Counter Strike: Source is Creepy.

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  • เผยแพร่เมื่อ 18 มิ.ย. 2024
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ความคิดเห็น • 1K

  • @RichterOvertime
    @RichterOvertime  5 หลายเดือนก่อน +66

    This video sucks I'm not proud of it at all I made it when I was new to youtube lol please check out my newer stuff instead

  • @plesbeans7440
    @plesbeans7440 2 ปีที่แล้ว +3959

    Personally i find the bots talking to each other charming, it makes them feel more friendly

    • @knockrotter9372
      @knockrotter9372 2 ปีที่แล้ว +246

      fire in the hoooole

    • @sirsnausages2164
      @sirsnausages2164 2 ปีที่แล้ว +306

      Yeah, same. I'm more scared of being the only one with a mouth in a world of silent, than being a mouth in a sea of talkers.

    • @zye.
      @zye. 2 ปีที่แล้ว +214

      "this is MY house!" -Bot Connor

    • @12KTOYOTA
      @12KTOYOTA 2 ปีที่แล้ว +200

      "i am DAAYNGEERROOUSS" -bot Wayne

    • @heberb
      @heberb 2 ปีที่แล้ว +176

      Uhh... sir? the bomb?

  • @shinyrayquaza9
    @shinyrayquaza9 2 ปีที่แล้ว +1462

    I love how everyone owns it since gmod needs it for 90% of the mods

    • @inendlesspain4724
      @inendlesspain4724 2 ปีที่แล้ว +140

      Weirdly enough I own CS:S but somehow not GMod yet (I have it wishlisted though). It just came with the Valve pack or whatever it's called, my first ever purchase on Steam.

    • @greenleafwilliammetts6557
      @greenleafwilliammetts6557 2 ปีที่แล้ว +85

      @@inendlesspain4724 play the wackass community servers if you want to have your brain melt but in a good way

    • @smarterror555
      @smarterror555 2 ปีที่แล้ว +108

      You're pretty wrong. CSS is a sick game and it was a replacement for your beloved tf2 to many people. It gave those vibes like tf2, bringing the community together. Unlike CSGO, it's WAY less competitive and way more fun. I remember spending time with complete strangers as a kid and feeling very welcome. We'd just talk for hours and have fun. And all the "uncanny" things Richter provides are completely wrong and plain stupid.

    • @zachwhitaker.
      @zachwhitaker. 2 ปีที่แล้ว +33

      @@smarterror555 I mean I feel kinda creeped out in CSS maps, however maybe that’s just Source being Source, with all the liminal spaces and stuff, I wouldn’t call him completely wrong and plain stupid, probably your nostalgia blinding you

    • @smarterror555
      @smarterror555 2 ปีที่แล้ว +21

      @@zachwhitaker. True, nostalgia is blinding me. But if this game is uncanny, every pre 2010 source game is uncanny (not tf2 though)

  • @balticbvll2987
    @balticbvll2987 2 ปีที่แล้ว +1589

    lets be honest, CSS's warmer feeling and warmer tones make it feel alot more appealing and charming, csgo doesnt have that feel(its a lot more gritty) , thats one of the reasons leet world became so popular was because of the source engine making it feel like the summer time on any map, really brings back memories

    • @knockrotter9372
      @knockrotter9372 2 ปีที่แล้ว +105

      contrasting to Halfe Life 2's entire art design centered on being really really bleak I always really enjoyed CS:S maps because they were made to but just normal modern day settings that felt more warm and inviting. That and most maps had that sun blindness feature thing that added to the lighting effects. After playing CS:S with bots for a long ass time and playing the maps in Garry's Mod I get real cozy vibes from most of the maps, I'm even nostalgic for the damn soundscapes it's good stuff man

    • @DaRealBruner
      @DaRealBruner 2 ปีที่แล้ว +61

      Counter-Strike: Source has always been in my mind what Half-Life 2 would naturally look like if the aliens hadn't shown up.

    • @balticbvll2987
      @balticbvll2987 2 ปีที่แล้ว +14

      @The Stealthy Nut used to watch it with my bigger brother, so its a pretty fond memory i remember

    • @IAm-zo1bo
      @IAm-zo1bo 2 ปีที่แล้ว

      I'm tired of this weird nostalgia you guys have, I started with source buy my fav is 1.6 but csgo is close second

    • @IAm-zo1bo
      @IAm-zo1bo 2 ปีที่แล้ว +13

      @The Stealthy Nut Oh hell no, goldsrc feels so good for me, and i'm only 17. Source feels good too but goldsrc's movements is what I like the most. Counter strike had slower movement than source but it was also more about skill

  • @Swerver416
    @Swerver416 2 ปีที่แล้ว +815

    I really like early source game aesthetics since i think they are really i mean really charming. It just feels like im in a place i know very well like my own house or somewhere like that.

    • @althepanda4705
      @althepanda4705 2 ปีที่แล้ว +58

      Exactly! Like everyone says the source engine is so creepy but I always felt so cozy in it.

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว +44

      Early source engine games are very "bloomy" if that makes sense, its all bright and saturated like a summer day where newer source maps have less exaggerated bloom and colours

    • @jaaaaaked
      @jaaaaaked ปีที่แล้ว

      Totally

    • @JackoBanon1
      @JackoBanon1 ปีที่แล้ว +2

      I liked the clean look of CS:S.
      Not much detail, just plain textures and the enemy models.

  • @smarterror555
    @smarterror555 2 ปีที่แล้ว +2025

    I feel like the sound behind doors is a nice little detail. And all the the maps are full of easter eggs and secret details which would be considered game breaking in global offensive. And the “uncanny vibe” comes from all pre 2010 source games. The game tries to be realistic and fails at it in some spots. The bot feature is in no way creepy. The game sparks a lot of good memories, same memories tf2 brings. Overall, I feel pretty nostalgic to the game.

    • @botondzoltannagy8849
      @botondzoltannagy8849 2 ปีที่แล้ว +75

      I thought that was to show how people are living there where the terrorists attacked. And they locked themselves in. Maybe playing music to calm themselves.

    • @smarterror555
      @smarterror555 2 ปีที่แล้ว +7

      why the fuck did anyone like this. This comment has like no grammar. I’m surprised that no one commented on that

    • @Mind777s
      @Mind777s 2 ปีที่แล้ว +1

      Backrooms

    • @Thlormby
      @Thlormby 2 ปีที่แล้ว +39

      @@smarterror555 I didn’t even notice any grammar errors until you pointed it out, it reads fine to me

    • @arandomcommenter412
      @arandomcommenter412 2 ปีที่แล้ว +10

      @@smarterror555 oh yeah because grammar makes a comment great, I bet your one of those people that says “yoUr in america, speak Englis”

  • @mundaner-1163
    @mundaner-1163 2 ปีที่แล้ว +379

    I don't find CSS to be creepy cause I grew up playing CSCZ. And CS1.6 was revolutionary with its mods like drivable vehicles. Then CSS came and it just blows my mind with its engine physics that I've consumed so much time playing that game with its creative servers.
    Edit: Grew up playing CS and based from a nostalgic perspective.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 ปีที่แล้ว +15

      cs originally had a drivable apc on siege, which was removed in later versions
      it used the half life tram system, and all modded vehicles in cs 1.6 do too

    • @SonOfTheDawn515
      @SonOfTheDawn515 2 ปีที่แล้ว +1

      When CS and DoD were just mods they were a lot better.

