Yeah but to be fair, giving that thing a good ability on top of all of its tools would be kinda unfair. Good attack, excellent defences, good speed, strong attacks, and recovery? Too much for what can be caught pretty much like a box art legendary.
@@wafflebroz True but again there should be some counterplay present. Trick Room and Gravity can't be removed from the field afaik, and its not some weird understatted syrup apple setting them up but a restricted legendary
I genuinely love the fact that deoxys just becomes aegislash on crack. When I was a kid, that's literally what I thought deoxys did because of the anime.
Tryna to think, if it doesn’t KO it’ll go down with its paper thin defenses. Reason why Aegislash works is because it’s slow and acts last. (Kings Shield being priority allowing it to change into shield form for the next turn)
Only problem is even Defense Form has 90 speed where Aegislash almost always goes last. It would have to be stupid broken where Deoxys starts the turn in Speed Form, swaps to Attack form if using an offensive move, then swaps to Defense after acting.
“Oh no, with his new ability Ho-oh will revive at 50% HP after I beat my opponent. I only got one pokemon left I don’t think I can win this” the ever so reliable stealth rocks:
@@JAYLID-z8k It only shines more in double restricted formats, and even there it heavily depends on the meta. In gen 8, for example, Ho-Oh was a genuine pick and threat thanks to Dynamax and having Groudon as a pair who puts the sun, boosting the damage output of Sacred Fire/Max Flare
For some of the missing Pokémon: Meloetta: Rhythmic Performance - Repeated use of a move increases its power. Basically every move is Echoed Voice now. Diancie: Diamond Toughness - Gets a substitute equal to 25% of its HP on entry. This could be an interesting way to give Diancie more bulk (especially if it doesn’t get its mega back) Volcanion: Steam Power - Powers up water moves in sun. Basically giving Hydro Steam to Volcanion universally (why didn’t it get a move like that anyway?) Heatran: Geothermal Energy - Gets a boost to its defenses when hit by a Ground type attack. Changes the playstyle of Heatran a bit, imo, as it disincentivizes the use of Air Balloon, a common item for it. Cresselia: Sweet Dreams - Allows a sleeping Pokemon to use attacks at half power. A fun contrast to Darkrai that can potentially encourage putting your own Pokemon to sleep to avoid other negative statuses such as from Toxic Spikes. Mew: Progenitor - Matches Mew’s base stats to the opposing Pokemon if the stat is greater than Mew’s. Idk how this would work in doubles but I don’t care I think this is cool. Shaymin Land: Land’s Protection - Generates Grassy Terrain on entry. Grassy Terrain doubles its defense. This is a reference to its Pokédex entry, which mentions how it hides among flowers. Shaymin Sky: Gift of the Skies - Generates a permanent Tailind effect for as long as Shaymin remains on the field. It is thematic and emphasizes the stat changes Sky forme brings. May write up some more later.
Most of these are really cool. Except Heatran, that one genuinely sounds really bad. Maybe make it a well baked body clone instead, because the way you worded it with “disincentivizes air balloon” it sounds like Heatran is still taking damage.
Wow, dialga just broke the entire VGC. Stopping everything from moving would do wonders in perish song teams. All the games would look like this: Turn 1, perish song is used. Turn 2, both of your mons protect. Turn 3 (where the opponent could usually get rid of the shadow tag/arena trap Pokémon of yours), Dialga switch-in, nothing moves. Turn 4, trapping ability mon switches out, dialga protects, both of your opposing Pokémon die. Repeat one more time and you have a sure way to win any game
Would be cool if stuff like vattle effects and timers didn't work either. Burn damage, weather timer, trick room and perish timer etc. The only thing thst would work would be stuff that directly affect specifically dialga, like hazards
In the video it was stated that this ability only activates the first time Dialga enters the battle. So yes the first time it would work. The second time it wouldn’t.
@@T.W.0 You're right. Still, having a 100% chance to take out half of the opponents pokemon is broken. It would essentially turn every VGC battle into a 4v2
Reshiram: Hyper Blaze Sets up sun and boosts fire type attacks by 30%. Every time a fire move hits successfully, boosts speed by a stage. If a Pokémon gets hit by a fire move, boost special attack by a stage. Zekrom: Zetabolt Sets up Electric terrain and boosts Electric type attacks by 30%. Every time an electric move hits successfully, boosts speed by a stage. If Pokémon gets hit by electric move, boost attack by a stage. Both neutralise abilities
Keyrem : Frostwave Effect : Sets up Snow, powering up ice type attacks by 30%. If hit by a ice type move, the user's sdef and def is increased by one stage. On Succesfully landing an ice type move, boosts the user's speed by one stage. Kyurem white/black - Frostfire burst/ chilling thunder Effects : Powers up Ice and Fire/Electric type mover respectively by 40%. The user cannot be burned/paralyzed.
I would change overflowing space to “Spread moves have their damage increased by 1.25 times and hit for regular damage.” So specifically for palkia spread moves don’t have the change where the BP of a move is spread across all the pokemon it’s hitting but also so that it still has an effect outside of doubles there’s the damage buff.
For Dialga: Time Shift (While Dialga is on the field all moves that require recharge do not recharge, instead you can;t use these moves twice in a row) For Palkia: Space Shift (If Palkia miss the target the move will instead be redirected to another target and has the same chance to land on it (doubles). In single battles if palkia miss its move it will have another chance to land with half of the odds) For Jirachi: Wish Maker (moves with delayed effects take have their effects apply on the same turn they are used while Jirachi is on the field (apply to Future Sight, Wish, Dive, Dig, Bounce, Sky Attack, Meteor Beam, Electro Shot, etc)) Every other idea is perfect though perhaps i would still keep that ground immunity in Latias and Latios abilities as a bonus (similar to how Water Bubble has several effects) especially if they are ment to be exclusive abilities. Speaking of exlusive abilities i wish some of them were not just copy of other abilities with just different name. I.e. Teravolt and Turboblaze are the same and Mold Breaker already exist. They could really spice those abilities up and add something extra i.e. Teravolt would ignore opponent abilites AND make it so that every move will have 10% chance to paralyze, Turboblaze would be similar but with 10% chance to burn instead. Dazzling, Queenly Majesty and Armor Tail are also the same abilities but with different names. They could really make them different in a way.They could keep their effects and as a bonus maybe Dazzling could also decrease evasion on the opponents, Queenly Majesty could add +1speed one time the first time the pokemon enters the field (similar to nerfed Intrepid Sword) and Armor Tail could prevent the user from getting hit by critical hit. 2 effects on each ability, yes, but they are not making them more broken, just more useful. Battle Armor and Shell Armor are also the same. Make Battle Armor decrease damage taken by 30% from physical moves and make Shell Armor do the same but for special moves. Insomnia and Vital Spirit are next. Make Vital Spirit prevent sleep and paralyze. Make Insomnia prevent sleep and increase speed if intimidated. I propably didn't list all of them but these are just from the top of my head.
For Palkia my idea would be a bit different, mostly because I just HATE missing with one of my favorite mons. "Space Shifts-If this pokemon misses a damaging move, the power is halved and it hits instead." So like in an anime sense if it fires off a Hydro Pump it opens a portal to catch missed Hydro Pump and redirects it to hit, but because the attack had to travel longer it's power gets cut. For the Regi's while a nice idea to just give them Dragon's Maw for their types, I actually think giving them Water Absorb for their types would be better. They are meant to be tanks and Ice and Rock (I forget if Steel too) have Pokedex entries about repairing themselves and absorbing water/earth, which in battling terms would be absorbing Ice and Rock to heal themselves.
Honestly that sounds really fun, Dialga in return could have an ability that reverses half the damage of the last damage instance (only activates once per turn), so that multi-hit moves are actually quite good against it, and slower attackers end up better against it when dialga is statused with burn/corrosion poison, i guess it activates at the very end of a turn, or before stuff happens that turn
In Radical Red, Ho-Oh was actually given an ability similar to Resurrection, it's called Phoenix Down, it's an ability that revived Ho-Oh once it had fainted with half of it's health restored
A fun addition to Guardian of the Sea ability would be that the weather changes depending on which legendary bird is out with Lugia Moltress sets sun, Articuno sets snow, and Zapdos sets rain And if you want to get silly with it, the ability could cause the battle to end in a draw if you have Lugia and one of each legendary bird on the field at the same time during a double battle
maybe instead of ending the battle, a super maelstrom is created that does huge damage each turn to each non-legendary bird or windrider pokemon out on the field.
@@general.catallion_8054 it would be funny if all four Pokemon are on the field at once, then Guardian of the Sea causes all four to faint at the end of the turn
@@WolfKnightLukos Refrigirate works slightly differently though, it turns normal type attacks into ice type, similarly to pixilate and aerilate. It would be kinda strange if every other regi just had an increased stab boost and then regice instead converts normal moves to stab.
I think Jetstream is a bit broken but we could do it that if hit by a wind type attack, Latias and Latios do not take damage and instead set up tailwind on their side of the field.
