Do THIS Before You Publish Your Godot Game

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • Don't let these basic mistakes make your published Godot game look lazy. These steps are easy to do but also easy to forget when making your game in Godot.
    Version used in video: Godot 4.0.2
    -----------------------------------------------------------------------------------
    GET GODOTSKY - THE DYNAMIC SKY SYSTEM ►► godotxc.com/as...
    GET YOUR GODOT GAME FEATURED ►► stayathomedev....
    -----------------------------------------------------------------------------------
    STAYATHOMEDEV ►► stayathomedev.com
    TWITTER ►► / stayathomedev
    GODOT ASSET MARKETPLACE ►► godotxc.com/
    GODOT COMMUNITY FORUMS ►► stayathomedev....
    -----------------------------------------------------------------------------------
    Featured Godot Games (in order):
    GameDev Surivivors
    Raimodula
    Primal Planet
    Warside
    The Last Craftsman
    Tendryll
    Bumpstick
    Takara Cards
    Katana Dragon
    Gormadae
    Chess Survivors
    Franz Fury
    Redorhan
    Memori
    The Ancient Sun
    Fountains
    Destroy the Monoliths
    Of Blades and Tails
    Endoparasitic
    Drift
    Jump Adventures
    Odyssey of Dremid'ir
    Retro Racing: Super Circuit
    Attack From the Void
    -----------------------------------------------------------------------------------
    Resources:
    GODOT ENGINE ►► godotengine.org/
    GODOT ASSET MARKETPLACE ►► stayathomedev....
    DOWNLOAD GODOT ►► godotengine.or...
    #godot #godotengine #godot4

ความคิดเห็น • 146

  • @MIfoodie
    @MIfoodie ปีที่แล้ว +552

    There are also options to reduce the download size of your game such as removing the 3D engine or advanced UI elements if your game doesn’t use them.

    • @frankhuurman3955
      @frankhuurman3955 ปีที่แล้ว +47

      This would be nice for a future video, some further optimizations :)

    • @fuckngcnt
      @fuckngcnt ปีที่แล้ว +37

      If I'm not wrong, one of the main contributors to the engine said it wasn't working properly and the only reliable option right now is removing those components when you compile the export templates

    • @hk_asa0pvp
      @hk_asa0pvp ปีที่แล้ว +11

      How?

    • @m0-m0597
      @m0-m0597 ปีที่แล้ว +6

      Yeah there is flags for removing 3d, but where do you put em in the export UI?

    • @MrOnosa
      @MrOnosa 10 หลายเดือนก่อน +3

      This is so valuable to me in this very moment. Thank you!

  • @TheSensationalMr.Science
    @TheSensationalMr.Science ปีที่แล้ว +359

    1. make a custom icon [project-settings -> app -> config]
    2. make a custom splash screen [project-settings -> app -> bootsplash]
    3. set main scene (start point for game) [project-settings -> app -> run]
    4. name your game [project-settings -> app -> config]
    5. make game full-screen default [project-settings -> display -> window]
    6. custom mouse cursor [project-settings -> display -> mouse]
    7. import blend files [project-settings -> filesystem -> import & editor settings -> filesystem -> import {blender install location}]
    8. use anti-aliasing when doing modern games [project -> rendering -> anti-aliasing]
    Hope you have a great day & Safe Travels!

    • @ItsHotdogFred
      @ItsHotdogFred 7 หลายเดือนก่อน +1

      Thank you!

    • @Awesomeanimation001
      @Awesomeanimation001 6 หลายเดือนก่อน

      Thnx

    • @LandersWorkshop
      @LandersWorkshop 5 หลายเดือนก่อน +3

      For nuymber 7. Godot 4.2 doesn't have that now. Presumably it's drag and drop or just direct pointing for import?

    • @SMasterF23
      @SMasterF23 หลายเดือนก่อน +2

      @@LandersWorkshop it does, I followed the instructions at 2:34 and everything was fine, the way its written in this comment is a bit confusing tho, I only understood after rewatching that part

  • @oolong4700
    @oolong4700 ปีที่แล้ว +205

    To make a great looking bootsplash or with some animations, I always set the splash icon to a transparent png image and create a scene to manually do the splash screen.

