@@MrBurgerphone1014 I agree. Shift 2 Remake / Remaster, would have been much better. Or at the very least, they could have called it Shift 3. But no, they had to call it Project CARS 3, in order to cash in and make a quick buck. Terrible. Maybe it is connected to Codemasters acquiring SMS? Maybe this deal was done behind closed doors much earlier? Maybe that influenced how Project CARS 3 turned out to be? From what i have read, SMS are now working full time on a "Fast & Furious" game, rather than pursuing their quest of creating a simulator. Seems as if SMS forgot what the "CARS" ("Community Assisted Racing Simulator") in Project CARS was meant to be. I already knew that Codemasters buying out SMS was going to be bad, but this is worse than i could have imagined.
I would say it didnt know what market it wanted to hit but actually found a new market. I find it quite enjoyable at least from what I've seen. If it wasnt named project cars 3 Im sure the reaction would be much better.
I feel the big issue with this game is the name given to it; Project CARS 3. In a way I understand why they deviated away from being a full-on sim racer. Neither of the first two games really hit the mark with it, and (this is an honest, controversial take) I find that the sim market in general has become too over saturated, too many racers trying to go for the full-on realism. I can appreciate a racing game trying to go for realism, but there are some days I just want to sit back and relax, so the more "simcade" approach here with PCars3 I personally welcome. But naming it as such was always going to work against SMS, and the way they had presented this game to the public also really didn't help them with any favours. Its a game that was always going to alienate the audience they had before it, and its likely something that's going to haunt the series going forward, should they decide they want to make another PCars after this.
It's kinda like the original issues that Forza Horizon faced. While Forza Motorsport wasn't exactly an accurate sim racer, they at least tried a bit, and it hit home with those of us console plebs looking for a slightly more realistic racing game. When Horizon first came out, a lot of us were like WTF is this mess? It handled differently, had tons of unique bugs, and was just generally _silly_ when compared to the Forza Motorsport series. They eventually got over that hump and established a cadence of "serious" and "silly" racers in alternating years to some success, but it was rough at first. Granted, I know that no version of Forza is truly a simulator, and I make no representation that it is. Just that it was a more serious take on that concept than Horizon was ever intended to be, and the choice to use the Forza name certainly sent mixed signals.
I think that if they had named it differently it would be received a little bit better. If they were to name it like Project RACER or something like that, then it would automatically tell the fan base that they are taking a different direction. That's how I see it personally
@@RacingStripesTV I think calling it Project SHIFT would've been the best choice. It would've told fans exactly what to expect prior to the game's release.
So my thoughts are that they wanted to use the already established name of Project CARS rather than try to build up a new IP, too much like hard work. Who were they aiming it at? I feel like they spotted that there is a desperate need for a pick up and play track racer, but they didn’t exactly know how they we going to fill that gap. It’s almost like there wasn’t a lot of market research done and it was all a bit of an “I reckon” when deciding on how to do it. The baffling thing is how they still tried to insist it was a sim, when it plainly wasn’t, kinda like how they said PC2 would be great on controller when it wasn’t. I’m getting the feeling SM isn’t exactly trustworthy, and the fact that it obviously wasn’t going to be a sim, with them insisting otherwise shows they were trying to target sim racers and casual players, but the effort to do so made them miss on both targets
@@ThunderTHR I agree with you i guess project cars just has this image in peoples head that screams "realistic" and its quite hard for them to release a new game to the sim market. What u mentioned reminds me of what nfs did with NFS shift and looking at that game when it released just gave me the impression of something different and not a new pro street or underground
The menu looks lke a cellphone game. They're gearing towards "commercial success" rather than being a niche franchise. Shot themselves in the foot really
To SMS, RELEASE THE SOURCE CODE FOR PROJECT CARS 2! You've turned your back on the very sim community that supported and paid for the series. The least you can do is give the code back to the community so we can properly finish what you started.
They did.... It's called Automoblista 2. It's on the madness engine... So like pc2 but better handling better ffb. Even if it doesn't have the car content
I don’t see why someone can’t just make a game that looks like project cars 2. Handles like assetto corsa. Has as much depth as F1 2020. And maybe gives you the freedom of a horizon game 😫
ALL Project Cars 3 needed to be was an improved PC2; the (not very many) bugs fixed and update/expand the content. We’d all have loved it. Not this Grid/Shift abortion
What people were expecting: *A solid sim* that finally irons out the kinks and builds on the strong points of the previous PC iterations. Why they got: A half bit arcade cash grab Shift clone, with worse quality than previous Project Cars games, not even fit for last generation consoles. Effectively Asphalt for PC. My disappointment is immeasurable and my night is ruined.
I personally like PC2 but im so glad i didn't pre-order PC3. It doesn't even attempt to be a simulator. The CARS in Project CARS stands for Community Assisted Racing Simulator. Currently, it stands for Codemasters Are Really Shit. Edit - This aged well seeing as I bought PC3 and have been loving it.
Codemasters quality doesnt go across all the games they make its actually crazy. How were they a part of this, dirt rally, f1, and FF cross roads? Is my info correct? Because these games are so different quality wise lmao
I keep seeing people blaming Codemasters for whats happened with Pcars 3, but that wouldnt be the case in this instance. Sure, Codemasters bought out SMS..... on the 28th Nov 2019. Given the development times usually undertaken for racing games (minimum of 2 years), that would seem to indicate this was the plan from SMS for a good long while before Codemasters took over. 9 months just isnt long enough to make the sort of far reaching changes that have been made to the game. It is an entire change of focus.
CARS. Community. Assisted. Racing. Simulator. Betrayed their Community, went overboard with Assists, lacklustre Racing and absolutely not a Sim. Project Cars 2 was my first foray into sim racing, inspired almost entirely by this channel. I was on Spa (which apparently isn't even in this game) at night, in the rain, in an LMP1 car and I knew then I'd made the right decision to get into sim racing. It was amazing. That platform could have been built off, even if it was just more tracks and cars, and I'd have bought it just for that. What a crushing shame they decided to go down this road.
More cars and more tracks, that's the suffering with Gran Turismo right there, every racing game has it's formula and the core solution is more content to that formula, why the hell they can't see that?
I've got this idea in my head that they couldn't afford to make another simulator due to sales of the previous games. Wouldn't surprise me if PC3 was a last ditch attempt to make the series work on whatever budget they have left, therefore making it more efficient to make a simpler game with a wider appeal.
Not at all surprised to see this is the direction PC3 has taken. The original Project Cars got my attention due to being promoted as being all about motorsports. It had a lot of great ideas and showed real promise, but lacked execution. I definitely saw potential and took part in the PC2 backer / development program, somehow thinking I could help move the concept in the right direction. Didn't take long to figure out how wrong I was... A big standout for me was trying to explain the importance of a broad skill range within a field of opponents, with two angles to this. The first being that a field of 20 cars qualifying within a tenth of a second of each other is not only unrealistic, but also a terrible experience for the player (if you aren't able to do that exact same lap time, then you're either well off the pace or have no competition). The second being that over the course of a season, a championship needs to have front runners, mid packers and back markers, because once again giving all drivers the same skill is unrealistic and a poor experience for the player (example being a driver winning a race, then finishing last in the next, no consistency between races. I would win championships without ever finishing on the podium simply because no AI driver could string together consistent results and not in a good way). I put a lot of effort into demonstrating and explaining these issues and it was brushed aside as being completely irrelevant. The developer response was something like "Close laptimes are a sign of good competition and drivers having off weekends is realistic and desirable". I'm convinced they've never actually watched any real motorsports, because they're so far out of touch it isn't even funny.
That explains a lot. I can’t believe a professional dev couldn’t see the importance of having consistent AI skill ranges and memorable opponents. Should’ve showed them the old micro machines games, sounds like they need a Chen, spider, and Walter.
Interestingly I remember TOCA (DTM/Supercars whatever...) Race Driver (the first of the series) got exactly these points astonishingly right. And it came out in 2003, which is nearly 20 years ago...
Sim racing ai needs to have an 'experience' based difficulty With pros/veterans being highly consistent Rising stars a little inconsistent with tricks up their sleeve that gets them to beat the veterans, and generally having a higher ability to respond to randomness And rookies being not great except for specific skills (e.g. a rookie can be great at hairpin turns specifically)
Man, I just think of Flatout 2 with that. Not a sim but the idea is there kind of, drivers with unique personalities and all. I suppose Forza with its M. Rossi and such does also count but I don't know how they have their modern titles.
That's the reason why couldn't get into the career mode in PC2. It is either too easy or borderline impossible. PC2 ended up being a hotlap simulator for me.
I thoroughly enjoyed PC2 on console and would have been far happier with just a bugless PC2 with a functioning leaderboard, better AI and maybe slightly easier controller behavior. But no. Slightly Mad were lying. They're completely mad. Jimmy, great video. Very well articulated and utterly fair.
