TF2: Pyro's Bizarre State

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • This video focuses on the current state of Pyro in Team Fortress 2, which most would deem the most bizarre class for it's weird mechanics, practically empty lore and various other things. And I try my absolute best to make sense of the absolute mess the class was left in after jungle inferno, but keep in mind that my views are from the perspective of a casual player more than a competitive player.
    Credits:
    (Vaporeon/Intro Bit) Amy - / nanolordgaming
    (MvM Bug Footage) Hexalina - ‪@Hexalina‬
    -------------------------------------------------------------------------
    Twitter - / unusualsandwich
    Twitch - / unusualsandwich
    Discord - / discord
    Patreon - / unusualsandwich
    Steam Trade - steamcommunity.com/tradeoffer...
    Credits to audio & video - docs.google.com/document/d/1g...
    Chapters:
    0:00 - Introduction
    0:27 - Sponsor
    0:46 - What is Pyro?...
    1:37 - Pyro's Purpose in Gameplay
    3:07 - Pyro's Overpowered Weapons
    3:15 - [POW] Airblast
    4:01 - [POW] Scorch Shot
    4:45 - [POW] Phlogistinator?
    5:39 - [POW] Third Degree....
    6:11 - Pyro's Worst Weapons
    6:17 - [PWW] Sharped Volcano Fragment
    6:45 - [PWW] Thermal Thruster
    7:27 - [PWW] The Gas Passer!
    9:29 - Pyro's Broken Side
    9:50 - [PBS] Airblast (Extended)
    10:28 - [PBS] Thermal Thruster Weapon Switching
    11:12 - [PBS] Taunt-Cancelling With MMMPH
    11:22 - [PBS] Flame Particle Weirdness
    11:43 - Le Funny Airblast :troll:
    12:04 - Pyro in Mann vs. Machine
    12:58 - [PMvM] The Gas Passer (Part 2)
    14:05 - Final Thoughts
  • เกม

ความคิดเห็น • 837

  • @thezman9001
    @thezman9001 2 ปีที่แล้ว +343

    2:24 are we all going to ignore the greatest Market Garden in the history of TF2?

    • @t-rex9809
      @t-rex9809 ปีที่แล้ว +6

      No.

    • @linusdickens4767
      @linusdickens4767 ปีที่แล้ว +21

      Goddamn nice catch

    • @danielayala5648
      @danielayala5648 ปีที่แล้ว

      No

    • @dialga236
      @dialga236 ปีที่แล้ว +26

      that soldier will be chasing the high he felt in that moment for the rest of his tf2 career

    • @vivelespatat2670
      @vivelespatat2670 ปีที่แล้ว +4

      ​@@dialga236 rare high moment

  • @mistaht5777
    @mistaht5777 2 ปีที่แล้ว +477

    I’d say that pyro is a very “Jack of all trades” class. He can deal an incredible amount of burst damage with his combos and reflects, which is his primary way to fight (which is why he’s in offense) but Pyro does so much more. He can crowd control and hold defensive points like any defense class, and some of his weapons even directly help or synergizes with other classes (home wrecker, neon annihilator). So while Pyro mainly focuses on damage, he has the potential to be a defensive or supportive class with the right weapons and strategy. That’s how I play Pyro anyways

    • @shybandit521
      @shybandit521 2 ปีที่แล้ว +28

      I'd go as far as to say Pyro is the only true jack of all trades.
      All other classes lean towards a specific playstyle (tank, pick, support, assault) or lean towards either staying in one spot or moving forward.
      Pyro can do all of these jobs except tank damage (and even then airblast exists for some slight healing and making sure you dont take damage to begin with).
      There's nothing specific a Pyro can do that a skilled player probably couldn't do better on a different class (except spycheck), but Pyro has access to all the options at the same time.

    • @victorvirgili4447
      @victorvirgili4447 ปีที่แล้ว +4

      There’s a reason Pyro is the only Power-Support class

    • @infucktus4899
      @infucktus4899 ปีที่แล้ว +3

      @@victorvirgili4447 bruh what game are u playing its like me sayinh soldier is support because of the banners 😂 or heavy with the sandvich

    • @infucktus4899
      @infucktus4899 ปีที่แล้ว

      @@shybandit521 sounds like a generalist class

    • @shybandit521
      @shybandit521 ปีที่แล้ว +5

      @@infucktus4899
      Yes, that's what I'm saying, he's the most generalist class in the game.
      Other generalists lean towards specific goals, like Soldier's very tank-like ability to take higher amounts of damage and keep his team by his side, only heightened by unlocks such as the Black Box, Battalions Backup, and Concherer. You could also look to Demoman's power to clear chokepoints and objectives with his dual primary weapons, and Scout's focus on reaching backlines for both backcapping and flanking using his speed and verticality.

  • @WeezyTF2
    @WeezyTF2 2 ปีที่แล้ว +569

    You have serious potential my man, easily earned my sub, keep up the great work.

    • @palindromicout7702
      @palindromicout7702 2 ปีที่แล้ว +1

      Oh hey hi weezy

    • @nanoblob4998
      @nanoblob4998 2 ปีที่แล้ว +2

      I dare you to make a bad load out for mvm video
      Your welcome for video idea.