    • @stayathomedev
      @stayathomedev  ปีที่แล้ว +40

      Great tip!

    • @atanki5682
      @atanki5682 ปีที่แล้ว +29

      you can always just turn off the image option and set the alpha to zero for the background color

  • @_somerandomguyontheinternet__
    @_somerandomguyontheinternet__ 9 หลายเดือนก่อน +35

    My personal recommendations if you want to release a professional game (for PCs):
    1. Set a custom name and icon
    2. Make a custom splash screen (not the one Godot provides, make your own animation or effect)
    3. Make sure to remove any debugging measures (check your project settings)
    4. Compile your own Godot runtime (for game speed/size optimizations and for encrypting your game in case you want to keep your assets from being stolen)
    -> I'd recommend setting up a Linux environment because of the broad platform support (Linux native, Windows mingw-w64, MacOS osxcross)
    -> Release for x86_64 and arm64 so your game supports the most common architectures

  • @jamesbrooks9321
    @jamesbrooks9321 10 หลายเดือนก่อน +51

    Every time he says "god-oh" a puppy dies

    • @stayathomedev
      @stayathomedev  10 หลายเดือนก่อน +16

      Sometimes the truth kills

  • @miaoumixed4268
    @miaoumixed4268 10 หลายเดือนก่อน +4

    Thank you, much more useful than the "simple export" videos everywhere.

  • @e3.14c4
    @e3.14c4 9 หลายเดือนก่อน +14

    the way you pronounced Godot made me sick I wasn't ready for that xD

    • @stayathomedev
      @stayathomedev  9 หลายเดือนก่อน +1

      You're welcome!

  • @Playeroth
    @Playeroth หลายเดือนก่อน +1

    the anti aliasing one was pretty nice to have mentioned.

  • @hawkgamedev
    @hawkgamedev ปีที่แล้ว +34

    Man I must say I love your videos, and if you keep this up, soon if not already, you'll be a point of reference in the community when it comes to Godot, thanks for the efforts, I know uploading videos is hard! PS: WILL IT BLEND!

  • @stayathomedev
    @stayathomedev  ปีที่แล้ว +7

    Don't skip these steps! Got more tips? Let me know!
    More Tips From Viewers:
    - Make keybindings configurable (@Jakub_13)

    • @cz5635
      @cz5635 9 หลายเดือนก่อน

      what is the game at 2:54?

    • @whiteland9992
      @whiteland9992 3 หลายเดือนก่อน +1

      @@cz5635 "wipeout" its a PS1 game.

    • @cz5635
      @cz5635 3 หลายเดือนก่อน

      @@whiteland9992 thank you bro

  • @8bit-sized15
    @8bit-sized15 ปีที่แล้ว +10

    In Godot 3 icons settings used to be a little bit problematic, I still have no export experience with Godot 4, so maybe now it is easier to manage for all different target OS. Anyway I would add: make sure you set all properties, then export and test every possible aspect on every target OS you chose. Also check the properties of the software to make sure it has your own game+studio info instead of default Godot application info

  • @PilatusAnon
    @PilatusAnon 5 วันที่ผ่านมา

    Oh lord the Windowed/Fullscreen tip. Some AAA studios don’t even ensure that

  • @inqvizit0r
    @inqvizit0r 3 หลายเดือนก่อน

    Just yesterday I decided that I would try to make something simple on this engine... and I was wondering in advance how to change all these things in the future. And today TH-cam recommends this to me!

  • @ChimpoTalksGaming
    @ChimpoTalksGaming หลายเดือนก่อน +1

    Damn. Every time he pronounced Godot, an angel lost its wings.

    • @stayathomedev
      @stayathomedev  หลายเดือนก่อน +1

      And a gained a new set of better, correctly pronounced, wings

  • @simonsaysgray
    @simonsaysgray ปีที่แล้ว +21

    One note about full screen: From an accessibility perspective, it can be a good consideration to start in window-mode. This helps some tools like screen readers. I'm not sure how the latest state is when it comes to borderless windows and exclusive full screen in DX12 but accessibility is in general a good thing to keep in mind.

