@@GtBlitz19 I got a 100 hit pummel combo with Fox just because it's satisfying to look at when selecting him. -Almost as satisfying as looking at Fox himself-
As a guy who watches both ult and melee, but primarily plays ult, it's been cool to see you make content for ult. Super helpful guide, had no idea that diagonal fastfall crouch existed till now.
@@firestorm3k882 that shouldn’t be what keeps you from switching to a game with far superior physics. Trust me, you can play both if you want, but start playing melee and you WILL NOT regret it. By the way, if someone meteor cancels you can continue the edge guard with a variety of options, including another fair, nair, dair, cape, or reverse up-b. Mario’s offstage play is extremely satisfying in melee
@@HieronymousLex I would play Melee more often IF my competitive friend I play with offline sometimes didn't only like to play Ultimate (he does not like Melee)
Link: if I rar attack cancel and then attack buffer onto a PODE-hacked controller, I can double bair into claw grip downtilt and buffer up special for a whole 54%! Ganon: I can side smash twice and you’re dead.
I'm really enjoying all these high effort Videos, specifically how i always have to wait until the last minute to know whether i'm watching an elaborate shitpost or not. Keep up the great work Rishi!
@@Substantial-hf1rm I know and I used to whoop everyone's ass with Link as I spent 90% of my time with that character and optimizing his movement. Though Raffaele is a great counter to link because of his sword range and speed. I played that game for hours a day after school and it was some of the most fun I ever had playing a video game. It was so awesome to see Link in a fighting game like Soul Calibur as he was the reason I picked it up in the first place and it really turned me on to fighting games other than smash. I tried picking up the game again last year and kept getting my ass whooped on expert, it's been 13 years since I was so good at that game although I am still pretty pro at Melee.
you can solve the inconsistency of instant RARs by doing the turnaround with a diagonal input to avoid dashbacks/misinputs. It's what the Chrom/Roy players usually do too
rishi, this is one of the smartest smash videos i have ever seen. you did a wonderful job explaining all of these concepts. definitely filled some gaps of knowledge for me that i’ve been trying to fill myself for years. especially with pode and rars.
the intricacies of conditioning your viewers to expect an inevitable shitpost at some point in the video so you can post a straight-faced video and cause anxiety attacks
im pretty sure that fastfall turn around crouch down tilt will make it easier and more consistent to get fox bair into downtilt combos. i'll test it later and probably come confirm this works
@@kiirbstomp It probably is, fox jumps and falls really fast. You also can't buffer downtilt here or you'll get an f-tilt making matters worse due to buffering intricacies. There is off the top of my head just _one_ thing that is harder and that is using Shulk's Dial Storage and monado-swap mid combo to do like f-air (swap) f-smash for example lol.
I love this video! as a new smash player, I've been overwhelmed trying to grind out all of my tech as I improve (all the while excitedly learning even more I had to master). Learning about rars and attack cancels was a huge step in appreciating the depth and possibility of this game.... and the way you've applied them here, as well as so many other techniques, is truly inspiring! Thanks for sharing your knowledge, experience, and passion for a game that I love! Keep pushing the limits!! (and maybe I'll have to check out melee!)
I don’t see any High level Links even show this as a concept. Might try it if I can get in a situation where I can use it at BOBC 6. I’ll probably get 0-2 twice immediately, but I’m going to try.
I didnt think much of tech skill in ult until i saw this video, thanks rishi P.S i used to love small microspacing tech skill in smash 4 and melee but thought ult tech was useless, but now i see the light.
"Initial dash has a fixed length, unlike melee" I would like to note that technically you can access a few different initial dash lengths based on if you hold forward or release during the input
@@kyles5960 uh no maybe you're not as familiar with controls but once you go into run you can not turn around cleanly but as I said When it comes to dash dancing you can turn around during the initial dash at several different lengths. When I say holding forward, I do not mean hold forwards until you go into run. I mean if you tap forward and buffer and action, and if you hold forward for slightly longer before buffering the action it will result in different lengths of space. Try it!
You specifically might want to practice the landing crouch turn-around thing so you can mix up landing bairs, tomahawk d-tilts, and tomahawk grabs without your opponent knowing which you will go for.
