Imagine the look on developers faces when once in a while some random dude buys into their money laundering scheme of a game and throws another 2k onto their laundered cash pile.
@@kermdeezy5330 people don't have to buy it. The creator just says the game was bought 100 times in his books, pays taxes over those $200,000, and voilla there's your clean money
The labelling and price tag on the last two tiers of the game really suggest it's targeting the non-OEM car R&D industry (universities etc) by giving them the ability to use the base 'game' as a platform onto which they can build their own models for research, etc. without re-inventing the whole wheel. No idea how real that is, but I've had some exposure to that space and wouldn't be surprised.
I once looked into buying a go kart and racing that way. Was going to be something like $7000 minimum (second-hand kart, secure trailer, club membership, etc.,) before I even set wheels on tarmac. Decided to go with the local hire kart tracks, $65 for 3x 15 minute drives :) that's about 80 hours of racing for $7000, much better!
Considering they're selling SDK's with it and include such features as "upgradable tire model", "external plugins", "business/academic/R&D" and "multiply-computer rendering" and by the insane price tags, it would seem that this product is aimed more at businesses who may want to create their own simulations to test products, such as maybe some sort of racing R&D departments or even small time car manufacturers. $2250 is nothing in that case, but obviously whoever buys it will have to basically do half of the work themselves still...
Fahr-Simulator 2009 by Astragon (I made many glitch videos of it, see playlist) is a drive sim that also came with a very strange editor (mainly for modding traffic rules and such) that is of no use for any gaming nor can design new race tracks, but was likely created for some professional tech stuff (perhaps physiological research). But that game never came with insane price tag (but company may demand that if you request a training course for its internal features).
@@chrisi7127 pretty average for me a third world country person but I can say I can buy it and mod the thing sitffening the pedals making a stick shifter ye know the deal
@@moundain4220 I'm a filthy console gamer and I gotta tell you the port they released is unplayable with my wheel. Won't recognize the pedals, meanwhile can still use them to navigate menus. Really disappointed by it.
2200$ which is expensive than a fricking sim rig, cars aren’t even licensed, graphics looks like they’re made for the first game Pong, yet this is called a Simulator. This is a Scamulator if you ask me. Even Grand Prix Rock and Racing is better than this imo.
I played the V1.28 demo of this game (found the old game files) probably 5 or so years ago. If I remember correctly it only came with one track. Supposedly the standard version came with 3 or so tracks. I think it was supposed to have some highway racing mode as well. Looks like it hasn't changed at all. The thing that attracted me to it back in the day was the vehicle physics tool. It allowed you to tweak all sorts of properties from the engine redline, suspension geometry, brakes, transmission, and more. As a free thing to mess around with I found it pretty fun. Had no idea they had an "enterprise" version for over 2000 bucks though....
@@tomwheeler6530 nah bro- the quality of the technology matches perfectly! Had he bought the executive edition, it would have worked perfectly with his big boi sim rig- but he bought the peasant edition, so he has to use the big brain peasant wheel 🧠🧠🧠
The way the car slides and recovers from slides, generally speaking, looks more realistic than most of the more well-known sims today. If you look at the vehicle's direction of travel it stays mostly forward along it's original path while the front-end (well, I guess technically rear-end) rotates. Then, upon correction, the front-end rotates back the other way back in line with the vehicle's direction of travel. This is BASIC oversteer physics that is still pretty messed up in many sims today (especially in sims based on the ISI physics engine like Automobilista, rFactor, Raceroom, Project Cars, etc.). In those sims, you have to often apply much less opposite lock than you should because the entire vehicle's direction of travel is changing with the oversteer rotation - so instead of oversteering, it's more like your vehicle is simply turning really, really sharply with a little bit of rear slip angle; that therefore means the oversteer requires less opposite lock than you'd naturally and this is part of the reason why you see so much very snappy, darty, and stiff-looking oversteer correction in those games as well as why there's so much snap over-correction in those game from people who aren't used to the oddities of the physics engine. Also, in this game, once the car stops increasing it's oversteer rotation/angle, the slide doesn't just immediately stop and snap to an end because - just as in real life - the car then has to rotate back to it's original position in line with it's direction of travel. Again, this is something completely messed up in most sims. The sims that suffer from these problems the least are Live for Speed, Netkar Pro. Assetto Corsa isn't far off (but still not as good as NK Pro in this very specific area - especially for race cars but it's still generally pretty good). While iRacing and ISI physics engine-based sims (AMS 1/2, PCars 1/2, Raceroom, rFactor 1/2, etc.) are suffer, by far, the worst.