    • @Gnidel
      @Gnidel 10 หลายเดือนก่อน +10

      It also helps people with multiple monitors. It always frustrates me when the game defaults to full screen on the first detected monitor, which is my side monitor instead of my preferred middle monitor (I have 3).

    • @kaishedan37
      @kaishedan37 8 หลายเดือนก่อน +2

      @@Gnidel the fullscreen default is definitely an opinionated choice, I like to start maximized and give options to go fullscreen/borderless on boot later

    • @johndoe2790
      @johndoe2790 8 หลายเดือนก่อน +2

      Unfortunately, Godot renders UI text as a texture, so screen readers don't work (as of 4.2...I think it's being worked on)

    • @simonsaysgray
      @simonsaysgray 8 หลายเดือนก่อน

      Oh...thanks for the hint! @@johndoe2790

  • @eugeniogandini4904
    @eugeniogandini4904 หลายเดือนก่อน

    Thanks a lot for all these tips. I'm gonna save the video in a list

  • @nestorpiedraquesada2954
    @nestorpiedraquesada2954 ปีที่แล้ว +5

    Thank you for sharing this with us!!

  • @doommetalgames666
    @doommetalgames666 3 หลายเดือนก่อน +1

    Okay - so you've come up with an entirely new 3rd enunciation of the engine that I've as of yet not heard, congratulations, very creative :D . I was used to "guh-doh" and "go-dot" but you have "gah-doh". Wonder if there's another one lurking out there!

  • @wolfpunkbot
    @wolfpunkbot 4 หลายเดือนก่อน +7

    Why does nobody pronounce Godot the same way?

  • @Kthnx2
    @Kthnx2 ปีที่แล้ว +13

    1:51
    not everyone likes a game starting in fullscreen, in fact i know several people that complain about it whenever a game starts in full screen lol

    • @frankhuurman3955
      @frankhuurman3955 ปีที่แล้ว +9

      I'm curious about the % of people that would prefer non-fullscreen over fullscreen actually since I'm the other way around, I think it's weird when something opens non-fullscreen.
      Maybe @stayathomedev can do a community poll?

    • @Kthnx2
      @Kthnx2 ปีที่แล้ว +2

      @@frankhuurman3955 it's probably a very small percentage, if i'd have to guess. For me, playing games in fullscreen is just the default. Even when a game is meant to be played in windowed, like OneShot for instance, I always fullscreen it anyways.
      but yeah there are people who get frustrated when a game immediately goes fullscreen on boot.

    • @cheesycoke
      @cheesycoke ปีที่แล้ว +2

      Agreed. The notion that a game has to default to fullscreen feels very "This is what AAA games do so it must be a good idea"
      It's especially bad when the game defaults to exclusive fullscreen specifically, but I don't think Godot can do that? Maybe it can in 4.X though. Either way I personally find it annoying.

    • @dexlovesgames_dlg
      @dexlovesgames_dlg ปีที่แล้ว +2

      @@Kthnx2 id rather it be in the settings but default to windowed, just so that it doesn't immediately take over everything i'm doing while it's loading.

    • @weylinstoeppelmann9858
      @weylinstoeppelmann9858 7 หลายเดือนก่อน +1

      I think the problem with default fullscreen is that some setups (like dual monitor or cloned monitor off a laptop) will go completely apeshit with no way to change game settings.
      Happened to me several times, I had to find where the game config is located to change it to borderless windowed or else the entire PC would get soft locked.

  • @Barakon
    @Barakon 7 หลายเดือนก่อน +3

    I WONT LET ME CHANGE DIRECTORY & THUS SELECT A NEW FILE FOR THE ICON OR THE BOOT SPLASH! FUCK!

  • @Montegasppa
    @Montegasppa ปีที่แล้ว +3

    Really nice! A bunch of very trivial tips about things that can pull the rug out from under your feet very easily though, and you’ll never see what hit you due to so basic they are. 😆

  • @justaway_of_the_samurai
    @justaway_of_the_samurai 9 หลายเดือนก่อน +12

    What option do I have to check to change the pronunciation of "Godot"? LMAO.

