Magic Market | Procedural Rocks 1 | Geometry Generation

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • LESSON: www.sidefx.com/tutorials/magi...
    In this part you will use various techniques to generate a high-resolution rock geometry. Thiswill require a plethora of VOP-based noises to add levels of detail to the rock. In between certain noises, you will learn how to clean up the geometry to avoid intersections and floating geometry.
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ความคิดเห็น • 31

  • @dnch
    @dnch 3 ปีที่แล้ว +12

    you could use vdb segment by connectivity, and delete everything except segment 0, this node automaticolly sorts pieces from biggest to smallest

  • @magneticanimalism7419
    @magneticanimalism7419 3 ปีที่แล้ว +10

    27:57 One man's "Basic" is another man's "Wow, I just did that!"
    Thanks for all the amazing tutorials, you're a Godsend to us Noobs

    • @kellenlincoln2052
      @kellenlincoln2052 2 ปีที่แล้ว

      You all prolly dont care at all but does someone know of a way to log back into an instagram account??
      I was dumb forgot the login password. I would love any assistance you can offer me.

    • @oscarwyatt3642
      @oscarwyatt3642 2 ปีที่แล้ว

      @Kellen Lincoln instablaster =)

  • @Misstigon
    @Misstigon 2 ปีที่แล้ว +1

    it's so helpful and clear .Thanks

  • @massimobaita7178
    @massimobaita7178 3 ปีที่แล้ว

    Thank You very much!

  • @3dpain378
    @3dpain378 3 ปีที่แล้ว +1

    Thx, good lessons.

  • @genetixa
    @genetixa 3 ปีที่แล้ว +4

    Thanks! However for the small_facets VOP , I would transfer the N from the sphere using an attribute transfer to smooth out the normal before displacement.

    • @Godkiller08
      @Godkiller08 ปีที่แล้ว

      Could you explain why? (I'm a beginner at Houdini)

  • @vishwakarma00
    @vishwakarma00 4 หลายเดือนก่อน

    The technique which you showed for extracting the large piece is good, but it can be done using single node called vdb segments by connectivity. It keeps the order based on largest pieces to smallest pieces, as it already has vdb data, that can be used.

  • @quentintheret5106
    @quentintheret5106 3 ปีที่แล้ว

    I'm quite new to houdini, but i remember that i saw that the connectivity node give the biggest element the first group, so you can just blast everything else, instead of doing the For each loop.

    • @Moctop
      @Moctop 3 ปีที่แล้ว +3

      There is no guarantee of that with the regular connectivity node. "VDB segment by connectivity" however works like that.
      There is also a SideFxLabs node "Delete small parts" though that can extract the largest piece.

  • @dan323609
    @dan323609 3 ปีที่แล้ว +9

    Labs Delete Small Parts

  • @alansaver5779
    @alansaver5779 2 หลายเดือนก่อน

    😍

  • @DonquijoteDC
    @DonquijoteDC ปีที่แล้ว

    If I start with a sphere then everything works fine, but if I import a piece of geo from Maya as either an fbx or abc, and the geo has less polys than the sphere, suddenly everything takes ages to cook or crashes. What is the best way to get geo into Houdini from another application for this kind of process?

    • @calebollivant9789
      @calebollivant9789 ปีที่แล้ว

      do a match size to your sphere. you're probably at a totally different scale & the convert to vdb & remesh nodes at the beginning are based on scene scale.

  • @epicbattles3887
    @epicbattles3887 3 ปีที่แล้ว

    it`s not doing the same thing for me for some reason

  • @fidofx2189
    @fidofx2189 3 ปีที่แล้ว +12

    Nine between is that you?

    • @irql2
      @irql2 3 ปีที่แล้ว +1

      Yea thats Em

  • @meridjal
    @meridjal 3 ปีที่แล้ว +2

    2:26
    10:00

  • @Alex-pq4zl
    @Alex-pq4zl 3 ปีที่แล้ว +4

    could anyone help a noob out and tell me how he is promoting parameters? I tried every kind of click, left / right, alt L / R, shift L/R clicking on every button on the screen and no luck....

    • @izvarzone
      @izvarzone 3 ปีที่แล้ว +9

      middle mouse

    • @Alex-pq4zl
      @Alex-pq4zl 3 ปีที่แล้ว +2

      @@izvarzone Ah thank you!! The one click I hadn't tried...

  • @defonten
    @defonten 4 หลายเดือนก่อน

    Or, you can just model this kind of rocks in zbrush in like 2-3 minutes each, using alpha brushes with much (much) more control.

  • @antiRuka
    @antiRuka 3 ปีที่แล้ว +2

    noughty

  • @mrpig4286
    @mrpig4286 ปีที่แล้ว +1

    lose too much detail when every time to intersection clean

  • @YiChi457
    @YiChi457 3 ปีที่แล้ว +1

    Really cool global tip ! but so much computational waste in the graph.

  • @The_Deaf_Aussie
    @The_Deaf_Aussie 2 ปีที่แล้ว

    oh.. its not Blender.. ok.. sorry to bother you.. i'll leave...