@@miater30_75 I'm Italian, but, Fernando is Fernando! Hope to see him back in F1 in 2021 or 2022 , as Driver, but also as very funny person , he is great! As a Ferrari Fan, 2014 Ferrari Sucxs, (they said "I'ts because of Alonso" ), 2015-2016-2017-2018 (it's because of Vettel) , and 2020 because of WHO? Change mentality Ferrari, the problem was not the Drivers, Fernando and Seb are the best drivers in the last decade,and you losed them both.If they got a competitive car, the would win everything they could, of course not if they was playing Project cars 3. This game is really bad, I agree with Jimmy
No "Lando" advertised the "new" "amazing" "highly-innovative, technological advanced" and whatnot Logitech "923" "Wheel" which is a similar hoax than PC 3 - same shit different price.... :)...like him a lot too but that....omg....
'All of the sim you could want with all of the fun you could want.' - Ian Bell, CEO of Slightly Mad Studios, June 2020. Turns out they achieved neither of those things. Well done, that's impressive.
@@sneakyglowormmost racing games are shallow and essentially pointless and so are most games. In racing games you just drive around, in shooting games you shoot stuff and thats basically a whole game. Its not just PC3 which is shallow and pointless. I havent seen a game that has a point except to be fun, which if its fun for a while then it has already achieved its goals.
Its sad for me to see this happen to the project cars line up especially after loving the previous games so much and spending countless hours driving in it
i started with AC as my first sim, so its quite hard to like pc2 at all, it also blows you cant change your seating position in vr that well. AC's vr positioning settings are basic but they work; and to be honest, even forza horizon 4 has better wheel feedback than pc2.
Project CARS 2 was such a good game, They just needed to work on what they had... i don‘t understand why they go with the arcade train now... I mean a good arcade racers is fun, don‘t get me wrong, but i want a project CARS 3 and not a NFS Shift 3...
@@slowmeisterQ I did, and I have played alot of it. What fans of project cars wanted was improvement on what they had, just as any game franchise fan wants.
"A game that couldn't decide whether it wanted to sort of stick to it's hardcore roots or maybe go down that arcade root" Well that does make it a spiritual successor to Shift because Shift had that exact problem.
it shouldn't be called Project CARS 3, something else (and without saying it would have "all the sim we want") and maybe it could have been saveable, but it feels like a cash grab.
Thanks Jimmy, saved me £50. Why they didn’t call it Project Shift so people knew what they were getting, is beyond me. Totally misses the point about what the Project CARS concept is all about.
I do wonder if Codies just pressured them to release their last 2 games for Namco in basically whatever state they were so they can move on and do things actually for Codemasters. As indeed Jimmy alludes to when musing they don't give a shit about the reputation of Project CARS now because presumably that stays with Namco.
Yup, exactly what I thought, this is supposed to be the Project Cars Go, but for some unknown reason they stopped giving info on progress about it, and suddenly PC3 came out.
@@LexeLite Took the words out of my mouth. PC:GO got announced back in 2018, then stands a whole year on hiatus/radio silence then outta nowhere this launches and it looks and plays exactly like a mobile game, very curious indeed. And the funny thing is they probably would have made more money if they stayed on the mobile market, and RR3 would finally have a run for it's money for once.
Finally a realistic review. From the moment SMS announced this, I was sceptical (unlike with pCARS2). And my fears have become reality. For me it looks like Grid is even better then this. PCARS has lost my interest
Remember the TOCA series? Wow that was fun - Code Masters used to be THE racing game developer! Incredible sound, the crashes and damage were at times shocking, and the racing was fun. What happened?
Some people consider "Arcady" the same thing as "bad" when referring to racing games. That's absolutely not the case, there are a TON of great Arcady racing games, but Project Cars 3 is not one of them. :P
You can see how deflated Jimmy is about Project Cars 3. We all had high hopes for a proper sequel and the end result is a kick in the nuts and slap to the head with a wet fish. Ian Bell is laughing at us while he turns his back on the sim community and pockets his $30 million.
Burnout Paradise (and older Burnouts), Split Second, Blur, and other arcade racers are what arcade should be. This one is a massive disappointment that does not live up to the Project Cars name.
As someone who has in fact played Grid and Forza Horizon, I don't even want to play this game. I'll stick to struggling on Project Cars 2 with a controller.
Are you using the sticks? I don't struggle when changing to tilt steer, using the motion sensor. Much more enjoyable. I was ready to throw it in the bin with the sticks.
There are so many hidden assists for gamepads that their testers have been getting faster times compared to using a wheel. That should tell us all you need to know.
@@eX0dusmods yes mate , this is Project cars 3 review you criticized someone talking about PC3 and refered to a completely different game ...logic not a strong point Aye ?
To be fair to codies, this is 100% on simply mad. Codemasters didnt take ownership till late last year as far as I remember. This would have been in development way longer
That’s why I love steam. I’ve pre ordered it, and tomorrow with the 3 day early playing if I hate it I get my money back. I’m going in with pretty low expectations, but if it feels great in VR I might keep it.
I've been onboard the pCars-Train from day one, and I loved every minute of it. The first part had all the potential that was promised, but apparently a lot couldn't be fixed in a reasonable manner due to engine limitations. Part 2 had improved on most of the problems from part one, and I played it a lot, loved most of it. Some problems they didn't solve, like the - let's be honest - pretty bad AI and terrible force feedback, I never felt what the rear end was doing until it was already happening. Less than ideal, particularly considering that the manufacturer of my rig was mentiond in the game title - so they should've had proper base settings for these wheels that give you a decent base setup. But in all honesty, PC3 is going to be a big pass for me, not even for a huge discount. The removal of basic features such as pitstops, fuel consumption and tyre wear, the lack of new AND OLD! content is just unacceptable. Rename the damn thing to Grid 'whateverversionnumberitis', but this aint no Project Cars, it's a load of horsemanure. And my prediction is, it'll fail miserably, because 90% of the fans of the series are turned off by it. The rest will just look at Forza and the likes of that. They cheated their fanbase, that's what it feels like. So thanks - but NO THANKS.
Yes they did. Still hoping it's some marketing ploy to make the game look really bad only to hit us with a truly next gen using improved live track, realtime ray traced GI, shadows and reflections, a huge roster of cars and tracks and incredible audio that makes your hair raise.
@@aleshon9563 ahh.....great thank you.😀 if I said to you that it was offensive to me when somebody uses the lords name in vain would it be something you could appreciate as to why? And would you ever consider not doing so in future if asked respectfully? Please dont take offence for I honestly didn't mean to cause any,it is just honestly hard for me to see the lords name used in vain when I know that jesus has and does heal countless broken lives and brings so much peace into people's lives......Im honestly asking for your open thoughts on the matter.either Way or whatever your reply? I want to also say it's very commonplace for people to do this and I don't think people realise its significance.....Thank you for your reply. God bless you and peace be unto you. Dave
David Dawson oh I'm sorry that I offended you by using that name! It has been in my normal vocabulary for a while now but I'll make sure to fix that immediately😀
I played PC2 and loved it, got this thing today, already expecting to get a NFS Shift 3 with still good physics (on the wheel, i didnt think it was that much worse tbh, with all driving aids off, apart from it being almost impossible to lock the brakes without ABS) and i was not disappointed. It may not be as realistic as a true simulator, but i think it's still on the level of Gran Turismo. You can't lie, it's nice to be able to buy your own car, actufeel like you own it, then upgrading it and see how crazy you can go... That is fun too, and the driving felt nice to me after adjusting the FFB. I ll just keep both installed, as they're two completely different games. The thing is that they shouldn't have called this Project CARS 3. On all simulators, i ve always thought the same: This game feels amazing to drive on, i only wish i could actually earn money to buy my own cars and tune them up. I play on console, so mods aren't an option for me.
I remember buying and playing the sh*t out of the first Project Cars, hours on end on Xbox One. Few years later I Discovered PC2 and immediately whent out and bought it. initially I found it difficult to get to grips with due to the increased realism and driving physics (cold tyres & brakes taking time to heat up). I eventually got the hang of it and fell in love with the gave even more. Im glad I watched this vid as I'd of just went out and sunk the £50 or so assuming it'll be on par if not better and be left excruciatingly underwhelmed. Cheers Jimbo
I just finally ordered a wheel yesterday because I picked up the deluxe edition of PC2 in the January sale for 11.99. looks like that was a steal especially if the sequel is that big a step backwards
@@spacemanmonster23 They kick ass at F1, and yet last I checked Suzuka has a massive bump on the final turn, the AI has weird difficulty spikes, and the physics are... well I guess saying they "are" is about as good as I can get.
