I'm not changing the script now but guess Dualie Squelcher won the TC challenge in the Kings tournament thing nintendo hosted a few hours ago (the vanilla one with a comp of roller vsplash pencil) so both kits see tournament use.
my commissar, for some reason the recommended vids and channel links are coming up at 7:08 instead of 8:22 and are getting in the way of what's on screen
One thing you cant forget when buffing wave is how strong it is against duallies. Especially Tetras have a big problem if wave gets buffed in the wrong way
With that in mind, HP buff is probably the healthiest thing to do in a way that it only enables the use of the weapon kits that have wave instead of limiting the option due to a buffed Wave Breaker being introduced EDIT: I'd also settle for a Object damage buff too, tbh
Dualies player here! I mostly use tetras and v-dualies, but yeah wave is super strong against tetras! I've died a bunch of times to it bc tetras has such strong endlag after rolls (and the jump button is also the dodge roll button, so you gotta be careful with the inputs). Tetras also can't really fight that well without dodge-rolling, since their accuracy in spread mode is terrible (this is mitigated with dodge rolling), and that also makes it harder to break the wave breaker.
Yeah, that's what I was thinking too. He mentions that the heavy splatling could see more use in dive comps, but I think wavebreaker being popular would pretty much end the viability of most dive comps since they usually include dualies and sometimes a sharking weapon.
Glooga gets euthanized by wave breaker, it’s like really annoying. You’re forced into low damage mode which doesn’t kill that good and you have to jump occasionally (REALLY DOESNT KILL). Oh yeah and glue dps is horrid so you have to shoot a lot longer than most weapons to break wave, so you might as well let your team break it, not you.
I’d love for wave to also get slightly more vertical range for where the waves can go, theres a lot of spots where a large portion of the waves just die because there is a high ledge
Wave is totally one of the cooler ideas for a special and its weapon synergy is great with almost everything it has. If it got the right buff it would be the best designed special in the game (maybe even the seiries)
One thing i've learned from splatoon twitter is, if you got the healthiest special in gaming history in the meta as an S tier special it's still will get hate and everyone will cry for it to get nerfed
If I had one specific buff I’d give it, it’d be to the amount of waves. Slightly buff the frequency they come out at, but don’t nerf its duration, and you’ll get 4 waves instead of 3. It’s not much, just one extra jump needed, but it’d help with pressure and object damage.
I have a good idea for the wave size. The idea is that waves rise and fall like a WAVE. For size, it could style minimum X0.85 and maximum X2 or X2.15. Or give him the one of asynchronous rondos (one of the side order boss) with the addition of a good amount of wave so that it becomes one of the worst special :D
My take for a wavebreaker buff is just make it fire off more waves. Go from 3 waves to 5. But I definitely would be more than happy to see it buffed in basically any way.
I've been using a lot of Dread D and really enjoying the wave on it, so I really do think it'd be so cool to see it be more viable! If they really wanted to do something crazy, a damage buff to 55 or even 60 would be alright (and probably especially deadly with range blaster). I personally feel like if they don't want to make it easier to be hit by, I think beefing up the punishment for actually getting hit is more than fair. Backup idea: Increase the max vertical height waves travel by just slightly, most dropoff ledges in the game are just BARELY too high for wave to reach over from underneath, and this would help you place it in sneakier positions (like annoying rat beakons)
At this point I'm convinced that pencils dominance has less to do with pencil and more to do with the other cooler options being much weaker in comparison.
Wave I feel has had some of the best choices of kits out of honestly any special in the game. It’s insane how much they got right with it. I’ve modded a bit and while I’m not sure how to edit the visual hitbox of wave, I love the many options that can be done with it and I hope Nintendo considers doing some of the NUMEROUS potential ideas of buffing wave for base game
Chara: "If Nintendo gave you the ability to buff one specific thing, but only one thing, what would be the best option to buff to improve the balance of the game?" Me: "BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90"
I love Wave Breaker and it's one of my favorites alongside Storm and Triple Splash Down, its unique design and just general balance is done really well and I would love to see it come back with some buffs in S4
I would buff line marker to be really good. So many weapons have line marker, and I don't think any of the weapons that do have line marker have bad synergy, but line marker itself is so bad that it doesn't really matter. It would make slosher deco, rapid pro deco, VJet, Swig Express and recycle brella all much better weapons to use, as well as much more fun.
