Import Mixamo Characters and Animations in Godot 4
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- เผยแพร่เมื่อ 16 ก.ย. 2023
- Mixamo Character Animation Exporter: nilooy.github.io/character-an...
GitHub: github.com/nilooy/character-a...
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Already enjoying your Action Adventure Unreal course, didn't realise you are doing Godot too.
Nice! Glad you’re enjoying the course!
You have saved me so much time over the course of my life, I cant even express, ty my guy
Loved it, subbed.
Excellent tutorial.. I never thought it could be this easy! Thanks a lot and I have bought your course on gamedev :-) just in doubt if I should use Unreal or Godot.. but again thanks, this really helped me.
Thank you so much for the comment and support! Hope you enjoy the course!
Whatever is best for your project
You are a life saver. This website and your tutorial convinced me to give Godot another chance (I'm a former unity3D refugee that's trying every open source engine c# engine I can find).
Yeah.. I currently use unity although I used Godot before but now am really giving Godot a second thought...
Brilliant and so easy when you know how!!
thanks this is a huge help
😢😢😢😢😢😢hr bro i go on wesite import character and use animation but its not workinhg animation
Excelent tip on that website. Thanks!
Glad it was helpful!
i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene make a character-body3d and name it player> add collision shape3D as child of character-body and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁
I found your video from another video buttt this was extremely extremely useful because my laptop cannot run blunder thank you so much!
Thank u so much
Most welcome 😊
@MikeTheTech I have a question it is working, but when I import it to Godot, it takes 1 hour to load, and then godot turn off and when I go on it again it takes 1 hour to load again and the se thing happens again and again, I don't know what to do; my pc is actully good not bad
thanks
You're welcome!
I love you more than my dad
Is it possible to fix the scale before importing? I would like to have my mesh resources properly scaled without having to do it directly on a node if possible.
i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene and name it player> collision shape3D and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁
Thank you
Welcome!
my chaterter is not visible in the editor pleae help
i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene and name it player> collision shape3D and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁
Pls do chromebook own
thank you
Welcome!
Don't work on chromebook