Lugia's ability could also halve the damage of Water-type moves. Because if Araquanid can _double_ the power of its Water-type attacks and halve the damage of Fire-type attacks at the same time, then so can the (ex-)Great Wall of Ubers. It matches the aim of giving it a pseudo third type of Water without adopting the full benefits (Ice, Steel, Fire resists) or drawbacks (4x Electric weak) of the type, and would play into it being more defensively built, allowing it to deal with troublemakers like Water Spout Kyogre and such. Genesect's Douse Drive could raise just its Sp. Def like how Ogerpon's Tera'd Wellspring Mask does. Yeah, it has the Zamazenta syndrome of single defense stat raises being less effective than single offensive stat raises, but Bug/Steel is a good defensive type regardless and it won't suffer _as much_ as Zamazenta since its stats won't get butchered compared to its counterparts (it isn't losing out on 50 - 30 points of Attack on top of having no Attack boosts). It would give Genesect a niche defensive role against the plethora of special attackers running around restricted formats (Ubers, VGC whenever it is legal, etc) while still rocking around a 120 bp STAB Techno Blast off of 120 base Sp. Atk. Deoxys's ability could switch it to Normal form when it uses a self-targeting move that raises its offensive stats (similarly, Speed boosting moves like Agility could turn it into its Speed form). It wouldn't benefit the mon at all, but it allows the Normal form to be utilized more and even presents a built in drawback to setting up Nasty Plots instead of base 160 defenses allowing it to do so mostly unabated. For moves like Calm Mind, the offensive stat raise is prioritized, so even then it switches to its Normal form instead of its Defense form. Wish Maker having a chance to proc every turn can lead to shenanigans, but imo having it just activate when it switches out would be more controlled and thus better for both sides. Still too stall centric for my liking, but if it pushes Jirachi to Ubers then it probably would be bearable there.
What I think they should get (before I watch the video) Mewtwo: Spoon Wielder: psychic moves hit dark types neutrally and do 30% more dmg Lugia: Guardian of the sea (blocks stat drops/status conditions for water types on your side of the field) Rework aeroblast to work like fiery dance Ho-oh: good enough already just give it revival blessing Dialga: Temporal reverse( if dialga spends three turns on the field all pokemon on your team get a sitrus berry healing amount) In origin form roar of time functions like blood moon Giratina: Anti-matter (works like neutralizing gas) In origin form shadow force works like a physical meteor beam but only does 100 dmg) Palkia: Celestial Zone: (when on the field the opposing side loses 10% acc and your side gains 20% accuracy+nullifies gravity) In origin form Spacial rend works like frost breath but with 80 accuracy Groudon: Precipice blades rework: same stats but it gets a 50% dmg boost under sun (make it fair like origin pulse cmon) Regice: filter (idk it makes sense to me) Registeel: Heatproof Regirock: Rocky Repair (This Pokemon heals 1/4 of its max HP when hit by rock moves; heals in sandstorm) Jirachi: Wishmaker(Iets rework it): 50% chance of using the move wish at the end of each turn but also 50% chance of giving a wish to the opposing team Eternatus: Generator: Everytime its hit by opposing trainer it raises the spatk and atk of itself and its partner.
Oh hey: Lugia was specifically designed gor the movies. Another more beastial pokemon was planned for gen 2 to be a counter part to Ho-oh but everyone afored Lugia's design so much they replaced the beastial min with it instead.
Ho-oh has its whole legend around bringing luck and being a sign of fortune, so i had an idea Benevolence: himself and other allies receive increased accuracy and evade chance
2:05 - When you mentioned Dragon Darts, I misheard and thought you said Dragon Dance at first. Imagine that, though, if Palkia’s self-target moves became team-target moves for that turn! AoE Protect, AoE Recover… that would be a pretty broken ability!
Deoxys Ability could be that base deoxys is disregarded in battle (similar as Terapagos) In Battle, It turns into Deoxys Speed Base, when it attacks it shifts into Attack form, when being attacked it switches to Defense form When Turn is over it forms back to Deoxys Speed in this loop (Priority moves from enemies trigger defense first, then when deoxys moves it turns to attack again)
I saw some other people propose their own ability changes, so I'll propose a few of my own for fun. • Mewtwo: *Genetic Assault* - All attacks calculate damage using the lower of the target's defensive stats. If it would already be hitting the lower defense, the move deals an additional 25% damage. The idea here being that Mewtwo uses its shared genetics from Mew to analyze and subsequently tear apart the target. And its signature move is Psystrike, so why not lean into the whole 'variable damage type' thing and have it actually mean something? ...Though the percent increase may actually need to be higher, I'm actually not sure. • Rayquaza: *Delta Force* - All weather effects are negated while on the field. It also uses the open winds to boost its Speed stat. I didn't just make it Delta Stream because that is a purely defensive ability, and honestly, that's not exactly what people are looking for in a legendary like Rayquaza without a boosted statline to go with it. This at least makes it mirror the other two, and addresses one of the biggest problems with its viability (95 base Speed) • Regigigas: *Immovable Titan* - Cannot move on their first turn on the field, once per battle. While in this state, Regigigas is immune to enemy moves. [Still affected by field-based moves | Spread move act like they're hitting one pokemon if Big R would also be hit] It still catches the idea of "an unstoppable power that needs time to actually get going" without making it absolute garbage and even opening the door for interesting switching tactics. Once per battle so it's not abusable *cough*Zacian*cough* and actually worth considering its use. *EDIT:* I forgot to specify that Regigigas can never move on the first turn it's out, even after the initial first time it's thrown in. It's just immune the first time - Its stats are still nutty, after all, it can't have NO drawbacks.
For palkia, maybe make it so that it bends space so its more accurate say 1 stage of accuracy, and then the reeverse for enemies targetting it, ie. It's manipulating space so no matter where its move hits the enemy is there, or the reverse
I think Meteorite should remain a key item while making a new held item, “Meteorite Chunk”. This would work like the rusted sword/shield, and would allow Forme Shift to work. If a player wants to have only one Forme, they can hold any other item and use the Meteorite to change the Forme. When using a protecting move or a status move that would boost a defensive stat, Defense Forme would activate. A move that would inflict a status or field condition (like spikes or psychic terrain), or a move that raises the speed stat, would activate Speed Forme. Any attacking move would activate Attack Forme. Switching out would revert it to Base Forme.
Reshiram and Zekrom: Their abilities, in addition to being a version of "Moldbreaker", now boost fire and electricity movements by 30% by igniting their tails upon entering combat, so also when Kyurem obtains the ability it finally gains an extra STAB. A rework of their abilities would be better, but if I have to be as subtle as possible, this is my proposal.
One thing to add for dialgas ability is that i think that the turn that is lost, the next turn should act as the turn before. This is because time STOPPED not was wasted meaning the turn had not happened. This only affects niche things like screen turns, trick room gravity weather conditions etc but it also means that fake out isn’t completely denied meaning their is still form of counterplay to trick room teams. This makes sense thematically and in a game balancing way as its still UNDENIABLE trickroom with the flexibility of being ablw to Ko any pokemon without any counterplay if positioned correctly.
Dialga - Temporal Ascent; If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket (Shell Side Arm) Origin Forme Dialga - Temporal Apex; If a Pokémon with this Ability selects a damaging move, it has a 100% chance of going first in its priority bracket (Improved version of Shell Side Arm) Palkia - Spatial Ascent; Increases the accuracy of moves used by the Pokémon with this Ability by multiplying the original accuracy by a factor of 1.3 (Compound Eyes) Origin Forme Palkia - Spatial Apex; All damaging moves used by a Pokémon with this Ability cannot miss (Improved No Guard) Eon Duo - Jetstream*; Pokémon with this Ability are immune to damage from wind moves and its Speed is increased by one stage when hit by one. Also renders the Pokémon with this Ability immune to damaging Ground-type. (Wind Rider + Levitate) Lugia - Storm Force; During rain, increases the power of Water, Ice, Electric, and Flying-type moves used by the Pokémon with this Ability by 30% (Improved Sand Force) Ho-Oh - Life Force; During harsh sunlight, a Pokémon with this Ability will regain 1/8 of its maximum HP at the end of each turn. (Improved Rain Dish) Genesect - Driver Update; Halves the damage dealt to the Pokémon with this Ability by corresponding type attacks and increases the power of corresponding type moves used by the Pokémon with this Ability by 1.5. (Improved Water Bubble) Deoxys - Form Flux Effect differs depending on forme. Normal Forme; When a Pokémon with Mold Breaker uses a move, the effects of all Pokémon's ignorable Abilities are ignored for the execution of that move and doubles the damage done by any moves that the Pokémon uses which are "not very effective" (Tinted Lens + Mold Breaker) Attack Forme; Increases STAB of a Pokémon with this Ability from 1.5 to 2 and enables the Pokémon with this Ability to hit Dark-type Pokémon with damage-dealing Psychic-type moves. (Adaptability + Scrappy) Defense Forme; Reduces damage taken from damage-dealing moves by half when at maximum HP and reduces damage from super effective moves by 25% (Multiscale + Filter) Speed Forme; If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket and increases the priority of status moves by one. (Side Shell Arm + Prankster) Jirachi - Final Wish; When a Pokémon with this Ability is knocked out by an opponent's attack it will trigger Healing Wish in the user's position. Jirachi - Dark Wish; When a Pokémon with this Ability is knocked out by an opponent's attack the attacker will faint after three turns unless they switch out of battle.
Gaurdian of the Sea somehow manages to balance what Lugia should have been and those who somehow think Lugia makes sense as a psychic type. Even in the quote that compares Lugia to the moon and Ho-oh to the sun, they also said they are like a duality like the sky above and the ocean below.
In regards to Palkia I'd demonstrate the spatial control as forcing attacks to miss by creating portals, so have the ability 'Twisted Space' increase Palkias evasion by 1 stage (effectively a free double team) either the first time it enters the battle or if you want it to be really busted each time Palkia enters the battle. As for the Regi's I think clear body is meant to represent the classic D&D Golems spell immunity. For the Eon Duo call the Ability VTOL, and combine Windrider or your Jet-stream ability and levitate because I'd miss the ground immunity too much running either of them.
I think for Deoxys, the form changes should be. Attack form for attacks. Speed form for status moves that affect the enemy. And Defense form for status moves ment for itself and allies and certain moves like protect, trick room and rest.
kinda nitpicky but having deoxys change into speed form after using priority is really funny to me. imagine trying to secure a kill with edtreme speed and the massive drop between attack and speed forme makes it miss out on the kill. i'd explode
For Dialga I think stopping all sorts of priority mechanics would fit, the moves would still go off, just based on the regular speed. Fake out still flinching if it hits before they attack etc. It's a big thing in both singles and especially doubles and switching it off for both sides would be very impactful.
