A few months ago, I uploaded this tutorial on my Patreon page, but since most of my patrons are C4D users, I decided to unlock this video on TH-cam. Hope you'll enjoy. Cheers!
Unfortunately h17 has changed the sourcevolume dop [3:20] in some way. It doesn't look anything like the video where you get the blue spheres. My screen simply remains blank.
You now set your source type at SOP level (after the attribute create). In this case you'll create a FLIP source there to be referenced by your volume source in DOPs.
@@robleymcdonnell I feel like ive done what you say (but want to confirm to be sure) but still don't see the particles. I added "flip source" to each object after attribcreate, before merge. In dopnet > volume source, initialize Source FLIP, SOP Path = /obj/box_object1/Fluid_Source. Is this what you mean?
@@everydayhero3610 Late but, see below, Christian Kelch replied and hope this will help. 1 year ago Here's the setup for H17.5... uploaded.net/file/d88jb4ke
If anybody gets lost like I did getting the volume source to work, just utilize the shelf tools and dig through what Houdini does. Best way to keep with the updated practices
hello, I do not understand I have everything that has disappeared, I do not see any animation, I see flat particles which do not move depending on whether I click on merge or other otherwise I do not see anything, I have checked everything twice tutorial, i'm exactly like you on the video, where do you think it came from?
does this tutorial work, if you want two separate objects to emit two different colors to mix with each other? like one blue and one red to mix? thanks.
Thanks for the great tutorial! I downloaded the updated Houdini 17 version but have another question: it it possible to keep the fluid source active instead of turning it off like in the video?
I can't for the life of me get this to work in 17.5. I've watched the video through three or four times so I'm guessing it may be a change on the software side...
I commented below earlier but the main difference is that you set your source type after the attribute create by adding a FLIP Source node there to be referenced inside of the DOPnet. Do that and the rest should work. Stress on should.
A few months ago, I uploaded this tutorial on my Patreon page, but since most of my patrons are C4D users, I decided to unlock this video on TH-cam.
Hope you'll enjoy.
Cheers!
Thanks for your generosity and knowledge! Its a great video :)
Thank you so much for the very clear tutorial! :)
hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out
do you know how to do it in C4D?
@@swapnilandraskar its still there, it just looks a little different, and is called volume source now I believe.
I wish all tutorials were as simple and straightforward as this one.... Thanks a lot.
This was incredibly helpful, and way handier to do then I would have expected. Thank you very much!
Very good tutorial, fluids are challenging but this is well explained and straightforward,, thank you for sharing
Unfortunately h17 has changed the sourcevolume dop [3:20] in some way. It doesn't look anything like the video where you get the blue spheres. My screen simply remains blank.
You now set your source type at SOP level (after the attribute create). In this case you'll create a FLIP source there to be referenced by your volume source in DOPs.
Thx Merkvilson! Here's the setup for H17.5... uploaded.net/file/d88jb4ke
@@robleymcdonnell I wish I could understand anything you are saying
@@christiankelch7343 OMG! Thanks a lot for this file! You help me so much :)
@@robleymcdonnell I feel like ive done what you say (but want to confirm to be sure) but still don't see the particles. I added "flip source" to each object after attribcreate, before merge. In dopnet > volume source, initialize Source FLIP, SOP Path = /obj/box_object1/Fluid_Source. Is this what you mean?
TQ for uploading Merkvilson. this tutorial was impressive. as i was an beginner
This is a really great tutorial, very step by step. Thank you.
I did it with houdini 18 some differences. I downloaded the file for houdini 17 and made the adjustments. It worked. Thank you.
@@mjparent222 Could you please describe how you overcame the differences in Houdini 18? I can't work it out. Thanks
@@everydayhero3610 Late but, see below,
Christian Kelch replied and hope this will help.
1 year ago
Here's the setup for H17.5... uploaded.net/file/d88jb4ke
nicely done, very simply demonstrated.
This tutorial is freaking amazing,
Hi, does anyone have an updated version for Houdini 20 ?
thankx
hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out
cant find source volume node in new houdini
same
If anybody gets lost like I did getting the volume source to work, just utilize the shelf tools and dig through what Houdini does. Best way to keep with the updated practices
Hey Tyler, i tried but i can't seem to find the problem :(
merk i love you this is amazing
hello, I do not understand I have everything that has disappeared, I do not see any animation, I see flat particles which do not move depending on whether I click on merge or other otherwise I do not see anything, I have checked everything twice tutorial, i'm exactly like you on the video, where do you think it came from?
Great tutorial ! Is it possible to cache the final polygonal mesh ?
Thank you !
does this tutorial work, if you want two separate objects to emit two different colors to mix with each other? like one blue and one red to mix? thanks.
Thanks for the great tutorial! I downloaded the updated Houdini 17 version but have another question: it it possible to keep the fluid source active instead of turning it off like in the video?
how can i render this in arnold houdini ? can you give me any hints
cant find source volume node! 😭😭 (H19)
volumesource is now named
awesome
I can't for the life of me get this to work in 17.5. I've watched the video through three or four times so I'm guessing it may be a change on the software side...
I commented below earlier but the main difference is that you set your source type after the attribute create by adding a FLIP Source node there to be referenced inside of the DOPnet. Do that and the rest should work. Stress on should.
Anyone tell me how to render this, outside houdini
search for Alembic
Does anyone knows how to do this in 17? thanks!!
Here's the setup for H17.5... uploaded.net/file/d88jb4ke
@@christiankelch7343 wow, thanks a lot.
Hi Chris, I wonder if you could share again haha, thanks@@christiankelch7343
miscibility I think it's, great work
Too hard, how can you learn such a thing?
looked way better before you xferred it into a VDB
Nerver trust the particle preview
we often underestimate just how much resolution one needs for a saucy fluid sim
@@Atimo133 "saucy" hahaha
Thank you!!