Wave breaker is no doubt the best special for my defensive style liter. Ink mines and wave makes vanilla liter the better defensive and independent compared to custom liter which has an aggressive and team-oriented kits. I just wish the markers last longer or at least increase the waves travel time and frequency. In fact maybe give it a sprinker so it paints nearby areas.
I haven't been too involved in the Splatoon comp scene for quite a while, but I always thought it would be a really cool buff to make the waves actually have "waves" in it? like higher parts that slowly move along the wave to make jumping over them harder/impossible without at least some form of high ground to jump off of. It would make the positioning aspect of the special's counterplay way more important, as well as making its namesake feel really fitting to the design? Just my food for thought, but I do also entirely understand how that could be really annoying in areas with large height differentials.
If they (hopefully) don't bring back Killer Wail or Tenta Missiles in S4, it would be neat if when Wave Breaker released its third wave it fired six, horizontal 5.1 Wails for the remaining duration. The range of the Wails would be equal to the radius of the wave and they would rotate between 120 to 180 degrees from their starting location, which would incentivize both destroying the WB and ensuring proper placement. Also, this would mean WB would need a visual redesign to make it firing KWs make sense.
1:19 #14 technically already exists, because Fun Fact: Wavebreaker has a contact damage hitbox (which deals 30 damage, about once per second) Edit: 7:20 ah, so he does know about the Contact damage hitbox. A very, very small nerf I'd like to see Wavebreaker get if it does ever get buffed is lowering the damage to Beakons specifically. This would make Wave take 2 or even 3 waves to destroy a Beakon as opposed to (almost) literally washing them away in one hit.
I would make it produce a wave upon being destroyed. Maybe it would be annoying but if you place it in a bad spot and it gets destroyed you still get some value out of it
I always liked the idea that the wave from the wave breaker would increase in width and even height (imagine a splatter screen slowly rising from the ground) the further it goes out. You know, like a tidal wave. That would force people to either rush forward to have a chance at hurdling the wave, or retreating back since the wave is too difficult to dodge.
With Splatoon 3's patches happening less, I honestly just want them to buff the mechanic they added to Wave Breaker. I think location effects are really good in this game. Give the immediate location effect more time and maybe more range. Buffing the unavoidable effect would be nice. I mean, imagine a Range Blaster pushing into the enemy base when they throw their Wave Breaker down. Now they have a full ink tank and know where everyone is for 3 seconds instead of one. And who's to say the Range Blaster is the only one there. Teams could divide and conquer with that location effect.
Honestly if I were buffing wave breaker, I'd lean into the "Wave" aspect of it. When set in the opponent's ink or neutral ground, it works as is, but when set in your own ink, that's when the wave gets bigger, growing as it moves further out, so long as the wave is picking up your ink. This would allow for it to paint a little, spreading out your ink as the wave effect crashes down in relationship to how your own ink's geometry is laid splatted on the ground.
There's a Wave buff idea I've had in my head for a while, what if the wave was wavy? As in, instead of a flat line, give it high peaks and low valleys that also move horizontally, so you have to position yourself or else you jump through a peak, or for an alternative version, be able to jump over valleys, and stay on the ground and walk under peaks
Honestly what I want for wave is a few things: - either a 4th wave or increase range - damage increase (slight) - sensor time increase, and maybe as well the special is more effective when other team members have point sensor - maybe an HP increase Just anything to make this special a more balanced option, since I’d rather pick other kits than this special, even with tactics suggestions with this special from the community
Out of the ten wave breaker kits (including reskins/scoped variants), I have 3 stars on three and 4 stars on two. Wave is my favorite special, I'd love to see it get some minor buffs
One buff I'd like to see is an adjustment to how wave breaker interacts with height differences. Specifically rather than it just getting cut off all at once at a set height, there should be this buffer zone where wave breaker works, but has these gaps in the waves that make it less effective. So a bit too high up there small gaps that you could stand in without needing to jump, higher still half of the wave is gone, and then higher than that the gaps are so big that it'd be really difficult to even get hit by the special at all. I think something like that would be nice for increasing it's area of effect, making the limited height less of this binary thing, and also I think it'd just look cool honestly.