I think a better way for Palkia to get around the reliance on inaccurate moves could be to have every other attack (attack 1, attack 3, etc.) to have perfect accuracy. Groudon's ability should allow sun to boost ground moves or give it fire STAB while in sun
I just want a Bug-type Rocky Payload/Steelworker for Flygon. It's not because it would be better, it's because it would make sense. And just give it Sand Stream already. The pokédex talks a lot about Flygon and sandstorms.
I had my own ideas for this, actually. Dialga - Timelapse Dialga for example could get a Speedboost-like ability because it can control time. It would make sense for it having more speed. Palkia - Slipspace Palkia instead would get an ability that makes every move hit, even through Protect and so on. Makes sense, since it can simply teleport behind the protect. Well for the others, I'd mostly use existing abilities: Zapdos - Drizzle Moltres - Drought Articuno - Hail Warning Raikou - Electric Surge Suicune - Misty Surge Entei - Drought (mostly because there is no other equivalent) Mewtwo - Technician (mostly because of its heightened intellect) are some of them.
Lugia's origins are actually very well-known! She was designed for the second movie and the writer, Takeshi Shudo, never expected her to show up in the games. Lugia's lore in the movie is such that I could see Psychic based on both the telepathy (which was part of Lugia's repertoire before every movie Legendary could do it) and her connection to a specific song rejuvenating her, but Lugia also definitely has an association with the ocean in the movie as well. Also, I call Lugia a her because Shudo intended her to be female, but they couldn't find the right voice actress in time and had to settle for Koichi Yamadera.
I had also made abilities for Palkia and Dialga, and they were pretty different. Palkia got +1 accuracy and evasion the first time it enters the field (like Intrepid Sword in ScarVi) and Dialga got priority to moves lower than 60 BP, including status
I had an idea awhile back for an ability. Was called Catalyst, basically anything that requires another Pokemon to use a move would automatically use that version of the move. Pledge moves would get whatever effect they'd have if the specific pledge went second. Assuming Order Up was given to more Pokemon, it instead has a 50% chance to raise one of the 3 stats Tatsugiri would normally give Dondozo. Charge moves (basically anything that activates Power Herb) activate in one turn, but have less power to balance them out. And Mimicking moves (Copycat, Me First, Mimic, etc.) have a very high priority buff. Probably a few other ways it could work, but those were a few examples I had thought of at the time.
Mineral deposit and metallurgic being just rocky payload and steely spirit (if it worked in singles) is so funny. It's like how Cinderace has a signature ability but not really because it's just protean again.
Great video and ideas. I find them all very fitting and not much broken for the current power creep level. I'd personally rework dialga's and palkia's ability to have respectively the effect of trick room and some sort of gravity active while the pokemon is on the field, pretty much like primordial sea or desolate land
For Dialga, I would give him a Power Herb-like ability to skip the recharge turns of Roar of Time and Hyper Beam. But make it so he can only use recharge moves like Roar of Time or Hyper Beam per other turn like Blood Moon. Ex: Roar of Time -> Flash Cannon/Protect -> Roar of Time etc
Change Roar of time to work like Blood moon and done. You're wasting an ability just to improve one move that clearly has been reworked now in the form of gigaton hammer and blood moon. if roar of time was made in gen 9 that's exactly what they're gonna do.
I had an idea for something similar to Forme Shift where Deoxys automatically changes between turns. Before its turn, it enters attack form (or speed form of its enemy is low on health) and it shifts into defense form before its enemy’s turn. Normal form is what it takes on only on the first bit of battle before any moves have been used
I would make Dialga’s ability Time Dilation. Have it so that if Dialga is on the field at the end of the turn, all once-per-turn effects (poison damage, leftovers, etc) occur twice. Multi-turn effects like weather and Perish Song conclude twice as fast. All of these effects apply to the entire battlefield.
I have another idea for Dialga. Temporal Twist Any other pokemon that supposed to move first this turn, move last instead. This will fo super tricky in double battle format.
Huh, I thought you would make dialga and palkia have similar abilities that let them enter the field safely. Dialga stops the any moves from happening, and palkia makes all moves miss.
Wow, that's cool ideas! It would be pretty strong to waste opponent Trick Room/Tailwind. Perhaps too strong if you combine both legendaries into an infinite cycle 😅
A good way of integrating wishes into Jirachi's ability would be to make it so when it faints it sets off the move "Wish" for the next Pokémon, but it heals for 100% of Jirachi's HP or maybe it works like normal but it also clears status ailments.
Lugia is awesome, I played silver the mewtwo movie and his are the good ones. Anyway the guardian of the sea who lives down there being psychic and *flying* was always kinda funny. I fell like they didn’t want the box legendaries to have typing over one
I think an interesting ability palkia could be given is the ability to negate switching moves. Moves like uturn, volt switch, teleport. I think it would be an interesting around the concept of space
I love the Eon Pokemon's ability, and giving it to Garchomp would not only portray in skillset that it can fly but make it immune to icy wind/blizzard, I'd go for Mega Pidgeot over base to keep it somewhat special. Base Deoxys would probably just end up like base Terapagos, swapping to attack/speed form when entering battle depending on when it shifts. I feel like the Jirachi ability is more of a nerf to it using Serene Grace, unless several of these become hidden abilities.
Registeel reflects 20% of all damage back to the opponent Regirock reduces all damage taken by 20% Regi ice slows all Pokemon by 1 stage for 3 turns when it enters (intimidate for speed)
Dialga: Command time: When dialga uses roar of time it gains + 5* priority, and immediately ends everyones turn. (Yes i know current highest priority is +3, but we talking about the god of time, nothing should outspeed it) Palkia: Command space: When palkia uses spatial rend it cannot be dodged, and ignores all defense/special defense boosts, and ignores steel resistance. Probably too OP, but it does only effect their signature moves. Nerfed: You could do one of the effects "command time", probably the first one, its no different then like a 100% flinch on a 2 turn move IF you move first. Palkia's "command space" would be that spacial rend cannot miss, and isnt resisted by steel types. The palkia one is honestly needed, since palkia and dialga are supposed to be equal, but currently dialga resist palkia's water, and takes normal from dragon, where palkia resists dialga's steel, but is weak to dragon, it would make them both weak to dragon(in 1v1)
Deoxys's form change should happen when it does it's attack. This way it can utilize its defense form to tank moves before ending turns in attack form after everyone else already attacked and it was able to survive. Priority moves shifting it into speed form would let it follow up the next turn with the first attack from raw outspeeding opponents. This would be much more useful and function more similarly to Aegislash's form changing
I would love dialga to have something like: moves that need to recharge/charge don't need to. Like, roar of time with no recharge or 1 turn solar beam with no sun
I know its not really a matching ability, but I thought it might be cool if regice got a stat buff for every turn that passes during snow. Like a sp.def boost to double down on the defense aspect, or sp.atk to make it more of a snowballing (pun intended) sweeper. Alternatively, maybe the regis could just get a strange ability that lets them absorb and heal from moves of their respective type. Not nearly as insane but definitely unique.
Ability ideas Palika: Spacial distortion: Reduces the accuracy all Pokémon on the field when it enters battle for the first time Celibi: Double Time: celibi will add +1 priority to all moves Down Time: celibi will take away 1 priority from all moves Not sure how down time would actually help but it’s still an ability
Palkia: space control (user has a control over its surrounding and all terrain, weather, room, Hazzard & screens effects are nullified for the user only. User move can't miss and always trigger secondary effect ) Dialga: time control ( user has control over time and can't be stopped from using its moves i.e. immune to flinch, recharge, immobilisation, redirection, etc. And user also has infinite priority)
I was about to say "very cool ideas" and I read "user also has infinite priority". 😅 Well, then Dialga would be the most broken mon ever, spaming Roar of time before you can even protect and without drawback. Or using Trick Room before the opponent prankter mon can taunt you... Even worst in singles: use roar before the oppo can do anything. Basically an auto win button if hazards are up. Change this and I think we've got a pretty good kit for the Gods of Space and Time (though I'll admit it would be weaker for Dialga if you just remove this effect; perhaps increase the priority of certain moves by 1?)
Dialga and Palkia both get upgraded No-Guards as they can bend space and time to ensure their attacks land, Palkia's causing spread moves to do unreduced damage, Dialga's causing charge/recharge moves to skip their first charge. Regis - same as what you said. It's simple but it works. Latis - modified levitate that also grants a speed boost on switch in. Gdon - Sunny day but adds 20% to burn chance of capable moves and doubles burn damage while active. Kyogre - Rain Dance but also grants aqua ring while active. Lugia - needs a total overhaul. This is beyond me. Ho oh - I like it, but a bit of a tweak. Upon hitting zero hp, it clears its status conditions and recovers 10% of its hp for every turn it has been on the field, up to 50% max. Genesect - i've never liked it so /skip/ Deoxys - Mostly the same as what you said - using priority will shift it to speed form before it moves. using non-priority attacks shift it to attack form, but similar to aegislash, only protect or cosmic power will shift it to defense form. status will not cause a form change. However, you can pre-set which form you want it to start in. Without setting it it will appear in normal form, otherwise you can have it start in defense speed or attack form as you please. Celebi - the first enemy move targeting celebi fails as it jumps forward a few seconds in time to dodge it. Will evade multi-hit attacks. kinda like disguise but for a legendary. Jirachi - automatically sets up a wish upon entering battle for the first time. This counts as the move wish and thus cannot be stacked with a manually used wish.
