I think something people don’t realize is that many Dev teams are aware of stuff like this but don’t get around to fixing it cause there’s often something that’s a higher priority. They don’t have infinite time and resources. But really it’s greedy business bros forcing them to focus on other stuff
Presumably the accumulation calculation is running like beam damage, so a 30% reduction every tick until the accumulated damage is more than starting armor.
I oddly enough remember hearing somewhere that how armor worked was if you took a big enough hit you would reduce damage taken by a flat amount And reduce it by a percentage if you received a smaller hit 😅
Yeah, Overwatch doesn't interest me, I don't play it. I got this channel recommended to me due to the tf2 content I consume. But these videos are amazing. Even with my bare minimum of overwatch knowledge, I am able to fully enjoy every second of these videos
Marblr: "There's a good chance you can bait the deadeye by jiggle peeking cassidy." Also Marblr: "You might end up dying with Cassidy dealing 10x damage to you."
Another bug with deadeye is when its combined with any dmg buff (mercy, ana, baptiste, etc) the outer ring and skull icon do not factor in dmg boosts. So if using deadeye with any dmg boost active you can shoot much earlier securing kills you wouldnt otherwise
theres no way what youre saying is in any way true i definitely remember rings moving faster because of using amps i remember destroying roadhogs with window high noons in junkensteins revenge unlimited
@@riceeatr4205 i know for a fact that both mercy dmg boost and bap window did not affect the ring speed. Specifically for bap window its not a buff to cassidy's damage it buffs the bullet after it gets shot. So it wouldnt be factored in. Its not worth coding in a check to see if you're going to shoot through bap window. As for mercy dmg boost. You can shoot deadeye much before the ring closes and still kill, if it factored dmg boost the ring would have to fully close in order to kill Edit: im not fully confident about my nano claim but i figured it works the same as mercy boost, and supercharger (ow1)
This feels like will be extremely strong vs tanks like Rein who usually can't afford to leave the point and just shield you. Now after 2 seconds you can absolutely obliterate his shield. Breaking sym wall by surprise also seems interesting lol. Also nano targets.
Well, you see nodding is actually very inefficient as the dead eye lock on works above and below your screen (for some unholy reason) so you should instead shake your head at their presence before deleting their current and their next 499 healthbars at once.
just wanted to say I love the editing. it makes your vids unique and very easy to comprehend. every time I see one of your vids in my inbox I instantly click because I know that it will be a good experience. Keep up the good work
Wait, isn't this kind of a big deal? Especially against Symm's shield, maybe too hard to hold deadeye for that long at high ranks but if performed correctly it could cheese some huge kills
@@T3mpy Cass doesn't have EMP, Sombra does. If you want the effects of one hero you should have to pick that hero, not use a bug to get other hero's capabilities while still keeping the rest of your own kit
I think the skull is calculated based on which health type it's hitting first so the shield damage reduction is applied to the entire shots damage calculation instead of just the damage it would take to remove the shields. But the actual shot would do more damage as the shield effect would stop after the shield is gone.
Armor is the HP type that reduces damage, not shields. And, in the example, Wrecking Ball is shown to be killable before the skull appears, despite his outermost HP type being shields rather than armor, so it doesn’t seem to be about which type it’s hitting first. I think you’re right, though, that it is applying the 30% armor damage reduction to the white HP portion. It used to be that the damage reduction applied to the entire instance of damage if there was any armor hit. They changed it so that the armor damage reduction only applies to the armor part, even if the damage instance is big enough to blow through it entirely, so I’m guessing the Deadeye targeting implementation was just not updated at the same time.
3:11 now that make sense why I can instinctively hit genji no matter how many times he dance around me. When I watch the replay genji was nowhere near the right/left side of me and I can pretty much hit him. Also, I usually just shake my mouse hoping to hit any target and usually I get at least a kill.