There is something I thought about the waves, to make it harder to hit is: increase the duration of the wave by 2s, while at each pulse increase the speed of the pulse
Honestly, I like these buff ideas. I love wave as a special but it definetly needs a few more buffs for it to be threatening. As someone who first mained painbrush I really wished that outside of removing some frames from the windup, I would like them to buff wavebreaker since its not a bad special, but is an ignored one with missed potential to be a strong special. But I would like another idea to the buff list: the waves should activate ink mines. It feels like an odd buff, but I feel like it could help certain weapons entry or fight without the fear of hitting mines and being stuck in enemy ink.
I think it would be a cool buff if there were wave heights added, like one two squid form under, one to full jump over, and one that basically doesn’t exist. That would make it less oppressive against dullies and make it harder to maneuver around the waves.
As a vds main since the beginning of the game and part of s2 ive been waiting for this special to get any sort of proper buff, though the point sensor effect was huge for me
Here is something really broken you can do with this special: if someone super jumps, place this special on top of their super jump, this will splat them and it’s really funny.
Would've been cool if, waves would be higher the longer it's active, with the third and final wave requiring an actual proper jump, interrupting charger and splatling charges. This also encourages better wave breaker placement.
Buff big swig. Give it 4 buffs 1. 40>45 on minimum vertical flick 2. Widen the vertical hit box (same buff as carbon got) 3. Let it roll people over 4. Give it toro or fizzy
I think people would argue for a taller wave and HP. These I agree with but I would also love to see its initial tracking/echolocator ability time to be extended.
My idea is to have a new effect called weaken. Wave could inflict this, its weakens you by 20%. It would be important to avoid it and not just take the hit, jump over the next and then the next gets tanked. Okay, maybe make it thats if you are in a dodge roll you have a chance to dodge the 20% weaken. Would be nice and is pretty creative
I kinda want to see what wave breaker would be like if it got buffed for each person you hit with the initial tracking effect. That might make it more fun to use and really lean into the planning aspect of where you can throw it to hit the most enemies without putting your wave at risk. If you made wave breaker more fun, the problem might arise that casuals have their day ruined by 4 wave breaker hopscotch every other match, but idk. I'd have to see how good multiple buffed wave breakers is in turf or something.
I think something that, while isn't a buff, but still is 1 changes, I wanna see changed more than wave that would impact the game more would be reworking stealth to make it a global ability, and make the ability be able to hide your jumps to a significant degree without making it be fully invisible. That would make gear building and weapon flexibility overall so much better. But if we are talking about some small changes to a non core function of the game, the wave buffs would be so huge for the game.
For those other comments about dualies being bad against wave and stuff, i think we should buff the spread mode of most dualies and slightly decrease the end lag of a few dualies (gloogas, tetras, dousers) to make it less punishing Either that or make it so rolling over a wave causes the wave to deal no damage (I havent watched the video yet cuz im crazy so idk what chara is gonna say about wave so yeah)
Pencil only dominated because of how quick the weapon is compared to other chargers. Chargers have sorta been in a niche section since splatoon 1, still the same story even when they got buffs in splatoon 2. It’s no wonder the special rose up to the top
I always thought an interesting buff would be to make the wave height vary, so that an opponent would need to put in a bit more effort if they want to short hop over it. idk if im making much sense. Basically i think itd be neat if the wave looked more like this: -^-^-^-^-^- Than this ---------------
Great video! I think Wave breaker has great potential but it's just not there. I think the duration should be increased and it's hp. Making the waves a bit thicker is a great idea as well! Kind of unrelated but recently in Salmon Run I had Wave Breaker and while I was on top of a fish stick all my other teammates died. I tried to toss a Wave Breaker down and it completely disappeared mid air! I had to jump down to a pool or enemies swarming the fish stick to try and revive my teammates. Needless to say, the wave was lost 😂
I have a controversial idea: buff ink vac to allow its slowing down effect and debuffs to be similar to disruptor. I know it sounds crazy but considering how awful it is and nothing else worked, this seems like the logical next step.
