99,999 Damage Deadeye [PATCHED]
ฝัง
- เผยแพร่เมื่อ 6 มิ.ย. 2024
- If you thought I was done talking about deadeye, you're dead wrong. Today we'll look at a technique that allows deadeye to do exponentially more damage than it should.
UPDATE: This was silently hotfixed on April 3, 2023. The game version number did not increment.
TIMESTAMPS:
• 0:00 Introduction
• 0:43 Damage Doubling
• 2:03 Intermission: Inaccurate Indicator
• 2:42 Deadeye FOV
• 3:31 Caveats
WORKSHOP SCRIPT:
• Deadeye TAS - 5XRNH (overpy source: pastebin.com/raw/bedNaxQV)
Note that this script will no longer work since this was patched.
MUSIC:
• Super Monkey Ball 2 - World 10
• Kirby 64: The Crystal Shards - Theater
MARBLR:
• Twitch - / marblr
• Twitter - / marblrr
• Discord - discord.marblr.net
Footage captured on game version 2.3.1.0.110340 - เกม
this was real, but it's funnier that people think it was an april fool's joke
But it was released on March 31st, just like the totally real ow patch notes :)
Thank you for teaching the techniques to be able to use in real games.
I would know it was real, I got a Potg with it
Last video: "Deadeye is broken (bad)"
This video: "Deadeye is broken (good)"
_Perfectly balanced_
Lmao
The 50/50 split😂
As all things should be
Both are ultimately bad for the game
As all things should be
Can't believe you got 99,999 damage, that's nearly enough to kill Orisa!
💀
tanks in total mayhem*
Barely*
Not even close
enough to kill ball*
Deadeye can miss, but Deadeye can also deal out 99999 damage. Such is the duality of OW2's QA testing.
Horn drill from pokemon
Seems balanced.
Deadeye could miss back in OW1 too.
1234 likes. I'd rather make a comment 😅
Emong asking “are you recording a video” during the armored hp section got me cracking up 😂
Ok I’m glad it’s not just me
I'm not on headphones... timestamp?
And I think Marblr actually went with Emong to record a workshop Wednesday video too lol
@@StretchyDeath 2:24
@@StretchyDeath they meant in text
Once again, Marblr single handedly doing more work than the entire QA department at Blizzard
Blizzard has QA department? Never heard of them
@@olegdusov4273 they probably all left at this point
You think people are gonna try this as McCree?
I think something people don’t realize is that many Dev teams are aware of stuff like this but don’t get around to fixing it cause there’s often something that’s a higher priority. They don’t have infinite time and resources. But really it’s greedy business bros forcing them to focus on other stuff
You're so weird.
The indicator bug might be a relic of armor reducing 30% of incoming damage instead of only 30% of the armor health.
Presumably the accumulation calculation is running like beam damage, so a 30% reduction every tick until the accumulated damage is more than starting armor.
I oddly enough remember hearing somewhere that how armor worked was if you took a big enough hit you would reduce damage taken by a flat amount
And reduce it by a percentage if you received a smaller hit 😅
If the armored hero loses the armor, does the bug still occur?
@@Celestial-yq6hz That was how it worked in ow1. In ow2 they normalized it.
@@rylaceaged like milk
Finally, the deadeye buff we have been waiting for
Arthur Morgan is happy
Last Marblr video: “omg, Cassidy is broken!”
This video: “omg, Cassidy is so broken!”
I like seeing these types of videos that go into the details on how Overwatch works. It’s really interesting.
Yeah, Overwatch doesn't interest me, I don't play it. I got this channel recommended to me due to the tf2 content I consume. But these videos are amazing. Even with my bare minimum of overwatch knowledge, I am able to fully enjoy every second of these videos
You mean to say how overwatch DOESNT work, like this is some of the worst coding ive ever seen
Same here, I just can't wait to see what this man can figure out next about this game
@@emma6648 This is the perfect example of spaghetti code
@@silencedkarma7154never heard of dbd? dbd has a far far worse code
Marblr: "There's a good chance you can bait the deadeye by jiggle peeking cassidy."
Also Marblr: "You might end up dying with Cassidy dealing 10x damage to you."