    • @DillBee
      @DillBee หลายเดือนก่อน +1

      I've heard so many pronunciations it's crazy. I'm sticking with Guh-doh

    • @ZuHan-h8w
      @ZuHan-h8w 28 วันที่ผ่านมา

      ​@@DillBeeyou British i guess.

    • @ZuHan-h8w
      @ZuHan-h8w 28 วันที่ผ่านมา

      ​@@DillBeethere is T at the end.
      Its should sound DOT
      like '.' Com, '.' Net

    • @ZuHan-h8w
      @ZuHan-h8w 28 วันที่ผ่านมา

      Dot or Doat.
      Well whatever it doesn't matter tbh, just use your accent. 🎉 No problem, don't even mention this BS

  • @HerringUSNA
    @HerringUSNA ปีที่แล้ว +11

    Thanks! I am brand spanking new to Godot 4 and game development, so this is all good new info for me! :)

  • @WiseNoodleOfficial
    @WiseNoodleOfficial ปีที่แล้ว +3

    Amazing as always, thanks!

  • @GenericInternetter
    @GenericInternetter ปีที่แล้ว +9

    You covered Anti-Aliasing without mentioning rendering pipeline.
    I'm developing on Compatibility, so I have chosen to not have the anti-aliasing option at all. (Retro style choice)

  • @Mempler
    @Mempler ปีที่แล้ว +6

    dont make fullscreen the default, on ultrawide, it can cause horrible performance issues or just pain in general.
    thanks.

    • @ghostradiodelete
      @ghostradiodelete 8 หลายเดือนก่อน

      Like on super ultrawide when I open Godot and it forces it to fullscreen when I didn't want it.

  • @MareCochlea
    @MareCochlea ปีที่แล้ว +1

    Thanks! Loved this videos.

  • @BlackJar72
    @BlackJar72 7 หลายเดือนก่อน +2

    Set a custom icon, shows the icon next to the project in the project manager, but it still compiles with the default icon...hmmm....

  • @John_Henry83
    @John_Henry83 3 หลายเดือนก่อน

    I wish there were a way of giving two thumbs up on TH-cam.
    I just started using godot three months ago. Approximately April of 2024. I was looking at a video and some guy mentioned that he was switching from Unity to Godot. Primarily because of the ridiculous and confusing Unity licensing policies.
    I had been dabbling in Unity for about seven years. Basically I would use it and then get frustrated. Every new version seemed to run slower and slower on my old machine. So I decided to give Godot a look. I am TOTALLY pleased. the editor and the engine just seem to run faster. I now have version 4.2 and 3.5 on my machine. I have 3.5 just to have the integrated Visual Scripting. VS just seems easier for me. I know that I can use Orchastrator with 4.2 and I have it. But I just like having VS capability availible all the time.
    Anyway I HAVE liked and subscribed.

  • @gregorywatine
    @gregorywatine ปีที่แล้ว

    An awesome video to learn HOW TO frame our projects !!

  • @1gengabe
    @1gengabe ปีที่แล้ว +4

    Correction don’t use full screen used windowed full screen by making it a boarder less full then set the window size to 2 pixels less than the full screen

    • @FutureChaosTV
      @FutureChaosTV 8 หลายเดือนก่อน +1

      Why?

    • @JeloOW
      @JeloOW หลายเดือนก่อน

      ...and then after game finished loading set it back to fullscreen since windowed fullscreen creates an ugly 1px border

  • @OctagonalSquare
    @OctagonalSquare 8 หลายเดือนก่อน +2

    3:10 give players the option to turn this off. There are a ton of gamers who dislike AA in games as it feels blurry.

  • @PixelGt911
    @PixelGt911 10 หลายเดือนก่อน +2

    Thank you bro the best❤ the best tutorial ever ❤😊

  • @BlendFin
    @BlendFin ปีที่แล้ว +5

    Thank you!