The Ability i would give Lugia is that he would treat every move as if it was rain, Giving every Water type move a 50% boost (basically stan) and hurricane and thunder would have perfect accuracy
A Rework I would like is for Zekrom, Reshiram, Kyurem. Zekrom and Reshirams Teravolt or Turboblaze would still be the same but have an added bonus of extra stab for their Fire/Electric type moves Kyurem suffers from pressure. So give it basically the same thing the other 2. Since they used to all be 1. In a dex entry it said that it's power was so massive and it leaked out and froze kyurem. So give it a mold breaker and a ice type boost
I think Deoxys would go the Aegislash route of switching on a specific move rather than a move type, that way you can actually stay in defence form when using a priority move (going into speed form kinda negates the need for priority no?) maybe just for speed form, a specific move that engages it until your next defensive/defence shifting action
The gambling aspect is funny, but I think it should be that jirachi sets a wish on first switch in or on death. (Or if you want to get super specific and bad, on waking up from sleep lol)
3:59 the Type boost moves should be also turn normal moves into that type! This would give the Regis type specific versions of giga impact and hyper beam which is thematic if not useful
The unfortunate thing is, even with Lugia's new ability, I'd still run multiscale on it. It does run non stab sometimes in blizzard and earth power but no one ever bothers running surf or hydro pump. The idea is that it lives under the ocean to suppress its power of storms. Perhaps give it a storm boosting ability where any wind based attacks are boosted and ignore abilities? Or give it a wind immunity and a general boost when the rain is up? Or, if you want to be really OP, It sets up permanent tailwind while on the field.
I was thinking Deoxys should basically switch between forms like a mega, but only once or twice per switch in, that way it can still attack while being defensive or speed forme and vice versa
What if starter trios had unique abilities? Blaze/Overgrow/Torrent can lead to clutch moments in game... if you're not using items... but even with hidden abilities, some seem less thematic than others. Charizard: Burning Spirit - When this pokemon is hit super effectively, it gains +1 Attack and Special Attack. Leans into the berserker vibe that you'd expect out of a big angry dragon. Blastoise: Defensive Maneuvers - Self-targetting status moves have priority on this pokemon, and when you use one, it takes 50% less damage for the turn. You know how in the anime they can just pop into their shells to tank a hit and then come out fine? That's what we're doing here. Venusaur: Heavy Spores - This pokemon's powder moves linger in the air; if they miss, the move takes effect again at the end of the next turn. This also further solidifies the trio strategywise - Charizard is an attacker that wants to keep going until everything is dead, Blastoise wants to tank and outlast enemies before counterattacking, and Venusaur will bypass defenses with its status moves. Not only do they have elemental rock paper scissors, but they also have tactical counters to each other as well.
I think it would be cool if Marshadow had it's own version of zen mode where after being brought down to 50 percent health, Marshadow would turn into zenith mode and receive a boost to it's attack and speed, except unlike zen mode, it wouldn't revert back when brought back above 50%
I would've made Rayquaza's air lock instead just remove the weather all together and make it so weather can't be set up at all while he's around. I understand there are stuff you could do like switch him out and get the weather back for the turn but idk, I feel removing weather all together could also maybe push Ray to take up more defensive varients.
I think all legendary pokemon should have pressure but similar to how totem pokemon were boosted and other “boss fight effects” you can’t catch them with pressure but they have them during your fight with them
Haste - One time per battle Roar of Time knocking an opponent out will grant 3 different actions in the turn following it's recharge. If you can get Dialga on the field and you can execute a Roar of Time KO while protecting it for that turn and the next, it just gets to go sicko mode. Protect or switching into/redirection with a fairy type would counter it, as would focusing it down during it's recharge turn. I think this adds a lot more complexity and intrigue via risk reward versus Unstoppable Time just letting you establish the win condition because a dumb time dragon got sent in. Oh and Regigigas I'm going to take a different approach to this whole video: it doesn't have an ability. At all. It cannot even get one, Mummy would do nothing. Slow Start is still in effect though, just the way it was in PLA. Neutralizing Gas offers no safe haven. Instead when Regigigas is sent out, if Slow Start is active it cannot leave the field unless it faints. Like it's impossibly heavy in it's less animated state. And when it finally gets moving it can be switched, but switching will only set the Slow Start counter to 2 turns instead of that initial 5. Regigigas is now a threat that HAS to be reckoned with by both sides. Gimmickry cannot just enable it. Sending it out would be an active choice that the player has to live with. It could also change the priorties of an opponent in a way you can capitalize on.
I've got an Idea regarding Deoxys' abilities. I like form change, but what if it was exclusive to its normal form? and the other three, if you choose to keep deoxys in one of its other forms gets their own ability. Like, Speed gets Speed boost, Defense gets a modified version of Stamina where its defenses increase based on if its hit by a special or physical move, and Attack form could get contrary, or something similar, to gain stats from Psycho boost and Super power, or an ability that keeps its offensive stats from being lowered even by its own moves, similar to big pecks but it could be called something like Interstellar Rage.
I think Palkia could have reflected the new Dialga ability, like Empty Space. when entering Palkia cannot be be hit by the first attack. Of course it could be tweaked more to be more broken, but this way is counter Dailga's new ability.
I think the best way to make deoxys work is by asigning the 4 forms to its moveslots. So you can't use both calm mind and recover with defense and you can only use one specific attack with that broken attack form.
i think it’d just be easier if deoxys could have to be holding a meteorite in order to activate the ability itself. no held items for an already OP ability like forme shift in the first place
If you want even more gambling Jirachi could have a 20% chance at the end of each turn to use metronome. After everything so at like -8 priority Jirachi could just do a STAB make it rain
Here are some of the Abilities for Legendary Pokémon. Mewtwo: (Master): Disables the foes Ability & removes buffs from the Abilities. Dialga: (Time Control): When the user is in the field, then any Speed altering effects & Priorities are nullified for all Pokémon except for the user. Palkia: (Space Control): When the user is in the field, then any Weather & Terrain effects are gone & cannot be in the field while the user is still in the field. Giratina: (Anti Control): When the user is in the field, randomizes Accuracy & Secondary Effect chances for all Pokémon. Also all Pokémon either have high Gravity or Levitates. This Ability does not affect the user. Reshiram: (Flames of Truth): Moves with Secondary effects always activate for Allies. Zekrom: (Lightning Ideals): All moves become 100% accurate for allies, except for moves under 50% accuracy. Kyurem: (Frozen Emptiness): All attacking moves have no Secondary effects & no Typing for all Pokémon. Except for the user. Calyrex: (King's Presence): Powers up allies damage by 1.2 & they cannot be infatuated besides from the user.
Giving Lugia an ability to give it STAB for its water moves is a genius idea. We really need more abilities like Steel Worker and Rocky Payload out there.
Im glad we’re past the era of “throw pressure on everything”
Eternatus is relatively recent lol
Yeah but to be fair, giving that thing a good ability on top of all of its tools would be kinda unfair. Good attack, excellent defences, good speed, strong attacks, and recovery?
Too much for what can be caught pretty much like a box art legendary.
That era was a huge pressure on me 😢
Im not. Bro i do not like the dlc legends ;0;
Now we are in the era of “fuck it, give it something busted and let the singles and vgc players figure it out.”
mew deserves the pre-nerf version of protean. as a treat.
Bros has literally every type of coverage
@@autisticgamer8664Not even as a treat?
hackmons players screaming rn
I think Mew should get Imposter or Illusion tbh
I've thought the same for how Arceus's Multi type should have worked. Instead of plates, make it change type like protean.
Palkia setting Gravity upon enterring the battle would help with it's powerful inaccurate moves and make it really unique.
Yes, but the turn 1 100% accurate sleep moves tho. Giving only itself a gravity effect would be dope. Basically No Guard, but only the positives
@@Xantrahx This would mean people would actually use Palkia!
And Trick Room for Dialga since it manipulates time
@@wafflebroz True but again there should be some counterplay present. Trick Room and Gravity can't be removed from the field afaik, and its not some weird understatted syrup apple setting them up but a restricted legendary
@@Xantrahx trick room can be removed if the opponent uses trick room again.
I genuinely love the fact that deoxys just becomes aegislash on crack. When I was a kid, that's literally what I thought deoxys did because of the anime.
deoxys deserves better after being outsped by regieleki
Tryna to think, if it doesn’t KO it’ll go down with its paper thin defenses. Reason why Aegislash works is because it’s slow and acts last. (Kings Shield being priority allowing it to change into shield form for the next turn)
Only problem is even Defense Form has 90 speed where Aegislash almost always goes last. It would have to be stupid broken where Deoxys starts the turn in Speed Form, swaps to Attack form if using an offensive move, then swaps to Defense after acting.
Agreed. Deoxys is by far my favorite Mythical. Aegislash is one of if not my favorite Ghost type too.
@@Cyber_Spiritdefinitely should shift it's form after the move used. Recovery moves should turn it to regular form, as it's recharging it's energy
“Oh no, with his new ability Ho-oh will revive at 50% HP after I beat my opponent. I only got one pokemon left I don’t think I can win this”
the ever so reliable stealth rocks:
Oh I can see a whole different story for vgc man
@@Oreca2005ho-oh isn’t very good in vgc (at least not as good as other restricteds) and probably still wouldn’t be good if it got this ability :(
The ever so reliable heavy-duty boots:
@@JAYLID-z8k
It only shines more in double restricted formats, and even there it heavily depends on the meta.
In gen 8, for example, Ho-Oh was a genuine pick and threat thanks to Dynamax and having Groudon as a pair who puts the sun, boosting the damage output of Sacred Fire/Max Flare
@meekumanu what boots? Knock off will come his way the instant he's not half dead from some pebbles.
For some of the missing Pokémon:
Meloetta: Rhythmic Performance - Repeated use of a move increases its power. Basically every move is Echoed Voice now.