@@gav6189 You’re right. He put out a video a month ago appearently and the game actually looks kind of cool? I don’t know. It actually models rear wheel steering which was a surprise.
Jimmer, your perspective is all wrong. You PAY for the Enterprise version and then share it with all your sim racing friends. You tell them it's the best quality sim racing game out there, and you just record the reaction to their wheel going nuts and breaking their wrists. This prank is worth the money...I promise.
Plot twist: the enterprise version is actually the best sim racer ever but they decided to troll people by hiding it behind an immense price and a bad version if you buy the cheap one.
Ah he's the one in the office complaining about the money coming in for the game and is just at his desk on like hacker typer or something cause he doesn't know hot to develop a game.
@@user-bp5py6bh3g Yeah, but that's the only car they have in common. And the MRT is quite easy to model, and unlikely to get you into trouble with licensing.
I kid you not this is their description via Wikipedia :D “X-Motor Racing is an indie racing simulator developed by Russian studio Exotypos. The game features high precision physics simulation, online multiplayer and open architecture”
Since assetto corsa has been added to xbox game pass please could you compare wheel vs controller. I'm interested in how much faster the wheel is and keep up the great work jimmy.
Was this made in the XP era? This reminds of those terrible games my dad would pick up at Big Lots and would pick up 10 games for like 15 bucks, all were garbage.
Legit question: What is the upside to using a square wheel? Trying to control oversteer looks like it would be a nightmare (with a standard steering ratio/box).
@@stevenvictoria9568 yeah it’s perfect for your daily. No airbags, no top or bottom grip for steering around parking lots or U-turns. It has all the wiper and headlight controls on there too 👍🏼
for $2250 im getting a fully customized car from screws to glass exactly how I want and no one else can use it, and they're sending me a model replica of that car autographed by the whole studio and thats just the surface
I got this game the enterprise version for free as a promotional campaign when i bought my T-Racer wheel and pedal set, i must say im putting in some clean laps with the combo.
I mean AC is a 'real' simracing game though. Obviously they won't use their real factory F1 simulator as that would be confidential (and would be too hard) but AC is probably a close second
With Ultimate or Enterprise you could have had "Double precision of simulation". Who wouldn't want that?? :D $15 without it, $850 for double precision. Law of diminishing returns...
Damn, I remember cruising around in this game back in like 2007. I think it used to be free or something lol. Used to be a lot of kinda fun city and countryside maps and all sorts of modded cars.
The force feedback so realistic, it's like a car with no power steering with a broken ball bearing, ball joint, or any other part of the steering systems....
unreal. thats what we get for making a safe space for good developers to make actual good games. this game is totally a sham. 2k for this piece of crap? must be smokin some kinda chemicals
Ah yes, for your $2000 you get a force feedback model that automatically warms the tires for you!
They invented DAS back in 2014. They should sue Mercedes!
I bet it comes with a complimentary fleshlight you can attach to your wheel.
@@Greippi10 Ow
For $2000 you could've bought a real car
Dual Input Steering
The force feedback trying to kill you while driving a viper is quite realistic
you mean, a "Viperi" ;)
this is more expensive lol
Yes, very true 😅
2000 bucks for a "game" which hasn't even got licensed cars. Now that seems legit
Two words; money laundering
@@TSRB 6 words: Big Rigs! Over the Road Racing
@@yippeeclawyay2591 oh no... Please don't remind me that this game existed
They might have a Toyota oops did I just say that
@@antonrickert9427 wdym? There are absoultely no horrible game breaking gliches that make the game hilarious
"Mum, can you get me iRacing?"
"We have iRacing at home!"
The iRacing at home:
Well played indeed.
iRacing: shake weight edition
Lance Stroll be like: “Dad, can you get me iRacing?”
“We have iRacing at home”
*buys him a whole F1 team*
@@FormulaJuan75 bbop k.
@@FormulaJuan75 bbop k.
Imagine the look on developers faces when once in a while some random dude buys into their money laundering scheme of a game and throws another 2k onto their laundered cash pile.
Well, if I’m not mistaken he bought the standard 15$ version. I don’t think Jimmy would spend 2,25 K on that 😂😂
he can always get the money back lmao
That's what I thought
Probably more rare than finding a 100 dollar bill on the street
@@OscarWildYTread the comment again... He never said anything about jimmy spending 2k on it
The brakes sound more like a bus than a car 😂
Thought the police were pulling up
The developer didn't know you have to replace your brakes so that's what his car sounds like.