    • @mrchoochooguy4045
      @mrchoochooguy4045 2 ปีที่แล้ว +7

      @@nanoblob4998 loose cannon
      Base jumper
      Caber
      Get kicked from mvm any% speedrun

    • @parryhotter8788
      @parryhotter8788 2 ปีที่แล้ว

      invest

    • @Cheeser_
      @Cheeser_ ปีที่แล้ว +2

      Mvm robot sexiness ranked

  • @Das_Psycho
    @Das_Psycho 2 ปีที่แล้ว +207

    I main medic/pyro and heavy, having played several seasons in 6s and HL and have atleast 200 hours per class. I think flex/support is pyros area of expertise. Being able to be passive AND aggressive in one go is his main focus. Protect medic, then run off and get picks.

  • @FuckFace-ew9yq
    @FuckFace-ew9yq 2 ปีที่แล้ว +115

    Despite being in the offence class section, I think Pyro's role is defensive-support for both teams. Aside from maybe Heavy and Sniper, Pyros pretty good at punishing those who are too agressive/push without backup. His ability to dected and kill Spies easily, along with his ability to reflect blast based damage and players back from you own team, I think this fits his role as a punisher like character.

    • @outdoggod7233
      @outdoggod7233 ปีที่แล้ว +5

      what about the dragon's fury + panic attack/reserve shooter combo? wouldn't it turn pyro into a power class, out-damaging soldiers and heavys?

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว +1

      Dected???

    • @FuckFace-ew9yq
      @FuckFace-ew9yq ปีที่แล้ว

      @@SimoneBellomonte Lol spelling mistake, will fix

    • @sashakucher261
      @sashakucher261 ปีที่แล้ว

      Engineer is more defensive than both tbh.

  • @AGenericAlias
    @AGenericAlias 2 ปีที่แล้ว +163

    Someone who used to main pyro chiming in, I always felt like pyro's purpose was a class designed to punish overly aggressive players on both offensive and defensive games, being useful for dealing with light classes and moping up weakened power classes with a combination of chargrilling them or airblasting them into a new quantum realm.

    • @dragonfell5078
      @dragonfell5078 2 ปีที่แล้ว +3

      I currently main pyro with the dragon's fury and play aggressively. Also to kill sentries

  • @ShorK
    @ShorK 2 ปีที่แล้ว +8

    zamn that editing

  • @The86thplayer
    @The86thplayer 2 ปีที่แล้ว +86

    As someone who currently mains pyro and has used every unlock to some extent, I view Pyro as the backbone to any team. While Soldier, Heavy, Demo, and other frontline classes lead the assault, and Engineers and Snipers set themselves up in the back, Pyro is the one class versatile enough to aid both defensively and offensively even with his default kit.
    Ignoring unlocks, the default flamethrower can both ward off enemies with flames, and deny projectiles with airblast. And, the shotgun can easily finish off enemies that are out of your flamethrower's range, making sure your teammates can get back to fighting bigger and tougher enemies, and won't need to worry about spies and other classes that may sneak around to break the team.
    Including unlocks, this is where Pyro truly shines, as they can begin specializing in certain aspects of that playstyle. Pyro's melee goes from completely useless to game-changing in a matter of seconds with unlocks. The Powerjack allows Pyro to move quicker, making switching between frontline and backline protection easier. But, you can also further specialize with things like the Homewrecker, making protecting engineer nests trivial, but sacrificing potential on offense. The Axtinguisher does a 180 on this, and allows you to shut down light classes on the battlefield, but you lose out on that support that the Homewrecker has.
    There are a lot more examples, but those are the easiest to explain and I kinda wanna avoid making this 5000 words long.

    • @shmoking466
      @shmoking466 9 หลายเดือนก่อน

      Id argue that the homewrecker is kind of unfair against spies, idk why pyro was given the ability to one shot sappers especially when he is a very hard counter for spies

    • @The86thplayer
      @The86thplayer 9 หลายเดือนก่อน

      @@shmoking466 I think the Homewrecker trade off is justified like I outlined in the main comment, because you are essentially trading the versatility of the Powerjack or the Backscratcher for a weapon that makes it easier to protect Engineers.
      It also doesn't take away the fact that Pyro still can't repair those same damages, so until the Engineer gets back to do so, its essentially permanently damaged.

  • @purplehaze2358
    @purplehaze2358 2 ปีที่แล้ว +126

    You shouldn’t want the Phlog, a frankly underpowered weapon, to be nerfed because of its synergy with an _overpowered_ weapon. Just nerf the latter and be done with it.

    • @ArnisGoldberg
      @ArnisGoldberg ปีที่แล้ว

      Phlog is OP literally wtf are you on about? W+M1 for 10 seconds to get crits for another 10.

    • @hawkticus_history_corner
      @hawkticus_history_corner ปีที่แล้ว +18

      ​@@ArnisGoldbergAnd it makes you soldier bait as the tradeoff.
      A class that you can usually crap on now craps on you with the Phlog, and it's only irritating to fight against with the Scorchshot, which is the ACTUAL broken weapon

    • @weplo1597
      @weplo1597 11 หลายเดือนก่อน +3

      @@ArnisGoldberg It's only op if you have medic to uber you.

    • @El.fish.the.chocolate
      @El.fish.the.chocolate 3 หลายเดือนก่อน +3

      Pls, don't gave him the caber treatment...

    • @purplehaze2358
      @purplehaze2358 3 หลายเดือนก่อน +8

      @@ArnisGoldberg 2 IQ reply to be honest.

  • @MeatwadMeatwad
    @MeatwadMeatwad 2 ปีที่แล้ว +33

    Pyro is a wild card. That's really what he is.

  • @lukass7156
    @lukass7156 2 ปีที่แล้ว +40

    1:28 I think pyros job is flanking and supporting. Pyro is really bad in an open battlefield, but really good in narrow chokes or in buildings. Also air blasting, spy checking and removing sappers (with jack) sounds like support to me.