Diancie: Diamond Toughness - Gets a substitute equal to 25% of its HP on entry. This could be an interesting way to give Diancie more bulk (especially if it doesn’t get its mega back)
Volcanion: Steam Power - Powers up water moves in sun. Basically giving Hydro Steam to Volcanion universally (why didn’t it get a move like that anyway?)
Heatran: Geothermal Energy - Gets a boost to its defenses when hit by a Ground type attack. Changes the playstyle of Heatran a bit, imo, as it disincentivizes the use of Air Balloon, a common item for it.
Cresselia: Sweet Dreams - Allows a sleeping Pokemon to use attacks at half power. A fun contrast to Darkrai that can potentially encourage putting your own Pokemon to sleep to avoid other negative statuses such as from Toxic Spikes.
Mew: Progenitor - Matches Mew’s base stats to the opposing Pokemon if the stat is greater than Mew’s. Idk how this would work in doubles but I don’t care I think this is cool.
Shaymin Land: Land’s Protection - Generates Grassy Terrain on entry. Grassy Terrain doubles its defense. This is a reference to its Pokédex entry, which mentions how it hides among flowers.
Shaymin Sky: Gift of the Skies - Generates a permanent Tailind effect for as long as Shaymin remains on the field. It is thematic and emphasizes the stat changes Sky forme brings.
May write up some more later.
Love it
For Mew's in doubles, it could have it work on the opponent directly opposite to its slot
Most of these are really cool. Except Heatran, that one genuinely sounds really bad.
Maybe make it a well baked body clone instead, because the way you worded it with “disincentivizes air balloon” it sounds like Heatran is still taking damage.
@@Sage_Hashish maybe if ground moves maximize defense then it could be worth it.
@@thepowersaw6245 As for Mews, have it copy all stat changes on the field on entry.
Jirachis Wish maker ability should be split into triggering Wish 49%, Doom Desire 50% and Healing Wish 1% of the time
it should be 30% chance to do that each turn, and cant work while a wish is in delay, or u can potentially charge 3 wish in one turn
Dialga should make all opposing priority moves into negative priority. Finally, counterplay for Prankster Tailwind.
Wow, dialga just broke the entire VGC. Stopping everything from moving would do wonders in perish song teams. All the games would look like this: Turn 1, perish song is used. Turn 2, both of your mons protect. Turn 3 (where the opponent could usually get rid of the shadow tag/arena trap Pokémon of yours), Dialga switch-in, nothing moves. Turn 4, trapping ability mon switches out, dialga protects, both of your opposing Pokémon die. Repeat one more time and you have a sure way to win any game
Would be cool if stuff like vattle effects and timers didn't work either. Burn damage, weather timer, trick room and perish timer etc. The only thing thst would work would be stuff that directly affect specifically dialga, like hazards
In the video it was stated that this ability only activates the first time Dialga enters the battle. So yes the first time it would work. The second time it wouldn’t.
Yeah, I think it’d be better to give it Gen 1 recharge moves effects.
@@T.W.0this setup is based on that
@@T.W.0 You're right. Still, having a 100% chance to take out half of the opponents pokemon is broken. It would essentially turn every VGC battle into a 4v2
Reshiram: Hyper Blaze
Sets up sun and boosts fire type attacks by 30%. Every time a fire move hits successfully, boosts speed by a stage. If a Pokémon gets hit by a fire move, boost special attack by a stage.
Zekrom: Zetabolt
Sets up Electric terrain and boosts Electric type attacks by 30%. Every time an electric move hits successfully, boosts speed by a stage. If Pokémon gets hit by electric move, boost attack by a stage.
Both neutralise abilities
Mega Koraidon and Miraidon:
Keyrem : Frostwave
Effect : Sets up Snow, powering up ice type attacks by 30%. If hit by a ice type move, the user's sdef and def is increased by one stage. On Succesfully landing an ice type move, boosts the user's speed by one stage.
Kyurem white/black - Frostfire burst/ chilling thunder
Effects : Powers up Ice and Fire/Electric type mover respectively by 40%. The user cannot be burned/paralyzed.
@@RacketEPIC make the 40 to 50%
@@RacketEPIC Frozen Void
Boosts attack or special attack depending on higher stat and neutralised boosts to damage and abilities. Hails/Snow
This is not OP at all...
I would change overflowing space to “Spread moves have their damage increased by 1.25 times and hit for regular damage.” So specifically for palkia spread moves don’t have the change where the BP of a move is spread across all the pokemon it’s hitting but also so that it still has an effect outside of doubles there’s the damage buff.
For Dialga: Time Shift (While Dialga is on the field all moves that require recharge do not recharge, instead you can;t use these moves twice in a row)
For Palkia: Space Shift (If Palkia miss the target the move will instead be redirected to another target and has the same chance to land on it (doubles). In single battles if palkia miss its move it will have another chance to land with half of the odds)
For Jirachi: Wish Maker (moves with delayed effects take have their effects apply on the same turn they are used while Jirachi is on the field (apply to Future Sight, Wish, Dive, Dig, Bounce, Sky Attack, Meteor Beam, Electro Shot, etc))
Every other idea is perfect though perhaps i would still keep that ground immunity in Latias and Latios abilities as a bonus (similar to how Water Bubble has several effects) especially if they are ment to be exclusive abilities.
Speaking of exlusive abilities i wish some of them were not just copy of other abilities with just different name. I.e. Teravolt and Turboblaze are the same and Mold Breaker already exist. They could really spice those abilities up and add something extra i.e. Teravolt would ignore opponent abilites AND make it so that every move will have 10% chance to paralyze, Turboblaze would be similar but with 10% chance to burn instead.
Dazzling, Queenly Majesty and Armor Tail are also the same abilities but with different names. They could really make them different in a way.They could keep their effects and as a bonus maybe Dazzling could also decrease evasion on the opponents, Queenly Majesty could add +1speed one time the first time the pokemon enters the field (similar to nerfed Intrepid Sword) and Armor Tail could prevent the user from getting hit by critical hit. 2 effects on each ability, yes, but they are not making them more broken, just more useful.
Battle Armor and Shell Armor are also the same. Make Battle Armor decrease damage taken by 30% from physical moves and make Shell Armor do the same but for special moves.
Insomnia and Vital Spirit are next. Make Vital Spirit prevent sleep and paralyze. Make Insomnia prevent sleep and increase speed if intimidated.
I propably didn't list all of them but these are just from the top of my head.
I like the jirachii one
For Palkia my idea would be a bit different, mostly because I just HATE missing with one of my favorite mons. "Space Shifts-If this pokemon misses a damaging move, the power is halved and it hits instead." So like in an anime sense if it fires off a Hydro Pump it opens a portal to catch missed Hydro Pump and redirects it to hit, but because the attack had to travel longer it's power gets cut.
For the Regi's while a nice idea to just give them Dragon's Maw for their types, I actually think giving them Water Absorb for their types would be better. They are meant to be tanks and Ice and Rock (I forget if Steel too) have Pokedex entries about repairing themselves and absorbing water/earth, which in battling terms would be absorbing Ice and Rock to heal themselves.
I'd say it wouldn't hurt if Palkia had no power penalty. But still a really good idea
@@pedrocto9474 yeah but I didn't want to just make one sided no guard even if I would like that.
@@nahte123456 Yeah, that does make sense, plus with a 150 special attack, it can probably still deal decent damage with halved power
Honestly that sounds really fun, Dialga in return could have an ability that reverses half the damage of the last damage instance (only activates once per turn), so that multi-hit moves are actually quite good against it, and slower attackers end up better against it when dialga is statused with burn/corrosion poison, i guess it activates at the very end of a turn, or before stuff happens that turn
Kyogre just turns into Miridon but with a 150 base power move that hits both opponents.
Sounds good
And nothing is immune to it either, lovely
simply thunderclap :)
@@Cyber_Spirita single defensive tera (ground):
In Radical Red, Ho-Oh was actually given an ability similar to Resurrection, it's called Phoenix Down, it's an ability that revived Ho-Oh once it had fainted with half of it's health restored
A fun addition to Guardian of the Sea ability would be that the weather changes depending on which legendary bird is out with Lugia
Moltress sets sun, Articuno sets snow, and Zapdos sets rain
And if you want to get silly with it, the ability could cause the battle to end in a draw if you have Lugia and one of each legendary bird on the field at the same time during a double battle
maybe instead of ending the battle, a super maelstrom is created that does huge damage each turn to each non-legendary bird or windrider pokemon out on the field.
@@general.catallion_8054 it would be funny if all four Pokemon are on the field at once, then Guardian of the Sea causes all four to faint at the end of the turn
3:58 Registeel could also just rob Dhelmise’s ability Steelworker, don’t even need to come up with a new name
It's not like they don't do this with abilities already though, protean and libero come to mind
Steely Spirit could also work for Registeel. Regirock could get Rocky Payload. Regice could use Refrigerate.
@@WolfKnightLukos Refrigirate works slightly differently though, it turns normal type attacks into ice type, similarly to pixilate and aerilate. It would be kinda strange if every other regi just had an increased stab boost and then regice instead converts normal moves to stab.
I think Jetstream is a bit broken but we could do it that if hit by a wind type attack, Latias and Latios do not take damage and instead set up tailwind on their side of the field.
My favorite part is when Dialga said “It’s Unstoppable Time!” And unstoppabled all over the battle
"You dare challenge me? My time is... unstoppable..."
Lugia's ability could also halve the damage of Water-type moves. Because if Araquanid can _double_ the power of its Water-type attacks and halve the damage of Fire-type attacks at the same time, then so can the (ex-)Great Wall of Ubers. It matches the aim of giving it a pseudo third type of Water without adopting the full benefits (Ice, Steel, Fire resists) or drawbacks (4x Electric weak) of the type, and would play into it being more defensively built, allowing it to deal with troublemakers like Water Spout Kyogre and such.