Literally, my only issue with Wave Breaker is its low HP. Yeah, I know it was addressed in the video but it should not be destroyed almost immediately when it's put down
I firmly disagree that wavebreaker is the only special to help against sharking. Wavebreaker clears an area by giving enemies three choices: targets must leave the area, interact (by jumping), or be penalized (by taking some damage and being echolocated). Super Chumps do something very similar: targets must leave the area, interact (by breaking chumps), or be penalized (by taking potentially lethal damage; their location is revealed because the ground around them is painted in your ink).
id selfishly buff Aerospray by changing its 2nd kit to its Splatoon 2 kit 3 (Booyah Bomb + Burst) Aerospray was never a great weapon in the series BUT it was hella fun to play and in Splatoon 2, at least 2 of its kits (1 and 3, mostly 3) were somewhat viable in ranked (it was pretty much only used in Zones in which it was UU [under-used])
I think the height of the wave need to be a little taller, a lot of spot in the game that seems like it would be a good spot, like under ledges, just dont reach it. and also, they should just renovate maps to add good wave breaker spots, bcs theyre lacking in that department
One buff I've had for wave breaker is that when you break the wave with a main weapon, the wave will make another wave like when you throw it (and maybe do a little damage) Also would 4-5 waves instead of 3 be nice and fair? This is just an idea but what if wave did more damage to players with ninja squid? Or when the ninja squid player is still/moving in ink?
I think directly punishing a specific gear ability like that is bad design, and I feel like NS would see a drop-off because wave breaker becomes a "what if" threat that changes gear use, not an actual one. I want to see sharking become harder to pull off, and thus less of a problem, but I don't want it to be a "fuck you, no more sharking ever" moment.
I feel like Wavebreaker is fine as it is. It is a deceptively impactful and supremely well designed special. Its only sin is that S3's top specials are brutally impactful and not at all well-designed, so it has no chance unless it becomes stupid. Or top specials become weaker.
I'd buff Reefslider instead. Not because of the meta, just because Nintendo won't fix the gd endlag after 2 years of it ruining this special. But even if they do buff Wave, I bet money they just make it bigger.
Do the waves actually have a height and width? I thought they simply check whether the players have a certain horizontal distance to the Wave Breaker and whether they touch the ground. I don't think that the waves actually exist physically.
I know this is looking over the main point of the video but I'm sorry e-liter is literally a game killer for a lot of people, having a weapon that basically chooses whether or not your team will be able to play the match is absurd considering the maps favor this weapon hard over everything else. there will be times when one of my team will get a lucky shot on them and suddenly oh look we can play again, a healthy special on it help i guess but this game just needs to make the maps fair ngl.
I'm not changing the script now but guess Dualie Squelcher won the TC challenge in the Kings tournament thing nintendo hosted a few hours ago (the vanilla one with a comp of roller vsplash pencil) so both kits see tournament use.
Ok 👍
Ok
my commissar, for some reason the recommended vids and channel links are coming up at 7:08 instead of 8:22 and are getting in the way of what's on screen
@@softy5447 its a bug on your end I think nothing is wrong in the settings (i cant even set end screens this far back I think)
@@ProCharaok yeah mega bug, liked the video alot though
One thing you cant forget when buffing wave is how strong it is against duallies. Especially Tetras have a big problem if wave gets buffed in the wrong way
With that in mind, HP buff is probably the healthiest thing to do in a way that it only enables the use of the weapon kits that have wave instead of limiting the option due to a buffed Wave Breaker being introduced
EDIT: I'd also settle for a Object damage buff too, tbh
Dualies player here! I mostly use tetras and v-dualies, but yeah wave is super strong against tetras! I've died a bunch of times to it bc tetras has such strong endlag after rolls (and the jump button is also the dodge roll button, so you gotta be careful with the inputs). Tetras also can't really fight that well without dodge-rolling, since their accuracy in spread mode is terrible (this is mitigated with dodge rolling), and that also makes it harder to break the wave breaker.
Yeah, that's what I was thinking too. He mentions that the heavy splatling could see more use in dive comps, but I think wavebreaker being popular would pretty much end the viability of most dive comps since they usually include dualies and sometimes a sharking weapon.
@@laranintendogaming THIS. I also used to main Tetras and even got my first ever top 500 badge back when x got released, I love the points ur making
Glooga gets euthanized by wave breaker, it’s like really annoying. You’re forced into low damage mode which doesn’t kill that good and you have to jump occasionally (REALLY DOESNT KILL). Oh yeah and glue dps is horrid so you have to shoot a lot longer than most weapons to break wave, so you might as well let your team break it, not you.
I’d love for wave to also get slightly more vertical range for where the waves can go, theres a lot of spots where a large portion of the waves just die because there is a high ledge
Wave is easily my favorite special, its design is so fun and cool, i hope it gets buffed.
