I love how Adam Eliot continues to embrace the tactile authenticity of the medium. His choice to not use CGI, but also to leave fingerprints on the clay models and have asymmetry gives his films a deeply human, imperfect charm. It's refreshing to see someone committed to storytelling with such raw and handmade artistry, especially in an era where CGI has took over.
It's nice. At a certain point, I don't see the point of stop motion if everything else is going to be CGI. The background characters, the green screen. It feels disingenuous
Squash and stretch literally depends on the materials you are using. In claymation you can easily do that. Stop motion is a great technique and you can use a great range of materials.
I do think it's kinda dumb that CGI has received such a bad name for itself that we question if it's a good or bad thing that obvious seam lines between faces is cleaned up with compositing, or how armature stands that hold up characters get painted out. I understand the frustration with having background characters being CGI but stop motion is very time consuming and very expensive, if a background characters animation is broken you'd have to reshoot the entire stop motion animation's shot especially if you're trying to do it all in camera without separate character plates. CGI is there to help with these creations, so I don't think it's fair to say it's bad that a stop motion film uses it just because marvel pumps out CGI slop every couple of months, cgi in a stop motion film doesn't detract from the love and care every animator put into every single frame.
Yeah, as a 3D artist myself, it's kind of disappointing how often CG is looked down upon. I personally adore animation as a whole, whether that be 2D hand-drawn animation, stop motion, or 3D CGi. Well... I guess I'm not a huge fan of 2D puppet rigs (usually colloquially referred to as "Flash Animation") most of the time, but with enough work, it can still look nice.
@@GANONdork123 Yeah, I'm in agreement with you on the "2D puppet rigs," although I will say that My Little Pony: Friendship Is Magic did manage to combine those 2D puppets with frame-by-frame redraws to create something that works well enough to appreciate.
It's also very weird that some stop-motion gets praised for being so seamless, when like... if the effect in the end is that it looks like CGI anyway, does it really benefit from not being CGI in the first place? At that point the audience can't really tell, it becomes trivia that only enthusiasts really care about and doesn't feel like it has it's own tactile benefits that people claim it has.
I think that in some mainstream criticism it still has its reputation thanks to blockbusters like Marvel and DC producing such uncanny looking slop the last few years, but among artists I think CG has really been rehabilitated into an invaluable tool to enhance traditional art forms, especially animation. Blocking complex scenes in CG that require 3D camera movement/perspective changes, then animating over it in 2D has brought us some truly astounding scenes and sequences the last few decades, without requiring the artist to spend years drawing the rotation of a building a la Richard Williams (RIP GOAT). Plus mixed animation getting a big push since Spiderverse really showed a lot of people what's possible
I have a lot of thoughts, I'll admit they're a little disjointed. 1) There is such a thing as squash and stretch in stopmo, just watch any Will Vinton film. I think if there's any question that stopmotion has something unique to bring to the experience, it's the very natural and organic feel of the way the clay figures move and stretch and mold from one thing into another. 2) I don't think LAIKA knows why it's doing stopmotion anymore. I agree with people saying that they should just switch over to CG if they're going to use so much of it anyway, but this is a LAIKA specific phenomenon more than it is for anyone else. I remember seeing some of the sets and puppets in person, and was struck by how much more real they looked than on camera. Meanwhile, puppets for Pinocchio or Vinton projects looked just as beautifully real on camera as they did in person. While LAIKA started out with a lot of Vinton crew (that's a whole other story), most people who were there in the early days have since left for different studios who embrace the unique aspects of stop motion as a medium. 3) That's the fundamental question then, why is this stop motion? In the early days it was because that's the only way to do special effects. But now that we have other options, it should be a deliberate choice to use the medium. You can tell a Wes Anderson stopmo film loves being stopmotion. Or a Will Vinton. Or Selik. I want to see that this style was considered and chosen as the best way to tell this story. The extra time and effort taken is worth it when you have a studio who loves the medium itself. I don't think recent LAIKA films love being stop motion.
dispise how much Kubo and Missing Link relied on CGI to tell the story. the reason Stop motion works as a medium is because of how tactile it feels. Laika's newer films feel so cold compared to Coraline or ParaNorman
Tim Burton said when Corpse Bride came out that so many people thought it was done in CGI that they intentionally wanted to do something a little rougher and less polished when they did Frankenweenie. That was a cool response, but you could easily see how someone would just get frustrated and give in to using more CGI.
