Blender Beginner Modelling Chair Tutorial - Part 2: Edge Flow

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  • เผยแพร่เมื่อ 29 เม.ย. 2020
  • Blender chair modelling tutorial series continues! In this part we learn how to tighten edges with edge loops, and then direct the flow of topology in the direction we want it to.
    Join the free newsletter to get a Blender Keyboard Shortcut PDF: mailchi.mp/ef5b15a32043/subsc...
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ความคิดเห็น • 1.7K

  • @andrebernardo3676
    @andrebernardo3676 4 ปีที่แล้ว +2497

    Just to tell people that the merge command is not "Alt + M" anymore. It's just "M"
    "Alt + M" is Split now

    • @popdavid3438
      @popdavid3438 3 ปีที่แล้ว +51

      thank you so much you should be on the top

    • @divyabhagtani1515
      @divyabhagtani1515 3 ปีที่แล้ว +6

      Thanks

    • @ursihonegger9079
      @ursihonegger9079 3 ปีที่แล้ว +4

      Thank you so much, i tried to solve this problem for half an hour and i didnt think of going in the comments

    • @user-lw4rw1wt5l
      @user-lw4rw1wt5l 3 ปีที่แล้ว +9

      no i have it as "Alt + M" idk why.

    • @adamweisman804
      @adamweisman804 3 ปีที่แล้ว +1

      You're a kind person

  • @Nikola16789
    @Nikola16789 3 ปีที่แล้ว +557

    "If I can undo enough **Nervous laughter** " Story of my life.

    • @JFinker73
      @JFinker73 3 ปีที่แล้ว +10

      your comment does not have enough recognition. lol

    • @vitaliidmitriev7179
      @vitaliidmitriev7179 3 ปีที่แล้ว +21

      You can increase it:
      *Edit | Preferences | System | Undo Steps*

    • @cygnusx1858
      @cygnusx1858 3 ปีที่แล้ว +7

      @@vitaliidmitriev7179 and kill my laptop in the process lmao

    • @negativetenstars
      @negativetenstars 3 ปีที่แล้ว +4

      @@vitaliidmitriev7179 holy shit thank you

    • @boitahaki
      @boitahaki 3 ปีที่แล้ว +5

      Maybe go back like 20 years, that would be nice...

  • @cryptidhd1056
    @cryptidhd1056 4 ปีที่แล้ว +1880

    When i mirrored the leg it made a leg on the opposite side of the x-axis, not inside the other
    Edit: To Fix this Undo the mirror until before the step, Next select all of it and Right-click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.

    • @AlaePulli
      @AlaePulli 4 ปีที่แล้ว +6

      me too...any way to solve that?

    • @cryptidhd1056
      @cryptidhd1056 4 ปีที่แล้ว +74

      ​@@AlaePulli Yeah Undo the mirror until before the step, Next select all of it and Right click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.

    • @GDKepler
      @GDKepler 4 ปีที่แล้ว +180

      and make sure you're not in edit mode

    • @kamleshsirvi8215
      @kamleshsirvi8215 4 ปีที่แล้ว +108

      This happens because you moved the leg in Edit mode. When moving in edit mode the leg origin stays at world origin and only the model moves whereas when moving leg in object mode, the origin always remains at center with respect to the leg model

    • @100Peterll
      @100Peterll 4 ปีที่แล้ว +21

      Yeah, you gotta be careful with the origin point of your mesh, when you move the mesh in edit mode the origin doesn't move (in object mode it does) so the reflection can end up somewhere else.

  • @nabb6435
    @nabb6435 4 ปีที่แล้ว +466

    i cant tell you the number of times I went to 'ctrl + r' for an edge loop and accidentally restarted the video

    • @stormdustowo
      @stormdustowo 3 ปีที่แล้ว +6

      Same and same

    • @BryantNaro
      @BryantNaro 3 ปีที่แล้ว +3

      Yes, I too am a part of Club Refresh. Shut up and take my (ad generated revenue) money, Andrew! Poliigon is gonna have to pay this dude so much. ;)

    • @StraveTube
      @StraveTube 3 ปีที่แล้ว +3

      I've never wanted to turn off TH-cam hotkeys until I started watching Blender tutorials.

