Actually the pokeball plus you may think is a joke, but the motion control for throwing balls is infinitely better, more precise and more responsive than the joycon. Plus with the fingerloop and strap you can actually throw the ball and have it leave your hand and pick it right back up. It's just overall a better way to play Let's Go. While the design may have been a gimmick it is actually the superior way to play the game, and I'm convinced most people that hated Let's Go were forced to play with a joycon. The pokeball literally turns a 6 or 7/10 game into 9/10 fun! :D
28:00 the fact that he's had a switch since launch, has owned multiple pairs of joycon straps, and has never once accidentally seen the locking lever on them, is truly amazing
@@LuiBC3 there were articles and thread about people who would just rip out the disc instead of pushing down the button in the disc hole causing lots of used copies to be damaged in the middle.
If it's not easy and obvious to the end user like the little button that slides out the controller from the screen, then it just fucking sucks and it was probably a last minute afterthought.
@@JohnSmith-fq3rg Yeah and the fact that it's possible to put the wrong shoulder button component in and then it will never come out, when it wouldn't have been hard to make the rails asymmetrical so that that can't happen. It just baffles me that a company that makes electronics for children to interact with would miss something like that. The little plus and minus symbols are also very hard to see in low lighting.
Is that something that's in the manual? Because people don't read manuals these days. Or, ever. I was the one kid that actually read the game manuals back then.
One thing i actually really like about the joy cons is that i can play with each of my hands separate from each other rather than in one position, so I'm able to play in more comfortable positions for me
I’ll never forget when my friend was absolutely WASTED one day when we all decided to play smash drunk, and he was crumpled on the bed, eyes barely open, a joycon in each hand of his sprawled out arms as he continued to demolish us in 1 v 4 😂😂😭
It's friggin amazing, seriously. I use knock off joy cons with my steam deck, on my PC, on my PS4, everything basically, because holding my hands together that long is super uncomfy
This is why I think Wiimote and nunchuck are underated as a controller. While you were still bound by the cord, it was nice to keep your hands apart and they are much more ergonomic than standard joycons.
It’s arranged in a good balance of the different grayscale shades across the intro scene. With the little colorful buttons evenly distributed throughout the screen. I think it looks pleasant. :)
@@JacqueBibblequip actually, no you dont. their locks are slanted so you can slide them DOWN stuff, and taking the straps off is sliding the joycon DOWN the accessory. putting the strap on requires sliding the joycon UP because it was clearly not designed correctly.
For all the weird crap about the Wii remote, using it as Samus' arm cannon in Metroid Prime is the most immersive non-VR experience I've ever had in a game
N64's controller just screams "we don't know what the best way to control 3D games will be since i was just invented so here's like 10 different options someone will optimize this, hopefully"
Scott said "Sony figured it out in a year", I mean...they probably didn't know either until Nintendo did it. That's why the first PS1 controller didn't even have a stick.
That literally is what happened. If Nintendo had realized 3D analog control would become the standard, I'm sure the ergonomic design would be different. It's primarily designed as a six button 2D game pad, with an analog control stick added on as a third option. 95% of the games ended up using that third option as their primary control scheme. However even then, it's hard to claim that left hand control is not ergonomic. Sure, your left and right hands are definitely positioned close together. But ultimately that left hand analog control design ended up being copied pretty closely for the Wii Nunchuk.
They knew 3D games were best with analog stick. They just didn't know if 2D games or 3D games would catch on and apparently couldn't conceive of having access to a D-pad AND an analog stick
My hottest take is that the Wiimote + nunchuk combo is the best/most comfortable controller there’s been. With a single-form controller, the way you can sit or lie down is limited. With the wiimote/‘chuk, I could contort into all *sorts* of lazy positions and still *perfectly* play whatever (non-pointer) game I had on. There were times I’d play flat on my back, head turned toward the TV, with my right hand (Wiimote) resting comfortably on my chest, and my left (nunchuk) hand atop my head or draped over the edge of the couch. It was glorious. Still my preferred way to play Smash Bros, legitimately.
Imagine something like the Joycons but it's more like the two halves of a Pro controller. (Sidenote, but sometimes I think the ideal control method would be left side of a controller + mouse)
@@TimDespairBear11I disagree, the joycons have virtually no grip, whereas the Wiimote + nunchuck slip into both hands super snugly, even if the nunchuck is wired
my all-time favorite fact about the Wii U is that the console has the built-in ability to have two Gamepads connected simultaneously. no game ever used this feature and it was never advertised.
Comments section whenever Scott does unspeakable things to his collection in the videos: "haha, so relatable." Comments section when Scott doesn't use the intended way of removing the joycon strap: "AAAAAAAAAAAAAAAAAAAA"
I'm surprised that Scott didn't mention the Wii remote's speaker. Some games got creative with that, like GoldenEye 007 and Driver San Francisco, for example.
Silent Hill Shattered Memories got REALLY spooky with it, taking advantage of the low quality of the speaker for crackling phone calls and screeching monsters
scott there is a lock switch on the bottom of the joy con strap, when you strap it to a joycon and want to take it off pull the lock down and it will be a lot easier to remove it.