I heard Project Cars 3 came out and was initially stoked for it. Then I saw the massive "mixed" on Steam, read the reviews. Some were brutal about the game compared to 2. Others rated it well for being a "simcade" game. I didn't get into PC for being like GT or FM. I got into it because it was a simulation. Or a much closer one then what was out there. I am sure iRacing or AC/C may have better simulation elements, but they don't project that realist look and sound. Then there is the fact that you can 24 hour race any track in PC2 with it going from sun to rain, to sun again and you get true day/night cycles. Laguna Seca? endurance race it with LMP9 and WRC cars because why not. Mimic real races 12 hours Bathurst, 24 hours of Daytona, Nurburg, Le Mans, 6 hours of Watkins Glen. Redo Blacpain series in GT3 cars. 1000 KM of Suzuka is doable in this game (even though for whatever reason they could not build the real track). The cars were fully modeled, each with their own unique handling lines, some cars were nightmares to tame, others were overly big puppies who would do anything to make you smile. No two cars sounded the same either, unless they used the same engine (Audi R8 and Bentley Speed 8). Wipers, dirt, lights, everything was beautiful in PC2. I avoided PC3 partially as I was waiting to see how the game would go after a few months. Seeing this review come up from you was the best thing. Unbiased and raw from someone who is a massive enthusiast for realistic racing sims. I have to say I am glad I put it on a back burner and that you did a review on it. Because I know now to stick with 2 till we see how 4 will come along with Codemasters. Which I have to say I was disappointed to hear that SMS was going to be owned by them, but I couldn't shake that feeling that I knew they made something I liked, oh yeah, DIRT. One of the best rally games around. Hopefully Codemasters will take PC and bring it back to the glory it can become with 4. More realism, better sounds, more tracks and bringing back the career mode that I found to be more enjoyable. Start at the bottom and work up with faster cars and new teams. No money, no buying cars, just racing. Thank you Jimmer for helping avoid wasting money on a game that would have really turned me off from the beginning.
@@ayrton42 yeah, it was more of a simcade. Personally I enjoyed it the most as it was a lot more friendly to a casual like me than Assetto Corsa and came with a lot of content. I also love PCars 2's live track feature, that's really one of a kind in sim/simcade racing games.
What I loved so much about the Shift games, and still do, is their tone/presentation. The visceral, high intensity action was awesome and I wish to see more of that style in a modern casual sim game like they did at the time. PC 1 and 2 sort of carried some of that style over but in a much more toned down way and focused more on trying to be a real sim. The soundtracks by Stephen Baysted were some of the most unique and memorable racing game soundtracks I've ever heard, I loved the orchestral remixes of rock songs in Shift 2. I want more of that, but Codemasters wants to make a successor to Shift 2 without doing anything that made the Shift games what they were. Thanks I hate it.
Speaking as someone that plays on a controller because I don't have room for a wheel setup, all I wanted from the new game was updated Indycars and a setting to change from wheel based controls to controller. Thanks for saving me money!
IMO, one of the biggest problems is SMS' attitude. They seem to be incredibly full of themselves. Their marketing is always way over the top, saying "this will be the best ever, and will blow any other game out of the water". When they announced there'd be no pitstops, fuel usage or tyre wear in PC3, and people criticized that decision, their online marketing director essentially said: "Well, you people should accept innovation." Removing pit stops is not even close to innovation. That attitude leads to the games not living up to their marketing, and from what I've seen, SMS often don't seem to respond well to criticism either. I really enjoy PC2, especially in VR, but I will not buy PC3.
Very much agree. I was very hyped by PCars 1 and went of the forums every once in a while. I can't really remember the guys name but I remember that there was a massive douchebag that only wanted to listen to himself and insulted or banned everyone else that gave feedback. It was at that moment I completely ditched SMS and all of their games
You can see how deflated Jimmy is about Project Cars 3. We all had high hopes for a proper sequel and the end result is a kick in the nuts and slap to the head with a wet fish. Ian Bell is laughing at us while he turns his back on the sim community and pockets his $30 million.
@@dineontitan5170 The douchbag you are referring to is Ian Bell, the SMS CEO. He recently sold SMS to Codemasters for $30 million and didn't even split the money with the rest of his team members.
I understand how people who love the sim part of Project Cars 1 & 2 was watered down to make PC 3 more 'cade than sim; but that's exactly what I want. I don't want to have to poor over spreadsheets to figure out how to tune my car for each track and weather conditions, I just want to hop into my racing rig and play a fun game. If I want to race in a "real" sim I'll play iRacing. But to each their own.
Wow, someone who knows how to have fun! I got the game recently and honestly it's really fun, although the way you earn money is absolutely heinous. Sure if I want a realistic drive I'll go back to AMS2 or Assetto, but man.. PC3 is just so fun with its career.
You can see how deflated Jimmy is about Project Cars 3. We all had high hopes for a proper sequel and the end result is a kick in the nuts and slap to the head with a wet fish. Ian Bell is laughing at us while he turns his back on the sim community and pockets his $30 million.
i didn't know this game was missing so much from the last version! the fact it doesn't have VR put me off in the first place, this preview cements the fact i'll never pick this one up. What a shame! i really do like PC2
@@gamerjordy173 Even if that were true how could you dislike Codemasters? I don't think you do. I think you're just lashing out that the game is not good like you expected.
gamerjordy173 SO This is only my opinion but code masters owns all rights to f1 and dirt rally maybe this is the reason sms sold it to them and they just really wanted to have this more as a kids game so they can build something of there own and just cancel PCARS all together and keep grid
Such a shame, I had some great moments in PC2, especially the VR experience. That immersion was, and probably still is one of the best you can get currently for VR. They could have just made PC 2.5 and it would have been something. This unfortunately is nothing and it just alienated it's fan-base and gave a good studio a very bad name.
Hey Jimmy, I'm new to your channel and have watched a few of your streams so I know you're an elite sim driver and I was very impressed by your skill. However my respect for you went up yet another notch with the last 30 seconds of this video. That was all class. Everyone is different and I'm sure there are a lot of Sim players who started by playing the arcade games and just upgraded over time, so for them to turn on the arcade crowd would be a bit hypocritical, let alone death threats which is bloody ridiculous. Those people need to pull their head in seriously.
I saw Kuru play it, this game looks really good. I played PC1 and I couldn't enjoy it, garbage compared to Asseto Corsa, that why i like the new direction they took.
I wanted good simcade game that's good on controller/gamepad. If this was called Shift3, they would've kept graphics, sound and wheather system from second game... I don't know why devs think that game playable on cotroller and more accessible needs to be way less complex, worse looking and worse sounding than sim. But I guess that we are stuck in market with mediocre GT/Forza without any rivals, excellent, but lacking in content sims and watered down, mobile looking, over the top arcade cash grabs.
Gameboy Terrorysta ‘Devs’ don’t think that. Only SMS does. The big dog, GT Sport, knows that pad control is important, but they also know that pits and tires and fuel are too, or the minute you ‘git gud’ you split for a game that has them. GT also has a pad friendly game that doesn’t stint on graphics and although not there yet, IS improving its sound. SMS can’t figure out that the way to unseat the king is to do what he does, BUT DO IT BETTER..! PC1/2 came so close. PC1 had a two year window on PS4 with no GT game, decent pad handling would have cornered the market, and even after GTS dropped, a better, more fun career and further improvements would have had PC2’s Livetrack, full weather, full time of day/night and vastly superior track and car selection continue to dominate Gran Turismo. It’s hard to imagine any dev team managing to screw up with that kind of technical lead. But yay! SMS found a way...
YES! There is no tire grip! That was exactly my experience. I noticed it driving the Lancer. The car also stops dead in hair pins and s bends. I don't know why it does that but I'm talking about on a downhill hair pin where my car should still have momentum regardless of what's happening it jus stops and i have to throw it back into first gear and start form a stopped position again.
Heat 5 just didn't do anything to warrant being considered an upgrade from the last game. This is a very aggressive downgrade in most respects, and for reasons none of us can figure out.
@@NorthStarBlue1 Heat 5 is a better game. They did some good things with the physics but for the most part I agree. I wonder how it's possible that Project Cars got it so wrong though. It's so much of a down grade from what I'm seeing with reviews that someone had to consciously do it and know that they did it. Glad I watched this before I bought it.
This game’s direction was set long before Codies were even a glint in Ian Bell’s bank manager’s eye. In fact I think that the new direction was announced before SMS announced they were in negotiations with that nebulous Russian group. I know it’s fun to rag on Codies, but this time at least, they are as innocent as a new born babe! I actually have a feeling Codies weren’t consulted about this game, being a Bandai title. Why would Codemasters encourage SMS to scavenge their own Grid game? Why pay Ian Bell a fortune to throw money down the same pit that Grid’s just went? I hope Codemasters can reel in Ian’s more self destructive impulses, and get him to focus on what they obviously bought him for... An accessible motorsports sim to balance their F1 focused one. Codies bought SMS to go after GTS, not Grid!
Nah. They should simply fire him. But don't be too quick to absolve Codies of any sins. I'm pretty sure they agreed to this, otherwise they wouldn't have allowed it to even happen, even if it was planned before they acquired SMS.
The nextinline Nope, totally SMS/Bandai. Bell told us EXACTLY where this was all going over two years ago. Trouble is, we didn’t think he’d burn down the sim to the ground to go chasing that Shift market he forgot resoundingly passed on Shift2. I think that’s the core problem... Bell has Alzheimer’s or some sort of dementia where he looks back on his younger self, in charge of a proper studio for the first time, feeling his oats, and forgets the disappointment of failing so bad EA kicks him out, keeps the Shift name, and he has to go beg the sim community to keep him off the dole..! I just hope Codemasters put him in the corporate position he’s best at... Chief Executive Coffee Boy!