    • @mundaner-1163
      @mundaner-1163 2 ปีที่แล้ว +1

      @@dkskcjfjswwwwwws413 ah thank you for the history

    • @sketch8988
      @sketch8988 2 ปีที่แล้ว +4

      i remember when i first saw source come out and tried playing it, when i saw the ragdolls... dear god those were the best 5 hours spent. i was throwing myself off ledges on low hp and shooting teammates to see how everyone ragdolls, i was so intrigued by them 😂

    • @heroinboblivesagain5478
      @heroinboblivesagain5478 2 ปีที่แล้ว +1

      I absolutely adored the creative servers but I spent ~80 percent of my time on..... The 24/7 crackhouse server.

  • @viiikalendasjulii4649
    @viiikalendasjulii4649 2 ปีที่แล้ว +504

    What makes it scary imo is the way the game feels both retro and realistic
    Plus some maps have this yellow-tint that gives the map an "abandomed" or "post-apoc" vibe which 2008 games often did to make their game feel more "realistic"

    • @cbtillery135
      @cbtillery135 2 ปีที่แล้ว +21

      Except Fallout 3. No, they just made their “realistic” post-apocalyptic look more of a grey and green sort of thing.

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว +33

      It's because the world ended in 2012 so anything before it feels weird

    • @cbtillery135
      @cbtillery135 2 ปีที่แล้ว +7

      To be honest, a store called Ollie’s has more of a post-apocalyptic feel than most games

    • @samuelkim1827
      @samuelkim1827 2 ปีที่แล้ว +4

      most PS3 shooter game has that yellow blurry effect

    • @cbtillery135
      @cbtillery135 2 ปีที่แล้ว +6

      @@samuelkim1827 as someone who has spent hours playing Fallout 3, Fallout New Vegas and Half-Life 2 on my PS3, I mostly agree with you. It’s just that Half-Life 2 adds grey to it, and Fallout 3 is just green.

  • @kabbablabba4073
    @kabbablabba4073 2 ปีที่แล้ว +140

    i wouldnt call CSS "dead". there are still many consistently populated servers, and modded gamemodes like jailbreak and zombie escape are still pretty popular.

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว +12

      It's mostly Eastern or Southern players that play cs:s

    • @kabbablabba4073
      @kabbablabba4073 2 ปีที่แล้ว +22

      @@unoriginalperson72 yeah lol a lot of russian alphabet usernames and southern accents in voice chat. its an interesting phenomenon.

    • @barium_67
      @barium_67 2 ปีที่แล้ว +7

      Here in India I and my poor friends play 5v5 clan wars. The community is not dead, but about to die. Wars are more fun than casual

    • @regera6019
      @regera6019 2 ปีที่แล้ว

      I just play deathmatches, what is Jailbreak and Zombie Escape?

    • @disturbly
      @disturbly 2 ปีที่แล้ว +1

      ​@@regera6019 Jailbreak is mod for CS games where T is kept in jail cell in prison map and CT is police and they make terrorists do minigames and the goal of terrorists to somehow escape and get guns and kill all CTs. Zombie escape is where Ts are zombies and if you get hit by one as a ct you turn into one. Usually zombies have a lot of health

  • @indigodotradio
    @indigodotradio 2 ปีที่แล้ว +465

    Honestly despite all of CSS's obvious flaws this game holds a special place in my heart, being the first source game I played wayyy back when I was a kid (back before CSGO, even though CS 1.6 still outshined it) It introduced me and many others to the whacky world of community creation, maps, gamemodes, servers with 600 megabytes of terrible plugins which took 30 minutes to join for the first time (Like a DarkRP server nowadays).

    • @wuspoppin6564
      @wuspoppin6564 2 ปีที่แล้ว +9

      Ohhh boy i remember waiting for that sweet half a gig of jailbreak content to load up on a 100kb/s connection, felt like eternity and it was like that for every server, even though they were pretty similar!

    • @indigodotradio
      @indigodotradio 2 ปีที่แล้ว +4

      @@wuspoppin6564 Like where were 60% of those addons anyway? All you would see is the admins plsyermodel, the map, end round music and maybe trails

    • @DaRealBruner
      @DaRealBruner 2 ปีที่แล้ว +4

      Many of these maps feel very atmospheric, even with the lack of other people.
      Just the combination of ambiances and cool little details and such.

    • @indigodotradio
      @indigodotradio 2 ปีที่แล้ว +3

      @@DaRealBruner Early Source engine magic

    • @pranavshukla321
      @pranavshukla321 ปีที่แล้ว +2

      1.6 and GO have got nothing on Source. Miles better in build and aesthetics.

  • @bell404
    @bell404 2 ปีที่แล้ว +362

    CS Source to me doesnt feel unfinished or bad.
    Honestly the hate train against CS Source almost exclusively comes from the CSGO crowd.
    When CSS came out, nobody hated it. It was a fun silly casual game, as was originally intended, before the overly competitive crowd came in.
    Also the bots were insanely well made (barring some slightly buggy pathing) for some reason. You could communicate with them as well as them with each other and give orders. They were situationally aware, and could often hold their own against players on medium to hard difficulty. I love it, and dont know why they threw it in the trash and made the CSGO bots laughably brain dead.

    • @Demirgon
      @Demirgon 2 ปีที่แล้ว +33

      Damn, CSS bots are hackers, even on the lowest difficulty it's not too hard for them to headshot you if you're peeking out of corner. And it takes about 100 ms for them to react no matter how difficult they are (bot spotted you -> you hid behind a wall -> you're peeking out -> bot headshots you in 0.01 sec)

    • @regera6019
      @regera6019 2 ปีที่แล้ว +28

      @@Demirgon bruh the millisecond they peek a corner it’s instant headshot death with the actual worst weapon in the game. I have PTSD from that one moment in all my gameplay. Don’t turn the bots to maximum difficulty.

    • @Ethiixx
      @Ethiixx 2 ปีที่แล้ว +41

      Bro what? The hate came from 1.6 players and Pros who refused to move to the new game at the time.