    • @StraveTube
      @StraveTube 3 ปีที่แล้ว +7

      I'm back!
      Some advice I'm stealing from a different TH-cam comment: If you right-click TWICE on a TH-cam video and then select "Picture in picture," it will pop out the video and let you place it on whatever monitor you want. A massive benefit to this: hotkeys no longer work on the video! So if you click Ctrl+R or (as I do more often) press a number key, it won't screw up your video anymore! Amazing! Wow!

    • @brianbuckman6908
      @brianbuckman6908 2 ปีที่แล้ว

      @@BryantNaro Plot twist he owns Poliigon

  • @monles_yen
    @monles_yen 3 ปีที่แล้ว +168

    8:00 For people who has problem while using mirror modifier,(my mirror one is too far from the origin). So if you see a little orange dot on the grid, that is called as origin.
    Solution:
    go back to object mode > hit the horizon panel "Object" > set Origin > set origin to geometry

  • @shirosame7
    @shirosame7 4 ปีที่แล้ว +98

    Can we appreciate that Guru spend a lot of time doing these tutorials? i mean, the dude made tons of chairs just so we have a higher quality tutorial to follow, not a lot of people would do that.

    • @AaryaTambe
      @AaryaTambe 3 ปีที่แล้ว +7

      yeah you're damn right. no one explains likee he does. The other guy CG GEEK just kinda shows off what he has while guru has an expertise yet is so down to earth that he's trying to help people like us to atleast understand the basics of blender. He a God man!!!!!!!!!!!!!!

    • @whansen101
      @whansen101 ปีที่แล้ว +1

      So true - this is the 11th chair! Dedicated man!

  • @coldspade1590
    @coldspade1590 4 ปีที่แล้ว +223

    love how you explain that you don't just "know" how to do the things you do and it is trial and error sometimes. very motivating

    • @syntheticfiber7388
      @syntheticfiber7388 3 ปีที่แล้ว +5

      Yeah, I agree with that.

    • @Madara2B
      @Madara2B 2 ปีที่แล้ว +4

      it dose not motivate myself, but it dose not demotivate me if that makes sense.

  • @kevinnitiema5259
    @kevinnitiema5259 3 ปีที่แล้ว +171

    For anyone having issues with the mirror modifier: in edit mode, after you've deleted half of the vertices, select one vertex on (top left) on the side that's cut. Once selected, got to Mesh->Snap->Cursor to Selected. Go to object mode and select the entire geometry again, right-click and select Set Origin->Origin to 3D Cursor. After that, add the mirror modifier and you should see accurate results.

    • @stoochi
      @stoochi 3 ปีที่แล้ว

      thx a lot !

    • @pipedreamer9781
      @pipedreamer9781 2 ปีที่แล้ว

      Lifesaver! I knew there must be a way to salvage my blunders but I never would have figured this out! Thank you!

    • @TheMoustacheKid
      @TheMoustacheKid 2 ปีที่แล้ว

      thank you!!

    • @Funkatastrophe
      @Funkatastrophe 2 ปีที่แล้ว +1

      Thank you. Solved my leg mirroring on the opposite face.

    • @kobba1266
      @kobba1266 2 ปีที่แล้ว

      LEGEND

  • @troopical8043
    @troopical8043 4 ปีที่แล้ว +792

    My 10 year old son is following along with your tutorials. He just finished lvl 3 part 2 of your donut course he loves it and does it instead of schoolwork. Keep on building!

    • @fischstulle5579
      @fischstulle5579 4 ปีที่แล้ว +85

      I'm doing it instead of my schoolwork to but I'm 14 😁
      Your sun knows what's important in real life xD

    • @monogramadikt5971
      @monogramadikt5971 4 ปีที่แล้ว +69

      probably acquiring more useful skills in the process yeah, most of the smartest people i know werent high achievers at school, thats where they focus on mediocracy etc, so a lot of potential is wasted when they bore students to death with their impractical programming lol ;)

    • @accelerator5524
      @accelerator5524 4 ปีที่แล้ว +6

      you following along too?