  • @b4ttlemast0r
    @b4ttlemast0r 8 วันที่ผ่านมา

    The blender import just uses blender's function to export as gltf. You can just export it as gltf in Blender and import that, does the exact same thing.

  • @badunius_code
    @badunius_code ปีที่แล้ว +2

    2:10 it might be just me, but I prefer to play in window whenever it's possible. At least strategy games. If they can not be run in a resizable window it makes me sad.

  • @Jack_______
    @Jack_______ 2 หลายเดือนก่อน

    This will be very helpful for me bro, thx

  • @JustKatoh
    @JustKatoh 8 หลายเดือนก่อน +6

    I don't think this fits the "Do this before you publish" I think this fits more to the "Beginner configuration of your godot instance".
    I really think you should've talked more about how you actually publish to steam, how to add launch params, etc...

  • @Idkikdhdnbd
    @Idkikdhdnbd 28 วันที่ผ่านมา +2

    0:56 we should support the engine by show the logo

  • @derickbrewis8145
    @derickbrewis8145 9 หลายเดือนก่อน +1

    thank you so much this video helps a lot

  • @Thomason1005
    @Thomason1005 5 หลายเดือนก่อน

    just did all of these on my project 👍

  • @cholasimmons
    @cholasimmons 3 หลายเดือนก่อน

    you got yourself a subscriber!

  • @logosimian
    @logosimian ปีที่แล้ว +13

    Disagree on the fullscreen thing. I always like games to be fullscreen, and to have that as an option, but I find computer programs of any kind seizing control of the screen before I tell them they are allowed is very, very rude.

  • @dp055
    @dp055 7 ชั่วโมงที่ผ่านมา

    Doom Vengeance III - Hell Hath no Fury 😂😂😂

  • @ActionGamerAaron
    @ActionGamerAaron 10 หลายเดือนก่อน +1

    Players get annoyed by fullscreen. I use maximized with options to fullscreen.

  • @Thraakull
    @Thraakull ปีที่แล้ว +2

    SAHD are you planning on making GODOT tutorials? I think that there is not much of them and although it is probably best to follow Godot docs and tutorials, I still feel like there is that one tutorial set of videos on the Yt missing, a set of tutorials which will make one understand the absolute basic but also FOUNDATION as to how one should make a game, like there is some topics but in the "big picture" I feel like it misses the scope of a godot project as a whole, like workflow I think - what I mean by this is you have multiple options for sprites, to put an example, and you have bone animation, cutout animation, sprite animation, then you have the steps to make objects, tiles, and it oh so varies and I feel like there is a foundation missing, like for example in Game Maker it is quite straight-forward: this is an object, it has animations, collisions, scripts, etc. but in Godot I feel like that there is such variety, and so many options, so that I am affraid that the foundation or basics combined might result in inconsistent work-flow and "objects", or rather nodes, scenes, sounds etc. might not work if one does not stick to one style. If what I wrote does not makes sense, it is because English is not my mother tongue, and also because as of now I am trying to make a game in Godot and all the ways and styles that one can do stuff, it makes me confused.

  • @sosasees
    @sosasees ปีที่แล้ว +9

    anti-aliasing is not that noticeable in 3D - especially on HiDPI screens, which replace MidDPI screens faster than you think.
    what you 𝘳𝘦𝘢𝘭𝘭𝘺 should enable is anisotropic filtering, so that textures don't look blurred at steep viewing angles.

    • @michaelavrie
      @michaelavrie 10 หลายเดือนก่อน +3

      It drives me nuts that the project settings don't let you set anisotropic as the default behavio. I understand for performance reasons you might want to not use it everywhere, but I definitely use it on more materials than not.

  • @DePistolero
    @DePistolero ปีที่แล้ว +1

    Hope your channel blows up to abnormal proportions mate... now that unity died....

  • @JuhoSprite
    @JuhoSprite ปีที่แล้ว +1

    Hmm the icon still is the same even after changing it, I am using a PNG and a ICO file tho.