Yoooo the brakes need replacing 😂
That’s how ceramic brakes sound sometimes. But this just sounds like an old drum brake from a 70s transporter.
The enterprise version is how the mafia gets paid clean money
@Ben T. Wouldn't you need to buy the game with cash though
@@kermdeezy5330 people don't have to buy it. The creator just says the game was bought 100 times in his books, pays taxes over those $200,000, and voilla there's your clean money
@@kermdeezy5330 Google how money laundering works. That might help understanding the original comment.
SullyC yeah
untitled. Yeah
The labelling and price tag on the last two tiers of the game really suggest it's targeting the non-OEM car R&D industry (universities etc) by giving them the ability to use the base 'game' as a platform onto which they can build their own models for research, etc. without re-inventing the whole wheel. No idea how real that is, but I've had some exposure to that space and wouldn't be surprised.
Flushing thousands of dollars down the drain before you even go racing?
Sounds like a realistic motor racing simulator.
😂😂😂
🤣🤣🤣
Ah yes, the racing budget simulation
I once looked into buying a go kart and racing that way. Was going to be something like $7000 minimum (second-hand kart, secure trailer, club membership, etc.,) before I even set wheels on tarmac. Decided to go with the local hire kart tracks, $65 for 3x 15 minute drives :) that's about 80 hours of racing for $7000, much better!
Considering they're selling SDK's with it and include such features as "upgradable tire model", "external plugins", "business/academic/R&D" and "multiply-computer rendering" and by the insane price tags, it would seem that this product is aimed more at businesses who may want to create their own simulations to test products, such as maybe some sort of racing R&D departments or even small time car manufacturers. $2250 is nothing in that case, but obviously whoever buys it will have to basically do half of the work themselves still...
Fahr-Simulator 2009 by Astragon (I made many glitch videos of it, see playlist) is a drive sim that also came with a very strange editor (mainly for modding traffic rules and such) that is of no use for any gaming nor can design new race tracks, but was likely created for some professional tech stuff (perhaps physiological research). But that game never came with insane price tag (but company may demand that if you request a training course for its internal features).
Only the glorious T-Racer Wheel is able to handle the majesty of this game.
the worst wheel with the worst sim whats could go wrong
@@renz1013 For the price, the T racer aint too bad
@@chrisi7127 pretty average for me a third world country person but I can say I can buy it and mod the thing sitffening the pedals making a stick shifter ye know the deal
I actually want to see that
@@renz1013 You're house would explode😂
Imagine confessing to your parents that you wasted their money by getting a $2500 sim game that you only play once
Imagine not everyone is 13.
@@Heckinwhatonearth yes when you get 14 you recive an unlimited money supply.
yeah so relatable
@@patrickkloiber741 i can confirm
Schroedingers Diff: Open and Closed at the same time.
FYI: Schrödinger is spelled without an 'e' :-)
hahahaha that comment killed me xD😂
@@quintennijs6138 FYI: you write the "ö" as "oe" if your keyboard doesn't have the "ö“ :-)
@@freetimeidiot4541 oh my bad, i did not know that. Thank you freetime idiot !
It starts off like a closed diff, then it realizes the chances of the diff is actually open and makes it so.
"Break my arms, daddy!"
- Jimmy Broadbent, 2020
I'm into this sh1t.
Who buys this, then looks at Assetto Corsa and says: "Yes, great deal."?
Money laundering
@@pb6198 Bill Cosby
Well Asseto Corsa is extremely cheap even when you compare it with normal games.
@@moundain4220 I'm a filthy console gamer and I gotta tell you the port they released is unplayable with my wheel. Won't recognize the pedals, meanwhile can still use them to navigate menus. Really disappointed by it.
@@toastedt140 it works with mine, what console are you on?
The force feedback is the equivalent to trying to ride a skateboard down a steep hill
2200$ which is expensive than a fricking sim rig, cars aren’t even licensed, graphics looks like they’re made for the first game Pong, yet this is called a Simulator.
This is a Scamulator if you ask me. Even Grand Prix Rock and Racing is better than this imo.
Lol
Big rigs over the road racing
nah bro, the PSP looks better than this
That's because this is not a racing simulator, it's a simulator about getting scammed.
