While the video is already fairly long, and I didn't want to add too much more content, I put some additional information in the description. I've added some more specific differences between turnaround animations if you're curious and the step-by-step on each setup if you find anything confusing. Hope you like the video and, if you have any feedback or questions, do not hesitate to comment/ask!
You can actually just use a wide angel Hobbit Skew to get past the flipper for Screw Attack. I don't do the water portion at all. After getting the skew, just Speed Boost until you can Shinespark through it. Don't wait too long after getting the Speed Boost or you will die to out of bounds.
In Any% runs we prefer the water skew because it's the most reliable and in-route method. But yes, you can also do water skew, hobbit skew or mini tornado on the flipper from right to left.
When I turn around during the left clip, I just move away from the wall. I've even tried using pause buffers to make the turn as short as possible, but it doesn't work.
In hindsight there's one detail I didn't explain too well in this tutorial regarding left clip. I did revise that in this follow up video: th-cam.com/video/O-MZ8_7G99U/w-d-xo.htmlsi=QlVuLpFJKxLw9a2e Make sure you're not holding L and actually just tapping it briefly and let Samus complete the standup animation after sliding. If you weren't doing that step properly then you weren't clipping to begin with. Aside from you do indeed have to do a very short tap to turn around. If you do the rest of the setup correctly it should work.
While the video is already fairly long, and I didn't want to add too much more content, I put some additional information in the description. I've added some more specific differences between turnaround animations if you're curious and the step-by-step on each setup if you find anything confusing. Hope you like the video and, if you have any feedback or questions, do not hesitate to comment/ask!
You can actually just use a wide angel Hobbit Skew to get past the flipper for Screw Attack. I don't do the water portion at all. After getting the skew, just Speed Boost until you can Shinespark through it. Don't wait too long after getting the Speed Boost or you will die to out of bounds.
In Any% runs we prefer the water skew because it's the most reliable and in-route method. But yes, you can also do water skew, hobbit skew or mini tornado on the flipper from right to left.
I geniuenly did not k ow why I got random angles at flipper clip, but now I know
Thanks Ark!
Glad I could help! 👍
sick cover
When I turn around during the left clip, I just move away from the wall. I've even tried using pause buffers to make the turn as short as possible, but it doesn't work.
In hindsight there's one detail I didn't explain too well in this tutorial regarding left clip. I did revise that in this follow up video: th-cam.com/video/O-MZ8_7G99U/w-d-xo.htmlsi=QlVuLpFJKxLw9a2e
Make sure you're not holding L and actually just tapping it briefly and let Samus complete the standup animation after sliding. If you weren't doing that step properly then you weren't clipping to begin with.
Aside from you do indeed have to do a very short tap to turn around. If you do the rest of the setup correctly it should work.
@@Arkandy I figured it out, I was waiting to turn after the melee rather than turning immedietly.
Is it possible to get charge beam at the start of a run?
Nope, not even in legacy.
Thanks for letting me know because I probably would have drove myself crazy trying to get it.
But does the game make you FEEL like a Wall Clip? 🤔
You ever had enemies clip through you? Thats probably what it feels like 🫡