NEW UNITS COMING? Mechabellum - Developer Interview with Bearlike

แชร์
ฝัง
  • เผยแพร่เมื่อ 7 ต.ค. 2024

ความคิดเห็น • 67

  • @playmechabellum
    @playmechabellum 3 หลายเดือนก่อน +44

    Hey, Stoney, thank you for the interview, I like my newly found English accent a lot! This is a great video and I'm honored to be interviewed by you, thank you very much!

  • @stoneymechabellum
    @stoneymechabellum  3 หลายเดือนก่อน +27

    One thing I want to point out, which was hard to convey through the translated interview, is how PASSIONATE Bearlike is to this game (both as a player and developer). Listening to him was like listening to a professor where he'd break things down to make sure you follow. Very fortunate to have you and looking forward to great things to come! 🙌🙌

  • @iSparty29
    @iSparty29 3 หลายเดือนก่อน +6

    Stoney! This was awesome man! Thanks for putting this together. Big shoutout to Bearlike as well for always being open and honest and willing to put himself & his team out there for feedback. Great work!!

  • @MirorgGrelon
    @MirorgGrelon 3 หลายเดือนก่อน +4

    Thank you both for your parts ❤
    Nothing to add, looking forward for whats to come

  • @pongwong5463
    @pongwong5463 3 หลายเดือนก่อน

    Thank you for hosting the interview, and thank you mechabellum for creating a great game

  • @Mortis_XII
    @Mortis_XII 3 หลายเดือนก่อน +6

    Great set of questions stoney. Some really exciting things are coming to mechabellum!

  • @OCReynier
    @OCReynier 3 หลายเดือนก่อน +5

    Great interveiw, lots of things to keep me glued to this awesome game.

  • @Tr3v0ne
    @Tr3v0ne 3 หลายเดือนก่อน +2

    Awsome interview. I expect to see an assault marksman loadout as a rare unit in the future seeing how much Bearlike likes it.

  • @EIixir
    @EIixir 2 หลายเดือนก่อน

    Just getting into this game and it's very fun. Great to see interaction with the Devs.

  • @stevewood575
    @stevewood575 3 หลายเดือนก่อน +1

    It's amazing to hear how the player base is making an impact on an already awesome game, for the better! Can't wait for the new units, and the feature updates, hope we get new maps too :)

  • @Defaign
    @Defaign 2 หลายเดือนก่อน

    Thank you for putting this together Stoney 😁 I was somewhat tired when i saw it but felt pretty energized after hearing some of these future plans for Mechabellum

  • @Jerplayer55
    @Jerplayer55 3 หลายเดือนก่อน

    Super great interview!! Its always a pleasure to hear things directly from the ones working on the game! This game will just get better

  • @samamies88
    @samamies88 3 หลายเดือนก่อน +1

    Awesome news! Can't wait for new tutorial (so I can recommend game to my friends more often)

  • @TheManyVoicesVA
    @TheManyVoicesVA 2 หลายเดือนก่อน

    Great interview! Glad I found this and glad the devs are so invested! Just picked this up on Steam sale. Its great!

  • @jelleklap
    @jelleklap 3 หลายเดือนก่อน +1

    Great interview, thanks for putting in the effort to translate all that stuff! And thanks Bearlike and dev team for the commitment to making this game better over time. One additional question I might have liked an answer to is: ballpark, how far from a 1.0 release are we currently?

  • @Drone_101
    @Drone_101 3 หลายเดือนก่อน

    Great interview dude! Love hearing more insider info about the going on behind the scenes in Mechabellum. Excited for the new units, hope the game balance stays solid though will so many changes things might get rocky for a bit.

  • @WhoopedGG
    @WhoopedGG 3 หลายเดือนก่อน +4

    Awesome interview. Great content!

  • @Usakumo
    @Usakumo 3 หลายเดือนก่อน

    Thanks for the interview and TL !

  • @leozaboudi8005
    @leozaboudi8005 3 หลายเดือนก่อน

    Great interview great questions, great news, I'm very hyped!

  • @snowpdx
    @snowpdx 3 หลายเดือนก่อน

    Love what you're doing with the channel Stoney, very informative and entertaining!

  • @kroooassant9899
    @kroooassant9899 2 หลายเดือนก่อน

    The bonus upgrades are a very nice idea I think. I see only good improvements and the last unit the Worms were a big and pleasant surprise, nice creativity.

  • @HolgFromHell
    @HolgFromHell 3 หลายเดือนก่อน

    Many thanks, great video, great interview, great set of questions and answers!
    Mechabellum is an awesome game, you addicted me.

    • @stoneymechabellum
      @stoneymechabellum  3 หลายเดือนก่อน

      Never have I been prouder of getting someone addicted to something 🤣 Game on brother, see you on the field.

