TF2's Unused Ray Guns

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 753

  • @FoxMan_FF
    @FoxMan_FF 2 ปีที่แล้ว +2012

    I like the concept of the Family Guy Funny Moment-inator. Honestly, I really wish we had more of these retro-futuristic weapons in TF2, this was a missed opportunity!

  • @aknight7642
    @aknight7642 2 ปีที่แล้ว +630

    Fun little note:
    There is a weapon submission in the tf2 workshop called "Dr. Al Coholic's 4th Law".
    It's incredibly well done.

    • @flameboy3378
      @flameboy3378 2 ปีที่แล้ว +46

      Thats a genius name

    • @puzzlepuddles6712
      @puzzlepuddles6712 ปีที่แล้ว

      the model is so thick i love it so much

    • @gungle2595
      @gungle2595 ปีที่แล้ว +3

      damn, that looks really well done

    • @CritRock
      @CritRock ปีที่แล้ว +6

      Demoman?

    • @susantownsend7771
      @susantownsend7771 5 หลายเดือนก่อน +3

      I think I know who that's for and I need it

  • @Jorvalt
    @Jorvalt 2 ปีที่แล้ว +612

    For the Demo one I would have actually made it a weapon that does MORE damage to buildings and LESS damage to players, owing to the "matter mangler and disentangler" bit.

    • @ClonedGamer001
      @ClonedGamer001 2 ปีที่แล้ว +34

      The Loch 'N Load does 20% more damage to buildings

    • @sapphralite
      @sapphralite 2 ปีที่แล้ว +119

      @@ClonedGamer001 And the Matter Mangler and Disentangler can do 21% more damage to buildings, making it superior.

    • @ClonedGamer001
      @ClonedGamer001 2 ปีที่แล้ว +8

      @@sapphralite I mean, yes, but that wasn't my point.

    • @danielsurvivor1372
      @danielsurvivor1372 2 ปีที่แล้ว +18

      We aren't made of matter? 🤨📸

    • @asturias0267
      @asturias0267 2 ปีที่แล้ว +10

      People are made of matter just like buildings are.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 2 ปีที่แล้ว +482

    4:06
    Just do what Valve always does when balancing strong Engineer weapons. Make the charge shot cost metal.

  • @honeycrisp808
    @honeycrisp808 2 ปีที่แล้ว +1226

    I miss when TF2 would do things like this. I hope someday we'll get more crossover items.

  • @rosem325
    @rosem325 2 ปีที่แล้ว +503

    Personally I think having a demo “laser” grenade launcher shoot EMP grenades that do more damage to buildings instead. Give it some other stats and make it make sticky launchers worse in some way and you have something that sword focused hybrid knight can use to deal with buildings

    • @MindOfGenius
      @MindOfGenius 2 ปีที่แล้ว +30

      Or maybe the EMP can slow opponents, but still only have 1 nade? Make for some great teamplay if you can slow a group of enemies.

    • @Apotheosister
      @Apotheosister 2 ปีที่แล้ว +15

      Having it disable the PDA, cloak, medi-gun, etcetera, would be neat, although a bit redundant. Maybe it could reduce the meter on certain weapons? There's alot of interesting things a EMP could do honestly!

    • @tylercoon1791
      @tylercoon1791 2 ปีที่แล้ว +11

      @@Apotheosister honestly, disabling medi-guns sounds pretty good. If a sticky bomb doesn’t kill a medic, they’re gonna panic button Uber, so just getting rid of that option sounds pretty powerful

    • @turtley8581
      @turtley8581 2 ปีที่แล้ว +16

      @@Apotheosister doesnt everyone complain about meter reduction as a concept on the pompson? like, if the pompson was actually good at all that would become so annoying

    • @MachuThePichu
      @MachuThePichu 2 ปีที่แล้ว

      make it a loch n load reskin

  • @charleshaskell2056
    @charleshaskell2056 2 ปีที่แล้ว +316

    What about tertiary fire? Yeah, the button that’s never used outside mvm. It’s only used for a couple mvm upgrades.

    • @davitdavid7165
      @davitdavid7165 2 ปีที่แล้ว +53

      Or you can use R. The hitmans heatmaker uses that.

    • @mothichorror446
      @mothichorror446 2 ปีที่แล้ว +21

      So does the Vaccinator for changing the resistance type

    • @EzekiesAcheron
      @EzekiesAcheron 2 ปีที่แล้ว +15

      Yeah my thought was literally "Did you forget about middlemouse/mouse3?"

    • @-mako-6018
      @-mako-6018 2 ปีที่แล้ว +12

      what about the 4th and 5th mouse buttons? secret abilities that only real gamers with side mouse buttons can use

    • @davitdavid7165
      @davitdavid7165 2 ปีที่แล้ว +23

      @@-mako-6018 some, especially tf2 players, dont have side buttons. Making a gun relly on controlls not even available to a big part of the playerbase will not end well.

  • @GleebieDeebie
    @GleebieDeebie 4 หลายเดือนก่อน +8

    5:47 I love the background footage of you instantly making the split second decision to destroy that spray of Sayori

    • @thatoneidiot6991
      @thatoneidiot6991 หลายเดือนก่อน +1

      According to DDLC community law, Great Blue just committed a crime against humanity

  • @weedspagon4522
    @weedspagon4522 2 ปีที่แล้ว +148

    The 4th Law could play into the 'mangler and disentangler' thing by having a chance to turn killed enemies into buffalo steak sandvich drops (yummy meat chunks)

    • @CreeperOnYourHouse
      @CreeperOnYourHouse 2 ปีที่แล้ว +5

      cannibalism is probably a bad thing to put into tf2

    • @owohub9378
      @owohub9378 2 ปีที่แล้ว +25

      @@CreeperOnYourHouse who doesn't love a little cannibalism

    • @CreeperOnYourHouse
      @CreeperOnYourHouse 2 ปีที่แล้ว +8

      @@owohub9378 international censors.

