel pretty nostalgic to the game.
I thought that was to show how people are living there where the terrorists attacked. And they locked themselves in. Maybe playing music to calm themselves.
Weirdly enough I own CS:S but somehow not GMod yet (I have it wishlisted though). It just came with the Valve pack or whatever it's called, my first ever purchase on Steam.
You're pretty wrong. CSS is a sick game and it was a replacement for your beloved tf2 to many people. It gave those vibes like tf2, bringing the community together. Unlike CSGO, it's WAY less competitive and way more fun. I remember spending time with complete strangers as a kid and feeling very welcome. We'd just talk for hours and have fun. And all the "uncanny" things Richter provides are completely wrong and plain stupid.
@@smarterror555 I mean I feel kinda creeped out in CSS maps, however maybe that’s just Source being Source, with all the liminal spaces and stuff, I wouldn’t call him completely wrong and plain stupid, probably your nostalgia blinding you
I don't find CSS to be creepy cause I grew up playing CSCZ. And CS1.6 was revolutionary with its mods like drivable vehicles. Then CSS came and it just blows my mind with its engine physics that I've consumed so much time playing that game with its creative servers. Edit: Grew up playing CS and based from a nostalgic perspective.
cs originally had a drivable apc on siege, which was removed in later versions it used the half life tram system, and all modded vehicles in cs 1.6 do too
i remember when i first saw source come out and tried playing it, when i saw the ragdolls... dear god those were the best 5 hours spent. i was throwing myself off ledges on low hp and shooting teammates to see how everyone ragdolls, i was so intrigued by them 😂
Honestly despite all of CSS's obvious flaws this game holds a special place in my heart, being the first source game I played wayyy back when I was a kid (back before CSGO, even though CS 1.6 still outshined it) It introduced me and many others to the whacky world of community creation, maps, gamemodes, servers with 600 megabytes of terrible plugins which took 30 minutes to join for the first time (Like a DarkRP server nowadays).
Ohhh boy i remember waiting for that sweet half a gig of jailbreak content to load up on a 100kb/s connection, felt like eternity and it was like that for every server, even though they were pretty similar!
2:19 On the 1.6 version of italy, these rooms had destructable radios that played the same music, so they probably wanted to keep the reference in source.
i wouldnt call CSS "dead". there are still many consistently populated servers, and modded gamemodes like jailbreak and zombie escape are still pretty popular.
@@regera6019 jailbreak: CTs are prison guards, Ts are prisoners, CTs tell Ts to complete various activities and challenges in the prison and can kill them if they refuse or fail any challenge. if the Ts are organized enough, they can resist, break into the prison armory, arm themselves, and kill all the CTs. zombie escape: CTs are survivors, Ts are zombies. CTs have to progress through a map and the Ts have to stop them. once the CTs get far enough they will fight a boss and/or be put in an arena where they must hold out against the Ts for a certain amount of time.
What makes it scary imo is the way the game feels both retro and realistic Plus some maps have this yellow-tint that gives the map an "abandomed" or "post-apoc" vibe which 2008 games often did to make their game feel more "realistic"
@@samuelkim1827 as someone who has spent hours playing Fallout 3, Fallout New Vegas and Half-Life 2 on my PS3, I mostly agree with you. It’s just that Half-Life 2 adds grey to it, and Fallout 3 is just green.
As someone who played CS:S a ton with bots as a kid I'm glad you mentioned Havana as that map was always kind of locked in my memory as That One Map, a sign of experimental game design during rushed development. A weird mechanic of randomized pathways that wasn't really liked by the community.. probably because you couldn't abuse them unlike the physics props
@@salsamancer Yeah there's definitely some resemblance in the two, albeit difference being one of them is random and the other is dependent on who won last round and what territories are controlled.
Havana was fucking beast, it was a great map with a great atmosphere. It was generally liked amongst more "thinking" Polish players, but at some point casuals and diehards expected to only play Dusts and Office on repeat... :/
CS Source to me doesnt feel unfinished or bad. Honestly the hate train against CS Source almost exclusively comes from the CSGO crowd. When CSS came out, nobody hated it. It was a fun silly casual game, as was originally intended, before the overly competitive crowd came in. Also the bots were insanely well made (barring some slightly buggy pathing) for some reason. You could communicate with them as well as them with each other and give orders. They were situationally aware, and could often hold their own against players on medium to hard difficulty. I love it, and dont know why they threw it in the trash and made the CSGO bots laughably brain dead.
Damn, CSS bots are hackers, even on the lowest difficulty it's not too hard for them to headshot you if you're peeking out of corner. And it takes about 100 ms for them to react no matter how difficult they are (bot spotted you -> you hid behind a wall -> you're peeking out -> bot headshots you in 0.01 sec)
@@Demirgon bruh the millisecond they peek a corner it’s instant headshot death with the actual worst weapon in the game. I have PTSD from that one moment in all my gameplay. Don’t turn the bots to maximum difficulty.
So the early release version of CS Source had a single CT and single T model that are much more detailed with movable eyes (like the hostage). Also the reason there are ERROR models in the surround sound test room was because it was supposed to be dead bodies of that early T model that they removed with later updates. That surround sound test room was an option in the sound settings in the release version. It would be cool if you do a small video on the differences between release CS Source and the final version. (also do a video on how much destructable items are in the office map, especially compared to CS GO).
The original "egghead" T model was so goofy. Plus those floaty ragdoll physics (I actually fixed this by recompiling the .phy files with modified damping factor, but that'd probably get you kicked/banned nowadays if it's even still possible)
Whenever I first started playing CS:S, the first time I saw the bots speaking to each other with voice chat freaked me out. It made me feel like they were getting advanced every second even though this is a game from 2004 and is probably not getting an update.
Fun Fact that 2 stranger things from that CS Source like Piranesi have animal statue and Italy has a music once you come close to the door is already presents in the earlier CS because of Piranesi & Italy Creators,so it won't be weird it will be a nostalgic moments from the earlier CS
@@sickmind33 It's kinda sad honestly, kinda like the infamous "Spongebob Theory Guy", the creator of one of the most interesting ARGS ever used his overly popular Spongebob videos to turn them into ARGS themselfs, but his channel was already like that, and he just used the popularity to turn the tables around, here is different because, Richter's channel is about reviewing/talking about source related topics, he doesn't do ARGS himself, so the algorithm just completly ruined how people look at his content.
It's some influencing Zoomer thing. It seems to be coming out of the same place that brought us the 30 year old "Boomer" meme. Everything in the past is to be considered old or creepy.
CSS is my childhood, and i can understand how it can be creepy. It uses HL2 assets and many of the assets are based on slavic buildings and esthetic. Those who have never lived in any slavic country should know that we indeed have this gray sky, abandoned buildings, and during fall and winter it does look like you're in Chernobyl. But i guess all this made it more immersive to me and made it more memorable for me, and besides i do like my games to have little bit of creepy in them. I just love the ambience of hl2.
What's even kinda uncanny is that Even If you playing a map with no bots you can still hear music on the Map's background like doorways, This mostly happens with Inferno Havana and maybe Italy.
