Reusable Animation Libraries with Godot, Blender and Mixamo

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ความคิดเห็น • 36

  • @f41nT
    @f41nT 9 หลายเดือนก่อน +6

    you have no idea how much you helped me... this video is one of the most important godot tutorials out there, A MUST

  • @CrushingJosch
    @CrushingJosch 7 หลายเดือนก่อน +2

    Amazing video!
    I wasn't even aware of the animation library thing and was about to dig myself through loads of mixamo animations and how to get them usable in Godot 4 myself. You saved me so much work :)

  • @magicwalakaammagic
    @magicwalakaammagic 3 หลายเดือนก่อน +1

    What a great tutorial. Super way of explaining.
    I hope you will make more tutorial about Godot animation.

  • @pvpworld
    @pvpworld 4 หลายเดือนก่อน +1

    super useful info, thanks.. its amazing how powerful godot is to make these animations work on totally different bones.. this saves me heaps of work..
    Now i just have to figure out how to master Animation Trees to blend animations like run + shoot or jump + shoot

  • @TheRealAfroRick
    @TheRealAfroRick 11 หลายเดือนก่อน +1

    Now i have a workflow for animations. Thanks man! Lifesaver!!

  • @lachlanburns4382
    @lachlanburns4382 ปีที่แล้ว

    Was wondering how this system worked and here you are to explain it so well, cheers!

  • @tldmbruno
    @tldmbruno หลายเดือนก่อน

    Amazing tutorial. But I still have two questions:
    1. When you said you "painstakingly set the skeleton bones" for the blender meta-rig, what process you had to do?
    2. It is more productive to use a Mixamo rig as a base for creating my characters and animations, or is it better to use the blender meta-rig?
    The reason behind these questions is: I need to use Mixamo animations for general purpose animations, but I prefer to model my own characters and create some specific animations for them.

  • @singateco
    @singateco หลายเดือนก่อน

    Thanks for this video. Very useful!

  • @thepolyglotprogrammer
    @thepolyglotprogrammer 9 หลายเดือนก่อน +1

    This is pure gold!

  • @PrimaryStrawberry
    @PrimaryStrawberry 3 หลายเดือนก่อน

    Extremley useful!

  • @MrMikhead
    @MrMikhead 10 หลายเดือนก่อน

    this is amazing....just what ive been trying to do for months! Thanks!!

  • @TheGaming999
    @TheGaming999 5 หลายเดือนก่อน +1

    For this to work, you need blender 4.0+

  • @shadow_of_the_spirit
    @shadow_of_the_spirit 10 หลายเดือนก่อน +1

    thank you very much i spent a week try to figuire out how do do this my self. thx!

  • @AkakiAkakievitch-kc2vk
    @AkakiAkakievitch-kc2vk 4 หลายเดือนก่อน

    Thank you SO much! Saved me A LOT of time! 🙏 🙌

  • @omegaomega6308
    @omegaomega6308 หลายเดือนก่อน

    Thank you so much!!!

  • @Reddune92
    @Reddune92 7 หลายเดือนก่อน +3

    Hi first of all love your videos.
    Sadly this one does not work for me not shure if its godot(4.2.1) or blender (v 2.93.5). Redid it couple of times but my Animations Lib looks super off. Under Armature I do not have the Skeleton 3d but mixamorig_Root->mixamorig_Hips and so on and under animationPlayer there is only one animation. Any Ideas? Should I try it with a different blender version or godot version?

  • @piousthepious
    @piousthepious ปีที่แล้ว +1

    Great video, I love it

  • @Garmichael1
    @Garmichael1 8 หลายเดือนก่อน

    Thank you, this was very helpful

  • @TheIronicRaven
    @TheIronicRaven 10 หลายเดือนก่อน +1

    This is so excellent! Thank you so much!
    By chance do you have any info on getting animations that were purchased through Unity over to Godot? I have a bunch of old animation packs I want to port over, but the process seems impossible to find any info on.

    • @flynsarmy
      @flynsarmy  10 หลายเดือนก่อน +1

      I don't use unity but if you're able to export data to a format blender supports, you should be able to convert to GLTF and get it into Godot fine.

  • @TheSlimHim
    @TheSlimHim 5 หลายเดือนก่อน

    Would be awesome to see the process of adding the bones to a non-mixamo, like synty assets. 8:00

    • @flynsarmy
      @flynsarmy  5 หลายเดือนก่อน

      Each synty pack has slightly different bone structure and names so there's no universal bone map. That may have changed since the release of their animation packs though. I've noticed they're slowly going through every pack and redoing the characters. In any case the process is exactly the same - you import the character, create a bone map and just match the synty bone names to the godot bones.

    • @TheSlimHim
      @TheSlimHim 5 หลายเดือนก่อน

      @@flynsarmy I'll need to look up some other documentation on how to do that. This was the first I've actually come across a bone map. Thank you for the reply!

    • @TheSlimHim
      @TheSlimHim 5 หลายเดือนก่อน

      @@flynsarmy I played around with it a bit and read up on the documentation. In retrospect, what I was asking was to see you click on the bone map and assign each one. For my use case, it seems to work fine automatically. Though the fingers have 4 bones instead of 3 so not sure what to do on that but I am not doing any hand animations at the moment so Ill cross that bridge later. The root motion is throwing me off a bit. Somehow they now just run in place, which is good but the issue is that the characters lack a root motion bone so I cant use root motion at all. Something to learn later I supposed as getting any animation looks way better than my old t-pose or root motion unaware teleporting back at end of animation.

    • @TheSlimHim
      @TheSlimHim 5 หลายเดือนก่อน

      Upon more testing, if I add the root motion bone to "Breathing Idle" then the feet slip. But I think for my use case, I can just use this tool to combine them into libraries and not add the root motion for now until I figure out what's going wrong there. The biggest thing for me was learning of the bone mapping. Thank you again for this video!

  • @owenlloyd2528
    @owenlloyd2528 10 หลายเดือนก่อน +1

    Thank you

  • @kenezur
    @kenezur 7 หลายเดือนก่อน +2

    After I export it from blender, it doesn't have the animations. Does anyone know how to fix it?

  • @freezkyle4674
    @freezkyle4674 4 หลายเดือนก่อน

    Thanks! New subcriber here.

  • @Mac3k
    @Mac3k 5 หลายเดือนก่อน

    If i have different size of characters or weight paint it’s be working?

  • @Snorth_3D
    @Snorth_3D ปีที่แล้ว +2

    Godot!

  • @bale_1696
    @bale_1696 7 หลายเดือนก่อน

    thanks you!!!

  • @ShinKuriaSeunousu
    @ShinKuriaSeunousu ปีที่แล้ว

    Thanks Flyn

  • @GeneralChrisGaming
    @GeneralChrisGaming 4 หลายเดือนก่อน

    I have 0 idea how im going to get this to work on android 😂

  • @houseofosborne1173
    @houseofosborne1173 4 หลายเดือนก่อน

    What on earth was screaming in the background

    • @flynsarmy
      @flynsarmy  4 หลายเดือนก่อน +1

      My baby girl! Mum was looking after her.

  • @tota5
    @tota5 4 หลายเดือนก่อน

    this video is amazing. Thank you!