    • @doctorhealsgood5456
      @doctorhealsgood5456 2 ปีที่แล้ว

      Bypass the censors by making people who play on those countries to turn them into cake instead

    • @sydssolanumsamsys
      @sydssolanumsamsys 2 ปีที่แล้ว

      @@CreeperOnYourHouse those guys are pussies

  • @Goober1298
    @Goober1298 2 ปีที่แล้ว +130

    perhaps for the 4th law instead of afterburn it would make enemy's have "plasma waste" left on them that would slightly pull them towards other grenades you launch but after being hit by a grenade they are pushed further by the explosion this affect would apply to you as well. Though that could be very annoying to deal with. Also great video, keep up the good work.

    • @sato-kuu
      @sato-kuu 2 ปีที่แล้ว +6

      If the plasma waste effect works on the user too, that could be interesting for Grenade Jumping. Every jump sends you farther than the previous, but you get sucked towards the grenade so you have to aim more carefully since they explode on impact instead of a timer. That pull mechanic might also work for a minor form of flight if it's too strong.

  • @scrowlerhouse
    @scrowlerhouse 2 ปีที่แล้ว +312

    I think its fine for the demo weapon to be like the scorch shot, since you're replacing your incredibly powerful grenade launcher instead of the stock shotgun

    • @m2pt5
      @m2pt5 2 ปีที่แล้ว +31

      When he said "plasma" and "grenade" I could only think of grenades that stick to people and explode after a few seconds, like from Halo.

    • @dinochookproductions5190
      @dinochookproductions5190 2 ปีที่แล้ว +7

      @@m2pt5 a grenade launcher that sticks to its targets then detonate after a 1 second? very interesting

    • @kindredbarkmaw2509
      @kindredbarkmaw2509 2 ปีที่แล้ว +1

      @@dinochookproductions5190 Remote caber?

  • @TheDarkSlayer415
    @TheDarkSlayer415 2 ปีที่แล้ว +148

    There’s actually two workshop submissions from WETA Workshop that conceptualized two Grordbort item sets for Scout and Medic. I think you should take a look at them next time as well.

    • @danielsurvivor1372
      @danielsurvivor1372 2 ปีที่แล้ว +10

      How he didn't even mention those two? Those two are the only semi canon one's

    • @Onscreen_Keyboard
      @Onscreen_Keyboard 2 ปีที่แล้ว

      Mule Molestor ',:)

    • @vilemk.2289
      @vilemk.2289 2 ปีที่แล้ว +3

      I thought the video was about those scrapped sets before watching it.

    • @ekris5072
      @ekris5072 ปีที่แล้ว +1

      We all love the mule molestor 600

  • @TARINunit9
    @TARINunit9 2 ปีที่แล้ว +8

    Valve and Weta once upon a time made concept art of Scout and Medic wielding new Grordbort weapons. Shame we never got them

  • @Protolisk
    @Protolisk 2 ปีที่แล้ว +51

    I always love the retro-future aesthetic and this series of weapons has (mostly) been my favorites to just have fun with back when I still played TF2 regularly. (Realizing the Pomson sucked was... yeah.)
    Of all of them, the combination of the two Heavy weapons I think are my favorite conceptually. They not only fill their own niche, but combine together well that would be super interesting, and their benefits still help out the other options you could pair them with (minigun for the secondary and the lunchbox items for the primary).

    • @drivanradosivic1357
      @drivanradosivic1357 2 ปีที่แล้ว

      Pomson needs penetration back, the cloak and uber drain as a MVM upgrade and either a press R when weapon is active to switch between normal laser shot and explosive shot of Direct Hit AOe or Pomson has a alt fire charges up for a Cow Mangler like Shot.

  • @TheStickBall25
    @TheStickBall25 2 ปีที่แล้ว +35

    I actually have seen a ray gun for Demoman made for the community workshop called Dr Al Coholic's 4th law which looked pretty neat and very similar to the Cowmangler. You should take a look at it.

  • @Succer
    @Succer 2 ปีที่แล้ว +26

    I actually have thought too hard about Dr. Grordbort's weapons. I have the Bison.

  • @pajamapantsjack5874
    @pajamapantsjack5874 2 ปีที่แล้ว +25

    I would actually love to own a real life righteous bison. After all irl tf2 items are a rarity

  • @maxsparks3764
    @maxsparks3764 2 ปีที่แล้ว +3

    I work at a used bookstore and we got a little hardcover copy of the Dr. Grordbort catalogue. Pictures and descriptions of different weapons, plus a few comics and pages that remind me of, "Come visit the beautiful Dr. Deathlock's Island!" or "Wish You Were Here With Me (On The Verdant Death Planet)!" It's so great.

  • @johns.7752
    @johns.7752 2 ปีที่แล้ว +15

    The grenade launcher type weapon could capitalize on plasma grenades. It could throw globs of plasma that dont bounce, but splatter onto a surface on impact. On impact it could explode and coat the splattered area in plasma that would light people on fire and deal a small amount of afterburn. The plasma could disappear after a couple seconds, the grenade launcher could have a fire speed penalty, and the fire damage and afterburn wouldnt stack with multiple plasma grenades in the same area. If the plasma hits an enemy directly, the explosive would do 75 or less damage and it could do like 40 afterburn damage to compensate for the slower firing speed. If that sounds too op / like the sticky bomb launcher you could do something like the Persian persuader and cut the primary or secondary ammo for the secondary slot. The fire damage would make demoman not completely useless when faced with the short circuit and functions similarly to the area denial the iron bomber provides.

