Strengths and Weaknesses for EVERY Necrons Unit - Necron CodexTactics!

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  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • Let's talk through the strengths and weaknesses of every datasheet in Codex Necrons...
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    0:00 Intro
    0:58 Battle Line Infantry
    3:59 Other Squads
    13:44 Destroyer Units
    18:33 Vehicles
    32:52 Aircraft
    35:48 Fortifications
    37:16 C'Tan Shards
    41:56 Nobles and Overlords
    49:44 Crypteks
    56:45 Destroyer Characters
    1:00:16 Forge World Units
    1:05:53 Outro
  • เกม

ความคิดเห็น • 139

  • @WampaStompas
    @WampaStompas 4 หลายเดือนก่อน +107

    Weird that for our core identity supposedly being “slow and tough” a lot of these weaknesses are that they’re not durable for the points costs. I’m happy with our damage output, but wish our units could survive long enough to use them more than once

    • @Edude117
      @Edude117 4 หลายเดือนก่อน +19

      It’s really hard to make tough armies with the way the rules work. I mean, if you’re complaining about Necrons, imagine how Death Guard players feel. The best example of a reasonably balanced tough army is Custodes, and the way they balance them is by preventing players from taking more than, like, 30 models in a 2000 pt. game.

    • @labancz8038
      @labancz8038 4 หลายเดือนก่อน +4

      @@Edude117 Pretty spot on number, even with the (GT winning btw) "guard and wardens + characters" list, where you run 15 wardens and 15 guard, you do not end up with more than 33-34 custodes models, characters included. Plus 1-2 allied characters.
      And arguably they are a bit too cheap now (we will see if massed ap -1/-2 (with ignores cover) will become a thing to counter them, poor deamons might once again get caught in the crossfire if so). So yeah, spot on with that.
      Plus it is worth to mention that "tough" here means T6 and invun. Which still melts to shit ton of stuff, which is why wardens are such a crutch for *even them*.
      Meta is that deadly atm, very high on firepower.

    • @SpiritStoneWarrior94-yx3gs
      @SpiritStoneWarrior94-yx3gs 4 หลายเดือนก่อน +5

      Look you can't complain too much, when you can bring models back unlike 90% of other armies, you're tougher than Guard and GSC to take down and the only army tougher than you with resurrect mechanics are Custodes who can do it 1 time a game and CSM who have to be Tzeentch marked to do so

    • @zissoulander
      @zissoulander 4 หลายเดือนก่อน +1

      I'm biased because I play canoptek but wraiths are both tough *and* fast. They're not as unkillable as index Lychguard but move literally double which I prefer much more. AND have dev wound pistols for when they do tie up enemy units.

    • @samg7430
      @samg7430 4 หลายเดือนก่อน +4

      Who told you the Necron core identity was being "slow and tough?" What edition did you start playing them?

  • @redheadshane
    @redheadshane 4 หลายเดือนก่อน +55

    One thing to call out is the Silent King has the ignore modifiers rule, which per the last FAQ lets you ignore dmg reduction. Which would lead well into fighting other C'tan equivlants.

    • @Nobleheart111
      @Nobleheart111 4 หลายเดือนก่อน +5

      Very Thematic that the Silent King is specialized into fighting C’Tan-like entities.

  • @valaquenta220
    @valaquenta220 4 หลายเดือนก่อน +65

    The nightbringer would be so cool...IF the model wasn't 30 years old or something xD.

    • @ThisIsYourGodNow
      @ThisIsYourGodNow 4 หลายเดือนก่อน +8

      Artel W minis do an amazing proxy. Look up Noctae Voidreaper

    • @surfnbird6480
      @surfnbird6480 4 หลายเดือนก่อน +4

      Yeah, definitely not buying old sculps just so GW can replace the update and get you spend more money. That's why with all the new kroot stuff I'm going to build a tau force

    • @es83stevenson88
      @es83stevenson88 4 หลายเดือนก่อน +1

      Remember the eldar avatar was over 35 years between sculpts. Just to give you a hint of how long I been playing the eldar vyper was brand new when I started

    • @StaplesofDoom
      @StaplesofDoom 4 หลายเดือนก่อน +3

      I must be crazy because I actually like the Nightbringer model...

    • @gavinthejanitor
      @gavinthejanitor 4 หลายเดือนก่อน +3

      hey now, don't be too harsh it's only *checks notes*... 22 years old

  • @happydays2126
    @happydays2126 4 หลายเดือนก่อน +25

    Please do a bad match-up video, a video based on worst/best match ups for each army against each army. Could be interesting and give people what to expect.