CS:S gives me this unexplainable feeling, the closest word I can think of is a warm, nostalgic feeling. I remember playing on pirated servers for years before I actually bought the game, I would play zombie escape every damn day as it was my favorite gamemode and imo it had some of the most creative maps made for that specific gamemode. Sometimes I would just play by myself and check every single detail on the maps that came with the game as well as community made maps, they just had this weird charm to it. In a way it felt like opening a time capsule to a different time. Thanks to CS:S I developed a weird obsession for old source games/mods HL2:DM, Fortress Forever and Half Life 2: Human Error to name a few (hell even Half Life Source gave off this feeling for me!) Sorry for this long ass paragraph, I just really love the Source engine and I'm hoping one day I myself make my own projects with it, I really don't care if it's now considered old I still think it's one of the best out there, maybe even better than the ones used in games nowadays!
Have you tried playing on minigame servers? That was the real stuff in css! It was very fun and whacky. Its unique to css only, never found that game mod in cs1.6 and csgo
I watched the video and....I really don't agree on any points. It's not creepy or unsettling at least to me. The music behind the doors makes it feel like people live there. I didn't know about the sound test map though, that is the only slightly creepy thing in the video.
Same lol. This entire video felt like a "build up introduction" to him actually going into more detail about CSS, but then he goes "welp, that's all I got" and all he showed was a couple of maps and a GMOD thing... how creepy!!!! It was basically a "look at this, that's weird huh? what about this? alright thanks for watching."
this op seems like such a zoomer, I feel exactly the same, csgo is so soulless, has no community of developers like source does because the same zoomers have no soul it seem and can't make anything of value without the promise of money from their over engineered trash.
CS source for me is probably the best cs out of them all, it wasn't made for competitive 5v5 rather it a game that trying to made fun of itself, I could just join in a random pub server and get a random MOD out of it, because it hasn't been updated for years, making it the "most stable cs" since every bugs has turned into a feature, and I love them for it
It's so interesting to me that there's such a large new culture around the old Source games. I remember being super hyped about the Team Fortress 2: Brotherhood screenshots but that was nothing compared to the HL2 E3 demo. As a CS 1.5/1.6 player, CS:Source absolutely ROCKED! Of course it looks rough nowadays but back then ooohhh those b tunnel tiles 🤤 I guess my point is that it's interesting that to the younger crowd, games like Garry's Mod or Majora's Mask seem creepy or have a lot of spooky lore now, whereas for those of us who played it on release it's just nostalgic and cozy, good vibes from good times. Wherever all the love of creepiness is coming from, I think it's great! Just silly to me cuz millennial Edit: also having dynamic eyes in player models would be a rather unnecessary use of memory on our poor old pentium 4 Radeon 9800s 🙃
The errors in the surround sound map are supposed to be dead Ts and one live CT who is relaxing on the chair. The reason they're errors is because it's the early models which don't exist in the final game, there is an image in the settings which shows that the map is supposed to look like
Tbh thats pretty interesting, don't know how they made it in a way that kinda gives a feel of mystery for the maps, If that's a consequent of the rushed game development then its pretty darn cool, i like the feel of it, even tho i never played it, just the original 1.6.
as if your tiny 4 minute video can describe the full on decade of never feeling quite right that playing CSS levels on Gmod did for me..........oh well......
@@svijj_ maybe not for l4d and csgo their assets are so different from the vanilla source gmod is on that having them just in the base game alongside a 2 poly car is just sorta weird. all the other games, they should be in the base game though
There’s this business called Dean Stewart Photography, or “dsp”, stylized in the exact same way as it is on the hostage’s shirts, except it says dsp and not dsb. Weird.
I will love CSS to my death, first game on Steam and the one I played when I was a kid, it became the center of my childhood, from matches with bots, to the crazy randomization of cs_havana, to the many mod creativity with zombies and minigames, and SmoothFewFilms Leet World, it was the center of all for me. CSS is now remembered as the "game you need to play Gmod with" because of the many assests it is used for maps. One thing alot of people I think don't know is the fact you can access an area in cs_assault that you were definitely not suppose to which brings your point further about unpolished maps, but basically from CT Spawn go up the stairs to the train and behind you there is some fences on a wall, with some strafe jumps you can access the roof of a building.
"yes, the same turtle rock from that disappointment (back 4 blood)" Wrong, it was a completely different studio back then (they also made Left 4 Dead). I would be surprised if more than 5 devs who worked on CS Source still worked there today
I love CS Source. I used to play it all day long around 2007-2010. Back then, we didn't had internet at our home (I live in Turkey). It was expensive and a luxury for most people. Even if you can afford it, was super slow to do anything. Because of this, bot matches are the only experience I had with this game and surprisingly they were fun as heck. I remember poking around the console and discovering the noclip command, it was like a new gamemode. Nuke, Prodigy and Train were my favorite maps simply because they are more detailed than others. They had more to explore :')
Piranesi and Havana are ported directly from cs 1.6 with little changes thats why they are blocky. The giraffe is just an easter egg from the map creator.
Errors in the audio test map should be player models. The one ct and one t model first shipped with the game. I think of this map as a impractical but cool way to test audio.
It's because everyone now has a scoop super paranoia with a sprinkle of ultra schizophrenia with a topping of mega PTSD so the source engine is scary or liminal or wacko.
I played cs:s literally yesterday. There's still a bunch of public servers with enough players to properly play. Can't tell you how many private because i have it set to only display public but there's surely some of those as well
A lot of those are bots. Not sure how the servers make them count as actual players but you’ll notice on the scoreboard that none of them have profile pictures, just the default T/CT icon.
@@skyc-1375 I've found servers with bots that have pfps and autospam chat to seem like real players. But you're right the game still has servers that are full of people, play the game to this day
I grew up with it and still love it to this day. It is basically the best experience you can get when it comes to casual counter strike, thanks to the weapons being stupid op compared to GO or 1.6. The community is more welcoming as well. edit: forgot to mention the amount of modded servers and variety of maps as well. Though not as much as when it was at it’s peek, there’s still some that are quite active.
3:22 in retrospect, it might've just been one of the devs either playing around, or working out how to use the hammer editor. i'd imagine that a lot of "first maps" were made so that the map maker could test out how to do things in the editor before making a full map, and a sound test wound up being the perfect opportunity for it.
@@RichterOvertime I think it adds realism, think about it, there are terrorists attacking a place you're at or live so you need to drop everything and leave with no time to turn off a TV or radio that was playing.
2:33 lol do you even 1.6? that's cs_italy classic song play in the hallway when you walk by it. In 1.6 it was loud and often distracting making it harder to hear footsteps. So in Source they must have kept the charm but reduced the disruption to gameplay.
Small correction: Turtle Rock isn’t really the same studio, the Evolve and B4B developers are an entirely new team. Almost all of of the devs (save one or two, that are just suits now) of CS:S, L4D, etc. work/worked at Valve and didn’t leave when TR formed.
This is going to sound weird, but I like your voice alot. Feels like im watching a modern version of a TOP 10 TF2 WEAPONS video from back in the day and it's super comforting. Love you, Richter. Keep making amazing videos.