  • @CannedPsycho-
    @CannedPsycho- 2 ปีที่แล้ว +2

    These are my takes for the weapons
    1:00 For this weapon, I'd actually focus more on scout peppering buildings from a distance rather than finishing people off because the weapon name is 'The Saboteur'. Rather than bullets or lasers, I'd make it shoot a projectile similar to the righteous bison (because that looks like a wave projectile) but the projectile speed is faster and the gun fires faster than the pistol. The gun disables buildings for 0.3 seconds (doesn't stack but resets the timer every shot). It also does 20% less damage to players but has 25% more ammo capacity and consumes no ammo. It reloads like a bison except with scout's arms, it reloads the first bullet in 0.72 seconds and the rest in 0.33 seconds which means 5.34 seconds to completely reload.
    +Disables enemy buildings for 0.3 seconds
    +25% ammo capacity
    +faster firing rate
    +doesn't consume ammo
    -20% less damage to players
    -no random crits
    -Mini-crits instead of crits
    -Longer reload speed
    It can still finish off low health players if the scatter gun didn't but is more meant to kill sentries since you can disable them while attacking and an entire clip can destroy a level 3 quickly if the engineer is busy(dead) or away(dead). The downsides are of course the damage it lacks as well as the reload speed. Killing a sentry in the distance when there is no engineer nearby is easy for a scout with a regular pistol but if the engineer is nearby or his team is near you, you can't do that. Engineers tend to place their sentries in spots where that can't happen anyways. With 'The saboteur', you can do substantial damage to the sentry while running in and killing the engineer before it gets up to look at you. 'The Saboteur' even affects dispensers and teleporters to slightly delay support to the enemy team albeit not much.
    2:13 For this weapon, it really looks like a cut off flintlock pistol replaced with some 50's gadgets so i'd make it a weapon that shoots once before needing to be reloaded. I believe it should be a weapon for spy that helps him escape. It's one shot but knocks back the victim and deals 50% more damage than a stock bullet. There's also a 75% switch speed to the weapon since it's a concealable ray pistol. Also, as a fun little thing I think the pistol should do is make a loud sound to the shooter and the victim with the word "POW" above the victim's head like they got double donked to give it that 50's feel. Also he has to
    +50% more damage
    +Enemy knockback
    +75% switch speed to weapon
    +doesn't consume ammo
    +POW
    -No random crits
    - 85% less clip size
    -Slightly longer reload
    What you suggested is pretty good but the ambassador basically made spy players mini-snipers when it first came out and I think your idea would do the same since spies can sit back and shoot the enemy team from far away for 60 damage (especially low health enemies because spies can see their health). This weapon pushes people back when spy misses a backstab or is spotted so that he has a chance to get away while also dealing a medium amount of damage in the process just so the effort to sneak behind someone isn't wasted. Alternatively, spy can now push back ubers and get environmental kills. The "POW" is also meant to make it a fun weapon. Honestly making a spy revolver is kinda difficult.
    3:19 For this weapon... I don't know. What you said is fine. Though it does kinda sound like a pyro but weaker... I have no have no idea what to do with this weapon. Maybe it's actually a coffee machine because that liquid on top reminds me of starbucks.
    4:14 I love this weapon. Matter mangler and disentangler is such a fun thing to say! For this weapon, it doesn't shoot a sustained beam but rather short ones like the star wars blaster. This weapon has 50% less explosive radius, 20% less damage (base damage is 80) but has damage rampup (max is 125), 25% more splash damage (60 base, 94 max), explodes upon impact, and has a clip size of 3. The speed and arch of the weapon is the same as a fully charged Sticky bomb launcher. Now this weapon *DOES* consume ammo since I think that thing at the bottom looks like some sort of liquid container that you put in, use up, and replace.
    +25% more splash damage
    +55% Projectile speed
    -50% less explosive radius
    -20% less damage
    -25% clip size
    -No random crits
    _Damage builds up over distance_
    _Explodes upon impact_
    This weapon is designed for an artillery demoman playstyle. I don't want this weapon to be a Loch n Load 2.0 where it's the demoman's version of direct hit so that's why I want Demo players to use it at range with the damage rampup feature. But it's hard to hit players with projectiles at range so I want to speed up the projectile to at least land near their target and still do deal decent damage. But that can become spammable pretty easily so I reduced the clip size to 3 and lessened the explosive radius so it still takes skill to use and be fun. And at medium range where a demoman is usually seen, the explosives do the same amount of damage as a regular pill give or take a few hammer units. And I want this thing to do crits if paired with a kritzkrieg medic to do BIG damage to a large group of enemies at medium or more distance.
    5:35 For this weapon, it's a sustained laser weapon that does 13 damage per tick. It's perfectly accurate with damage fall off (minimum of 4 damage per tick) but does not receive crits, only mini-crits. It does not consume ammo but does have to be cooled down if fired for too long (can hold down for 10 seconds and takes 3 seconds to fully cool down). It does 10% less damage to buildings (heavy already does 15% less to level 2 sentries and 20% less to level 3 sentries so that'd be 25% less to level 2 and 30% less to level 3). And since there's no need to rev up the gun, it's completely silent until fired. But the weapon wouldn't be called a Moonhater Deathray with these tame stats. As you give and take damage the HATE meater builds up and when it reaches full after giving/taking 500 damage and pressing R on your keyboard, the hitbox and visual of the laser expands as it now does mini-crits and is not subject to overheating or damage rampoff and crits against you become mini-crits (except for backstabs) until the effect runs out after 8 seconds and your weapon overheats.
    +Completely silent
    +Infinite ammo
    +HATE
    -10% less damage to buildings
    -No random Crits
    -Mini-crits instead of crits
    -Cooldown
    _Perfectly Accurate Death Laser_
    Only doing 13 damage a tick for this perfectly accurate weapon is actually a curse for heavy. The laser is easy to spot and avoid, and I feel as though a lot of heavy's accuracy actually comes from the fact that his bullets spread out in a cone-like area so having it point directly where you're looking decreases his accuracy as it tells people where you're aiming. But people tend to find a way for these kinds of weapons to work well and even become OP so maybe not. This weapon turns heavy from a Medium-Short ranged class into a Medium-Long ranged class. It's not enough to deal with snipers but it can pester them better than a regular minigun giving you a little bit more leeway in avoiding their sights. And there's even an achievement for getting the HATE meter filled up and living through it titled _*"8 SECONDS OF HATE"*_. I was also thinking that this weapon could destroy projectiles like rockets and grenades but that mechanic is really janky as proven in MvM.
    6:50 For this weapon, I think a laser shotgun for all classes who can have a stock shotgun is more adequate. Instead of bullets, it's fast moving laser projectiles that can't be destroyed by engineer's solar flare or be deflected like the emerald splash and has infinite ammo with a clip size of 4. It does 20% less damage to buildings and mini-crits instead of crits. To not make the weapon so boring, how about we give it an alt-fire that uses up 3 shots to shoot a single powerful shot that pierces and sets players on fire? As well as it doing mini-crits to players on fire.
    +Mini-crits players on fire
    +Does not consume ammo
    +Alt-fire pierces and sets players on fire.
    -35% less clip size
    -No random crits
    -Mini-crits instead of crits
    -20% less damage to buildings
    Honestly i'm not inspired by it's design. I don't even have a clever or funny name for the F.M.O.M.