Genesect's Douse Drive could raise just its Sp. Def like how Ogerpon's Tera'd Wellspring Mask does. Yeah, it has the Zamazenta syndrome of single defense stat raises being less effective than single offensive stat raises, but Bug/Steel is a good defensive type regardless and it won't suffer _as much_ as Zamazenta since its stats won't get butchered compared to its counterparts (it isn't losing out on 50 - 30 points of Attack on top of having no Attack boosts). It would give Genesect a niche defensive role against the plethora of special attackers running around restricted formats (Ubers, VGC whenever it is legal, etc) while still rocking around a 120 bp STAB Techno Blast off of 120 base Sp. Atk.
Deoxys's ability could switch it to Normal form when it uses a self-targeting move that raises its offensive stats (similarly, Speed boosting moves like Agility could turn it into its Speed form). It wouldn't benefit the mon at all, but it allows the Normal form to be utilized more and even presents a built in drawback to setting up Nasty Plots instead of base 160 defenses allowing it to do so mostly unabated. For moves like Calm Mind, the offensive stat raise is prioritized, so even then it switches to its Normal form instead of its Defense form.
Wish Maker having a chance to proc every turn can lead to shenanigans, but imo having it just activate when it switches out would be more controlled and thus better for both sides. Still too stall centric for my liking, but if it pushes Jirachi to Ubers then it probably would be bearable there.
What I think they should get (before I watch the video)
Mewtwo: Spoon Wielder: psychic moves hit dark types neutrally and do 30% more dmg
Lugia: Guardian of the sea (blocks stat drops/status conditions for water types on your side of the field) Rework aeroblast to work like fiery dance
Ho-oh: good enough already just give it revival blessing
Dialga: Temporal reverse( if dialga spends three turns on the field all pokemon on your team get a sitrus berry healing amount) In origin form roar of time functions like blood moon
Giratina: Anti-matter (works like neutralizing gas) In origin form shadow force works like a physical meteor beam but only does 100 dmg)
Palkia: Celestial Zone: (when on the field the opposing side loses 10% acc and your side gains 20% accuracy+nullifies gravity) In origin form Spacial rend works like frost breath but with 80 accuracy
Groudon: Precipice blades rework: same stats but it gets a 50% dmg boost under sun (make it fair like origin pulse cmon)
Regice: filter (idk it makes sense to me)
Registeel: Heatproof
Regirock: Rocky Repair (This Pokemon heals 1/4 of its max HP when hit by rock moves; heals in sandstorm)
Jirachi: Wishmaker(Iets rework it): 50% chance of using the move wish at the end of each turn but also 50% chance of giving a wish to the opposing team
Eternatus: Generator: Everytime its hit by opposing trainer it raises the spatk and atk of itself and its partner.
Oh hey: Lugia was specifically designed gor the movies. Another more beastial pokemon was planned for gen 2 to be a counter part to Ho-oh but everyone afored Lugia's design so much they replaced the beastial min with it instead.
Ho-oh has its whole legend around bringing luck and being a sign of fortune, so i had an idea
Benevolence: himself and other allies receive increased accuracy and evade chance
2:05 - When you mentioned Dragon Darts, I misheard and thought you said Dragon Dance at first. Imagine that, though, if Palkia’s self-target moves became team-target moves for that turn! AoE Protect, AoE Recover… that would be a pretty broken ability!
Deoxys Ability could be that base deoxys is disregarded in battle (similar as Terapagos)
In Battle, It turns into Deoxys Speed Base, when it attacks it shifts into Attack form, when being attacked it switches to Defense form
When Turn is over it forms back to Deoxys Speed in this loop
(Priority moves from enemies trigger defense first, then when deoxys moves it turns to attack again)
the virgin "definitely not just rocky payload" vs the chad "definitely not just steelworker"
I saw some other people propose their own ability changes, so I'll propose a few of my own for fun.
• Mewtwo: *Genetic Assault* - All attacks calculate damage using the lower of the target's defensive stats. If it would already be hitting the lower defense, the move deals an additional 25% damage.
The idea here being that Mewtwo uses its shared genetics from Mew to analyze and subsequently tear apart the target. And its signature move is Psystrike, so why not lean into the whole 'variable damage type' thing and have it actually mean something? ...Though the percent increase may actually need to be higher, I'm actually not sure.
• Rayquaza: *Delta Force* - All weather effects are negated while on the field. It also uses the open winds to boost its Speed stat.
I didn't just make it Delta Stream because that is a purely defensive ability, and honestly, that's not exactly what people are looking for in a legendary like Rayquaza without a boosted statline to go with it. This at least makes it mirror the other two, and addresses one of the biggest problems with its viability (95 base Speed)
• Regigigas: *Immovable Titan* - Cannot move on their first turn on the field, once per battle. While in this state, Regigigas is immune to enemy moves. [Still affected by field-based moves | Spread move act like they're hitting one pokemon if Big R would also be hit]
It still catches the idea of "an unstoppable power that needs time to actually get going" without making it absolute garbage and even opening the door for interesting switching tactics. Once per battle so it's not abusable *cough*Zacian*cough* and actually worth considering its use.
*EDIT:* I forgot to specify that Regigigas can never move on the first turn it's out, even after the initial first time it's thrown in. It's just immune the first time - Its stats are still nutty, after all, it can't have NO drawbacks.
8:48 "Late" as in Lugia was designed for the movie and wasn't actually meant to be a real pokemon.
For palkia, maybe make it so that it bends space so its more accurate say 1 stage of accuracy, and then the reeverse for enemies targetting it,
ie. It's manipulating space so no matter where its move hits the enemy is there, or the reverse
I think Meteorite should remain a key item while making a new held item, “Meteorite Chunk”. This would work like the rusted sword/shield, and would allow Forme Shift to work. If a player wants to have only one Forme, they can hold any other item and use the Meteorite to change the Forme. When using a protecting move or a status move that would boost a defensive stat, Defense Forme would activate. A move that would inflict a status or field condition (like spikes or psychic terrain), or a move that raises the speed stat, would activate Speed Forme. Any attacking move would activate Attack Forme. Switching out would revert it to Base Forme.
Reshiram and Zekrom: Their abilities, in addition to being a version of "Moldbreaker", now boost fire and electricity movements by 30% by igniting their tails upon entering combat, so also when Kyurem obtains the ability it finally gains an extra STAB.
A rework of their abilities would be better, but if I have to be as subtle as possible, this is my proposal.
One thing to add for dialgas ability is that i think that the turn that is lost, the next turn should act as the turn before. This is because time STOPPED not was wasted meaning the turn had not happened. This only affects niche things like screen turns, trick room gravity weather conditions etc but it also means that fake out isn’t completely denied meaning their is still form of counterplay to trick room teams. This makes sense thematically and in a game balancing way as its still UNDENIABLE trickroom with the flexibility of being ablw to Ko any pokemon without any counterplay if positioned correctly.
I love these videos so much. They’re so creative and actually make pokemon play different from each other. Gamefreak needs to Do something with these
Dialga - Temporal Ascent; If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket (Shell Side Arm)
Origin Forme Dialga - Temporal Apex; If a Pokémon with this Ability selects a damaging move, it has a 100% chance of going first in its priority bracket (Improved version of Shell Side Arm)
Palkia - Spatial Ascent; Increases the accuracy of moves used by the Pokémon with this Ability by multiplying the original accuracy by a factor of 1.3 (Compound Eyes)
Origin Forme Palkia - Spatial Apex; All damaging moves used by a Pokémon with this Ability cannot miss (Improved No Guard)
Eon Duo - Jetstream*; Pokémon with this Ability are immune to damage from wind moves and its Speed is increased by one stage when hit by one. Also renders the Pokémon with this Ability immune to damaging Ground-type. (Wind Rider + Levitate)
Lugia - Storm Force; During rain, increases the power of Water, Ice, Electric, and Flying-type moves used by the Pokémon with this Ability by 30% (Improved Sand Force)
Ho-Oh - Life Force; During harsh sunlight, a Pokémon with this Ability will regain 1/8 of its maximum HP at the end of each turn. (Improved Rain Dish)
Genesect - Driver Update; Halves the damage dealt to the Pokémon with this Ability by corresponding type attacks and increases the power of corresponding type moves used by the Pokémon with this Ability by 1.5. (Improved Water Bubble)
Deoxys - Form Flux Effect differs depending on forme.
Normal Forme; When a Pokémon with Mold Breaker uses a move, the effects of all Pokémon's ignorable Abilities are ignored for the execution of that move and doubles the damage done by any moves that the Pokémon uses which are "not very effective" (Tinted Lens + Mold Breaker)
Attack Forme; Increases STAB of a Pokémon with this Ability from 1.5 to 2 and enables the Pokémon with this Ability to hit Dark-type Pokémon with damage-dealing Psychic-type moves. (Adaptability + Scrappy)
Defense Forme; Reduces damage taken from damage-dealing moves by half when at maximum HP and reduces damage from super effective moves by 25% (Multiscale + Filter)
Speed Forme; If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket and increases the priority of status moves by one. (Side Shell Arm + Prankster)
Jirachi - Final Wish; When a Pokémon with this Ability is knocked out by an opponent's attack it will trigger Healing Wish in the user's position.
Jirachi - Dark Wish; When a Pokémon with this Ability is knocked out by an opponent's attack the attacker will faint after three turns unless they switch out of battle.
Gaurdian of the Sea somehow manages to balance what Lugia should have been and those who somehow think Lugia makes sense as a psychic type. Even in the quote that compares Lugia to the moon and Ho-oh to the sun, they also said they are like a duality like the sky above and the ocean below.