Maybe not for this title, but codemasters still is a massive letdown lately. All games have almost no content at launch, but after 2 weeks, there is already expensive dlc available. The multi-player of codies games are rubbish, the direction towards simcade in all their games doesn't satisfy anyone, nor the Sim racers, nor the arcade gamers.
Oldskool Raver What about F1 2020? Not seeing that game’s content hidden behind a paywall... Maybe it comes down to market? Kids are an easier target for predatory game practices.
@@1RolandG70 no, but you can't put official tracks as dlc in a licensed game. But look at dirt, dirt rally, grid,... Also f1 is so arcade, I'd prefer a more serious take on the official f1 game
the most stupid part is the fact that they downgraded the graphics along with the physics, even though its now an arcade game its graphics have been downgraded, what were the developers thinking
again kudos to you Jimbo for being apparrently the only simracing "influencer" (I know, I hate that word too) to keep some honesty in that matter. if any youtuber like you must always say "in the end it's good", then what's the point in making reviews / hopinion videos?
This is reminding me of when grid 2 came out. They didn’t actually understand what made their game great or unique, didn’t listen to the fans, then had an identity crisis and brought out a confusing game that didn’t appeal to their players and it flopped.
I forgot the outro cuz I'm a tit. Soz.
Nah don't worry about it mate. Video is amazing, spot on :D
Mic drop would have been good enough.
No intro aswell
Squuueezzze "Your Forgiven"
F
its evolving, just backwards...
devolving..lol
Someone hit b while evolving 😂
lmao you stole that comment from the project cars 3 trailer
Duncan 1 I was gonna say that lol
Kind of like humanity at this point
“A game that didn’t really know what mark it was gonna hit, and missed it anyway”
Seems like the only mark it tried to hit was customization, and it missed by a mile.
I havent even known about this games development until yesterday:/
@@lerouxartus Looks like the developers didn't even know about this games development until yesterday!
@@raoulb69 lmao
All they did was delete the glitched functions from pc2 they couldn’t fix and called it PC3
SMS Dev: "This is supposed to be a successor to Shift 2..."
Then, why call it Project CARS 3?
Exactly
I honestly think shift 2 still looks better in terms of speed. Going fast in shift 2 was crazy
Just played Shift 2 and Project Cars 3 is somehow worse. Like they could've literally remastered Shift 2 and it would blow this out of the park.
@@yaboibenson0159
Jimmy said it best:
"...mobile game..."
@@MrBurgerphone1014
I agree. Shift 2 Remake / Remaster, would have been much better. Or at the very least, they could have called it Shift 3. But no, they had to call it Project CARS 3, in order to cash in and make a quick buck. Terrible.
Maybe it is connected to Codemasters acquiring SMS? Maybe this deal was done behind closed doors much earlier? Maybe that influenced how Project CARS 3 turned out to be?
From what i have read, SMS are now working full time on a "Fast & Furious" game, rather than pursuing their quest of creating a simulator.
Seems as if SMS forgot what the "CARS" ("Community Assisted Racing Simulator") in Project CARS was meant to be.
I already knew that Codemasters buying out SMS was going to be bad, but this is worse than i could have imagined.
"Project Cars 3, a game that didn't know what market it wanted to hit and missed it anyway."
That's amazingly well-put. My sentiments exactly.
Fucking lol'd so hard at that.
This what happens when codemasters buy slightly mad studios
@@SL1744 Codemasters literally had nothing to do with the development of this. They only acquired the company a few months ago
Jimmy reminds me of Clarkson, can just come out with the most random but makes most sense comments.
I would say it didnt know what market it wanted to hit but actually found a new market. I find it quite enjoyable at least from what I've seen. If it wasnt named project cars 3 Im sure the reaction would be much better.
I feel the big issue with this game is the name given to it; Project CARS 3.
In a way I understand why they deviated away from being a full-on sim racer. Neither of the first two games really hit the mark with it, and (this is an honest, controversial take) I find that the sim market in general has become too over saturated, too many racers trying to go for the full-on realism. I can appreciate a racing game trying to go for realism, but there are some days I just want to sit back and relax, so the more "simcade" approach here with PCars3 I personally welcome.
But naming it as such was always going to work against SMS, and the way they had presented this game to the public also really didn't help them with any favours. Its a game that was always going to alienate the audience they had before it, and its likely something that's going to haunt the series going forward, should they decide they want to make another PCars after this.
It's kinda like the original issues that Forza Horizon faced. While Forza Motorsport wasn't exactly an accurate sim racer, they at least tried a bit, and it hit home with those of us console plebs looking for a slightly more realistic racing game. When Horizon first came out, a lot of us were like WTF is this mess? It handled differently, had tons of unique bugs, and was just generally _silly_ when compared to the Forza Motorsport series. They eventually got over that hump and established a cadence of "serious" and "silly" racers in alternating years to some success, but it was rough at first.
Granted, I know that no version of Forza is truly a simulator, and I make no representation that it is. Just that it was a more serious take on that concept than Horizon was ever intended to be, and the choice to use the Forza name certainly sent mixed signals.
I think that if they had named it differently it would be received a little bit better. If they were to name it like Project RACER or something like that, then it would automatically tell the fan base that they are taking a different direction. That's how I see it personally
@@RacingStripesTV I think calling it Project SHIFT would've been the best choice. It would've told fans exactly what to expect prior to the game's release.
So my thoughts are that they wanted to use the already established name of Project CARS rather than try to build up a new IP, too much like hard work.
Who were they aiming it at? I feel like they spotted that there is a desperate need for a pick up and play track racer, but they didn’t exactly know how they we going to fill that gap. It’s almost like there wasn’t a lot of market research done and it was all a bit of an “I reckon” when deciding on how to do it.
The baffling thing is how they still tried to insist it was a sim, when it plainly wasn’t, kinda like how they said PC2 would be great on controller when it wasn’t. I’m getting the feeling SM isn’t exactly trustworthy, and the fact that it obviously wasn’t going to be a sim, with them insisting otherwise shows they were trying to target sim racers and casual players, but the effort to do so made them miss on both targets
@@ThunderTHR I agree with you i guess project cars just has this image in peoples head that screams "realistic" and its quite hard for them to release a new game to the sim market. What u mentioned reminds me of what nfs did with NFS shift and looking at that game when it released just gave me the impression of something different and not a new pro street or underground
The Project Cars series is basically the Benjamin Button of racing sims.
Top comment
Well said, I was going to comment, saw this and thought no need, nailed it👍
Neraly pissed myself for this spot on! Cudos to you, Sir
What is Benjamin Button I’m not British
@@floppa933 its a movie. Its about this dude who is born like a dwarf 100 year old and as he gets older het gets younger. So yeah backwards
The menu looks lke a cellphone game. They're gearing towards "commercial success" rather than being a niche franchise. Shot themselves in the foot really
I agree
They say they has a better story mode but.... Its exactly the same, except now it looks like a mobile game lmao
..
Fast and furious: Crossroads.
Aiming to be commercially successful instead of niche is shooting yourself in the foot? Alright mate, if you say so.
Yea exactly, a community which at times is willing to spend thousands on VR and rig set ups. Ridiculous.
To SMS, RELEASE THE SOURCE CODE FOR PROJECT CARS 2! You've turned your back on the very sim community that supported and paid for the series. The least you can do is give the code back to the community so we can properly finish what you started.
The community managed to make SHIFT 2 a game worth playing. Imagine what could have been done with PC2....
Even though I am not a modder: This would be awesome
it's Automobilista 2 now right? Just keep on going with it, like I do!
No game company would ever do that.
There are few exceptions, I am sure.
They did.... It's called Automoblista 2. It's on the madness engine... So like pc2 but better handling better ffb. Even if it doesn't have the car content
I don’t see why someone can’t just make a game that looks like project cars 2. Handles like assetto corsa. Has as much depth as F1 2020. And maybe gives you the freedom of a horizon game 😫
car tunning system of horizon
The next forza motorsport might be that:)
@@mariusdjeight dream on
@@mariusdjeight unfortunately, no chanse.
Is F1 2020 worth is I have 2018
ALL Project Cars 3 needed to be was an improved PC2; the (not very many) bugs fixed and update/expand the content. We’d all have loved it. Not this Grid/Shift abortion
pro street is the best racing sim of all time. 10/10 realism.
I just want a game I can drive the new Dacia Sandero
@@amarks5436 lol i hope you are joking
The issue is, that is called Automobilista 2,and SMS couldnt really compete against it
@@BrianKongXD he was, I can tell
What people were expecting: *A solid sim* that finally irons out the kinks and builds on the strong points of the previous PC iterations.
Why they got: A half bit arcade cash grab Shift clone, with worse quality than previous Project Cars games, not even fit for last generation consoles. Effectively Asphalt for PC.
My disappointment is immeasurable and my night is ruined.
It's still more enjoyable to play shift 2 than this, even with shifts 2 quite appalling physics
@@Bananektdu even driveclub seems more fun than this
Dat Report of the week cheeky reference there
Heck, gran turismo is even better than this
@@azzurirodrinata7646 yeah Gran Turismo Sport is much better
Project cars 2 was incredible. I don't even race on it, I just time attack the beautiful courses over and over
@Meplayjoke yea lol especially when you put the aggression up. They just crash into the walls
@@FullyLooted Setsuna Yuki also love Project CARS 2 far more than 3.
