Mixing Fluids & Colors (No Vex/No coding) - Houdini quick tip

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  • เผยแพร่เมื่อ 2 ส.ค. 2024

ความคิดเห็น • 55

  • @Merkvilson
    @Merkvilson  6 ปีที่แล้ว +33

    A few months ago, I uploaded this tutorial on my Patreon page, but since most of my patrons are C4D users, I decided to unlock this video on TH-cam.
    Hope you'll enjoy.
    Cheers!

    • @kirene00
      @kirene00 6 ปีที่แล้ว

      Thanks for your generosity and knowledge! Its a great video :)

    • @aujourdhuiMotion
      @aujourdhuiMotion 5 ปีที่แล้ว

      Thank you so much for the very clear tutorial! :)

    • @swapnilandraskar
      @swapnilandraskar 5 ปีที่แล้ว +3

      hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out

    • @yoyoz333
      @yoyoz333 4 ปีที่แล้ว

      do you know how to do it in C4D?

    • @jhc577
      @jhc577 ปีที่แล้ว

      @@swapnilandraskar its still there, it just looks a little different, and is called volume source now I believe.

  • @juanecheyt
    @juanecheyt 5 ปีที่แล้ว +5

    I wish all tutorials were as simple and straightforward as this one.... Thanks a lot.

  • @KevRyanCG
    @KevRyanCG 5 ปีที่แล้ว +7

    This was incredibly helpful, and way handier to do then I would have expected. Thank you very much!

  •  6 ปีที่แล้ว

    nicely done, very simply demonstrated.

  • @sureshnarisetti
    @sureshnarisetti 5 ปีที่แล้ว +1

    TQ for uploading Merkvilson. this tutorial was impressive. as i was an beginner

  • @chr1st0pher
    @chr1st0pher 6 ปีที่แล้ว

    merk i love you this is amazing

  • @tetsuooshima832
    @tetsuooshima832 2 ปีที่แล้ว

    Very good tutorial, fluids are challenging but this is well explained and straightforward,, thank you for sharing

  • @eyewishwalrus
    @eyewishwalrus 3 ปีที่แล้ว

    This tutorial is freaking amazing,

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 6 ปีที่แล้ว +1

    Thank you !

  • @bd21
    @bd21 3 ปีที่แล้ว

    Thank you!!

  • @ol1175
    @ol1175 5 ปีที่แล้ว

    awesome

  • @pieterschillemans7467
    @pieterschillemans7467 5 ปีที่แล้ว

    Great tutorial ! Is it possible to cache the final polygonal mesh ?

  • @mjparent222
    @mjparent222 4 ปีที่แล้ว

    This is a really great tutorial, very step by step. Thank you.

    • @mjparent222
      @mjparent222 4 ปีที่แล้ว

      I did it with houdini 18 some differences. I downloaded the file for houdini 17 and made the adjustments. It worked. Thank you.

    • @everydayhero3610
      @everydayhero3610 4 ปีที่แล้ว +2

      @@mjparent222 Could you please describe how you overcame the differences in Houdini 18? I can't work it out. Thanks

    • @mjparent222
      @mjparent222 3 ปีที่แล้ว

      @@everydayhero3610 Late but, see below,
      Christian Kelch replied and hope this will help.
      1 year ago
      Here's the setup for H17.5... uploaded.net/file/d88jb4ke

  • @Akimyp
    @Akimyp 5 ปีที่แล้ว

    Thanks for the great tutorial! I downloaded the updated Houdini 17 version but have another question: it it possible to keep the fluid source active instead of turning it off like in the video?

  • @swapnilandraskar
    @swapnilandraskar 5 ปีที่แล้ว +1

    hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out

  • @octoghost3470
    @octoghost3470 3 ปีที่แล้ว

    does this tutorial work, if you want two separate objects to emit two different colors to mix with each other? like one blue and one red to mix? thanks.