    • @Artician
      @Artician 2 ปีที่แล้ว +1

      I agree.

    • @artifactU
      @artifactU 28 วันที่ผ่านมา

      the power jack doesnt remove sappers the homewreaker does

  • @christhe112
    @christhe112 2 ปีที่แล้ว +6

    "What is Pyro" The living embodiment of fire

  • @IInferno
    @IInferno 2 ปีที่แล้ว +13

    Aye good to see you back sandwich!

  • @orrenlane
    @orrenlane 2 ปีที่แล้ว +18

    Great video and editing as always. I'm not sure how the class is *supposed* to be played, but I always find it most effective when I sneak around behind or above the enemy and ambush them outta nowhere. Sure, I usually die in the process, but I always get like 4 or 5 kills. Totally worth it.

  • @Purble
    @Purble 2 ปีที่แล้ว +7

    Pyro is a support class in 3 trench coats. They support in the way Snipers and Spies do (attacking instead of healing) but rather than picking off high priority targets or dismantling defensive setups, a Pyro punishes enemies who get too far into your team’s space. The limited range of a Pyro doesnt completely stop you from going on an aggressive rampage, but it means that letting enemies come to you will always be more effective

    • @overlord3481
      @overlord3481 หลายเดือนก่อน

      Lol sniper is not a support class in casual. It's literally a server dominating powehouse.

    • @Purble
      @Purble หลายเดือนก่อน +1

      @@overlord3481 thats not the point but get your rocks off I guess

  • @trevorhiggins9980
    @trevorhiggins9980 2 ปีที่แล้ว +15

    I actually really like the thermal thruster, the fact that I don't take damage for jumping is really nice. Obviously missing a secondary is a issue but I can usually do a lot with just the dragon's fury paired with it

    • @TJ-hg6op
      @TJ-hg6op ปีที่แล้ว

      The dragons fury does combos without the secondary. Flares are good since the fire lasts longer, but movement secondaries give it its full potential.

  • @monkeychief1904
    @monkeychief1904 2 ปีที่แล้ว +21

    I feel like Pyro kind of fills the role of the wild card, he can sometimes be over aggressive, reaching into enemy territory and causing trouble, and other times hang back and help protect other classes especially with their air blast. Pyro can switch between these styles on a dime, meaning it’s hard to predict what he’ll do any situation.
    I play pyro switching between these kind of styles depending on the round, and I think the actual character of pyro (from what we know) would probably randomly change up his “strategy” surprising the enemy team

  • @SolarLight11
    @SolarLight11 2 ปีที่แล้ว +3

    this editing is absolutely phenomenal, and u manage to capture every part of pyro in his current state, and honestly you capture it very well next to the wonderful editing
    it's seriously crazy seeing your editing improve over the years, keep it up, and I hope you're doing well and I'll be waiting for your next video project :)

  • @HLRobertsComics
    @HLRobertsComics 2 ปีที่แล้ว +8

    Good video man.
    I think talking about the Mannmelter more would of been a nice touch. It seems like an underpowered weapon that's only use is for extinguishing teammates while using Phlog, however, when you take into consideration that a crit Mannmelter does 90 damage: it becomes a counter to attacking other pyros.
    Other than that, well edited video!

    • @UnusualSandwich
      @UnusualSandwich  2 ปีที่แล้ว +4

      I have no real problem with the manmelter, its just a decent option. But, for the sake of the video, it focused on the most extreme cases of balance issues.
      It's a good weapon if you can adjust accordingly, but the faster projectile speed throws me off personally.
      Plus, countering opposing pyros is generally easy if you can flarepunch or just get the jump on them. What're they gonna do, hit more particles?.... maybe.

    • @vyor8837
      @vyor8837 ปีที่แล้ว

      ​@@UnusualSandwich so instead of focusing on the scorch shot you want... The already mediocre phlog nerfed?

  • @jerclarkedotorg
    @jerclarkedotorg ปีที่แล้ว

    Love these vids! Great work and keep it coming!

  • @gil_11
    @gil_11 2 ปีที่แล้ว +2

    Seems like yt recommended me an underrated yet very high quality Pyro yt channel! You got yourself another subscriber fam

  • @kurvakus7256
    @kurvakus7256 2 ปีที่แล้ว +6

    0:40 Why Vaporeon specifically? Could it be that out of all the water type pokemons, the Vaporeon is the most cool? :)

    • @UnusualSandwich
      @UnusualSandwich  2 ปีที่แล้ว +5

      lime diet
      doctors orders

    • @AmeliaDoesYT
      @AmeliaDoesYT 2 ปีที่แล้ว

      Vaporeons suffering from over exposure to artificial based diets and lack of vitamins are usually put on a lime base extract diet due to the high concentration of citric acid which help increase stomachs acid levels back to their natural amounts.

    • @The_Rising_Dragon
      @The_Rising_Dragon 2 ปีที่แล้ว +1

      I think it's more due to the fact, that out of all pokemon, Vaporeon belongs to the-

  • @HurricaneBady
    @HurricaneBady 2 ปีที่แล้ว

    I like how you edited this video! I also like your choice in music :)

  • @juggernnox
    @juggernnox 2 ปีที่แล้ว +1

    you are criminally underrated
    your videos are so entertaining and hooks me the whole way through
    not to mention your edits are eye candy 👍

  • @TwiliPaladin
    @TwiliPaladin 2 ปีที่แล้ว +5

    1:29 personally, I think Pyro is a flank/kamikaze-type class, designed for unusual forms of aggression to help your team.