  • @TheDevilK
    @TheDevilK หลายเดือนก่อน

    haha the voice really reminded me of god, and at the end; thanks for your patience while we improve the game (of life).

  • @SenjaiYT
    @SenjaiYT 2 หลายเดือนก่อน

    This was fantastic. I wish there was more on the bugs though.

  • @themasterseye
    @themasterseye หลายเดือนก่อน

    Questions I would have:
    Any plans for modder accessibility?
    Endless option for survival?

  • @RanderathNic
    @RanderathNic 3 หลายเดือนก่อน +1

    Good questions and interesting feedback. One issue/question I would like to raise is the option which allows a player to cancel the match during match making. Cancellation is typically used when a player does not want to play against higher MMR players in order to prevent losing MMR. This is rather frustrating and I don't understand why that option is available (unless the user who cancels would get some sort of penalty).

    • @iSparty29
      @iSparty29 3 หลายเดือนก่อน

      You can cancel? You just have to do it before the countdown reaches 4 seconds I believe?

    • @RanderathNic
      @RanderathNic 3 หลายเดือนก่อน

      @@iSparty29 yes, you can cancel and that to me is the issue. This allows you to for instance only play lower or higher ranked players without being penalised.

    • @stoneymechabellum
      @stoneymechabellum  3 หลายเดือนก่อน

      May have to confirm with bearlike but I was under the impression that cancelling puts you to the bottom of the match-making queue for the next game, so you'll have to wait longer.

    • @iSparty29
      @iSparty29 3 หลายเดือนก่อน

      @@RanderathNic sorry, I misread. I only use it to dodge blatant smurfs.

  • @hacep160
    @hacep160 3 หลายเดือนก่อน

    This game scratches the good parts in my brain when it comes to core gameplay, once it gets more developed I so hope it will become popular to the point of "other" auto battlers

    • @kroooassant9899
      @kroooassant9899 2 หลายเดือนก่อน

      I love how you can play this with one finger, some say the perfect game does not make you use any type of controller.

  • @NeFjuS
    @NeFjuS 3 หลายเดือนก่อน

    Ground only attack for mustangs would be interesting. You cut of its aerial abillity for dmg boost.

  • @kroooassant9899
    @kroooassant9899 2 หลายเดือนก่อน

    5 NEW UNITS?! OMG NICE!!

  • @shadowsift
    @shadowsift 2 หลายเดือนก่อน

    This was awesome, ty. I wish they'd add autospeed up

  • @Gaze73
    @Gaze73 หลายเดือนก่อน

    Shoulda asked if they will add a new titan unit. Seems weird to have an upkeep mechanic just for war factory.

  • @BuzzaB77
    @BuzzaB77 3 หลายเดือนก่อน

    Thanks for doing this Stoney. And thanks to Bearlike. Lots of exciting news here for sure.
    can I ask what AI you used for the voice overdub?

    • @stoneymechabellum
      @stoneymechabellum  3 หลายเดือนก่อน

      elevenlabs.io/app/speech-synthesis

  • @jickhertz4124
    @jickhertz4124 2 หลายเดือนก่อน

    Thanks for the interview! Could we get extra income for saving during eco rounds? Would be a cool trade off between full spend to win round or save to win late?

  • @jakubp6227
    @jakubp6227 3 หลายเดือนก่อน

    Thanks for this. I would pay "real money" for the following skins: tall ass banners on FANGS that tilt as they attack move die. Crabrave claws on the CRAWLERS, obv.

  • @kroooassant9899
    @kroooassant9899 2 หลายเดือนก่อน

    The game is great I think it is the 2023 hidden gem for me.

  • @kroooassant9899
    @kroooassant9899 2 หลายเดือนก่อน

    They should buff the energy shield that can be bought from the market in late game because even with the 40% upgrade it just disappear in a blink of an eye, or maybe they could add the option for some stronger but smaller energy shields but at double the cost, enough to gain at least a little bit of terrain at the start of the battle otherwise the shield really are just a waste of money since you do not need to win the first rounds to win the game.

  • @WilburMecha
    @WilburMecha 3 หลายเดือนก่อน

    Fantastic interview! your channel is looking great lately! What software have you been using for the overlayed chat boxes? Blender? I'm looking to improve video quality on my channel :)

    • @stoneymechabellum
      @stoneymechabellum  3 หลายเดือนก่อน +1

      Thanks man! I used adobe premiere for the graphics (just a few colored rectangles really). It also has a pretty robust captioning option so that's how I got the text in the chatboxes.