    • @GabrielCavalheiro
      @GabrielCavalheiro 4 ปีที่แล้ว +43

      yesterday, my 6 yeard old son grabbed a toy and said "dad, I want to do this in blender!"... and he did it! in the process, he learned about edit mode, inset, extrude and edge loops... ;)

    • @d-wizzel4217
      @d-wizzel4217 4 ปีที่แล้ว +73

      @Nom they grow up so fast

  • @supplepaws
    @supplepaws 5 หลายเดือนก่อน +18

    Its important to note that at 9:54 when he does this very subtle transition to the next step.. he's turned off Edit Mode on the subdivision modifier. If you look at the list of modifiers on the right side, the subdivision one has that square box icon with the highlighted corner, turned OFF. This is important because as you continue following the next steps, you're going to see extra weird lines trailing along and your leg has an addition loot cut that you never put there, which is super duper confusing. Also optimal display is checked.

    • @liciazanetti4066
      @liciazanetti4066 4 หลายเดือนก่อน

      You're my hero

    • @hazematef8505
      @hazematef8505 2 หลายเดือนก่อน

      Thanks ♥

    • @michaelhutton6392
      @michaelhutton6392 12 วันที่ผ่านมา

      Okay, but that doesn't explain why the back of that chair piece is straight at the 9:54 point in the video. It was rounded before he cut, but then all of a sudden it's straight. Did he delete the faces? Did he do a loop cut on that part of the chair without us looking?

  • @Theakm55
    @Theakm55 3 ปีที่แล้ว +87

    For those struggling, do not worry! I messed up so many times during this tutorial but I pulled through even though sometimes I didn't know what was going on. Just recreated the chair super quick compared to my first attempt. it gets easier, don't give up!

    • @azwall8231
      @azwall8231 ปีที่แล้ว +1

      It randomly duplicated 2 verticies 4 different times and i didnt know how to fix it and now i have been spending the past hour trying to do something that should have taken 10 minutes

    • @LV7agent
      @LV7agent หลายเดือนก่อน

      The only thing I saved so I don't have to go all over again is the placement of the reference images :))

  • @ManuelRusch
    @ManuelRusch 4 ปีที่แล้ว +422

    Actually, learning from mistakes is highly educational. If I make something that works, I rarely have learned something in the process. No pain, no gain. You should make a video on what to avoid.

    • @blenderguru
      @blenderguru  4 ปีที่แล้ว +175

      Yeah there's bits of that in the next part ;)

    • @Zendarkdagger
      @Zendarkdagger 4 ปีที่แล้ว +97

      @@blenderguru you have really changed my life from getting out of depression by learning blender it gave my life a purpose i started from your donut tutorial you are my hero seriously every day i am getting better at blender thanks to you for the inspiration andrew

    • @benstud8715
      @benstud8715 4 ปีที่แล้ว +1

      Facts !!!

    • @DevyKins
      @DevyKins 4 ปีที่แล้ว +1

      @@blenderguru in the video you mention the segment about car tutorials and how you just need to test things out and see how it works, and it ironically enough solved my issue I was having with my model lol. Topo can be tricky!

    • @nonamedpleb
      @nonamedpleb 4 ปีที่แล้ว +7

      and also, once you know the basics. the best way to learn is to make something not directly from a tutorial. you will eventually reach a road block and need to hit up a tutorial to learn a technique or method. I think its better to learn on an as needed basis because you will immediately apply it.

  • @SableRaf
    @SableRaf 3 ปีที่แล้ว +68

    6:46 When using alt-click to get the selection to "follow the topology all the way around" if your selection goes in the wrong direction, make sure you click on the edge and not on the face (if you look closely at the video, you can see Andrew's cursor positioned on the edge).