Wave is totally one of the cooler ideas for a special and its weapon synergy is great with almost everything it has. If it got the right buff it would be the best designed special in the game (maybe even the seiries)
One thing i've learned from splatoon twitter is, if you got the healthiest special in gaming history in the meta as an S tier special it's still will get hate and everyone will cry for it to get nerfed
I don't think there has ever been a single Splatoon meta with a healthy top special. Even golden era pre-MPU S2 still had Armor around.
Cooler's special saver is dumb, you can't deny that's an unhealthy aspect
it didn't feel that way when inkjet was meta
Yea inkjet was peak
If I had one specific buff I’d give it, it’d be to the amount of waves. Slightly buff the frequency they come out at, but don’t nerf its duration, and you’ll get 4 waves instead of 3. It’s not much, just one extra jump needed, but it’d help with pressure and object damage.
Nintendo: nah, let’s buff shooters object damage!!1!1!!
I have a good idea for the wave size. The idea is that waves rise and fall like a WAVE. For size, it could style minimum X0.85 and maximum X2 or X2.15. Or give him the one of asynchronous rondos (one of the side order boss) with the addition of a good amount of wave so that it becomes one of the worst special :D
My take for a wavebreaker buff is just make it fire off more waves. Go from 3 waves to 5. But I definitely would be more than happy to see it buffed in basically any way.
I've been using a lot of Dread D and really enjoying the wave on it, so I really do think it'd be so cool to see it be more viable! If they really wanted to do something crazy, a damage buff to 55 or even 60 would be alright (and probably especially deadly with range blaster). I personally feel like if they don't want to make it easier to be hit by, I think beefing up the punishment for actually getting hit is more than fair.
Backup idea: Increase the max vertical height waves travel by just slightly, most dropoff ledges in the game are just BARELY too high for wave to reach over from underneath, and this would help you place it in sneakier positions (like annoying rat beakons)
The main problem is that a strong wave can spell the end of any Dualies in the meta. Especially Tetras...
Heavy being good would be awesome because its double deployable nature makes it in some kinda way the spiritual successor to s2's ballpoint nouveau
At this point I'm convinced that pencils dominance has less to do with pencil and more to do with the other cooler options being much weaker in comparison.
Wave I feel has had some of the best choices of kits out of honestly any special in the game. It’s insane how much they got right with it. I’ve modded a bit and while I’m not sure how to edit the visual hitbox of wave, I love the many options that can be done with it and I hope Nintendo considers doing some of the NUMEROUS potential ideas of buffing wave for base game
Chara: "If Nintendo gave you the ability to buff one specific thing, but only one thing, what would be the best option to buff to improve the balance of the game?"
Me: "BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90BRELLA90"
I love Wave Breaker and it's one of my favorites alongside Storm and Triple Splash Down, its unique design and just general balance is done really well and I would love to see it come back with some buffs in S4
I would buff line marker to be really good. So many weapons have line marker, and I don't think any of the weapons that do have line marker have bad synergy, but line marker itself is so bad that it doesn't really matter. It would make slosher deco, rapid pro deco, VJet, Swig Express and recycle brella all much better weapons to use, as well as much more fun.
I’d like if the wave undulated up and down like an actual wave so that depending on spacing you’d have to either jump over it or duck under it.
Wave breaker is no doubt the best special for my defensive style liter. Ink mines and wave makes vanilla liter the better defensive and independent compared to custom liter which has an aggressive and team-oriented kits.
I just wish the markers last longer or at least increase the waves travel time and frequency. In fact maybe give it a sprinker so it paints nearby areas.
I haven't been too involved in the Splatoon comp scene for quite a while, but I always thought it would be a really cool buff to make the waves actually have "waves" in it? like higher parts that slowly move along the wave to make jumping over them harder/impossible without at least some form of high ground to jump off of. It would make the positioning aspect of the special's counterplay way more important, as well as making its namesake feel really fitting to the design? Just my food for thought, but I do also entirely understand how that could be really annoying in areas with large height differentials.
If they (hopefully) don't bring back Killer Wail or Tenta Missiles in S4, it would be neat if when Wave Breaker released its third wave it fired six, horizontal 5.1 Wails for the remaining duration. The range of the Wails would be equal to the radius of the wave and they would rotate between 120 to 180 degrees from their starting location, which would incentivize both destroying the WB and ensuring proper placement.