@@kingtiger3390 peak comedy at this point
I played the V1.28 demo of this game (found the old game files) probably 5 or so years ago. If I remember correctly it only came with one track. Supposedly the standard version came with 3 or so tracks. I think it was supposed to have some highway racing mode as well. Looks like it hasn't changed at all. The thing that attracted me to it back in the day was the vehicle physics tool. It allowed you to tweak all sorts of properties from the engine redline, suspension geometry, brakes, transmission, and more. As a free thing to mess around with I found it pretty fun. Had no idea they had an "enterprise" version for over 2000 bucks though....
Jimmy, I think you need to try this with the ultimate gaming wheel- The T racer.
The game is flawless, you're just missing that last key ingredient
That wheel would fall apart from the inside before he even reaches the first corner
@@tomwheeler6530 nah bro- the quality of the technology matches perfectly!
Had he bought the executive edition, it would have worked perfectly with his big boi sim rig- but he bought the peasant edition, so he has to use the big brain peasant wheel 🧠🧠🧠
I second this request
Serious its for sale? Very primitive! Looks a unfinished project...
@@quest8795 Well, this is how they scam you.
The way the car slides and recovers from slides, generally speaking, looks more realistic than most of the more well-known sims today. If you look at the vehicle's direction of travel it stays mostly forward along it's original path while the front-end (well, I guess technically rear-end) rotates. Then, upon correction, the front-end rotates back the other way back in line with the vehicle's direction of travel. This is BASIC oversteer physics that is still pretty messed up in many sims today (especially in sims based on the ISI physics engine like Automobilista, rFactor, Raceroom, Project Cars, etc.). In those sims, you have to often apply much less opposite lock than you should because the entire vehicle's direction of travel is changing with the oversteer rotation - so instead of oversteering, it's more like your vehicle is simply turning really, really sharply with a little bit of rear slip angle; that therefore means the oversteer requires less opposite lock than you'd naturally and this is part of the reason why you see so much very snappy, darty, and stiff-looking oversteer correction in those games as well as why there's so much snap over-correction in those game from people who aren't used to the oddities of the physics engine.
Also, in this game, once the car stops increasing it's oversteer rotation/angle, the slide doesn't just immediately stop and snap to an end because - just as in real life - the car then has to rotate back to it's original position in line with it's direction of travel. Again, this is something completely messed up in most sims.
The sims that suffer from these problems the least are Live for Speed, Netkar Pro. Assetto Corsa isn't far off (but still not as good as NK Pro in this very specific area - especially for race cars but it's still generally pretty good). While iRacing and ISI physics engine-based sims (AMS 1/2, PCars 1/2, Raceroom, rFactor 1/2, etc.) are suffer, by far, the worst.
10:59 This game even simulates aerodynamic instability on the straight.
Imagine actually breaking your wrist like that and then having to explain yourself at the hospital
And the hospital bill will probably still be less than the price of the game.
Who woulda thought jimmy would be grinding for his license signatures at this track just a few months later
*Corona Motorsport: Finally, a worthy opponent! Our battle will be legendary*
Yeah, I remember that one xD
The creator is actually still working on Corona. He honestly seems like a really chill guy.
@@gav6189 You’re right. He put out a video a month ago appearently and the game actually looks kind of cool? I don’t know. It actually models rear wheel steering which was a surprise.
I think he needs to change the name tho...
I'd much rather have Corona honestly.
“BREAK MY ARMS DADDY IM INTO THAT SHIT!” Omg
Nice to see where Project Cars 3 got their physics engine from.
Ahahahahaha
Jimmer, your perspective is all wrong. You PAY for the Enterprise version and then share it with all your sim racing friends. You tell them it's the best quality sim racing game out there, and you just record the reaction to their wheel going nuts and breaking their wrists. This prank is worth the money...I promise.
Why do i feel like there is some kind of massive pyramid scheme here...
This seems like a money laundering scheme honestly
i mean it would be better then washing dirty money then a AAAA racing sim.
But it would be called a triangle project.
@@klashnacovak47 close enough. The point being, it's bloody dodgy!
@@ashishpradhan636 Don't you only launder cash?
3:52 as an Italian I'm laughing loud at it 😂
Ittaelianooo
Non sono l'unico allora :)
I thought those prices were a joke, *then the reality set in*
The Indy 500 1989 game style pitstops were the cherry on the cake 😅
First time driving with Force Feedback be like: 0:01
Indeed
wait this game costs more than a direct drive wheel including some pedals? sounds like a bargain...