This is an amazing video, surpired its not got more attention. I definitely agree cg shouldn't take over stop motion but with how studios use it now i feel its the best way to use it, not as the focal point but to help enhance and bring to life these worlds we love so much.
Thank you! it could be a lot of things, but i’m trying to improve to make it reach more people. I’m glad the people watching are actually enjoying, that matters a lot to me!
Aardman were using PVR recorders and frame stores from a prism take off on the viewfinder on Mitchell cameras for a number of years before Dragon software came along. And long before that there were EOS systems tape frame grabs before PRVs. they crash recorded a single frame onto a Umatic video tape machine. These were used with a video camera fixed as close to the actual camera as possible but they werent great and ruined the tape machines.
This is one of the reasons to why Henry selick uses less frames on stop motion, so it can show its stop motion since he noticed this issue too that its gotten to the point its hard to tell of which other.
Cgi and stop motion shouldn't be pitted against each other because they are the same form of art just a different medium. They deserve to be collaborated
Having the main character be stop-motion makes it easier to have a reference on how the CGI background character should look. Something similar happen with CHAPPiE the robot. They made a puppet replica of the CGI model to reference on how it looks from environment lighting/physical damage on it. Then recreate it in CGI. People are fooled into thinking there are some practical effects of the character when its 100% CGI.
there is a great explanation for background characters using CGI - animation library - you can make a bunch of animations like idles, walkcycles, etc. And reuse them as the production goes. i would love to know if any stop motion studio has tried gaussian splats per frame - this way they would have the same freedom with the camera as CGI animations.
I wonder if the effort LAIKA put into their first three big movies - ParaNorman, Boxtrolls, and Kubo overwhelmed them too much, and if that's partially why Missing Link relied even more on CGI than the previous 4... and why it's been taking them so long to develop the next one? Either way, I'm just glad they're still around.
There's a video going around of a "puppet" of Hugo from the Iron Giant. The video uses a puppet for very basic movements. But the entire face and body is basically fully replaced with a CGI version. HOWEVER, the comments of the video, and it's reuploads, are over flowing with people that legit believe it's completely animated by hand in real-time! Thisnis in large part to a 2-5 segment where they puppeteer is seen animating the puppet. Although the description of the video clearly states the face is replaced with CGI, these commenters/viewers believe it isn't enhanced at all. Even when you point it out to them.
@zaid.1271 Sadly, it very much is at this point. The only footage they've release shows the CGI elements and not how the actual puppet looks before CGI is added.
don't forget puppets! and not just physical puppets with people's hands inside, but digital puppets with people's hands operating controls or like, mocapped hands. we need a lot more mocapped hands and less boring mocapped full bodies.
Cool vid. I love stopmotion and I kind of like the marriage of CGI for things that would otherwise be impractical or impossible to achieve. I feel like stopmotion should have a very intentionally "raw" look to it but as long as the CGI doesn't take away from it I think it's fine.
At its best, CGI can do anything that any other kind of cinematography can do and do it just as well if not better. That said, CGI artists are rarely given the respect and time needed to demonstrate their best work.
1:42 Hey I happen to like the burly brawl from matrix reloaded! I don't care what anyone says, the sequels are amazing and underrated. But honestly as much as I love stop motion, like I grew up with films like wallace and gromit shorts, I do sincerely believe 3d animation gets a bad rap and deserves more respect. It's a shame people often fail to see the artistry in it.
I loved it too! Even now it looks amazing, the only thing about those movies is the characters look uncanny. I wasn’t saying they were bad at all but i get what you’re saying, it does suck.