@3:05 I think I know why the c stick is harder to turn around dtilt. I found that a diagonal doesn't register at 45 degrees. It's more like 35 to 40 from the y axis. Someone more interested in this can confirm the actual amount of rotation. Since the C stick is a macro and there's probably no delay between the stick and "attack" input, it's incredibly easy to start the joystick at the wrong angle even if you end up at the correct spot. When using the stick and tapping attack yourself, there's some delay. Even if you started moving the joystick from the wrong angle, by the time you press attack you've already likely set it in the correct area for a d tilt. I imagine the buffer issue mentioned is the same Thoughts?
In pivot cancel dtilt, you normally will face away from the opponent which isn't that useful. You can hit the angle to get forward facing dtilt but there's another way. If you hit the c stick down 1 frame after the pivot input you'll get forward facing dtilt. It sounds tight, but when you're just hitting two sticks at nearly the same time it's quite easy. I wonder if this could be used here to get the dtilt? Like maybe hit forward on the control stick and input dtilt with the c stick in one frame.
I would love to see all of the forms of link pressure with bomb you've discovered/used. Just link tech from you in general would be super cool to see and I feel like more people who make link tech videos on youtube don't really go into depth as far as situational application goes, or even just the technical intricacies you go into like in this video. Great vid though, really interesting and eye opening. Always love seeing this type of shit from you.
This is one of the best smush videos out there🙌🏻🙌🏻🙌🏻 so much info about the game examplified with a sigle combo. I learned a new tech, and better understand a bunch of stuff now. Thanks rishi♡
I tried adapting these same techs with Young Link, and you can extend the combo by using another bair after the first one instead of fast falling. With this you only land the first hit and when you land you can down tilt into a double bair into down tilt. Then you can go for bair into double jump bair into a buffered up special. However its difficult cuz you will have to follow DI in this last part to get it right. However if you do get it you can put almost 70% of damage. Great video and thank you so much for the idea.
I've been trying to figure out what I'm doing wrong with Megaman's D-Throw RAR Bair for so long and I guess this vid has given me two really good ways to get around that as well as just some generally sick stuff. Thanks.
As a link main i wasnt even aware that bair was this useful for combos! After doing this i found a bair into jab lock combo for 50 damage! Your combo was a little too difficult for me but you helped me DRASTICALLY.
Just set left trigger(or right if you prefer ) to jump, c stick to tilt attacks and boom you can attack while jumping without having to switch your grip at all, it's becomes my primary way of jumping, i have up to jump off and x set to shield so i can still have 2 shield buttons
I personally switch z to jump and x to grab. Then keep everything the same. It works the exact same but dont have to do claw grip. And its literally just switching 2 buttons. Also makes hitting two jump buttons at the same time easier. So you're always getting short hops It's crazy because I do the rev d-tilt thing with Ike kinda. I'll do d-tilt then attack cancel Bair then d-tilt into fair. It's a really good string and works a lot of the time though I think it's not completely true
You could just do a turnaround down tilt by holding the left stick to the right while you input the down tilt on the c stick. It doesn't require any precise angles at all.
There is a much simpler one that deals 50 damage and starts with the starting falling hit of bair, then another bair, then buffer another bair, and finally do the up b.you can fast fall before the bair into up b as well
is this natsume yuujinchou music? it sounds familiar. also really enjoyed this video! detailed with insight behind the process while also doing a great job bridging the gap between melee and ultimate
quick note about the instant rar tech. there actually is a shortcut unlike your claims. it is possible to do it by inputting angled back instead of directly back. (up right or down right for example) basically the goal is to input the opposite direction without triggering the dashback animation. then you'll be able to turn around during a jump as long as you are holding that angle and you jump when in that angle. this may also be controller dependant but it CAN be notched. I go into more detail on my ssbworld blog (ssbworld(dot) com/blog/386/ken-theorycrafting) I hope it helps!
