Retro Fighters Hall Effect BattlerGC Review! Ultimate WaveBird Replacement? Switch, GameCube, & PC!

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 36

  • @Druzel_Da_Bestest
    @Druzel_Da_Bestest 3 วันที่ผ่านมา

    Glad Im not alone with the rumble issue. It was driving me nuts!

  • @RetroFighters
    @RetroFighters หลายเดือนก่อน +4

    Thanks for the in-depth review! We appreciate the feedback!

    • @Clyde-x8s
      @Clyde-x8s หลายเดือนก่อน +1

      Thanks for hall effects and gyro

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน +1

      Hey, you bet! Your controller is currently my favorite Switch controller! The more I use it, the more I like it. If those bugs related to the rumble can be fixed, I think this has the potential to be one of the best Switch/GCN controllers ever made!

    • @dougieshizzle
      @dougieshizzle หลายเดือนก่อน

      Just purchased, hope this one gets updates and continuous improvement unlike the original Blade and Battler.

    • @RetroFighters
      @RetroFighters หลายเดือนก่อน +2

      @@dougieshizzle We have our 2nd firmware update uploaded tomorrow on our site with some improvements. Yes, we will continue to improve! :)

    • @dougieshizzle
      @dougieshizzle หลายเดือนก่อน

      @ thank you 🙏

  • @waynetemplar2183
    @waynetemplar2183 หลายเดือนก่อน +1

    Had one of these on order since May and can't wait to get my hands on it

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน +1

      Yeah, the waiting is intense!

    • @waynetemplar2183
      @waynetemplar2183 หลายเดือนก่อน

      I've finally got mine but have noticed something strange when using the analogue triggers on an original Game Cube. When using the supplied 2.4GHz dongle and playing Metroid Prime the digital press of the left analogue trigger does not work. This is a significant pain as it means you can't scan any items (a major part of the game). The analogue press works as you can navigate the menus using Left and Right triggers. I connected the controller via Blue Tooth using a Game Cube BlueRetro adapter and everything worked as expected including the digital and analogue press for the left trigger. Can you confirm if you get the same behaviour?

  • @NewGabeOrder
    @NewGabeOrder หลายเดือนก่อน +1

    37:53 I wished the newer Zelda games have the Majora's Mask death system instead, where the player warps back to the area's entrance upon dying. If that happened, then "Game Over" would be replaced by "Try Again", though latter text didn't appear in Majora's Mask originally.

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน

      Yeah, that would be interesting. I wonder if we'll ever get another official game like Majora's Mask again. I think Nintendo could make bank on essentially just creating ROM hacks of OOT and Majora's Mask.

  • @xephyr417
    @xephyr417 หลายเดือนก่อน

    Excellent review.

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน

      Thanks!

  • @petemalogne5219
    @petemalogne5219 หลายเดือนก่อน +1

    Damn I can’t wait! ..mines on the way!.. They actually made serious moves w this one, that stick tension blows my mind!.. just what even were the previous BattlerGC controllers compared to this!? ..I never even gave em a thought… This, was an immediate hell yes! Deserves a buy for the effort alone lol. Ima try usin this controller for everything! Great thorough Review, good finds, hopefully theyre able to get some of these minor bugs workd out.

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน +1

      Yes, I hope so too. Thanks!

  • @stefanspelt3578
    @stefanspelt3578 26 วันที่ผ่านมา +2

    Did you try Super Mario 3D All-Stars on it, to see if it supports analog with the USB adapter?

    • @FairyKid64
      @FairyKid64  26 วันที่ผ่านมา +1

      No, I haven't - but I'll put it on my list of future videos!

    • @stefanspelt3578
      @stefanspelt3578 26 วันที่ผ่านมา

      @@FairyKid64 Okay GTK.

  • @petemalogne5219
    @petemalogne5219 หลายเดือนก่อน +1

    Rumble takeaway is interesting… GameCube just had one motor right in the middle of the controller, this has two in the handles.. subtle rumble directly in the center makes the controller feel incredibly balanced when Gamecubin, maybe more to this than we thought.

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน +1

      Yeah, that would make a lot of sense why the rumble felt so much more powerful on GCN mode too.

  • @Clyde-x8s
    @Clyde-x8s หลายเดือนก่อน +1

    Hall effects and gyro 🔥

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน +1

      Yes! The more I use it, the more I like it!

    • @Clyde-x8s
      @Clyde-x8s หลายเดือนก่อน

      @@FairyKid64 how does this compare up against the 8bitdo pro?

  • @td64youtubechannel80
    @td64youtubechannel80 หลายเดือนก่อน +2

    nice, it will work on nintendo wii console?

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน +1

      Yes, it will work on the Wii - just as long as your Wii has the GameCube controller ports.

    • @td64youtubechannel80
      @td64youtubechannel80 หลายเดือนก่อน +1

      ok.

  • @Kwagsyre-lo4lb
    @Kwagsyre-lo4lb หลายเดือนก่อน

    i'm currently debating on whether i want the crystal or the purple... does the purple not have the grippy texture on the back? the crystal has a grippy texture, and i'm very cautious after i had really bad sensory issues with the 8bitdo ultimate's grippy texture

  • @Scoffman0
    @Scoffman0 หลายเดือนก่อน +1

    Could you give a little bit of explanation about the hall effect?

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน +3

      Yes, I'll try to explain it the best I can. So, most traditional controllers use potentiometers for the control sticks to move your character around. So, if you push the control stick a little bit forward, just a bit of electricity is released by the potentiometer, and your character only walks. If you push the control stick farther, more electricity is released by the potentiometer and your character runs. The problem is that those potentiometers have moving parts inside that rub against each other and eventually break down. When this happens, a lot of times it will start registering that you're pushing the control stick even though you're not. This is called stick drift. Hall effect sticks try to solve this problem by using magnets to tell the position of the stick instead of metal parts rubbing against each other. With magnets, nothing has to touch. I don't know how it works exactly, but it's something along these lines. Long story short, hall effect sticks with magnets should last much longer than potentiometers.

    • @Scoffman0
      @Scoffman0 หลายเดือนก่อน

      @FairyKid64 okay that makes sense. That reminds me of the old electric race track controller throttles where are the further you push the button for the acceleration it would go faster. But it was just rubbing two things together.

  • @Mika73x2
    @Mika73x2 หลายเดือนก่อน

    I have Bluetooth transmitter at N64. Can I use this controller also with N64? I was mainly thinking Gamecube but this just come to my mind.
    I have Retro fighters wireless controller already for Dreamcast. Haven’t update anything to it. I understand update isn’t needed if it works. But wonder if they add something new with updates.. 😊

  • @petemalogne5219
    @petemalogne5219 หลายเดือนก่อน +1

    Dude soo many things in this vid I could ask about lol… w the N64 8bitdo mod, can it be used w an original control stick, or do you have to use the new inferior one? I’m surprised I haven’t seen anyone use the mod w/out the stick… my vision is to 8bitdo mod but w a rebuilt og stick for the best of both.. you seem like someone that understands these details lol. Thanks.

    • @FairyKid64
      @FairyKid64  หลายเดือนก่อน +1

      Thanks! Yeah, the 8BitDo N64 mod kit is compatible with original N64 control sticks - so a rebuilt one should work great. Here's an older video I made testing original N64 sticks in the 8BitDo mod if you're interested:
      th-cam.com/video/0Bj6LeyrBMc/w-d-xo.htmlsi=4GUgLe2WtU4ei57A

  • @pancake7289
    @pancake7289 หลายเดือนก่อน

    Do the analogue triggers work with super mario sunshine on Switch?