Sony actually had a dual analog controller pre-dating the Dual Shock but it was only on the market for like, three months before being replaced entirely by the Dual Shock.
The NES controller is iconic. You don't even have to do the same layout as the controller or type "Nintendo", just do the color scheme and accents and _anyone_ absolutely _anyone_ will think "videogame"
The Wii U Pro controller was nearly perfect, having the dpad and buttons at the bottom recreated the SNES format as well as made it unique from the competition. I also find the sticks at the top comfy for 3d games. I sometimes still use my pro controller on the switch with an adapter.
Shoutout to the few games that actually used the n64 d-pad as the main directional source: Kibry64, Pokemon Stadium 1+2, Pokemon Puzzle League, Clay Fighter, Mortal Kombat, Dr. Mario and Tetrisphere.
The DK Bongos actually have 4 buttons, each bongo has 2 buttons on top, split in half. I reconfigured the controls for F-ZERO GX and was able to play with them successfully
An underrated aspect of the SNES controller is having concave X and Y buttons, and convex A and B buttons. It's perfect for something like Mario or Donkey Kong Country where you hold Y to run and press B to jump.
Not in PAL countries for some reason lol! All convex, though we did get a slightly nicer (in my opinion) colour scheme with the red, green, yellow, and blue buttons.
Hot take: I think the Wii U game pad is fantastic for open world games. Having a map on your bottom screen allows for the HUD to be less obtrusive, since it doesn’t need a mini map, you almost never need to pause the game to scroll the map or place waypoints and you can easily track down collectibles It worked wonders for the Batman Arkham games, and the gamepad is still my favorite controller for those games. You could just fly around, collecting riddler trophies, without needing to pause once. Since all the necessary info was available at all times on the gamepad. It’s incredibly immersive Did it make the Wii U unnecessarily expensive? Yes, does the Wii U have very few open world games, let alone ones that used it (cough couch, breath of the Wild)? Yes. But damn it, when it’s used well, it makes open world games so much better and immersive
I also think that the type of touch screen on the Wii U GamePad is perfect for it. A quick tap with one finger is all you need when using it in conjunction with the buttons. On top of that, drawing/writing input is much better due to using a stylus (you need a super expensive pen to have the same effect on a modern touch screen, as the regular stylus for those screens are awful to use). Wind Waker and Twilight Princess both benefited a lot from the GamePad.
That's what I loved about the DS. Something like Pokemon Diamond/Pearl, where you can choose your moves on the bottom screen with all the action on the top screen.
The Wii controller will always have a special place in my heart. The simple charm of it is what makes it stand out. Also, The Gamepad is underrated, and overhated imo
The analogue triggers on the Gamecube were used in a tonne of games, Super Mario Sunshine, Luigi's Mansion, FZero GX, Kirby's Air Ride, Metroid Prime, Star Fox Adventures.
I replayed Metroid Prime 3 last year and caught myself just holding and appreciating the Nunchuk. It's sooo excellent in its design shape and ergonomic form factor. It's holds soo nice and its just so simple. Really had a huge appreciation for its design 15 years later
9:25 Fun side fact - the Atari wireless didn't use IR, but medium band RF. Of course, that had a totally different set of problems, but they did better than IR trash.
28:00 It never ceases to amaze how people don’t notice the lock at the bottom of the strap. You just have to pull that down and you have slide it off easily.
@@danrice6562Splatoon too, because it didn't have gyro Nintendo had that absolutely insane "strap a Wiimote onto your controller" setup for local multiplayer, lmao
Man the GameCube controller being so good genuinely perplexes me It’s so weirdly shaped and constructed but it just feels so right in my hands Smash bros isn’t the same for me without it and I use a third party replica to play other platform fighters like Multiversus on my PS5 bc of how good it is for platform fighters and (most) games in general
The game cube controller is the only controller that will live on in all future generations as long as thier is a smash game there will be gamecube controllers though they might one day be considered smash controllers since the new ones have the smash logo on it instead of saying gamecube
The Gamecube controller is very fine-tuned and makes for specific use. (i.e.mainly for 3D gaming and including only the essential buttons to play) So while it isn't great at general gaming where the layouts are expected to be more standard, it absolutely shine when the game take advantage of the design. I mean, there never been a more satisfying A button to mash on than this, at least in my opinion.
"Great ideas Nintendo! Let's do better next time." Is EXACTLY how I feel about the joy-cons. I honestly hated using those things from the very first moment I had them in my hands.
The switch joy con straps arent hard to take off. People just forget that the bottom side has a lock so it doesnt cone off. Pull it down and then take it off.
Gamecube controller will always be my favorite. Definitely somewhat rooted in nostalgia, but it's so comfortable and the twin sticks along with the analog shoulder buttons and every button being a little different so you know where everything is...just perfect to me
Just today I had a road trip so I downloaded a bunch of Scott The Woz and specially Scott's Stash videos to watch during it, so this is perfect! A new Scott's Stash video! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Sc-
@@TheMysteryDriver Nah, I like watching movies, not listening to a dude summarizing them for 6 hours while throwing in an occasional rant about Donald Trump or something.