Author probably was like 2yo when it released lol. Dude when source engine hit the scene, nobody was EVER thinking that physics in games without fps hit are even possible! CSS looked stunning to its time and was great game that added a lot of new people to CS community, those who didn't want to play old fashioned cs 1.6. Game was created as nextgen CS 1.6 remake to make players move to newer engine, but instead it split the community for 8 years until csgo was released, which made everyone happy and slowly reunited entire community. That is why maps are just remakes, ambient sounds like the one in cs_italy is just remake of the same sound from 1.6. Secret rooms where just easter eggs and the sound map was made for sound test and you could access it through menu. Make your research next time
The German edition has the "surrender" animation due to laws banning video games from depicting people in law profession or military being killed. They also stop gore as well. The notable case here is L4D2 The Parish.
developer: *adds small insignificant details to game to make the world feel more alive* "yeah this is weird I don't know why they would do this, kind weird." ok dood.
funny, this is my favorite counter strike game by far, the vibes it gives makes it so I get a lot more invested than csgo when I'm playing by myself with bots chattering about
Lol most of the points u find creepy are ports from cs 1.6 Ambient Sounds The Stone Giraffe on Militia behind a secret room and the shoe in an inaccessible room are either ports or references to how modders "watermarked" their maps usually with hidden rooms or walls you could shoot to find either a bitmap of their cat, family or friends or just some logo. CounterStrike was a mod, even tho it was officially sold by Valve as CS1.6, the vast majority of users were modders or ppl that used mods. Most maps in 1.6 even had(and still have) the same description text as the 1.6 maps had. CS Source was literally a rushed port of 1.6 into Source engine which added a sort of charm that those that never played CS1.6 during its prime, might just not understand
im so glad i found this channel. i have always been obsessed with valve related things. especially in things just like this video. keep up the great stuff
I think the hidden objects (like the mentioned shoe or the giraffe) are some sort of kinda watermarks left by map developers, similar to the rooms with text you can find on some maps in 1.6
Not many people know this, but there is a thing called "easter egg" where developers put in fun little things that reference something or are very strange by design. So I'm thinking that the shoe in the hidden room has no function at all and is just a so called "easter egg". But since not many people know what an easter egg is in 2022 with no almost no videos on youtube covering any easter eggs in games, I'm not suprised why people didn't understand what the purpose of the shoe was.
The maps never really seemed weird or uncanny to me whenever I played it, the game was pretty impressive to me for its time, it fealt pretty realistic compared to a lot of stuff I played beforehand
1. The elevators on Office, you just resolved your own mistery, maybe theres a basement or a parking lot down there 2. The hidden things are just easter eggs, no big deal 3. About the blocky stuff, well, the game is from 2004 4. The bots speaking makes them more human, the only annoying thing about them are the voices tho
I think the CSS maps, actually this applies to every source map, they are creepy because of this phenomenon called "liminal spaces" you basically expect players to fight in the map but you are alone.
CSS is so nostalgic to me. There was just something special about it. When it came out I remember everyone was loving the physics in it and were amazed how fruits for example split into pieces when you shot them, or how ragdolls reacted to when they got shot by different weapons. The hatred/dislike towards this game is most likely from people that never played it, by either sticking with 1.6 or started with Go. All in all it was a great game for its time and it lasted for years and years.
creepy? tf? how can a house with music inside that you can hear when you get close to the door be creepy? its just detail, also the boot and statue are just easter eggs, also the bots are very cool, you can give them orders using radio commands and they have cool voice lines that fit very well, for the playermodels, i think they look absolutely badass especially the CTs, very nice video btw but i just dont get wheres the creepy
I mean, I almost had a heart attack the first time I played on that Italy map from CS 1.6 because of the random singing in some of the houses. Yes, I get easily startled by random things.
IDK man. I grew up with this game and it was always one of my favorites. One of those games that felt "homey". Me and some buddies would have LAN parties with CSS, that was genuinely one of the most fun times of my life. Never got creeped out, never found it confusing or odd. Not too long ago I hopped in the game with bots and it's just a nostalgic, homey feeling, didn't feel creepy and empty or anything, especially since the bots actually communicate over radio. Even nowadays, I constantly play CSS because of Surf and it still has a decently sized community. I don't really get how people claim this is an empty, creepy game.
Just fucking play the servers you dolt, they still exist! why do people say shit like this when the things they're talking about still fucking exist like it's not gone from existence.
I played the hell out of zombie escape maps back in the day. They had a simple but fun kind of charm to them. The real wacky maps were on the mini game, deathrun, and surf servers. Buses from Hell, and that Matrix surf map come to mind.
Things that were already in CS:CZ (and maybe 1.6): - Italy map music behind door - Office map elevators - Bot-to-bot chatter, although haven't heard how they talk con CS:S
I think that CSGO tried to remake CSS yet for me, it still failed at it. I always thought of Counter-Strike as a more realistic version of what TF2 would be, goofy mostly but serious and that is what makes me not really like CSGO CSGO to me is more tactical and more realistic and that is not how I saw CS to be like I do like CSGO but it didn't quite catch what CS felt like for me at least
@@RichterOvertime honestly I was drink when I posted that but I was just implying it's not that weird to have a secret room In a map for shits and giggles loved the video either way.
The best game ever (but v34) that took my childhood with such amazing memories and people, even on my bad those times computer I had 150 FPS 5x5 ESL game with anti-cheat, so smooth. Unfortunately was so underrated for pro scene. Css times it’s when we’re so many moviemakers that made so unbelievable movies and loved that they do. Everyone knows what gamebanana is, not everyone, but knows what is sourceradio. Cs go is shit in everything: shooting, guns sounds, maps and their textures, no custom weapons models, no bunnyhop for just community like it was in css (was fixed by zblock for competitive games, but for community we had!) Valve just destroyed my emotions those times when they literally killed css (by Hidden Path company) in 2010 and 1 year after shipped a decent cs go game and completely for my opinion destroyed it later (because at the start it was more like css). Look at even new programmers at Valve and compare css and cs go, cs go is so laggy, bugged and making for money only, css was made with love by great old school programmers and perfect map designers. New players will never fill those emotions that we had as community in css, never...
You are right in many ways! Css was the center of my childhood. I played CSS competitive. And made so many friends till today. 2010 ruined it with an update, and then CSGO Release ruined it forever. I remember playing on inferno and an update removed "yellow". Lol
From what I can remember, the lying down and surrendering animation used to be standard across all copies of the game until a big patch that introduced the ragdoll deaths, achievements, steam avatars, end-of-round acknowledgements, etc. This was around somewhere between 2007 to 2009.
I'm actually looking for two ancient maps from my childhood, they keep reappearing in my dreams and have lots of significance for me. Despite my memory shifting since then, my mind keeps tugging me towards finding them. No luck however, can't find any leads as they're either 1.6 or source maps. Nonetheless if anyone has any suggestions, please comment! Very important to me. First is a climb map set at night, raining, as you clamber either blocks or rooftops. it has a deer + stadium in separate sections outside the map, weird right? Second map is some sort of arena/lobby that has out of map sections as well. One of these sections has a car spinning on a pedestal in a black room. I can't remember if it was a dojo, a spa.. but it came off as an arena or mini game gamemode. Vague but it's all I got, I swear these are real maps. I've spent nearly three months in collected hours browsing gamebanana for any semblance of them, or anything even remotely similar. Wish I had more details.
0:34 come on... this isn't fair, to just label Turtle Rock as being responsible for Back 4 Blood. They created Left 4 Dead, and were acquired by Valve in 2008 for its mainstream release.
@OctoOOZ Well, cowardice is a vice, so... But I specifically didn't call him evil because just because a man is partly vicious, doesn't mean he is evil.