  • @teammagiclamp8769
    @teammagiclamp8769 4 ปีที่แล้ว

    how can i render this in arnold houdini ? can you give me any hints

  • @byTwest
    @byTwest 3 ปีที่แล้ว

    If anybody gets lost like I did getting the volume source to work, just utilize the shelf tools and dig through what Houdini does. Best way to keep with the updated practices

    • @Atimo133
      @Atimo133 3 ปีที่แล้ว +1

      Hey Tyler, i tried but i can't seem to find the problem :(

  • @xtremmontagevideos6261
    @xtremmontagevideos6261 4 ปีที่แล้ว

    hello, I do not understand I have everything that has disappeared, I do not see any animation, I see flat particles which do not move depending on whether I click on merge or other otherwise I do not see anything, I have checked everything twice tutorial, i'm exactly like you on the video, where do you think it came from?

  • @alenlenia
    @alenlenia 2 ปีที่แล้ว +2

    cant find source volume node in new houdini

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 6 ปีที่แล้ว

    miscibility I think it's, great work

  • @Zerefthedark
    @Zerefthedark 4 ปีที่แล้ว

    Anyone tell me how to render this, outside houdini

  • @SansP3ur
    @SansP3ur 5 ปีที่แล้ว +5

    Unfortunately h17 has changed the sourcevolume dop [3:20] in some way. It doesn't look anything like the video where you get the blue spheres. My screen simply remains blank.

    • @robleymcdonnell
      @robleymcdonnell 5 ปีที่แล้ว +6

      You now set your source type at SOP level (after the attribute create). In this case you'll create a FLIP source there to be referenced by your volume source in DOPs.

    • @christiankelch7343
      @christiankelch7343 5 ปีที่แล้ว +12

      Thx Merkvilson! Here's the setup for H17.5... uploaded.net/file/d88jb4ke

    • @ShawarmaBaby
      @ShawarmaBaby 5 ปีที่แล้ว +2

      @@robleymcdonnell I wish I could understand anything you are saying

    • @annpoloynikova5981
      @annpoloynikova5981 4 ปีที่แล้ว

      @@christiankelch7343 OMG! Thanks a lot for this file! You help me so much :)

    • @ericsanderson2236
      @ericsanderson2236 4 ปีที่แล้ว

      @@robleymcdonnell I feel like ive done what you say (but want to confirm to be sure) but still don't see the particles. I added "flip source" to each object after attribcreate, before merge. In dopnet > volume source, initialize Source FLIP, SOP Path = /obj/box_object1/Fluid_Source. Is this what you mean?

  • @adnanerochdi6982
    @adnanerochdi6982 ปีที่แล้ว

    cant find source volume node! 😭😭 (H19)

    • @Mati_Motion
      @Mati_Motion 11 หลายเดือนก่อน

      volumesource is now named

  • @felipe_ai
    @felipe_ai 5 ปีที่แล้ว

    Does anyone knows how to do this in 17? thanks!!

    • @christiankelch7343
      @christiankelch7343 5 ปีที่แล้ว +7

      Here's the setup for H17.5... uploaded.net/file/d88jb4ke

    • @mjparent222
      @mjparent222 3 ปีที่แล้ว

      @@christiankelch7343 wow, thanks a lot.

    • @yvettelin7271
      @yvettelin7271 8 หลายเดือนก่อน

      Hi Chris, I wonder if you could share again haha, thanks@@christiankelch7343

  • @JL-yz7by
    @JL-yz7by 5 ปีที่แล้ว +3

    I can't for the life of me get this to work in 17.5. I've watched the video through three or four times so I'm guessing it may be a change on the software side...

    • @robleymcdonnell
      @robleymcdonnell 5 ปีที่แล้ว +2

      I commented below earlier but the main difference is that you set your source type after the attribute create by adding a FLIP Source node there to be referenced inside of the DOPnet. Do that and the rest should work. Stress on should.

  • @MaxChe
    @MaxChe 5 ปีที่แล้ว +2

    Too hard, how can you learn such a thing?

  • @popothecatathome
    @popothecatathome 3 ปีที่แล้ว +1

    looked way better before you xferred it into a VDB

    • @Atimo133
      @Atimo133 3 ปีที่แล้ว

      Nerver trust the particle preview
      we often underestimate just how much resolution one needs for a saucy fluid sim

    • @kierangfinch5123
      @kierangfinch5123 3 ปีที่แล้ว

      @@Atimo133 "saucy" hahaha