1:32 This highlights one of my big pluses about Nintendo. They don't just make the same way you interact with their games & consoles. They push the industry forward with new ideas to play these games
My favorite mainline Nintendo controller is the SNES, because it set the standard, but my all time favorite Nintendo controller is the Switch Pro controller!
You didn’t mention that the Wii remote Was the first Nintendo controller that had sound, the first with a button to turn on the console from across the room, and the first to have built in storage in the remote itself to bring mii’s from your house to a friends house. And I’m not sure if the wavebird ever had a rechargeable add on but the Wii remote may also be the first rechargeable controller with an optional accessory with a charging dock.
@@RyanMonoxide you're 101 percent right. Brain fart. I never used a Famicom, but knew about the Zelda issue with loud noises being listed as a weakness for an enemy in the user manual and no one knowing what it meant.
The cutest thing about the Pokeball Plus will always be the Pokemon Go stuff. Jiggling that thing and hearing the Pokemon supposedly inside it is so cute. Must feel totally magical for a kid
I'm gonna have to completely disagree with you on the WiiU gamepad for one big reason, Scott. When I was hiding from my abusive ex-girlfriend and eventually became homeless and all I had was the cigarette lighter in my car to run the WiiU without enough power for a TV, I was able to play Breath of the Wild exclusively on the gamepad. It was comfortable and functional, and it stuttered much less than the Switch did in places like Kakoriko Forrest. However, probably the greatest experience of my gaming life was when I was still homeless but finally got a Switch and got to play Mario Odyssey for the first time. Both games were magical experiences, and they will always hold really special places in my heart.
I’m not a fan of the joycon dpad for platformers, but it really works for me in Tetris because I really don’t want any mush. Them being entirely separate buttons eliminates a lot of misinputs for me
I played smash with a gamecube controller for the first time about two months ago. It was honestly amazing, it felt like it melted in my hands, if that makes sense. It just... Works
hearing that Scott doesn't own an original model Famicom makes me sad as someone who owns like 6 of them and one of them is the rare square rubber button variant
You ever just tune in to watch scott complain that joy-con straps are hard to take off when he clearly forgets that there's a lock tab at the very bottom of the strap to hold the thing in place?
The fact that you have to have the Wii U gamepad plugged in and charged before you can play video games even though you're using a freaking classic controller or Pro controller is b******* change my mind.
I gotta say, as someone who was raised a Gamecube kid, I’ve come to love the SNES pad more and more. I recently got the 8bitdo SNES-type wireless controller with two sticks and triggers, and it’s RIDICULOUSLY adequate for most of the games I play whether it uses the Dpad or stick. Plus the smaller size makes it great for traveling with the Switch, since I don’t use Joycons. I’ve also come to notice that the Gamecube controller is actually pretty small, I’ve got big hands and more modern controllers just sit in my hands better.
I played all of Breath of the Wild with the Wii U Gamepad. And I loved it. It was actually quite comfortable. The size made it so my hands were in a more relaxed position for my arms and shoulders. And the buttons felt good. Now, I wouldn't want them to bring it back, but I liked it at the time.
Love Scott saying that the SNES controller dominated talk because those critics grew up on it and then he, having grown up with the GameCube controller, instantly declares it “perfect” without a second thought.
Fun fact, the reason the analog stick on the N64 controller isnt on the left is because Nintendo assumed it would take time for developers to adapt to making 3D games and would prefer to use the D Pad for control. They already knew when developing it that for the next console the stick would be on the left, and that the N64 was just a transition
The WiiU pro controller is hands down my favourite. Perfect ergonomics (symmetrical > asymmetrical sticks), great d pad and everything worth playing on the WiiU uses it. Wish they’d just slapped some analogue triggers on it and used it as the Switch Pro controller.
I use Wingman adapters with pretty much everything so that I can use the WiiU Pro Controller lol It just feels so right, light and it will never die in the middle of the game
I find it really funny that Nintendo went on to set the industry standard for videogame controllers with the NES and SNES controller designs, but since the N64 and up until the Switch, they decided to purposefully deviate from that standard with gimmicky and "distinguished" contoller designs in all of their home consoles.
Idk, I don't think that N64, or even really GameCube, controllers are "gimicky" the same way Wii and on are. Like, the N64 was the first controller to have an analogue stick at all, while the DualShock and even the Saturn 3D controller are far better ways of incorporating an analogue stick in retrospect, in an era where most games were still 2D - none of the big 3D games that the PSX is known for came out until after the N64 launched - it was perfectly reasonable to use a SNES controller as a base for 2D games and add an analogue stick as a completely separate control style for 3D games. The GameCube controller isn't even all that weird by comparison, the only particularly funky thing it really does is change the arrangement of the face buttons and in an entirely ergonomic way; the face buttons are arguably less gimmicky than just about any DualShock, with the dual-analog of the DS1, the pressure-sensitive face buttons of the DS2, the motion controls of the DS3, the touchpad of the DS4, or the adaptive triggers and haptics of the DS5.
The A button on the pokeball plus is the joystick. I once accidentally ran from zapdos because of it and had to re-fight the elite 4 so i can actually catch the damn bird.
One thing to note about the Super Famicom controller, the lead is suuuper short! I believe you were expected to place the console on the living room table in japan, rather then by the tv like in the west.