    • @orler7420
      @orler7420 3 ปีที่แล้ว +3

      OMG, thank you kind sir!

    • @hamishotani4479
      @hamishotani4479 3 ปีที่แล้ว +1

      thank you!!

    • @demoBGful
      @demoBGful 2 ปีที่แล้ว +3

      Had to alt+left click on one vertice (at bevel centre) and then alt+left click on the other vertice perpendicular to the direction of face travel.

    • @freyfrenzy
      @freyfrenzy 2 ปีที่แล้ว +2

      @@demoBGful aaaaaaaaaa, many thanks!!!!

    • @drumandbassob0007
      @drumandbassob0007 ปีที่แล้ว +1

      thanks this was bugging me thought they changed another short cut , hard to keep up with blender they seem to change a lot of ways to do things

  • @nurlanakybaev1034
    @nurlanakybaev1034 3 ปีที่แล้ว +107

    9:26 Guys, remember to put the mirror modifier ABOVE the subdiv modifier. I had to do it all over again almost from the
    beginning until I found, why I am having some of my chair foot's faces split by curvy paths after deleting that face on the top. And it's really helpful to do backup copy layers of your object from time to time

    • @percybhardwaj
      @percybhardwaj 3 ปีที่แล้ว +2

      Couldn't figure this out, now I know thanks to you and thanks for the timestamp as well

    • @Octopusskull
      @Octopusskull 3 ปีที่แล้ว +8

      So i put the mirror modifier above the subdiv modifier and yet it continues to get curvy shapes after deleting the top face !!
      I don't understand why this is happening and its ruining the whole process !

    • @IuliusAnacyclus
      @IuliusAnacyclus 2 ปีที่แล้ว +1

      Thanks Nurlan, it helped

    • @muhammadzazulirizki1000
      @muhammadzazulirizki1000 2 ปีที่แล้ว +2

      You saved me, thanks!

    • @Nickfooker
      @Nickfooker 2 ปีที่แล้ว

      @@Octopusskull Same for me too, after extruding it automatically splitted in 2. I still haven't figured it out.

  • @szmile8265
    @szmile8265 ปีที่แล้ว +32

    4:59 For people using Blender 3.0

    • @_stanfx
      @_stanfx ปีที่แล้ว

      Thank you :D

  • @jimbo7460
    @jimbo7460 4 ปีที่แล้ว +283

    9:54 He deactivated the "show modifier in edit mode" of the subsurf modifier in case you wonder why it looks that way.

    • @gkhnmg
      @gkhnmg 4 ปีที่แล้ว +11

      thanks!

    • @mv4770
      @mv4770 4 ปีที่แล้ว +9

      Do you perhaps know the shortcut he used? I tried to look at his key bindings but the yellow on the light background makes me want to shoot myself.

    • @jimbo7460
      @jimbo7460 4 ปีที่แล้ว +2

      @@mv4770 You can't see him deactivating it because of the cut in the video and I don't think there is a shortcut assigned by default.

    • @notinsanecam
      @notinsanecam 4 ปีที่แล้ว +8

      Thank u so much for this, i had to do the tutorial twice cuz i thought I was doing something wrong

    • @arooon1488
      @arooon1488 4 ปีที่แล้ว +1

      Camila Herrera I did literally the same thing...

  • @DrSpecter232
    @DrSpecter232 3 ปีที่แล้ว +25

    For those having problem with clipping (they have the chair leg cut in 2) increase the value of merge. you find it directly on the buttom of clipping in the mirror menu

    • @EdBalessssssss55
      @EdBalessssssss55 2 ปีที่แล้ว +3

      BRO I KNOW THIS IS FROM A YEAR AGO BUT IF YOU SEE THIS I LOVE YOU PLEASE FATHER MY KIDS

    • @giuliano9001
      @giuliano9001 2 ปีที่แล้ว

      Thx man, very helptful!

  • @tahuonefiveseven7422
    @tahuonefiveseven7422 4 ปีที่แล้ว +62

    For anyone watching this tutorial around June 2020 or afterwards, the Alt + M shortcut he mentions is now just M.

