Create a Zombie First Person Shooter Game | Unreal Engine 5 Beginner Tutorial

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

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  • @SmartPoly
    @SmartPoly  ปีที่แล้ว +62

    Learn how to make a Unreal Engine 5 Multiplayer First-Person Steam Survival Game: smartpoly.teachable.com/
    Course is LIVE!

    • @Krpytix
      @Krpytix ปีที่แล้ว +3

      i click the retry button but it opens the level and i cant move how do i fix

    • @johnkaz7218
      @johnkaz7218 ปีที่แล้ว +1

      @@Krpytix exactly

    • @JackHui889
      @JackHui889 ปีที่แล้ว

      I would like to ask how many classes in total

    • @mrbeats4065
      @mrbeats4065 ปีที่แล้ว

      he dude i love . i learned so much.
      is there a way to get a free code for that survival tutorial i cant effort it atm

    • @Walax
      @Walax ปีที่แล้ว

      Phaze Griefs did you find how if yes could you help me please

  • @djkitchen6508
    @djkitchen6508 2 หลายเดือนก่อน +12

    1.20 min I am getting a delay of 0.5 in montage animation like, when the zombie approaches the player and stands in a IDLE position for some sec and then plays the attack montage, someone with solution!!!
    EDIT; IF YOU'RE FACING SUCH ISSUE JUST ----- INCREASE THE "AI MOVE TO" ACCEPTANCE RADIUS TO 90-100 - IT WILL BE A FIX

    • @hubertwojcik5160
      @hubertwojcik5160 2 หลายเดือนก่อน +2

      I'm facing the same issue, can you tell me where can i find and change this "AI MOVE TO"? I can't find it
      Edit. ok, found it, thx for the hint

    • @djkitchen6508
      @djkitchen6508 2 หลายเดือนก่อน

      @@hubertwojcik5160 hope that fixes the problem

    • @Musaf05
      @Musaf05 2 หลายเดือนก่อน +2

      thanks dude :)

    • @Game_Video_Central
      @Game_Video_Central หลายเดือนก่อน

      i love you

    • @Nocturnal_101
      @Nocturnal_101 หลายเดือนก่อน

      @@hubertwojcik5160 where is it

  • @bixksx
    @bixksx ปีที่แล้ว +117

    For anyone using unreal 5.2.1 15:00 when trying to get a blend space you need to go down to the legacy section and there you'll see blendspace 1d. Hope this helps

    • @coupeL0VE
      @coupeL0VE ปีที่แล้ว +4

      big chad, thank you

    • @Fly_levrai
      @Fly_levrai 10 หลายเดือนก่อน +4

      Thank you bro

    • @JustJoshinYouBro
      @JustJoshinYouBro 9 หลายเดือนก่อน

      Cant you just use the regular blendspace it just gives you a vertical axis?

    • @BlindAndDangerous
      @BlindAndDangerous 5 หลายเดือนก่อน

      @@JustJoshinYouBro Yes u can just use the normal blend space in newer unreal versions. Just ignore the vertical axis, it wont really effect anything.

    • @Jokersfanlevi
      @Jokersfanlevi 20 วันที่ผ่านมา

      Thank you!

  • @PlayinNgaming
    @PlayinNgaming 2 ปีที่แล้ว +345

    this 5 hr tutorial took me 20 hrs to do but learned SO MUCH THANKYOU!

    • @rozziniplay5757
      @rozziniplay5757 ปีที่แล้ว +9

      relatable, now on 4 hours mark in tutorial, around 12 hours of real time

    • @mightypotato123
      @mightypotato123 ปีที่แล้ว +3

      It took me over a full day 24 hrs

    • @AlanWalk81
      @AlanWalk81 ปีที่แล้ว +1

      Nice, but how would you get the FPS ZOMBE FILE? please reply

    • @mightypotato123
      @mightypotato123 ปีที่แล้ว

      @@AlanWalk81 I still do not know

    • @PlayinNgaming
      @PlayinNgaming ปีที่แล้ว

      @@AlanWalk81 Its been a while so don't remember exactly may have to extract it

  • @1982undertaker1982
    @1982undertaker1982 9 หลายเดือนก่อน +42

    YO! If you are doing this currently (2024) and the player movement does not work.. In the ZombieGameMode details change 'Player Controller Class' to 'BP_FirstPersonPlayerController.' Dont know if its the correct way to fix it but it makes it work as of UE5.3

    • @theDevChic
      @theDevChic 8 หลายเดือนก่อน +1

      This helped me a ton!!!

    • @blenderadd-ons
      @blenderadd-ons 6 หลายเดือนก่อน +1

      Thank you for sharing! Helped me :)

    • @fotisk5954
      @fotisk5954 5 หลายเดือนก่อน +1

      You are a lifesaver!

    • @Md.Shahriar255
      @Md.Shahriar255 5 หลายเดือนก่อน +1

      Thanks ❤

    • @ezeehr
      @ezeehr 3 หลายเดือนก่อน

      thanks!

  • @vexan_twitch
    @vexan_twitch 2 ปีที่แล้ว +162

    This video teaches you tons of stuff, clarifies, simplifies and answers common issues with blueprints, animations and meshes. I didn't watch to make a zombie game necessarily but to learn the processes. Thank you so much for this tutorial :D

    • @opposites_fps2119
      @opposites_fps2119 2 ปีที่แล้ว +1

      when i put in multi line trace it says out hits instead of hit and im not able to connect it to the point damge or break hit result
      pls help

    • @SpiffyCS
      @SpiffyCS 2 ปีที่แล้ว +4

      @@opposites_fps2119 That's because you're using a *Multi* Line Trace, where as this video uses a single line trace. The Out Hit of a Multi Line Trace is an array instead of a single, which is why you can't plug it into the Point Damage node.

    • @zombie72622
      @zombie72622 ปีที่แล้ว

      Great tutorial, i already finish this tutorial and no problem. But when i make a new level/ new map and copy the gamemode, the main widget works but the zombie left: and Wave 1/3 widget not show up. Can someone help?

  • @venbley
    @venbley 10 หลายเดือนก่อน +30

    19:21 If you can't find the "Add New State Machine" in the drop down menu, just type in "state machine" and then select it under "Animation > State Machines > State Machine". (At least it worked for me in UE 5.3.2)

    • @TotallyLARS12
      @TotallyLARS12 9 หลายเดือนก่อน

      Thank you so much I could not find it either

    • @akshitsharma8384
      @akshitsharma8384 9 หลายเดือนก่อน

      Thx

    • @CosmicRiftYT
      @CosmicRiftYT 9 หลายเดือนก่อน

      whatttt drop down menu😭😭

    • @Brandor-p5p
      @Brandor-p5p 4 หลายเดือนก่อน

      thank you!