"Does stuff like [the NES Zapper] count?"
Scott you spent two and a half minutes talking about the Poké Ball Plus
he talked about BONGOS
@@mjdxp5688kinky dong bongos
@@mjdxp5688
Actually the pokeball plus you may think is a joke, but the motion control for throwing balls is infinitely better, more precise and more responsive than the joycon. Plus with the fingerloop and strap you can actually throw the ball and have it leave your hand and pick it right back up. It's just overall a better way to play Let's Go. While the design may have been a gimmick it is actually the superior way to play the game, and I'm convinced most people that hated Let's Go were forced to play with a joycon. The pokeball literally turns a 6 or 7/10 game into 9/10 fun! :D
@@chaocobojun2098 i concur with this
28:00 the fact that he's had a switch since launch, has owned multiple pairs of joycon straps, and has never once accidentally seen the locking lever on them, is truly amazing
Ohhhh that is what happened isn’t it
RIGHT???🤣🤣 I almost lost it when he said "It feels like I break it"
Same vibe as the people who didnt know you could press down to push out the gamecube disc
@@amysel…excuse me?
@@LuiBC3 there were articles and thread about people who would just rip out the disc instead of pushing down the button in the disc hole causing lots of used copies to be damaged in the middle.
28:00 SCOTT YOURE SUPPOSED TO UNLOCK IT AND THEN PRESS THE LITTLE BUTTON
THIS
If it's not easy and obvious to the end user like the little button that slides out the controller from the screen, then it just fucking sucks and it was probably a last minute afterthought.
@@JohnSmith-fq3rg Yeah and the fact that it's possible to put the wrong shoulder button component in and then it will never come out, when it wouldn't have been hard to make the rails asymmetrical so that that can't happen. It just baffles me that a company that makes electronics for children to interact with would miss something like that. The little plus and minus symbols are also very hard to see in low lighting.
Is that something that's in the manual? Because people don't read manuals these days. Or, ever. I was the one kid that actually read the game manuals back then.
I press the button to dislodge it, still almost impossible to remove.
One thing i actually really like about the joy cons is that i can play with each of my hands separate from each other rather than in one position, so I'm able to play in more comfortable positions for me
I’ll never forget when my friend was absolutely WASTED one day when we all decided to play smash drunk, and he was crumpled on the bed, eyes barely open, a joycon in each hand of his sprawled out arms as he continued to demolish us in 1 v 4 😂😂😭
@@DonWeaselYeehawEdition Impressive to use Smash Drunken Joy Con style
It's friggin amazing, seriously. I use knock off joy cons with my steam deck, on my PC, on my PS4, everything basically, because holding my hands together that long is super uncomfy
I hate using the controllers disconnected, but for my son with some motor control issues it is the only way he plays.
This is why I think Wiimote and nunchuck are underated as a controller. While you were still bound by the cord, it was nice to keep your hands apart and they are much more ergonomic than standard joycons.
The composition of the controllers at the start was actually visually pleasing.
Ikr
That makes no since
@@dominicyeomans8107You obviously don't understand modern art.
It’s arranged in a good balance of the different grayscale shades across the intro scene. With the little colorful buttons evenly distributed throughout the screen. I think it looks pleasant. :)
I can see it in one of those pages in a magazine talking about...I dunno the games that made us ir something
28:02 Scott please, you're supposed to pull the little tab at the bottom of the strap THEN pull it up 😭
Admittedly they're still a little stubborn even if that's done, but yeah
@@kirbyeatsyou5248 you’re supposed to push the button as well
@@JacqueBibblequip
actually, no you dont. their locks are slanted so you can slide them DOWN stuff, and taking the straps off is sliding the joycon DOWN the accessory. putting the strap on requires sliding the joycon UP because it was clearly not designed correctly.
For all the weird crap about the Wii remote, using it as Samus' arm cannon in Metroid Prime is the most immersive non-VR experience I've ever had in a game
N64's controller just screams "we don't know what the best way to control 3D games will be since i was just invented so here's like 10 different options someone will optimize this, hopefully"
Hahah this exactly
Scott said "Sony figured it out in a year", I mean...they probably didn't know either until Nintendo did it. That's why the first PS1 controller didn't even have a stick.
That literally is what happened. If Nintendo had realized 3D analog control would become the standard, I'm sure the ergonomic design would be different. It's primarily designed as a six button 2D game pad, with an analog control stick added on as a third option. 95% of the games ended up using that third option as their primary control scheme.
However even then, it's hard to claim that left hand control is not ergonomic. Sure, your left and right hands are definitely positioned close together. But ultimately that left hand analog control design ended up being copied pretty closely for the Wii Nunchuk.
They knew 3D games were best with analog stick. They just didn't know if 2D games or 3D games would catch on and apparently couldn't conceive of having access to a D-pad AND an analog stick
@@TheLexikitty HOLY SHIT IS THAT LEXI FRON EMKAY?!?!?!?!?!?!?!?!?!?
i feel like ive heard scott’s opinion on these controllers like 5 times each
cant wait to watch
And yet still not enough
Same haha.
How else would I know that they put the thumb sticks on the top and buttons on the bottom?