  • @Dethectic
    @Dethectic 4 หลายเดือนก่อน +9

    Always happy when Auspex focuses on Necrons 💀

  • @coddaw
    @coddaw 4 หลายเดือนก่อน +9

    Wish destroyers were better off running in the destroyer detachment rather than awakened. Annihilation Legion could use some changes, so many of the stratagems are too situational to get used

  • @Kevathar1138
    @Kevathar1138 4 หลายเดือนก่อน +7

    I enjoy these faction focus videos. Know these are somewhat subjective, but like the perspective. Lookinging forward to the next one.

  • @thetrueteebs1338
    @thetrueteebs1338 4 หลายเดือนก่อน +6

    I run awakened dynasty for my Necrons and ive got to say, that plus one to hit while being lead is no joke. Youve got immortals hitting on 2s and 5&6 are critical with a plasmancer. I think my list will survive the balance okay (i do use void dragon, but ive used him since he came out because i love the model and ill probably use him after for the same reason) plus its all hits, so Skorpekh lords with skorpekhs are really good in melee

    • @about99ninjas56
      @about99ninjas56 4 หลายเดือนก่อน

      The vault with a babysitter Technomancer and relic is nuts. You can heal up to 6 wounds back on it, and the powers/guns now hit on 2s. The indirect can be used and it will still hit on 3s. Add in some triarcj stalkers and now the hiding unit doesn't get cover. It absolutely melts things and can now even use two powers a turn. Imo its a sleeper unit.

  • @joshuaoborn981
    @joshuaoborn981 4 หลายเดือนก่อน +4

    I miss the days of running 80 warriors and still being able to survive long enough to score.

  • @tyger2891
    @tyger2891 28 วันที่ผ่านมา

    Thank you so much for doing these. I don't think you realize how much influence you have on the meta.

  • @ArtoymShahov
    @ArtoymShahov 4 หลายเดือนก่อน +26

    Additional C'tan weaknesses
    -Bad armor save 4+ = extra vulnerable versus "bolter drill" with lethal hits, +1 to wound or reroll to wound.

    • @auspextactics
      @auspextactics  4 หลายเดือนก่อน +14

      Yeah I should have mentioned being susceptible to lethal hits / +1 to wound volume fire with them to contribute to chipping damage.

    • @priestking8636
      @priestking8636 4 หลายเดือนก่อน +4

      ​@@auspextacticsunit of aggressors with gravisApoteka removed him 1 turn.
      Then were gausscannoned to death but still

    • @evgenijvalamin6473
      @evgenijvalamin6473 4 หลายเดือนก่อน

      Main c'tan weakness is good opponent and closed table)

    • @Robotech2049
      @Robotech2049 4 หลายเดือนก่อน +1

      The problem is 2-3 or even 4 of them, way to cheap for that level of durability

    • @zissoulander
      @zissoulander 4 หลายเดือนก่อน

      Yes, but everything in the game dies to enough focus fire and loads of dice. But if your opponent is using their entire army to kill a c'tan in one turn they're likely not killing the more important units taking objectives. I use my c'tans are scary target pinatas to draw attention and soak up a turn or two of shooting and charge. If they live its a bonus but not needed. Whats more important is that my wraiths are sitting on objectives.

  • @eviljoshy3402
    @eviljoshy3402 4 หลายเดือนก่อน +8

    "Maybe" if the psychomancer was more lore accurate and could join flayed ones he might have more use.
    Twice Dead King Reference >.>

  • @Slapdab
    @Slapdab 4 หลายเดือนก่อน

    Thanks for the analysis

  • @evgenijvalamin6473
    @evgenijvalamin6473 4 หลายเดือนก่อน +13

    Silent King is overcosted. He can all, but good in nothing and required support for himself. And then you build your list around him as a one of central units you feel like "I spend 600 pts for 2 las shots and average close-combat..."
    And his main weaknesses is his Menhirs.