High risk high reward
honestly i feel thats how he found this bug in the first place
2:25 Love how emongg msg casually popped in marblr’s video😂
I always knew there was a secret reason they haven't buffed deadeye yet
Agressively nodding at the enemy before blasting them with 99999 damage 🥲
Well, you see nodding is actually very inefficient as the dead eye lock on works above and below your screen (for some unholy reason) so you should instead shake your head at their presence before deleting their current and their next 499 healthbars at once.
@@thesilvanalyst6880 "oh no no, this won't do" before sending them back to ow0
I love this
The only thing high about this noon is the bug count.
Another bug with deadeye is when its combined with any dmg buff (mercy, ana, baptiste, etc) the outer ring and skull icon do not factor in dmg boosts. So if using deadeye with any dmg boost active you can shoot much earlier securing kills you wouldnt otherwise
which is weird cause i remember in OW1 nano deadeye was real good AND showed the ring going faster
@@coolboyyo654 i am 95% sure nano did not affect the ring speed
theres no way what youre saying is in any way true i definitely remember rings moving faster because of using amps i remember destroying roadhogs with window high noons in junkensteins revenge unlimited
@@riceeatr4205 i know for a fact that both mercy dmg boost and bap window did not affect the ring speed.
Specifically for bap window its not a buff to cassidy's damage it buffs the bullet after it gets shot. So it wouldnt be factored in. Its not worth coding in a check to see if you're going to shoot through bap window.
As for mercy dmg boost. You can shoot deadeye much before the ring closes and still kill, if it factored dmg boost the ring would have to fully close in order to kill
Edit: im not fully confident about my nano claim but i figured it works the same as mercy boost, and supercharger (ow1)
@@AL1CE_Pretty sure the ring was faster. First time I Nanoed my buddy, he was surprised how fast his ult killed 3
I love Marblr videos, it's so well edited, well explained, maybe I'll even use this technique
yeah but it got patched already
Cass has been getting quite the love by marblr recently
What's a "Cass"?
@@hjalmaralbinsson6587 🤡
@@hjalmaralbinsson6587 Cassidy?
@@hjalmaralbinsson6587 sry dude he meant mccree ofc
@@BritishMan_ Wth is a "Cassidy", this is overwatch, not some sort of fortnite game.
just wanted to say I love the editing. it makes your vids unique and very easy to comprehend. every time I see one of your vids in my inbox I instantly click because I know that it will be a good experience. Keep up the good work
This feels like will be extremely strong vs tanks like Rein who usually can't afford to leave the point and just shield you. Now after 2 seconds you can absolutely obliterate his shield. Breaking sym wall by surprise also seems interesting lol.
Also nano targets.
I love the emongg cameo; great video!
Wait, isn't this kind of a big deal? Especially against Symm's shield, maybe too hard to hold deadeye for that long at high ranks but if performed correctly it could cheese some huge kills
That's assuming there's someone playing Symmetra, lol.
@@bumblewyn I see sym quite a lot around plat/diamond
@@jessicastjames6202 pair it with a dva bomb and good timing to. "haha, a dva bomb, we are safe behind this shield!" 'draw' 'team kill'
@@jessicastjames6202 doesn't emp instantly disable sym wall already?
@@T3mpy Cass doesn't have EMP, Sombra does. If you want the effects of one hero you should have to pick that hero, not use a bug to get other hero's capabilities while still keeping the rest of your own kit
Love these super high quality videos as always! 🙌
Does this mean Wanted’s 360 spins during Dead Eye was actually optimal all along?
Marblr got the bug hotfixed yesterday! This man is literally changing the game
2:26 Emongg: Are you recording a video?
thanks for the great in-depth analysis as always!
Im loving the super monkey ball music in the background, keep up the good work
I think the skull is calculated based on which health type it's hitting first so the shield damage reduction is applied to the entire shots damage calculation instead of just the damage it would take to remove the shields. But the actual shot would do more damage as the shield effect would stop after the shield is gone.
Armor is the HP type that reduces damage, not shields. And, in the example, Wrecking Ball is shown to be killable before the skull appears, despite his outermost HP type being shields rather than armor, so it doesn’t seem to be about which type it’s hitting first.