  • @---.___-
    @---.___- 2 ปีที่แล้ว +7

    5:30 i had and idea of something similar some time ago
    [granade launcher]
    (+) can go throught building
    (+) while inside the building the building is disabled
    (-) does no dmg to buildings (or maybe does little dmg overtime but little like bleeding)
    (-+) does not get affected by gravity
    i made it to kill the engineer first and then the sentries of a sentry nest

  • @Moss_Dude
    @Moss_Dude 2 ปีที่แล้ว +4

    You need to call the fourth law "The sheep disentangler."

  • @blukat9903
    @blukat9903 2 ปีที่แล้ว +9

    5:38 how dare you to cover sayori I'm reporting you

  • @DelphanGruss
    @DelphanGruss 2 ปีที่แล้ว +1

    "Matter Mangler and Disentangler" - basically loosening matter. It's a fancy way of saying 'melt things by causing them to fly apart on a molecular level'.
    That said - I'd make it a weapon that causes everyone affected by it, including the Demoman, to have significantly increased movement speed for a couple of seconds - but with slippery ice physics and momentum. It could be excellent for Hybrid Knights because it would give them a huge speed boost in a straight line, and it would be great for disrupting enemy formations while still allowing the enemy to have control over their movement and shooting.

  • @mertcansavetf2484
    @mertcansavetf2484 2 ปีที่แล้ว +2

    5:06 you can use the third mouse button like how medic has a energy wall ass a upgrade in mvm

  • @oo-zk6mr
    @oo-zk6mr 2 ปีที่แล้ว +3

    1:40 In destiny 2 there's a perk kinda similar to this on some magnum revolvers where headshots reload a shot in your secondary weapon. If you never miss you can just keep swapping between two handcannons which is pretty fun

    • @Kevin-bs5tv
      @Kevin-bs5tv 2 ปีที่แล้ว

      The only downside is that you have to use a sidearm 🤣🤣🤣 sturm and drang were busted in leviathan

  • @Kvækk
    @Kvækk 2 ปีที่แล้ว +1

    For the demoman plasma launcher:
    - Alt Fire to change Modes of firing
    Hot Mode:
    -Plasma Granades fly straight for 1 second then start to fall down
    - +15% Damage
    - -80% damage to buildings
    - Zap: If an enemy is hit directly, a plasma beam will damage enemies nearby, going through one to another. each hit lowers the damage by 25.
    - No ammo required
    -Inflicts Afterburn.
    Cold Mode:
    Granades become destrucitble after 3 seconds, but after the same time they become homing. (targeting the lowest HP target, for ex. 125 scout is targeted if a heavy is around, unless they heavy has less than 125 hp.)
    - -25% projectile speed
    - +25 damage
    - -80% damage to buildings
    - -Minicrits instead of crits
    - Projectile has 50 hp
    -Projectiles fly in a straight line
    -If the projectile is airblasted, it becomes homing instantly.
    -no ammo required

  • @ubi8439
    @ubi8439 ปีที่แล้ว +1

    5:47
    Covering a Sayori spray should be punishable by death.