Another interesting bug is that Doomfist powerblock has it's own indicator, it instantly shows as "skull" pretty much as if the hand has it's 80 damage to get power fist as an indicator, quite weird, thought I would let u know :D
Marblr has to be one of the most unique youtubers out there, even outside the realm of overwatch. How many youtubers spend their time finding weird/cool bugs n glitches and clearly and concisely shows how they work and why they work within the confines of the game engine, going so in-depth as if Marblr is a dev themselves or have access to the inner code of overwatch. Keep up the great content Marblr.
style reminds me of shounic, but marblr has a unique style and I like that talking very calmly about the inner workings of game with very pretty editing and motion graphics
hes a long range hitscan with no build up or recoil, fast reload, small frame and a free trade tool lol hes broken when you take into account what other dps can (cant) do compared to him
every time a video releases, my thought is. "why haven't I unsubscribed I dont play overwatch anymore." then I watch the whole video and am entertained.
i died to a cassidys ult today and i saw in the kill cam how he was doing this camera thing. Thank you for this april fools joke i never had to laugh this hard in my life before i hope i will die to more high noons and they will be doing this
this is a billion dollar game and cassidy has been out since launch...i'm disappointed but not surprised. you're a content creator like no other marblr, keep up the good work!
I love seeing emong messaging you saying "Are you recording a video?" This has the same energy as a teacher's kid walking in in the middle of an online class asking if they're teaching
Came back to this video 2 months later, because tonight I had a game where an enemy Widow - who was marked with a skull for at least a full second - was hit by but did not die to my Deadeye. I double checked the replay and verified that the Deadeye bullet hit her and dealt 170 damage, despite having certainly charged up for long enough to kill. Between the two Deadeye videos, I can't imagine what was done to cause this. Perhaps one of the patches created a new bug? I'd love some insight.
They just need to cut the damage shit and make everyone a 2-1.3 second time to kill, nerf on low hp targets but having it be consistent and actually FEEL like a threat when you use it would be a nice change
As a console player with cassidy as one of my mains, it saddens me deeply that we won't be able to use this amazing tech, at least not with a lot of success.
no way i just watched deadeye go from one of the worst ults on one of the best heros to one of the craziest ults on one of the best heros in the span of 4 minutes
My best guess on armoured targets is how armour used to work was a flat percentage off the damage done while armour exists, so I think it calculated the skull based off that but the actual damage is calculated right
this was real, but it's funnier that people think it was an april fool's joke
But it was released on March 31st, just like the totally real ow patch notes :)
Thank you for teaching the techniques to be able to use in real games.
I would know it was real, I got a Potg with it
Can't believe you got 99,999 damage, that's nearly enough to kill Orisa!
💀
tanks in total mayhem*
Barely*
Not even close
enough to kill ball*
Deadeye can miss, but Deadeye can also deal out 99999 damage. Such is the duality of OW2's QA testing.
Horn drill from pokemon
Seems balanced.
Deadeye could miss back in OW1 too.
1234 likes. I'd rather make a comment 😅
Emong asking “are you recording a video” during the armored hp section got me cracking up 😂
Ok I’m glad it’s not just me
I'm not on headphones... timestamp?
And I think Marblr actually went with Emong to record a workshop Wednesday video too lol
@@StretchyDeath 2:24
@@StretchyDeath they meant in text
Once again, Marblr single handedly doing more work than the entire QA department at Blizzard
Blizzard has QA department? Never heard of them
@@olegdusov4273 they probably all left at this point
You think people are gonna try this as McCree?
I think something people don’t realize is that many Dev teams are aware of stuff like this but don’t get around to fixing it cause there’s often something that’s a higher priority. They don’t have infinite time and resources. But really it’s greedy business bros forcing them to focus on other stuff
You're so weird.
Finally, the deadeye buff we have been waiting for
The indicator bug might be a relic of armor reducing 30% of incoming damage instead of only 30% of the armor health.
Presumably the accumulation calculation is running like beam damage, so a 30% reduction every tick until the accumulated damage is more than starting armor.
I oddly enough remember hearing somewhere that how armor worked was if you took a big enough hit you would reduce damage taken by a flat amount
And reduce it by a percentage if you received a smaller hit 😅
If the armored hero loses the armor, does the bug still occur?
@@Celestial-yq6hz That was how it worked in ow1. In ow2 they normalized it.
@@rylaceaged like milk
I like seeing these types of videos that go into the details on how Overwatch works. It’s really interesting.