@@zaid.1271 aha it's ok, this is a pet peeve of mine. I've had one too many frustrating online conversations about it. I can't help but come at the defense of digital techniques cause well.. they matter to me, I see their potential for films. One of my favourite films ever is speed racer, a film that just runs wild with the aesthetic and makes complete experiments with the medium like never before or really since. And meanwhile, you know people will often complains when digital effects are visible, but when it's matte paintings, miniatures, stop motion suddenly it's charming. Which... really tells me that it's not realism - or lack thereof - that people dislike, it's the digital look. Which to me, having grew up in the 2000s, is a look I honestly think can be amazing - the matrix films which I think they are closer to speed racer than people tend to think, you know a kind of live action anime, the spider-man trilogy that just truly feels like a comic book come to life, etc.
@@LaurianeG. CG is a really tough medium, and its a beautiful medium. Having the ability to make an animated movie all on the computer and also be able to add characters, to your own real footage, is something film makers have been striving to do for ages. It takes a lot of talent. The recent spider-man animated movie had a ton of money dumped into software alone, all so animators can do exactly what they want. I love CG and I often find myself going and making CG, and for the longest time that's what I wanted to do professionally. I understand where you're coming from, it is a little disheartning that people trash on CG.
i'd rather have them actually keep the seam in the faces but y'know make it not ugly, i think having a reminder that this is a real object being filmed is important making it look clean makes it look generic, people might just assume that it is cg and dislike the choppy animation
You know what's funny? On Coraline, that's what the director Henry Selick wanted to do. He put it up to a vote but more people liked the seam out rather than having it in.
I always thought that effects in horror films would look scarier if they were CGI that was trying to look like practical effects. Make a CGI monster, but shoot it only from the waist up like they used to back in the 70s and 80s.
So it was you, it's youuuu who hide such gem from me. but seriously, this channel is such a rare gem and deserves more recognition, I don't know why but apparently the algorithm loved this video and decided it's time fir me to watch it. instantly subscribed and in my journey to binge watch the older videos.
I literally could died without know that the bar scene in missing link was in cg. Well. This is the animation with the worst box office in history with a 100M budget
I rather have Stop Motion movies with CGI than no Stop Motion movies with actual puppets, which I think would be the alternative, because it's just seen as too expensive now.
What's the point though if you can't tell the difference. I love stop-motion, and I have nothing against CG when used properly, but the whole point of stop-motion is that it is hand-crafted, imperfections and all. Otherwise you're basically just creating something everyone will think is CG anyway.
I don’t think there’s anything inherently wrong with using cgi in stop motion movies. If they didn’t they would be doing a lot of unnecessary work for the same result. In summary it just speeds up the process so that the animators can get more important things done
One could unfortunately argue that using stop motion at all is "a lot of unnecessary work for the same result." What's the point of stop motion if it looks identical to cgi?
@@noopysplooder6462 Stop motion isn’t any harder than cgi, but some things are easier to do with cgi than in a physical environment (like practical effects or physically impossible objects). A lot of people think cgi is the “lazier option”, but just like with stop motion, it depends how much effort is used to create the desired effect
i had thought of the difference between stop-motion (claymation) amd cgi for quite some time and the conclution that i got is that we should dread when we hear that "cgi" was used. cga (computer graphics animation) is almost like claymation style animation. you "scupt" your model, you set what poses your model takes in different frames. in jurassic park, phil tippett, i well known stop-motion animator animated the dinosaurs using CG and potentiometers. and CGI (computer graphic imagery) is a digital way to make vfx. the thing that people should (and do) feel dread about "cgi" is about the art-style/art direction since this is what makes or breaks a movie
I don't think you should feel "dread" about CGI. It's all about the story for me. You can watch the first Toy Story and fall in love even though the CG now doesn't hold up too much. I feel bad when people call out a movie/film for having bad CG because many people spent a lot of time on that shot. Often, they're working overtime and being rushed too.
6:58 "just as difficult or more difficult ... at times" I would have agreed with you 10 years ago, but now I can just type what I want into a prompt box, and I will get realistic CGI clip for free with AI. I really hope stop motion stays stop motion
But all you get is the final result, you can’t tweak the shot you got without typing in a new prompt which mostly likely will always generate something slightly different than the initial shot. So not being able to fully control what it produces/looks like, after the shot is made, is not ideal. But it would be neat if that limitation could some day be overcome.