Scott - "Hey, you want to watch another video of Scott bitching about controllers for 50 minutes?" Me - "For the hundredth time...yes."
And it's still really entertaining
Nice call back
Kirby 64 took major advantage of the d-pad and buttons concept, it even brought that to the switch online port
Yeah. The 64 controller is really comfy in d-pad position but Kirby 64 is one of the only games that used it.
64 likes. Keep it that way.
This guy sounds like Scott The Woz.
I think he's his cousin, Scott The Stash.
You might wanna sit down for this
Balls
I sometimes think Scott's Stash and Scott the Woz are the same person...
But I can't confirm...
i think his inflection's the same but his voice is a lil different
I know right? They must be related
46:08 "...that's too big to bring on to the carpet down here."
-Scott, maintaining the fiction of the carpet actually being on the floor
By "down here" he means downstairs. Or maybe it's south on a map
My hottest take is that the Wiimote + nunchuk combo is the best/most comfortable controller there’s been. With a single-form controller, the way you can sit or lie down is limited. With the wiimote/‘chuk, I could contort into all *sorts* of lazy positions and still *perfectly* play whatever (non-pointer) game I had on.
There were times I’d play flat on my back, head turned toward the TV, with my right hand (Wiimote) resting comfortably on my chest, and my left (nunchuk) hand atop my head or draped over the edge of the couch. It was glorious.
Still my preferred way to play Smash Bros, legitimately.
Imagine something like the Joycons but it's more like the two halves of a Pro controller.
(Sidenote, but sometimes I think the ideal control method would be left side of a controller + mouse)
I think that’s a bad take because the nunchuck is still wired so it’s not nearly as comfortable as the joycons
@@TimDespairBear11they sold wireless nunchucks. I loved using mine for dbz bt3 and punch out
It's not bad, but after a while having your arms out like that is kinda stupid and hurts
@@TimDespairBear11I disagree, the joycons have virtually no grip, whereas the Wiimote + nunchuck slip into both hands super snugly, even if the nunchuck is wired
27:58 Scott channeling his inner AVGN in this clip
Lol, he is, and I sympathize with him on this one. I actually broke one of those by sliding it on.
"IT BLOWS MY MIND LIKE WHAT WERE THEY THINKING!?"
@@markasscop Idk man, it's that classic nintendo jank we all know and tolerate.
my all-time favorite fact about the Wii U is that the console has the built-in ability to have two Gamepads connected simultaneously.
no game ever used this feature and it was never advertised.
i have two wii us.,, hmmm
Comments section whenever Scott does unspeakable things to his collection in the videos: "haha, so relatable."
Comments section when Scott doesn't use the intended way of removing the joycon strap: "AAAAAAAAAAAAAAAAAAAA"
Scott's reflection in the Wii U controller was the best part of the video.
I'm surprised that Scott didn't mention the Wii remote's speaker. Some games got creative with that, like GoldenEye 007 and Driver San Francisco, for example.
Silent Hill Shattered Memories got REALLY spooky with it, taking advantage of the low quality of the speaker for crackling phone calls and screeching monsters
shoutouts to Silvia having a Phone call with you right before every boss fight in No More Heroes
Not to mention all the sounds from smash brawl
@@mrtree1368the ganandorf earrape 💀
In Mario Kart Wii, the alert sounds came straight out of it lmao
Scott the Joycon straps have a locking latch…
watching this 7 minutes in and scott’s already on the n64. gee i wonder which controller he’s gonna talk about for like 20 minutes.. 😂😂
I thought it would be the gamepad
me too lmao guess he’s not super crazy about it anymore. this man’s made whole documentaries on that system😭
My sleep deprived ass thought you were Microwave Society.
@@cookimaus1 lmaooo i just looked them up. what a coincidence. but thanks for turning me onto new content. imma watch their shrek 3 video tn
@@matthewf4876reading this made me do it rn toooo tn😂😂😂
scott there is a lock switch on the bottom of the joy con strap, when you strap it to a joycon and want to take it off pull the lock down and it will be a lot easier to remove it.
Sony actually had a dual analog controller pre-dating the Dual Shock but it was only on the market for like, three months before being replaced entirely by the Dual Shock.
That was called dual analog
The NES controller is iconic. You don't even have to do the same layout as the controller or type "Nintendo", just do the color scheme and accents and _anyone_ absolutely _anyone_ will think "videogame"
"Wagling is a different sensation" - Scott the Woz 2024
I hate that word. It sounds dirty, like jacking off or something. Who tf came up with it?
One step closer to the L Button video.
L is real
2401
The Wii U Pro controller was nearly perfect, having the dpad and buttons at the bottom recreated the SNES format as well as made it unique from the competition.
I also find the sticks at the top comfy for 3d games. I sometimes still use my pro controller on the switch with an adapter.
Shoutout to the few games that actually used the n64 d-pad as the main directional source: Kibry64, Pokemon Stadium 1+2, Pokemon Puzzle League, Clay Fighter, Mortal Kombat, Dr. Mario and Tetrisphere.
Mischief Makers on suicide watch
no mercy too
I LOVE the aesthetic of the Wii controller. And that clear A button is beautiful. And I have a strange love for the GameCube C-Stick.