    • @cyka_blyat1233
      @cyka_blyat1233 2 ปีที่แล้ว +8

      @@Demirgon bruh I got one tapped by a bot named Rip with a M279 while running backwards

    • @drumboarder1
      @drumboarder1 2 ปีที่แล้ว +34

      The 1.6 crowd hated it more than csgo's, I never hear crap about css now

  • @ultr4nima
    @ultr4nima 2 ปีที่แล้ว +334

    As someone who played CS:S a ton with bots as a kid I'm glad you mentioned Havana as that map was always kind of locked in my memory as That One Map, a sign of experimental game design during rushed development. A weird mechanic of randomized pathways that wasn't really liked by the community.. probably because you couldn't abuse them unlike the physics props

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว +17

      Havana is the only map that has a bed with a mattress

    • @impulse_76
      @impulse_76 2 ปีที่แล้ว +1

      @@unoriginalperson72 So does de_inferno tho

    • @salsamancer
      @salsamancer 2 ปีที่แล้ว +2

      Sounds a lot like TC_Hydro from TF2

    • @ultr4nima
      @ultr4nima 2 ปีที่แล้ว +5

      @@salsamancer Yeah there's definitely some resemblance in the two, albeit difference being one of them is random and the other is dependent on who won last round and what territories are controlled.

    • @JonPL
      @JonPL 2 ปีที่แล้ว +5

      Havana was fucking beast, it was a great map with a great atmosphere. It was generally liked amongst more "thinking" Polish players, but at some point casuals and diehards expected to only play Dusts and Office on repeat... :/

  • @NightpireVideos
    @NightpireVideos 2 ปีที่แล้ว +97

    2:19 On the 1.6 version of italy, these rooms had destructable radios that played the same music, so they probably wanted to keep the reference in source.

    • @aspirewot8408
      @aspirewot8408 ปีที่แล้ว +1

      Dude this guy has never played any counter strike game. He's r word . Lying

  • @indigodotradio
    @indigodotradio 2 ปีที่แล้ว +434

    Never knew that gmod texture addon was an entire game.. huh...

    • @kera930
      @kera930 2 ปีที่แล้ว +17

      weird huh?

    • @indigodotradio
      @indigodotradio 2 ปีที่แล้ว +16

      @@kera930 Gonna go try it out might be fun.. looked at some gameplay kind of looks like TTT but with two teams?

    • @vivious_
      @vivious_ 2 ปีที่แล้ว +6

      is this a joke?

    • @indigodotradio
      @indigodotradio 2 ปีที่แล้ว +44

      @@vivious_ yes

    • @FrauleinMuller999
      @FrauleinMuller999 2 ปีที่แล้ว +9

      @@vivious_ no

  • @liquidator3828
    @liquidator3828 2 ปีที่แล้ว +140

    So the early release version of CS Source had a single CT and single T model that are much more detailed with movable eyes (like the hostage). Also the reason there are ERROR models in the surround sound test room was because it was supposed to be dead bodies of that early T model that they removed with later updates. That surround sound test room was an option in the sound settings in the release version. It would be cool if you do a small video on the differences between release CS Source and the final version. (also do a video on how much destructable items are in the office map, especially compared to CS GO).

    • @omegasquadfrisk6397
      @omegasquadfrisk6397 2 ปีที่แล้ว +9

      I remember it being the early designed ST6 with goggles and the Phoenix.

    • @liquidator3828
      @liquidator3828 2 ปีที่แล้ว +1

      @@omegasquadfrisk6397 Which were much more detailed than the later versions.

    • @JJAYREBELPL
      @JJAYREBELPL 2 ปีที่แล้ว +1

      Also in CSS you can find a one map from Half Life 2 E3 2003 in Video Stress Test.
      th-cam.com/video/--kwCokY-z4/w-d-xo.html

    • @drumboarder1
      @drumboarder1 2 ปีที่แล้ว +1

      The lack of destruction in csgo breaks my heart

    • @nsf001-3
      @nsf001-3 4 หลายเดือนก่อน

      The original "egghead" T model was so goofy. Plus those floaty ragdoll physics (I actually fixed this by recompiling the .phy files with modified damping factor, but that'd probably get you kicked/banned nowadays if it's even still possible)

  • @hmrdev-billnye8166
    @hmrdev-billnye8166 2 ปีที่แล้ว +68

    CS:S is so nostalgic for me.
    Loved playing 20 vs 20 Bot Battles on maps.

    • @smarterror555
      @smarterror555 2 ปีที่แล้ว +5

      ikr. It was a replacement for TF2 to many people

    • @murrischcat9098
      @murrischcat9098 2 ปีที่แล้ว +3

      OMG YES!
      Italy as a terrorist
      Camping in the house and sniping an army of Counter-terrors

  • @dogemaster-hm2ce
    @dogemaster-hm2ce 2 ปีที่แล้ว +132

    I still don't understand why people only want to watch your ARG videos, videos like these are cool af and really entertaining!

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว +20

      thank you man!

    • @sickmind33
      @sickmind33 2 ปีที่แล้ว +8

      His channel was right place, right time when Source ARGs started popping off. The almighty "Algorithm" has made its decision

    • @dogemaster-hm2ce
      @dogemaster-hm2ce 2 ปีที่แล้ว +2

      @@sickmind33 It's kinda sad honestly, kinda like the infamous "Spongebob Theory Guy", the creator of one of the most interesting ARGS ever used his overly popular Spongebob videos to turn them into ARGS themselfs, but his channel was already like that, and he just used the popularity to turn the tables around, here is different because, Richter's channel is about reviewing/talking about source related topics, he doesn't do ARGS himself, so the algorithm just completly ruined how people look at his content.

  • @goker6001
    @goker6001 2 ปีที่แล้ว +36

    Whenever I first started playing CS:S, the first time I saw the bots speaking to each other with voice chat freaked me out. It made me feel like they were getting advanced every second even though this is a game from 2004 and is probably not getting an update.

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว +2

      yup haha

    • @goker6001
      @goker6001 2 ปีที่แล้ว

      @@RichterOvertime But then I chilled out whenever I played CS:S for achievements.

    • @nsf001-3
      @nsf001-3 4 หลายเดือนก่อน

      Go look up "Quake 3 bot conversations" and you're in for a treat

  • @prebenjaeger
    @prebenjaeger 2 ปีที่แล้ว +81

    No one else remember the first player models? Good times. Anyway, what's with people nowadays making everything "creepy"?

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว +14

      read the pinned comment! And yeah, I couldn't find the first playermodels otherwise i would've mentioned them

    • @Marcelelias11
      @Marcelelias11 ปีที่แล้ว +5

      Source games tend to be creepy in general, maybe because the Source engine was made for HL2, and that game is meant to be creepy

    • @bfrehksdhf
      @bfrehksdhf ปีที่แล้ว +13

      It's some influencing Zoomer thing. It seems to be coming out of the same place that brought us the 30 year old "Boomer" meme.
      Everything in the past is to be considered old or creepy.