Such a great tech in links combo game i honestly use this as a surprise mixup when opponents are behind me and think they have a free grab it can end a whole Stock st ledge of the % is high enough
Idk if it will help anyone but remapping jump to left bumper has helped me consistently pull of better combos. Probably general advice but maybe someone will see it
rishi... i just found about you when you made the melee rules video and i watched the whole stream and now i find out you play link in ultimate too! you’re bad ass brother
>clawgrip Or, y'know, you can set L to jump. Its a lot less uncomfortable and the fact that the triggers are analog makes shorthopping still viable. Its just a matter of learning to press L when you want to RAR instead of the normal jump buttons. Otherwise, you can just pretend that the L button doesnt exist since the R and L button have the exact same function, making one of them redundant. The clawgrip method for RAR is simply for people who are resistant to change, like those coming to Ultimate from Melee.
I used Rapid Jab as Fox one time and got an epic 20 hit combo, beat that noob.
Lmao I did a 124 hit combo by just pummels, goml
@@GtBlitz19 I got a 100 hit pummel combo with Fox just because it's satisfying to look at when selecting him.
-Almost as satisfying as looking at Fox himself-
@streyar Can I ask what part of my statement you agree with. I don't want to assume
:0
funnier without "/s"
Damn this is some crazy dedication. I just wanted to use a flashy combo and now I have to perform surgery on my controller.
That’s how stupid ultimates buffer system is.
As a guy who watches both ult and melee, but primarily plays ult, it's been cool to see you make content for ult. Super helpful guide, had no idea that diagonal fastfall crouch existed till now.
TStop playing ultimate. It’s a normal game for Normie people. Play Mail instead
@@ZachStarAttack There isn't Mario's F O R W A R D A E R I A L (because it can just get meteor canceled) in Melee though sadly...
@@firestorm3k882 that shouldn’t be what keeps you from switching to a game with far superior physics. Trust me, you can play both if you want, but start playing melee and you WILL NOT regret it.
By the way, if someone meteor cancels you can continue the edge guard with a variety of options, including another fair, nair, dair, cape, or reverse up-b. Mario’s offstage play is extremely satisfying in melee
@@HieronymousLex I would play Melee more often IF my competitive friend I play with offline sometimes didn't only like to play Ultimate (he does not like Melee)
This video was pointless since I play using the Kinect.
Maxime Deslauriers pft Kinect? I use the dk bongos
Both weak. Everyone knows the Wii Zapper is the optimal playstyle
Dude I use the switch's touchscreen you freaking normie
y’all are normies real men use the Nintendo Power Glove
You guys control your games?
Link: if I rar attack cancel and then attack buffer onto a PODE-hacked controller, I can double bair into claw grip downtilt and buffer up special for a whole 54%!
Ganon: I can side smash twice and you’re dead.
Inkling *10-20 combo jab*
Ridley: I can down B once and deal 60%
Ethan Alfonso And yet I still beat him multiple times
Sonic: I can stop anything just by punching it.
At times, there was so much information in between each hit, that I almost forgot I was watching a combo tutorial lmao
"This dude did a 10 hit combo. This dude's doing STRINGS."
Intricacies of a 10 hit combo? That didn't age well
>Looks at Kazuya
I don’t know enough about ultimate to know where the meme is, send help
Probably the buffer system?
Whats the buffer system?
you can input a move a few frames beforehand and itll come out asap
@@IAMTHESLIME_ you forgot about the hold buffer system. Now you can also buffer a move by holding the input at _any time_ during a different action.
@@Fenyll_Fur ^ this too
Just imagine have to do a combo for 10 hits while a dlc character just holds a for 45 damage
Just sdi lol
I'm really enjoying all these high effort Videos, specifically how i always have to wait until the last minute to know whether i'm watching an elaborate shitpost or not. Keep up the great work Rishi!
When are getting a zelda game that explains where link learned advanced taekwondo??
He learned it in Soul Calibur 2 for the GameCube
@@Devyn_LV Link's moves were hella badass in that game.
@@Substantial-hf1rm I know and I used to whoop everyone's ass with Link as I spent 90% of my time with that character and optimizing his movement. Though Raffaele is a great counter to link because of his sword range and speed. I played that game for hours a day after school and it was some of the most fun I ever had playing a video game. It was so awesome to see Link in a fighting game like Soul Calibur as he was the reason I picked it up in the first place and it really turned me on to fighting games other than smash.