Also, this would mean WB would need a visual redesign to make it firing KWs make sense.
1:19 #14 technically already exists, because Fun Fact: Wavebreaker has a contact damage hitbox (which deals 30 damage, about once per second)
Edit: 7:20 ah, so he does know about the Contact damage hitbox.
A very, very small nerf I'd like to see Wavebreaker get if it does ever get buffed is lowering the damage to Beakons specifically. This would make Wave take 2 or even 3 waves to destroy a Beakon as opposed to (almost) literally washing them away in one hit.
I would make it produce a wave upon being destroyed. Maybe it would be annoying but if you place it in a bad spot and it gets destroyed you still get some value out of it
I love that my favourite special is getting more attention, thanks Chara your suggestions sound great :3
WATCH THE VIDEO FIRST PLEASE
I always liked the idea that the wave from the wave breaker would increase in width and even height (imagine a splatter screen slowly rising from the ground) the further it goes out. You know, like a tidal wave.
That would force people to either rush forward to have a chance at hurdling the wave, or retreating back since the wave is too difficult to dodge.
Buff idea
You can shoot it and charge a fourth wave that is up to 3x the height that losses the location but gains a bit more damage to combo off of
0:01 Cheep Cheep Beach jumpscare
One change i would give it is to paint the ground like the screen does, making it more valuabe in zones and keeping an area under control
With Splatoon 3's patches happening less, I honestly just want them to buff the mechanic they added to Wave Breaker. I think location effects are really good in this game. Give the immediate location effect more time and maybe more range. Buffing the unavoidable effect would be nice. I mean, imagine a Range Blaster pushing into the enemy base when they throw their Wave Breaker down. Now they have a full ink tank and know where everyone is for 3 seconds instead of one. And who's to say the Range Blaster is the only one there. Teams could divide and conquer with that location effect.
guys in the next balance patch wave has 700 hp trust i work for nintendo
Chaotic Challenge Mode: Being struck by the wavebreaker wave instantly splats you
For the HP buff, I personally think that the wavebreaker should take half damage up until the first wave is released.
Honestly if I were buffing wave breaker, I'd lean into the "Wave" aspect of it. When set in the opponent's ink or neutral ground, it works as is, but when set in your own ink, that's when the wave gets bigger, growing as it moves further out, so long as the wave is picking up your ink. This would allow for it to paint a little, spreading out your ink as the wave effect crashes down in relationship to how your own ink's geometry is laid splatted on the ground.
There's a Wave buff idea I've had in my head for a while, what if the wave was wavy? As in, instead of a flat line, give it high peaks and low valleys that also move horizontally, so you have to position yourself or else you jump through a peak, or for an alternative version, be able to jump over valleys, and stay on the ground and walk under peaks
Honestly what I want for wave is a few things:
- either a 4th wave or increase range
- damage increase (slight)
- sensor time increase, and maybe as well the special is more effective when other team members have point sensor
- maybe an HP increase
Just anything to make this special a more balanced option, since I’d rather pick other kits than this special, even with tactics suggestions with this special from the community
Out of the ten wave breaker kits (including reskins/scoped variants), I have 3 stars on three and 4 stars on two. Wave is my favorite special, I'd love to see it get some minor buffs
One buff I'd like to see is an adjustment to how wave breaker interacts with height differences. Specifically rather than it just getting cut off all at once at a set height, there should be this buffer zone where wave breaker works, but has these gaps in the waves that make it less effective. So a bit too high up there small gaps that you could stand in without needing to jump, higher still half of the wave is gone, and then higher than that the gaps are so big that it'd be really difficult to even get hit by the special at all. I think something like that would be nice for increasing it's area of effect, making the limited height less of this binary thing, and also I think it'd just look cool honestly.
There is something I thought about the waves, to make it harder to hit is: increase the duration of the wave by 2s, while at each pulse increase the speed of the pulse
Honestly, I like these buff ideas. I love wave as a special but it definetly needs a few more buffs for it to be threatening. As someone who first mained painbrush I really wished that outside of removing some frames from the windup, I would like them to buff wavebreaker since its not a bad special, but is an ignored one with missed potential to be a strong special. But I would like another idea to the buff list: the waves should activate ink mines. It feels like an odd buff, but I feel like it could help certain weapons entry or fight without the fear of hitting mines and being stuck in enemy ink.