"We are witnessing physics." LMAO
6:44
It's like you're trying to drive the same way how cartoon characters drive: Wiggling their wheel.
You could literally spend like 10 extra dollars and get assetto corsa lol.
I bought ultimate for $9
@Ben T. Honestly, that's pretty accurate, especially considering how often the game and its DLC's are on sale.
Hell it’s on PlayStation Now for free.
@@MrFroggyMan I saw it for 2$
@@AfraidRacer i bought it 6 months ago
Brake squeak taken straight from the sound of a train.
6:44 we are witnessing physics 🤣
"Physics are happening!" in that order, are my new favourite words
“Physics are happening” -Isaac Newton
The Wikipedia page for this game is fantastic and definitely not written by the developers
I love how the text on the start gantry say 'the new standard of physics' without a hint of irony.
Car: *Starts dancing*
Jimmy: STOP IT!!!
Even the name of the “simulator” sounds like some kind of shady, low-effort rip-off. X Motor Racing...
I wonder what the advertising was like for this game?
We will have licenced cars in our next game if you buy this one first!!😃
I believe the "V911" is supposed to be the Porsche 911. I could be wrong though
Someone needs to sort out the brakes on the Viperi.
Somebody forgot to put the anti squeak on the pads.
I mean as simulators go, it's a pretty accurate Viper...i
It sounds like a frickin 18-wheeler pulling up to a stop light!
@@bn9983 I heard that greasing the pads and rotors helps.
I'm pretty sure that music while selecting the 1 track was ripped from Ridge Racer.
12:18 That's Jimmer's stream intro
Now we need to spam you to try Street Legal Racing Redline, clearly the most bestest superior street legal tuning/racing sim out there.
So you're saying I could either pay my rent for the month or buy the pro version of this game? Tough choices...
or buy an actual car!
The *"DEATH WOBBLE SIMULATOR"*
Sounds more like Money Laundering simulator.
10:56
This is possibly the most accurate simulation of the infamous jeep "death wobble" I've seen.
The music playing at 4:13 is from the original Ridge Racer on the ps1.
I was wondering if anyone else noticed that. So many hours in my early childhood were spent on that game.
Plot twist: the enterprise version is actually the best sim racer ever but they decided to troll people by hiding it behind an immense price and a bad version if you buy the cheap one.
Damn that snap on sticker probably costs more than your whole shed
omg, ridge racer music in the main menu, im in love
Seeing Jimmy struggle with the force feedback made my day! So funny!
3:38 wait why does it look like a Dodge stealth R/T?
Because the Dodge Stealth is a rebadged version of the Mitsubishi 3000 Gt
Jimmy where is the cheapest wheel at?
Funny enough, the dev who made this game works for turn 10 and works on Forza
Ah he's the one in the office complaining about the money coming in for the game and is just at his desk on like hacker typer or something cause he doesn't know hot to develop a game.
Seeing the wheel waggle jimmers noodle arms about reminds me of a wacky waving inflatable arm flailing tube man
That's some classic memeage right there.
Al Harrington approves 👍
The 2000 Dollar one is more expensive then a car
Surprising that we haven't seen a ' last lap distance ' display in more sims.
The sound of the brakes makes my teeth hurt. Holy shit.
Why do the cars in this remind me a lot of LFS?
At least you can drive without getting tank-slappered in LFS lol
But yeah, the mockups really give it a LFS vibe.
Because some models were stolen from LFS.
@@user-bp5py6bh3g Care to tell us which ones and provide a source for your claim? Because none of these look like LFS cars
@@VoidSixx Literally the MRT5... Lol
@@user-bp5py6bh3g Yeah, but that's the only car they have in common. And the MRT is quite easy to model, and unlikely to get you into trouble with licensing.
Man, no offense, you make great content, but I wish I could find a channel like yours for flight sim.
I kid you not this is their description via Wikipedia :D
“X-Motor Racing is an indie racing simulator developed by Russian studio Exotypos. The game features high precision physics simulation, online multiplayer and open architecture”
Looks like someone made a wikipedia page about themselves
"In Russia, simulator drives you" 😁
"well all I can say to that is bullshit" - James Hunt.
inb4 it gets sent to Articles for Deletion anytime soon.