  • @Celestial_Eclipse
    @Celestial_Eclipse 2 ปีที่แล้ว +13

    5:47
    Sayori from DDLC just casually chillin on the wall

    • @jey5806
      @jey5806 2 ปีที่แล้ว +4

      Lmao he sprayed another thing on it based

  • @somerandomdude9657
    @somerandomdude9657 2 ปีที่แล้ว +2

    "The goliathon 800" can have the speed of a arrow for a idea

  • @susic1819
    @susic1819 2 ปีที่แล้ว +4

    2:15 ah you picked that up. In fact, it is designed to be used by the elegant and surprising annoying higher class

  • @chickencheese6682
    @chickencheese6682 2 ปีที่แล้ว +4

    6:14 well since it's a ray shouldn't it just be a beam that if you overheat it you have to wait 15 seconds before you could use it again. So you have to be careful on the way you use it

  • @KittSpiken
    @KittSpiken 2 ปีที่แล้ว +1

    The Matter Mangler and Dissentangler screams "delevel engineer buildings."

  • @danielsurvivor1372
    @danielsurvivor1372 2 ปีที่แล้ว +4

    Why you didn't mention Scout and Medic primary ray guns? Those were supposed to be the last weapons released, the company asked Valve to add those but Valve didn't and you haven't even mentioned those weapons and only some weird one's we never heard about

  • @mrsquid_
    @mrsquid_ 2 ปีที่แล้ว +4

    1:35 tje widowmaker functions exactly like that.
    Infinite ammo if u never miss a shot

  • @Artcat932
    @Artcat932 2 ปีที่แล้ว +3

    Fun fact: Submissions for ray guns for Medic and Scout submitted to Valve from Weta Labs we’re found and the Saboteur 66 was intended as a pistol for scout.

  • @nicuciocan-wd40
    @nicuciocan-wd40 2 ปีที่แล้ว +9

    I was thinking that for heavy's new minigun it would be neat to shoot a medigun like beam that doesn't lock onto the enemies, so you would have to predictively aim it like the medics syringe gun, maybe the beam would be a bit faster since medics syringe gun has awfully slow projectiles. I don't know if you'll understand it the way I meant to describe it but lets hope for the best.
    Clarification: the beam wouldn't heal teamates, it would only look like the mediguns beam

    • @NotNowNorth
      @NotNowNorth 2 ปีที่แล้ว

      That's way too strong if the heavy is behind his team during a push just unloading small but rapid heals into teammates. example imagine a heavy healing a medic who called for help because scout is on him and soldier just jumped away. Medic literally getting rapid heals to survive scouts shots and crits him gaining free meter with melee. Or you know 1 rapid healing heavy and a phlog pyro W+M1-ing without worrying about risking a meds life.

    • @NotNowNorth
      @NotNowNorth 2 ปีที่แล้ว

      Actually now that I think about it it does seem really fun but what will be the draw back besides the manual aiming? Sense they're playing heavy I would think they would be good to somewhat decent with tracking a moving target.

    • @nicuciocan-wd40
      @nicuciocan-wd40 2 ปีที่แล้ว

      @@NotNowNorth they would have to predict the enemies movement almost like a demoman because the beam isn't hitscan, its delayed like a syringe gun, I think it would actually need some stats to make it stronger

    • @nicuciocan-wd40
      @nicuciocan-wd40 2 ปีที่แล้ว +1

      @@NotNowNorth When I said medigun like beam I meant it would look like that but it wouldn't actually heal teamates, it would only do damage to enemies

  • @dank6554
    @dank6554 2 ปีที่แล้ว +6

    For the grenade launcher, I've got 2 ideas.
    First concept is that it fires high-bounce plasma balls that are exceptional in corridors/chokes and can penetrate players, but fizzle out instead of exploding. (Can't be reflected, less dmg to buildings, yadda yadda gordbort stuff.)
    Second idea is that it shoots plasma ball proximity mine thingies. This would probably work better as a secondary. They don't travel very far and have a slower projectile speed, but detonate when an enemy comes close. If shot or left alone for a while, they fizzle out. They deal more damage than stickies, but clip size can be brought down to 3-4 and also deal less dmg to buildings.

  • @Antroz0n
    @Antroz0n 2 ปีที่แล้ว +1

    (6:39) Maybe if the overheat would be too much, we could bring the ammo count from 300 to 200 or make it only recharge when not firing, but have a slower recharge rate while revved up?

  • @radiantbluewolf7436
    @radiantbluewolf7436 2 ปีที่แล้ว +3

    8:16 the fathom 55 n1900 i think could be a sniper weapon

  • @thewolfstu
    @thewolfstu 2 ปีที่แล้ว +2

    4:35 ok, that *Definitely* looks like an All-class shotgun sort. Maybe Heavy shotgun.

  • @flameboy3378
    @flameboy3378 2 ปีที่แล้ว +1

    Heres my idea for a demoman grenade launcher
    The metal pipe:
    +Infinite ammo
    +can't be reflected (or + 50% ammo, one of them any ways)
    -deals only 20% damage to buildings
    -mini crits when it would crit

  • @napppann3486
    @napppann3486 2 ปีที่แล้ว +1

    I think that the Goliathon 800 could be like a sort of offensive medigun electric mid-range sort of weapon. It does a contant homing sort of electrcity damage to a pretty medium range only capping to two targets at once. The overheat mechanic could technically still stay but it would do a constant afterburn damage to the user instead if used or held by the user. and it could still probably has it's building penalty although now it could sort of "Disable" them for a short duration. In my opinion.