I tried picking up the game again last year and kept getting my ass whooped on expert, it's been 13 years since I was so good at that game although I am still pretty pro at Melee.
He had a lot of time to think when he was in that bathtub for 100 years
Soul Calibur.
the depth of this video is flooring, amazing job
9:23 you know he ain't playing games no more when he needs the screw driver for the combo 😂
Cool vid, makes me want to see some top tier link gameplay in tournaments
you can solve the inconsistency of instant RARs by doing the turnaround with a diagonal input to avoid dashbacks/misinputs. It's what the Chrom/Roy players usually do too
thank you rishi, very cool!
I have a 40 hit combo as ness just spamming pk fire
One of my favorite videos of all time
rishi, this is one of the smartest smash videos i have ever seen. you did a wonderful job explaining all of these concepts. definitely filled some gaps of knowledge for me that i’ve been trying to fill myself for years. especially with pode and rars.
the intricacies of conditioning your viewers to expect an inevitable shitpost at some point in the video so you can post a straight-faced video and cause anxiety attacks
The music gave the video a certain feeling that I can't describe, but that I liked alot. Great vid.
It's all different Village/Town themes Legend of Zelda Breath of the Wild if you want to track them down.
this vid is ridiculous in depth and I learned more from it than any Smash related video I’ve seen in recent memory
im pretty sure that fastfall turn around crouch down tilt will make it easier and more consistent to get fox bair into downtilt combos. i'll test it later and probably come confirm this works
confirmed
i swear downtilt -> bair -> downtilt -> bair with fox is one of the hardest frame perfect combos in the game
@@kiirbstomp It probably is, fox jumps and falls really fast. You also can't buffer downtilt here or you'll get an f-tilt making matters worse due to buffering intricacies. There is off the top of my head just _one_ thing that is harder and that is using Shulk's Dial Storage and monado-swap mid combo to do like f-air (swap) f-smash for example lol.
"Look what they have to mimic a *fraction* of our power"
This dude just did a 10 hit combo, this dude is doing STRINGS!
I love this video! as a new smash player, I've been overwhelmed trying to grind out all of my tech as I improve (all the while excitedly learning even more I had to master). Learning about rars and attack cancels was a huge step in appreciating the depth and possibility of this game.... and the way you've applied them here, as well as so many other techniques, is truly inspiring! Thanks for sharing your knowledge, experience, and passion for a game that I love! Keep pushing the limits!! (and maybe I'll have to check out melee!)
This is actually insanely informative and helpful, thank you so much!
All this for some swag points. Epic.
This video is extremely well detailed dude. Fantastic work, keep it up!
I'm new to smash with ultimate. People like you are making me fall in love with the community.
Excelent choice on the kh background music!
How many levels of irony can one man layer onto a video? I'd call it art.
I don’t see any High level Links even show this as a concept. Might try it if I can get in a situation where I can use it at BOBC 6. I’ll probably get 0-2 twice immediately, but I’m going to try.
Me: **cries in joycons**
I didnt think much of tech skill in ult until i saw this video, thanks rishi
P.S i used to love small microspacing tech skill in smash 4 and melee but thought ult tech was useless, but now i see the light.
"Initial dash has a fixed length, unlike melee" I would like to note that technically you can access a few different initial dash lengths based on if you hold forward or release during the input
It wouldn’t be initial dash though, that would just be going into run
@@kyles5960 uh no maybe you're not as familiar with controls but once you go into run you can not turn around cleanly but as I said
When it comes to dash dancing you can turn around during the initial dash at several different lengths.
When I say holding forward, I do not mean hold forwards until you go into run.
I mean if you tap forward and buffer and action, and if you hold forward for slightly longer before buffering the action it will result in different lengths of space. Try it!
Thank you, I learned so much from this. I actually started to implement the diagonal fast fall to turn around and such now
I play Roy, so there’s gotta be something from this video I can use. At the very least, it makes me wanna try link
Attack cancel bait is a requirement to play roy
noah solomon dude, the instant bair is essential for Roy
@@maniacpwnageking
*bair
You specifically might want to practice the landing crouch turn-around thing so you can mix up landing bairs, tomahawk d-tilts, and tomahawk grabs without your opponent knowing which you will go for.