    • @cemmy410
      @cemmy410 ปีที่แล้ว +2

      @@RichterOvertime there is no pinned comment. Or at least TH-cam isn't showing it to me :/

    • @Landserr
      @Landserr ปีที่แล้ว

      Maybe because source games use these photo realistic textures

  • @muratsmg62
    @muratsmg62 2 ปีที่แล้ว +85

    What's even kinda uncanny is that Even If you playing a map with no bots you can still hear music on the Map's background like doorways, This mostly happens with Inferno Havana and maybe Italy.

    • @admer1180
      @admer1180 2 ปีที่แล้ว +2

      And the door in bombsite A in dust2

    • @tv-zn4ob
      @tv-zn4ob 2 ปีที่แล้ว +2

      @MRT lol

    • @BotPhong-1337
      @BotPhong-1337 2 ปีที่แล้ว +3

      @@admer1180 also Terrorist Spawn in dust 2

    • @mane8246
      @mane8246 ปีที่แล้ว +2

      Thats just ambient noises from the map

  • @SWEDIT7895
    @SWEDIT7895 2 ปีที่แล้ว +57

    CS:S gives me this unexplainable feeling, the closest word I can think of is a warm, nostalgic feeling. I remember playing on pirated servers for years before I actually bought the game, I would play zombie escape every damn day as it was my favorite gamemode and imo it had some of the most creative maps made for that specific gamemode. Sometimes I would just play by myself and check every single detail on the maps that came with the game as well as community made maps, they just had this weird charm to it. In a way it felt like opening a time capsule to a different time.
    Thanks to CS:S I developed a weird obsession for old source games/mods HL2:DM, Fortress Forever and Half Life 2: Human Error to name a few (hell even Half Life Source gave off this feeling for me!)
    Sorry for this long ass paragraph, I just really love the Source engine and I'm hoping one day I myself make my own projects with it, I really don't care if it's now considered old I still think it's one of the best out there, maybe even better than the ones used in games nowadays!

    • @Night.League
      @Night.League 2 ปีที่แล้ว

      You should try zombie panic source, it comes alive at night time

    • @sayanorasonic
      @sayanorasonic 2 ปีที่แล้ว +1

      Have you tried playing on minigame servers? That was the real stuff in css! It was very fun and whacky. Its unique to css only, never found that game mod in cs1.6 and csgo

  • @Immolator772
    @Immolator772 2 ปีที่แล้ว +47

    CSS is my childhood, and i can understand how it can be creepy. It uses HL2 assets and many of the assets are based on slavic buildings and esthetic. Those who have never lived in any slavic country should know that we indeed have this gray sky, abandoned buildings, and during fall and winter it does look like you're in Chernobyl. But i guess all this made it more immersive to me and made it more memorable for me, and besides i do like my games to have little bit of creepy in them. I just love the ambience of hl2.

  • @SeSmokki
    @SeSmokki 2 ปีที่แล้ว +51

    I refuse to acknowledge the existence of CS:GO still to this day. CS:S forever!!

    • @regera6019
      @regera6019 2 ปีที่แล้ว +2

      💪

    • @catethps
      @catethps 2 ปีที่แล้ว +7

      I preordered csgo and was so disappointed when it came out, kept playing CSS

    • @Nikotheleepic
      @Nikotheleepic 2 ปีที่แล้ว +14

      this op seems like such a zoomer, I feel exactly the same, csgo is so soulless, has no community of developers like source does because the same zoomers have no soul it seem and can't make anything of value without the promise of money from their over engineered trash.

    • @user-uo8ny1kj4c
      @user-uo8ny1kj4c ปีที่แล้ว +1

      @@Nikotheleepic based

  • @RavenRedwood
    @RavenRedwood 2 ปีที่แล้ว +21

    It's so interesting to me that there's such a large new culture around the old Source games. I remember being super hyped about the Team Fortress 2: Brotherhood screenshots but that was nothing compared to the HL2 E3 demo. As a CS 1.5/1.6 player, CS:Source absolutely ROCKED! Of course it looks rough nowadays but back then ooohhh those b tunnel tiles 🤤
    I guess my point is that it's interesting that to the younger crowd, games like Garry's Mod or Majora's Mask seem creepy or have a lot of spooky lore now, whereas for those of us who played it on release it's just nostalgic and cozy, good vibes from good times. Wherever all the love of creepiness is coming from, I think it's great! Just silly to me cuz millennial
    Edit: also having dynamic eyes in player models would be a rather unnecessary use of memory on our poor old pentium 4 Radeon 9800s 🙃

  • @Isaacfess
    @Isaacfess 2 ปีที่แล้ว +34

    I watched the video and....I really don't agree on any points. It's not creepy or unsettling at least to me. The music behind the doors makes it feel like people live there. I didn't know about the sound test map though, that is the only slightly creepy thing in the video.

    • @PrototypeXt3
      @PrototypeXt3 2 ปีที่แล้ว +10

      Same lol. This entire video felt like a "build up introduction" to him actually going into more detail about CSS, but then he goes "welp, that's all I got" and all he showed was a couple of maps and a GMOD thing... how creepy!!!! It was basically a "look at this, that's weird huh? what about this? alright thanks for watching."

    • @Isaacfess
      @Isaacfess 2 ปีที่แล้ว

      Right? Pretty hilarious if you ask me lol.

  • @weavorjjohanna5619
    @weavorjjohanna5619 2 ปีที่แล้ว +15

    CS source for me is probably the best cs out of them all, it wasn't made for competitive 5v5 rather it a game that trying to made fun of itself, I could just join in a random pub server and get a random MOD out of it, because it hasn't been updated for years, making it the "most stable cs" since every bugs has turned into a feature, and I love them for it

  • @lebitu7388
    @lebitu7388 2 ปีที่แล้ว +19

    Tbh thats pretty interesting, don't know how they made it in a way that kinda gives a feel of mystery for the maps, If that's a consequent of the rushed game development then its pretty darn cool, i like the feel of it, even tho i never played it, just the original 1.6.

  • @riflemandod1975
    @riflemandod1975 2 ปีที่แล้ว +17

    2:04 I think I heard that rooms like this are used for some kind of lighting purpose. I don't know what the boot is doing though.

    • @hectormartinbauza9249
      @hectormartinbauza9249 2 ปีที่แล้ว +12

      my guess is that the boot room is just an easter egg, like the gaben box on half-life 1.