  • @insaineven6896
    @insaineven6896 ปีที่แล้ว +10

    To anyone struggling with an issue with the Zombies being stuck after being shot during their attack animation, I resolved the issue by adding an "IsAttacking?" check that's set to true after attacking the player, and returned to false after the damage output. Then the other check is set directly before the Hit-Damage animation for your zombie, if "IsAttacking" is true, it should skip the animation for being hit, since it needs to play the attack animation; and any interuption to that animation will bug your AI. The false for "IsAttacking", should play your hit animation as intended.
    I hope this helps someone out! Good luck with your games!

    • @DonMatek
      @DonMatek ปีที่แล้ว +7

      In Zombie BP find event where AI receives damage. From Zombie Hit Montage (at the end of script) drag out from "completed" and call "Run To Player" custom event.

  • @CJE-Software
    @CJE-Software 2 ปีที่แล้ว +51

    hey Smart Poly just wanted to say that your content is amazing 10 out of 10! I just started in Unreal (From Scratch! Using your tutorials!) out of all of the channels and tutorials I've tried watching yours are the best BY FAR. You are really teaching me a lot bro and I just wanted to say thank you for what you do, you're a damn good instructor! Hopefully someday soon I'll be able to pay it forward but anyways You're awesome man! When I start filming and uploading devlogs for my new game to TH-cam I'll be sure to let everyone know Where I learned to gamedev "Smart Poly taught me". Much Love bro!!!!

    • @JackMonaghanWAMO
      @JackMonaghanWAMO 2 ปีที่แล้ว

      Hard agree with this. Sometimes after spending days watching tuts you come across one guy and you just know these are the ones.

  • @JamieBaudo
    @JamieBaudo ปีที่แล้ว +38

    If your gun is just shooting the zombies capsule collision and not actually the mesh there is a fix for it. Go into your zombie BP click capsule component, got to collision presets, make it custom, then under "trace responses" turn camera to ignore.
    With line trace by channel it is searching for collision to hit. We set our trace channel to "camera" in the tutorial. So the first thing our line trace hits from camera is the capsule collision. Setting it to ignore by camera will solve the issue. Took me like an hour to figure it out on my own.

    • @catsoftheuniverse
      @catsoftheuniverse ปีที่แล้ว +2

      Thank you so much!! You really helped me, im doing this in unreal 5.2 and i thought thats why

    • @spencerwmiles
      @spencerwmiles ปีที่แล้ว +2

      I've been trying to figure this out for a while now! Thank you so much pal

    • @tylerchaco831
      @tylerchaco831 ปีที่แล้ว +2

      for some reason trace responses shows up blank and I cannot edit it, how can i fix this?

    • @luoyimin7911
      @luoyimin7911 6 หลายเดือนก่อน +1

      bro thank you so much! save my day

    • @besleagacristian1324
      @besleagacristian1324 6 หลายเดือนก่อน

      I love u

  • @santilast5873
    @santilast5873 ปีที่แล้ว +39

    If anyone had trouble with the player movement when restarting the level, you have to add in BP_FirstPersonCharacter, after setting the main widget ref a new node called Set Input Mode Game Only and add the player controller node to it. This is because when we show the death menu, we set the input mode UI only if i recall correctly and never set it back to what it should!

    • @santilast5873
      @santilast5873 ปีที่แล้ว +3

      found the solution on the epic dev community forum and the post its called: "The character doesn’t move after i hit retry" (Can't post the link)

    • @Arcticzz
      @Arcticzz ปีที่แล้ว +2

      do you have discord or something? even after reading this im still confused on where to put things to make it work

    • @santilast5873
      @santilast5873 ปีที่แล้ว

      @@Arcticzz yeah, send me an invite to RodriDev #1306

    • @Arcticzz
      @Arcticzz ปีที่แล้ว

      @@santilast5873 sent

    • @noobg1139
      @noobg1139 ปีที่แล้ว

      @@santilast5873 I am still confused at this point, please help me to sort this problem

  • @wolf5370
    @wolf5370 ปีที่แล้ว +9

    Just a note - if you are using 5.1, then currently (at time of writing this comment) Marketplace weapons is not available for 5.1. In this case, click add to project; select Show All Projects; when you get the asset not compat warning, select 5.0 from the Select Version dropdown, then you can add it to the project - should work just fine in 5.1.

    • @vinsontran1070
      @vinsontran1070 ปีที่แล้ว

      Thank you! Not all hero's wear capes

    • @medvedercheg
      @medvedercheg ปีที่แล้ว

      huge thank you man!!!

  • @Shykar0
    @Shykar0 2 ปีที่แล้ว +10

    U dont have to be sorry for using free/worse animations or other Assets. I think I am speaking for everyone here when I say we're very grateful for using free stuff to beginn with, and even more grateful for the lessons on how to use them... for free. Thank you so much.

  • @mistaken7310
    @mistaken7310 2 ปีที่แล้ว +19

    4:26:10 (Saint Smart Poly 4, Verse 26-10) If anyone encountered the same issue where: after you die, because the zombies keep attacking you, the BloodOverlay widget blocks you from clicking around, so in the Event Damage Player Comment, after the Branch (Health

    • @KirillBeerlove
      @KirillBeerlove ปีที่แล้ว +1

      Oh man, thank you so much! Very helped! I lost my mind while trying to figure out what I did wrong, that my player doesn't move after RETRY

    • @TheArchivesGame
      @TheArchivesGame ปีที่แล้ว +1

      I LOVE YOU THANK YOU SO MUCH!

    • @fxgaming6894
      @fxgaming6894 ปีที่แล้ว

      Thank you

    • @TrueSecretpolitics
      @TrueSecretpolitics ปีที่แล้ว

      You're a blessing !

    • @Mr.Keygar
      @Mr.Keygar ปีที่แล้ว

      @@KirillBeerlove No entiendo aun, que pasos tengo que hacer

  • @sniperviper4214
    @sniperviper4214 11 หลายเดือนก่อน +7

    After adding the ZombieGameMode ovveride in world settings my character is unable to move, gun fires and zombies are moving but character movement is frozen, what could the cause of this be?
    EDIT: In newer versions the engine seems to deselect the player controller class at game mode settings, do make sure to select BP_Firstpersonplayer.
    Great tutorial man keep it up.