    • @es83stevenson88
      @es83stevenson88 4 หลายเดือนก่อน +1

      Yes you got to build around him but I like him. If I am running index legion I have him go forward with 2 doomsday arks a reanimator and technomancer with the +1to hit thing.
      This means the doomsday arks hit on a 2+ with a reroll then wound most things on 3 or 3 with a reroll 1.
      Then let the king act as a bullet magnet. When he has lost 10 or 12 wounds use the reanimation stratagem to heal most of it in the enemy turn and back to full strength in yours. If your opponent doesn't wipe them in 1 turn they stay at full strength.
      Also heavy destroyer does good hear as well

    • @musicalcharge
      @musicalcharge 4 หลายเดือนก่อน

      Ignores modifiers is one of the most powerful abilities in the meta right now, and he has it as an aura. I think he's costed just fine.

    • @evgenijvalamin6473
      @evgenijvalamin6473 4 หลายเดือนก่อน

      @@musicalcharge Not then you spend quarter of your army on it(
      Ofc it depends from your opponent, but a lot of army can oneshot him or make looks like as some variant of redemptor… and it’s sad(

  • @R-YR29
    @R-YR29 4 หลายเดือนก่อน +6

    LONG LIVE GREEN ROD NECRONS

    • @knightpaladin9841
      @knightpaladin9841 4 หลายเดือนก่อน +2

      EVEN IF WE PAINTED OVER THEM IN OTHER COLORS

    • @paulking4097
      @paulking4097 4 หลายเดือนก่อน

      Ahhh the 3rd. 😊

  • @grimdarkish
    @grimdarkish 4 หลายเดือนก่อน +2

    Unfortunately, at 17:15, the last hoorah is no longer. The current kit does not come with the clear green rods, but just regular gray rods. :(

  • @specter2621
    @specter2621 4 หลายเดือนก่อน +2

    The biggest problem with the Ghost ark isn't how good warriors are, it's that you can only put 10 of them with one character.
    So that means no full 20 man blocks and no overlord+cryptek bundle.

  • @tiredtortoise3396
    @tiredtortoise3396 4 หลายเดือนก่อน +7

    I recently made a very convoluted damage averages calculator for 10th edition, and the Nightbringer has won out on every big-killy-thing duel so far, usually by a considerable margin. Of course, there is always the possibility that I messed up some brackets somewhere down the line...
    Nightbringer attacking Avatar of Khaine: 6.729166667 damage per round including Mortal Wounds, 48% of its health, 3 Round Kill
    Avatar of Khaine attacking Nightbringer: 1.055555556 damage per round after Reanimation Protocols, 8.8% of its health, 12 Round Kill
    Nightbringer attacking Angron: 12.45833333 damage per round including Mortal Wounds, 77.8% of his health, 2 Round Kill
    Angron attacking Nightbringer: 2.75308642 damage per round after Reanimation Protocols, 22.9% of its health, 5 Round Kill
    Nightbringer attacking Bloodthirster: 12.45833333 damage per round including Mortal Wounds, 69.2% of its health, 2 Round Kill
    Bloodthirster attacking Nightbringer: 4.231481481 damage per round including Mortal Wounds and after Reanimation Protocols, 35.2% of its health, 3 Round Kill
    Overall it definitely seems like something intended to be brought down by mass lynching rather than one-on-one fights.

    • @Captain1nsaneo
      @Captain1nsaneo 4 หลายเดือนก่อน

      Considering what the Nightbringer is canonically it probably should win most one on one fights. Though I'd be interested in how points factor into the matchups though I'm not sure what the end variable would be. Points per wound per round?

    • @tiredtortoise3396
      @tiredtortoise3396 4 หลายเดือนก่อน +1

      @@Captain1nsaneo
      That is a fun idea, though complicated a bit by how much more than direct fighting points can apply to (characters like Guilliman would particularly suffer here). However, for the above, it should be fine.
      Nightbringer attacking Avatar of Khaine: Deals 160.8 points worth of damage per round.
      Avatar of Khaine attacking Nightbringer: Deals 22.44 points worth of damage per round.
      Nightbringer attacking Angron: Deals 322.87 points worth of damage per round.
      Angron attacking Nightbringer: Deals 58.395 points worth of damage per round.
      Nightbringer attacking Bloodthirster: Deals 221.44 points worth of damage per round.
      Bloodthirster attacking Nightbringer: Deals 89.76 points worth of damage per round.
      Out of the big-thing-killy duels I have been doing, the character i have been the most disappointed in all over again is Ghazghkull. He is meant to be the biggest and killiest member of a race dedicated to being big and killy, and the successor to the Beast who was mightier than Primarchs, but does quite poorly when put up against anything that should be in his weight-class like the above. I suppose that is only to be expected when he was downgraded from 'the greatest active threat to Terra and target of one of the largest Imperial deployments in the history of the Imperium, including the massing of one of the largest Black Templar crusades ever with the sole goal of killing him' to 'a side-threat and rival to a mere Space Wolf Captain, even if one with a couple of omnibuses'.