    • @KingPBJames
      @KingPBJames 2 ปีที่แล้ว +2

      Ah yes I remember that from another video. Some sort of light source room

    • @nsf001-3
      @nsf001-3 4 หลายเดือนก่อน

      It's just an easter egg, same with the giraffe in Piranesi

  • @Batu_26
    @Batu_26 2 ปีที่แล้ว +9

    I love CS Source. I used to play it all day long around 2007-2010. Back then, we didn't had internet at our home (I live in Turkey). It was expensive and a luxury for most people. Even if you can afford it, was super slow to do anything. Because of this, bot matches are the only experience I had with this game and surprisingly they were fun as heck.
    I remember poking around the console and discovering the noclip command, it was like a new gamemode. Nuke, Prodigy and Train were my favorite maps simply because they are more detailed than others. They had more to explore :')

  • @Replica_Films2000
    @Replica_Films2000 2 ปีที่แล้ว +11

    as if your tiny 4 minute video can describe the full on decade of never feeling quite right that playing CSS levels on Gmod did for me..........oh well......

  • @jennzee7297
    @jennzee7297 2 ปีที่แล้ว +18

    This is going to sound weird, but I like your voice alot. Feels like im watching a modern version of a TOP 10 TF2 WEAPONS video from back in the day and it's super comforting. Love you, Richter. Keep making amazing videos.

    • @smarterror555
      @smarterror555 2 ปีที่แล้ว +3

      You sound like the “please sneeze more it sounds cute” weirdo

    • @jennzee7297
      @jennzee7297 2 ปีที่แล้ว +2

      @@smarterror555 mean :(

  • @Terrorspy
    @Terrorspy 2 ปีที่แล้ว +7

    I will love CSS to my death, first game on Steam and the one I played when I was a kid, it became the center of my childhood, from matches with bots, to the crazy randomization of cs_havana, to the many mod creativity with zombies and minigames, and SmoothFewFilms Leet World, it was the center of all for me. CSS is now remembered as the "game you need to play Gmod with" because of the many assests it is used for maps. One thing alot of people I think don't know is the fact you can access an area in cs_assault that you were definitely not suppose to which brings your point further about unpolished maps, but basically from CT Spawn go up the stairs to the train and behind you there is some fences on a wall, with some strafe jumps you can access the roof of a building.

  • @drunkslav
    @drunkslav 2 ปีที่แล้ว +5

    The muffled music on cs_italy came from CS1.6 you could hear the same music if you go through that alley.
    i think something similar happens with Inferno, but i'm too lazy to go and confirm right now xd

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว +3

      The music is a jam, if anyone knows where to find the uncompressed audio that would be great

  • @skyc-1375
    @skyc-1375 2 ปีที่แล้ว +9

    I played cs:s literally yesterday. There's still a bunch of public servers with enough players to properly play. Can't tell you how many private because i have it set to only display public but there's surely some of those as well

    • @GIJew
      @GIJew 2 ปีที่แล้ว

      A lot of those are bots. Not sure how the servers make them count as actual players but you’ll notice on the scoreboard that none of them have profile pictures, just the default T/CT icon.

    • @skyc-1375
      @skyc-1375 2 ปีที่แล้ว +1

      If a server uses bots, i think they'd use more then 38 on a 64 player match

    • @skyc-1375
      @skyc-1375 2 ปีที่แล้ว +2

      And like all of them had pfps

    • @eksdee2170
      @eksdee2170 ปีที่แล้ว

      @@skyc-1375 I've found servers with bots that have pfps and autospam chat to seem like real players. But you're right the game still has servers that are full of people, play the game to this day

  • @unoriginalperson72
    @unoriginalperson72 2 ปีที่แล้ว +5

    The errors in the surround sound map are supposed to be dead Ts and one live CT who is relaxing on the chair. The reason they're errors is because it's the early models which don't exist in the final game, there is an image in the settings which shows that the map is supposed to look like

    • @DaRealBruner
      @DaRealBruner 2 ปีที่แล้ว +2

      If I remember correctly, I think we have access to those older character models.

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว

      @@DaRealBruner correct

  • @mundaner-1163
    @mundaner-1163 2 ปีที่แล้ว +6

    2:31 Quality of life dude.

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว +3

      of course, just weird that they took time to do that in a game so rushed

    • @mundaner-1163
      @mundaner-1163 2 ปีที่แล้ว

      @@RichterOvertime I didn't even know that it was a rushed game until now :o

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว

      @@RichterOvertime I think it adds realism, think about it, there are terrorists attacking a place you're at or live so you need to drop everything and leave with no time to turn off a TV or radio that was playing.

  • @Journey_Awaits
    @Journey_Awaits 2 ปีที่แล้ว +4

    3:57 when the egirl speaks to a s1mp

  • @MkfMtr
    @MkfMtr 2 ปีที่แล้ว +6

    Errors in the audio test map should be player models. The one ct and one t model first shipped with the game. I think of this map as a impractical but cool way to test audio.

  • @svijj_
    @svijj_ 2 ปีที่แล้ว +20

    Let's be real here, CSS is a texture DLC for GMod rn, due to the amount of maps using Its' assets

    • @sooquii
      @sooquii 2 ปีที่แล้ว +3

      true but CSS is still fun to play now

    • @BabzaiWWP
      @BabzaiWWP 2 ปีที่แล้ว +5

      they really should just include the assets in gmod

    • @svijj_
      @svijj_ 2 ปีที่แล้ว +4

      @@sooquii Indeed, same goes for all other Valve games, HL2 still has revolutionary physics and graphics to this day

    • @jockeyfield1954
      @jockeyfield1954 2 ปีที่แล้ว +1

      @@svijj_ maybe not for l4d and csgo
      their assets are so different from the vanilla source gmod is on that having them just in the base game alongside a 2 poly car is just sorta weird. all the other games, they should be in the base game though

  • @sherrifdeputyfordaboys
    @sherrifdeputyfordaboys 4 หลายเดือนก่อน +1

    Fun Fact that 2 stranger things from that CS Source like Piranesi have animal statue and Italy has a music once you come close to the door is already presents in the earlier CS because of Piranesi & Italy Creators,so it won't be weird it will be a nostalgic moments from the earlier CS

  • @mastergame1311
    @mastergame1311 2 ปีที่แล้ว +13

    Counter-Stike ARGs sound interesting, I'd like to hear more about them.

  • @lovoire2503
    @lovoire2503 2 ปีที่แล้ว +11

    You haven't even mentioned the best part of CS SOURCE yet! The community modes are way too awesome. Especially Zombie escape is the best.

    • @regera6019
      @regera6019 2 ปีที่แล้ว

      What is Zombie Escape?

    • @lovoire2503
      @lovoire2503 2 ปีที่แล้ว

      @@regera6019 Where you run from zombies to the end of a map

    • @Night.League
      @Night.League 2 ปีที่แล้ว +1

      If you like ZE you should try Zombie Panic Source it is a full game made with that concept

    • @sayanorasonic
      @sayanorasonic 2 ปีที่แล้ว

      @@Night.League do you know any recreations of the minigame servers of css?

    • @RexyTheMagicalDinaur
      @RexyTheMagicalDinaur ปีที่แล้ว +1

      Played ze for over 5000 legit hours and I dont regret a single second of it.