The DK Bongos actually have 4 buttons, each bongo has 2 buttons on top, split in half. I reconfigured the controls for F-ZERO GX and was able to play with them successfully
5 counting start
An underrated aspect of the SNES controller is having concave X and Y buttons, and convex A and B buttons. It's perfect for something like Mario or Donkey Kong Country where you hold Y to run and press B to jump.
Not in PAL countries for some reason lol! All convex, though we did get a slightly nicer (in my opinion) colour scheme with the red, green, yellow, and blue buttons.
@@jb-br8bfthey did it because Americans need extra help figuring out which buttons they're pressing 😂
@@jb-br8bfYeah, the PAL SNES is the same as the Super Famicom
It just feels so nice.
0:18 “The pro (controller) and (joy) cons…”
Yes he could have utilized that
thank you
Deserves more likes
Hot take: I think the Wii U game pad is fantastic for open world games. Having a map on your bottom screen allows for the HUD to be less obtrusive, since it doesn’t need a mini map, you almost never need to pause the game to scroll the map or place waypoints and you can easily track down collectibles
It worked wonders for the Batman Arkham games, and the gamepad is still my favorite controller for those games. You could just fly around, collecting riddler trophies, without needing to pause once. Since all the necessary info was available at all times on the gamepad. It’s incredibly immersive
Did it make the Wii U unnecessarily expensive? Yes, does the Wii U have very few open world games, let alone ones that used it (cough couch, breath of the Wild)? Yes. But damn it, when it’s used well, it makes open world games so much better and immersive
I also think that the type of touch screen on the Wii U GamePad is perfect for it. A quick tap with one finger is all you need when using it in conjunction with the buttons. On top of that, drawing/writing input is much better due to using a stylus (you need a super expensive pen to have the same effect on a modern touch screen, as the regular stylus for those screens are awful to use).
Wind Waker and Twilight Princess both benefited a lot from the GamePad.
That's what I loved about the DS. Something like Pokemon Diamond/Pearl, where you can choose your moves on the bottom screen with all the action on the top screen.
The Wii controller will always have a special place in my heart. The simple charm of it is what makes it stand out.
Also, The Gamepad is underrated, and overhated imo
The analogue triggers on the Gamecube were used in a tonne of games, Super Mario Sunshine, Luigi's Mansion, FZero GX, Kirby's Air Ride, Metroid Prime, Star Fox Adventures.
I replayed Metroid Prime 3 last year and caught myself just holding and appreciating the Nunchuk. It's sooo excellent in its design shape and ergonomic form factor. It's holds soo nice and its just so simple. Really had a huge appreciation for its design 15 years later
9:25
Fun side fact - the Atari wireless didn't use IR, but medium band RF.
Of course, that had a totally different set of problems, but they did better than IR trash.
28:00 It never ceases to amaze how people don’t notice the lock at the bottom of the strap. You just have to pull that down and you have slide it off easily.
It even has the words "lock" on it
You can definitely tell Nintendo favors the D pad more than the analog stick.
*Joycon shows up
Except for the GameCube controller and the joycon, those dpads are so bad
Except the Gamecube
Except for N64, Gamecube, 3DS, joycons,
@@troopper1026 I wouldn't call the Gamecube one bad just definitely an afterthought
Wii U pro controller is seriously slept on. It feels great and its light with an insane battery life.
The joysticks are in retarded spots. Worthless
Needed motion controls for BotW, I think that hurt the appeal
The feel of it is insanely good.
@@danrice6562Splatoon too, because it didn't have gyro Nintendo had that absolutely insane "strap a Wiimote onto your controller" setup for local multiplayer, lmao
Legit my favorite controller ever
Man the GameCube controller being so good genuinely perplexes me
It’s so weirdly shaped and constructed but it just feels so right in my hands
Smash bros isn’t the same for me without it and I use a third party replica to play other platform fighters like Multiversus on my PS5 bc of how good it is for platform fighters and (most) games in general
The game cube controller is the only controller that will live on in all future generations as long as thier is a smash game there will be gamecube controllers though they might one day be considered smash controllers since the new ones have the smash logo on it instead of saying gamecube
The Gamecube controller is very fine-tuned and makes for specific use. (i.e.mainly for 3D gaming and including only the essential buttons to play) So while it isn't great at general gaming where the layouts are expected to be more standard, it absolutely shine when the game take advantage of the design.
I mean, there never been a more satisfying A button to mash on than this, at least in my opinion.
The GameCube controller was perfect for my hands when I got the system at 10 years old.
Now I feel cramped using it.
"Great ideas Nintendo! Let's do better next time." Is EXACTLY how I feel about the joy-cons. I honestly hated using those things from the very first moment I had them in my hands.
The switch joy con straps arent hard to take off. People just forget that the bottom side has a lock so it doesnt cone off. Pull it down and then take it off.
Gamecube controller will always be my favorite. Definitely somewhat rooted in nostalgia, but it's so comfortable and the twin sticks along with the analog shoulder buttons and every button being a little different so you know where everything is...just perfect to me
I always wanted to eat the buttons on the SNES controller. They look like Smarties 🤤
The X & Y buttons look more like Rockets to me
The 64 controller’s A and B buttons are also looking tasty.