    • @Captain1nsaneo
      @Captain1nsaneo 4 หลายเดือนก่อน +1

      @@tiredtortoise3396 Thanks for running the numbers. The Angron ratio is absurd.
      It's always sad when a tentpole of a faction isn't viable. Sorry to hear that Gaz is in such a state, reminds me of how terrible the monolith has been until very recently. Though if it's anything to go by, in an edition or 3, Gaz should return to being awesome in the right deployment.

  • @isaiahshane8688
    @isaiahshane8688 19 วันที่ผ่านมา

    Trazyn
    - Cool lore
    Man really needed another pro for the man

  • @equos5060
    @equos5060 4 หลายเดือนก่อน +3

    It's still crazy to me that Lokhust Destroyers with Lokhust Lord hit on 2's with reroll od 1's and lethals on 5+...

    • @es83stevenson88
      @es83stevenson88 4 หลายเดือนก่อน

      I run them instead of warrior blobs now. Pretty tough as well

    • @MrAltF4
      @MrAltF4 4 หลายเดือนก่อน +1

      ...in Awakened Dynasty. Agreed, theyre awesome. It would be nice to at least know if we're gonna get some new models any time soon... I really don't feel like buying more of the old ones

  • @WelshGhost1337
    @WelshGhost1337 4 หลายเดือนก่อน +5

    With the Tomb sentinel I do wish GW would get rid of it's blast effect from it's gun. I useally run this and have deep strike into the enemies home objective or corners of the map when investigate signals are drawn. But most often it will then get melee'd being so close into enemy Ter

    • @about99ninjas56
      @about99ninjas56 4 หลายเดือนก่อน

      With blast and big guns never fire, you can still shoot out of combat at another target with -1 to hit from my understanding. So not completely helpless

    • @WelshGhost1337
      @WelshGhost1337 4 หลายเดือนก่อน

      @@about99ninjas56 While that is true, most often or not you want to kill the unit that fighting you in melee rather then something else

  • @musicalcharge
    @musicalcharge 4 หลายเดือนก่อน +2

    Warriors are good in one very specific build, namely in hypercrypt with the arisen tyrant plasmancer. Movement and range don't matter when you can pop out of a monolith or deep strike outside of 3, and you're averaging 22 lethal hits with the full squad when fishing for crits. That'll put a dent in just about anything, and then you can add Szeras to the mix.

    • @newvegasify1
      @newvegasify1 4 หลายเดือนก่อน

      Even then it still only makes good not great and it’s 280 points. For that points you can bring a C’tan with points to spare.

    • @musicalcharge
      @musicalcharge 4 หลายเดือนก่อน

      @@newvegasify1 do the math hammer and you'll find it's actually pretty good. They can hide in strategic reserve and pop out of the monolith even T1. With Szeras nearby and no cover, they'll wreck pretty much anything. Even in cover they'll cause a dent, and if you keep them in cover with Szeras, that's saving on 3s even against AP -2. Now you have 20 bodies, 40 OC, lots of move blocking and primaries control drawing fire away from your c'tan, who you really only need two of anyway. Heck, you can even pay 2 CP for them to charge, they're still rerolling hits and getting an extra pop of AP from Szeras.

    • @newvegasify1
      @newvegasify1 4 หลายเดือนก่อน

      @@musicalcharge Everything you said is true but unrealistic. In a tournament game a player always leaves his units in cover most of the time. So they realistically lose their natural ap and having szeras there is also an if. The monolith is a big model and you may need to spend a CP to use cosmic precision, you may not be able to bring in the monolith and szeras. Even if you got the two ap what are you really taking down? You can definitely take down a war dog, heck you can take half the wounds off of a Bigger titan sure and hopefully a LHD or the monolith can take it down. You can wipe a big man blob of aggressors assuming you got szeras in there close and assuming they didn't have cover and assuming they didn't use armor of contempt. Also assuming this isn't another faction that can move instantly when you get close. Also you left yourself in cover right and protected because the warriors are many and have good oc, but you only killed one unit nearby with them and your still haven't tabled them yet. So your grand combo of nearly 800 points and probably a cp kills ideally an aggressor squad and leaves itself out in the near open.
      There is a reason why at LVO or any of the bigger events you never see necron warriors.