I think you’re right, though, that it is applying the 30% armor damage reduction to the white HP portion. It used to be that the damage reduction applied to the entire instance of damage if there was any armor hit. They changed it so that the armor damage reduction only applies to the armor part, even if the damage instance is big enough to blow through it entirely, so I’m guessing the Deadeye targeting implementation was just not updated at the same time.
is the visual indicator applying armor damage reduction to the whole hit instead of just the armor section?
always love when
marblr posts:)
Oh man that super monkey ball music got me settin up my GameCube right now ngl. Absolutely blessed
this is huge for PVE...whenever that comes
3k (as in 9 or more full spins or something) no scope oneshot a talon heavy
copium...
it's never coming, the battlepass is too lucrative.
Oh boy more Deadeye jank. I want to see this actually utilized to take down a nano tank or something, ya know if the bullet actually hits
you've probably inadvertently used this trick if you frequently save high noon for a primaling winston, since the juggling knocks you around and he'll probably go off screen a few times
@@unimagin2ble Good point!
Great video as always Marblr
Thanks for the awesome content and great video!!!
THIS GOT PATCHED NOOOOO, IT MADE HIM SLIGHTLY MORE VIABLE
They patch this but not his ult missing 40 percent of the time????
I love deadeye, but I hate how avoidable it is.
can't avoid the reload
True
Deadeye is meant mainly to create space, so yes it's meant to be avoided
@@f1reflam3 fr
Hey marblr, great video, as always. Can you do a video next about the bugged voice lines on push mode whenever u lose or regain the robot ?
thank you, this has been very useful in total mayhem and only in total mayhem
I Honestly hope this stays in game. Dead eye needs something to make it usable. And if flailing your camera around helps with that. I'm all for it
Or hear me out just buff deadeye and patch the bugs. Buff it by setting the max damage to be enough to destroy sym barrier so 4K
3:11 now that make sense why I can instinctively hit genji no matter how many times he dance around me. When I watch the replay genji was nowhere near the right/left side of me and I can pretty much hit him. Also, I usually just shake my mouse hoping to hit any target and usually I get at least a kill.
no no, you ' outskilled ' them
Great upload again!
The editing for this video is great 👏
Marblr has just unleashed a score of ladder-dominating Cassidys previously only held back by an ineffective ult only used to reload.
Finally a deadeye buff
Love your videos!!!
The icing on the cake in these videos is your use of Super Monkeyball 2 music
I wonder how someone discover that? And if there is more of these hidden broken bugs we don't even know.
I’m a simple man. I see a marblr upload, I instantly click.
this is perfect for when ana sleeps a tank and you want to execute them.
Lo de la armadura puede ser por el cambio "resiente" que tuvo al cambiar la armadura para solo aplicar al daño en esa porción de vida puede ser que el icono siga "pensando" que es a toda la vida
I genuinely cannot tell if this is an April fools joke or actually a bug
Tested, real.
@@densu2496 damn that's actually insane lmao appreciate that effort mate
@@strahathefleetlord2857 I play cass a lot and get absolutely zero use out of deadeye normally so dw about it
Not even the Lucio ult will save you and himself anymore 😂
These videos are really, really impressive.
Common Marblr W.
We love you
*_"Assuming the bullet... you know, hits."_*
that reference to yet another Deadeye glitch from a previous video is absolute gold!
Deadeye is so broken and buggy but Cassidy is still one of the best DPS right now
hes a long range hitscan with no build up or recoil, fast reload, small frame and a free trade tool lol hes broken when you take into account what other dps can (cant) do compared to him
He’s still pretty bad in high mmr
STOP. This channel is literally handing out all of my secrets.
Wait, 2 deadeye videos? I’m not complaining because I’m sending these to my friend who wants to be a better Cassidy! Thanks Marb
Omg I can't wait for the new Cassidy Grenade changes for Marblr to find bugs with
Another interesting bug is that Doomfist powerblock has it's own indicator, it instantly shows as "skull" pretty much as if the hand has it's 80 damage to get power fist as an indicator, quite weird, thought I would let u know :D
I saw you whispering to emongg. Earlier I saw his video where he messaged you. So funny I watch you two it’s like a show crossover 💀
does mercy and ana damage boost effect the damage increase time?
finally part 2 of what im sure will be a series on deadeyes bugs ALONE
Hey marblr can you break down what's going on with ashe's dynamite in the new april fools patch?