Yeah, Overwatch doesn't interest me, I don't play it. I got this channel recommended to me due to the tf2 content I consume. But these videos are amazing. Even with my bare minimum of overwatch knowledge, I am able to fully enjoy every second of these videos
You mean to say how overwatch DOESNT work, like this is some of the worst coding ive ever seen
Same here, I just can't wait to see what this man can figure out next about this game
@@emma6648 This is the perfect example of spaghetti code
@@silencedkarma7154never heard of dbd? dbd has a far far worse code
Marblr: "There's a good chance you can bait the deadeye by jiggle peeking cassidy."
Also Marblr: "You might end up dying with Cassidy dealing 10x damage to you."
High risk high reward
honestly i feel thats how he found this bug in the first place
Last Marblr video: “omg, Cassidy is broken!”
This video: “omg, Cassidy is so broken!”
2:25 Love how emongg msg casually popped in marblr’s video😂
I love Marblr videos, it's so well edited, well explained, maybe I'll even use this technique
yeah but it got patched already
Another bug with deadeye is when its combined with any dmg buff (mercy, ana, baptiste, etc) the outer ring and skull icon do not factor in dmg boosts. So if using deadeye with any dmg boost active you can shoot much earlier securing kills you wouldnt otherwise
which is weird cause i remember in OW1 nano deadeye was real good AND showed the ring going faster
@@coolboyyo654 i am 95% sure nano did not affect the ring speed
theres no way what youre saying is in any way true i definitely remember rings moving faster because of using amps i remember destroying roadhogs with window high noons in junkensteins revenge unlimited
@@riceeatr4205 i know for a fact that both mercy dmg boost and bap window did not affect the ring speed.
Specifically for bap window its not a buff to cassidy's damage it buffs the bullet after it gets shot. So it wouldnt be factored in. Its not worth coding in a check to see if you're going to shoot through bap window.
As for mercy dmg boost. You can shoot deadeye much before the ring closes and still kill, if it factored dmg boost the ring would have to fully close in order to kill
Edit: im not fully confident about my nano claim but i figured it works the same as mercy boost, and supercharger (ow1)
@@AL1CE_Pretty sure the ring was faster. First time I Nanoed my buddy, he was surprised how fast his ult killed 3
I always knew there was a secret reason they haven't buffed deadeye yet
Marblr got the bug hotfixed yesterday! This man is literally changing the game
Cass has been getting quite the love by marblr recently
What's a "Cass"?
@@hjalmaralbinsson6587 🤡
@@hjalmaralbinsson6587 Cassidy?
@@hjalmaralbinsson6587 sry dude he meant mccree ofc
@@BritishMan_ Wth is a "Cassidy", this is overwatch, not some sort of fortnite game.
This feels like will be extremely strong vs tanks like Rein who usually can't afford to leave the point and just shield you. Now after 2 seconds you can absolutely obliterate his shield. Breaking sym wall by surprise also seems interesting lol.
Also nano targets.
I love the emongg cameo; great video!
Agressively nodding at the enemy before blasting them with 99999 damage 🥲
Well, you see nodding is actually very inefficient as the dead eye lock on works above and below your screen (for some unholy reason) so you should instead shake your head at their presence before deleting their current and their next 499 healthbars at once.
@@thesilvanalyst6880 "oh no no, this won't do" before sending them back to ow0
I love this
2:26 Emongg: Are you recording a video?
The only thing high about this noon is the bug count.
Oh man that super monkey ball music got me settin up my GameCube right now ngl. Absolutely blessed
Dude. The hamster flies out of the mech when it dies?!?! 2:18
just wanted to say I love the editing. it makes your vids unique and very easy to comprehend. every time I see one of your vids in my inbox I instantly click because I know that it will be a good experience. Keep up the good work
Wait, isn't this kind of a big deal? Especially against Symm's shield, maybe too hard to hold deadeye for that long at high ranks but if performed correctly it could cheese some huge kills
That's assuming there's someone playing Symmetra, lol.
@@bumblewyn I see sym quite a lot around plat/diamond
@@jessicastjames6202 pair it with a dva bomb and good timing to. "haha, a dva bomb, we are safe behind this shield!" 'draw' 'team kill'
@@jessicastjames6202 doesn't emp instantly disable sym wall already?
@@T3mpy Cass doesn't have EMP, Sombra does. If you want the effects of one hero you should have to pick that hero, not use a bug to get other hero's capabilities while still keeping the rest of your own kit
STOP. This channel is literally handing out all of my secrets.