    • @LifeBegns
      @LifeBegns 11 หลายเดือนก่อน

      I love u man

    • @radugutus3733
      @radugutus3733 11 หลายเดือนก่อน

      Thank you so much man

    • @kartikdhiman5060
      @kartikdhiman5060 10 หลายเดือนก่อน

      thanks :)

  • @camgreen5853
    @camgreen5853 ปีที่แล้ว +18

    I'm almost two hours in and so far this tutorial is the best UE tutorial I've done. It's so clear and easy to understand what's going on. Definitely recommend

  • @12ninjababies
    @12ninjababies 2 ปีที่แล้ว +56

    This is the most BASIC and most HELPFULL guide for building a game i have EVER seen. I have been to 10 different channels for unity and unreal engine to help me build my first game which seemed to get me nowhere. But this video right here? Helped me get into building games and motivates me the most to get into game design. You have earned nothing but respect from me and I will be more than happy to support your content my dude. I am in the middle of buying a business and working through the legal stuff with that as well as my divorce, so life is hectic and this video just makes things so simple for me, and that helps me alot more than people might realize. Thank you Smart Poly, I appreciate you. Even though this 5 1/2 hour video took me 22 hours to replicate, it still helped me get onto my feet. 12/10

    • @killerluuk
      @killerluuk 2 ปีที่แล้ว

      Do you know why non of my montages seem to be working? im stuck :C

    • @12ninjababies
      @12ninjababies ปีที่แล้ว

      @@killerluuk hmmm. It's hard to know what's going on without seeing it. Can you make a quick capture and post it on TH-cam as unlisted and dm me the link?

    • @zombie72622
      @zombie72622 ปีที่แล้ว

      Great tutorial, i already finish this tutorial and no problem. But when i make a new level/ new map and copy the gamemode, the main widget works but the zombie left: and Wave 1/3 widget not show up. Can someone help?

    • @PanoptesDreams
      @PanoptesDreams ปีที่แล้ว

      @@12ninjababies It's spam, don't engage. Considering they aren't active with posts, it's probably a hacked account gaining real attention before it gets converted into the next porn bot.

  • @smitf231
    @smitf231 ปีที่แล้ว +6

    If you have issues with the headshot collision not working fully like myself, it's the capsule collision on the enemy BP. Go to Edit, project settings, engine, collision: create new channel called wtv, enemy collision channel, compile, set collision presets on zombie BP to custom, visibility to block, Camera to ignore & set your new enemy collision channel to ignore.
    Hope this helps anyone that comes across the same problem, took some finding!

  • @anshulkale3999
    @anshulkale3999 3 หลายเดือนก่อน +1

    Capsule Component Problems:
    So many people including me are having problems where the zombie gets stuck due to the capsule component of BP_Zombie
    What I did was I deleted the capsule component when the zombie dies. (I don't know if this is right but do let me know)
    1) go to BP_Zombie
    2) In zombie Death Logic, after the set collision enabled component I added a "destroy component" node and then attached the execution pic of "set collision enabled" to it and as target of the node, i dropped the capsule component from the left window (I dont know what it is called, but it has like the mesh components there)

  • @jpurser55
    @jpurser55 2 ปีที่แล้ว +15

    just finished the tutorial Extremely grateful for you and the time you spent making this. hope to keep learning from your videos in the future

  • @raccoon_05
    @raccoon_05 2 ปีที่แล้ว +23

    I'm currently working on a zombie game too ;) This'll definitely help me a lot! Thanks so much 👍👍

    • @paynetimestudios9773
      @paynetimestudios9773 2 ปีที่แล้ว +1

      Good luck with the game

    • @raccoon_05
      @raccoon_05 2 ปีที่แล้ว

      @@paynetimestudios9773 Thanks!!

    • @danielscharnhorst2694
      @danielscharnhorst2694 2 ปีที่แล้ว +1

      good luck:)

    • @fathom3014
      @fathom3014 2 ปีที่แล้ว +1

      @@raccoon_05 hows it coming along ?

    • @raccoon_05
      @raccoon_05 2 ปีที่แล้ว

      @@fathom3014 Haha I stopped working on it almost the same time this video was released. I was very new to ue at that time so had done countless mistakes throughout the development and the game ended up being so unoptimized. But ive learned a lot since then and working on an open world rpg now ;)

  • @mrr6231
    @mrr6231 ปีที่แล้ว +2

    Hi sir at 2:12:20 bullets are not hitting to zombie after setting the particle effect. Plz help

  • @colinmcintyre1769
    @colinmcintyre1769 2 ปีที่แล้ว +14

    I understand I understand this shouldn't have been my first tutorial I followed for making my first game, but the challenge of your speed and your ability to simply explain what was happening has me hooked on making games now. I'd love to send you the game I made following your tutorial and get your opinion and advice. Thank you for making this tutorial it was a fun challenge and now i understand blueprints way more. I'll definitely look around for the games you've made.

    • @djt-lex3962
      @djt-lex3962 2 ปีที่แล้ว

      its a really great first tutorial. I did the same :)

  • @shoutoutpublyk
    @shoutoutpublyk 2 ปีที่แล้ว +11

    now this is a tutorial bro! Your time is MUCH appreciated smart poly!! I cant explain my frustration after watching other "tutorials" anyways, thank you man! never stop!

  • @entei6736
    @entei6736 2 ปีที่แล้ว +6

    hey Smart, I fixed the problem where after you press the replay button the game doesn't let you control your character. But since i posted an image link I think my comment got removed. So the solution is go to your "mainwidget_w" and go to "On Clicked RetryButton" and plug "set input mode game only" node to "open level by name" node and then plug "get player controller" node to your "player controller" node in "set input mode game only". I don't know if this is the best way to fix it but it worked for me. As i said i posted an image link for this but it got removed for some reason.

    • @PROTOTYPZ
      @PROTOTYPZ 2 ปีที่แล้ว +1

      Thanks it helped me out and saved me a headache!

    • @entei6736
      @entei6736 2 ปีที่แล้ว

      @@PROTOTYPZ no problem :)

    • @boredtolife7879
      @boredtolife7879 ปีที่แล้ว +1

      Legend

    • @alexp.m.730
      @alexp.m.730 8 หลายเดือนก่อน +1

      Thanks :D

    • @naveedvency4455
      @naveedvency4455 7 วันที่ผ่านมา +1

      Thanksss man!!

  • @ThePieman150
    @ThePieman150 11 หลายเดือนก่อน +2

    may line trace is hitting the zombie capsule collider in the BP instead of the physics asset colliders so i cant get headshots to work, any suggestions?

  • @wolfiedgr8t
    @wolfiedgr8t 2 ปีที่แล้ว +7

    Just finished this and it's a really great free resource. It teaches you so much. A very humble thank you for this great effort.😍

  • @creatorediillusioni
    @creatorediillusioni หลายเดือนก่อน +1

    I watch the full video, it was very informative but, too much casting and branching is not very performance optimazied espcecially for beginners..