    • @gaugebessert7617
      @gaugebessert7617 4 ปีที่แล้ว +1

      omg thank you so much, i spent an hour trying to figure that out!

    • @harshdeo5409
      @harshdeo5409 4 ปีที่แล้ว

      thanks for that bud

    • @dashy4569
      @dashy4569 3 ปีที่แล้ว

      tahu OneFiveSeven THANK YOU!

    • @oddy3079
      @oddy3079 3 ปีที่แล้ว

      @@harshdeo5409 it's not a bug, it's an update

    • @sahilkarnik1157
      @sahilkarnik1157 3 ปีที่แล้ว

      thank you so much stay blessed

  • @pebdesign
    @pebdesign 4 ปีที่แล้ว +168

    Actually the "bad topology" from the incredibles was specially made to control the crinkles on her cheeks :D

    • @jassskmaster7575
      @jassskmaster7575 4 ปีที่แล้ว +15

      I figured those were there for a reason

    • @invalidacess
      @invalidacess 4 ปีที่แล้ว +1

      Source?

    • @pebdesign
      @pebdesign 4 ปีที่แล้ว +11

      @@invalidacess twitter.com/henningsanden/status/1201720661086896128

    • @XnakePoison
      @XnakePoison 4 ปีที่แล้ว +6

      yea it looked like it would create dimples or something to that effect

    • @Leukick
      @Leukick 4 ปีที่แล้ว +8

      I KNEW IT!! And I'm like but what do I know, I've only been learning about Blender basics for 15 days, and these people who were critiquing study this stuff full time for years in school

  • @100Peterll
    @100Peterll 4 ปีที่แล้ว +28

    *For those on Blender 2.83 or later*
    The merge shortcut changed from *Alt+M* to only *M*

    • @lamzez94
      @lamzez94 3 ปีที่แล้ว

      Thank you !

    • @Meonnnn
      @Meonnnn 2 ปีที่แล้ว

      thank you!

  • @syedkal29
    @syedkal29 4 ปีที่แล้ว +32

    Petition for a Patreon. This much time, effort and quality content for free is making me guilty.

    • @yondaime500
      @yondaime500 4 ปีที่แล้ว +16

      You can always buy his stuff on Poliigon.

    • @huimoin
      @huimoin 4 ปีที่แล้ว +10

      He has Poliigon. Just buy some materials, they are actually pretty good!

  • @sheela1912
    @sheela1912 4 ปีที่แล้ว +4

    Blender guru is the only person to explain detailed information in 3d modelling. So I am watching his all tutorials.

  • @kevinmilner2072
    @kevinmilner2072 4 ปีที่แล้ว +15

    The best nugget of wisdom from this video, circa 14:30: Its ok to try something and then decide it doesn't work.
    I needed to hear that. thank you.

  • @hardykwan1934
    @hardykwan1934 ปีที่แล้ว +5

    13:27 For Blender 3.5.1 Mac users, the shortcut for Select Circle has changed to W (shortcut cycle) or Tab + Spacebar + C.

  • @EmilMacko
    @EmilMacko 4 ปีที่แล้ว +31

    Corporate needs you to find the differences between the words *vertex* and *vertice*
    Andrew: They're the same word

  • @lev4ig911
    @lev4ig911 4 ปีที่แล้ว +52

    9:20 If you have troubles with wrongly rounded edges try to increase "Merge Limit" in mirror modifier.

    • @MegaPad2
      @MegaPad2 4 ปีที่แล้ว +1

      спс, бро!

    • @alexhm2411
      @alexhm2411 4 ปีที่แล้ว +5

      Hi, thanks I was just looking for how to fix this! But also there is another way I figured out too: If you make the mirror modifier to be on top of the subD, it also eliminates the round edges. Cheers!

    • @noware.3D
      @noware.3D 4 ปีที่แล้ว

      Thank you so much

    • @tyjuji
      @tyjuji 4 ปีที่แล้ว

      Thanks.