  • @oioioipoloi
    @oioioipoloi 3 หลายเดือนก่อน +2

    five more? Poggers

  • @Eener1000
    @Eener1000 3 หลายเดือนก่อน

    I wish they fixed the current issues first. Units need more build options and players need more stuff to fiddle and experiment with. All the random stuff needs to be offset with things that players CAN controll. Right now Units have one viable build and some units are downright useless. Equipment modules could be great, but they are to random. Hackers are either godmode or they are completely useless. This game needs more moving parts for more strategy, just new units doesn't expand that with how this game plays out.

    • @stoneymechabellum
      @stoneymechabellum  3 หลายเดือนก่อน

      Personally I use all the units depending on the situation. Which unit are you referring to as "useless"?

  • @ThanksIfYourReadIt
    @ThanksIfYourReadIt 3 หลายเดือนก่อน

    My only reason not picking up this game is because the position of the units not giving a proper control and feedback. It feels like more like fate and hope driven and not something i like in a tactical setup. If it would be strickt lanes and limited amount of space in them with the same arrow of their direction would just about do it, but just the arrows and put wherever is too much spread and pray. Because of this whatever place also incentivise to ballance spread across the lane instead of a stirct composition in a strict pattern. ANd since everyone else is under these constrains by no constraint, you end up in a blobl vs blob rather then a shaped spear with a shaft.

    • @stoneymechabellum
      @stoneymechabellum  3 หลายเดือนก่อน

      After awhile you'll get a good sense of the aggro trigger radius on the units. Also, "mobile beacon" is an in-game mechanism used by many top players to force pathing. With the last few patches you can even have multiple mobile beacons.

  • @BuzzaB77
    @BuzzaB77 2 หลายเดือนก่อน

    The only thing I would like to know is what MMR they are looking at for balance changes?
    Because they seem to make balance adjustments for issues that at low level play.
    if they are looking at overall percentages data that will be most representative of low level play as most players globally are low level.
    That's world be dangerous for long term balance of the game.

    • @stoneymechabellum
      @stoneymechabellum  2 หลายเดือนก่อน

      I'll include this question for my next interview. However, I'm sure they're not just balancing for a specific segment of the player base (especially not the top, which accounts for less than 5% of the overall players)

    • @BuzzaB77
      @BuzzaB77 2 หลายเดือนก่อน +1

      @@stoneymechabellum thanks. yes its only 5%, but my thinking is those 5% are closer to the 'truth' of the game. in a competitive game It's everyone else's job to figure the game out!
      Especially regarding competitive integrity towards a possible eports future like he has hinted at.
      Balancing for the masses would be like removing the off-side rule in football because most people play football at home!

    • @stoneymechabellum
      @stoneymechabellum  2 หลายเดือนก่อน

      @@BuzzaB77 well said. with the game in early access and growing, I think their top priority is to get more new players in as quickly as possible. i hope their attention will eventually shift back to the competitive scene because that's what's keeping players. SC2 went through a similar phase.

    • @BuzzaB77
      @BuzzaB77 2 หลายเดือนก่อน +1

      @@stoneymechabellum yes that's a fair point. I really hope it does well I think they've got something great here. anyways thanks for the interview and thanks for the content/lessons

  • @zhuljens
    @zhuljens 3 หลายเดือนก่อน

    Do you know Mandarin Stoney?

  • @stoneymechabellum
    @stoneymechabellum  3 หลายเดือนก่อน

    What are you most looking forward to?💥💥

    • @OCReynier
      @OCReynier 3 หลายเดือนก่อน

      New units are always the most exciting, gives so much variety and new strategies.

    • @leozaboudi8005
      @leozaboudi8005 3 หลายเดือนก่อน

      @@stoneymechabellum The seemingly dedication of the devs to their craft. They know their game at the top level, and look for the best player experience.
      As for the feature, the playing the round replay feature had me hyped up!

    • @HolgFromHell
      @HolgFromHell 3 หลายเดือนก่อน

      Most looking forward to is the new chaff unit. Hope it will not be too niche; and a part of the start cards.
      I don't need the tournament replays, but would like to be able to play my own replays from a certain round on.

    • @stoneymechabellum
      @stoneymechabellum  3 หลายเดือนก่อน

      @@HolgFromHell pro tip, press a number key when watching a replay now and it'll jump to that round

    • @PrinceBulba
      @PrinceBulba 3 หลายเดือนก่อน +2

      Cool! Me is: making the first round not so tedious, it's very boring to watch I skip it in 100 percent of all TH-cam vids.

  • @arhonvalran1551
    @arhonvalran1551 3 หลายเดือนก่อน

    Why he sound like AI?

    • @stoneymechabellum
      @stoneymechabellum  3 หลายเดือนก่อน +1

      He's a robot, haven't you heard? =D
      As mentioned in the video and in the description, the interview was done in Mandarin, translated then presented using AI voiceover.

  • @echoeversky
    @echoeversky 2 หลายเดือนก่อน

    AUTO.SPEED.UP ffs.