  • @King_ShadowX_X
    @King_ShadowX_X 2 ปีที่แล้ว +5

    One thing that many people do in these videos is skipping most parts and they are just showing some of the highlights. But you are not like them and you really give a lot of information (great content)

  • @PrismX_8
    @PrismX_8 หลายเดือนก่อน +1

    Can you plaese make a video showing how to add multiplayer! (Specifically to this game because I'm new to game development, and it would be really useful) It would really help me out, thanks

  • @salzwurst3026
    @salzwurst3026 ปีที่แล้ว +3

    At 32:03 i can’t t select the Socket cause it says ,,Select a different parent socket- cannot change socket on inherited components. Pls help

    • @salzwurst3026
      @salzwurst3026 ปีที่แล้ว

      BTW I am working with ue5.1

    • @Mishima001
      @Mishima001 ปีที่แล้ว

      @@salzwurst3026 same problem bro did you find how to fix it?

    • @salzwurst3026
      @salzwurst3026 ปีที่แล้ว

      @@Mishima001 nah i gave up

    • @thelivinghead
      @thelivinghead ปีที่แล้ว

      Ah, I just figured it out. When you create the skeletal mesh for the gun, you have to drag it on top of FirstPersonMesh so that it is attached to it.

    • @salzwurst3026
      @salzwurst3026 ปีที่แล้ว

      @@thelivinghead thanks man

  • @melomaniakjm
    @melomaniakjm 2 ปีที่แล้ว +9

    Absolutely amazing quality content and your teaching style is clear and easy to follow. If you did another like that, let's say 3rd person with maybe a bit of crafting as well I would definitely buy a course like that!

  • @Smoguelie
    @Smoguelie ปีที่แล้ว +2

    I have a question... If I try to add the Event Begin Play at 1:34 it takes me over to one near the player movement controller. I read that there can only be one "Event Begin Play". Any help?

  • @motorhead1985
    @motorhead1985 ปีที่แล้ว +8

    One of the absolutely best UE5 tutorials on youtube. Easy to follow with detailed explanation of every step. Great teaching skills too!
    I don't know if it was done on purpose when you were planning the tutorial, but there is plenty of repetion of various basic steps and mechanics throughout the video that accelerate the learning process and help you understand almost every basic concept of UE5.
    Yes you may end up with some bugs after finishing the tutorial, but you can find most of the fixes in the comments of this video, or figure them out on your own.
    Thank you for this tutorial!

  • @withsarangpriyos7329
    @withsarangpriyos7329 8 หลายเดือนก่อน +1

    I used the concept of hoarding sound for my game which is kind of similar to this one, except the hoarding sound won't stop after the zombie dies and I didn't apply destroy actor in my zombie blueprint, I just simulated physics on the mesh so it just drops on the ground... Any fixes for that???

  • @DonMatek
    @DonMatek ปีที่แล้ว +4

    Great tutorial. For someone who played with UE4 for about a year some time ago and now coming back to new UE5 this was a great refresher. All I have left to do now is design a decent looking level, add some more drops, possibly a boss wave, score/stats recording (eg %of headshots / shots fired)
    All in all, if you are new to Unreal Engine and looking for solid start, this is the video for you. Use comments (shortcut "C") to comment absolutely everything, use colors on comments if that's something that works for you. Put comments explaining how things work (or how you think they work/should work). This will help you massively along the way when you game scripts get bigger and more complicated. That way you will be able to go back and read you own words and understand what could go wrong. Print node is good too for debug, especially with more complicated scripts where there are multiple routes to follow.
    Few problems had along the way that I managed to fix one way or the other. I have also changed a few things for my own preference.
    - zombie stopping after attacking/getting close to player
    My Solution: missing a Run to Player function (custom event) after playing montage in your zombie blueprint
    - no wave 1 start info
    My Solution: In game mode blueprint at BeginPlay added a two second delay and replaced "Start Game" with "Wave Start". Delay in order to avoid access none error, due to one of the variables required in "Wave Start" not being set right away (when game starts)
    - no registering headshots when shooting zombie from behind or sides
    My Solution: Not sure if I just missed it in the tutorial but all I had to do was go to Zombie BP and change collision settings on capsule component to custom and ticking box ignore camera.
    - Removed shooting with left mouse when not aiming. I did this because if you just shoot without aiming it does look a bit funny. You can only shoot when aiming.
    - Added sprinting and crouching without anything fancy like crouch zoom.
    - When you mag is empty and you try to shoot again it will trigger reload without pressing "R" (I'm lazy)
    - Replaced "hard coded" spawn points for zombies with "spawner" blueprint instead. That way I can spawn multiple zombies in set area without them all spawning at one point or on top of each other. This becomes an issue with more then 3 waves as zombies end up glitching into one another or stacking up
    - Added bonus ammo after each round based on how much ammo is left over multiplied by set value, I might use this as a difficulty setting later on (harder the game, less ammo you get)
    Thank you Smart Poly for this upload. Cheers!

    • @Danielingame
      @Danielingame ปีที่แล้ว

      Do you have a discord cus if then can i add you if i mess something up in the course and dont know how to fix it?

    • @DonMatek
      @DonMatek ปีที่แล้ว

      @@Danielingame Sure. But my comments keep getting deleted, hehe. I m sure you know how to find it. ;)

  • @jameswise4442
    @jameswise4442 3 หลายเดือนก่อน +2

    5.4.2 Step by step instructions followed. 1hr 22mins 54sec into the video shows the reveal of zombie attack montage working. Mine does not work at all. For a brief moment it looks like it might be trying to do something, but inevitably ends up on the idle/run pose until I run away.
    Edit: Adjusting Acceptance Radius to 90 seems to be a temp fix.

    • @djkitchen6508
      @djkitchen6508 2 หลายเดือนก่อน +1

      THANK YOU BRO U HELPED A LOT, THOUGHT I GOT STUCK BUT THIS COMMENT WAS LIFESAVER

    • @Pneuma3D
      @Pneuma3D หลายเดือนก่อน

      Mine still does nothing. Doesn't play the montage at all.

    • @jameswise4442
      @jameswise4442 หลายเดือนก่อน

      @@Pneuma3D I would tinker with the acceptance radius until you find a working number for you.