@@Turbulation1 My point is that CGI is getting easier and less expensive. Yes, I would need skills to edit the CGI, but it used to be that the CGI itself was the hard part
Blurring the lines is not a good thing. CGI is stealing EVERYONEs style - from 2d to stop motion. Which sucks. And then stop motion, and 2d is trying to look as 3d as possible (hello Klaus). It's kind of sad. All of the 3d printing, and post FX make stop motion and 2d less of their own thing. And a host of new cgi tools are just stealing these other aesthetics faster than ai is. While if I were to do 3d - I'd do just that: try to blend it into a 2d look - I still have a love-hate relationship with this. It's tasteful when a 2d artists it blurring the lines themselves and exploring. But it gets more distasteful when cgi artists are now just grabbing the style into their arsenal. There is SOMETHING to be said for the pleasure that stop motion is an object. And that 2d is a series of drawings. And not just an aesthetic to apply to your cgi. There is so much cgi can do all on it's own. I do just kind of find it offensive to steal from these other artforms. Stop motion, cut out, and hand drawn is where the REAL animation happens. To make it all cgi is simply lesser. Everything is efficiency now.
All movies are ‘CGI’ these days, as everything is computer generated images in many ways. Stop motion puppets and background assets are designed/modelled/3d printed for speed. Crowds are 3d, matte painted skies and backgrounds are a mix of 2d and 3d work. Compositing is done in CGI, as is grading. What this video should have said, is that ’CGI’ is amazing and in every film, but it allows for vignette stop motion to continue to be made, despite being able to have been done faster, better and cheaper than full stop motion. You might even conclude, that the small amount of stop motion projects, which include all that CGI, is really a marketing strategy, to imply that it is in some way harder to achieve? Just like all the ‘VFX’ movies, which again is every movie, the director pretends that it is all ‘In-camera’, which is so ridiculous.
I love how Adam Eliot continues to embrace the tactile authenticity of the medium. His choice to not use CGI, but also to leave fingerprints on the clay models and have asymmetry gives his films a deeply human, imperfect charm. It's refreshing to see someone committed to storytelling with such raw and handmade artistry, especially in an era where CGI has took over.
Agreed! Wes Anderson was really inspired by that look in mr fantastic fox from what i hear. He loved the clothing moving around from frame to frame.
I loved Memoir of a Snail
Just add the fingerprints in post no?
@@locinolacolino1302🗿
It's nice. At a certain point, I don't see the point of stop motion if everything else is going to be CGI. The background characters, the green screen. It feels disingenuous
I love that stop-motion got so good it looks like CGI, meanwhile CGI got so good it can imitate stop-motion
Stop Motion was alway good
@brad_hensil I agree, I'm just saying that it got even better
@@brad_hensil obviously but
If you compare old movies like king kong you can see how much stop motion has evolved
I still love king kong 1933
Squash and stretch literally depends on the materials you are using. In claymation you can easily do that. Stop motion is a great technique and you can use a great range of materials.
I really appreciated Henry Selick’s choice to not remove the face seams in Wendell and Wild, it added a lot more charm to that movie.
I dont know why people didnt like wendell and wild, I loved it tbh.
Using this mix I feel is the most harmonious/ best way to go about this type of storytelling.
I do think it's kinda dumb that CGI has received such a bad name for itself that we question if it's a good or bad thing that obvious seam lines between faces is cleaned up with compositing, or how armature stands that hold up characters get painted out. I understand the frustration with having background characters being CGI but stop motion is very time consuming and very expensive, if a background characters animation is broken you'd have to reshoot the entire stop motion animation's shot especially if you're trying to do it all in camera without separate character plates.
CGI is there to help with these creations, so I don't think it's fair to say it's bad that a stop motion film uses it just because marvel pumps out CGI slop every couple of months, cgi in a stop motion film doesn't detract from the love and care every animator put into every single frame.