The music playing on cs_italy is true to the CS 1.6 version of the map, the guitar track when going left from CT spawn and Pavarotti on the radio by the hostages
lol absolutely nothing is creepy about this game. You're just trying to hop on the ''source is creepy'' bandwagon. All you did in the video was say ''ooh this thing is so weird!!'' or ''I find this creepy'' without every explaining why. And none of them made sense to be interpreted as creepy.
Heres a very weird and funny stuff on CSS: Cbble: can actually make bots confuse and can run into a random wall Aztec: some bots are dying when they jump the wooden bridge Dust2: some bots are a bit too slow Inferno: some bots getting stuck by one gap
CSS was the first game ive played cus i saw my dad playing it and i was thought on how to play css by my dad. And for some reason i love killing the hostages as a kid and i was laughing after i killed them. Needless to say my parents unistalled CSS
iirc, the underground room on assault was intended as a copyright trap (or at least thats what i've heard), basically if someone tried to copy the map they would also copy the underground room, so valve could be like "hey you copied our map. how? you have this underground room, and so do we." could be wrong but idk
I think people are watching too many ARGs or something, the bots talking and the easter eggs are all charming things that in, my opinion, csgo lacks (charm in general) Also imagine calling others "specia kids" because they disagree with your (arguably weird) opinion lol
Whole I think the ARGs definitely contribute to typical explanations of what makes Source creepy, I think that in general the idea that it was creepy/eerie existed long before the ARGs, with the ARGs being a byproduct of common opinions.
This video sucks I'm not proud of it at all I made it when I was new to youtube lol please check out my newer stuff instead
But it's cool brotha
No
Nah
nah
shup up
Personally i find the bots talking to each other charming, it makes them feel more friendly
fire in the hoooole
Yeah, same. I'm more scared of being the only one with a mouth in a world of silent, than being a mouth in a sea of talkers.
"this is MY house!" -Bot Connor
"i am DAAYNGEERROOUSS" -bot Wayne
Uhh... sir? the bomb?
I really like early source game aesthetics since i think they are really i mean really charming. It just feels like im in a place i know very well like my own house or somewhere like that.
Exactly! Like everyone says the source engine is so creepy but I always felt so cozy in it.
Early source engine games are very "bloomy" if that makes sense, its all bright and saturated like a summer day where newer source maps have less exaggerated bloom and colours
Totally
I liked the clean look of CS:S.
Not much detail, just plain textures and the enemy models.
lets be honest, CSS's warmer feeling and warmer tones make it feel alot more appealing and charming, csgo doesnt have that feel(its a lot more gritty) , thats one of the reasons leet world became so popular was because of the source engine making it feel like the summer time on any map, really brings back memories
contrasting to Halfe Life 2's entire art design centered on being really really bleak I always really enjoyed CS:S maps because they were made to but just normal modern day settings that felt more warm and inviting. That and most maps had that sun blindness feature thing that added to the lighting effects. After playing CS:S with bots for a long ass time and playing the maps in Garry's Mod I get real cozy vibes from most of the maps, I'm even nostalgic for the damn soundscapes it's good stuff man
Counter-Strike: Source has always been in my mind what Half-Life 2 would naturally look like if the aliens hadn't shown up.
@The Stealthy Nut used to watch it with my bigger brother, so its a pretty fond memory i remember
I'm tired of this weird nostalgia you guys have, I started with source buy my fav is 1.6 but csgo is close second
@The Stealthy Nut Oh hell no, goldsrc feels so good for me, and i'm only 17. Source feels good too but goldsrc's movements is what I like the most. Counter strike had slower movement than source but it was also more about skill
I feel like the sound behind doors is a nice little detail. And all the the maps are full of easter eggs and secret details which would be considered game breaking in global offensive. And the “uncanny vibe” comes from all pre 2010 source games. The game tries to be realistic and fails at it in some spots. The bot feature is in no way creepy. The game sparks a lot of good memories, same memories tf2 brings. Overall, I feel pretty nostalgic to the game.
I thought that was to show how people are living there where the terrorists attacked. And they locked themselves in. Maybe playing music to calm themselves.
why the fuck did anyone like this. This comment has like no grammar. I’m surprised that no one commented on that
Backrooms
@@smarterror555 I didn’t even notice any grammar errors until you pointed it out, it reads fine to me
@@smarterror555 oh yeah because grammar makes a comment great, I bet your one of those people that says “yoUr in america, speak Englis”
I love how everyone owns it since gmod needs it for 90% of the mods
Weirdly enough I own CS:S but somehow not GMod yet (I have it wishlisted though). It just came with the Valve pack or whatever it's called, my first ever purchase on Steam.
@@inendlesspain4724 play the wackass community servers if you want to have your brain melt but in a good way
You're pretty wrong. CSS is a sick game and it was a replacement for your beloved tf2 to many people. It gave those vibes like tf2, bringing the community together. Unlike CSGO, it's WAY less competitive and way more fun. I remember spending time with complete strangers as a kid and feeling very welcome. We'd just talk for hours and have fun. And all the "uncanny" things Richter provides are completely wrong and plain stupid.
@@smarterror555 I mean I feel kinda creeped out in CSS maps, however maybe that’s just Source being Source, with all the liminal spaces and stuff, I wouldn’t call him completely wrong and plain stupid, probably your nostalgia blinding you
@@zachwhitaker. True, nostalgia is blinding me. But if this game is uncanny, every pre 2010 source game is uncanny (not tf2 though)
I don't find CSS to be creepy cause I grew up playing CSCZ. And CS1.6 was revolutionary with its mods like drivable vehicles. Then CSS came and it just blows my mind with its engine physics that I've consumed so much time playing that game with its creative servers.
Edit: Grew up playing CS and based from a nostalgic perspective.
cs originally had a drivable apc on siege, which was removed in later versions
it used the half life tram system, and all modded vehicles in cs 1.6 do too
When CS and DoD were just mods they were a lot better.
@@dkskcjfjswwwwwws413 ah thank you for the history
i remember when i first saw source come out and tried playing it, when i saw the ragdolls... dear god those were the best 5 hours spent. i was throwing myself off ledges on low hp and shooting teammates to see how everyone ragdolls, i was so intrigued by them 😂
I absolutely adored the creative servers but I spent ~80 percent of my time on..... The 24/7 crackhouse server.
Honestly despite all of CSS's obvious flaws this game holds a special place in my heart, being the first source game I played wayyy back when I was a kid (back before CSGO, even though CS 1.6 still outshined it) It introduced me and many others to the whacky world of community creation, maps, gamemodes, servers with 600 megabytes of terrible plugins which took 30 minutes to join for the first time (Like a DarkRP server nowadays).
Ohhh boy i remember waiting for that sweet half a gig of jailbreak content to load up on a 100kb/s connection, felt like eternity and it was like that for every server, even though they were pretty similar!
@@wuspoppin6564 Like where were 60% of those addons anyway? All you would see is the admins plsyermodel, the map, end round music and maybe trails
Many of these maps feel very atmospheric, even with the lack of other people.
Just the combination of ambiances and cool little details and such.
@@DaRealBruner Early Source engine magic
1.6 and GO have got nothing on Source. Miles better in build and aesthetics.
2:19 On the 1.6 version of italy, these rooms had destructable radios that played the same music, so they probably wanted to keep the reference in source.