    • @musicalcharge
      @musicalcharge 4 หลายเดือนก่อน

      @@newvegasify1 this is only if you're already building around immortals and want a 60 point upgrade to get the better damage over the Tesla. Is it always better? Maybe not always, but often enough to be worth it. It's not really that hard to coordinate everything, especially if you're just going to bring immortals, Szeras and the warriors off the board edge. The argument of "you don't see top tables playing x" doesn't really apply yet either, it's still early days of the meta and a lot of people are experimenting, but if you want to argue from authority, none less than Richard Siegler said that warriors have play in hypercrypt.

  • @DMDuncan37
    @DMDuncan37 4 หลายเดือนก่อน

    Thanks you
    Good balance codex

  • @stephenrepper8118
    @stephenrepper8118 4 หลายเดือนก่อน +1

    Agree that ctan are undercosted, its not great for internal balance that I keep getting drawn back to running 3 of them. For weaker units, what I'd like to see happen (tho i expect changes would be limited to pts changes):
    1. Warriors, give them d6 reanimation back, but maybe not d3+3 on objectives. Would be swingy but at least potentially good but less oppressive than stacked reanimation in the index could be.
    2. Skorpekhs and their lord to combined be more like 250-270 pts rather than 300.
    3. Triarch Praetorians would be so much better with a 2+ save, and no necron infantry currently has that so is a niche they could have. Would like to see them gain the grenades keyword as well as we dont have anyone with that either.
    4. Slight pts drop on the Stalker, though I have had good value from it as a tanky forward mover to draw fire away from the multiple ctan.
    5. Would love it if we could mix up the loadouts in Lychguard to have a 50:50 mix of shields and warscythes to make the unit more rounded.
    6. Convergence would be more viable of it gave its FNP to infantry and mounted units so it could be used to improve thr defence of LHDs who are more likely to hang back in or near the deployment zone than the infantry units in the army.
    7. In the lore Ghost Arks transport all kinds of Necron infantry, not just warriors. I feel its held back by the model kit coming with warrior models attached. If it could transport immortals or lychguard it wpuld make its utility less dependent on the value of warriors.
    8. Psychomancer as a lone op would be the dream.
    9. I'd like the CCB to join Tomb Blades, might give you a reason to dry and run them as more than 3 model utility pieces.
    All wish listing that, any changes are far more like to be points buffs/nerfs.

  • @horatio_
    @horatio_ 4 หลายเดือนก่อน

    55:55 Also has FNP 4+, I wasn’t aware of that - proper tanky

    • @MrUdarr
      @MrUdarr 4 หลายเดือนก่อน

      and a 4+ Invu Save

  • @U_C_G
    @U_C_G 4 หลายเดือนก่อน

    You should do a Mechanicus video but it only shows weaknesses

  • @KC-kl6qc
    @KC-kl6qc 4 หลายเดือนก่อน +4

    The fact that the shooting profile for the Void Dragon's spear is Str4 always makes me laugh, like;
    an eldritch spear of living metal thrown by a fragment of a star god that was ancient when the universe was still young has the same chance to wound a space marine, or even a guardsmen, as a boltgun 🤣

    • @MrUdarr
      @MrUdarr 4 หลายเดือนก่อน +1

      yeah the Voiddragon is a BIT too focused against Vehicle ! Str. 6 or 7 would be better

    • @user-gj7lp5iz6k
      @user-gj7lp5iz6k 4 หลายเดือนก่อน

      The game is based on a six-sided die.

    • @KC-kl6qc
      @KC-kl6qc 4 หลายเดือนก่อน

      @@user-gj7lp5iz6k No, really? Like, seriously not joking? I never would have guessed...

    • @user-gj7lp5iz6k
      @user-gj7lp5iz6k 4 หลายเดือนก่อน

      @@KC-kl6qc 🤓

  • @Tzar-TZ
    @Tzar-TZ 4 หลายเดือนก่อน

    the skorpekh lord is brilliant if you give him the 4+ FNP enhancement and run him solo as a distraction carnifex. he soloed a norn emissary, Abbadon with a unit of legionaries, magnus. its very underratted

  • @livingdeadgirl40k
    @livingdeadgirl40k หลายเดือนก่อน

    convergence of dominion is fun the the hypercrypt, zipping around the board with hyperphasing

  • @jasonpaige1714
    @jasonpaige1714 4 หลายเดือนก่อน

    I would boost the convergence to a 6 mainly because it's cheap. In infantry based lists it is useful for the fnp and in hypercrypt you can phase it around the board mainly on the edges but u could use it depending on terrain to block paths and force the opponent to shoot it

    • @smash_hamster
      @smash_hamster 4 หลายเดือนก่อน

      I don't think you can phase it around the board in hc. Fortifications can never go in SR.

