No more bevels are necessary after the Bridge. Bridge does it all... number of cuts=12, Interpolation=Blend Surface, smoothness =1.0 Bridge Edge is very powerful. With this method, by changing some values, you can make splices between two angled pipes for example.
Im a bit late to the party here but is the model based off a ak skeleton stock ive been working on a AKS74U model and ive hern having a issue transitioning the bevels then i get this in my recommended
@@tagillagaming No worries. Thinking there may be a way with a vertex weight mix modifier, if not then with geonodes. Hope I am not just going to waste time.
I really like how short this tutorial is, and it teaches a lot within the 3 minutes.
Thank you! crystal clear and quick to the point. Subscribed!
No more bevels are necessary after the Bridge.
Bridge does it all... number of cuts=12, Interpolation=Blend Surface, smoothness =1.0
Bridge Edge is very powerful. With this method, by changing some values, you can make splices between two angled pipes for example.
nice method i didn't know about that one
I love these short tutorials! golden!
thanks man
Thank you very very much for this quick but nice tutorial!!
Pretty good, straight to the point!
Useful ty
Pretty handy info, thanks!
rebevel is a nice addon for this!
It was awesome dude
okay that was super cool and easy :)
Fire tutorial bro, first time here
This is exactly what I need
Thank you
glad to help
Thanks man!
S tier tutorial 👍
i had an other technique but this one is good and easy and fast liked it aLOT
ayo keep these comming !
Thank you
You good, you good))
Short tutorial = Best tutorial
Thanks
Neat method, though beginners may be lost to as to what's going on here.
Very nice, Very nice!
borat
Hi
I love how he speaks like he has given up on life
thank you
That looks great. I want to print it and put it on my gun.
One two three and four 🍀🕓
Im a bit late to the party here but is the model based off a ak skeleton stock ive been working on a AKS74U model and ive hern having a issue transitioning the bevels then i get this in my recommended
yoo nice i hope to see it once it's done
123. 👍👍
does the weighted normals modifier always fix the shading issue in the video?
not 100% of the time but usually should
Any suggestions for how to do it non destructively?
cant help you there because i have no idea lmfao
@@tagillagaming No worries. Thinking there may be a way with a vertex weight mix modifier, if not then with geonodes. Hope I am not just going to waste time.
Could do it with a fancy custom boolion, but that is a pain.
456
123 :)
Hey jack (Bob games) hey Noah (tagilla gaming)
hei men
Thanks