    • @djkitchen6508
      @djkitchen6508 หลายเดือนก่อน

      @@Pneuma3D just recheck the code i think u messed up somewhere

  • @supremefandom6970
    @supremefandom6970 2 ปีที่แล้ว +3

    First time and video using unreal engine (excluding ones where I see what others made) but screw it let's dive right in. Always wanted to make a zombie game.
    I'm tracking here for my own enjoyment and reference
    Edit I am 12 minutes in and I've learned more here than I could have thought thank you so much I'm taking breaks inbetween because my ADHD won't allow me to focus right now at 4:24 AM lol
    4:51AM 19 mins in and I screwed up errors Oh God. Skipped back and fixed! thanks
    20 minutes in I love how logical it all is I am a very logical person so that's great for me!
    6:32 AM 23 mins in damn it actually works despite my closing and when reopening having to deal with some bug fixes it works!
    8:38AM 41 mins in. WOW this is so great and so logical I love it the idea that it's as simple as press and release is great I love your content so much now this part in the section that will make me or break me.
    IT worked well kinda, damn it the camera proportions are off because I accidently knocked the camera earlier but it's not a huge issue.
    44:10 this whole thing really makes me appricate gaming more
    57:10 the next day it is 8:19 I really am loving this it's so awesome everything is working! now I get to add zombies!!!!!!!!! This is all I ever wanted to do in a game!

  • @jamesmerlino1525
    @jamesmerlino1525 10 หลายเดือนก่อน +2

    I am at 3:13:03 and for some reason when testing the game, I cannot move my character or even look around anyone know why??

    • @AbverKid
      @AbverKid 9 หลายเดือนก่อน +1

      Player Controller Class: BP_FristPerson

    • @alekcan1834
      @alekcan1834 7 หลายเดือนก่อน

      @@AbverKid , thanks)

    • @thewrightgamer3658
      @thewrightgamer3658 6 หลายเดือนก่อน +1

      @@AbverKid bro is a life saver thank you so much i have been trying to fix this for 1 hour i can't thank you enough bro!

  • @zack6155
    @zack6155 2 ปีที่แล้ว +6

    Encountered a glitch that was only visible for a slight frame in this video. When shooting zombies during their attack animation, they freeze up and no longer attack. There’s also a glitch where sometimes a shot will not register on the zombie, so when the killing shot is made, a prompt saying “-20” pops up instead of 0, meaning it took an extra shot. How would I go about fixing both of these issues?

    • @entei6736
      @entei6736 2 ปีที่แล้ว +1

      I've also encountered the same glitch and also when I press the retry button I can no longer control my character

    • @entei6736
      @entei6736 2 ปีที่แล้ว +9

      I fixed the freeze on attack glitch in a 2 different ways. First one is that in your BP_Zombie Blueprint go to zombie attack logic, you will se a play montage(zombie_attack_montage) there is a node called "on interrupted" in that montage, plug it in the "run to player" or "attack player" event and zombie will either attack you or run to you after the attack animation gets cancelled. this is the most simple way but i found a better way to do it. Create a new variable inside your BP_Zombie and call it IsAttacking? and set it to boolean. Inside your BP_Zombie there is a custom event called "attack player" inside "attack player logic". "Set IsAttacking?" variable to true and plug it in the AttackPlayer event and to your "play montage" node. At the end of the same attack "player logic" you will see a node called "apply damage" plug in the "Set IsAttacking?" variable and set it to false. After that go to the "apply damage to zombie logic" in your BP_Zombie blueprint. At the end of that logic you will se a branch true is hooked to the "Death event", false is hooked to the play montage event. break the link between false and play montage, put another branch after false and connect "get IsAttacking?" to the condition of the second branch. and after that connect the second branch false node to play montage node. and it will fix the problem, your hitreaction animation will no longer interrupt zombie attack animation. I hope its clear for you sorry if i mixed up my explanation a little bit, i just started learning unreal 2 days ago.

    • @zack6155
      @zack6155 2 ปีที่แล้ว

      @@entei6736 you’re a freaking genius my friend. Absolutely thank you for taking the time to fix that issue, then THOROUGHLY explain how it was done! Good luck with your creations!

    • @entei6736
      @entei6736 2 ปีที่แล้ว

      ​@@zack6155 you're welcome, good luck with your unreal projects :)

    • @LikeABawzs
      @LikeABawzs 2 ปีที่แล้ว

      @@entei6736 Thank you so much! Worked like a charm!

  • @rahuldx4338
    @rahuldx4338 2 ปีที่แล้ว +2

    my health bar is not decreasing but my health is decreasing plzz help

  • @rolferikson
    @rolferikson 2 ปีที่แล้ว +3

    Why not design it as a multiplayer. Unreal seems to recommend that as you still can use it in single player mode

  • @Danielingame
    @Danielingame ปีที่แล้ว +1

    I need help asap. So yesterday the texture on the gun was looking fine and all but now it has this rainbow pixel looking texture how do i fix???
    Edit: I fixed it just restarted the engine.

  • @gamingradeon
    @gamingradeon 7 หลายเดือนก่อน +4

    SOLVED: if Zombie walks up to your player but does not attack the player, in the "AI MoveTo" increase the Acceptance Radius from 40 to lets say 80.

    • @Danny-eb4uq
      @Danny-eb4uq 6 หลายเดือนก่อน

      Still its the same 🤕

    • @NeonCoffeeDev
      @NeonCoffeeDev 3 หลายเดือนก่อน +1

      i got mine looking nice at 120

    • @zacktnt2361
      @zacktnt2361 2 หลายเดือนก่อน

      THANK YOU

    • @Nocturnal_101
      @Nocturnal_101 หลายเดือนก่อน

      wait how

    • @DrDroxz
      @DrDroxz 3 วันที่ผ่านมา

      @@NeonCoffeeDev Same here, UE5.44

  • @akibmuqry964
    @akibmuqry964 ปีที่แล้ว +1

    my wave systerm is not working idk y but i think i did everything perfectly plz help

  • @xdavis2919
    @xdavis2919 2 ปีที่แล้ว +6

    Great tutorial thus far. I’m up to the damage part but my shots don’t seem to be doing anything. No matter how many I send the zombies don’t die… can’t find the issue

    • @georgejones9979
      @georgejones9979 2 ปีที่แล้ว

      me too, sometimes they work but most the time it hits and does no damage. Can't figure it out

    • @xdavis2919
      @xdavis2919 2 ปีที่แล้ว +2

      @@georgejones9979 I did not find what my actual issue was, but I went back to the beginning of that section of this tutorial and started over. Now everything works as it does in the video.

    • @SalvationsElite
      @SalvationsElite ปีที่แล้ว +1

      @@xdavis2919 Im wondering if your "tag" on the zombie wasn't saved. That's what happened me.

    • @scortas6566
      @scortas6566 ปีที่แล้ว

      @@SalvationsElite What do you mean "tag" is not saved?