@@purwantiallan5089 3 felt like a mobile game. Idk why they moved away from what made them great
I personally like PC2 but im so glad i didn't pre-order PC3. It doesn't even attempt to be a simulator. The CARS in Project CARS stands for Community Assisted Racing Simulator. Currently, it stands for Codemasters Are Really Shit.
Edit - This aged well seeing as I bought PC3 and have been loving it.
Codemasters quality doesnt go across all the games they make its actually crazy. How were they a part of this, dirt rally, f1, and FF cross roads? Is my info correct? Because these games are so different quality wise lmao
PC2 wasn't even Community Assisted lmao
Yeah community assisted... Only for the first one LOL
@@ActNasty5 the ff crossroad is from bandai namco
I keep seeing people blaming Codemasters for whats happened with Pcars 3, but that wouldnt be the case in this instance. Sure, Codemasters bought out SMS..... on the 28th Nov 2019. Given the development times usually undertaken for racing games (minimum of 2 years), that would seem to indicate this was the plan from SMS for a good long while before Codemasters took over. 9 months just isnt long enough to make the sort of far reaching changes that have been made to the game. It is an entire change of focus.
The '3' is for how many pounds I'm prepared to pay for it.
3 stands for how much you have to pay me to play it.
*pence :P
More like pence
Thats 3 pounds too much.
Wouldn’t pay 3 grains of sand
CARS. Community. Assisted. Racing. Simulator.
Betrayed their Community, went overboard with Assists, lacklustre Racing and absolutely not a Sim.
Project Cars 2 was my first foray into sim racing, inspired almost entirely by this channel. I was on Spa (which apparently isn't even in this game) at night, in the rain, in an LMP1 car and I knew then I'd made the right decision to get into sim racing. It was amazing. That platform could have been built off, even if it was just more tracks and cars, and I'd have bought it just for that. What a crushing shame they decided to go down this road.
More cars and more tracks, that's the suffering with Gran Turismo right there, every racing game has it's formula and the core solution is more content to that formula, why the hell they can't see that?
I've got this idea in my head that they couldn't afford to make another simulator due to sales of the previous games. Wouldn't surprise me if PC3 was a last ditch attempt to make the series work on whatever budget they have left, therefore making it more efficient to make a simpler game with a wider appeal.
@@TF-bi8ru Might be true tho, but codemasters...
@1234 abcd Absolutely agree
@1234 abcd Pad or wheel user?
"It's a $60 EURO mobile game, a game that didn't know what market it was going to hit and missed it anyway."
- Jimmy Broadbent
*$60 Euro*
Sir.Smoke lol
@@chilldude30 those are American Euro's
What? I paid 0$ on skidrow
Not at all surprised to see this is the direction PC3 has taken. The original Project Cars got my attention due to being promoted as being all about motorsports. It had a lot of great ideas and showed real promise, but lacked execution. I definitely saw potential and took part in the PC2 backer / development program, somehow thinking I could help move the concept in the right direction. Didn't take long to figure out how wrong I was...
A big standout for me was trying to explain the importance of a broad skill range within a field of opponents, with two angles to this. The first being that a field of 20 cars qualifying within a tenth of a second of each other is not only unrealistic, but also a terrible experience for the player (if you aren't able to do that exact same lap time, then you're either well off the pace or have no competition). The second being that over the course of a season, a championship needs to have front runners, mid packers and back markers, because once again giving all drivers the same skill is unrealistic and a poor experience for the player (example being a driver winning a race, then finishing last in the next, no consistency between races. I would win championships without ever finishing on the podium simply because no AI driver could string together consistent results and not in a good way).
I put a lot of effort into demonstrating and explaining these issues and it was brushed aside as being completely irrelevant. The developer response was something like "Close laptimes are a sign of good competition and drivers having off weekends is realistic and desirable". I'm convinced they've never actually watched any real motorsports, because they're so far out of touch it isn't even funny.
That explains a lot. I can’t believe a professional dev couldn’t see the importance of having consistent AI skill ranges and memorable opponents. Should’ve showed them the old micro machines games, sounds like they need a Chen, spider, and Walter.
Interestingly I remember TOCA (DTM/Supercars whatever...) Race Driver (the first of the series) got exactly these points astonishingly right. And it came out in 2003, which is nearly 20 years ago...
Sim racing ai needs to have an 'experience' based difficulty
With pros/veterans being highly consistent
Rising stars a little inconsistent with tricks up their sleeve that gets them to beat the veterans, and generally having a higher ability to respond to randomness
And rookies being not great except for specific skills (e.g. a rookie can be great at hairpin turns specifically)
Man, I just think of Flatout 2 with that. Not a sim but the idea is there kind of, drivers with unique personalities and all. I suppose Forza with its M. Rossi and such does also count but I don't know how they have their modern titles.
That's the reason why couldn't get into the career mode in PC2. It is either too easy or borderline impossible. PC2 ended up being a hotlap simulator for me.
Lol anyone remember when Ian Bell said “It’s not ridge racer, it’s not meant to be played with a game pad”
thats because its ridge racer 3... and mobile phones dont usually have gamepads... ;-)
Cheers Jimmer. Saved me some cash there
Banned 🚩🤣😉
@@pb6198 did someone say forza 4
Does it have the Rising Sun?
TAKE IT TO THE SHADOW REALM
@@Hillzy_Eighty7 yes
So basically if you want to get PC3 you should actually just get a PS3 and GT5
Either that or the original Grid and Need for Speed: Pro Street which is sort of what this game is trying to be.
@@Logan912 shift 2
@@Logan912 do you know some good realistic sim games to get for ps4?
@@JESUSISKING77742 Asetto corsa
@@nicolastallqvist8080 the newest competzione one?
It now literally looks like something you'd pay a £1 to play in a seaside arcade...
5 pounds on the app store for some toilet time fun
Yeah the graphics suck
brook316 nah, I’d love a go on the original sega rally 😀
oh shit dude, I guess that's what they meant by "next gen consoles"
play for free...
idek where his hair is gonna go at this point
Pink
frosted tips.
The Understeer Podcast like jacques villenueve!
Elvis Presley here we come
Ryan Spence 100% the way to go
I think they would've done better if they put that energy into doing another set of DLCs for Project Cars 2
Project CARS 3 is like Madden NFL 13 in terms of removing all the depth on the gameplay.
They should have kept the Project CARS: Revolution name. They would have faced less backlash.
I think thats the big problem. It should have been like Project Cars GT or something like that.
Project Cash Grab
I thoroughly enjoyed PC2 on console and would have been far happier with just a bugless PC2 with a functioning leaderboard, better AI and maybe slightly easier controller behavior.
But no. Slightly Mad were lying. They're completely mad.
Jimmy, great video. Very well articulated and utterly fair.
If Fernando Alonso play this game he would say " It's a Yoke"
As a spanish dude myself, that was so funny man 😂
Or in the scene about stick shifting he would complain about the engine being a gp2 engine
He's the Ambassador for this game !! :-)
@@miater30_75 I'm Italian, but, Fernando is Fernando! Hope to see him back in F1 in 2021 or 2022 , as Driver, but also as very funny person , he is great!
As a Ferrari Fan, 2014 Ferrari Sucxs, (they said "I'ts because of Alonso" ), 2015-2016-2017-2018 (it's because of Vettel) , and 2020 because of WHO? Change mentality Ferrari, the problem was not the Drivers, Fernando and Seb are the best drivers in the last decade,and you losed them both.If they got a competitive car, the would win everything they could, of course not if they was playing Project cars 3. This game is really bad, I agree with Jimmy
No "Lando" advertised the "new" "amazing" "highly-innovative, technological advanced" and whatnot Logitech "923" "Wheel" which is a similar hoax than PC 3 - same shit different price.... :)...like him a lot too but that....omg....
'All of the sim you could want with all of the fun you could want.' - Ian Bell, CEO of Slightly Mad Studios, June 2020.
Turns out they achieved neither of those things. Well done, that's impressive.
Lol impressive indeed
...Turns out they're a bunch of Hippocrates
I mean its fun its just not a sim. SO they got one of them right.
It's only fun for a while though. It's shallow and essentially pointless in a market full of fairly decent arcade racers.
@@sneakyglowormmost racing games are shallow and essentially pointless and so are most games. In racing games you just drive around, in shooting games you shoot stuff and thats basically a whole game. Its not just PC3 which is shallow and pointless. I havent seen a game that has a point except to be fun, which if its fun for a while then it has already achieved its goals.
Its sad for me to see this happen to the project cars line up especially after loving the previous games so much and spending countless hours driving in it
i started with AC as my first sim, so its quite hard to like pc2 at all, it also blows you cant change your seating position in vr that well. AC's vr positioning settings are basic but they work; and to be honest, even forza horizon 4 has better wheel feedback than pc2.
This is why I always end up on assetto corsa and dirt rally and games like that. They're just... good...