    • @bodojoy7717
      @bodojoy7717 4 ปีที่แล้ว +4

      I also had this problem, you just need to put mirror mod above the subdiv mod. 7:40

  • @manz5435
    @manz5435 4 ปีที่แล้ว +2

    His level of honesty is amazing! I love this.

  • @abb6360
    @abb6360 4 ปีที่แล้ว

    Andrew, everything you do is instructive, encouraging and entertaining. I'm amazed and grateful for all that you share with the world. You have a lovely gift for language and the turn of a phrase, but it's one vertex, two vertices, full stop.

  • @experimental9414
    @experimental9414 3 ปีที่แล้ว +8

    After the Donut Madness and now the topology madness, it is still refreshing and surprising to realize how amazingly easy to follow the instructions are!
    Great video, Andrew :)
    I'm looking forward to the Anvil series after I finish this one!

  • @SeeYouInBluffington
    @SeeYouInBluffington 4 ปีที่แล้ว +3

    Pure gold. I don’t think anyone is teaching blender “better” than you. Your tutorials are full of such REAL, VALUABLE information on so many levels

  • @ThysaniaAg
    @ThysaniaAg 2 ปีที่แล้ว +1

    I didn’t know I should’ve done this tutorial before attempting the sofa tutorial, and I’m learning a lot of things I was wondering as I made the sofa! This is great knowledge for making clean shapes

  • @jazeyon3330
    @jazeyon3330 4 ปีที่แล้ว +1

    These tutorials are just amazing, not boring, learned a lot and just super easy to follow, I did the donut tutorial completely and it also amazing! Thanks

  • @lauro.dominici
    @lauro.dominici 4 ปีที่แล้ว +4

    I really appreciate your hard work in providing high quality tutorial like this one, hope you are going to share your knowledge to us forever!!

  • @ibrahimyounes6208
    @ibrahimyounes6208 3 ปีที่แล้ว +5

    14:37 this is very important for people who are trying to learn 3D modeling to hear. even good people need to try and fail even though its an everyday thing for them. Thanks for sharing such information.

  • @teidenzero
    @teidenzero 4 ปีที่แล้ว +1

    So good! I finally decided to start to learn how to model, after 10 years in the VFX industry and this is perfect: principles to apply instead of mindless procedures to follow, I'm having so much fun modeling my first chair!

  • @theundercovernerd5325
    @theundercovernerd5325 2 ปีที่แล้ว +2

    Just starting the series tonight! Its really well explained. I am the type of person who really likes to know why I am doing things instead of blindly following along, so this series is amazing. Blender is very cool

  • @Tre_Di
    @Tre_Di 3 ปีที่แล้ว +13

    If you have problem on seeing the right wireframe in 10:06 and you still see the detailed wireframe, disable the third icon near the camera and pc icon in subdivision modifier panel.
    I spent a day figuring out why i didn't see his same wireframe.

    • @pragadeeshpragi7580
      @pragadeeshpragi7580 2 ปีที่แล้ว +2

      saved my day!

    • @Floki-us7gq
      @Floki-us7gq 2 ปีที่แล้ว +2

      thanks you, glad I read commits. got to the curve part and was like why do I have all these extra lines, then figured it was something like this because they didn't have any vertices.

  • @Gredran
    @Gredran 4 ปีที่แล้ว +50

    "This chair is pretty tame. It's not like a tank..." Me: "OR AN ANVIL!"
    Lol I just finished the Anvil, but MAN was it a big jump from the donut tutorial. I'm so glad you're making this series for additional and deeper modeling fundamentals :)
    Side note: this IS a fantastic bridge to that tutorial. He doesn’t go as step by step into the modeling as this one so that’s why this is a better next step after the donut, but after this, go to Andrew’s Intermediate Modelling Tutorial which is the anvil.
    I did that WITHOUT this and although I had some slight issues, I was able to finish it. So after this one, I’m sure you could do that one a lot easier.