  • @zombie72622
    @zombie72622 ปีที่แล้ว +2

    Great tutorial, i already finish this tutorial and no problem. But when i make a new level/ new map and copy the gamemode, the main widget works but the zombie left: and Wave 1/3 widget not show up. Can someone help?

  • @randyandy2809
    @randyandy2809 ปีที่แล้ว +3

    So during the "creating a game mode class" section, when I start my game the zombies spawn, but do not chase the player, they just stand in an idle animation. If i place a zombie in the map then the AI works and it chases me, but spawning it using ZombieBaseMode BP is spawning the zombie without the AI it seems. I can still kill them and the blood FX still appears. My BP are identical to the video. Im on 5.1, any ideas?

    • @iamtheonlyone9925
      @iamtheonlyone9925 ปีที่แล้ว

      i have the same problem

    • @spencerwmiles
      @spencerwmiles ปีที่แล้ว +1

      You need to add the NavMeshBoundsVolume and size it to your map.

  • @developingtank
    @developingtank 2 หลายเดือนก่อน +2

    I've done a ton of tutorials for different Adobe software and Blender. Now that I am getting into Unreal Engine, I have to say this tutorial is awesome. Doing is so much better than sitting through over-explanations that go in one ear and out the other.
    Beginner tutorials should not be 45 minutes of boring content that the beginner knowns nothing about. This tutorial gets you straight into making something and focuses on the task at hand. So good!
    Thanks for taking the time to make this, trimming all the fat, and making the process more fun and less arduous.

  • @NedstarYouTube
    @NedstarYouTube ปีที่แล้ว +3

    Absolutely insane, really good tutorial, shows all the little details, one little thing that happened to me was my aiming didn't work, but it won't really effect my game that much.

  • @sumanadak557
    @sumanadak557 หลายเดือนก่อน +1

    how should I fix line Trace not align with gun

  • @CostaGeo6683
    @CostaGeo6683 2 ปีที่แล้ว +5

    Mate your tutorials are the best Iv found, especially for an early beginner like myself. Thank you so much 💚

  • @Crouton_6
    @Crouton_6 2 ปีที่แล้ว +1

    Ok so my zombie just doesn’t come to the player, I have the nav mesh down, I have it set to come to the player… help

  • @BuvesaGameDevelopment
    @BuvesaGameDevelopment 2 ปีที่แล้ว +3

    Great quality tutorials, thank you ;)

  • @abos9118
    @abos9118 2 ปีที่แล้ว +2

    when i respawn 3:12:51 the zombie the zombie will never move how can i fix the proplem

  • @trippypanda880
    @trippypanda880 2 ปีที่แล้ว +4

    Hey man! Thanks for the awesome video!
    Im having trouble at 3:12:50 where the zombies will spawn but will not move. However when I place a zombie manually ( which isnt being spanwed ) the zombie will behave correctly and move towrads the character.
    Please help :)

    • @addraemyr
      @addraemyr ปีที่แล้ว

      I'm having the same issue too, I'll let you know if I come up with a fix.

    • @addraemyr
      @addraemyr ปีที่แล้ว +4

      Ok I got it. I did a little bit of googling and what worked for me is going to the zombie blueprint. In the Upper left make sure you have your "BP_Zombie (Self)" selected. Then on the right, in the DETAILS tab, search for "Auto Possess AI" and set it to "Placed In World or Spawned", that should do the trick.

    • @trippypanda880
      @trippypanda880 ปีที่แล้ว +1

      @@addraemyr Thank you very much!!!

    • @The_QWERTY_Edits
      @The_QWERTY_Edits ปีที่แล้ว

      @@addraemyr THANK YOU

    • @rentilakgames5587
      @rentilakgames5587 10 หลายเดือนก่อน

      @@addraemyr Thank you man :)

  • @jorgebeaurain8083
    @jorgebeaurain8083 8 หลายเดือนก่อน +1

    On the cross hair part, (1:35:15), My cross hair is not visable at all ive double checked the video several times and still no luck finding whats wrong?

    • @tristan1675
      @tristan1675 7 หลายเดือนก่อน

      increase the size

  • @djt-lex3962
    @djt-lex3962 2 ปีที่แล้ว +5

    did this in a weekend, what a great tutorial. Learned me so much on how to start with UE (this my first project) (Webdev for 15 years)

    • @opposites_fps2119
      @opposites_fps2119 2 ปีที่แล้ว

      when i put in multi line trace it says out hits instead of hit and im not able to connect it to the point damge or break hit result
      pls help

    • @RealGeniX1
      @RealGeniX1 2 ปีที่แล้ว

      what did you do with the Death Screen i can't get it to work idk why ?

    • @djt-lex3962
      @djt-lex3962 2 ปีที่แล้ว +1

      @@RealGeniX1 it's probably that your death screen is behind the game interface. Change the z index/order so that's in front of the game

    • @RealGeniX1
      @RealGeniX1 2 ปีที่แล้ว

      DJ T-Lex i need your help so i got this problem th-cam.com/video/Nc4RsOa_-7c/w-d-xo.html The player/Actor isen't moving at all can only see my mouse in the top and side bar help!

    • @JamieBaudo
      @JamieBaudo ปีที่แล้ว

      @@opposites_fps2119 Really late reply but you dont want multi line trace you want line trace by object/channel. Having it as multi makes it only allow arrays to come out of the hit output. The "line trace by" is a single line trace.

  • @blahb
    @blahb 9 หลายเดือนก่อน +1

    anyone having trouble with the dying animation after you add the hit anim make sure that the second layered blend per bone in zombieanimbp has bone Hips with a blend depth of 0

  • @RafaelFernandesKingRafa
    @RafaelFernandesKingRafa 2 ปีที่แล้ว +5

    em 1 hora eu aprendi mais que 3 cursos inteiros que eu comprei, muito simples e bem explicado, perfeito, parabéns, vou terminar esse tutorial inteiro e depois ver os outros

  • @niemampomysunanazwe2991
    @niemampomysunanazwe2991 2 ปีที่แล้ว +1

    Hey Smart Poly, I have problem with cross widget because i did everything like you did in the video but i dont have cross on screen when im clicking play button. Can you help me with this?

  • @savincent
    @savincent 2 ปีที่แล้ว +3

    Big thank you to you and for your tutorials! I followed a few of yours before this. Coming into this one, I went ahead and dropped a few $ on your gumroad because I knew it was worth it. Now 3 days and a lot of breaks later, I made my first game! :D

  • @AaronLyNxAI
    @AaronLyNxAI ปีที่แล้ว +1

    Still can't believe I was trying to learn unity when unreal 5 is so much better in my opinion

  • @flemminglarsen3746
    @flemminglarsen3746 ปีที่แล้ว +3

    Just want to thank you for the time and effort you put into this tutorial. For those of us just starting out, this is by far the most comprehensive and informative video on FPS that's out there. Just awesome all around. Cheers mate.