I think the skull is calculated based on which health type it's hitting first so the shield damage reduction is applied to the entire shots damage calculation instead of just the damage it would take to remove the shields. But the actual shot would do more damage as the shield effect would stop after the shield is gone.
Armor is the HP type that reduces damage, not shields. And, in the example, Wrecking Ball is shown to be killable before the skull appears, despite his outermost HP type being shields rather than armor, so it doesn’t seem to be about which type it’s hitting first.
I think you’re right, though, that it is applying the 30% armor damage reduction to the white HP portion. It used to be that the damage reduction applied to the entire instance of damage if there was any armor hit. They changed it so that the armor damage reduction only applies to the armor part, even if the damage instance is big enough to blow through it entirely, so I’m guessing the Deadeye targeting implementation was just not updated at the same time.
2:24 Marblr flexing on us that he's famous
Love these super high quality videos as always! 🙌
so it's even more broken then we thought great. it's about to become a this is a feature and not a bug moment with overwatch won't it
3:11 now that make sense why I can instinctively hit genji no matter how many times he dance around me. When I watch the replay genji was nowhere near the right/left side of me and I can pretty much hit him. Also, I usually just shake my mouse hoping to hit any target and usually I get at least a kill.
no no, you ' outskilled ' them
All of this to get rid of ball to finally win in a game of total mayhem
Im loving the super monkey ball music in the background, keep up the good work
Does this mean Wanted’s 360 spins during Dead Eye was actually optimal all along?
Marblr has just unleashed a score of ladder-dominating Cassidys previously only held back by an ineffective ult only used to reload.
I Honestly hope this stays in game. Dead eye needs something to make it usable. And if flailing your camera around helps with that. I'm all for it
Or hear me out just buff deadeye and patch the bugs. Buff it by setting the max damage to be enough to destroy sym barrier so 4K
Another interesting bug is that Doomfist powerblock has it's own indicator, it instantly shows as "skull" pretty much as if the hand has it's 80 damage to get power fist as an indicator, quite weird, thought I would let u know :D
I’m a simple man. I see a marblr upload, I instantly click.
THIS GOT PATCHED NOOOOO, IT MADE HIM SLIGHTLY MORE VIABLE
They patch this but not his ult missing 40 percent of the time????
Finally a deadeye buff
The icing on the cake in these videos is your use of Super Monkeyball 2 music
this is huge for PVE...whenever that comes
3k (as in 9 or more full spins or something) no scope oneshot a talon heavy
copium...
it's never coming, the battlepass is too lucrative.
Omg I can't wait for the new Cassidy Grenade changes for Marblr to find bugs with
I wonder how someone discover that? And if there is more of these hidden broken bugs we don't even know.
Love the SMB2 music :D
*_"Assuming the bullet... you know, hits."_*
that reference to yet another Deadeye glitch from a previous video is absolute gold!
2:23 - You forgot the timestamp for when Emongg was featured in the video.
Not even the Lucio ult will save you and himself anymore 😂
Marblr has to be one of the most unique youtubers out there, even outside the realm of overwatch. How many youtubers spend their time finding weird/cool bugs n glitches and clearly and concisely shows how they work and why they work within the confines of the game engine, going so in-depth as if Marblr is a dev themselves or have access to the inner code of overwatch. Keep up the great content Marblr.
style reminds me of shounic, but marblr has a unique style and I like that
talking very calmly about the inner workings of game with very pretty editing and motion graphics
@@dadmitri4259 yeah, Shounics nice, but it feels like he's missing something Marblr has that he doesn't.
is the visual indicator applying armor damage reduction to the whole hit instead of just the armor section?
Emongg: *"aRe YoU rEcOrDiNg A vIdEo?"*
I love deadeye, but I hate how avoidable it is.
can't avoid the reload
True
Deadeye is meant mainly to create space, so yes it's meant to be avoided
@@f1reflam3 fr
2:24 "Are you recording a video" ~emongg
I genuinely cannot tell if this is an April fools joke or actually a bug
Tested, real.
