Attribute: Create, Delete, Promote, Bind, From map, Overwrite - Houdini Attributes and VOPs ep. 6

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Check out the updated playlist with the new version of the workshop here: • Attributes and VOPs in...
    Create, write, promote, delete, and get attributes from maps! As well as Bind and Bind export, and everything in between.
    Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
    or instagram for that matter / oossoonngg
    In this video we will see more ways we can manipulate our attributes, with a couple of practical examples. Get some coffee and let's learn more Houdini workflows.
    Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
    =====================
    Music
    O. Song - Eonje (Spotify link: open.spotify.com/album/3DdyB4...)
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ความคิดเห็น • 13

  • @Awaysofar0987654321
    @Awaysofar0987654321 2 ปีที่แล้ว

    this couldn't be better explained, thank you!

  • @marc-andreplante6156
    @marc-andreplante6156 3 ปีที่แล้ว

    it makes it very clear ! Thank You !

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 4 ปีที่แล้ว

    thanks, I am studying these attributes, in this way it is very understandable.

  • @graphic-nations
    @graphic-nations 3 ปีที่แล้ว

    Awesome i love the tutorial

  • @warpcloud
    @warpcloud 4 ปีที่แล้ว

    Thank you!!!

  • @sakibkhondaker
    @sakibkhondaker 2 ปีที่แล้ว

    Super helpful!!!!!!!!

  • @mama_guru_official
    @mama_guru_official 3 ปีที่แล้ว

    Super Awesome

  • @AriseWorks
    @AriseWorks  4 ปีที่แล้ว

    Check out the updated playlist with the new version of the workshop here: th-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html
    Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
    or instagram for that matter instagram.com/oossoonngg/

  • @cinemareelsX60
    @cinemareelsX60 4 ปีที่แล้ว

    Can we create Normals or any other attribute using vex and why does the shading of my sphere changes just by adding normals? What if i want to add normals without affecting shading quality of my sphere?

    • @AriseWorks
      @AriseWorks  4 ปีที่แล้ว

      Yes you can use vex to create attributes.
      If your sphere did not have N attribute before, then whatever you've seen previously was controlled by Display options (press D in the viewport) > Geometry > Normals > Cusp Angle (60 by default). Those are not real normals, those are just for viewport shading whenever you don't have N attribute.
      If you did have normals previously (imported geometry, or created some with normals), you don't need to write new normals if you are happy with what you see.

    • @cinemareelsX60
      @cinemareelsX60 4 ปีที่แล้ว

      @@AriseWorks So basically it means having normals or not doesn't affect my render quality, its just a viewport thing?

    • @AriseWorks
      @AriseWorks  4 ปีที่แล้ว +2

      Mantra usually presumes that no normals means 60 degree cusp angle, but it's not safe to not have normals for various reasons - normal maps and displacement to name a couple.
      Other render engines will just render messed up results, since they don't have those cusp angle assumptions.
      Always do have normals.

    • @cinemareelsX60
      @cinemareelsX60 4 ปีที่แล้ว

      @@AriseWorks ok thanks i get it normals are for smoothing edge shading .