  • @colress9197
    @colress9197 2 ปีที่แล้ว

    Great video, and good choice of music aswell

  • @SuperGamerMiner
    @SuperGamerMiner ปีที่แล้ว +1

    1:30 I’d say one way of categorising the Pyro is as being in an ‘Offence support’ role. Pyro has a similar offence role to Scout and Soldier, but (with stock weapons) is neither the most mobile nor the tankiest. Instead, the Pyro has support options that assist in what others describe as Pyro’s ‘flanking role’: afterburn dealing gradual damage to soften up targets for others (making reaching damage thresholds easier) and airblast.
    cf. to the other class roles: Demoman as a ‘Defence offence’ type can deal more consistent damage faster than the other Defence classes (Heavy’s minigun suffers with range and Engineer has a shotgun that deals far less damage than a Grenade luncher or minigun along with a sentry that is powerful but requires set up time and investment), Heavy is the tankiest of all classes so ‘defence defence / double defence’, and Engineer has dispensers and teleporters that support the team. Also cf. Medic whose medigun form of support directly sustains offensive pushes especially with Übercharges so ‘support offence’, Sniper is usually in the backlines and has the most firepower of the support classes so ‘support defence’, and Spy is a ‘support support’ niche with sappers and backstabs designed to disrupt the enemy behind their lines, while lacking the firepower to sustain direct pushes or defend points at the ‘front’.
    Not to say the classes don’t have different roles, unlocks and TF2’s high skill ceiling allows for such a diversity of playstyles, just that I think those are the roles the classes fit into the most [added: when first made up / as defaults for players of average competence]: seemingly matching up 3 class roles recombining 3 different times each.

  • @thaumaturgy.
    @thaumaturgy. 2 ปีที่แล้ว

    amazing comedic timing. sponsor pitch sold me off the bat!

  • @jobRobbemond
    @jobRobbemond 2 ปีที่แล้ว

    Genuinely wonderful video, my mate! You've more than earned a subscriber, hope you manage to continue to impress homies and homiettes alike with your quality editing and style!

  • @beegchief6872
    @beegchief6872 2 ปีที่แล้ว

    Good stuff! keep up the great work!

  • @tango6369
    @tango6369 2 ปีที่แล้ว

    you are genuinely the most underrated creator ive seen on this platform. the editing is so smooth and subtle yet it can keep my interest easily. definitely a sub on both youtube and twitter, and ill be joining your discord soon
    keep up the good work !! i believe in you

  • @gunmatheretrogamer747j
    @gunmatheretrogamer747j 2 ปีที่แล้ว

    yoooo nice selections of songs, that thunder ceptor theme remix from pacman vs is so good; and yeah,pyro is indeed weird and defence/support sided

  • @hatty8868
    @hatty8868 2 ปีที่แล้ว

    keep it up man, this is gold!

  • @shwampoo8087
    @shwampoo8087 2 ปีที่แล้ว

    The sponsor thingy caught me off guard, cool, you get a free subscriber

  • @elephantguy0790
    @elephantguy0790 2 ปีที่แล้ว +1

    Pyro is a support dps dealer that excelled in close range crowd control/single target damage with skill based secondary’s and alternate abilities (airblast) that reward high skill gameplay for a low barrier to enter class

  • @PressRToZeus
    @PressRToZeus ปีที่แล้ว +1

    My current knowledge of the purpose of Pyro is for SFM makers to give him REALLY BIG badonka donks, ginormous hooters, and make sfm's of them doing stuff

  • @connorfries8297
    @connorfries8297 2 ปีที่แล้ว +1

    I think the purpose of pyro is to do three things.
    1. Ambush the enemy team dealing lasting fire damage to a small group
    2. Reflect projectiles and extinguish friends
    3. Be a power class

  • @no-iv2ig
    @no-iv2ig ปีที่แล้ว +1

    For best results play pyro like a *very* enthusiastic Australian Shepherd that is unaware it has a blowtorch strapped to it's head. In all honesty, though, the class is what you make of it. That's what makes it so damn fun.

  • @NotSamG
    @NotSamG 2 ปีที่แล้ว +1

    You are unfathomably underrated. The quality of your vids are better than like 80 percent of the current community. Keep it up

  • @AbcDefgHchijkLmnOpqRstuvWxyz12
    @AbcDefgHchijkLmnOpqRstuvWxyz12 2 ปีที่แล้ว +2

    Love the video ,
    As a Highlander competetiv Pyro main I agree with Pyro being mainly defensive character taking care of other teamates (mainly medic) And denying Uber pushes.
    You have really nice and funny editing style, I Hope to see more videos like this one.

  • @drankduck
    @drankduck ปีที่แล้ว

    Loved this video! I’m a slow reader tho and had to pause whenever I wanted to read what was on screen 😭

  • @zoombytimallen2094
    @zoombytimallen2094 ปีที่แล้ว

    Seeing this 10 months later after the massive pyro/sniper overhaul they dropped back in january this year is crazy man woah

  • @Riply16
    @Riply16 2 ปีที่แล้ว +1

    I genuinely enjoyed this video, the editing and commentary was great, the only thing I have a gripe with is your stance on the thermal thruster, in my opinion the thermal thruster is a "weapon" that pushes the pyro to play differently, a sort of pick/ get in and out style. The stomp I feel was also intentionally like that, making it so you can focus on switching your primary midway through your jump and not how your landing, making the stomp some nice bonus damage. My final thoughts on it are that it is a situational side grade that may or may not be useful based on the circumstance.