Project CARS 2 was such a good game,
They just needed to work on what they had... i don‘t understand why they go with the arcade train now...
I mean a good arcade racers is fun, don‘t get me wrong, but i want a project CARS 3 and not a NFS Shift 3...
My thoughts exactly, pc2 did a lot of things well but needed some more depth, yet they seem to have cut back for some reason
One word: money
Luckily, there already exists a good Project Cars 3, it's called Automobilista 2.
Yes, the game that is already great and will only get better
Ams2 is broke af lol
Exists for you, but not for console players
@@jamesshives5679 Get PCars2 then
@@slowmeisterQ I did, and I have played alot of it. What fans of project cars wanted was improvement on what they had, just as any game franchise fan wants.
Just remember, this is the same studio that created Fast and Furious Crossroads...
This explains everything.
PC3 is amazing fun, Fast and Furious is not. You can't compare them.
@@MorrisseyMuse both are horrible lol
@@MorrisseyMuse Indeed. Like comparing Beach Buggy Racing to The Crew.
I just bought project cars 2 about a month ago and I'm pretty ok with it
Yeh, its not to bad! I joined a community last year and we did GT3 races alot, and some other races... Had LOADS Of fun in there. :)
@@gollese nice! I am afraid to join online racing because I'm on a pad and I just don't feel confident enough in it yet 😅
I'm just glad I didn't waste my money on the 3rd one then :))
Any good wheels for not shit tons of money you can reccomend? 😅
TheMightyAkkYleX what console or PC?
Finally a video by someone who wasn't paid to play it and say vauge things about it
"A game that couldn't decide whether it wanted to sort of stick to it's hardcore roots or maybe go down that arcade root"
Well that does make it a spiritual successor to Shift because Shift had that exact problem.
I feel like it could be a good game, but it just doesn’t deserve the title “Project CARS”.
It could be a good game... if they put some effort into it.
It doesn't deserve to be called community assisted racing simulator
Project SHIFT would have been better
it shouldn't be called Project CARS 3, something else (and without saying it would have "all the sim we want") and maybe it could have been saveable, but it feels like a cash grab.
Thanks Jimmy, saved me £50.
Why they didn’t call it Project Shift so people knew what they were getting, is beyond me. Totally misses the point about what the Project CARS concept is all about.
One big thing I feel every sim racer misses. Stalling. Even on the high experience modes it’s assists you to where you don’t need to use the clutch.
CARS: Community Assisted Racing Simulator... They forgot about what that means there was no assistance from the community this time, it shows...
YEP...ONE modded car, and 600 skins in RaceDepartment....
@@tonybucca5667 I think you missed his point, he wasn't talking about mods.
It's still CARS though. Codemasters Assisted Racing Simulator
@@hirokishinguji lmao
@@tonybucca5667 u missed understood his point.
Reminder: it's the same studio that recently released "Fast & Furious Crossroads".
Let that sink in... RIP Slightly Mad Studios
No it's not. Fnf uses the sms engine. They didn't make the game. That was such a misinformed post, I'm baffled.
@@emenesu Wikipedia says SMS made the game.
Not only the wiki, but the official website, box art, splash screen, and all reviews list sms as the developer? Is everyone misinformed?
I do wonder if Codies just pressured them to release their last 2 games for Namco in basically whatever state they were so they can move on and do things actually for Codemasters. As indeed Jimmy alludes to when musing they don't give a shit about the reputation of Project CARS now because presumably that stays with Namco.
@@emenesu ???? SMS did make Crossroads? Their logo is literally on the box art 😂
The best thing SMS did was licence their engine to Reiza
HOW THE FRICK DO YOU DO THIS GODDAMN PROJECT CARS 3 RACE LIKE WHAT AM I STUPID
Basically it's Project Cars Go = mobile game they wanted to make, apparently still in the making, lol
Yup, exactly what I thought, this is supposed to be the Project Cars Go, but for some unknown reason they stopped giving info on progress about it, and suddenly PC3 came out.
@@LexeLite Took the words out of my mouth. PC:GO got announced back in 2018, then stands a whole year on hiatus/radio silence then outta nowhere this launches and it looks and plays exactly like a mobile game, very curious indeed. And the funny thing is they probably would have made more money if they stayed on the mobile market, and RR3 would finally have a run for it's money for once.
@@victormatheusbezerralima3056 yeah, the mobile racing games world needs a fresh game like PC GO, shame it got nowhere.
Aaaah GOT YOU ! Now I see what CEO was thinking. Hope that company will go under.
Exactly. Or Phone Cars Go
Finally a realistic review. From the moment SMS announced this, I was sceptical (unlike with pCARS2). And my fears have become reality. For me it looks like Grid is even better then this. PCARS has lost my interest
I know right? Grid autosports looks more like a sim than this
I actually really liked grid 2019 the physics were fun and enjoyable but did get boring with the lack of content
Remember the TOCA series? Wow that was fun - Code Masters used to be THE racing game developer! Incredible sound, the crashes and damage were at times shocking, and the racing was fun. What happened?
Some people consider "Arcady" the same thing as "bad" when referring to racing games. That's absolutely not the case, there are a TON of great Arcady racing games, but Project Cars 3 is not one of them. :P
yep, exactly, Horizon 4 is a good arcade game, Driveclub is a good arcade game, but this is trash xD
You can see how deflated Jimmy is about Project Cars 3. We all had high hopes for a proper sequel and the end result is a kick in the nuts and slap to the head with a wet fish. Ian Bell is laughing at us while he turns his back on the sim community and pockets his $30 million.
I love burnout paradise as an arcade racing game, so much fun
Burnout Paradise (and older Burnouts), Split Second, Blur, and other arcade racers are what arcade should be. This one is a massive disappointment that does not live up to the Project Cars name.
I don't get why the redline doesn't actually tell you where the engine redlines
I don't even.
Bunta Fujiwara designed it
You don't even what?
@@davelangford2439 you what?
@@steezydan8543 You said "I don't even". Just sounded like half a sentence.
@@davelangford2439 You know, he meant... I mean... he didn't even...sigh... yeah...
As someone who has in fact played Grid and Forza Horizon, I don't even want to play this game. I'll stick to struggling on Project Cars 2 with a controller.
But Forza horizon doesn't compete with this , 7 does , but yea I'd rather play that
Are you using the sticks? I don't struggle when changing to tilt steer, using the motion sensor. Much more enjoyable. I was ready to throw it in the bin with the sticks.
Never mind, there's still plenty of life left in PC2 for me, loads of car / track combinations to explore, love the game.
There are so many hidden assists for gamepads that their testers have been getting faster times compared to using a wheel. That should tell us all you need to know.
Basically, very similar to Codemasters standards.
ASNAPS dirt rally is a sim, this is a game
ASNAPS is this dirt rally is it .....you peanut
@@Skippy-id9yt ???
@@eX0dusmods yes mate , this is Project cars 3 review you criticized someone talking about PC3 and refered to a completely different game ...logic not a strong point Aye ?
I’m sticking with two. Thanks for the heads up.
I feel the name should be just "Project", I can't believe a company would think this is good enough to release
Yeah I’m surprised there’s cars in the game
@Joshua Fancher That is great
When you open the game it should just say "You've been codemastered - no refunds"
They're probably watching and saying "oh look, we're not the only ones running our good series into the ground".
@@mdo 😂
To be fair to codies, this is 100% on simply mad. Codemasters didnt take ownership till late last year as far as I remember. This would have been in development way longer
That’s why I love steam. I’ve pre ordered it, and tomorrow with the 3 day early playing if I hate it I get my money back. I’m going in with pretty low expectations, but if it feels great in VR I might keep it.
One of the better comments I've seen lately. 😂
I've been onboard the pCars-Train from day one, and I loved every minute of it. The first part had all the potential that was promised, but apparently a lot couldn't be fixed in a reasonable manner due to engine limitations. Part 2 had improved on most of the problems from part one, and I played it a lot, loved most of it. Some problems they didn't solve, like the - let's be honest - pretty bad AI and terrible force feedback, I never felt what the rear end was doing until it was already happening. Less than ideal, particularly considering that the manufacturer of my rig was mentiond in the game title - so they should've had proper base settings for these wheels that give you a decent base setup.
But in all honesty, PC3 is going to be a big pass for me, not even for a huge discount. The removal of basic features such as pitstops, fuel consumption and tyre wear, the lack of new AND OLD! content is just unacceptable. Rename the damn thing to Grid 'whateverversionnumberitis', but this aint no Project Cars, it's a load of horsemanure. And my prediction is, it'll fail miserably, because 90% of the fans of the series are turned off by it. The rest will just look at Forza and the likes of that. They cheated their fanbase, that's what it feels like. So thanks - but NO THANKS.
They have really shot themselves in the foot.
Can I ask you a question respectfully without you taking offence? And I ask this with an honest sincerity?
Yes they did. Still hoping it's some marketing ploy to make the game look really bad only to hit us with a truly next gen using improved live track, realtime ray traced GI, shadows and reflections, a huge roster of cars and tracks and incredible audio that makes your hair raise.