@@maniacpwnageking Yeah, but I suck
this dude did a 10 hit combo
THIS DUDE’S DOING STRINGS
Oh LTG...
you are the reason why i dont want to emasculate online links
This is one of the most informative videos on Ultimate I have ever seen.
Your vids rock Rishi, thanks again
@3:05
I think I know why the c stick is harder to turn around dtilt.
I found that a diagonal doesn't register at 45 degrees. It's more like 35 to 40 from the y axis. Someone more interested in this can confirm the actual amount of rotation.
Since the C stick is a macro and there's probably no delay between the stick and "attack" input, it's incredibly easy to start the joystick at the wrong angle even if you end up at the correct spot.
When using the stick and tapping attack yourself, there's some delay. Even if you started moving the joystick from the wrong angle, by the time you press attack you've already likely set it in the correct area for a d tilt.
I imagine the buffer issue mentioned is the same
Thoughts?
THIS DUDE DID A 10 HIT COMBO!
THIS DUDE IS DOING STRINGS!!
In pivot cancel dtilt, you normally will face away from the opponent which isn't that useful. You can hit the angle to get forward facing dtilt but there's another way. If you hit the c stick down 1 frame after the pivot input you'll get forward facing dtilt. It sounds tight, but when you're just hitting two sticks at nearly the same time it's quite easy. I wonder if this could be used here to get the dtilt? Like maybe hit forward on the control stick and input dtilt with the c stick in one frame.
Around 3:20 he starts talking about how tilts, even up and down tilts, can be turned around.
I would love to see all of the forms of link pressure with bomb you've discovered/used. Just link tech from you in general would be super cool to see and I feel like more people who make link tech videos on youtube don't really go into depth as far as situational application goes, or even just the technical intricacies you go into like in this video. Great vid though, really interesting and eye opening. Always love seeing this type of shit from you.
Love the transition between Skyward Sword, BotW, and (I think) Windwaker music throughout the video!
on heavier characters could u do first hit back air then start the combo for an 11 hit combo? just theory crafting
This video was phenomenal.
So in other words, all cool combos only happen at 0%. Got it
This is one of the best smush videos out there🙌🏻🙌🏻🙌🏻 so much info about the game examplified with a sigle combo. I learned a new tech, and better understand a bunch of stuff now. Thanks rishi♡
Attack canceling combo
My noob ass:
Ight imma head out
This is a great video and learning this combo could be one of the training courses someone looking to go competitive could take.
i have used this exact video to actually tear down my controller. Thank you rishi. May jungle jam live on
Really been enjoying your content recently, cheers man!
I tried adapting these same techs with Young Link, and you can extend the combo by using another bair after the first one instead of fast falling. With this you only land the first hit and when you land you can down tilt into a double bair into down tilt. Then you can go for bair into double jump bair into a buffered up special. However its difficult cuz you will have to follow DI in this last part to get it right. However if you do get it you can put almost 70% of damage. Great video and thank you so much for the idea.
Such a well thought-out video; so informative too!
Nice♪
I've been trying to figure out what I'm doing wrong with Megaman's D-Throw RAR Bair for so long and I guess this vid has given me two really good ways to get around that as well as just some generally sick stuff. Thanks.
7:26 damn those slingshots look crispy.
lol jk HAHAHA
He makes the best smash vids and it's not even close
Kazuya be like: A A A A A A A A A A
I got so lost, I'll need to watch this a few hundred times to udertstand
As a link main i wasnt even aware that bair was this useful for combos! After doing this i found a bair into jab lock combo for 50 damage! Your combo was a little too difficult for me but you helped me DRASTICALLY.
yo i thought i was the only one who does attack cancel aerials with claw grip shoutouts to you fellow gamer
No one:
Link in smash: There's two of me in here already im going to TEKKEN, LETS GO!