  • @drracula
    @drracula 2 ปีที่แล้ว

    Holy shit. This was an amazing video man, good job. Only thing I want to add, is that the vulcano fragment actually has a use... maybe... probably not. But what you can do, is you can swing at someone with the axe and then combo it into a flare gun crit. With this strat you can one shot every class that has an HP of 150 or under. But this is so situational it's basically worthless, but it is a lot of fun when you pull it off, especially on an enemy pyro.

  • @palindromicout7702
    @palindromicout7702 2 ปีที่แล้ว +5

    My view on pyro is that he is supposed to be a class that primarily focus on comboing your enemy we can see this from the multiple payroll weapons that are very much focused on combos such as the panic attack or the reserved shooter or even just the stock flare gun he is also meant to be a kind of semi support class while also being able to be an offensive class if needed overall overall I think his purpose In the game is to be a generally support class /offensive class who can switch from helping their team blasting of stickies to wm1ing the whole enemy team

  • @melovespoon
    @melovespoon ปีที่แล้ว +1

    I think slag in borderlands 2 is an interesting mechanic and something like it for just fire damage with the gas passer would be cool.
    For the uninitiated slag is an elemental weapon type that when you coat your enemies in it they take 2x damage from all sources, or 3x in the hardest difficulty.

  • @jacquesnouvel6436
    @jacquesnouvel6436 2 ปีที่แล้ว

    Okay, I'm subbing, this video was nuts =D
    But yeah, Pyro is kind of a blank-slate on every level of the game, you can do nearly everything with him. Gameplay-wise, there won't be an area where, no matter the unlock, you'll be the absolute best at it, but the fact that you can play them all is Pyro's greatest strength. What does you team need ? Pyro can probably do it, and still keep a few other attributes to help with whatever comes his way. He's the definition of a Jack-of-all-trades, master of none.
    And of course, his backstory is perfect : you know nothing about the dude, so you watch his Meet the Team video, hoping to get more answers, and you understand even less ! This is amazing !
    And that's why I like playing him so much.

  • @wrenromero6392
    @wrenromero6392 2 ปีที่แล้ว

    decade old memory of maining pyro: siege / anti-siege, spyhunting, and, iirc, some really bizarre interactions with the emerging melee subclasses

  • @crimsonstar1590
    @crimsonstar1590 2 ปีที่แล้ว

    There were a couple things I agreed with in the video I thought I would talk about:
    I hate the "new" airblast. Pyros don't even have to look at you to airblast you and it doesn't feel fair to fight at all. I also don't like that airblast is a pseudo stun for airborne enemies because it has a debuff that prevents you from airstrafing. Flame particles are janky aswell; the pyro may die but the particle will be invisible and still hit you resulting in afterburn damage.
    This was a really great and high quality video I hope to see more from you on the future!

  • @crusadr_4966
    @crusadr_4966 ปีที่แล้ว

    Very cool visuals!

  • @queenofpeanuts
    @queenofpeanuts 2 ปีที่แล้ว +2

    1:30 i think there are a few ways, like flanking, protecting teammates/engie nests, spy checking, and fully dps and pushing threw points, i see him kind of like a support/defensive class which is weird to say with pyro

  • @lamsonphan
    @lamsonphan 2 ปีที่แล้ว +1

    The purpose of pyro is being a jack of all trades and being prepared against every situation.
    Except heavies, ofc.

  • @Noahs_Chair
    @Noahs_Chair 2 ปีที่แล้ว +1

    The thing with the Thermal Truster is that It only works with the Dragons Fury because It's the only Flamethrower with enoght Power on It's own to take advantage of the mobility. The other Flamethrowers yeah they just don't cut It.

  • @300IQPrower
    @300IQPrower ปีที่แล้ว +1

    Pyro is the main support class of the game. Yes Medic and Engi exist, but the support they provide are still very specific roles of healer and increasing damage output (whether via crits or by teleporting teammates into the fray). Pyro's "specific role" is to support the other class's specific roles. They do whatever is needed to allow the other classes to do their specific roles largely through versatility and crowd control. Pyro is meant to spycheck, to flank and distract with DOTs, to destroy sappers with the homewrecker, to let medic focus on other teammates with the backscratcher, to airblast away incoming explosives or remove sticky traps to clear the path, etc etc etc.

  • @opossumancer4217
    @opossumancer4217 2 ปีที่แล้ว

    Love the use of the colress theme

  • @T-M-P-M
    @T-M-P-M ปีที่แล้ว

    Pyro is a (kinda) perfect mix of of a support and power class, being able to deal lots of damage in a short amount of time, but also possessing abilities to help his team survive longer

  • @kingkrool94
    @kingkrool94 ปีที่แล้ว +1

    (I doubt you'll read this but I'm doing this anyway)
    I think Pyro is a jack-of-all-trades class with a hint of support class mixed in there.
    Pyro can extinguish friends and get rewarded for it(either using Flamethrower's air blast or the Manmelter). can spy check with incredible efficiency, has mobility options like the Thermal Truster, or detonator jumping, and can have extended range with weapons like the Man Melter or the Dragon's Fury. the Homewrecker can destroy Engie's nests and can help Engi's nest by destroying Spy's sappers. Airblast prevents spamming from certain classes and can ruin an Uber push.
    Pyro, with the right combos, can be a class to be feared.