For me, my buff for wave is too make it a bit more aggressive with its wave like the Big Shot. It should also send a wave out when it's destroyed to
Dualie squelchers are so underrated rn, its 🔥 in a couple notable maps
I think it would be a cool buff if there were wave heights added, like one two squid form under, one to full jump over, and one that basically doesn’t exist. That would make it less oppressive against dullies and make it harder to maneuver around the waves.
As a vds main since the beginning of the game and part of s2 ive been waiting for this special to get any sort of proper buff, though the point sensor effect was huge for me
I agree with the HP buff, I can shred one with a few charged Decav shots iirc and kinda feel bad
Splatanas in general just have this insane object shred buff, it's insane,
Here is something really broken you can do with this special: if someone super jumps, place this special on top of their super jump, this will splat them and it’s really funny.
Would've been cool if, waves would be higher the longer it's active, with the third and final wave requiring an actual proper jump, interrupting charger and splatling charges.
This also encourages better wave breaker placement.
Buff big swig. Give it 4 buffs
1. 40>45 on minimum vertical flick
2. Widen the vertical hit box (same buff as carbon got)
3. Let it roll people over
4. Give it toro or fizzy
I think people would argue for a taller wave and HP. These I agree with but I would also love to see its initial tracking/echolocator ability time to be extended.
My idea is to have a new effect called weaken. Wave could inflict this, its weakens you by 20%. It would be important to avoid it and not just take the hit, jump over the next and then the next gets tanked. Okay, maybe make it thats if you are in a dodge roll you have a chance to dodge the 20% weaken. Would be nice and is pretty creative
as a dualie squelcher main i would thrive with a wave breaker buff or two
I kinda want to see what wave breaker would be like if it got buffed for each person you hit with the initial tracking effect. That might make it more fun to use and really lean into the planning aspect of where you can throw it to hit the most enemies without putting your wave at risk.
If you made wave breaker more fun, the problem might arise that casuals have their day ruined by 4 wave breaker hopscotch every other match, but idk. I'd have to see how good multiple buffed wave breakers is in turf or something.
I think something that, while isn't a buff, but still is 1 changes, I wanna see changed more than wave that would impact the game more would be reworking stealth to make it a global ability, and make the ability be able to hide your jumps to a significant degree without making it be fully invisible. That would make gear building and weapon flexibility overall so much better. But if we are talking about some small changes to a non core function of the game, the wave buffs would be so huge for the game.
Whenever I destroy Wave in one hit (or see it done), I think "man why is this so easy to destroy"
I have 1 buff and I think this would help it literally just make the wave taller so people have to time a jump properly
For those other comments about dualies being bad against wave and stuff, i think we should buff the spread mode of most dualies and slightly decrease the end lag of a few dualies (gloogas, tetras, dousers) to make it less punishing
Either that or make it so rolling over a wave causes the wave to deal no damage
(I havent watched the video yet cuz im crazy so idk what chara is gonna say about wave so yeah)
Pencil only dominated because of how quick the weapon is compared to other chargers.
Chargers have sorta been in a niche section since splatoon 1, still the same story even when they got buffs in splatoon 2.
It’s no wonder the special rose up to the top
I always thought an interesting buff would be to make the wave height vary, so that an opponent would need to put in a bit more effort if they want to short hop over it. idk if im making much sense. Basically i think itd be neat if the wave looked more like this:
-^-^-^-^-^-
Than this
---------------
Love the videos chara
Great video! I think Wave breaker has great potential but it's just not there. I think the duration should be increased and it's hp. Making the waves a bit thicker is a great idea as well!
Kind of unrelated but recently in Salmon Run I had Wave Breaker and while I was on top of a fish stick all my other teammates died. I tried to toss a Wave Breaker down and it completely disappeared mid air! I had to jump down to a pool or enemies swarming the fish stick to try and revive my teammates. Needless to say, the wave was lost 😂
must've touched part of the fish stick, hate when that happens. Or just any part the wave breaker is like "NOPE" about.
The maps
love this special
mainly cause VDS is my main
Regardless of HOw the buff happens. . .I just want to see it a 'little' harder to avoid. Either by increasing the height or the width of the waves.