  • @bornconfused7979
    @bornconfused7979 ปีที่แล้ว +1

    yo smart poly, im having a problem with when i do the the navmeshboundsvolume thing to make the zombie movei set it correctly and hit save, then when i click play it works perfectly fine, but when i stop and hit play again the zombie wont do anything except for hitting me when i get close enough, plz help

  • @slimlf801
    @slimlf801 2 ปีที่แล้ว +3

    i just want to say this is one of the most helpful, educational, easy to follow and listen to video i have seen. Plus it was exactly what i was looking for. Thank you!

  • @Discostu
    @Discostu 2 ปีที่แล้ว +4

    Great tutorial so far, but at 1:23:29 I am having an issue. the zombie wont attack me when I am stood in front of them, but will attack me when I am stood above them. If anyone knows what might be causing this then and how to fix it then that would be a great help. I think that it may be something to do with the first person player collision.

    • @baridaniel5773
      @baridaniel5773 2 ปีที่แล้ว

      i have the same problem

    • @rohanojha300
      @rohanojha300 2 ปีที่แล้ว

      same problem

    • @Xcrafter99
      @Xcrafter99 2 ปีที่แล้ว

      Hello I had the same problem did u find a solution ?

    • @rohanojha300
      @rohanojha300 2 ปีที่แล้ว

      @@Xcrafter99 in the AI move to node, change the acceptance rate to 40

    • @Xcrafter99
      @Xcrafter99 2 ปีที่แล้ว +2

      I found the solution when u put the play montage node the skeltal mesh componenet shouldnt be connected to mesh but to zombiegirl mesh from the componenets tab

  • @Treld-1
    @Treld-1 หลายเดือนก่อน +1

    Thank you thank you for everything I did not see thank you wonderful thank you

  • @omersaidsaydan
    @omersaidsaydan 11 หลายเดือนก่อน +1

    I have a question, is this works on UE4?

  • @maxostlund9334
    @maxostlund9334 2 ปีที่แล้ว +7

    Just finished this tutorial after your two blueprint tutorials! You really are an amazing teacher. Thank you!! :D

  • @lab23vfx64
    @lab23vfx64 ปีที่แล้ว +1

    thanks alot :D I am big fan ... the freez which happened to zombie . I think in attack player / play montage when i connect on completed and on interrupted to run to player fixes the freezing bug

  • @zack6155
    @zack6155 2 ปีที่แล้ว +4

    Currently working on a zombie game, and this video helped out, and taught me a ton! If I were to want the pistol to be droppable/ collectible, how would I go about doing that? Would it automatically snap back into the players hand correctly if I got it set up?

    • @Luke_.419
      @Luke_.419 2 ปีที่แล้ว +2

      There's a tutorial on how to pic up weapons dk bout dropping down

    • @egedq
      @egedq 2 ปีที่แล้ว

      I'm new to Unreal but in general there is a different gun made just for pickup-action with physics and collision enabled, so when you press the pickup key you detect the gun type and enable the camera version of that gun

    • @Luke_.419
      @Luke_.419 2 ปีที่แล้ว

      @@egedq wanna make a development team together sadly my oc can't run unreal engine 5 it's really leggy mabye we can make a game on uni4

  • @vexan_twitch
    @vexan_twitch 2 ปีที่แล้ว +1

    The pistol is a skeletal mesh which is not suitable for making arrays along with static meshes. or is there a way to make an array using Sk M and SM?

    • @TyphooN12
      @TyphooN12 2 ปีที่แล้ว

      Bende aynı soruyla karşı karşıyayım

  • @cheemsedcubes668
    @cheemsedcubes668 2 ปีที่แล้ว +2

    i cant thank you enough. All I used of your tutorial was for the weapon firing: i was trying to make my gun shoot using the animBP which did not work well. When the firing animation would play, it would be interrupted when the firing key was released, and a delay caused some really glitchy overlapping. I have been trying to fix this for days. Every other tutorial did not explain this, because none of them used an animation and just made the gun and arms move

  • @rumin2087
    @rumin2087 11 หลายเดือนก่อน +1

    1:35:44 - spent an hour going back to figure out what I did wrong, then the very next thing you say is "I did something wrong". Patience is not my strong suit.

  • @NexissTV
    @NexissTV ปีที่แล้ว +2

    Thank you so much man, I just have two questions:
    1. I would like to add 2 more spawn points for the zombie, is there a way I could do this?
    2. I am having an issue where if I shoot a zombie once it counts as it being dead and takes it away from the counter, how would I fix this?
    Thank you again!

    • @gumbo144
      @gumbo144 ปีที่แล้ว

      did you ever figure out how to add 2 more spawn points?

    • @DonMatek
      @DonMatek ปีที่แล้ว

      @@gumbo144 You just need to add another two spawn points as shown on the video and then add two more loops. However I decided to use spawner instead. An Actor that can be placed anywhere in the world and it will spawn zombies in random point inside the "spawner"

  • @yeliz0678
    @yeliz0678 2 ปีที่แล้ว +2

    Everything was fine until the "Animation length 0.958 is not compatible with import frame-rate 30 fps (sub frame 0.75), animation has to be frame-border aligned." error when I was trying to import the zombie girl. I looked for a solution but found nothing. I'm new at these things and stuck on this part. 😭

    • @SrisriCactus
      @SrisriCactus ปีที่แล้ว

      I have the same problem :(

    • @bearjuice8934
      @bearjuice8934 ปีที่แล้ว

      I had the exact problem but fixed it. Problem was 1 step before that zombie girl download when I shortened those pistol animations (aimfire and idlefire one) I over done it/made those too short so Unreal engine couldn't use them properly. I drag and dropped those 2 "green" anims again in my project like before so they became full lenght again. Shortened them exactly like he does in this video, made new montages and problem was solved.

  • @fuller9357
    @fuller9357 8 หลายเดือนก่อน +1

    This is an amazing tutorial but is anyone else having trouble getting a free weapon for this in Unreal Engine 5.2?