Dude this guy has never played any counter strike game. He's r word . Lying
i wouldnt call CSS "dead". there are still many consistently populated servers, and modded gamemodes like jailbreak and zombie escape are still pretty popular.
It's mostly Eastern or Southern players that play cs:s
@@unoriginalperson72 yeah lol a lot of russian alphabet usernames and southern accents in voice chat. its an interesting phenomenon.
Here in India I and my poor friends play 5v5 clan wars. The community is not dead, but about to die. Wars are more fun than casual
I just play deathmatches, what is Jailbreak and Zombie Escape?
@@regera6019 jailbreak: CTs are prison guards, Ts are prisoners, CTs tell Ts to complete various activities and challenges in the prison and can kill them if they refuse or fail any challenge. if the Ts are organized enough, they can resist, break into the prison armory, arm themselves, and kill all the CTs.
zombie escape: CTs are survivors, Ts are zombies. CTs have to progress through a map and the Ts have to stop them. once the CTs get far enough they will fight a boss and/or be put in an arena where they must hold out against the Ts for a certain amount of time.
What makes it scary imo is the way the game feels both retro and realistic
Plus some maps have this yellow-tint that gives the map an "abandomed" or "post-apoc" vibe which 2008 games often did to make their game feel more "realistic"
Except Fallout 3. No, they just made their “realistic” post-apocalyptic look more of a grey and green sort of thing.
It's because the world ended in 2012 so anything before it feels weird
To be honest, a store called Ollie’s has more of a post-apocalyptic feel than most games
most PS3 shooter game has that yellow blurry effect
@@samuelkim1827 as someone who has spent hours playing Fallout 3, Fallout New Vegas and Half-Life 2 on my PS3, I mostly agree with you. It’s just that Half-Life 2 adds grey to it, and Fallout 3 is just green.
As someone who played CS:S a ton with bots as a kid I'm glad you mentioned Havana as that map was always kind of locked in my memory as That One Map, a sign of experimental game design during rushed development. A weird mechanic of randomized pathways that wasn't really liked by the community.. probably because you couldn't abuse them unlike the physics props
Havana is the only map that has a bed with a mattress
@@unoriginalperson72 So does de_inferno tho
Sounds a lot like TC_Hydro from TF2
@@salsamancer Yeah there's definitely some resemblance in the two, albeit difference being one of them is random and the other is dependent on who won last round and what territories are controlled.
Havana was fucking beast, it was a great map with a great atmosphere. It was generally liked amongst more "thinking" Polish players, but at some point casuals and diehards expected to only play Dusts and Office on repeat... :/
CS Source to me doesnt feel unfinished or bad.
Honestly the hate train against CS Source almost exclusively comes from the CSGO crowd.
When CSS came out, nobody hated it. It was a fun silly casual game, as was originally intended, before the overly competitive crowd came in.
Also the bots were insanely well made (barring some slightly buggy pathing) for some reason. You could communicate with them as well as them with each other and give orders. They were situationally aware, and could often hold their own against players on medium to hard difficulty. I love it, and dont know why they threw it in the trash and made the CSGO bots laughably brain dead.
Damn, CSS bots are hackers, even on the lowest difficulty it's not too hard for them to headshot you if you're peeking out of corner. And it takes about 100 ms for them to react no matter how difficult they are (bot spotted you -> you hid behind a wall -> you're peeking out -> bot headshots you in 0.01 sec)
@@Demirgon bruh the millisecond they peek a corner it’s instant headshot death with the actual worst weapon in the game. I have PTSD from that one moment in all my gameplay. Don’t turn the bots to maximum difficulty.
Bro what? The hate came from 1.6 players and Pros who refused to move to the new game at the time.
@@Demirgon bruh I got one tapped by a bot named Rip with a M279 while running backwards
The 1.6 crowd hated it more than csgo's, I never hear crap about css now
Never knew that gmod texture addon was an entire game.. huh...
weird huh?
@@kera930 Gonna go try it out might be fun.. looked at some gameplay kind of looks like TTT but with two teams?
is this a joke?
@@vivious_ yes
@@vivious_ no
So the early release version of CS Source had a single CT and single T model that are much more detailed with movable eyes (like the hostage). Also the reason there are ERROR models in the surround sound test room was because it was supposed to be dead bodies of that early T model that they removed with later updates. That surround sound test room was an option in the sound settings in the release version. It would be cool if you do a small video on the differences between release CS Source and the final version. (also do a video on how much destructable items are in the office map, especially compared to CS GO).
I remember it being the early designed ST6 with goggles and the Phoenix.
@@omegasquadfrisk6397 Which were much more detailed than the later versions.
Also in CSS you can find a one map from Half Life 2 E3 2003 in Video Stress Test.
th-cam.com/video/--kwCokY-z4/w-d-xo.html
The lack of destruction in csgo breaks my heart
The original "egghead" T model was so goofy. Plus those floaty ragdoll physics (I actually fixed this by recompiling the .phy files with modified damping factor, but that'd probably get you kicked/banned nowadays if it's even still possible)
CS:S is so nostalgic for me.
Loved playing 20 vs 20 Bot Battles on maps.
ikr. It was a replacement for TF2 to many people
OMG YES!
Italy as a terrorist
Camping in the house and sniping an army of Counter-terrors
Whenever I first started playing CS:S, the first time I saw the bots speaking to each other with voice chat freaked me out. It made me feel like they were getting advanced every second even though this is a game from 2004 and is probably not getting an update.
yup haha
@@RichterOvertime But then I chilled out whenever I played CS:S for achievements.
Go look up "Quake 3 bot conversations" and you're in for a treat
Fun Fact that 2 stranger things from that CS Source like Piranesi have animal statue and Italy has a music once you come close to the door is already presents in the earlier CS because of Piranesi & Italy Creators,so it won't be weird it will be a nostalgic moments from the earlier CS
I still don't understand why people only want to watch your ARG videos, videos like these are cool af and really entertaining!
thank you man!
His channel was right place, right time when Source ARGs started popping off. The almighty "Algorithm" has made its decision
@@sickmind33 It's kinda sad honestly, kinda like the infamous "Spongebob Theory Guy", the creator of one of the most interesting ARGS ever used his overly popular Spongebob videos to turn them into ARGS themselfs, but his channel was already like that, and he just used the popularity to turn the tables around, here is different because, Richter's channel is about reviewing/talking about source related topics, he doesn't do ARGS himself, so the algorithm just completly ruined how people look at his content.
No one else remember the first player models? Good times. Anyway, what's with people nowadays making everything "creepy"?
read the pinned comment! And yeah, I couldn't find the first playermodels otherwise i would've mentioned them
Source games tend to be creepy in general, maybe because the Source engine was made for HL2, and that game is meant to be creepy
It's some influencing Zoomer thing. It seems to be coming out of the same place that brought us the 30 year old "Boomer" meme.
Everything in the past is to be considered old or creepy.
@@RichterOvertime there is no pinned comment. Or at least TH-cam isn't showing it to me :/
Maybe because source games use these photo realistic textures
CSS is my childhood, and i can understand how it can be creepy. It uses HL2 assets and many of the assets are based on slavic buildings and esthetic. Those who have never lived in any slavic country should know that we indeed have this gray sky, abandoned buildings, and during fall and winter it does look like you're in Chernobyl. But i guess all this made it more immersive to me and made it more memorable for me, and besides i do like my games to have little bit of creepy in them. I just love the ambience of hl2.