I just want the final wave to be undodgeable, would be rewarding to keep it alive while also being highly telegraphed for enemies
squid surge should get a buff just simply making it way faster to charge, it's completely beaten out by just spamming jump.
Ahaha the beach/water music because "waves"
0:11 idc about the balance im buffing dousers. gimme that better fall off, extra paint, and faster/less punishable rolls
Id buff the wall special so both you and your team can see through it
I have a controversial idea: buff ink vac to allow its slowing down effect and debuffs to be similar to disruptor. I know it sounds crazy but considering how awful it is and nothing else worked, this seems like the logical next step.
Literally, my only issue with Wave Breaker is its low HP. Yeah, I know it was addressed in the video but it should not be destroyed almost immediately when it's put down
I need this to happen, I miss heavy 😭
I firmly disagree that wavebreaker is the only special to help against sharking. Wavebreaker clears an area by giving enemies three choices: targets must leave the area, interact (by jumping), or be penalized (by taking some damage and being echolocated).
Super Chumps do something very similar: targets must leave the area, interact (by breaking chumps), or be penalized (by taking potentially lethal damage; their location is revealed because the ground around them is painted in your ink).
I would make brellas deploy the shield with zero whiting frames.
id selfishly buff Aerospray by changing its 2nd kit to its Splatoon 2 kit 3 (Booyah Bomb + Burst)
Aerospray was never a great weapon in the series BUT it was hella fun to play and in Splatoon 2, at least 2 of its kits (1 and 3, mostly 3) were somewhat viable in ranked (it was pretty much only used in Zones in which it was UU [under-used])
Arashi moment: buff ultra stamp
"terms and conditions apply" 💀
I think the height of the wave need to be a little taller, a lot of spot in the game that seems like it would be a good spot, like under ledges, just dont reach it. and also, they should just renovate maps to add good wave breaker spots, bcs theyre lacking in that department
THATS WYGUY THATS OOMF
One buff I've had for wave breaker is that when you break the wave with a main weapon, the wave will make another wave like when you throw it (and maybe do a little damage)
Also would 4-5 waves instead of 3 be nice and fair?
This is just an idea but what if wave did more damage to players with ninja squid? Or when the ninja squid player is still/moving in ink?
I think directly punishing a specific gear ability like that is bad design, and I feel like NS would see a drop-off because wave breaker becomes a "what if" threat that changes gear use, not an actual one.
I want to see sharking become harder to pull off, and thus less of a problem, but I don't want it to be a "fuck you, no more sharking ever" moment.
@@SenilTheSynth yeah true, it was a random idea anyway :D
Hot take: more vertical maps should be added
I feel like Wavebreaker is fine as it is. It is a deceptively impactful and supremely well designed special. Its only sin is that S3's top specials are brutally impactful and not at all well-designed, so it has no chance unless it becomes stupid. Or top specials become weaker.
I'd buff Reefslider instead.
Not because of the meta, just because Nintendo won't fix the gd endlag after 2 years of it ruining this special.
But even if they do buff Wave, I bet money they just make it bigger.
Chara needs to use dread D more ngl
10s of tracking time is too much
Do the waves actually have a height and width? I thought they simply check whether the players have a certain horizontal distance to the Wave Breaker and whether they touch the ground. I don't think that the waves actually exist physically.
I know this is looking over the main point of the video but I'm sorry e-liter is literally a game killer for a lot of people, having a weapon that basically chooses whether or not your team will be able to play the match is absurd considering the maps favor this weapon hard over everything else. there will be times when one of my team will get a lucky shot on them and suddenly oh look we can play again, a healthy special on it help i guess but this game just needs to make the maps fair ngl.
They could honestly just reduce the damage multipliers that the more competitive weapons have instead of giving it more HP
Sounds boring, let's bring back echolocator
Ok for real, bring back s1 killer wail
Nah just let run speed work on the rolling speed for rollers lol
Lets buff Kraken plz
Chara just wants VRB to be an X tier monster. Shame on you child!! 😤
Question, can the buff be for everything else while nerfing one thing? Because if so, Trizooka activation time.
Anything to help dread
Please buff tick speed again!
poor brella
What if they combined wave breaker and big bubbler
On one hand, I like it. but on the other that's Evil and does too much.
Wave is cool but what about stamp
As a Heavy main, please.
The real answer is make stamper do 999 for every hit