    • @Drstrange3000
      @Drstrange3000 4 ปีที่แล้ว +1

      That anvil had me defeated... I got so far. It was basically ok, except a few minor errors that I couldn't seem to fix. This is the first tutorial after a couple years after the Anvil... So far so good!

    • @AltimaNEO
      @AltimaNEO 3 ปีที่แล้ว

      That anvil was tricky. I made it even harder for myself because I wanted the throat of the anvil to have a smooth curve from the base to the top of the horn, instead of segmented like Andrew had his.

    • @Mochi-pt9ip
      @Mochi-pt9ip 2 ปีที่แล้ว

      I only managed to get to the UV baking anvil tutorial because its a hassle to texturing also having half baked anvil sculpt.

  • @RukshanVidurangaPerera
    @RukshanVidurangaPerera 4 ปีที่แล้ว

    Thank you for this series. I used 3d Max in my childhood. This series is helping me to get back to 3d design after so many years as an adult using Blender.

  • @murraykeir1745
    @murraykeir1745 4 ปีที่แล้ว +1

    I muck around in blender casually, I've gone through a lot of your donut tutorial and others. Always really well explained, engaging, useful. Thanks!

  • @grantlee4331
    @grantlee4331 ปีที่แล้ว +8

    If your mirror is showing up on the other side of the center point of the scene, you need to move the origin point of your object. Specifically, for the mirror modifer, you need to set the origin the the left face of your leg object.
    Hitting [ ctrl ] + [ . ] will allow you to select the origin point. Hitting [ G ] will allow you to move it; make sure you turn snapping on.

  • @Rob_NABS
    @Rob_NABS 2 ปีที่แล้ว +3

    Interesting to watch. I used to use TrueSpace back in the late 90's. Using the same methods of course. Seeing how Blender has developed is amazing!
    After years of modelling, rendering, writing articles on it, giving lectures on it I completely dropped it all. Everything I need in 3d now is in CAD where edges need a perfect radius, everything needs to be spot on. It's refreshing to see 'It'll do' visual modelling again.
    I'm watching these to try get back into modelling for organic and non CAD designs that I want for 3d Printing. Right now though it's all a bit like using right handed scissors in my left hand, lots of tongue chewing as I know what and how by just have no idea where all the tools are :)
    Thanks for the vids, I'm going to push on with it.

  • @gabrielvictor4460
    @gabrielvictor4460 4 ปีที่แล้ว

    I love how sincere you are about the boring part of try>fail>try again>fail again part of modelling. Make me fell a bit less shitty. Thank you, Andrew!

  • @krow1551
    @krow1551 2 ปีที่แล้ว

    I am very new to modelling in blender and this helps a lot. It is a lot like drawing where you shouldnt follow it piece for piece but rather find the little tools and try them out yourself. Even a bit of remodeling after learning just one thing can really improve how something turns out.

  • @heek8964
    @heek8964 2 ปีที่แล้ว +8

    For anyone else whose curve bends inward after mirroring and deleting one half, increase the merge distance in the mirror modifier.

  • @tiagohenriques2045
    @tiagohenriques2045 4 ปีที่แล้ว +3

    Thanks for improving my quarantine!
    Also if anyone have troubles during the mirror modifier, make sure you have the origin (the orange dot) in the center of ur leg,

  • @sillysoul3663
    @sillysoul3663 2 ปีที่แล้ว +1

    I'm watching this after making two different donut tutorials. In the first ever donut tutorial we made a cup and added loop cuts to make the edges more refined. Back then I couldn't entirely understand what we were doing but here with a more rectangular object it makes perfect sense :)

  • @WiNKLiS_
    @WiNKLiS_ 2 ปีที่แล้ว

    Hey Guru Andrew. I never thought I would give 3D modeling a try. You have some of the best tutorials ive ever seen on youtube. you are doing a fantastic job so keep it up! ive been through endless tutorials for Premiere, Photoshop, Ableton, etc. These are by far the best. Congratz on your success and hard work.

