Could you have a setup that goes the other way? You have a pop grains simulation with objects like rocks which are various shapes copied to points. Then use that as a guided RBD sim to achieve collisions between the rocks and othe collision geometry?
I can't describe how much i needed this tutorial 2 months ago :D
viktor simeonov hopefully it's gonna be on time for somebody 😀
@@HristoVelev It is on time for me :D
Always excellent information, love your channel, thanks
Thank you for this !!!
Stephane SOUBIRAN there is also a vellum method that is quite cool, I'll show soon
@@HristoVelev Oh yes, i can't wait !!! Thx
Great !
Интересно
Could you have a setup that goes the other way? You have a pop grains simulation with objects like rocks which are various shapes copied to points. Then use that as a guided RBD sim to achieve collisions between the rocks and othe collision geometry?
You now have the rigid vellum constraints that you can use for that, to be the rigid parts of the simulation, and stay in Vellum for the whole thing