  • @Luka2000_
    @Luka2000_ 2 ปีที่แล้ว +7

    Old source maps just give me the creeps. Css and Gmod just creep me out alot when I'm just walking around

    • @Night.League
      @Night.League 2 ปีที่แล้ว

      Hmmm I wonder what does that

    • @Night.League
      @Night.League 2 ปีที่แล้ว

      Is it nostalgia is it the realistic feel hmm

  • @djolo5140
    @djolo5140 2 ปีที่แล้ว +1

    piranessi giraffe is an easter egg left by the original creator of the map in 1.6, they literally just ported it over with the rest of the map, boot room in assault was probably also an easter egg that has something to do with the original creator

  • @LordVader1094
    @LordVader1094 2 ปีที่แล้ว +4

    I never realized people thought this game was bad or creepy? I don't see how it is at all.

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว +5

      It's because everyone now has a scoop super paranoia with a sprinkle of ultra schizophrenia with a topping of mega PTSD so the source engine is scary or liminal or wacko.

    • @Isaacfess
      @Isaacfess 2 ปีที่แล้ว +2

      Right? It's getting kind of annoying now.

  • @fckSashka
    @fckSashka 2 ปีที่แล้ว +6

    Man I love this game. The look and feel are just something special. It was my first FPS when I was only ~10 years old.

    • @Night.League
      @Night.League 2 ปีที่แล้ว +3

      Same. I still play Zombie Panic Source

    • @eksdee2170
      @eksdee2170 ปีที่แล้ว

      @@Night.League Man... the memories of ZPS

  • @jetblack8086
    @jetblack8086 2 ปีที่แล้ว +4

    I grew up with it and still love it to this day. It is basically the best experience you can get when it comes to casual counter strike, thanks to the weapons being stupid op compared to GO or 1.6. The community is more welcoming as well.
    edit: forgot to mention the amount of modded servers and variety of maps as well. Though not as much as when it was at it’s peek, there’s still some that are quite active.

  • @DeanAmx
    @DeanAmx 2 ปีที่แล้ว +2

    Piranesi and Havana are ported directly from cs 1.6 with little changes thats why they are blocky. The giraffe is just an easter egg from the map creator.

  • @shabxrath
    @shabxrath 2 ปีที่แล้ว +1

    I think the hidden objects (like the mentioned shoe or the giraffe) are some sort of kinda watermarks left by map developers, similar to the rooms with text you can find on some maps in 1.6

  • @pongopea
    @pongopea 2 ปีที่แล้ว +5

    funny, this is my favorite counter strike game by far, the vibes it gives makes it so I get a lot more invested than csgo when I'm playing by myself with bots chattering about

  • @Schnozinski
    @Schnozinski ปีที่แล้ว +3

    Small correction: Turtle Rock isn’t really the same studio, the Evolve and B4B developers are an entirely new team. Almost all of of the devs (save one or two, that are just suits now) of CS:S, L4D, etc. work/worked at Valve and didn’t leave when TR formed.

  • @DantalionVR
    @DantalionVR ปีที่แล้ว +2

    "yes, the same turtle rock from that disappointment (back 4 blood)"
    Wrong, it was a completely different studio back then (they also made Left 4 Dead).
    I would be surprised if more than 5 devs who worked on CS Source still worked there today

  • @TheRandomElite556
    @TheRandomElite556 ปีที่แล้ว +5

    creepy? tf? how can a house with music inside that you can hear when you get close to the door be creepy? its just detail, also the boot and statue are just easter eggs, also the bots are very cool, you can give them orders using radio commands and they have cool voice lines that fit very well, for the playermodels, i think they look absolutely badass especially the CTs, very nice video btw but i just dont get wheres the creepy

    • @roby4504
      @roby4504 ปีที่แล้ว

      I mean, I almost had a heart attack the first time I played on that Italy map from CS 1.6 because of the random singing in some of the houses. Yes, I get easily startled by random things.

  • @sharkbaitfroglord9623
    @sharkbaitfroglord9623 2 ปีที่แล้ว +4

    Who else misses the zombie escape servers with the whacky ass maps

    • @BabzaiWWP
      @BabzaiWWP 2 ปีที่แล้ว

      theyre still on csgo

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว +3

      Just fucking play the servers you dolt, they still exist! why do people say shit like this when the things they're talking about still fucking exist like it's not gone from existence.

    • @adamsz415
      @adamsz415 2 ปีที่แล้ว

      I played the hell out of zombie escape maps back in the day. They had a simple but fun kind of charm to them. The real wacky maps were on the mini game, deathrun, and surf servers. Buses from Hell, and that Matrix surf map come to mind.

  • @SaLDestic
    @SaLDestic 2 ปีที่แล้ว +6

    Also, has anyone realize that the characters are way more taller then the hostages?

    • @unoriginalperson72
      @unoriginalperson72 2 ปีที่แล้ว +6

      That's probably done deliberately because the hostages are weak and defenseless

  • @TimSlee1
    @TimSlee1 2 ปีที่แล้ว

    Thanks for bringing up the Havana map, I just remember playing it in gmod like 6 years ago and it had a really nice vibe. I swear it came with gmod itself but they may have deleted it in one of the updates.

  • @wm1573
    @wm1573 2 ปีที่แล้ว +3

    im so glad i found this channel. i have always been obsessed with valve related things. especially in things just like this video. keep up the great stuff

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว +1

      More on the way

    • @wm1573
      @wm1573 2 ปีที่แล้ว

      @@RichterOvertime glad to hear 🙌. I wouldn't mind of the videos were 2 hours either 😉

  • @DimaProsto
    @DimaProsto 2 ปีที่แล้ว +4

    The best game ever (but v34) that took my childhood with such amazing memories and people, even on my bad those times computer I had 150 FPS 5x5 ESL game with anti-cheat, so smooth. Unfortunately was so underrated for pro scene. Css times it’s when we’re so many moviemakers that made so unbelievable movies and loved that they do. Everyone knows what gamebanana is, not everyone, but knows what is sourceradio.
    Cs go is shit in everything: shooting, guns sounds, maps and their textures, no custom weapons models, no bunnyhop for just community like it was in css (was fixed by zblock for competitive games, but for community we had!)
    Valve just destroyed my emotions those times when they literally killed css (by Hidden Path company) in 2010 and 1 year after shipped a decent cs go game and completely for my opinion destroyed it later (because at the start it was more like css).
    Look at even new programmers at Valve and compare css and cs go, cs go is so laggy, bugged and making for money only, css was made with love by great old school programmers and perfect map designers.
    New players will never fill those emotions that we had as community in css, never...