What's even kinda uncanny is that Even If you playing a map with no bots you can still hear music on the Map's background like doorways, This mostly happens with Inferno Havana and maybe Italy.
@MRT lol
@MRT also Terrorist Spawn in dust 2
Thats just ambient noises from the map
CS:S gives me this unexplainable feeling, the closest word I can think of is a warm, nostalgic feeling. I remember playing on pirated servers for years before I actually bought the game, I would play zombie escape every damn day as it was my favorite gamemode and imo it had some of the most creative maps made for that specific gamemode. Sometimes I would just play by myself and check every single detail on the maps that came with the game as well as community made maps, they just had this weird charm to it. In a way it felt like opening a time capsule to a different time.
Thanks to CS:S I developed a weird obsession for old source games/mods HL2:DM, Fortress Forever and Half Life 2: Human Error to name a few (hell even Half Life Source gave off this feeling for me!)
Sorry for this long ass paragraph, I just really love the Source engine and I'm hoping one day I myself make my own projects with it, I really don't care if it's now considered old I still think it's one of the best out there, maybe even better than the ones used in games nowadays!
You should try zombie panic source, it comes alive at night time
Have you tried playing on minigame servers? That was the real stuff in css! It was very fun and whacky. Its unique to css only, never found that game mod in cs1.6 and csgo
I watched the video and....I really don't agree on any points. It's not creepy or unsettling at least to me. The music behind the doors makes it feel like people live there. I didn't know about the sound test map though, that is the only slightly creepy thing in the video.
Same lol. This entire video felt like a "build up introduction" to him actually going into more detail about CSS, but then he goes "welp, that's all I got" and all he showed was a couple of maps and a GMOD thing... how creepy!!!! It was basically a "look at this, that's weird huh? what about this? alright thanks for watching."
Right? Pretty hilarious if you ask me lol.
I refuse to acknowledge the existence of CS:GO still to this day. CS:S forever!!
💪
I preordered csgo and was so disappointed when it came out, kept playing CSS
this op seems like such a zoomer, I feel exactly the same, csgo is so soulless, has no community of developers like source does because the same zoomers have no soul it seem and can't make anything of value without the promise of money from their over engineered trash.
@@Nikotheleepic based
CS source for me is probably the best cs out of them all, it wasn't made for competitive 5v5 rather it a game that trying to made fun of itself, I could just join in a random pub server and get a random MOD out of it, because it hasn't been updated for years, making it the "most stable cs" since every bugs has turned into a feature, and I love them for it
It's so interesting to me that there's such a large new culture around the old Source games. I remember being super hyped about the Team Fortress 2: Brotherhood screenshots but that was nothing compared to the HL2 E3 demo. As a CS 1.5/1.6 player, CS:Source absolutely ROCKED! Of course it looks rough nowadays but back then ooohhh those b tunnel tiles 🤤
I guess my point is that it's interesting that to the younger crowd, games like Garry's Mod or Majora's Mask seem creepy or have a lot of spooky lore now, whereas for those of us who played it on release it's just nostalgic and cozy, good vibes from good times. Wherever all the love of creepiness is coming from, I think it's great! Just silly to me cuz millennial
Edit: also having dynamic eyes in player models would be a rather unnecessary use of memory on our poor old pentium 4 Radeon 9800s 🙃
2:04 I think I heard that rooms like this are used for some kind of lighting purpose. I don't know what the boot is doing though.
my guess is that the boot room is just an easter egg, like the gaben box on half-life 1.
Ah yes I remember that from another video. Some sort of light source room
It's just an easter egg, same with the giraffe in Piranesi
The errors in the surround sound map are supposed to be dead Ts and one live CT who is relaxing on the chair. The reason they're errors is because it's the early models which don't exist in the final game, there is an image in the settings which shows that the map is supposed to look like
If I remember correctly, I think we have access to those older character models.
@@DaRealBruner correct
walking around the cs_italy with 4k max settings and mw2019 custom weapons pack installed was the real creepiness
Tbh thats pretty interesting, don't know how they made it in a way that kinda gives a feel of mystery for the maps, If that's a consequent of the rushed game development then its pretty darn cool, i like the feel of it, even tho i never played it, just the original 1.6.
as if your tiny 4 minute video can describe the full on decade of never feeling quite right that playing CSS levels on Gmod did for me..........oh well......
Old source maps just give me the creeps. Css and Gmod just creep me out alot when I'm just walking around
Hmmm I wonder what does that
Is it nostalgia is it the realistic feel hmm
literally every single Source Engine game: exists
Richter Overtime: Is this the creepiest game to have ever existed?
Let's be real here, CSS is a texture DLC for GMod rn, due to the amount of maps using Its' assets
true but CSS is still fun to play now
they really should just include the assets in gmod
@@sooquii Indeed, same goes for all other Valve games, HL2 still has revolutionary physics and graphics to this day
@@svijj_ maybe not for l4d and csgo
their assets are so different from the vanilla source gmod is on that having them just in the base game alongside a 2 poly car is just sorta weird. all the other games, they should be in the base game though
There’s this business called Dean Stewart Photography, or “dsp”, stylized in the exact same way as it is on the hostage’s shirts, except it says dsp and not dsb. Weird.
I will love CSS to my death, first game on Steam and the one I played when I was a kid, it became the center of my childhood, from matches with bots, to the crazy randomization of cs_havana, to the many mod creativity with zombies and minigames, and SmoothFewFilms Leet World, it was the center of all for me. CSS is now remembered as the "game you need to play Gmod with" because of the many assests it is used for maps. One thing alot of people I think don't know is the fact you can access an area in cs_assault that you were definitely not suppose to which brings your point further about unpolished maps, but basically from CT Spawn go up the stairs to the train and behind you there is some fences on a wall, with some strafe jumps you can access the roof of a building.
"yes, the same turtle rock from that disappointment (back 4 blood)"
Wrong, it was a completely different studio back then (they also made Left 4 Dead).
I would be surprised if more than 5 devs who worked on CS Source still worked there today
I love CS Source. I used to play it all day long around 2007-2010. Back then, we didn't had internet at our home (I live in Turkey). It was expensive and a luxury for most people. Even if you can afford it, was super slow to do anything. Because of this, bot matches are the only experience I had with this game and surprisingly they were fun as heck.
I remember poking around the console and discovering the noclip command, it was like a new gamemode. Nuke, Prodigy and Train were my favorite maps simply because they are more detailed than others. They had more to explore :')
Piranesi and Havana are ported directly from cs 1.6 with little changes thats why they are blocky. The giraffe is just an easter egg from the map creator.
Errors in the audio test map should be player models. The one ct and one t model first shipped with the game. I think of this map as a impractical but cool way to test audio.
3:57 when the egirl speaks to a s1mp
I never realized people thought this game was bad or creepy? I don't see how it is at all.
It's because everyone now has a scoop super paranoia with a sprinkle of ultra schizophrenia with a topping of mega PTSD so the source engine is scary or liminal or wacko.
Right? It's getting kind of annoying now.
