Hey Babel Just wanted to mention the Mammoth doesn't have 10 MR it's 6 they do have 11 protection though. You just had the Mammoth rider selected. Also no storm immunity sadly though the thought of a mammoth that's coming at you from a hurricane is actually kind of terrifying to think about. Thank you for the great vids!
Veteran Caelum player here, Some points i would like to make: You can force your fliers to walk and keep a line by putting them in line formation and ordering hold and fire. If you don't make a F D pretender, you can empower single harab seraph to get F1D2, give him skull staff and Fire booster(which you can forge with FD) to get call yata. These summoned yata might get S3 which breaks you into your S summons. Astral indies are very valuable, site search using them and turn your pearls into summons, go to war for them early on if someone snatches that juicy lizard province. New blizzard spell is a massive buff to your ice armored units, you need W boosters to cast it though. This spell is more relevant for MA Caelum. Spirehorn warriors, Tempest warriors and corpse constructs are excellent troops to use with wrathful skies due to innate shock resist. Wrathful skies strike more squares if its also stormy. Harab Seraphs with Skull staff can cast Wind of death. Give some penetration items to make it more effective. I recommend twice borning wind of death casters, even though you will lose the items, chance to get +1D path and keeping the mage makes it worthwhile (caelians are considered human sized for twice born even though they are bigger) Eagle kings should be seen as a limited resource, take good care of them, give them gear to help survive. For caster eagle kings coral sword and a dragon helmet are good cheap survival options, Brightmail hauberg is expensive but excellent for casters, If facing archers give them a shield, for boot slot your best option is boots of the messenger, bag of winds and resistance/reinvig items for misc slot, depending on what you are facing. With a fire booster seraphine can forge dragon scepter and eagle kings can forge W E dragon helmet, combined these make dragon spells very efficient. But due to most dragons being cold blooded you are mostly limited to frost dragons. Wyverns and air dragons can keep up with your armies and they add a new layer of threat to enemy. I like using frost dragons in fort defense. In big games that wont end in 60 turns, you MUST control gale gate It is the single most valuable global to you. With your national summons you break into every single path except glamour, you may consider empowering a nature mage in glamour to get fairy queens in late game. And most important tip of all: Have fun.
I think main use of eagle king as thug is just buff himself fly in and spam shockwave, which he could cast very cheaply, you could even do thug expansion with them but I think it's more of a learning exercise to figure out ways to thug with as little of a gem investment and research as you can
11:00 If you've seen Caelum coming you probably *do* have heavy troops at the back ...though not if you're the AI 11:30 Tempest Warriors -recruitment points can be a real constraint but I'm usually more concerned about gold
I'm not sure if I would go full scales with this nation, as I find the early expansion with an awake frost dragon might be a bit better in terms of getting that extra income pretty good. (as those extra provinces can really help you get that extra step forward for securing early territorial advantage) It's tricky though, they're a bit like an elf/mictlan hybrid where they have decent sacreds but can also sort of elf raid.
If you cast Gift of Flight on mammoths, will they still trample your own troops when they retreat? Or will they just fly off the field? Flying mammoths attacking the rear of the enemy - especially during a fort siege - would seem pretty nice.
Not terribly related, but I tried MA Mictlan one time with a Larger bless because I thought it might help my Eagle warriors hit harder with their lance attack, then I took unsurroundable and swiftness and stuff. It didn’t work very well. That to say I think I’d have a similar struggle with caelum, the attack density thing is really hard to work around
@@BabelBuilder on that note, do you think Army of Rats is a good spell to cast in the way late game? I’ve been on the fence about it in a recent play through, ea Mictlan with everything researched besides some 9th level spells. Also are there any other ways to shrink your allies? I haven’t found any
Great sage...but lighter bless say twist fate/re-invig or lightning prot with better secondary magic pathing inc E3? Or cheap Fate (50%!) dormant Titan E4 S6 Dom6 1 better scale Earthquake/gift from heaven/dwarf hammer. Or even Sweet waters dormant Titan (+10 reseach/amphib /2 water elem) with Dom 6 W5 E4 Chill/reinvig 1 better scale that can include Magic 3 (!) - also Earthquake/hammer/anti undead/fire & falling frost etc.