  • @picster
    @picster ปีที่แล้ว

    Tip Number two: Make a custom bootsplash.....
    *Brotato: Hold my beer*

  • @elektroskeptic481
    @elektroskeptic481 2 หลายเดือนก่อน

    The list of featured games is not in order and it's not quite complete!
    What is the game title at 2:58?

  • @denovodavid
    @denovodavid ปีที่แล้ว +1

    Thanks for the tips :)
    Are you using a noise reduction filter on your audio? I feel like your voice is crunched a bit heavy.

    • @stayathomedev
      @stayathomedev  ปีที่แล้ว +1

      Thanks! Unfortunately, yes. The room I'm in has not been treated properly yet.

    • @denovodavid
      @denovodavid ปีที่แล้ว

      @@stayathomedev Ahh no worries, keep up the good work my friend 👍

  • @PolyPenguinDev
    @PolyPenguinDev 6 หลายเดือนก่อน

    one of the first things i learned in godot was custom mouse

  • @x3nomat
    @x3nomat 2 หลายเดือนก่อน

    I TRIED to add my own icon, but it doen't seem as easy as you say it is... error after error after error...

  • @Thisisdcode
    @Thisisdcode 10 หลายเดือนก่อน +1

    I almost clicked off the video when he said "use your edge"

  • @plopsis
    @plopsis ปีที่แล้ว +1

    Great tips.

  • @That_0ne_Dev
    @That_0ne_Dev 3 หลายเดือนก่อน

    Sorry but what is that card game at 0:23 it looks sick af

  • @ivana.medina3126
    @ivana.medina3126 8 หลายเดือนก่อน +1

    Thanks!

  • @Blender.Quebec
    @Blender.Quebec ปีที่แล้ว

    Love the thumbnail Godot robot ? Is that a 3d model you can download ?

  • @justnumie
    @justnumie 8 หลายเดือนก่อน

    0:18
    What is the name of this game? Very similar to Advance Wars, I'd love to play it so much!

  • @Beryesa.
    @Beryesa. ปีที่แล้ว +1

    Do you know how to add the collision from blender to a rigid body over godot?

  • @youforgotthelinkinthedescr6798
    @youforgotthelinkinthedescr6798 9 หลายเดือนก่อน +6

    Yet another new way to pronounce godot wrong

  • @ICEknightnine
    @ICEknightnine หลายเดือนก่อน

    Ok, now where to I purchase Doom Vengeance III?

  • @canalataquerapido
    @canalataquerapido หลายเดือนก่อน

    can you tech me how to open a standallone godot game so i can edit it ?

  • @cz5635
    @cz5635 9 หลายเดือนก่อน +1

    2:54 what's the game? PLEASE help your discord link is broken

    • @andrewparfitt6341
      @andrewparfitt6341 หลายเดือนก่อน

      His description says its "Drift" but it looks very similar to Wipeout, released in 1995 by Psygnosis

  • @QatariGameDev
    @QatariGameDev ปีที่แล้ว +6

    That's cool series!
    Another intake i suggest how to address jitter, stutter and input lag before releasing your Godot game.😊

  • @Dev_Jayasurya
    @Dev_Jayasurya 7 หลายเดือนก่อน +1

    Thanks

  • @chase7767
    @chase7767 4 หลายเดือนก่อน +1

    Step 1. Make an icon (doesn't say what size, format, or literally any information)
    Step 2. I'm out

  • @SingSangEntertainment
    @SingSangEntertainment 3 หลายเดือนก่อน

    Could someone help me because I cant Test Play my game or Play my game in godot

  • @jaaan2914
    @jaaan2914 9 หลายเดือนก่อน +2

    Yep, gotta remember the Old English speakers in Burkina Faso

  • @mat_max
    @mat_max 8 หลายเดือนก่อน +1

    Does godot support smaa antialiasing?

  • @Jakub_13
    @Jakub_13 ปีที่แล้ว +7

    Make keybindings configurable

  • @GhettoWxzrd
    @GhettoWxzrd ปีที่แล้ว +1

    You didn't even need to make a tutorial-
    I love how most of these options and menus in the Project Settings are just blatantly obvious and easy to change!