  • @NikoFromOneShot
    @NikoFromOneShot 2 ปีที่แล้ว +8

    I wish we got the laser SMG from Invasion update

  • @Dr_Dan_
    @Dr_Dan_ 2 ปีที่แล้ว +1

    there is some official concepts for medic and scout weapons actually, + there is a community made grenade launcher (Dr. Al Coholic's 4th Law
    )

    • @Dr_Dan_
      @Dr_Dan_ 2 ปีที่แล้ว

      i rewrote this comment 3 times

  • @alexmendoza2688
    @alexmendoza2688 2 ปีที่แล้ว +1

    Medic Dr.Grordbort weapon idea: The BMRB-MRPD or the Bio-Matter Reconstitution Beam and Momentum Refractor Projection Device. A medigun that fires a wide short ranged cone of reconstructive particles that tether damaged tissue and stitches them back together, and is able to project a protective shield that refracts the momentum of incoming objects to protect it's user and friends from hostile forces. Honestly not the best idea, but it could be interesting to try out.
    Stats:
    > Primary fire: When held produces a large visible cone of energy that heals any teammates within the area.
    > Secondary fire: Ubercharge projects a large dome around the wearer, which both heals allies within the area as though they are in the medigun's beam, and also reduces incoming damage by 50%. Projectiles are nullified when they hit the dome.
    > Reload: "Reloading" this weapon swaps the healing property of the beam into projecting a protective wall in front of the user (similar to the MVM upgrade) that nullifies bullets and projectiles that come into contact with it. Fire, explosions, and enemies will still be able to cross through the wall.
    + Does not need a heal target to fire.
    + 80% healing rate to allies being targeted by sentries (just keeping with the 80% building thing)
    + Healing multiple targets inside the cone increases ubercharge rate by 10% per target
    - Beam does not lock onto a heal target, forcing the medic to look at who they are healing
    - Ubercharge rate is reduced by 50%
    - Cycling from protective wall to healing beam is 2 secs (Medigun undergoes an animation where Medic pushes the top lever forward to release some steam and dimming the medigun's glow, before firing the healing beam).
    - Cycling from Healing beam to protective wall is .5 secs (Medigun's glow intensifies with a quick animation of the top handle being pulled back).

  • @projectkepleren
    @projectkepleren 2 ปีที่แล้ว +1

    3:35 depending on how scientific we want to get here. it could also just be a chemical mixture needed to make LASER.

  • @BoBrEiGs
    @BoBrEiGs 2 ปีที่แล้ว +1

    For the 4th Law, maybe we can put metal sphere shells in that will be containers for the plasma balls that will be shot out.
    This way we can keep the Demo function but remove the explosion AOE and give a chain shock to anyone nearby.
    And as the cow mangler, we can charge one big plasma ball to try to disable any sentries and/or maybe other electric equipment like Spy cloak, Wrangler, etc.

  • @zetasans495
    @zetasans495 2 ปีที่แล้ว +1

    I think for the Demo weapon, it takes no ammo, there is the main fire which has the stats you have and, but add a secondary attack which you replace with reload instead of right click, and the secondary makes a grenade that has a meter. once it is used, the grenade fired will act like a fully charged Cowmangler shot and disables buildings and maybe lowers cloak and Uber by up to 30% depending on distance from explosion with base explosion radius and lowered damage. Dealing damage fills the meter of the special grenade, but you spawn with the meter full.

  • @HBender
    @HBender 2 ปีที่แล้ว +1

    “Demoman needs right click for stickies and shields” *forgets the vaccinator changes mode by pressing R*

  • @Iteration456-8_codename_goblin
    @Iteration456-8_codename_goblin 2 ปีที่แล้ว +4

    Well it’s called the Matter “Mangler” so it could have a cool effect of on kill the next shot you’d fire would be a minicrit, or alternatively on kill the gib deals mini crits and afterburn on top of the stats you suggested
    But say 4 ish seconds of afterburn for every pill makes it a bit too much
    So possible the matter mangler stats could be
    +25% explosion radius on direct hit
    -40% explosion radius on miss
    Only holds 2 shots
    +10% damage buff
    On kill your next shot deals a minicrit or full afterburn
    And infinite ammo

  • @Blucario90
    @Blucario90 2 ปีที่แล้ว +1

    I love the fact that you instantly thought of the shield as the reason for not being able to right click as demo even thought sticky detonation is like his main thing.

  • @Magiholic_
    @Magiholic_ 2 ปีที่แล้ว +1

    If we are getting the Funny moment-inator we need cosmetics of Doofenshmirtz just so I can annoyingly RP in every lobby.

  • @ThatExplo
    @ThatExplo 2 ปีที่แล้ว +1

    I'm like 90% sure the fourth law "Matter Mangler and Dissentangler Beam"
    was supposed to be a pyro or sniper weapon just based off of the name.
    Maybe a longer range flamethrower that targets one person at a time for pyro.
    or a constant damage sniperrifle.

  • @theemeraldtuber
    @theemeraldtuber 2 ปีที่แล้ว +1

    The 4th Law concept:
    [+] 100% projectile speed
    [+] 25% larger clip size
    [+] Minicrits airborne targets
    [-] Minicrits whenever it would normally crit
    [-] 25% damage penalty vs enemies
    [-] 50% damage penalty vs buildings
    Upon a direct hit, the enemy is lifted up for 8 seconds

  • @ChipDrewPog
    @ChipDrewPog 2 ปีที่แล้ว +1

    for the mongoose I think the recoil feature doesnt matter if this is a long ranged choice, the recoil becomes negligeble if you're shooting from sniper range which seems to be the intended use and that allows you to pepper the enemy team with mark-for-death at very little drawback since like sniper its not likw the enemy can really reach you from such a range to counter-attack, and even then unlike sniper you can cloak away.