  • @wrencuidadxromero1511
    @wrencuidadxromero1511 9 หลายเดือนก่อน

    For playstyle: I'd say he's the "disruptive" offense character, lurking angles around your friendly back line to prevent dives or flanks

  • @fabienchamberland4791
    @fabienchamberland4791 ปีที่แล้ว +1

    I would say that pyro is a mid-offense, mid-defense kinda character. He has enough health to survive a decent amount of damage, his whole thing revolves around cround control in an offensive (flamethrowers/flares/gas passer) but also in a defensive way (air blast), he also is the ''we need a utility weapon but we don't know on which class to put it on'' guy. Thats what basically gave birth to the ''pybro'' subclass: Pyro receiving so many different support and utility options that it can be a whole playstyle. Being the homewrecker/neon annialator, the flame thrower being by nature the best spychecking tool and pyro being able to extinguish teammates. Another thing to take into consideration is the spectrum on which pyro's weapons allow him to play. You got the phlogistinator and the dragons fury, being extremely offensive head-on fight weapons. You got the back burner and the thermal thruster, being more ambush-ish assassination tools. You got the stock flamethrower, which can be used for any playstyle, its just really bland. And then you got the degreaser, which is often used with a more defenseive playstyle with the un-sapping melee weapons. Most people think that soldier is THE jack of all trades of TF2, but honnestly, I think pyro is THE jack of all trades of TF2.

  • @GustavoSuperSonic2001
    @GustavoSuperSonic2001 2 ปีที่แล้ว

    I usually play more Pyro than other class, and also I play really defensively and supportive, you are the one spy checking and pushing out Uber's, I really love playing like that. Even with new players

  • @Mr.Taco1111
    @Mr.Taco1111 2 ปีที่แล้ว

    Such a high quality vid oml

  • @kazokazoos8066
    @kazokazoos8066 2 ปีที่แล้ว

    Pyro's ability to cover the most amount of ground with his flames and the airblast allowing him to keep openents at a distance and reflect explosives make him best at area denyal as the last line of defense

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 ปีที่แล้ว

    Great video!

  • @shudtf2
    @shudtf2 ปีที่แล้ว

    The oblivion and kh music is perfect!

  • @Thy_cockroach_crusader
    @Thy_cockroach_crusader 11 หลายเดือนก่อน

    The airblast is pain. I can tell you this as a sneaky bit

  • @blacklight683
    @blacklight683 ปีที่แล้ว +1

    Tbh the 3rd dgree is so similar and direct upgrade to stock that I think it's fair if they just gave stock the 3rd dgree ability and reworked/deleted it

  • @Spubbily01
    @Spubbily01 2 ปีที่แล้ว +1

    Flank/Ambush pyro is definitely the right way to play him. You're telling me that we're given a flamethrower and we're supposed to instead use a flare gun as our main source of damage?

  • @dumpsterfire0718
    @dumpsterfire0718 2 ปีที่แล้ว +1

    been a super great video! personally i'm of the opinion that pyro is supposed to be a support-focused generalist, like how demo is defence-focused and soldier is offence-focused. I'm personally a big fan of offence and especially ambush based playstyles with it, running things like the Dragon's and the Back Scratcher.
    and also, the editing on this video is simply superb! legitimately mesmerising at points

  • @CactusSawmill
    @CactusSawmill ปีที่แล้ว

    Tried to skip over the sponsor and heard " -gonna die in two weeks." and thought it would be best for me to see the whole thing.
    Anyways, very good and interesting video!

  • @HYPERYoshi5
    @HYPERYoshi5 8 หลายเดือนก่อน

    i always saw pyro as some kind of like, weird flank/backline-defense hybrid, like he's good at sort of sticking to the edges of his team and playing some protective gameplay, catching enemies on the flanks, keeping the classes like engineer locked down and protected from some of the enemy flanks, and being able to push a nasty flank himself when the need/chance arises
    he's a character that *seems* like he dramatically changes depending on the state of the game, being sort of tilted into one direction or another depending on his loadout
    that's what i kinda see him as, at least

  • @44theshadow49
    @44theshadow49 9 หลายเดือนก่อน

    I played pyro in a couple ways. Either a flanker who would deal as much damage to an enemy backline as possible, or a suppressive support who reflects rockets, keeps the enemy pressured by lighting them on fire, and support other members (extinguish flames, break sappers, etc.)

  • @denifnaf5874
    @denifnaf5874 หลายเดือนก่อน

    The sharpened vulcano fragment looks cool and the jetpack is usefull

  • @Sketchpunk
    @Sketchpunk 2 ปีที่แล้ว

    I once had an idea for a gas can weapon before the gass passer came out, and you can imagine my disappointment lmao.
    My idea was that instead of just chucking it, the player would hold down a button to pour a line of gas as they walk around, creating a trap that can ignite a trail of fire from your own fire or even teammates bullets and projectiles. It would be a pretty interesting spin on defensive traps but for pyro and further push that murderous pyromaniac archetype.
    Maybe a version now could be the primary fire throws the weapon and that can ignite and blow up like you suggested, and holding the alt fire pours it.

  • @jdub1948
    @jdub1948 ปีที่แล้ว

    As you said, a blank canvas to fill as you desire

  • @FlipZFox
    @FlipZFox 2 ปีที่แล้ว +2

    Outside of the Thermal Thruster argument, which I *HEAVILY* disagree with and will protect my baby to no end as you are able to do some insane stuff if you know how to use it right (though I wouldn't mind slight buffs or helpful tweaks..), there's a lot to agree in this video. Also I wouldn't mind if they gave the detonator a stomping mechanic as well if they decide one day to patch the exploit for whatever reason, though I'd prefer if they keep said exploit.