@@daviddawson4655 of course why not! :D
@@aleshon9563 ahh.....great thank you.😀 if I said to you that it was offensive to me when somebody uses the lords name in vain would it be something you could appreciate as to why? And would you ever consider not doing so in future if asked respectfully? Please dont take offence for I honestly didn't mean to cause any,it is just honestly hard for me to see the lords name used in vain when I know that jesus has and does heal countless broken lives and brings so much peace into people's lives......Im honestly asking for your open thoughts on the matter.either Way or whatever your reply? I want to also say it's very commonplace for people to do this and I don't think people realise its significance.....Thank you for your reply. God bless you and peace be unto you.
Dave
David Dawson oh I'm sorry that I offended you by using that name! It has been in my normal vocabulary for a while now but I'll make sure to fix that immediately😀
Honestly, some of those screen shots look like they are from Forza 4 on the 360.
That’s honestly better than this sht😂
At some points this literally looks worse than Real Racing 3...
Forza 4 was so much ahead of it's time. I play it to this day.
That game is many times better compared to this lol
I played PC2 and loved it, got this thing today, already expecting to get a NFS Shift 3 with still good physics (on the wheel, i didnt think it was that much worse tbh, with all driving aids off, apart from it being almost impossible to lock the brakes without ABS) and i was not disappointed. It may not be as realistic as a true simulator, but i think it's still on the level of Gran Turismo. You can't lie, it's nice to be able to buy your own car, actufeel like you own it, then upgrading it and see how crazy you can go... That is fun too, and the driving felt nice to me after adjusting the FFB. I ll just keep both installed, as they're two completely different games. The thing is that they shouldn't have called this Project CARS 3. On all simulators, i ve always thought the same:
This game feels amazing to drive on, i only wish i could actually earn money to buy my own cars and tune them up. I play on console, so mods aren't an option for me.
We had no idea what they were thinking. It turns out, neither did SMS.
I remember buying and playing the sh*t out of the first Project Cars, hours on end on Xbox One. Few years later I Discovered PC2 and immediately whent out and bought it. initially I found it difficult to get to grips with due to the increased realism and driving physics (cold tyres & brakes taking time to heat up). I eventually got the hang of it and fell in love with the gave even more. Im glad I watched this vid as I'd of just went out and sunk the £50 or so assuming it'll be on par if not better and be left excruciatingly underwhelmed. Cheers Jimbo
I just finally ordered a wheel yesterday because I picked up the deluxe edition of PC2 in the January sale for 11.99. looks like that was a steal especially if the sequel is that big a step backwards
Sounds exactly like a Codemasters game.
Who could have seen that coming?
@GasmanOAV SMS said in 2018 that pc3 would be a spiritual successor to shift, long before codemasters bought them
@GasmanOAV shift and shift 2 are a lot better
@@pauldoodnath8068 That's saying something, because Shift 2 is kinda bad. I don't remember enough about Shift 1 to comment on it.
Yet Codies kicks ass at f1 games...
so how are they fugging up at this and grid...???
@@spacemanmonster23 They kick ass at F1, and yet last I checked Suzuka has a massive bump on the final turn, the AI has weird difficulty spikes, and the physics are... well I guess saying they "are" is about as good as I can get.
Im very pleased to see SMS take one blow after another. This is what happens when all you care about is cash.
I heard Project Cars 3 came out and was initially stoked for it. Then I saw the massive "mixed" on Steam, read the reviews. Some were brutal about the game compared to 2. Others rated it well for being a "simcade" game. I didn't get into PC for being like GT or FM. I got into it because it was a simulation. Or a much closer one then what was out there. I am sure iRacing or AC/C may have better simulation elements, but they don't project that realist look and sound.
Then there is the fact that you can 24 hour race any track in PC2 with it going from sun to rain, to sun again and you get true day/night cycles. Laguna Seca? endurance race it with LMP9 and WRC cars because why not. Mimic real races 12 hours Bathurst, 24 hours of Daytona, Nurburg, Le Mans, 6 hours of Watkins Glen. Redo Blacpain series in GT3 cars. 1000 KM of Suzuka is doable in this game (even though for whatever reason they could not build the real track).
The cars were fully modeled, each with their own unique handling lines, some cars were nightmares to tame, others were overly big puppies who would do anything to make you smile. No two cars sounded the same either, unless they used the same engine (Audi R8 and Bentley Speed 8). Wipers, dirt, lights, everything was beautiful in PC2.
I avoided PC3 partially as I was waiting to see how the game would go after a few months. Seeing this review come up from you was the best thing. Unbiased and raw from someone who is a massive enthusiast for realistic racing sims. I have to say I am glad I put it on a back burner and that you did a review on it. Because I know now to stick with 2 till we see how 4 will come along with Codemasters. Which I have to say I was disappointed to hear that SMS was going to be owned by them, but I couldn't shake that feeling that I knew they made something I liked, oh yeah, DIRT. One of the best rally games around. Hopefully Codemasters will take PC and bring it back to the glory it can become with 4. More realism, better sounds, more tracks and bringing back the career mode that I found to be more enjoyable. Start at the bottom and work up with faster cars and new teams. No money, no buying cars, just racing.
Thank you Jimmer for helping avoid wasting money on a game that would have really turned me off from the beginning.
When I read "honest" in the title, I knew it's a really bad game...
Automobilista 2 is on sale this week. Smart move Reiza!
It's actually built from the Project Cars engine though which is the funny part.
Red Dwarf! probably the most underrated show ever!
They went from making a simulator to a car game.
PCars was never a sim
Best description for PC3, “car game”.
“Bro what kind of game is this?”
“It’s a car game bro”
AyrtonT no it wasn’t, but it was the closest to a sim a simcade game really gets I think
@@KantHandleThis sure, I twas definitely a sim-leaning simcade
@@ayrton42 yeah, it was more of a simcade. Personally I enjoyed it the most as it was a lot more friendly to a casual like me than Assetto Corsa and came with a lot of content. I also love PCars 2's live track feature, that's really one of a kind in sim/simcade racing games.
What I loved so much about the Shift games, and still do, is their tone/presentation. The visceral, high intensity action was awesome and I wish to see more of that style in a modern casual sim game like they did at the time. PC 1 and 2 sort of carried some of that style over but in a much more toned down way and focused more on trying to be a real sim. The soundtracks by Stephen Baysted were some of the most unique and memorable racing game soundtracks I've ever heard, I loved the orchestral remixes of rock songs in Shift 2.
I want more of that, but Codemasters wants to make a successor to Shift 2 without doing anything that made the Shift games what they were. Thanks I hate it.
Speaking as someone that plays on a controller because I don't have room for a wheel setup, all I wanted from the new game was updated Indycars and a setting to change from wheel based controls to controller. Thanks for saving me money!
IMO, one of the biggest problems is SMS' attitude. They seem to be incredibly full of themselves. Their marketing is always way over the top, saying "this will be the best ever, and will blow any other game out of the water". When they announced there'd be no pitstops, fuel usage or tyre wear in PC3, and people criticized that decision, their online marketing director essentially said: "Well, you people should accept innovation." Removing pit stops is not even close to innovation.
That attitude leads to the games not living up to their marketing, and from what I've seen, SMS often don't seem to respond well to criticism either.
I really enjoy PC2, especially in VR, but I will not buy PC3.
buy AMS 2, then, it's a better Pcars 3 than Pcars 3 is.
@@pls-no-punterino7095 Bought it back when it came out actually. AMS2 is awesome!
Very much agree. I was very hyped by PCars 1 and went of the forums every once in a while. I can't really remember the guys name but I remember that there was a massive douchebag that only wanted to listen to himself and insulted or banned everyone else that gave feedback. It was at that moment I completely ditched SMS and all of their games
You can see how deflated Jimmy is about Project Cars 3. We all had high hopes for a proper sequel and the end result is a kick in the nuts and slap to the head with a wet fish. Ian Bell is laughing at us while he turns his back on the sim community and pockets his $30 million.
@@dineontitan5170 The douchbag you are referring to is Ian Bell, the SMS CEO. He recently sold SMS to Codemasters for $30 million and didn't even split the money with the rest of his team members.
Thanks for the honest review, confirmation that I don’t need to waste any money on it 👍🏼
I understand how people who love the sim part of Project Cars 1 & 2 was watered down to make PC 3 more 'cade than sim; but that's exactly what I want. I don't want to have to poor over spreadsheets to figure out how to tune my car for each track and weather conditions, I just want to hop into my racing rig and play a fun game. If I want to race in a "real" sim I'll play iRacing. But to each their own.
Wow, someone who knows how to have fun! I got the game recently and honestly it's really fun, although the way you earn money is absolutely heinous. Sure if I want a realistic drive I'll go back to AMS2 or Assetto, but man.. PC3 is just so fun with its career.
You can see how deflated Jimmy is about Project Cars 3. We all had high hopes for a proper sequel and the end result is a kick in the nuts and slap to the head with a wet fish. Ian Bell is laughing at us while he turns his back on the sim community and pockets his $30 million.
The last project cars games weren't SIM racing games.