@@densu2496 damn that's actually insane lmao appreciate that effort mate
@@strahathefleetlord2857 I play cass a lot and get absolutely zero use out of deadeye normally so dw about it
Wait, 2 deadeye videos? I’m not complaining because I’m sending these to my friend who wants to be a better Cassidy! Thanks Marb
Deadeye is so broken and buggy but Cassidy is still one of the best DPS right now
hes a long range hitscan with no build up or recoil, fast reload, small frame and a free trade tool lol hes broken when you take into account what other dps can (cant) do compared to him
He’s still pretty bad in high mmr
thank you, this has been very useful in total mayhem and only in total mayhem
So, don’t jiggle peak deadeye?
02:24
[emongg]: Are you recording a video
emongg, nice to meet you, I am watching it right now.
I went crazy watching this cuz there's a beeping sound in either the background music or the game I never noticed.
this is perfect for when ana sleeps a tank and you want to execute them.
every time a video releases, my thought is. "why haven't I unsubscribed I dont play overwatch anymore." then I watch the whole video and am entertained.
thanks for the great in-depth analysis as always!
These videos are really, really impressive.
i died to a cassidys ult today and i saw in the kill cam how he was doing this camera thing. Thank you for this april fools joke i never had to laugh this hard in my life before i hope i will die to more high noons and they will be doing this
Hmm... I see its uploaded on april first so I have to test it out myself before I believe it 🤔
Its so hilarious that the most simple looking ultimate is the most broken in the whole damn game
Common Marblr W.
We love you
finally part 2 of what im sure will be a series on deadeyes bugs ALONE
this is a billion dollar game and cassidy has been out since launch...i'm disappointed but not surprised. you're a content creator like no other marblr, keep up the good work!
What amazes me is how quickly they patched this but not the fact that it misses all the time
Great video as always Marblr
always love when
marblr posts:)
Nice emongg name drop at 2:30 ;)
sorry marblr but the ringing sound in this background music is giving me tinnitus
I love seeing emong messaging you saying
"Are you recording a video?"
This has the same energy as a teacher's kid walking in in the middle of an online class asking if they're teaching
I love that the bug that make dead eye viable was patch...but the bug that make dead eye a joke is Half Patch
The editing for this video is great 👏
Great upload again!
Came back to this video 2 months later, because tonight I had a game where an enemy Widow - who was marked with a skull for at least a full second - was hit by but did not die to my Deadeye. I double checked the replay and verified that the Deadeye bullet hit her and dealt 170 damage, despite having certainly charged up for long enough to kill. Between the two Deadeye videos, I can't imagine what was done to cause this. Perhaps one of the patches created a new bug? I'd love some insight.
that is insanely important knowledge, how tf did I not know of this??!
They just need to cut the damage shit and make everyone a 2-1.3 second time to kill, nerf on low hp targets but having it be consistent and actually FEEL like a threat when you use it would be a nice change
i think the damage stuff is fine, it's just buggy
I mean the hero itself is busted by design there is no real need to buff his ultimate too
This would explain how mccree killed all of my team standing behind a freshly made ramatra shield
every cassidy from now on will look like they will be having a spasm when they high noon
This explains why Mcree's ult kills me ingame so quick when others use it...
Now I know why my enemies deadeye is better than mine. Thank you for your scientific analysis, Dr.Marblr.
I absolutely did not expect another video about deadeye...
As a console player with cassidy as one of my mains, it saddens me deeply that we won't be able to use this amazing tech, at least not with a lot of success.
I hear the Super Monkey Ball in the back...Felt that in my soul
I love intelligent youtubers like you who don't rely on cringe clickbait. :)
I love how randomly in the chat emongg asked if he was recording a video
no way i just watched deadeye go from one of the worst ults on one of the best heros to one of the craziest ults on one of the best heros in the span of 4 minutes
Now I know the secret to blow up any cocky ramattra in nemesis form who dare stands there and blocks 😂.
i love the chat from emongg saying “are you recording a video” lmfaooo
Sound barrier, rally overhealth, wrecking ball overall as a character. Pretty cool
*me and the bois shaking the mouse after pressing Q*
Jesus, Marblr.....just insane man XD
My best guess on armoured targets is how armour used to work was a flat percentage off the damage done while armour exists, so I think it calculated the skull based off that but the actual damage is calculated right
The emongg "are you recording?" message, intentional or not, had me laughing so much I had to pause the video.
devs sweating every time marblr comes out with a new video