  • @44tharia46
    @44tharia46 2 ปีที่แล้ว +1

    as a pyro main, yeah, their purpose is pretty obscure and is incredibly variable, and at first there’s clear dividers that are set depending on a person’s playstyle
    there’s the safe and easy approach that takes advantage of guaranteed afterburn damage. this is probably how most people play the class because of how effective it is with minimal effort. just by equipping the scorch shot, the enemy medic suddenly has a much harder time doing his job because of all the fire and the reduced ability to crit heal players that have been tagged by it. this type of pyro is often more annoying than anything, since it excels at discouraging people from grouping up and the scorch shot usually isn’t enough to get a kill on its own. this type of playstyle can also be more close ranged, thanks to the nature of the flamethrower being able to punish people too close to you, or get people away if you can’t outdamage them
    but taking that sort of approach can bring a person through a pipeline, ending on the opposite side of the spectrum. the burst damage pyro is much more fun and much more menacing thanks to the greatest mechanic of all time that is comboing. items that feed into this playstyle would be the flare gun, axetinguisher, and panic attack (and maybe phlog). of course, this playstyle would be nothing if you can’t get near enemies in the first place, and so pyro has nice options for movement that we all know about
    and then of course there’s the pybro, leaning all the way back and further to become a defensive support
    due to how specialized these roles are, it’s hard to have two at the same time. take the phlog to be offensive, now you can’t reflect rockets and stickies away from your team. take the scorch shot and your ability to do full crits with a flare gun is gone. take the homewrecker and you’re stuck with the homewrecker. at the end of the day, playing pyro is about balancing these three playstyles and being able to contribute to whatever situation you may be in

  • @unidorsalicosahedron7416
    @unidorsalicosahedron7416 ปีที่แล้ว +1

    I'd say that given he is one of the three offensive classes, he is supposed to deal damage and make pushes. Because his main weapon is a flamethrower, I would think it means getting up close and personal, and to sneak up on your enemies if you can, since you are weaker in medium range and long range combat. In that way, I like to imagine Pyro to be similar to the Spy, oddly enough.

  • @mudkip56
    @mudkip56 2 ปีที่แล้ว +1

    Using any type of flamethrower and then switch to axtinguisher or sniping with the flare gun

  • @scootmainshortstop8095
    @scootmainshortstop8095 ปีที่แล้ว

    I believe robin Walker explained pyro as a beginner class for even the worst of players to pick up and have some value. He can walk into any confrontation and at least leave someone half dead

  • @piglin469
    @piglin469 2 ปีที่แล้ว

    him insults thermal thruster
    me: clearly he never heard of gamer spots

  • @youtubeuniversity3638
    @youtubeuniversity3638 ปีที่แล้ว

    1:30 Pyro: You run about using flames to murderize all and also airblast to throw folks off cliffs, and your secondary and melee are either utilities or emergency backups for if you fuck up your ammo management.

  • @zzzetsulive
    @zzzetsulive 6 หลายเดือนก่อน

    On a side note the funny infinite airblast does have a secondary effect, silent flames instead of a constant woosh while shooting

  • @GoGoZeppeli11
    @GoGoZeppeli11 ปีที่แล้ว +1

    Pyro is a class meant for pissing people off and making all the people they get killed 96 times with the scorch shot rage quit

  • @jackhumphries1087
    @jackhumphries1087 11 หลายเดือนก่อน +1

    Depends on the weapon, homewrecker? Then you’re an engineer supporter. Stock flamethrower? A mix of close range combat and explosive denial. Phlog? You’re a pure close range dps class. Stock fire axe? You’re either memeing or smurfing

  • @Yhorm
    @Yhorm 2 ปีที่แล้ว

    cant believe im enjoying a pyro mains video

  • @lexi3312
    @lexi3312 2 ปีที่แล้ว

    Close range jack of all trades, master of none, but of their many skills, best at ambushes, projectile denial, and generally causing panic and disarray.
    Oh, wait, master of 1. Spy murder.

  • @user-sh9sz3xh8f
    @user-sh9sz3xh8f 6 หลายเดือนก่อน

    Like elmaxo said, pyro is just like mama, you have to protect your teammates, you also have to reflect projectiles, spy check and many more, that’s what is pyro for.

  • @Gamepro5
    @Gamepro5 ปีที่แล้ว

    You say "but" an ungodly amount. Even when it isn't even a "however" moment.

  • @macklbabyy
    @macklbabyy ปีที่แล้ว +1

    pyro’s a generalist, but too much of one to the point where he doesnt really have a specific role most of the time, he can do more things than other classes but other classes can do those same specific things more effectively
    one example would be det jumping + axtinguisher, you’re pretty much a weaker trolldier, but at the same time you can still use the axtinguisher outside of those jaw dropping detonator jump moments, essentially making you a weaker spy with pseudo-backstab
    to elaborate:
    -trolldier
    -access to free mobility to get close, escape (rocketjumping without paying any health to jump excluding fall damage)
    -one-shots with melee 80% of the time as long as condition is fulfilled (flying through the air)
    -sacrifices all other damage options for maximum melee efficiency, you can run shotgun to mitigate this though
    -spy
    -access to stealth options to get close, escape (cloak, disguising)
    -one-shots with melee as long as condition is fulfilled (behind target)
    -can fulfill condition even when players are aware of him (trickstabbing)
    -strongest when against unaware players
    -det + axtinguisher pyro
    -access to weaker, costly mobility to get close, sometimes escape (~40hp per det jump, doesn’t go as far as rocketjumping)
    -uses melee as a strong finisher, can one-shot 50% of the time as long as condition is fulfilled (target is on fire, does less damage than market garden)
    -does not sacrfice other damage options, can still use primary and detonator for considerable damage output
    -can fulfill condition even when players are aware of him (detjumping, higher general survivability and alternative damage options)
    -strongest against unaware players
    so while a detjumping axtinguisher pyro might not be able to fulfill the role of a melee-reliant hard-to-catch pick class as well as a spy or trolldier can, he can still fill other roles simultaneously using his other options (airblast + other reliable damage output options besides melee) and can thus be more effective overall if all his tools are used at the same time, its usually how i roll when playing with the axtinguisher, i act as a general support/light damage class before maybe getting a cool detonator jump kill/axtinguisher chain every few minutes or so
    you can find this in a few other pyro loadouts, i think these “pseudo class” loadouts pyro can run are an interesting case of game balance since Robin Walker himself (tf2 dev) mentioned in an interview before how much they value giving each class unique roles that no other class can truly fill to the same degree, and these loadouts are a prime example of them succeeding in doing so without completely neutering each loadout’s effectiveness, idk i just think thats cool to see