In regards to Palkia I'd demonstrate the spatial control as forcing attacks to miss by creating portals, so have the ability 'Twisted Space' increase Palkias evasion by 1 stage (effectively a free double team) either the first time it enters the battle or if you want it to be really busted each time Palkia enters the battle.
As for the Regi's I think clear body is meant to represent the classic D&D Golems spell immunity.
For the Eon Duo call the Ability VTOL, and combine Windrider or your Jet-stream ability and levitate because I'd miss the ground immunity too much running either of them.
I think for Deoxys, the form changes should be.
Attack form for attacks.
Speed form for status moves that affect the enemy.
And Defense form for status moves ment for itself and allies and certain moves like protect, trick room and rest.
kinda nitpicky but having deoxys change into speed form after using priority is really funny to me. imagine trying to secure a kill with edtreme speed and the massive drop between attack and speed forme makes it miss out on the kill. i'd explode
For Dialga I think stopping all sorts of priority mechanics would fit, the moves would still go off, just based on the regular speed. Fake out still flinching if it hits before they attack etc.
It's a big thing in both singles and especially doubles and switching it off for both sides would be very impactful.
I think a better way for Palkia to get around the reliance on inaccurate moves could be to have every other attack (attack 1, attack 3, etc.) to have perfect accuracy. Groudon's ability should allow sun to boost ground moves or give it fire STAB while in sun
Just give Palkia no guard
Mewtwo: New Ability, "Berserker" (Its body emits an azure aura, and its psychic attacks inflict twice the damage when its HP falls below 50%).
I just want a Bug-type Rocky Payload/Steelworker for Flygon.
It's not because it would be better, it's because it would make sense.
And just give it Sand Stream already. The pokédex talks a lot about Flygon and sandstorms.
I think Ho- oh should have an ability that counterparts Lugias, but for ghost moves. It could be called Resurecting Rule
I had my own ideas for this, actually.
Dialga - Timelapse
Dialga for example could get a Speedboost-like ability because it can control time. It would make sense for it having more speed.
Palkia - Slipspace
Palkia instead would get an ability that makes every move hit, even through Protect and so on. Makes sense, since it can simply teleport behind the protect.
Well for the others, I'd mostly use existing abilities:
Zapdos - Drizzle
Moltres - Drought
Articuno - Hail Warning
Raikou - Electric Surge
Suicune - Misty Surge
Entei - Drought (mostly because there is no other equivalent)
Mewtwo - Technician (mostly because of its heightened intellect)
are some of them.
Lugia's origins are actually very well-known! She was designed for the second movie and the writer, Takeshi Shudo, never expected her to show up in the games.
Lugia's lore in the movie is such that I could see Psychic based on both the telepathy (which was part of Lugia's repertoire before every movie Legendary could do it) and her connection to a specific song rejuvenating her, but Lugia also definitely has an association with the ocean in the movie as well.
Also, I call Lugia a her because Shudo intended her to be female, but they couldn't find the right voice actress in time and had to settle for Koichi Yamadera.
I had also made abilities for Palkia and Dialga, and they were pretty different. Palkia got +1 accuracy and evasion the first time it enters the field (like Intrepid Sword in ScarVi) and Dialga got priority to moves lower than 60 BP, including status
The Pokémon Channel music during the Celebi section threw me for a nostalgic loop
I had an idea awhile back for an ability. Was called Catalyst, basically anything that requires another Pokemon to use a move would automatically use that version of the move.
Pledge moves would get whatever effect they'd have if the specific pledge went second.
Assuming Order Up was given to more Pokemon, it instead has a 50% chance to raise one of the 3 stats Tatsugiri would normally give Dondozo.
Charge moves (basically anything that activates Power Herb) activate in one turn, but have less power to balance them out.
And Mimicking moves (Copycat, Me First, Mimic, etc.) have a very high priority buff.
Probably a few other ways it could work, but those were a few examples I had thought of at the time.
Mineral deposit and metallurgic being just rocky payload and steely spirit (if it worked in singles) is so funny. It's like how Cinderace has a signature ability but not really because it's just protean again.
Great video and ideas. I find them all very fitting and not much broken for the current power creep level.
I'd personally rework dialga's and palkia's ability to have respectively the effect of trick room and some sort of gravity active while the pokemon is on the field, pretty much like primordial sea or desolate land
For Dialga, I would give him a Power Herb-like ability to skip the recharge turns of Roar of Time and Hyper Beam. But make it so he can only use recharge moves like Roar of Time or Hyper Beam per other turn like Blood Moon. Ex: Roar of Time -> Flash Cannon/Protect -> Roar of Time etc
Change Roar of time to work like Blood moon and done. You're wasting an ability just to improve one move that clearly has been reworked now in the form of gigaton hammer and blood moon.
if roar of time was made in gen 9 that's exactly what they're gonna do.
3:45 Regis just casually playing with the soccer ball
I had an idea for something similar to Forme Shift where Deoxys automatically changes between turns. Before its turn, it enters attack form (or speed form of its enemy is low on health) and it shifts into defense form before its enemy’s turn. Normal form is what it takes on only on the first bit of battle before any moves have been used
I would make Dialga’s ability Time Dilation. Have it so that if Dialga is on the field at the end of the turn, all once-per-turn effects (poison damage, leftovers, etc) occur twice. Multi-turn effects like weather and Perish Song conclude twice as fast. All of these effects apply to the entire battlefield.
I have another idea for Dialga.
Temporal Twist
Any other pokemon that supposed to move first this turn, move last instead.
This will fo super tricky in double battle format.
But yea... this'll be super unfair in single battle format.
Huh, I thought you would make dialga and palkia have similar abilities that let them enter the field safely.
Dialga stops the any moves from happening, and palkia makes all moves miss.
Wow, that's cool ideas! It would be pretty strong to waste opponent Trick Room/Tailwind. Perhaps too strong if you combine both legendaries into an infinite cycle 😅
A good way of integrating wishes into Jirachi's ability would be to make it so when it faints it sets off the move "Wish" for the next Pokémon, but it heals for 100% of Jirachi's HP or maybe it works like normal but it also clears status ailments.
Lugia is awesome, I played silver the mewtwo movie and his are the good ones. Anyway the guardian of the sea who lives down there being psychic and *flying* was always kinda funny. I fell like they didn’t want the box legendaries to have typing over one
I think an interesting ability palkia could be given is the ability to negate switching moves. Moves like uturn, volt switch, teleport. I think it would be an interesting around the concept of space
I figured you would make palkia have a terrain effect that gives all dragon type moves have priority or something. But this was cool
I love the Eon Pokemon's ability, and giving it to Garchomp would not only portray in skillset that it can fly but make it immune to icy wind/blizzard, I'd go for Mega Pidgeot over base to keep it somewhat special. Base Deoxys would probably just end up like base Terapagos, swapping to attack/speed form when entering battle depending on when it shifts. I feel like the Jirachi ability is more of a nerf to it using Serene Grace, unless several of these become hidden abilities.
Registeel reflects 20% of all damage back to the opponent
Regirock reduces all damage taken by 20%
Regi ice slows all Pokemon by 1 stage for 3 turns when it enters (intimidate for speed)
Dialga:
Command time:
When dialga uses roar of time it gains + 5* priority, and immediately ends everyones turn.
(Yes i know current highest priority is +3, but we talking about the god of time, nothing should outspeed it)
Palkia:
Command space:
When palkia uses spatial rend it cannot be dodged, and ignores all defense/special defense boosts, and ignores steel resistance.
Probably too OP, but it does only effect their signature moves.
Nerfed:
You could do one of the effects "command time", probably the first one, its no different then like a 100% flinch on a 2 turn move IF you move first.
Palkia's "command space" would be that spacial rend cannot miss, and isnt resisted by steel types.
The palkia one is honestly needed, since palkia and dialga are supposed to be equal, but currently dialga resist palkia's water, and takes normal from dragon, where palkia resists dialga's steel, but is weak to dragon, it would make them both weak to dragon(in 1v1)
Even with this Palkia would be never played in VGC. Dialga would have a niche, but nothink crazy. You just get a free Roar of Time but then recharge.
Deoxys's form change should happen when it does it's attack. This way it can utilize its defense form to tank moves before ending turns in attack form after everyone else already attacked and it was able to survive. Priority moves shifting it into speed form would let it follow up the next turn with the first attack from raw outspeeding opponents. This would be much more useful and function more similarly to Aegislash's form changing
I would love dialga to have something like: moves that need to recharge/charge don't need to. Like, roar of time with no recharge or 1 turn solar beam with no sun
I know its not really a matching ability, but I thought it might be cool if regice got a stat buff for every turn that passes during snow. Like a sp.def boost to double down on the defense aspect, or sp.atk to make it more of a snowballing (pun intended) sweeper. Alternatively, maybe the regis could just get a strange ability that lets them absorb and heal from moves of their respective type. Not nearly as insane but definitely unique.
Ability ideas
Palika: Spacial distortion: Reduces the accuracy all Pokémon on the field when it enters battle for the first time
Celibi: Double Time: celibi will add +1 priority to all moves Down Time: celibi will take away 1 priority from all moves
Not sure how down time would actually help but it’s still an ability
Palkia: space control (user has a control over its surrounding and all terrain, weather, room, Hazzard & screens effects are nullified for the user only. User move can't miss and always trigger secondary effect )
Dialga: time control ( user has control over time and can't be stopped from using its moves i.e. immune to flinch, recharge, immobilisation, redirection, etc. And user also has infinite priority)
I was about to say "very cool ideas" and I read "user also has infinite priority". 😅 Well, then Dialga would be the most broken mon ever, spaming Roar of time before you can even protect and without drawback. Or using Trick Room before the opponent prankter mon can taunt you... Even worst in singles: use roar before the oppo can do anything. Basically an auto win button if hazards are up.