  • @noahtinio9411
    @noahtinio9411 2 ปีที่แล้ว +3

    they aint ray guns they ray gone

  • @Chichaetomate
    @Chichaetomate 2 ปีที่แล้ว +1

    for the demoman weapon why not make the secondary fire have an airblast kinda of funtion, instead of being in front of the demo, throw a pipe that explodes on contact, every player on a raduis get pushed away from the explosion center and if they were hit by the primary shot they get pushed even further away and give it a cooldown so it push effect cant be spammed

  • @jeeshified
    @jeeshified 2 ปีที่แล้ว +5

    For the demoman weapon, you could do what the hit man’s heat maker does and use R to activate a secondary fire

  • @bloodgodsprophet3047
    @bloodgodsprophet3047 2 ปีที่แล้ว +6

    What if instead of afterburn, the grenade launcher disables buildings for like 1-2 seconds? to make up for the fact that it does reduced damage to them.

  • @R4V3-0N
    @R4V3-0N 2 ปีที่แล้ว +1

    In a similar vein something I felt should've been mentioned is that there were some custom weapons designed by Weta Workshop for TF2 that are cut as well! This being the Saboteur 66 (which you covered), the Mule Molestor 600 for scout alongside the "Rocket boy" cosmetic set, and the Mercy Killer, and the Anti-Deathray for Medic.

  • @joekimsky7117
    @joekimsky7117 2 ปีที่แล้ว +1

    There are actually medic and scout steam workshop cosmetic and weapon sets you can find online. Why they’re not in the game is odd lol

  • @joeyjonquantaviusjr9927
    @joeyjonquantaviusjr9927 2 ปีที่แล้ว +3

    I remember the mule molestor concept art

  • @username5155
    @username5155 5 หลายเดือนก่อน +1

    5:44 POV: Dr. Eggman

  • @shotgotit_
    @shotgotit_ 2 ปีที่แล้ว +1

    Heavy with Orisa Gun would be sick. Weapon Concepts for almost any game are so much fun but there's something about TF2 that just facilitates that kind of imaginative thinking around weapons/utility mechanics.

  • @Cendimix
    @Cendimix ปีที่แล้ว +1

    4:30 "plasma cant bounce or roll" ball lightning took offense to that

  • @toasted8712
    @toasted8712 2 ปีที่แล้ว +1

    You could use R (reload), the vaccinator uses that and its kinda close to the ray guns, so it wouldn't be weird having the alt projectiles by bound to R

  • @danielsurvivor1372
    @danielsurvivor1372 2 ปีที่แล้ว +1

    Scout Laser Pistol Idea would be broken in comp and mostly unused in casual due to basically making Scout even weaker against bs minis.

  • @XX_VRR
    @XX_VRR 2 ปีที่แล้ว +2

    The 4th law looks more like a rail gun that the snipe could use

  • @zenithzv
    @zenithzv 2 ปีที่แล้ว +12

    The Saboteur idea sounds a lot like Bandit’s ability in ror2 and honestly it makes me super interested to try that out

  • @amoron9247
    @amoron9247 ปีที่แล้ว +1

    Lasers in tf2 have always been a strange case to me

  • @makraw9081
    @makraw9081 2 ปีที่แล้ว

    I think the fourth law could be interesting as an anti iron bomber, where instead of exploding on contact the grenades bounce strongly and explode when touching an enemy player if they’re not rolling to make bank shots possible. Similar to junk rat, I’d have the grenades lose this “explod on contact” feature after the third bounce and just act like normal grenades but with maybe only half the fuse time.

  • @mm3shadowman982
    @mm3shadowman982 11 หลายเดือนก่อน +1

    Heavy with his Piss-on-the-Moon-inator

  • @thewolfstu
    @thewolfstu 2 ปีที่แล้ว +4

    1:30 Ngl, the name sounds more like a spy weapon.

  • @Spubbily01
    @Spubbily01 ปีที่แล้ว +1

    The scout pistol would also work well on the engineer too.

  • @0ceanicify
    @0ceanicify 2 ปีที่แล้ว +1

    For the F.M.O.M. - 20% damage vs players or buildings, but damage also removes metal, charge, cloak or mmmmf as well.

  • @link2125
    @link2125 2 ปีที่แล้ว +1

    I'm probably not the first one to say this, but the Saboteur was actually intended to be used in a proposed Grordbort pack for Scout, along with a scattergun known as the "Mule Molestor 600"

  • @speedypichu6833
    @speedypichu6833 2 ปีที่แล้ว +2

    Another thing, if memory serves every grenade launcher has a smaller explosion radius, that’s a neat thing

  • @Toro563
    @Toro563 2 ปีที่แล้ว +2

    I feel like the colt gun from the Team Fortress 2 classic mod that was given to engi was inspired by the gordbord sets

  • @vanqqish1
    @vanqqish1 2 ปีที่แล้ว +2

    For the demoman one I'd replace the stickybomb launcher, reduce the ammo capacity of by 50% and increase the arming time by 100% and have the grenades stick to enemies if they land directly. So you can still right-click to set them off. Make it that health packs remove stickies and medibeams too. Or maybe pyros can airblast them off.