Speaking of a 10 hit combo
Thank you so much for the time you put into making this such a well made video
Just set left trigger(or right if you prefer ) to jump, c stick to tilt attacks and boom you can attack while jumping without having to switch your grip at all, it's becomes my primary way of jumping, i have up to jump off and x set to shield so i can still have 2 shield buttons
Kazuya
As a link main i approve this . And the fast fall turning around d tilt is Def something i Will be using from now on
This is my favorite smash video
Yo I love you so much, you just helped me so much. I DIDN'T EVEN KNOW that you could do tilts with the c stick!
Yikes
5:59 you can also buffer a turn around by bairing right as you hit the ground similar to a-landing in smash 4
The buffered crouch turnaround is going to be very useful for inkling, very nice
For attack cancel RARs, I recommend setting a shoulder button to jump.
Thank you for uploading this!
Sakurai: no, this isn’t how you’re supposed to play the game!
BoTW devs: Yes, yes it is
I personally switch z to jump and x to grab. Then keep everything the same. It works the exact same but dont have to do claw grip. And its literally just switching 2 buttons. Also makes hitting two jump buttons at the same time easier. So you're always getting short hops
It's crazy because I do the rev d-tilt thing with Ike kinda. I'll do d-tilt then attack cancel Bair then d-tilt into fair. It's a really good string and works a lot of the time though I think it's not completely true
incredibly well put together informative vid thanks for the share!
I held A with Kazuya and got a 10 hit combo, it was very epic
You make this look a lot harder than it really is
You could just do a turnaround down tilt by holding the left stick to the right while you input the down tilt on the c stick. It doesn't require any precise angles at all.
this video was amazingly made!
Melee: very intricate game with a million combos and innovative punish game
Ultimate:
There is a much simpler one that deals 50 damage and starts with the starting falling hit of bair, then another bair, then buffer another bair, and finally do the up b.you can fast fall before the bair into up b as well
is this natsume yuujinchou music? it sounds familiar. also really enjoyed this video! detailed with insight behind the process while also doing a great job bridging the gap between melee and ultimate
I'm glad someone finally called out how easy pivots are when your control stick is at the top notch
Can someone provide me with a guide about full hop RAR, shown at 7:10 thank you
Hey! I use the pro controller, and was wondering if the instant RAR input was possible on it. Have you done any testing on the pro controller?
I do with no issues on both controllers so I’m sure you’ll be able to get it down
I personally have jump on L and grab on x. It's really useful for using the c stick for aerials
quick note about the instant rar tech. there actually is a shortcut unlike your claims. it is possible to do it by inputting angled back instead of directly back. (up right or down right for example) basically the goal is to input the opposite direction without triggering the dashback animation. then you'll be able to turn around during a jump as long as you are holding that angle and you jump when in that angle. this may also be controller dependant but it CAN be notched. I go into more detail on my ssbworld blog (ssbworld(dot) com/blog/386/ken-theorycrafting) I hope it helps!
This is a brilliant video man
Such a great tech in links combo game i honestly use this as a surprise mixup when opponents are behind me and think they have a free grab it can end a whole Stock st ledge of the % is high enough
Instant turn around landings will definitely replace my old tomahawk perfect pivot dtilts
Idk if it will help anyone but remapping jump to left bumper has helped me consistently pull of better combos. Probably general advice but maybe someone will see it
rishi... i just found about you when you made the melee rules video and i watched the whole stream and now i find out you play link in ultimate too! you’re bad ass brother
Fastfalling with diagonal and holding it is actually very useful with my other main, Mewtwo; thanks! :)
>clawgrip
Or, y'know, you can set L to jump. Its a lot less uncomfortable and the fact that the triggers are analog makes shorthopping still viable.
Its just a matter of learning to press L when you want to RAR instead of the normal jump buttons. Otherwise, you can just pretend that the L button doesnt exist since the R and L button have the exact same function, making one of them redundant.
The clawgrip method for RAR is simply for people who are resistant to change, like those coming to Ultimate from Melee.
The diagonal thing is pretty neat as I had just been developing that finding while labbing Banjo ff nair > turnaround grab
Finally someone who uses the claw grip :) I think you should get teached claw grip in Smash. It takes a while to learn it, but it is worth it.
As a melee player, I'm impressed, I didn't know ultimate had this much tech
This was EXTREMELY satisfying