    • @jasonpaige1714
      @jasonpaige1714 4 หลายเดือนก่อน

      @smash_hamster you are correct my mistake.

  • @chrisbeau76
    @chrisbeau76 4 หลายเดือนก่อน

    I like the Triarch Stalker with either the Heavy Twin Gauss Arrays for striping cover or using the Scout move with heat Ray. Necrons don't have many units that can take Melta's especially [Melta4] or a Flamer that rolls 2D6 auto hits and 4 attacks that deal 3 damage each making it a high damage, short range and can deal good damage in CC shooting its flamer while engaged and potentially dealing 12 Damage in Combat.
    Spyders feel like they should be taken in units of 2 in order to reanimate.
    The problem with C'Tan isn't their price which is the same as it was in 9th except for the Nightbringerwho needs tto be bumoed up to 270. The problem is that Necrons can take several C'Tan and in 9th you were restricted to taking 1 per detachment.

    • @allistransitory
      @allistransitory 4 หลายเดือนก่อน

      Think my hope with the Triarch Stalker is that it comes down a bit in the way of points. Great for the uses above as you say. Last game I primed my doomstalker to kill a Ballistus dread by stripping the cover.

  • @AzureKite619
    @AzureKite619 4 หลายเดือนก่อน +4

    I've still got my 9th ed starter box untouched and I have no clue what color scheme to go with Necrons.

    • @Morec0
      @Morec0 4 หลายเดือนก่อน

      Silver

    • @JavierEscuelIa
      @JavierEscuelIa 4 หลายเดือนก่อน

      For some options other than that other commenter has said- you could do a teal/blue and gold for a lovely nihilakh or you could go with the Mephrit that pairs forest green and orange, then there's Maynarkh which is bronze, black and orange, Novokh for red and silver, nephrekh which generally uses bronze and blue or green, but ultimately, pick a few colors you like the look of. It doesn't matter if you stick to codex schemes. I personally do a slight twist on Nihilakh, but I've seen everything from brown to yellow look good on Necrons. Just get in and do some test models. You can always repaint, reprime or strip!

    • @Morec0
      @Morec0 4 หลายเดือนก่อน

      My original jab aside, seeing your PfP why not take inspiration from that? Use silver as the base, but give it a brunsh of a darker metallic to brass it up - something like rune lord brass or balthasar gold. Then apply highlights or designs of red and yellow and white in layered lines. Use basic black for vehicles with the red yellow white.
      Have a Dynasty screaming for vengeance.

    • @whitewall2253
      @whitewall2253 4 หลายเดือนก่อน

      Do mephrit, White Green and silver actually looks really nice.

  • @TheVoloch
    @TheVoloch หลายเดือนก่อน +2

    Has anyone actually built the Psychomancer without going nuts? I actually gave up on mine and used him for conversion parts.

    • @derianardor
      @derianardor หลายเดือนก่อน

      It's like trying to build night haunt spirit hosts and omg I literally just left one half built as I melted most with reapplications of cement. Evil build style

    • @DomSum7
      @DomSum7 26 วันที่ผ่านมา

      Same with psychomancer

  • @Jan_Iedema
    @Jan_Iedema 4 หลายเดือนก่อน +1

    About the overlords dmg reduction: does that mean a dmg 1 attack just won’t do any wounds? Because that sounds wrong but so far I haven’t found anything that tells me specifically

    • @miker292
      @miker292 2 หลายเดือนก่อน

      I think you're spot on. Certain units with similar abilities specify "to a minimum of 1" while the Overlord doesn't. To me, that's "to a minimum of 0"

  • @baloonfart8082
    @baloonfart8082 4 หลายเดือนก่อน

    Deathmarks are 10/10, they are so cheap. I agree with about everything else +/-1. I also feel like you are undervaluing the Reanimator, I know the aura is small, but he is goofy tough for 75 points on a modal that you can use to bait fire.