Hey that MHRT is a copy of the "MRT" cart in Live For Speed
And I'm betting "copy" is more correct term than "looks like"
I wanna see Jimmy do this with that crappy racing wheel he got just to see how bad this really can be.
Need for Speed Shift 2 was 3 years before this.
Jimmy: "STOP WIGGLING!"
Jimmy's wheel: "no"
Most accurate version of Donington on a sim
LMFAOAOOAO your intro is how i look at a HORI racing wheel
So good
As someone who owns one because I'm poor. It's a decent wheel but fucking sucks
@@DORRogue same it Fucking sucks but it works
I used to have a HORI wheel but got a g29 a few months ago, really worth it in my opinion
@@tinzalix8624 Yeah i still use the g920. It's very good for beginners, but i might Upgrade to something better in some time
Since assetto corsa has been added to xbox game pass please could you compare wheel vs controller. I'm interested in how much faster the wheel is and keep up the great work jimmy.
"Break my arms Daddy, i'm in to this sh*t!" had me in stitches
Makes me want to buy the 2000$ version and the refunding it through paypal
"Feels like its open and closed in the same time"
Is that a forgotten invention of 2014, the "schrödingers diff"?
seeing jimmy arguing with his wheel is just EPIC
Was this made in the XP era? This reminds of those terrible games my dad would pick up at Big Lots and would pick up 10 games for like 15 bucks, all were garbage.
Legit question: What is the upside to using a square wheel? Trying to control oversteer looks like it would be a nightmare (with a standard steering ratio/box).
Knee space i guess?
Smaller wheel, more control. Look it up it’s not like they use them in actual race cars or anything
@@fluffythenut4615 Oh, race cars have it? No way! I should put in my daily driver then. Should improve my laps times.
@@stevenvictoria9568 yeah it’s perfect for your daily. No airbags, no top or bottom grip for steering around parking lots or U-turns. It has all the wiper and headlight controls on there too 👍🏼
"Break my arms daddy!" I'm going to use that one on my boyfriend and report back with the result
How did it go?
@@EmilySucksAtGaming 🤨ay
Naming him again! “Hey guys, Cronchy Boi here”
for $2250 im getting a fully customized car from screws to glass exactly how I want and no one else can use it, and they're sending me a model replica of that car autographed by the whole studio and thats just the surface
“Break my arms Daddy I’m into this shit.”
2 seconds later
“This is the bad special.”
get to 600,000 subscribers , good luck Jimmy!!!!
Gofund me for the Enterprise version? 😂
Nice try Dev!
I got this game the enterprise version for free as a promotional campaign when i bought my T-Racer wheel and pedal set, i must say im putting in some clean laps with the combo.
I'm pretty sure that's the software my brother's college uses for sim racing on open days lmao
Does that game have a RPM meter of x1000 and still shows 4500 RPM?
I remember going to the ferrari World theme park and they had a 'simulator'. It was Assetto Corsa.
It's not that bad is it
I mean AC is a 'real' simracing game though. Obviously they won't use their real factory F1 simulator as that would be confidential (and would be too hard) but AC is probably a close second
Makes sense. AC is a sim, after all, and they do have quite a few Ferrari cars, including the F1 ones.
AC is the Best sim if you don't want to pay for iracing imo
I remember being somewhere where they had a "real f1 simulator". It was RFactor (1)
But that was at least 5 years ago, maybe even 10
With Ultimate or Enterprise you could have had "Double precision of simulation". Who wouldn't want that?? :D
$15 without it, $850 for double precision. Law of diminishing returns...
Well Jimmer, we still need to see the enterprise version.
This is the only sim that can accurately replicate what it feels like to drive a viper. It just wants to kill you at every turn
Damn, I remember cruising around in this game back in like 2007. I think it used to be free or something lol. Used to be a lot of kinda fun city and countryside maps and all sorts of modded cars.
Whats the game called
@@teliakos dude its litterally the FUCKING game he is playing
The force feedback so realistic, it's like a car with no power steering with a broken ball bearing, ball joint, or any other part of the steering systems....
A highly accurate TVR simulator.
Lmao
you're not wrong
@@eddie_23 that's the joke.
@@PET_-rp9rx ?
what do you mean
This video was missing readings from your wheel motor. I assume that with such a force feed back the motor got pretty warm.
WOW the sound of the 3000 gt is actually really accurate.
unreal. thats what we get for making a safe space for good developers to make actual good games. this game is totally a sham. 2k for this piece of crap? must be smokin some kinda chemicals