Yeah, as a 3D artist myself, it's kind of disappointing how often CG is looked down upon. I personally adore animation as a whole, whether that be 2D hand-drawn animation, stop motion, or 3D CGi. Well... I guess I'm not a huge fan of 2D puppet rigs (usually colloquially referred to as "Flash Animation") most of the time, but with enough work, it can still look nice.
@@GANONdork123 Yeah, I'm in agreement with you on the "2D puppet rigs," although I will say that My Little Pony: Friendship Is Magic did manage to combine those 2D puppets with frame-by-frame redraws to create something that works well enough to appreciate.
It's also very weird that some stop-motion gets praised for being so seamless, when like... if the effect in the end is that it looks like CGI anyway, does it really benefit from not being CGI in the first place? At that point the audience can't really tell, it becomes trivia that only enthusiasts really care about and doesn't feel like it has it's own tactile benefits that people claim it has.
I think that in some mainstream criticism it still has its reputation thanks to blockbusters like Marvel and DC producing such uncanny looking slop the last few years, but among artists I think CG has really been rehabilitated into an invaluable tool to enhance traditional art forms, especially animation. Blocking complex scenes in CG that require 3D camera movement/perspective changes, then animating over it in 2D has brought us some truly astounding scenes and sequences the last few decades, without requiring the artist to spend years drawing the rotation of a building a la Richard Williams (RIP GOAT). Plus mixed animation getting a big push since Spiderverse really showed a lot of people what's possible
I have a lot of thoughts, I'll admit they're a little disjointed.
1) There is such a thing as squash and stretch in stopmo, just watch any Will Vinton film. I think if there's any question that stopmotion has something unique to bring to the experience, it's the very natural and organic feel of the way the clay figures move and stretch and mold from one thing into another.
2) I don't think LAIKA knows why it's doing stopmotion anymore. I agree with people saying that they should just switch over to CG if they're going to use so much of it anyway, but this is a LAIKA specific phenomenon more than it is for anyone else. I remember seeing some of the sets and puppets in person, and was struck by how much more real they looked than on camera. Meanwhile, puppets for Pinocchio or Vinton projects looked just as beautifully real on camera as they did in person. While LAIKA started out with a lot of Vinton crew (that's a whole other story), most people who were there in the early days have since left for different studios who embrace the unique aspects of stop motion as a medium.
3) That's the fundamental question then, why is this stop motion? In the early days it was because that's the only way to do special effects. But now that we have other options, it should be a deliberate choice to use the medium. You can tell a Wes Anderson stopmo film loves being stopmotion. Or a Will Vinton. Or Selik. I want to see that this style was considered and chosen as the best way to tell this story. The extra time and effort taken is worth it when you have a studio who loves the medium itself. I don't think recent LAIKA films love being stop motion.
CG is a stop motion in its own way one could say. both can be used in a dish of delicious animation
dispise how much Kubo and Missing Link relied on CGI to tell the story. the reason Stop motion works as a medium is because of how tactile it feels. Laika's newer films feel so cold compared to Coraline or ParaNorman
Tim Burton said when Corpse Bride came out that so many people thought it was done in CGI that they intentionally wanted to do something a little rougher and less polished when they did Frankenweenie. That was a cool response, but you could easily see how someone would just get frustrated and give in to using more CGI.
Wow I did not know that! That makes a lot of sense.
As Hand drawing with CGI were great combo together so I gotta say same can go well with stop motion.
This is an amazing video, surpired its not got more attention. I definitely agree cg shouldn't take over stop motion but with how studios use it now i feel its the best way to use it, not as the focal point but to help enhance and bring to life these worlds we love so much.
I'm glad you enjoyed the video! I agree, as long as CG is not the focal point then its amazing!
wonderful video mate! Loved the breakdowns!
Glad you enjoyed!
Love learning more about stop motion!
Beautiful art form!
amazing video, thanks for sharing. Great insights on production
Glad you enjoyed it!
The production quality of this video is unfairly underrated by views 🙁.
Nice and great educational video 👍.
Thank you! it could be a lot of things, but i’m trying to improve to make it reach more people. I’m glad the people watching are actually enjoying, that matters a lot to me!