  • @radekkolar1265
    @radekkolar1265 4 หลายเดือนก่อน

    Main weakness of c'tan is that they don't have save, if you force them 30 Ap 0 saves trough lethal hits ot sth, they just die, skorpekh lord would be great if he gave sustained, lethal counters plasmacytes ability and skorpekhs are not tough enough to last 3 turns midfield to use all of it anyway

  • @etiennemary9978
    @etiennemary9978 4 หลายเดือนก่อน +2

    If you have to write "cool lore" in the strength of Trazyn, you know you're scraping the bottom of the barrel and that he is horrible lmao
    VERY cool lore tho, love the book

  • @chasenovak122
    @chasenovak122 4 หลายเดือนก่อน

    Watching this so I can know the weaknesses of my friend who plays Necrons.

    • @petaisajoke
      @petaisajoke 4 หลายเดือนก่อน

      Your friends army:
      Night bringer
      Immortals
      Canoptek Wraiths
      Imotek
      Plasmancer
      Void dragon
      Doomsday ark.

  • @kingsting12
    @kingsting12 4 หลายเดือนก่อน

    Nightbringer should be the strongest unit in the game, but he needs a new model and the 0-1 C'tan per army rule (excluding Apocalypse)

  • @Nidhoggrr
    @Nidhoggrr 3 หลายเดือนก่อน +1

    Based off GW's history, I am worried that they will just nerf the shit out of the units that are a bit too good right now and do nothing with the ones that need help.
    A Gauss flayer being the same str as a bolter and no ap is such a joke...... And they don't even have a special rule or something to make the str nerf less shit.
    The tomb blades were another one that GW just keeps refusing to do justice..... Their supposed to have some supper fancy evasion matrix that is only possible because they are not living bodies.
    For any of the necron flyer units it's very sad that they don't get special movement rules to reflect their ability to ignore physics.
    The other legions need some love cause it seems like almost everything good goes to hyper crypt.

  • @NecroGoblin-yl2fx
    @NecroGoblin-yl2fx 4 หลายเดือนก่อน +1

    would rate Lychguard as a 5/10.
    only use is to protect Imotekh.

    • @evgenijvalamin6473
      @evgenijvalamin6473 4 หลายเดือนก่อน

      They are like 5/10 or 8/10 depends of your opponent and game size.
      Imho main lychguard weakness is that they required lord+orb to be effective.

    • @boestera
      @boestera 4 หลายเดือนก่อน

      Lychguard could easily be fixed if they just let us mix up the loadout within the squad. Let us take some shields and scythes in the same unit.

    • @evgenijvalamin6473
      @evgenijvalamin6473 4 หลายเดือนก่อน

      @@boestera currents scythes are crap(

    • @boestera
      @boestera 4 หลายเดือนก่อน

      ​@@evgenijvalamin6473 yes a full squad of scythe guard are not good, but say in a 5x squad, if you could take 2x sword/shield and 3x scythe that would help the unit quite a bit. Allow the S/S to tank some damage and get the scythes into combat.

  • @dickkickem4238
    @dickkickem4238 4 หลายเดือนก่อน

    I hate that the Admech ballistarii w/Lascannon and the Necron Locust Heavy Destroyer serve similar roles but while the Ballistarii is a whole 2in. faster, the Locust Heavy Destroyer is just outright better. And the ballistarii is admechs most spammed datasheet.

  • @Darocfi
    @Darocfi 4 หลายเดือนก่อน +10

    Imo they should limit the amount of c'tans to one or two max. Other than that the codex is fine to play against.

    • @maxpointing8138
      @maxpointing8138 4 หลายเดือนก่อน +2

      For real, give them a rule called "jealous god" or something that says they cant be in a list with anything else with this rule

    • @martinazoana
      @martinazoana 4 หลายเดือนก่อน

      Same with the eldar avatar. Makes no sense lorewise

    • @swheen
      @swheen 4 หลายเดือนก่อน +2

      fine. but i want my 2+ on my warriors back then. because lorewise

    • @GrimDave40k
      @GrimDave40k 4 หลายเดือนก่อน +1

      If you don't know how to efficiently kill C'Tan you might be looking at the game a little too one-dimensionally. So many things can kill C'Tan in one turn. Sucks to see so many people so sad about it when it's really their own vision that's defeating them, not the C'Tan.