I know right! Ever since I saw my dad’s snes as a kid, I though they were smarties
And the eu/jp version of the controller has buttons that look like m&ms
I presume you're refuring to the red, blue, green and blue buttons of the Famicom and PAL SNES controller. If so, i agree.
Just today I had a road trip so I downloaded a bunch of Scott The Woz and specially Scott's Stash videos to watch during it, so this is perfect! A new Scott's Stash video! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Sc-
Try Quinton's Reviews for your next road trip
@@TheMysteryDriverfor real. Such a good channel
@@TheMysteryDriver I think I'd rather use hedge clippers to chop my fingers off one by one.
@@LAST_STAND_FAN I'm sorry you hate entertainment
@@TheMysteryDriver Nah, I like watching movies, not listening to a dude summarizing them for 6 hours while throwing in an occasional rant about Donald Trump or something.
I love this channel Scott could talk about anything on here and I'm all ears
1:32 This highlights one of my big pluses about Nintendo. They don't just make the same way you interact with their games & consoles. They push the industry forward with new ideas to play these games
My favorite mainline Nintendo controller is the SNES, because it set the standard, but my all time favorite Nintendo controller is the Switch Pro controller!
Gamecube controller has to be one of the most comfortable controllers I've ever held. That thing is on another level.
You didn’t mention that the Wii remote Was the first Nintendo controller that had sound, the first with a button to turn on the console from across the room, and the first to have built in storage in the remote itself to bring mii’s from your house to a friends house. And I’m not sure if the wavebird ever had a rechargeable add on but the Wii remote may also be the first rechargeable controller with an optional accessory with a charging dock.
Didn't the Famicom controller in Japan have a speaker? Was used in Zelda to blow into I think.
@@patrickwagner6247 that would be a mic not a speaker. The Wii remote didn’t have a mic.
@@RyanMonoxide you're 101 percent right. Brain fart. I never used a Famicom, but knew about the Zelda issue with loud noises being listed as a weakness for an enemy in the user manual and no one knowing what it meant.
The cutest thing about the Pokeball Plus will always be the Pokemon Go stuff. Jiggling that thing and hearing the Pokemon supposedly inside it is so cute. Must feel totally magical for a kid
I'm 27 and it makes me feel like a little kid again. The magic isn't lost on me 😊
I'm gonna have to completely disagree with you on the WiiU gamepad for one big reason, Scott. When I was hiding from my abusive ex-girlfriend and eventually became homeless and all I had was the cigarette lighter in my car to run the WiiU without enough power for a TV, I was able to play Breath of the Wild exclusively on the gamepad. It was comfortable and functional, and it stuttered much less than the Switch did in places like Kakoriko Forrest. However, probably the greatest experience of my gaming life was when I was still homeless but finally got a Switch and got to play Mario Odyssey for the first time. Both games were magical experiences, and they will always hold really special places in my heart.
I’m not a fan of the joycon dpad for platformers, but it really works for me in Tetris because I really don’t want any mush. Them being entirely separate buttons eliminates a lot of misinputs for me
That is the cleanest most shiny game pad I’ve ever seen in my life
Out of all the controllers Scott didn't talk about the SNES mouse was one of them
I feel like Scott made this video to show that he has a Color Game 6 in the original box.
.
.
.
.
And I love it.
I cannot stress how much the entire donkey konga segment looks like the box and bongos are superimposed
I played smash with a gamecube controller for the first time about two months ago. It was honestly amazing, it felt like it melted in my hands, if that makes sense. It just... Works
hearing that Scott doesn't own an original model Famicom makes me sad as someone who owns like 6 of them and one of them is the rare square rubber button variant
You ever just tune in to watch scott complain that joy-con straps are hard to take off when he clearly forgets that there's a lock tab at the very bottom of the strap to hold the thing in place?
Jungle Beat with the bongos was amazing! Getting the best combo going to score thousands of pounts was crack
The fact that you have to have the Wii U gamepad plugged in and charged before you can play video games even though you're using a freaking classic controller or Pro controller is b******* change my mind.
I gotta say, as someone who was raised a Gamecube kid, I’ve come to love the SNES pad more and more. I recently got the 8bitdo SNES-type wireless controller with two sticks and triggers, and it’s RIDICULOUSLY adequate for most of the games I play whether it uses the Dpad or stick. Plus the smaller size makes it great for traveling with the Switch, since I don’t use Joycons. I’ve also come to notice that the Gamecube controller is actually pretty small, I’ve got big hands and more modern controllers just sit in my hands better.
I played all of Breath of the Wild with the Wii U Gamepad. And I loved it. It was actually quite comfortable. The size made it so my hands were in a more relaxed position for my arms and shoulders. And the buttons felt good. Now, I wouldn't want them to bring it back, but I liked it at the time.
Playing Mega Man 9 with the sideways Wiimote was actually pretty sweet, small D-pad aside. It just felt right.
The simplicity of the Wii controller will always have my heart
The simplicity of the controller wii always have my heart too :)
You have my heart 😳
Imo the Gamepad was the most comfortable controller I've ever used. It just feels so perfect, especially for a bigger guy like me.
The nintendo 64 controller will always remain a special place in my heart.