  • @davidaugustofc2574
    @davidaugustofc2574 3 หลายเดือนก่อน

    I cannot import from Blender 2.79?

  • @RogueBeatsARG
    @RogueBeatsARG 5 หลายเดือนก่อน

    Does Godot has FSR support?

  • @GoblinArmyInYourWalls
    @GoblinArmyInYourWalls ปีที่แล้ว +1

    What's the game featured at 0:24?

  • @ChatterDoesMatter
    @ChatterDoesMatter 5 หลายเดือนก่อน

    very HELPFUL! A + SUBSCRIBER, i’ll put you in my game

  • @llorsstories3300
    @llorsstories3300 5 หลายเดือนก่อน

    what is the game on second 42?

  • @nyn2k259
    @nyn2k259 ปีที่แล้ว

    Nice tips, I want to make a card building deck game with rpg elements, do you have any video tutorials on that? Thanks

  • @emanuelalves9239
    @emanuelalves9239 10 หลายเดือนก่อน +1

    2:03 game name?

  • @OhLookNoNumbers
    @OhLookNoNumbers 6 หลายเดือนก่อน +3

    To anyone still considering, please do not make your games default to fullscreen. I use Windows for the windowed interface. I don't need game developers telling me what should and shouldn't be the default. All my other apps open in a window, games should not be any different. Also to any developers out there, please default your volume sliders to a reasonable setting. Hate opening a new game only for it to take over my whole monitor and commence title music at max volume.

  • @ariaamiri2712
    @ariaamiri2712 ปีที่แล้ว

    thanks

  • @themadartist1980
    @themadartist1980 ปีที่แล้ว

    *sees Odyssey Of Dremid'ir*
    "wait a minute...i work on that.....am i famous now?!?"

  • @aswathsinger
    @aswathsinger 12 วันที่ผ่านมา

    super

  • @JakubSK
    @JakubSK 10 หลายเดือนก่อน +2

    Nobody that releases a game doesn’t do any of those things you mention…

  • @angel_of_rust
    @angel_of_rust หลายเดือนก่อน

    >fullscreen better
    L take

  • @Nicknamegeneratorfailed
    @Nicknamegeneratorfailed ปีที่แล้ว

    "Be better", you think you can make me, not evne my mother's constant nagging managed that! :p
    Keep going with the content! :)

  • @octa-pie
    @octa-pie ปีที่แล้ว +3

    Please! don't say gad OH! it's go dot or guh doe

  • @obesefrogman
    @obesefrogman 8 หลายเดือนก่อน +1

    gaughdough

  • @feydk
    @feydk 6 หลายเดือนก่อน +3

    So these were really just very basic beginner tips. Also, you're pronouncing Godot wrong.

  • @domi_dreams
    @domi_dreams ปีที่แล้ว

    gado, srado - gościu naucz się wymawiać to słowo. Nie ma tam żadnego "a" w tym słowie, i mam gdzieś że piosenki piszesz na ten temat

    • @stayathomedev
      @stayathomedev  ปีที่แล้ว

      Take it up with Samuel Beckett

  • @tomtomkowski7653
    @tomtomkowski7653 ปีที่แล้ว +2

    Sorry, but I don't get Godot devs.
    They put so much effort to make Godot 4 look better, especially with 3D but there is still a lack of modern terrain tools for Godot 4.
    As long as there is no modern terrain tool accessible at runtime via script and with multiple layers of PBR textures this will be always 2D only game engine.

    • @HotDiceMiniatures
      @HotDiceMiniatures ปีที่แล้ว +1

      lol

    • @solderball3017
      @solderball3017 ปีที่แล้ว +1

      lol

    • @Snyper-if3kt
      @Snyper-if3kt 10 หลายเดือนก่อน +2

      You don't like Godot, but you're watching a video about Godot? Are you lost? Because you seem to be. Maybe you should just turn around and head back home. We'll wait.

  • @mirtilo
    @mirtilo 5 หลายเดือนก่อน +1

    bros beefing with non-fullscreen games for no reason that is literally just a setting bro