    • @Darocfi
      @Darocfi 4 หลายเดือนก่อน

      @@GrimDave40k Having every other army loaded with unique special characters makes the game feel like a computer game and armies that consist of just few huge monsters feels like whole another game. Not 40k at its finest.

  • @OrangeAmped
    @OrangeAmped 4 หลายเดือนก่อน

    Some complaints: Warriors are too weedy. Lychguard require an expensive character to function as they should- either cut their cost or make their rule different. I think being able to field Lychguard as a generic melee unit without a leader would be nice. Basic Overlords are too expensive compared to the Shroud lord. Cutting basic "Lieutenant" Lords was stupid. Ophydian destroyers should be STR5. Praetorians are too expensive. Obeisance and Annihilation Legion are undertuned. Ranged destroyers need some stratagem and enhancement love in Annnihilation Legion. Annihilation Barges are undertuned and don't have great loadouts. Lokhusts need new sculpts. Immortal tesla needs to be nerfed to 18" for internal balance.

  • @IAmTheDawn
    @IAmTheDawn 4 หลายเดือนก่อน +3

    The Nightbringer needs to go up to 300 points. No questions asked.

  • @olliep.9321
    @olliep.9321 4 หลายเดือนก่อน

    Did you say run six transcendents? Is that real? No shot, I thought 3 is max

    • @auspextactics
      @auspextactics  4 หลายเดือนก่อน

      Six C'Tan - three transcendents and one each of the others for full on oppressive star god list

  • @SilentKingEmissary
    @SilentKingEmissary 2 หลายเดือนก่อน

    What happened to the pylon

  • @chrisbeau76
    @chrisbeau76 4 หลายเดือนก่อน

    WHat the point of the CoD? Take 1 or 2 and leave them in your deployment to block Deep Strikers. maybe?

  • @RonBadgley
    @RonBadgley หลายเดือนก่อน

    "Annoying to build" 😂

  • @Damnedlegion40k
    @Damnedlegion40k 4 หลายเดือนก่อน +2

    Add a comment...

  • @ghosthell6818
    @ghosthell6818 4 หลายเดือนก่อน

    What happened to my boys Nemesor Zahndrekh and his friend Vargard Obyron are they gone?

    • @es83stevenson88
      @es83stevenson88 4 หลายเดือนก่อน +3

      They are considered legend now. You can use old index rules for friendly games but tournaments will say no

    • @whitewall2253
      @whitewall2253 4 หลายเดือนก่อน

      They hit the poor lads with the legends stick, only reason Trayzn didn't get it too is because he's the most popular necron character in the game. Not gameplay wise of course, he hasn't been usable since 5th edition but lorewise.
      Same thing happened to anrakyr the traveller, I hope we get these guys back in the future.

    • @MrUdarr
      @MrUdarr 4 หลายเดือนก่อน +1

      @@whitewall2253 yeah my hope was that Trayzn would be the 10 Edition cover boy and get a good rework for his model and abilitys

  • @Oncomancer
    @Oncomancer 4 หลายเดือนก่อน +1

    Reanimator 6/10 is cap

  • @user-po4lo4en8r
    @user-po4lo4en8r 4 หลายเดือนก่อน +2

    First

  • @lol32jnjcaa62
    @lol32jnjcaa62 4 หลายเดือนก่อน +1

    some people think that necrons are over powered, for me is pretty simple, just dont play against them. now , lets see how many necron defeders are....

    • @JavierEscuelIa
      @JavierEscuelIa 4 หลายเดือนก่อน

      Aaaaaaaare what?

    • @lol32jnjcaa62
      @lol32jnjcaa62 4 หลายเดือนก่อน

      @@JavierEscuelIa sorry dude, no trying to troll , is just that many are goinfg to say that necrons are totally fine and nothing is wrong with them, that is the reason for no finishing the sentence.

    • @FionaAnstian
      @FionaAnstian 4 หลายเดือนก่อน +4

      Other than the C'tan and maybe very slightly too cheap wraiths there's nothing wrong with them.

    • @whitewall2253
      @whitewall2253 4 หลายเดือนก่อน +1

      ​@@lol32jnjcaa62 my G is afraid of Skeletons, C'tan are disgustingly overpowered, the rest of the codex is strong, especially compared to the disaster which is the current space marine codex but thats honestly more a space marine problem than it is a necron problem, lol.

    • @lol32jnjcaa62
      @lol32jnjcaa62 4 หลายเดือนก่อน

      @@whitewall2253 actually is a good answer