@@charlizesampson2650 they were really close to sim racing, now its literally simcade or even arcade
3 is shit
This makes me so sad, I couldn’t wait for this game.
i didn't know this game was missing so much from the last version! the fact it doesn't have VR put me off in the first place, this preview cements the fact i'll never pick this one up. What a shame! i really do like PC2
So this is why Valve never released the third franchise.
Installment*
This series got me back into sim racing after about 10 - 15 years, and now its a bad version of shift and grid
The only video game that developed backwards except in price.. Pure genius!
Let's be honest... This is shift 3. If you want a need for speed game, this is for you. If you want a simulator.... It's not for you
Even from the Shift viewpoint, this does not do any kind of job of making me want to move on from Shift 2
@@AbsoluteBarstool no comment on quality (I haven't played it anyway), just pointing out the direction was clearly a sim cade...
I'd rather play Shift 2 tbh. Customization works, the body kits are all functional and visible, and did I mention the 3-rotor RX7s Works cars?
@@AbsoluteBarstool Shift 2 was way better than this crap
Well duh, it's supposed to be a spiritual successor to the Shift games...
It seems Slightly Mad studios has really gone "Slightly Mad".... I would rather put my money down on Project Cars 2
Slightly? More like... completely!
More like totally mad!!
@VBZ me too ✌🏻
Well they did also just release the Fast and Furious game too 😅
Definitely won’t be buying as a result of this “review”. Nice one Jimmer.
The poor result of PC3 is all thanks to the codemasters acquisition... Fuck them
@@gamerjordy173 It's nothing to do with Codemasters.
This game has been in development for years and Codemasters only brought them about 2 months ago
@@gamerjordy173 Even if that were true how could you dislike Codemasters? I don't think you do. I think you're just lashing out that the game is not good like you expected.
gamerjordy173 SO This is only my opinion but code masters owns all rights to f1 and dirt rally maybe this is the reason sms sold it to them and they just really wanted to have this more as a kids game so they can build something of there own and just cancel PCARS all together and keep grid
Im glad i ignored all the talks, im enjoying the game myself on a controller. Not tried it on wheel yet.
I don't see a single scenario where buying this game is actually a profit, it's just bad
Its just arcade
I would play it.
@@jammaschan People don't value their time well enough, so I don't doubt that, but I don't think you'd buy it.
Ive never been into sim racing much at all, but picking up PC2 for my PS4 I did not regret.
Such a shame, I had some great moments in PC2, especially the VR experience. That immersion was, and probably still is one of the best you can get currently for VR. They could have just made PC 2.5 and it would have been something. This unfortunately is nothing and it just alienated it's fan-base and gave a good studio a very bad name.
They’ve just cut so many corners to save time and money. Then rely on the name to make sales.
They failed at it selling it to code masters then code masters just trumped it. Literally Donald trumped it. 🚮
Hey Jimmy, I'm new to your channel and have watched a few of your streams so I know you're an elite sim driver and I was very impressed by your skill. However my respect for you went up yet another notch with the last 30 seconds of this video. That was all class. Everyone is different and I'm sure there are a lot of Sim players who started by playing the arcade games and just upgraded over time, so for them to turn on the arcade crowd would be a bit hypocritical, let alone death threats which is bloody ridiculous. Those people need to pull their head in seriously.
Don't hold back, Jimmer. Let us know how you really feel.
Lies after lies from this studio, then PC3 comes along, and lots of people still support this company?
And I'm still gonna buy this game, so you have a problem with that?
Aram Tapacian bet you complain about GTA5 shark cards but still play GTA5
@@kanetidus enjoy garbage i guess
Project CARS 2 is fantastic imo, so I don't blame people for falling for this.
I saw Kuru play it, this game looks really good. I played PC1 and I couldn't enjoy it, garbage compared to Asseto Corsa, that why i like the new direction they took.
I've pre ordered it purely because it has VR and steering wheel support. Should be fun for a while even if it isn't as good as it could have been.
I wanted good simcade game that's good on controller/gamepad. If this was called Shift3, they would've kept graphics, sound and wheather system from second game... I don't know why devs think that game playable on cotroller and more accessible needs to be way less complex, worse looking and worse sounding than sim. But I guess that we are stuck in market with mediocre GT/Forza without any rivals, excellent, but lacking in content sims and watered down, mobile looking, over the top arcade cash grabs.
Gameboy Terrorysta ‘Devs’ don’t think that. Only SMS does. The big dog, GT Sport, knows that pad control is important, but they also know that pits and tires and fuel are too, or the minute you ‘git gud’ you split for a game that has them. GT also has a pad friendly game that doesn’t stint on graphics and although not there yet, IS improving its sound.
SMS can’t figure out that the way to unseat the king is to do what he does, BUT DO IT BETTER..!
PC1/2 came so close. PC1 had a two year window on PS4 with no GT game, decent pad handling would have cornered the market, and even after GTS dropped, a better, more fun career and further improvements would have had PC2’s Livetrack, full weather, full time of day/night and vastly superior track and car selection continue to dominate Gran Turismo.
It’s hard to imagine any dev team managing to screw up with that kind of technical lead. But yay! SMS found a way...
Not only have they made a crap sim they’ve made a crap racing game by the sounds of it
YES! There is no tire grip! That was exactly my experience. I noticed it driving the Lancer. The car also stops dead in hair pins and s bends. I don't know why it does that but I'm talking about on a downhill hair pin where my car should still have momentum regardless of what's happening it jus stops and i have to throw it back into first gear and start form a stopped position again.
This sounds like the NASCAR Heat 5 of sim racing.
Heat 5 just didn't do anything to warrant being considered an upgrade from the last game. This is a very aggressive downgrade in most respects, and for reasons none of us can figure out.
@@NorthStarBlue1 Heat 5 is a better game. They did some good things with the physics but for the most part I agree. I wonder how it's possible that Project Cars got it so wrong though. It's so much of a down grade from what I'm seeing with reviews that someone had to consciously do it and know that they did it. Glad I watched this before I bought it.
This game’s direction was set long before Codies were even a glint in Ian Bell’s bank manager’s eye. In fact I think that the new direction was announced before SMS announced they were in negotiations with that nebulous Russian group. I know it’s fun to rag on Codies, but this time at least, they are as innocent as a new born babe!
I actually have a feeling Codies weren’t consulted about this game, being a Bandai title. Why would Codemasters encourage SMS to scavenge their own Grid game? Why pay Ian Bell a fortune to throw money down the same pit that Grid’s just went? I hope Codemasters can reel in Ian’s more self destructive impulses, and get him to focus on what they obviously bought him for... An accessible motorsports sim to balance their F1 focused one. Codies bought SMS to go after GTS, not Grid!
Nah. They should simply fire him. But don't be too quick to absolve Codies of any sins. I'm pretty sure they agreed to this, otherwise they wouldn't have allowed it to even happen, even if it was planned before they acquired SMS.
The nextinline Nope, totally SMS/Bandai. Bell told us EXACTLY where this was all going over two years ago. Trouble is, we didn’t think he’d burn down the sim to the ground to go chasing that Shift market he forgot resoundingly passed on Shift2. I think that’s the core problem... Bell has Alzheimer’s or some sort of dementia where he looks back on his younger self, in charge of a proper studio for the first time, feeling his oats, and forgets the disappointment of failing so bad EA kicks him out, keeps the Shift name, and he has to go beg the sim community to keep him off the dole..!
I just hope Codemasters put him in the corporate position he’s best at... Chief Executive Coffee Boy!
Maybe not for this title, but codemasters still is a massive letdown lately. All games have almost no content at launch, but after 2 weeks, there is already expensive dlc available. The multi-player of codies games are rubbish, the direction towards simcade in all their games doesn't satisfy anyone, nor the Sim racers, nor the arcade gamers.
Oldskool Raver What about F1 2020? Not seeing that game’s content hidden behind a paywall...
Maybe it comes down to market? Kids are an easier target for predatory game practices.
@@1RolandG70 no, but you can't put official tracks as dlc in a licensed game. But look at dirt, dirt rally, grid,... Also f1 is so arcade, I'd prefer a more serious take on the official f1 game
So, they turned Project Cars 3 into a generic Codemasters arcade game (ummm sorry: "simcade")?!
Absolutely horrendous.
Its not simcade by any stretch of the imagination. There is literally no sim in any part of it.
the most stupid part is the fact that they downgraded the graphics along with the physics, even though its now an arcade game its graphics have been downgraded, what were the developers thinking
It's just arcade not simcade
But Codemasters has tyre wear 🙃
Also look at Dirt Rally 2. They can be realistic.
Its just Project Cars 3 which is that bad
Codemasters acquired SMS studios. They're the one that fucked this series in the throat.
again kudos to you Jimbo for being apparrently the only simracing "influencer" (I know, I hate that word too) to keep some honesty in that matter. if any youtuber like you must always say "in the end it's good", then what's the point in making reviews / hopinion videos?
Look how they've massacred my boy!
God I love jimmer! Asking people to chill because not every opinion is the same. Class
This is reminding me of when grid 2 came out. They didn’t actually understand what made their game great or unique, didn’t listen to the fans, then had an identity crisis and brought out a confusing game that didn’t appeal to their players and it flopped.