    • @Fuarkistann
      @Fuarkistann ปีที่แล้ว

      You are right in many ways!
      Css was the center of my childhood. I played CSS competitive. And made so many friends till today. 2010 ruined it with an update, and then CSGO Release ruined it forever. I remember playing on inferno and an update removed "yellow". Lol

    • @DimaProsto
      @DimaProsto ปีที่แล้ว +2

      @@Fuarkistann RIP yellow they screamed :))

  • @bitronic6706
    @bitronic6706 ปีที่แล้ว

    3:22 in retrospect, it might've just been one of the devs either playing around, or working out how to use the hammer editor. i'd imagine that a lot of "first maps" were made so that the map maker could test out how to do things in the editor before making a full map, and a sound test wound up being the perfect opportunity for it.

  • @user-ud7ps8hi6t
    @user-ud7ps8hi6t 2 ปีที่แล้ว +4

    Judge me, but i love this version of cs, i wish valve had added more effort in it.

  • @corsto
    @corsto 2 ปีที่แล้ว +3

    The maps never really seemed weird or uncanny to me whenever I played it, the game was pretty impressive to me for its time, it fealt pretty realistic compared to a lot of stuff I played beforehand

  • @ENKTDeeColon_and_randomnumbers
    @ENKTDeeColon_and_randomnumbers 2 ปีที่แล้ว

    The music playing on cs_italy is true to the CS 1.6 version of the map, the guitar track when going left from CT spawn and Pavarotti on the radio by the hostages

  • @antarctica0938
    @antarctica0938 ปีที่แล้ว +1

    The German edition has the "surrender" animation due to laws banning video games from depicting people in law profession or military being killed. They also stop gore as well. The notable case here is L4D2 The Parish.

  • @dugmasese8251
    @dugmasese8251 2 ปีที่แล้ว +3

    always will love css, first source game ive ever played. one thing that can help css be even creepier sometimes are the zombie modes, all of those real strange zombie skins in every server, 1 zombie skin i'd like to point out that always stuck with me for a long time that i like, in creepiness and ig just being really cool looking in its own way ig, was a model/skin called S-LoW's Real Mutant which was actually the enemy by the name of Mutate in the original 2006 Prey game, it was in a medium to small amount of zombie servers through out the years, the moment you see one of those chasing after you, you'd sh1t your pants.

    • @Night.League
      @Night.League 2 ปีที่แล้ว

      You should try zombie Panic Source

  • @pajchoking8388
    @pajchoking8388 2 ปีที่แล้ว +7

    I think the CSS maps, actually this applies to every source map, they are creepy because of this phenomenon called "liminal spaces" you basically expect players to fight in the map but you are alone.

  • @Gravarty
    @Gravarty ปีที่แล้ว +1

    3:52 I've been playing the "German" version of CS:S since 2007 and have never seen this before, lmao. It reminds me of how scientists in HL do those "depressed" animations in the German version, but that was ages ago, today everything is uncut.

  • @TNTBlowup
    @TNTBlowup 2 ปีที่แล้ว

    If I was going to make a guess on what the detached Assault room was for, it would be originally for storing hostages when you rescue them, like how ghosts are stored when not in buildings in Harvest Event in Team Fortress 2

  • @PlusMeoww
    @PlusMeoww 2 ปีที่แล้ว +4

    I think that CSGO tried to remake CSS yet for me, it still failed at it. I always thought of Counter-Strike as a more realistic version of what TF2 would be, goofy mostly but serious and that is what makes me not really like CSGO
    CSGO to me is more tactical and more realistic and that is not how I saw CS to be like
    I do like CSGO but it didn't quite catch what CS felt like for me at least

  • @ceiyre5930
    @ceiyre5930 2 ปีที่แล้ว +4

    I'm actually looking for two ancient maps from my childhood, they keep reappearing in my dreams and have lots of significance for me. Despite my memory shifting since then, my mind keeps tugging me towards finding them. No luck however, can't find any leads as they're either 1.6 or source maps. Nonetheless if anyone has any suggestions, please comment! Very important to me.
    First is a climb map set at night, raining, as you clamber either blocks or rooftops. it has a deer + stadium in separate sections outside the map, weird right? Second map is some sort of arena/lobby that has out of map sections as well. One of these sections has a car spinning on a pedestal in a black room. I can't remember if it was a dojo, a spa.. but it came off as an arena or mini game gamemode.
    Vague but it's all I got, I swear these are real maps. I've spent nearly three months in collected hours browsing gamebanana for any semblance of them, or anything even remotely similar. Wish I had more details.

    • @hectormartinbauza9249
      @hectormartinbauza9249 2 ปีที่แล้ว

      do you remember the year that you played those maps? from there you can discard more recent maps

    • @ceiyre5930
      @ceiyre5930 2 ปีที่แล้ว

      @@hectormartinbauza9249 around 2005-2008 as far as I can remember

  • @Jade-gb8uf
    @Jade-gb8uf 2 ปีที่แล้ว

    At 2:24 this music is the same as counter strike too but loud. You can find it in cs_italy map near ct spawn.

  • @tepa6ant_attic
    @tepa6ant_attic 2 ปีที่แล้ว

    In the first version of Counter-Strike Source, on that unused card, with Stereo sound testing, there were normal models instead of ERROR. These models were the first player models until they were completely replaced (I still can't find this patch). However, I like how the players looked in the first version. The CT had an interesting modeled head.

  • @c4ns3r53
    @c4ns3r53 2 ปีที่แล้ว +3

    Mah man never heard about eastereggs

  • @CDRacer
    @CDRacer 2 ปีที่แล้ว +16

    Author probably was like 2yo when it released lol. Dude when source engine hit the scene, nobody was EVER thinking that physics in games without fps hit are even possible! CSS looked stunning to its time and was great game that added a lot of new people to CS community, those who didn't want to play old fashioned cs 1.6. Game was created as nextgen CS 1.6 remake to make players move to newer engine, but instead it split the community for 8 years until csgo was released, which made everyone happy and slowly reunited entire community. That is why maps are just remakes, ambient sounds like the one in cs_italy is just remake of the same sound from 1.6. Secret rooms where just easter eggs and the sound map was made for sound test and you could access it through menu. Make your research next time

  • @Drakey_Fenix
    @Drakey_Fenix 2 ปีที่แล้ว +1

    CSS is so nostalgic to me. There was just something special about it. When it came out I remember everyone was loving the physics in it and were amazed how fruits for example split into pieces when you shot them, or how ragdolls reacted to when they got shot by different weapons. The hatred/dislike towards this game is most likely from people that never played it, by either sticking with 1.6 or started with Go. All in all it was a great game for its time and it lasted for years and years.

