How to add humanoid animations in Godot 4

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 31

  • @michaelwhite5933
    @michaelwhite5933 8 หลายเดือนก่อน +6

    So far this is the only source I have found showing how to use the custom function tracks on an animation library at 3:12. Thanks so much!

  • @ximsensei
    @ximsensei ปีที่แล้ว +6

    Love to see a wall running tutorial and a small actual game tutorial with creating a scene and enemies next :) Subscribed!

    • @asdfghjkl-jk6mu
      @asdfghjkl-jk6mu 6 หลายเดือนก่อน

      pretty easy to implement

  • @bitwizard64
    @bitwizard64 ปีที่แล้ว +4

    Jungaboon's on a roll with all this great new content!

  • @EricDaily
    @EricDaily ปีที่แล้ว +2

    This is an incredibly useful tutorial

  • @joon9360
    @joon9360 หลายเดือนก่อน

    At 1:28, when I try to combine all animations to one armature / mesh the animations look weird, especially the hands. The animations look fine on their own armatures but it seems that they don't get transferred correctly to the T-pose armature. Any ideas on how to fix this?

  • @Mriganka2S
    @Mriganka2S 11 หลายเดือนก่อน +1

    Honestly, they had to make the asset staging process an absolute nightmare. I hope they fix this in the upcoming versions. So many steps to do just a few simple things.

  • @illkyill376
    @illkyill376 9 หลายเดือนก่อน

    this video helped me solve a completely different issue i was having with blender exports that had me pulling my hair out. thank you man

    • @TheJungaBoon
      @TheJungaBoon  9 หลายเดือนก่อน

      Glad it helped!

  • @Betegfos
    @Betegfos ปีที่แล้ว

    Nice, Would like to learn more about the call method function and how to manipulate animations from scripts.

  • @mercurio5939
    @mercurio5939 14 วันที่ผ่านมา

    Ollé subirás el projecto completo porfa , para usarlo en Godot porfa si porfa.

  • @sean7221
    @sean7221 ปีที่แล้ว

    Excellent work!

  • @S_Tone_Rock
    @S_Tone_Rock 4 หลายเดือนก่อน

    Can you please make a video that goes over the topic of bone filters and playing two animations at the same time? For example I have a blendtree and I want to be able to walk, side walk, jump, run, and punch, maybe even shield and crouch eventually. Im trying to understand currently, as a beginner, how to mesh two animations like that together. I cant seem to find anything to help me in this specific scenario however... I've been searching for weeks!

  • @anytng999
    @anytng999 ปีที่แล้ว

    Thanks! Super useful.

  • @dinkleburg43
    @dinkleburg43 ปีที่แล้ว +1

    It would be much more useful now to know the right way to attach the weapon, and dynamically move it in the characters hands. Been a bit of a nightmare for me trying to figure it out my own way, cant find ANY tutorials online. My current solution is uhh... pretty jank. Really would love to see how you set the interactions between the player and weapons! (3rd person??????? owo)

  • @pvpworld
    @pvpworld 7 หลายเดือนก่อน

    I'm really struggling to figure out how to blend lower body and upper body animations..
    If i have several different guns / weapons that require different upper body animations, how do i blend them with all my lower body animations like idle, walk, run and jump? Do i need a separate animationtree for each equippable weapon that requires its own unique upper body animations? id be super grateful for a tutorial on this..

  • @FederxDev
    @FederxDev 11 หลายเดือนก่อน

    will you release the code for this tutorial as well?
    having an "enemies shooting at you" tutorial would be very useful to me.

  • @Luciferatw0rk
    @Luciferatw0rk 3 หลายเดือนก่อน

    How did you add the gun in the hand?

  • @pvpworld
    @pvpworld 7 หลายเดือนก่อน

    welp i was hoping youd go into animationtree and implementing it to the player

  • @ryannguyen7277
    @ryannguyen7277 ปีที่แล้ว +1

    Great tutorial man! I noticed you used Unity earlier on in this channel? How have you found the transition to Godot?

    • @TheJungaBoon
      @TheJungaBoon  ปีที่แล้ว +1

      The transition was relatively smooth. Just had to learn some new syntax and workflows. Took me about a few days to start getting a bit more comfortable with it.

  • @leonardocomposiçoes
    @leonardocomposiçoes 5 หลายเดือนก่อน

    Great! Create tutorial humanoid animations Fps for unity also please!

  • @alexthezephyr
    @alexthezephyr ปีที่แล้ว

    Hey, can you make a tutorial on godot3 on how to add animations to a skeleton? I'm losing my hairs trying to add animations, tried gltf format, glb, nothing works

  • @GeneralChrisGaming
    @GeneralChrisGaming 7 หลายเดือนก่อน

    Me on mobile having no access to blender 😓

  • @aritradattagupta9181
    @aritradattagupta9181 8 หลายเดือนก่อน

    This won't work if the original character with all the animations and the newly targetted character don't have the same rig and bones. Mixamo uses different names for their bones and if the new character isn't mixamo rigged then the mixamo animations can't be applied.

  • @sanicsssss
    @sanicsssss ปีที่แล้ว +1

    As mas tutoriales de GODot quiero aprender🎉🎉🎉

  • @peterpants7
    @peterpants7 ปีที่แล้ว

    what sounds are you using

    • @TheJungaBoon
      @TheJungaBoon  ปีที่แล้ว

      These sounds are from a Humble Bundle pack by Ovani Sounds

  • @Havicsguy4
    @Havicsguy4 ปีที่แล้ว

    why do i have more subscribers than you.
    this is way better than any content i make

  • @ABATHINGAPEX
    @ABATHINGAPEX หลายเดือนก่อน

    Why do they put a third person Thumbnail for a FPS 😆SO ANNOYING

  • @tonboshiro267
    @tonboshiro267 8 หลายเดือนก่อน +1

    what a terrible work flow... hopefully it will be more streamlined in the future