I think spirehorn warrior isn't very good, you can mass them for sure, but they lack hats and will die very quickly to arrows or prolonged melee with troops that will not die to first strike. May be after you could distribute mistform but before seems iffy
@@BabelBuilder I think tempest warriors are okay, they of course more pricey, but they have okayish protection and better shock resist, if I remember correctly it's 10, so they wouldn't die to spell friendly fire that easily. Though may be I am thinking more as ground nation player and it's better to overwhelm opponents with numbers and deal big alpha strike wit a lot of lances
I had same problem as they do some damage then (flee even with high dom spread and courage) so really messes up expansion. In the end supplemented with 2nd stack of high moral mixed Mairya/Tempest/iceclad - the first only viable because using a Dormant Chill bless giving them 10 cold resist later (otherwise useless when using cold/water magic strategy). That then stops Spire-horns from routing the army.
Caelum early spellcasting got a boost with the aoe buff to single path casts like fire darts, combustion and gust of wind. Annoyingly one of the major survival tools of Caelum, luck, went to glamor. Those flying demon summons with fear can be quite strong with chaff support and a luck bless. Rather than Lightning bolt spam you want Arrow of the Western Winds spam in dom6. Does anyone know how wings are calculted in the body part to hit system? I dont think I've ever seen a "wing" affliction but they must be able to be hit. Etherealness isnt a protection against magic aoe like Luck can be. And in Dom 6 magic aoe is much bigger issue than it was in dom5. Luck/Twist fate Sphinx. Luck Chill Aura Fountain. Luck/Blood/Death/Fire Enchantress for the late game Daeva blood economy. Dont forget if you go cold 3 you'll be popkilling your cap in winter. As Andrew mentioned get some earth on your god to summon up troll kings or bluecaps (wisp form is floating) for earthquake since all your dudes fly.
Hey Babel Just wanted to mention the Mammoth doesn't have 10 MR it's 6 they do have 11 protection though. You just had the Mammoth rider selected. Also no storm immunity sadly though the thought of a mammoth that's coming at you from a hurricane is actually kind of terrifying to think about.
Thank you for the great vids!
Oops! You are correct!
Veteran Caelum player here,
Some points i would like to make:
You can force your fliers to walk and keep a line by putting them in line formation and ordering hold and fire.
If you don't make a F D pretender, you can empower single harab seraph to get F1D2, give him skull staff and Fire booster(which you can forge with FD) to get call yata.
These summoned yata might get S3 which breaks you into your S summons.
Astral indies are very valuable, site search using them and turn your pearls into summons, go to war for them early on if someone snatches that juicy lizard province.
New blizzard spell is a massive buff to your ice armored units, you need W boosters to cast it though. This spell is more relevant for MA Caelum.
Spirehorn warriors, Tempest warriors and corpse constructs are excellent troops to use with wrathful skies due to innate shock resist.
Wrathful skies strike more squares if its also stormy.
Harab Seraphs with Skull staff can cast Wind of death. Give some penetration items to make it more effective.
I recommend twice borning wind of death casters, even though you will lose the items, chance to get +1D path and keeping the mage makes it worthwhile (caelians are considered human sized for twice born even though they are bigger)
Eagle kings should be seen as a limited resource, take good care of them, give them gear to help survive.
For caster eagle kings coral sword and a dragon helmet are good cheap survival options, Brightmail hauberg is expensive but excellent for casters, If facing archers give them a shield, for boot slot your best option is boots of the messenger, bag of winds and resistance/reinvig items for misc slot, depending on what you are facing.
With a fire booster seraphine can forge dragon scepter and eagle kings can forge W E dragon helmet, combined these make dragon spells very efficient. But due to most dragons being cold blooded you are mostly limited to frost dragons. Wyverns and air dragons can keep up with your armies and they add a new layer of threat to enemy. I like using frost dragons in fort defense.
In big games that wont end in 60 turns, you MUST control gale gate It is the single most valuable global to you.
With your national summons you break into every single path except glamour, you may consider empowering a nature mage in glamour to get fairy queens in late game.
And most important tip of all: Have fun.
Great points all around!
I think main use of eagle king as thug is just buff himself fly in and spam shockwave, which he could cast very cheaply, you could even do thug expansion with them but I think it's more of a learning exercise to figure out ways to thug with as little of a gem investment and research as you can
One of my favorite nations. Excited.