I played cs:s literally yesterday. There's still a bunch of public servers with enough players to properly play. Can't tell you how many private because i have it set to only display public but there's surely some of those as well
A lot of those are bots. Not sure how the servers make them count as actual players but you’ll notice on the scoreboard that none of them have profile pictures, just the default T/CT icon.
If a server uses bots, i think they'd use more then 38 on a 64 player match
And like all of them had pfps
@@skyc-1375 I've found servers with bots that have pfps and autospam chat to seem like real players. But you're right the game still has servers that are full of people, play the game to this day
I grew up with it and still love it to this day. It is basically the best experience you can get when it comes to casual counter strike, thanks to the weapons being stupid op compared to GO or 1.6. The community is more welcoming as well.
edit: forgot to mention the amount of modded servers and variety of maps as well. Though not as much as when it was at it’s peek, there’s still some that are quite active.
3:22 in retrospect, it might've just been one of the devs either playing around, or working out how to use the hammer editor. i'd imagine that a lot of "first maps" were made so that the map maker could test out how to do things in the editor before making a full map, and a sound test wound up being the perfect opportunity for it.
Counter-Stike ARGs sound interesting, I'd like to hear more about them.
2:31 Quality of life dude.
of course, just weird that they took time to do that in a game so rushed
@@RichterOvertime I didn't even know that it was a rushed game until now :o
@@RichterOvertime I think it adds realism, think about it, there are terrorists attacking a place you're at or live so you need to drop everything and leave with no time to turn off a TV or radio that was playing.
Man I love this game. The look and feel are just something special. It was my first FPS when I was only ~10 years old.
Same. I still play Zombie Panic Source
@@yeflynne Man... the memories of ZPS
2:33 lol do you even 1.6? that's cs_italy classic song play in the hallway when you walk by it.
In 1.6 it was loud and often distracting making it harder to hear footsteps. So in Source they must have kept the charm but reduced the disruption to gameplay.
Small correction: Turtle Rock isn’t really the same studio, the Evolve and B4B developers are an entirely new team. Almost all of of the devs (save one or two, that are just suits now) of CS:S, L4D, etc. work/worked at Valve and didn’t leave when TR formed.
music behind doors is a vibe
This is going to sound weird, but I like your voice alot. Feels like im watching a modern version of a TOP 10 TF2 WEAPONS video from back in the day and it's super comforting. Love you, Richter. Keep making amazing videos.
You sound like the “please sneeze more it sounds cute” weirdo
@@smarterror555 mean :(
The time is can be night, morning or midnight... but it will always be good evening.
Author probably was like 2yo when it released lol. Dude when source engine hit the scene, nobody was EVER thinking that physics in games without fps hit are even possible! CSS looked stunning to its time and was great game that added a lot of new people to CS community, those who didn't want to play old fashioned cs 1.6. Game was created as nextgen CS 1.6 remake to make players move to newer engine, but instead it split the community for 8 years until csgo was released, which made everyone happy and slowly reunited entire community. That is why maps are just remakes, ambient sounds like the one in cs_italy is just remake of the same sound from 1.6. Secret rooms where just easter eggs and the sound map was made for sound test and you could access it through menu. Make your research next time
Missed the point
ok boomer
th-cam.com/video/wQYob6dpTTk/w-d-xo.html
Also, has anyone realize that the characters are way more taller then the hostages?
That's probably done deliberately because the hostages are weak and defenseless
You haven't even mentioned the best part of CS SOURCE yet! The community modes are way too awesome. Especially Zombie escape is the best.
What is Zombie Escape?
@@regera6019 Where you run from zombies to the end of a map
If you like ZE you should try Zombie Panic Source it is a full game made with that concept
@@yeflynne do you know any recreations of the minigame servers of css?
Played ze for over 5000 legit hours and I dont regret a single second of it.
The German edition has the "surrender" animation due to laws banning video games from depicting people in law profession or military being killed. They also stop gore as well. The notable case here is L4D2 The Parish.
Mah man never heard about eastereggs
developer: *adds small insignificant details to game to make the world feel more alive*
"yeah this is weird I don't know why they would do this, kind weird."
ok dood.
yeah the totally normal unremarkable details like rooms outside of bounds with hand-sculpted giraffes LMFAO
@@RichterOvertime thats obviously not what I was referencing, those are called Easter eggs.
@@Denvigen you're called a nitpicking meanie doodoo head, now leave me alone
funny, this is my favorite counter strike game by far, the vibes it gives makes it so I get a lot more invested than csgo when I'm playing by myself with bots chattering about
Lol most of the points u find creepy are ports from cs 1.6
Ambient Sounds
The Stone Giraffe on Militia behind a secret room and the shoe in an inaccessible room are either ports or references to how modders "watermarked" their maps usually with hidden rooms or walls you could shoot to find either a bitmap of their cat, family or friends or just some logo.
CounterStrike was a mod, even tho it was officially sold by Valve as CS1.6, the vast majority of users were modders or ppl that used mods. Most maps in 1.6 even had(and still have) the same description text as the 1.6 maps had. CS Source was literally a rushed port of 1.6 into Source engine which added a sort of charm that those that never played CS1.6 during its prime, might just not understand
im so glad i found this channel. i have always been obsessed with valve related things. especially in things just like this video. keep up the great stuff
More on the way
@@RichterOvertime glad to hear 🙌. I wouldn't mind of the videos were 2 hours either 😉
I think the hidden objects (like the mentioned shoe or the giraffe) are some sort of kinda watermarks left by map developers, similar to the rooms with text you can find on some maps in 1.6
4 minutes of personal opinions
Not many people know this, but there is a thing called "easter egg" where developers put in fun little things that reference something or are very strange by design. So I'm thinking that the shoe in the hidden room has no function at all and is just a so called "easter egg". But since not many people know what an easter egg is in 2022 with no almost no videos on youtube covering any easter eggs in games, I'm not suprised why people didn't understand what the purpose of the shoe was.
The maps never really seemed weird or uncanny to me whenever I played it, the game was pretty impressive to me for its time, it fealt pretty realistic compared to a lot of stuff I played beforehand
1. The elevators on Office, you just resolved your own mistery, maybe theres a basement or a parking lot down there
2. The hidden things are just easter eggs, no big deal
3. About the blocky stuff, well, the game is from 2004
4. The bots speaking makes them more human, the only annoying thing about them are the voices tho
I think the CSS maps, actually this applies to every source map, they are creepy because of this phenomenon called "liminal spaces" you basically expect players to fight in the map but you are alone.
CSS is so nostalgic to me. There was just something special about it. When it came out I remember everyone was loving the physics in it and were amazed how fruits for example split into pieces when you shot them, or how ragdolls reacted to when they got shot by different weapons. The hatred/dislike towards this game is most likely from people that never played it, by either sticking with 1.6 or started with Go. All in all it was a great game for its time and it lasted for years and years.
creepy? tf? how can a house with music inside that you can hear when you get close to the door be creepy? its just detail, also the boot and statue are just easter eggs, also the bots are very cool, you can give them orders using radio commands and they have cool voice lines that fit very well, for the playermodels, i think they look absolutely badass especially the CTs, very nice video btw but i just dont get wheres the creepy
I mean, I almost had a heart attack the first time I played on that Italy map from CS 1.6 because of the random singing in some of the houses. Yes, I get easily startled by random things.