  • @leeto64
    @leeto64 2 ปีที่แล้ว +9

    Blue, what about the Grodbort weapon designs on the Steam Workshop? i'm shocked you didn't go through those instead
    going by it, we could've gotten a Grodbort set for Scout ("Rocketboy Pack") and another for Medic ("Man of Science Pack"); each containing a primary and secondary for the respective classes.
    dunno how one would balance a laser-beam medigun when mediguns are already beams tho

    • @doubledee8677
      @doubledee8677 2 ปีที่แล้ว +1

      Yeah. They wanted to make more but Valve wasn't interested in making new stuff any more so they told them to shove the concepts on the workshop and left them to rot.

  • @DarkStar-nw8ee
    @DarkStar-nw8ee 2 ปีที่แล้ว +1

    Medic and Scout had two scraped rayguns, one of them being the first pistol shown for Scout and a Medi Gun for Medic named the Anti-Death Ray, and Engie even had an Automated Death Ray concept.

  • @spectac2384
    @spectac2384 2 ปีที่แล้ว +1

    The 4th law is like an inverse futuristic loch n load

  • @ToastyCoClothing
    @ToastyCoClothing 2 ปีที่แล้ว +1

    would be cool if the demoman's grenade launcher just made very reflective pipes that bounce off of walls like HL2's combine orb. it feels like that kind of projectile would fit the class but still be extremely transformative in playstyle

  • @FoxFable
    @FoxFable ปีที่แล้ว +2

    5:48 how dare you spray over this regular picture of sayori, its not even cursed

    • @8enthegreat2
      @8enthegreat2 4 หลายเดือนก่อน

      Love how he didn’t even cut it out

    • @link1cent
      @link1cent 3 หลายเดือนก่อน

      He hate white woman

  • @jessehunter362
    @jessehunter362 2 ปีที่แล้ว +2

    Mostly unrelated, but I want someone to get a weapon which removes friendly fire protection.

  • @ThatBeePerson
    @ThatBeePerson 2 ปีที่แล้ว

    I really like 2 ideas for playing with how projectiles function and considering how all the Dr. Grordbort weapons do very interesting and wacky things I feel like this could be a good way to show them off
    1: a sticky launcher with anti gravity bombs, you'd fire them out, they'd go a short distance, and then sit there. They actually can't stick to surfaces allowing you to charge up a shot and bounce it off a wall since it goes in a straight line (Could be great for shooting around corners but of course you trade raw range and the ability to arc your shots)
    2: static rocket laucher, you fire a rocket and it chills there, you can have 4(maybe more) out at a time and when you right click they all go at once

  • @zerozeroone4424
    @zerozeroone4424 2 ปีที่แล้ว +1

    Because of TF2 i actually ended up buying a physical copy of a Grordbort book. I love it and it's humor and art is genuinely amazingly drawn and well written. it sits with pride upon my bookshelf, close by to my Valve comic book

  • @sk4p3g04t
    @sk4p3g04t 2 ปีที่แล้ว +1

    the 4th degree fires sticky plasma grenades that adhere to surfaces and players and explode after a short delay (slightly less delay than the sticky?) . stuck players take minicrits from the explosion and stuck buildings short out for 4 seconds (like the cow mangler). downsides are a 10-15% damage reduction, no crits, and possibly a reduced blast radius?

  • @tobiebrown3756
    @tobiebrown3756 2 ปีที่แล้ว +3

    For the Demoman one, you could steal a wave-frame GL from Destiny. As for downsides, maybe remove its knockback or reduce the ammo capacity.

  • @FearsJourney
    @FearsJourney 2 ปีที่แล้ว +2

    You should make a few more videos on this over time as just interesting video to throw out there

  • @MisterSkullium
    @MisterSkullium 2 ปีที่แล้ว

    3:54 that mechanic reminds me of tf2c's coilgun where you can charge it for maximum damage (plus overcharge it to hurt yourself and jump high like a det or blast jump)

  • @jacobcollier6017
    @jacobcollier6017 2 ปีที่แล้ว

    5:17 the 4th law could explode on impact firing multiple lazers in many directions and could even bounce if you chrge your shot like the loose cannons charge.

  • @potato9539
    @potato9539 2 ปีที่แล้ว +2

    I think heave should get a minigun that is just a mess of every minigun he has like the thomsons stats the brass beast natasha ect it would be kinda like the trash rocket launcher for soldier

  • @anthonyactor
    @anthonyactor 2 ปีที่แล้ว +3

    a medie gun that heals threw dealing damige to targits in a passive heal way would be fun

  • @blacklight683
    @blacklight683 2 ปีที่แล้ว +3

    5:00you can make it to reload just like the vaccinator

  • @R1ckRossFromLatvia
    @R1ckRossFromLatvia 2 ปีที่แล้ว +1

    8:22 that gaming chair would be pretty cool for engineer taunt lol

  • @adairschannel7502
    @adairschannel7502 2 ปีที่แล้ว

    I never knew there was this much stuff behind the raygun weapons, thank you for sharing this with us. good video. i feel like the fact that there isnt a continuous beam weapon is bit of a shame.

  • @vulture6068
    @vulture6068 ปีที่แล้ว

    I came up with an idea for the 4th Law that has similiar stats to your idea. The key difference is afterburn is replaced with a black hole effect that forces enemies towards the center of the blast and briefly locks their movement. While your killing power is significantly reduced since you aren't able to even kill light classes without reloading the weapon, this weapon would have lots of fun utility. You can use the vortex to screw over ubers, by pulling the Medic away from his pocket. You can pull enemies into your sticky traps. You can pull enemies close together to be blown up by your stickybomb launcher or a friendly soldier's or demo's rockets or grenades.

  • @StarshadowMelody
    @StarshadowMelody 9 หลายเดือนก่อน +1

    *_"INFINITY BEAM PROJECTOR"_*