11:00 If you've seen Caelum coming you probably *do* have heavy troops at the back ...though not if you're the AI
11:30 Tempest Warriors -recruitment points can be a real constraint but I'm usually more concerned about gold
I'm not sure if I would go full scales with this nation, as I find the early expansion with an awake frost dragon might be a bit better in terms of getting that extra income pretty good. (as those extra provinces can really help you get that extra step forward for securing early territorial advantage) It's tricky though, they're a bit like an elf/mictlan hybrid where they have decent sacreds but can also sort of elf raid.
What kind of dragon build do you like? What does it do after expansion?
Like, comment and subscribe!
Slice is doing his part, are you doing yours?
If you cast Gift of Flight on mammoths, will they still trample your own troops when they retreat? Or will they just fly off the field? Flying mammoths attacking the rear of the enemy - especially during a fort siege - would seem pretty nice.
They should fly off field, which would be nice!
Not terribly related, but I tried MA Mictlan one time with a Larger bless because I thought it might help my Eagle warriors hit harder with their lance attack, then I took unsurroundable and swiftness and stuff. It didn’t work very well.
That to say I think I’d have a similar struggle with caelum, the attack density thing is really hard to work around
Yeah being a size that lowers attack density is a pretty big weakness. On the other hand going from 4->5 is really good usually.
@@BabelBuilder on that note, do you think Army of Rats is a good spell to cast in the way late game? I’ve been on the fence about it in a recent play through, ea Mictlan with everything researched besides some 9th level spells. Also are there any other ways to shrink your allies? I haven’t found any
Great sage...but lighter bless say twist fate/re-invig or lightning prot with better secondary magic pathing inc E3? Or cheap Fate (50%!) dormant Titan E4 S6 Dom6 1 better scale Earthquake/gift from heaven/dwarf hammer. Or even Sweet waters dormant Titan (+10 reseach/amphib /2 water elem) with Dom 6 W5 E4 Chill/reinvig 1 better scale that can include Magic 3 (!) - also Earthquake/hammer/anti undead/fire & falling frost etc.
Those are some interesting options. Going a bit lower than ethereal would open up more options for sure.
I think spirehorn warrior isn't very good, you can mass them for sure, but they lack hats and will die very quickly to arrows or prolonged melee with troops that will not die to first strike. May be after you could distribute mistform but before seems iffy
Which troop do you prefer?
@@BabelBuilder I think tempest warriors are okay, they of course more pricey, but they have okayish protection and better shock resist, if I remember correctly it's 10, so they wouldn't die to spell friendly fire that easily. Though may be I am thinking more as ground nation player and it's better to overwhelm opponents with numbers and deal big alpha strike wit a lot of lances
I had same problem as they do some damage then (flee even with high dom spread and courage) so really messes up expansion. In the end supplemented with 2nd stack of high moral mixed Mairya/Tempest/iceclad - the first only viable because using a Dormant Chill bless giving them 10 cold resist later (otherwise useless when using cold/water magic strategy). That then stops Spire-horns from routing the army.
Caelum early spellcasting got a boost with the aoe buff to single path casts like fire darts, combustion and gust of wind. Annoyingly one of the major survival tools of Caelum, luck, went to glamor. Those flying demon summons with fear can be quite strong with chaff support and a luck bless. Rather than Lightning bolt spam you want Arrow of the Western Winds spam in dom6. Does anyone know how wings are calculted in the body part to hit system? I dont think I've ever seen a "wing" affliction but they must be able to be hit. Etherealness isnt a protection against magic aoe like Luck can be. And in Dom 6 magic aoe is much bigger issue than it was in dom5. Luck/Twist fate Sphinx. Luck Chill Aura Fountain. Luck/Blood/Death/Fire Enchantress for the late game Daeva blood economy. Dont forget if you go cold 3 you'll be popkilling your cap in winter. As Andrew mentioned get some earth on your god to summon up troll kings or bluecaps (wisp form is floating) for earthquake since all your dudes fly.
I don't believe wings are part of the model. I know you can have extra heads and arms though.
Losing the buffs to glamour was a big hit for sure.
Woot
Maybe some of those exotic summons are easier to get when playing with human players who are willing to do gem swaps?
For sure! Diplomacy is the strongest build in Dominions! It is for the best you can't trade with the ai given how....special it is....
Lamey models
I dont vibe
I wouldn't say they are lame, but they could sure use another pass to make them a bit more distinct.