IDK man. I grew up with this game and it was always one of my favorites. One of those games that felt "homey". Me and some buddies would have LAN parties with CSS, that was genuinely one of the most fun times of my life. Never got creeped out, never found it confusing or odd. Not too long ago I hopped in the game with bots and it's just a nostalgic, homey feeling, didn't feel creepy and empty or anything, especially since the bots actually communicate over radio. Even nowadays, I constantly play CSS because of Surf and it still has a decently sized community. I don't really get how people claim this is an empty, creepy game.
Who else misses the zombie escape servers with the whacky ass maps
theyre still on csgo
Just fucking play the servers you dolt, they still exist! why do people say shit like this when the things they're talking about still fucking exist like it's not gone from existence.
I played the hell out of zombie escape maps back in the day. They had a simple but fun kind of charm to them. The real wacky maps were on the mini game, deathrun, and surf servers. Buses from Hell, and that Matrix surf map come to mind.
Things that were already in CS:CZ (and maybe 1.6):
- Italy map music behind door
- Office map elevators
- Bot-to-bot chatter, although haven't heard how they talk con CS:S
they reuse bot sounds
Judge me, but i love this version of cs, i wish valve had added more effort in it.
The background sounds are a thing from 1.6 though, aren't they? So it stands to reason that it'd be implemented in Source too.
I think that CSGO tried to remake CSS yet for me, it still failed at it. I always thought of Counter-Strike as a more realistic version of what TF2 would be, goofy mostly but serious and that is what makes me not really like CSGO
CSGO to me is more tactical and more realistic and that is not how I saw CS to be like
I do like CSGO but it didn't quite catch what CS felt like for me at least
You know how tf2 needs a picture of a coconut to run properly? if you delete that boot in cs_assault, the entire map destabilizes and the game crashes
There's nothing wrong with having secret rooms on a map you make. I used to do it all the time
Why do you people think this video Is saying something is “wrong” or criticizing the game jfc
@@RichterOvertime honestly I was drink when I posted that but I was just implying it's not that weird to have a secret room In a map for shits and giggles loved the video either way.
@@ZAWFUL Oh alright sorry for snappin i just get a lot of rude comments on this vid for whatever reason glad you liked the vid mate
1. not creepy 2. just because it has outdated graphics doesn't mean the maps are "amateur-looking"
The best game ever (but v34) that took my childhood with such amazing memories and people, even on my bad those times computer I had 150 FPS 5x5 ESL game with anti-cheat, so smooth. Unfortunately was so underrated for pro scene. Css times it’s when we’re so many moviemakers that made so unbelievable movies and loved that they do. Everyone knows what gamebanana is, not everyone, but knows what is sourceradio.
Cs go is shit in everything: shooting, guns sounds, maps and their textures, no custom weapons models, no bunnyhop for just community like it was in css (was fixed by zblock for competitive games, but for community we had!)
Valve just destroyed my emotions those times when they literally killed css (by Hidden Path company) in 2010 and 1 year after shipped a decent cs go game and completely for my opinion destroyed it later (because at the start it was more like css).
Look at even new programmers at Valve and compare css and cs go, cs go is so laggy, bugged and making for money only, css was made with love by great old school programmers and perfect map designers.
New players will never fill those emotions that we had as community in css, never...
You are right in many ways!
Css was the center of my childhood. I played CSS competitive. And made so many friends till today. 2010 ruined it with an update, and then CSGO Release ruined it forever. I remember playing on inferno and an update removed "yellow". Lol
@@Fuarkistann RIP yellow they screamed :))
From what I can remember, the lying down and surrendering animation used to be standard across all copies of the game until a big patch that introduced the ragdoll deaths, achievements, steam avatars, end-of-round acknowledgements, etc. This was around somewhere between 2007 to 2009.
I'm actually looking for two ancient maps from my childhood, they keep reappearing in my dreams and have lots of significance for me. Despite my memory shifting since then, my mind keeps tugging me towards finding them. No luck however, can't find any leads as they're either 1.6 or source maps. Nonetheless if anyone has any suggestions, please comment! Very important to me.
First is a climb map set at night, raining, as you clamber either blocks or rooftops. it has a deer + stadium in separate sections outside the map, weird right? Second map is some sort of arena/lobby that has out of map sections as well. One of these sections has a car spinning on a pedestal in a black room. I can't remember if it was a dojo, a spa.. but it came off as an arena or mini game gamemode.
Vague but it's all I got, I swear these are real maps. I've spent nearly three months in collected hours browsing gamebanana for any semblance of them, or anything even remotely similar. Wish I had more details.
do you remember the year that you played those maps? from there you can discard more recent maps
@@hectormartinbauza9249 around 2005-2008 as far as I can remember
CSS levels feel like a courtyard in the backrooms
Who would've thought a videogame isn't like real life!
0:34 come on... this isn't fair, to just label Turtle Rock as being responsible for Back 4 Blood.
They created Left 4 Dead, and were acquired by Valve in 2008 for its mainstream release.
2:13 I think that room have purpose to teleport hackers there in servers
Shoe room
Did you play this game when it was on its prime?
I'm starting to think Richter Overtime is a coward
That’s not nice
@@RichterOvertime Hey I'm not saying you're evil
Just that you're spookable
@OctoOOZ Well, cowardice is a vice, so... But I specifically didn't call him evil because just because a man is partly vicious, doesn't mean he is evil.
The music playing on cs_italy is true to the CS 1.6 version of the map, the guitar track when going left from CT spawn and Pavarotti on the radio by the hostages
lol absolutely nothing is creepy about this game. You're just trying to hop on the ''source is creepy'' bandwagon. All you did in the video was say ''ooh this thing is so weird!!'' or ''I find this creepy'' without every explaining why. And none of them made sense to be interpreted as creepy.
Agreed. I didn't even piss myself once watching this video!!
the boot and the giraffe were put there by the original map makers as easter eggs / secrets. so turtle rock kept them.
I always liked the atmosphere of this game.
Heres a very weird and funny stuff on CSS:
Cbble: can actually make bots confuse and can run into a random wall
Aztec: some bots are dying when they jump the wooden bridge
Dust2: some bots are a bit too slow
Inferno: some bots getting stuck by one gap
Short but nice
That's what my gf says. 😬
That's what she said
You hurt my feelings and spat in my eyes with some of these takes ngl. Game was a masterpiece… for its time.
CSS was the first game ive played cus i saw my dad playing it and i was thought on how to play css by my dad. And for some reason i love killing the hostages as a kid and i was laughing after i killed them. Needless to say my parents unistalled CSS
rip
iirc, the underground room on assault was intended as a copyright trap (or at least thats what i've heard), basically if someone tried to copy the map they would also copy the underground room, so valve could be like "hey you copied our map. how? you have this underground room, and so do we." could be wrong but idk
I think people are watching too many ARGs or something, the bots talking and the easter eggs are all charming things that in, my opinion, csgo lacks (charm in general)
Also imagine calling others "specia kids" because they disagree with your (arguably weird) opinion lol
Whole I think the ARGs definitely contribute to typical explanations of what makes Source creepy, I think that in general the idea that it was creepy/eerie existed long before the ARGs, with the ARGs being a byproduct of common opinions.
You say CS Source is creepy.
Try booting up Overpass in CS:GO to hear the sound of a toilet behind one of the closed doors.
I’m not gonna lie, this was genuinely a bad video. Better luck next time