Really curious to see your analysis.
I'm assuming the skull icon accounts for the armor bonus buy the damage dealt actually doesn't for some reason?
This could be useful when trying to pop a shield protecting multiple targets.
Love the SMB2 music :D
Hiiii yes another video! ❤
2:24 "Are you recording a video" ~emongg
i love this channel, such a well executed joke lmao bravo
I hear the Super Monkey Ball in the back...Felt that in my soul
Now this is perfect fun balancing
Came back to this video 2 months later, because tonight I had a game where an enemy Widow - who was marked with a skull for at least a full second - was hit by but did not die to my Deadeye. I double checked the replay and verified that the Deadeye bullet hit her and dealt 170 damage, despite having certainly charged up for long enough to kill. Between the two Deadeye videos, I can't imagine what was done to cause this. Perhaps one of the patches created a new bug? I'd love some insight.
Jesus, Marblr.....just insane man XD
Do you know if these bugs were also in Overwatch 1? If the answer is no, what could cause such a wide array of bugs from the update to OW2? There seems to be many many more bugs than in OW1 from the videos you put out and the ones you find mid way through recording.
This actually explains so much. Huge.
there was a doomfist bug, dont know if its still in game, but the cape from the Saitama skin, causes damage reduction like armor.
sorry marblr but the ringing sound in this background music is giving me tinnitus
I had the same bug with Deadeye that Flats did in one of his games. I locked on saw skulls, but when I clicked, nothing happened. Deadeye just ended without firing a shot.
Can you make a video of what constitutes as Play Of The Game. What the game considers as POTG and why. Don't know if it's possible but would love to know!
All of this to get rid of ball to finally win in a game of total mayhem
this is a billion dollar game and cassidy has been out since launch...i'm disappointed but not surprised. you're a content creator like no other marblr, keep up the good work!
Marblr has to be one of the most unique youtubers out there, even outside the realm of overwatch. How many youtubers spend their time finding weird/cool bugs n glitches and clearly and concisely shows how they work and why they work within the confines of the game engine, going so in-depth as if Marblr is a dev themselves or have access to the inner code of overwatch. Keep up the great content Marblr.
style reminds me of shounic, but marblr has a unique style and I like that
talking very calmly about the inner workings of game with very pretty editing and motion graphics
@@dadmitri4259 yeah, Shounics nice, but it feels like he's missing something Marblr has that he doesn't.
Maybe you already know this by now but i think the skull icon thing on armored targets is a side effect of the dynamic damage change they added in ow2 (the reason rein charge can one shot brit now and what not) i can explain more to anyone who is curious but thats just my theory to why its bugged
Im intrested
Idk if anyone can answer this question but I ran into a Cassidy who was able to kill a Reinhardt through a nearly full shield, didn’t break the shield (at least not visually) and was able to kill him as well as the team behind him. Is this normal or a bug?
Its so hilarious that the most simple looking ultimate is the most broken in the whole damn game
I went crazy watching this cuz there's a beeping sound in either the background music or the game I never noticed.
2:23 - You forgot the timestamp for when Emongg was featured in the video.
I see two possible uses of this, symm wall, and also if you pre highnoon and they beat you can bypass it if you nooned 2 seconds before the drop.
I'm guessing deadeye on some targets had the circle assume the 30% reduction is applied to all of a health's target rather than some of it.
I absolutely did not expect another video about deadeye...
Regarding the second bug: is it applicable to overhealth and shields too?
This explains why Mcree's ult kills me ingame so quick when others use it...
Hmm... I see its uploaded on april first so I have to test it out myself before I believe it 🤔
I LOVE THIS CONTEEEEEEENT!!!! ♥♥♥
that is insanely important knowledge, how tf did I not know of this??!
I like that emongg asked if you are recording
Nice emongg name drop at 2:30 ;)
"A little finesse."
*Local Cowboy breaks his bones*