Aardman were using PVR recorders and frame stores from a prism take off on the viewfinder on Mitchell cameras for a number of years before Dragon software came along. And long before that there were EOS systems tape frame grabs before PRVs. they crash recorded a single frame onto a Umatic video tape machine. These were used with a video camera fixed as close to the actual camera as possible but they werent great and ruined the tape machines.
It’s a shame this doesn’t have more views.
This is one of the reasons to why Henry selick uses less frames on stop motion, so it can show its stop motion since he noticed this issue too that its gotten to the point its hard to tell of which other.
This is the best video I’ve probably ever seen, also ONLY 16 LIKES?!!?!!?
Just added the 300th like.
Cgi and stop motion shouldn't be pitted against each other because they are the same form of art just a different medium. They deserve to be collaborated
YAY! Andymations!
Having the main character be stop-motion makes it easier to have a reference on how the CGI background character should look. Something similar happen with CHAPPiE the robot. They made a puppet replica of the CGI model to reference on how it looks from environment lighting/physical damage on it. Then recreate it in CGI. People are fooled into thinking there are some practical effects of the character when its 100% CGI.
there is a great explanation for background characters using CGI - animation library - you can make a bunch of animations like idles, walkcycles, etc. And reuse them as the production goes. i would love to know if any stop motion studio has tried gaussian splats per frame - this way they would have the same freedom with the camera as CGI animations.
I wonder if the effort LAIKA put into their first three big movies - ParaNorman, Boxtrolls, and Kubo overwhelmed them too much, and if that's partially why Missing Link relied even more on CGI than the previous 4... and why it's been taking them so long to develop the next one?
Either way, I'm just glad they're still around.
There's a video going around of a "puppet" of Hugo from the Iron Giant. The video uses a puppet for very basic movements. But the entire face and body is basically fully replaced with a CGI version.
HOWEVER, the comments of the video, and it's reuploads, are over flowing with people that legit believe it's completely animated by hand in real-time!
Thisnis in large part to a 2-5 segment where they puppeteer is seen animating the puppet. Although the description of the video clearly states the face is replaced with CGI, these commenters/viewers believe it isn't enhanced at all. Even when you point it out to them.
YES I SAW THAT! That looked so cool. I wanted to talk about it in this video, but it seemed too speculative.
@zaid.1271
Sadly, it very much is at this point.
The only footage they've release shows the CGI elements and not how the actual puppet looks before CGI is added.
Amazing video!!
Appreciate it!
There's a new disney shortfilm called "An almost christmas story" that looks like stop motion but its entirely 3d animated
I personally love the blend of CG as a VFX for stop-motion.
It definitely was great in Kubo!
Mine too!
don't forget puppets!
and not just physical puppets with people's hands inside, but digital puppets with people's hands operating controls or like, mocapped hands. we need a lot more mocapped hands and less boring mocapped full bodies.
Fascinating. Simply fascinating.
It is, isn’t it
Super super well made video
Thank you!
Cool vid. I love stopmotion and I kind of like the marriage of CGI for things that would otherwise be impractical or impossible to achieve. I feel like stopmotion should have a very intentionally "raw" look to it but as long as the CGI doesn't take away from it I think it's fine.
Holy underrated batman!
Thank you!
0:39 She looks like Henry Selick.
who’s that?
@palmossi director of Coraline and The nightmare before Christmas.
@@Beefy-Cheese oh thx
Thankyou for a wonderful video.
I'm glad you enjoyed it!
Stop motion looks so good, it might as well be CG at half the cost.
I wish we brought back the paranorman days, those were amazing
half the cost...?
At its best, CGI can do anything that any other kind of cinematography can do and do it just as well if not better. That said, CGI artists are rarely given the respect and time needed to demonstrate their best work.
1:42 Hey I happen to like the burly brawl from matrix reloaded! I don't care what anyone says, the sequels are amazing and underrated. But honestly as much as I love stop motion, like I grew up with films like wallace and gromit shorts, I do sincerely believe 3d animation gets a bad rap and deserves more respect. It's a shame people often fail to see the artistry in it.