  • @IInferno
    @IInferno 2 ปีที่แล้ว +1

    Also holy shit why is your editing so cracked now + COLLAB WHEN

  • @ezral4057
    @ezral4057 2 ปีที่แล้ว +1

    I see pyro like more of a combo class, something like :
    -Degreser, Panic Attack, and Axetinguisher
    Or
    -Dragons Fury, Detonator/SS, and Axetinguisher/Back Scratcher

  • @bageltoo
    @bageltoo ปีที่แล้ว +1

    I think you’re highly devaluing the Thermal Thruster. It’s not a tool for chasing down enemies, but instead for getting into position to ambush enemies. Paired with a backburner you can basically become a spy and start terrorizing snipers.
    Fantastic video regardless but I have to defend my silly jetpack.

  • @t.wrecks4016
    @t.wrecks4016 2 ปีที่แล้ว +4

    I can not believe you showed one clip of using the Thermal Thruster to dive pointlessly into the enemy's spawn doors as their entire team is rolling out and then lumped it into the trash heap with the Third Degree and the Gas Passer. The sheer mobility of this thing gives the flank pyro playstyle a **monstrous** positioning tool. It rewards foresight and map knowledge by letting you take faster, more aggressive flanks. It allows for impossible escapes from otherwise unwinnable situations. It enables you to chase key targets and cut off escapes to secure kills that would otherwise slip away. The burst from the stomp is a fun bonus that occasionally lets you delete a key target like a Heavy that would otherwise be a hassle for a pyro to take on solo.
    The Thruster enables faster, higher-impact positioning decisions, which is **tremendous** for a class suited to ambushing and causing chaos. It bestows you with the power to be anywhere on the map at any time. If, of all the places you could possibly choose to be, you choose to place yourself in front of an enemy who sees you coming and is prepared to shoot you to death, it is not the jetpack's fault that you got shot to death.
    The Det is good, too. It's useful, quick, and versatile. It opens up new flanks, it gives you a skillful mobility advantage, and it has great, low-risk sustained damage. It does not do what the Thruster does, and it's not superior just because you have to aim at the floor and click one extra button to jump with it.

  • @acg8161
    @acg8161 ปีที่แล้ว +1

    Pyro is absolutely a Support Class. Weak in large numbers, but having 1 one or two doesn’t hurt. As for his play style, he’s a combination of Spy, Heavy, and Huntsman Sniper. Capable of dealing consistent damage at close range (next to instant death with the Backburner), of fortifying any defense, while at the same time being able to deal high burst damage from any range with his secondaries. Plus having airblast makes him by far Demo’s and Soldier’s deadliest rival, as well as a best friend when it comes to cliffs. Positioning, timing, and spatial awareness are key to playing a good Pyro. This because, unlike other classes that can deal with multiple enemies at once, Pyro just can’t. It takes one person shooting at you from mid-range, while busy with another player, to kill you in less than 5 seconds. And unlike any other class, who could cloak, run, tank, or deal tons of damage, Pyro is limited by his obsession with flames (in a way that is true to his character).

  • @GlitchyTSP
    @GlitchyTSP 2 ปีที่แล้ว

    The way I play pyro is either a support fashion. Using air blast to deflect projectiles, hitting fleeing targets with the flare gun, attempting to scorch anyone too close.
    Or a flank playstyle. backburner, using alternative routes, using a push by my team as a distraction. It typically depends on what team I'm on, how the match is going, what I'm feeling, etc.
    Pyro can also BE the push class with the phlogistinator and an ubercharge, those two things in the same room can be devastating.

  • @anonymousAJ
    @anonymousAJ 8 หลายเดือนก่อน

    Pyro is a janitor - clean up stray/weak enemies and let your team focus on the objectives

  • @ruttokyrpa3472
    @ruttokyrpa3472 2 ปีที่แล้ว +2

    Good video but I must comment that you absolutely misjudged the thermal thruster. Compare it to demomans shields. You replace your great offensive secondary for amazing mobility that can be used in various ways. Thruster and shield are both underwhelming for the new player but once you learn to use either one it's insane.

  • @ED-gw9rg
    @ED-gw9rg ปีที่แล้ว

    Pyro is a hybrid of offense and defense, but ultimately a close-to-mid range combat Class.

  • @acidp0p
    @acidp0p 7 หลายเดือนก่อน

    Pyro to me has always fuctioned like a helper to other classes, one day i'm flanking with a scout, the other day im holding off hordes of enemies

  • @rosaparks6479
    @rosaparks6479 ปีที่แล้ว

    A support class that reflects away rockets and clears out spies, not to mention shutting down pushes.