Love Scott saying that the SNES controller dominated talk because those critics grew up on it and then he, having grown up with the GameCube controller, instantly declares it “perfect” without a second thought.
Scott’s face in the reflection if the WiiU GamePad
Fun fact, the reason the analog stick on the N64 controller isnt on the left is because Nintendo assumed it would take time for developers to adapt to making 3D games and would prefer to use the D Pad for control. They already knew when developing it that for the next console the stick would be on the left, and that the N64 was just a transition
Nintendo making a normal controller challenge: IMPOSSIBLE
The WiiU pro controller is hands down my favourite. Perfect ergonomics (symmetrical > asymmetrical sticks), great d pad and everything worth playing on the WiiU uses it. Wish they’d just slapped some analogue triggers on it and used it as the Switch Pro controller.
28:11 Does...he really not know after 7 years?
No lol
I use Wingman adapters with pretty much everything so that I can use the WiiU Pro Controller lol
It just feels so right, light and it will never die in the middle of the game
this is really just his main channel now this is just the controller video on the floor😭
Say what you will about the Wii remote, but the aesthetic was cool AF. I liked the all white vibe, and the glass A button looks so cool and fancy
I find it really funny that Nintendo went on to set the industry standard for videogame controllers with the NES and SNES controller designs, but since the N64 and up until the Switch, they decided to purposefully deviate from that standard with gimmicky and "distinguished" contoller designs in all of their home consoles.
Idk, I don't think that N64, or even really GameCube, controllers are "gimicky" the same way Wii and on are. Like, the N64 was the first controller to have an analogue stick at all, while the DualShock and even the Saturn 3D controller are far better ways of incorporating an analogue stick in retrospect, in an era where most games were still 2D - none of the big 3D games that the PSX is known for came out until after the N64 launched - it was perfectly reasonable to use a SNES controller as a base for 2D games and add an analogue stick as a completely separate control style for 3D games. The GameCube controller isn't even all that weird by comparison, the only particularly funky thing it really does is change the arrangement of the face buttons and in an entirely ergonomic way; the face buttons are arguably less gimmicky than just about any DualShock, with the dual-analog of the DS1, the pressure-sensitive face buttons of the DS2, the motion controls of the DS3, the touchpad of the DS4, or the adaptive triggers and haptics of the DS5.
I noticed you don’t say “uhhh” as much now. THANK YOU. It makes the videos on Scott’s stash 100x better
Stunning and Brave
I'm glad to hear Scott talking about his control issues.
Gotta love how we didn't get the colored buttons on the SNES controller in the states because fun is banned.
Scott can talk about controllers endlessly and I'd probably watch it, it just goes together like peanut butter and jelly I can't explain it
I havent watched it yet. Even the virtual boy?
Wow, even the virtual boy.
36:58 WHY IS NOBODY TALKING ABOUT THIS IM WHEEZING SO LOUDLY HELP
The Wavebird GameCube controller is the absolute best so far
Nintendo should make the modern version of the wavebird. They'd sell a ton of em.
Unless they bring back the GameCube triggers, there is not much point of an official one.
The loss of rumble and the additional weight don't really make the wireless worth it
There's one controller better than the Wavebird controller: The GameCube controller. It's much nicer to hold and has rumble.
I love the Wii U Pro controller. I got one of those mayflash adaptors so I can use it with my Switch.
No Power Glove? 0/10 video. Sorry Scott, I don't make the rules.
100%
Scott has really fallen off…
Because it wasn't made by Nintendo. It was a third party licensed controller built by Mattel.
Power glove deserves its own video, maybe even on main channel, I think he could definitely get a banger out of it on there.
Would love to see a video on the must-plays of the nintendo archives on switch. I feel like most people really underutilize it
Am I the only one who loves the switch joycons?😅
The A button on the pokeball plus is the joystick. I once accidentally ran from zapdos because of it and had to re-fight the elite 4 so i can actually catch the damn bird.
In a weird way. The Wii U Gamepad is my favorite Nintendo controller.
It’s pretty bad, but I found it kinda charming for trying something.
As someone with big hands I kinda love the WiiU’s analogue stick spacing.
The game pad is awesome. I just hate playing with it because if it breaks, the entire Wii U becomes a paper weight.
One thing to note about the Super Famicom controller, the lead is suuuper short!
I believe you were expected to place the console on the living room table in japan, rather then by the tv like in the west.
When Nintendo has more controllers than Atari, Sega, Sony and Microsoft combined.
they've been in the business for the longest most consistent time of course they have more controllers
@Landon_H yah I don't get the point of this comment
@Landon_H they Also are originally a toy company so they love their gimmicks
Both in amount and also all of them being unique and not just an updated/upgraded version like PS2 going to PS3 controller
there is nothing more Scott than a nearly 50-minute long video on nintendo controllers and I'm here for it
Strongly disagree with the take on the SNES controller it is absolutely perfect for 2D games on the SNES and the Gamecube is the best for 3D games.
Literally
That wireless GameCube controller lives rent free in my head. Nostalgia overload.
Scott dropping another hint at the upcoming L button episode?
I really enjoyed seeing Scott's face in the reflection of the wii u gamepad