I loved it too! Even now it looks amazing, the only thing about those movies is the characters look uncanny. I wasn’t saying they were bad at all but i get what you’re saying, it does suck.
@@zaid.1271 aha it's ok, this is a pet peeve of mine. I've had one too many frustrating online conversations about it. I can't help but come at the defense of digital techniques cause well.. they matter to me, I see their potential for films. One of my favourite films ever is speed racer, a film that just runs wild with the aesthetic and makes complete experiments with the medium like never before or really since. And meanwhile, you know people will often complains when digital effects are visible, but when it's matte paintings, miniatures, stop motion suddenly it's charming. Which... really tells me that it's not realism - or lack thereof - that people dislike, it's the digital look. Which to me, having grew up in the 2000s, is a look I honestly think can be amazing - the matrix films which I think they are closer to speed racer than people tend to think, you know a kind of live action anime, the spider-man trilogy that just truly feels like a comic book come to life, etc.
@@LaurianeG. CG is a really tough medium, and its a beautiful medium. Having the ability to make an animated movie all on the computer and also be able to add characters, to your own real footage, is something film makers have been striving to do for ages. It takes a lot of talent. The recent spider-man animated movie had a ton of money dumped into software alone, all so animators can do exactly what they want. I love CG and I often find myself going and making CG, and for the longest time that's what I wanted to do professionally. I understand where you're coming from, it is a little disheartning that people trash on CG.
To be fair the Lego Movie was trying hard to look like not CGI.
i'd rather have them actually keep the seam in the faces but y'know make it not ugly, i think having a reminder that this is a real object being filmed is important
making it look clean makes it look generic, people might just assume that it is cg and dislike the choppy animation
You know what's funny? On Coraline, that's what the director Henry Selick wanted to do. He put it up to a vote but more people liked the seam out rather than having it in.
you will blow up, keep it going
Yes sir! 🫡
underratedddd
Thank you!
I always thought that effects in horror films would look scarier if they were CGI that was trying to look like practical effects. Make a CGI monster, but shoot it only from the waist up like they used to back in the 70s and 80s.
I have been saying for ages, if you 3d print each frame, that's CGI with extra steps.
What film were the old men with mustaches from? It looked like a Victorian era piece? Anyone know?
That's from Missing Link. It's a great movie, but probably not what you think (at least from the clips I've shown).
I think stop motion looks too good now.
for the algorithm 💪
Thank you 🙏
i love gatekeeping this channel. underrated af
Thank you....?
just chain emailed every single person i've ever met to watch this. not sorry.
@@marxunemikuI just chained smoked every day since this video released. Not sorry
@marxunemiku Haha thank you very much 🙏
So it was you, it's youuuu who hide such gem from me.
but seriously, this channel is such a rare gem and deserves more recognition, I don't know why but apparently the algorithm loved this video and decided it's time fir me to watch it.
instantly subscribed and in my journey to binge watch the older videos.
Better CG than AI. The hill I’ll die on
I literally could died without know that the bar scene in missing link was in cg. Well. This is the animation with the worst box office in history with a 100M budget
If laika uses cg models as a reference for the stop motion, not only that, they animate them, then why they haven't done any cg feature since 2004?
Laika is involved in a bit of a money laundering drama, you’ll hear about it in a year or so when the whistle blowers come out
I rather have Stop Motion movies with CGI than no Stop Motion movies with actual puppets, which I think would be the alternative, because it's just seen as too expensive now.
What's the point though if you can't tell the difference. I love stop-motion, and I have nothing against CG when used properly, but the whole point of stop-motion is that it is hand-crafted, imperfections and all. Otherwise you're basically just creating something everyone will think is CG anyway.
DUDE AMAZING VIDEO IM 100% SUBBING!!!!! 2.43K
Thank you! Appreciate it!
@@zaid.1271
Realistically lit objects with a specific frame rate, it’s all the same banana
Underated AF!!!
Thank you!
@zaid.1271 of course!
I don’t think there’s anything inherently wrong with using cgi in stop motion movies. If they didn’t they would be doing a lot of unnecessary work for the same result.