  • @watchingtime2065
    @watchingtime2065 2 ปีที่แล้ว +1

    Hi Grate Work Sir ,,,, i have problem when i drag the zombie_bp to the scene it work , but when i spawn it's throu the game mode it spawn only the mesh , no movment no follow player no any thing , thank you sir for understanding ❤❤

  • @IchigoKurizzaki
    @IchigoKurizzaki 11 หลายเดือนก่อน +1

    when i import the animations of the zombie girl i don't get all the animations like u edit > everthing with the 001 doesn't show up

  • @AlanWalk81
    @AlanWalk81 ปีที่แล้ว +1

    OK, but how can i take your FPS ZOMBIE file ? Please Reply! Smart Poly🥺🥺

  • @adamsnell2088
    @adamsnell2088 8 หลายเดือนก่อน +1

    just trying to import the character arms 3d object file crashes UE5 every time :(

  • @mileswalker1587
    @mileswalker1587 2 ปีที่แล้ว +1

    when the zombies die for me, as they collapse, they move towards me still sort of gliding as they collapse

  • @GoddessCynthia
    @GoddessCynthia ปีที่แล้ว +1

    Just so you know a couple details are a little out of date! such as blend space 1d being in legacy now, and the first person game tutorial having it's own animations

  • @ryanpetten8066
    @ryanpetten8066 2 ปีที่แล้ว +2

    zombie doesnt move with this AI Move To. not sure where i went wrong but followed exactly. Zombie just stands there doing the idle pose.
    Obviously im missing something unless its just a bug im encountering but if anyone can help that'd be cool.

    • @ryanpetten8066
      @ryanpetten8066 2 ปีที่แล้ว +2

      nvm, for whatever reason, I unhooked all the nodes and put them back and now it works. seriously beyond confused and annoyed it took me 1 hour to troubleshoot that.
      but even happier being a complete noob and being able to figure it out made me happy!

  • @scam2k077
    @scam2k077 3 หลายเดือนก่อน

    I have my own 3rd person character and i want import only zombies, from which chapter i need start to import only zombies? Tnx mate

  • @JohnGold137
    @JohnGold137 ปีที่แล้ว +1

    for some reason my ads isnt working can anyone help?

  • @wyatthutchins42
    @wyatthutchins42 18 วันที่ผ่านมา

    If you're having trouble adding a weapon at 26:30 just go to the market place in your browser instead in order to download. Then to use it hit open in launcher and watch this video titled: How to add Older Unreal Assets into New Projects - Fix "No Compatible User Projects Found"

  • @MuzammalHussain-l7x
    @MuzammalHussain-l7x ปีที่แล้ว +1

    at start when I'm changing skeleton mesh with arm then unreal crashes. I don't know what is happening. How to fix that

  • @wyatthutchins42
    @wyatthutchins42 17 วันที่ผ่านมา

    53:30 I can't get the hand to quit slipping I've tried 3 times, idk what I'm doing wrong, but my clip length isn't shortening like his did, instead the animation just stops after frame 11 and is frozen for the rest of the clip. Solved: th-cam.com/video/eE2BlnKo0cY/w-d-xo.html

  • @theshredguitarist25
    @theshredguitarist25 ปีที่แล้ว +1

    2:02:53 Re2/3 remakes in a nutshell.

  • @BruceWaynge
    @BruceWaynge ปีที่แล้ว +1

    2:35:55 My zombie falls straight through the map, Im not sure whats causing it but Im guessing its just the map for whatever reason so Im gonna continue and if it still falls through the map then idc UE5's just broken and i'll wait for them to update and fix.

    • @DonMatek
      @DonMatek ปีที่แล้ว +1

      If you are using the same floor as shown in the tutorial then I suggest you go to your zombie BP and check the collision settings.

    • @BruceWaynge
      @BruceWaynge ปีที่แล้ว

      @@DonMatek Okay i'll check when I get home, thank you.

    • @BruceWaynge
      @BruceWaynge ปีที่แล้ว

      @@DonMatek I fixed it but now the zombies stay still after I shoot them which he fixed in the video but his fix didn't work for me and I don't even know what could be causing that

    • @DonMatek
      @DonMatek ปีที่แล้ว

      @@BruceWaynge Have a look as some comments below, this one comes up a lot. Everyone has this issue but there is a simple fix if you understand the code.
      Zombie is staying still because after playing "pain" animation, this zombie is never instructed to resume chasing player.

  • @Amyth22
    @Amyth22 ปีที่แล้ว +1

    Finally!!!...I have completed my game....thank you soo much for the video....

  • @instancesofawol7968
    @instancesofawol7968 3 หลายเดือนก่อน

    Brilliant tutorial! massive respect to you for doing this! -I have a problem though :( My zombie reaction is delayed, it attacks me but only after a few seconds of idle. - can't figure out why.. anyone know, let me know please cause i know it's a simple fix but it's gonna stress me out lol. - AND IT WAS - I used unreal engine 5.4 to make this and the 'acceptance radious' isn't 40... it's 100.. so change it from 40 to 100. - it'll work then.

  • @jameswise4442
    @jameswise4442 3 หลายเดือนก่อน

    5.4.2 Step by step instructions followed. the projectile does not hit where expected. it is consistently off. Changing any elevation royally screws with accuracy even more.

  • @deveshsattavan3748
    @deveshsattavan3748 3 หลายเดือนก่อน

    I was conducting an experiment before you taught the ""AI move to "" node. I discovered that when it successfully reaches the player, it stops. So, I attached the "run to player" event upon success. After observing it, I decided I didn't want that, so I removed the "run to player" behavior upon success. However, the zombie is still chasing the player. What should I do?

  • @skudoosh3D
    @skudoosh3D 2 หลายเดือนก่อน

    Im getting a issue while spawning the actor near 3.10.40, The zombie isnt chasing the player! what to do?

  • @HeroDestrin
    @HeroDestrin ปีที่แล้ว +1

    This will be my first foray into game development, and I'm very excited. I already have a full idea and I hope this will help! You're awesome for making this btw!

  • @Furios_Ethan
    @Furios_Ethan 5 หลายเดือนก่อน

    hello there i'll love it if you could come back to this wave thing and make it better cause i followed everything shown here and the only issue that remains no matter what is the zombies stuck on each other when spawned i change the spawn handling thing to every options no fix change the size of the zombies no fix even made the area where they spawn bigger nope no fix the only way for this to work 100% is to do an random reachable point thing but to do that and WORK 100% i'll have to make an actor for it. I've spent over 4 days an week most of the time making an bunker level for this and now i have to make another level for this to NEARLY WORK that's 4 days i'll never get back it's like Game of thrones most of it is great then out of nowhere it just crumbles while i'll be naive thinking it will fix itself.
    I know it will never always go your way but it's just frustrating seeing it went well for others this frustration isn't all about this video but many others that either waste my time not working or breaking something that'll never work again no matter what i do

  • @djkitchen6508
    @djkitchen6508 2 หลายเดือนก่อน

    if anyone wants to add a sound effect health is below 50% just REPLY "NEED" OVER HERE and i will share it with you