  • @johnmicopalubon3813
    @johnmicopalubon3813 ปีที่แล้ว

    Heres a very weird and funny stuff on CSS:
    Cbble: can actually make bots confuse and can run into a random wall
    Aztec: some bots are dying when they jump the wooden bridge
    Dust2: some bots are a bit too slow
    Inferno: some bots getting stuck by one gap

  • @Cinnay11
    @Cinnay11 2 ปีที่แล้ว +4

    Short but nice

  • @computr166
    @computr166 2 ปีที่แล้ว +3

    OMGOMGOVNINGOMGGGOMG OH MY GOD!!!!!! YOU DO NOT KNOW HOW HAPPY I AM
    THANK YOU

  • @citizen1715
    @citizen1715 2 ปีที่แล้ว +1

    you didn't mention the stress test, which is a slightly modified version of one of the e3_techdemo levels from the hl2 e3 2003 presentation

  • @Preinstallable
    @Preinstallable 2 ปีที่แล้ว +1

    There’s this business called Dean Stewart Photography, or “dsp”, stylized in the exact same way as it is on the hostage’s shirts, except it says dsp and not dsb. Weird.

  • @Ypog_UA
    @Ypog_UA 2 ปีที่แล้ว +3

    I always liked the atmosphere of this game.

  • @aulosrazr_7285
    @aulosrazr_7285 2 ปีที่แล้ว +3

    CSS was the first game ive played cus i saw my dad playing it and i was thought on how to play css by my dad. And for some reason i love killing the hostages as a kid and i was laughing after i killed them. Needless to say my parents unistalled CSS

  • @GornubiusFlux
    @GornubiusFlux 2 ปีที่แล้ว

    CS:S maps, both in CS:S and Garry's Mod, remind me of staying up all night to play surf maps, prop hunt and TTT. I can't believe how long ago that was now.

  • @mane8246
    @mane8246 ปีที่แล้ว +1

    1. The elevators on Office, you just resolved your own mistery, maybe theres a basement or a parking lot down there
    2. The hidden things are just easter eggs, no big deal
    3. About the blocky stuff, well, the game is from 2004
    4. The bots speaking makes them more human, the only annoying thing about them are the voices tho

  • @gxrsky
    @gxrsky ปีที่แล้ว +4

    4 minutes of personal opinions

  • @mrboja
    @mrboja 2 ปีที่แล้ว +2

    2:13 I think that room have purpose to teleport hackers there in servers

  • @SwaggingWithBen
    @SwaggingWithBen 2 ปีที่แล้ว

    What is the playing multiplayer maps alone "canopsy" or something mentioned at 0:58 ?

  • @epidoxxsoc8484
    @epidoxxsoc8484 ปีที่แล้ว

    At 2:27 the music name is "guit" was use from counter strike 1.6

  • @ZAWFUL
    @ZAWFUL 2 ปีที่แล้ว +3

    There's nothing wrong with having secret rooms on a map you make. I used to do it all the time

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว

      Why do you people think this video Is saying something is “wrong” or criticizing the game jfc

    • @ZAWFUL
      @ZAWFUL 2 ปีที่แล้ว

      @@RichterOvertime honestly I was drink when I posted that but I was just implying it's not that weird to have a secret room In a map for shits and giggles loved the video either way.

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว +1

      @@ZAWFUL Oh alright sorry for snappin i just get a lot of rude comments on this vid for whatever reason glad you liked the vid mate

  • @skullthrower8904
    @skullthrower8904 2 ปีที่แล้ว +4

    Duuhh bro this game is so CREEPY bro I cant believe people played this its so ODD and EERIE and one timd Ifound an npc and his eyes were BLEEDING ok?? Now give me updootz give me UPCUMMIES KIND STRANGER HAHA THX BRO now check my other vids where I talk about more CREEPY and EERIE old games

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว +1

      what are you even talking about you freak redditor from hell

    • @counterfeit6089
      @counterfeit6089 2 ปีที่แล้ว +4

      BRO IS THIS GAME A HECKIN LIMINAL SPACE???

    • @skullthrower8904
      @skullthrower8904 2 ปีที่แล้ว +1

      @@RichterOvertime 🤭

  • @DamianQualshy
    @DamianQualshy 2 ปีที่แล้ว +1

    The background sounds are a thing from 1.6 though, aren't they? So it stands to reason that it'd be implemented in Source too.

  • @Daburubareru
    @Daburubareru 2 ปีที่แล้ว

    As someone who was a kid and played CSS back in the day after HL2 and when gmod came out the maps were nice but eerie when you play it alone there's a lot of hidden details about it the new CS is amazing all thought.

  • @StoneBaller1
    @StoneBaller1 2 ปีที่แล้ว +3

    w/e i watched it cuz i hoped for objective opinion and this is more of a rant

  • @counterfeit6089
    @counterfeit6089 2 ปีที่แล้ว +11

    Found the zoomer who never played the game at its prime

    • @bruhman2089
      @bruhman2089 ปีที่แล้ว +1

      Uh... Okay?

    • @the_motherfucker
      @the_motherfucker ปีที่แล้ว

      Found the stuck up Ioser who jumps to conclusions and probably hasn't played it in it's prime either. Imagine using generations as insults too

  • @smn2005
    @smn2005 2 ปีที่แล้ว +1

    The time is can be night, morning or midnight... but it will always be good evening.

  • @KaTiToYs_81
    @KaTiToYs_81 2 ปีที่แล้ว

    Didnt have a chance to play CSS before... but now im really liking this...love the graphics and dead bodies and barrels, etc that moves....

  • @SuperBoyboys
    @SuperBoyboys 2 ปีที่แล้ว +4

    I'm starting to think Richter Overtime is a coward

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว

      That’s not nice

    • @SuperBoyboys
      @SuperBoyboys 2 ปีที่แล้ว

      @@RichterOvertime Hey I'm not saying you're evil
      Just that you're spookable

    • @SuperBoyboys
      @SuperBoyboys 2 ปีที่แล้ว

      @OctoOOZ Well, cowardice is a vice, so... But I specifically didn't call him evil because just because a man is partly vicious, doesn't mean he is evil.

  • @Kacpa2
    @Kacpa2 2 ปีที่แล้ว +4

    Condition Zero looks much better polish-wise getting better fixed weapon animations. Source would be much better off if it was HD version of Condition Zero instead of 1.6

  • @g-manfreezer1998
    @g-manfreezer1998 2 ปีที่แล้ว

    I’d love to see you make a series just analysing CS maps.

  • @YeOldDuck
    @YeOldDuck 2 ปีที่แล้ว

    That one bomb defusal map with the destroyed mansion has a secret room at bomb site A that goes completely under the radar, it has a map of the whole map breaking the fourth wall along with that symbol that was on the wall In the big neck thing room. Just some things weird

  • @hazzmati
    @hazzmati 2 ปีที่แล้ว +4

    lol absolutely nothing is creepy about this game. You're just trying to hop on the ''source is creepy'' bandwagon. All you did in the video was say ''ooh this thing is so weird!!'' or ''I find this creepy'' without every explaining why. And none of them made sense to be interpreted as creepy.

    • @RichterOvertime
      @RichterOvertime  2 ปีที่แล้ว

      Agreed. I didn't even piss myself once watching this video!!