In summary it just speeds up the process so that the animators can get more important things done
One could unfortunately argue that using stop motion at all is "a lot of unnecessary work for the same result." What's the point of stop motion if it looks identical to cgi?
@@noopysplooder6462 Stop motion isn’t any harder than cgi, but some things are easier to do with cgi than in a physical environment (like practical effects or physically impossible objects). A lot of people think cgi is the “lazier option”, but just like with stop motion, it depends how much effort is used to create the desired effect
we need to show this video to every person claiming "CGI = bad, practical = good". bc these people clearly don't even know what they're watching lol
Most people can’t even tell the difference 🤦🏻♀️
i had thought of the difference between stop-motion (claymation) amd cgi for quite some time and the conclution that i got is that we should dread when we hear that "cgi" was used. cga (computer graphics animation) is almost like claymation style animation. you "scupt" your model, you set what poses your model takes in different frames. in jurassic park, phil tippett, i well known stop-motion animator animated the dinosaurs using CG and potentiometers. and CGI (computer graphic imagery) is a digital way to make vfx.
the thing that people should (and do) feel dread about "cgi" is about the art-style/art direction since this is what makes or breaks a movie
I don't think you should feel "dread" about CGI. It's all about the story for me. You can watch the first Toy Story and fall in love even though the CG now doesn't hold up too much. I feel bad when people call out a movie/film for having bad CG because many people spent a lot of time on that shot. Often, they're working overtime and being rushed too.
Who came from andymations community
Does any one like me like Paranorman 👇
Literally my favorite movie!
6:58 "just as difficult or more difficult ... at times"
I would have agreed with you 10 years ago, but now I can just type what I want into a prompt box, and I will get realistic CGI clip for free with AI.
I really hope stop motion stays stop motion
But all you get is the final result, you can’t tweak the shot you got without typing in a new prompt which mostly likely will always generate something slightly different than the initial shot.
So not being able to fully control what it produces/looks like, after the shot is made, is not ideal.
But it would be neat if that limitation could some day be overcome.
@@Turbulation1 My point is that CGI is getting easier and less expensive. Yes, I would need skills to edit the CGI, but it used to be that the CGI itself was the hard part
Blurring the lines is not a good thing.
CGI is stealing EVERYONEs style - from 2d to stop motion. Which sucks.
And then stop motion, and 2d is trying to look as 3d as possible (hello Klaus).
It's kind of sad.
All of the 3d printing, and post FX make stop motion and 2d less of their own thing.
And a host of new cgi tools are just stealing these other aesthetics faster than ai is.
While if I were to do 3d - I'd do just that: try to blend it into a 2d look - I still have a love-hate relationship with this. It's tasteful when a 2d artists it blurring the lines themselves and exploring. But it gets more distasteful when cgi artists are now just grabbing the style into their arsenal. There is SOMETHING to be said for the pleasure that stop motion is an object. And that 2d is a series of drawings. And not just an aesthetic to apply to your cgi.
There is so much cgi can do all on it's own. I do just kind of find it offensive to steal from these other artforms.
Stop motion, cut out, and hand drawn is where the REAL animation happens.
To make it all cgi is simply lesser.
Everything is efficiency now.
In my honest opinion. Just go all in on CGI. I see no reason to still use stop motion with todays tech.
All movies are ‘CGI’ these days, as everything is computer generated images in many ways. Stop motion puppets and background assets are designed/modelled/3d printed for speed. Crowds are 3d, matte painted skies and backgrounds are a mix of 2d and 3d work. Compositing is done in CGI, as is grading. What this video should have said, is that ’CGI’ is amazing and in every film, but it allows for vignette stop motion to continue to be made, despite being able to have been done faster, better and cheaper than full stop motion. You might even conclude, that the small amount of stop motion projects, which include all that CGI, is really a marketing strategy, to imply that it is in some way harder to achieve? Just like all the ‘VFX’ movies, which again is every movie, the director pretends that it is all ‘In-camera’, which is so ridiculous.
CGI > stop motion
Thanks for making me convinced that stop motion is not the way to go. It has its niche place, like film camera does, but it's becoming irrelevant.