Change this and I think we've got a pretty good kit for the Gods of Space and Time (though I'll admit it would be weaker for Dialga if you just remove this effect; perhaps increase the priority of certain moves by 1?)
Dialga's ability could be like that the oppo's priority moves are disabled and dialga's moves gains a 1+ priority
Palkia: Gravity
Dialga: Trick Room
@@theshatteredseas Well for Dialga that would be very strong, but for Palkia it would be pretty weak by today's standards.
Dialga and Palkia both get upgraded No-Guards as they can bend space and time to ensure their attacks land, Palkia's causing spread moves to do unreduced damage, Dialga's causing charge/recharge moves to skip their first charge.
Regis - same as what you said. It's simple but it works.
Latis - modified levitate that also grants a speed boost on switch in.
Gdon - Sunny day but adds 20% to burn chance of capable moves and doubles burn damage while active.
Kyogre - Rain Dance but also grants aqua ring while active.
Lugia - needs a total overhaul. This is beyond me.
Ho oh - I like it, but a bit of a tweak. Upon hitting zero hp, it clears its status conditions and recovers 10% of its hp for every turn it has been on the field, up to 50% max.
Genesect - i've never liked it so /skip/
Deoxys - Mostly the same as what you said - using priority will shift it to speed form before it moves. using non-priority attacks shift it to attack form, but similar to aegislash, only protect or cosmic power will shift it to defense form. status will not cause a form change. However, you can pre-set which form you want it to start in. Without setting it it will appear in normal form, otherwise you can have it start in defense speed or attack form as you please.
Celebi - the first enemy move targeting celebi fails as it jumps forward a few seconds in time to dodge it. Will evade multi-hit attacks. kinda like disguise but for a legendary.
Jirachi - automatically sets up a wish upon entering battle for the first time. This counts as the move wish and thus cannot be stacked with a manually used wish.
The Ability i would give Lugia is that he would treat every move as if it was rain, Giving every Water type move a 50% boost (basically stan) and hurricane and thunder would have perfect accuracy
4:06 this Metallurgic could just be Steely Spirit, since it already does that that and has the bonus of buffing your partner’s steel moves as well
For Palkia I would put something like psyquic terrain but with the effects of the move gravity
A Rework I would like is for Zekrom, Reshiram, Kyurem.
Zekrom and Reshirams Teravolt or Turboblaze would still be the same but have an added bonus of extra stab for their Fire/Electric type moves
Kyurem suffers from pressure. So give it basically the same thing the other 2. Since they used to all be 1. In a dex entry it said that it's power was so massive and it leaked out and froze kyurem. So give it a mold breaker and a ice type boost
I think Deoxys would go the Aegislash route of switching on a specific move rather than a move type, that way you can actually stay in defence form when using a priority move (going into speed form kinda negates the need for priority no?) maybe just for speed form, a specific move that engages it until your next defensive/defence shifting action
The gambling aspect is funny, but I think it should be that jirachi sets a wish on first switch in or on death. (Or if you want to get super specific and bad, on waking up from sleep lol)
help, i cant take those animations of scarlet and violet 😭the gameplay footage was so funny thanks gamefreak
3:59 the Type boost moves should be also turn normal moves into that type! This would give the Regis type specific versions of giga impact and hyper beam which is thematic if not useful
I think a cool idea for jirachi that's still wish based and probably more balanced is that each move has a chance to become metronome
Give all pokemons a bonus Metronome after their attack
The unfortunate thing is, even with Lugia's new ability, I'd still run multiscale on it. It does run non stab sometimes in blizzard and earth power but no one ever bothers running surf or hydro pump.
The idea is that it lives under the ocean to suppress its power of storms. Perhaps give it a storm boosting ability where any wind based attacks are boosted and ignore abilities? Or give it a wind immunity and a general boost when the rain is up? Or, if you want to be really OP, It sets up permanent tailwind while on the field.
I was thinking Deoxys should basically switch between forms like a mega, but only once or twice per switch in, that way it can still attack while being defensive or speed forme and vice versa
I think Cresselia could have an ability reverse of Darkrai, giving all sleeping Pokémon on the field a small heal. Call it Good Dreams or something.
What if starter trios had unique abilities?
Blaze/Overgrow/Torrent can lead to clutch moments in game... if you're not using items... but even with hidden abilities, some seem less thematic than others.
Charizard: Burning Spirit - When this pokemon is hit super effectively, it gains +1 Attack and Special Attack. Leans into the berserker vibe that you'd expect out of a big angry dragon.
Blastoise: Defensive Maneuvers - Self-targetting status moves have priority on this pokemon, and when you use one, it takes 50% less damage for the turn. You know how in the anime they can just pop into their shells to tank a hit and then come out fine? That's what we're doing here.
Venusaur: Heavy Spores - This pokemon's powder moves linger in the air; if they miss, the move takes effect again at the end of the next turn.
This also further solidifies the trio strategywise - Charizard is an attacker that wants to keep going until everything is dead, Blastoise wants to tank and outlast enemies before counterattacking, and Venusaur will bypass defenses with its status moves. Not only do they have elemental rock paper scissors, but they also have tactical counters to each other as well.
Note that dialgas ability is super useful in singles as well since it lets you switch out to dialga without taking a hit.
To make it truly hilarious, have Jirachi's ability have a low percent to cast Metronome as well!
Guardian of the sea should also make water types in double battle take less damage
I think it would be cool if Marshadow had it's own version of zen mode where after being brought down to 50 percent health, Marshadow would turn into zenith mode and receive a boost to it's attack and speed, except unlike zen mode, it wouldn't revert back when brought back above 50%
I would've made Rayquaza's air lock instead just remove the weather all together and make it so weather can't be set up at all while he's around. I understand there are stuff you could do like switch him out and get the weather back for the turn but idk, I feel removing weather all together could also maybe push Ray to take up more defensive varients.
I think all legendary pokemon should have pressure but similar to how totem pokemon were boosted and other “boss fight effects” you can’t catch them with pressure but they have them during your fight with them
Haste - One time per battle Roar of Time knocking an opponent out will grant 3 different actions in the turn following it's recharge.
If you can get Dialga on the field and you can execute a Roar of Time KO while protecting it for that turn and the next, it just gets to go sicko mode. Protect or switching into/redirection with a fairy type would counter it, as would focusing it down during it's recharge turn. I think this adds a lot more complexity and intrigue via risk reward versus Unstoppable Time just letting you establish the win condition because a dumb time dragon got sent in.
Oh and Regigigas I'm going to take a different approach to this whole video: it doesn't have an ability. At all. It cannot even get one, Mummy would do nothing. Slow Start is still in effect though, just the way it was in PLA. Neutralizing Gas offers no safe haven. Instead when Regigigas is sent out, if Slow Start is active it cannot leave the field unless it faints. Like it's impossibly heavy in it's less animated state. And when it finally gets moving it can be switched, but switching will only set the Slow Start counter to 2 turns instead of that initial 5.
Regigigas is now a threat that HAS to be reckoned with by both sides. Gimmickry cannot just enable it. Sending it out would be an active choice that the player has to live with. It could also change the priorties of an opponent in a way you can capitalize on.
I've got an Idea regarding Deoxys' abilities. I like form change, but what if it was exclusive to its normal form? and the other three, if you choose to keep deoxys in one of its other forms gets their own ability. Like, Speed gets Speed boost, Defense gets a modified version of Stamina where its defenses increase based on if its hit by a special or physical move, and Attack form could get contrary, or something similar, to gain stats from Psycho boost and Super power, or an ability that keeps its offensive stats from being lowered even by its own moves, similar to big pecks but it could be called something like Interstellar Rage.
I think Palkia could have reflected the new Dialga ability, like Empty Space. when entering Palkia cannot be be hit by the first attack. Of course it could be tweaked more to be more broken, but this way is counter Dailga's new ability.
Bro i completed radical red like 100 times and that ho-oh ability is known as Phoenix Down which revives ho-oh back to 50% hp after fainting
Jirachi could have its wish version be remade. Maybe it's normal Wish and heals you, maybe it's Future Sight, as a throwback to its Psychic typing.
I think the best way to make deoxys work is by asigning the 4 forms to its moveslots. So you can't use both calm mind and recover with defense and you can only use one specific attack with that broken attack form.
i think it’d just be easier if deoxys could have to be holding a meteorite in order to activate the ability itself. no held items for an already OP ability like forme shift in the first place
These are really interesting. Good vid
If you want even more gambling Jirachi could have a 20% chance at the end of each turn to use metronome. After everything so at like -8 priority Jirachi could just do a STAB make it rain
Here are some of the Abilities for Legendary Pokémon.
Mewtwo: (Master): Disables the foes Ability & removes buffs from the Abilities.
Dialga: (Time Control): When the user is in the field, then any Speed altering effects & Priorities are nullified for all Pokémon except for the user.
Palkia: (Space Control): When the user is in the field, then any Weather & Terrain effects are gone & cannot be in the field while the user is still in the field.
Giratina: (Anti Control): When the user is in the field, randomizes Accuracy & Secondary Effect chances for all Pokémon. Also all Pokémon either have high Gravity or Levitates. This Ability does not affect the user.
Reshiram: (Flames of Truth): Moves with Secondary effects always activate for Allies.
Zekrom: (Lightning Ideals): All moves become 100% accurate for allies, except for moves under 50% accuracy.
Kyurem: (Frozen Emptiness): All attacking moves have no Secondary effects & no Typing for all Pokémon. Except for the user.
Calyrex: (King's Presence): Powers up allies damage by 1.2 & they cannot be infatuated besides from the user.
I like the idea of Deoxys form shifting depending on the move.
Dragon dance dont do damage bro, its a status move that increases atrack and speed
Dragon Darts
Giving Lugia an ability to give it STAB for its water moves is a genius idea. We really need more abilities like Steel Worker and Rocky Payload out there.