  • @ScorpioDB
    @ScorpioDB 4 ปีที่แล้ว +53

    Honestly, I would love a long video where you model something harder. Not in a tutorial format, but simply a video of you solving things, going back, seeing if something works... Because most of the tutorials on youtube are rather "easy" and are deliberately avoiding some harder stuff. Most things have multiple approaches and when modeling more complex stuff, one is bound to find some problem. Often times (when boolean, bevels, subsurf and bad topology come together) there are tons of issues and most people make the bevel smaller, move something problematic elsewhere instead of tackling the issue. I would love to see you doing exactly that.

    • @blackbelt352-dd
      @blackbelt352-dd 4 ปีที่แล้ว

      Perhaps something like the Subway in 20 minutes video, going through the process, highlighting all the steps and slowing down to focus on some the details and speed past the repetitive boring bits. Could be a few minutes per iteration, here was the thought process, here is where the modelling wasn't working, here's the next iteration.

  • @TMAJOREVIdeOs
    @TMAJOREVIdeOs 3 ปีที่แล้ว +19

    7:30 There is an auto mirror addon that does the same job as the mirror process. Instead of needing to use a loop cut and deleting one side before hand, the auto mirror does it... automatically. Just enable it and open/use it from the edit & tools menu (N)

    • @o.k.hinkle3748
      @o.k.hinkle3748 3 ปีที่แล้ว +1

      I kept getting a gap along the top surface of the chair arm using standard mirror process; this fixed it. Thanks for the heads up! 👍

    • @gabrilapin
      @gabrilapin 2 ปีที่แล้ว +1

      I love you ;)
      Edit: Oh but there's a problem when removing the top faces :O

    • @mounishrajkumar7430
      @mounishrajkumar7430 2 ปีที่แล้ว

      really thankful to you , you helped me a lot

  • @marioCazares
    @marioCazares 4 ปีที่แล้ว

    Thank you for another series I always look forward to them, and also very true about not worrying about technically wrong methods if they work. I've slowly had to learn this. As long as the result is good

  • @benjaminchristianson2584
    @benjaminchristianson2584 2 ปีที่แล้ว +2

    I enjoyed your comment about how these tutorials are mostly problem solving small things, and by that, about learning how to model anything by learning all the small tools you're teaching us. I'm coming to enjoy making mistakes as I go when I miss something you do, because I learn a lot in correcting my own problems that you don't make. My origin wasn't centered so I kept mirroring at weird spots, and I didn't have my xray on for the second half of the tutorial so the second chair leg kept coming out funny. I've done the first half of this video maybe twice and the second half three times, but I keep a pretty detailed document on all the skills I learn as I go.

  • @GrimBirthday
    @GrimBirthday 4 ปีที่แล้ว +6

    appreciate your tutorials
    practicing this stuff til you just naturally remember key bindings helps a lot
    and now it's not magic to me anymore. I can actually do this stuff.
    And the more I do it the more I learn. And yea I only recently learned about good topology like a few days ago
    And I definitely needed to know about this alternative to beveling

  • @dvshkbm
    @dvshkbm ปีที่แล้ว +9

    to use the mirror modifier to mirror the object properly, you must have your objects' origin set according to its geometry. I ran into some issues when the objects origin (shown as a little orange circle with black outline) was set at the center cursor. This meant my objects' mirrored counterpart was far away from the original object. To fix this, go to object mode, select your object, then in the toolbar select object > set origin > origin to geometry. You must do this ~before~ deleting half the vertices otherwise the translated origin will be off-kilter in the x axis. (He addresses this in episode 4)

  • @global3dee968
    @global3dee968 4 ปีที่แล้ว

    Probably the best way to present tutorials I've seen on youtube. Great personality. Makes you not want to rush through the tut. Nice one matey

  • @MrG00ny65
    @MrG00ny65 ปีที่แล้ว +1

    For various reasons, I`ve been away from Blender for some time now and have got a bit rusty. This is a perfect little refresher tutorial. Not too complex but enough to get me going again with modelling and UV mapping. Thanks Blender Guru.

  • @AsherIsbrucker
    @AsherIsbrucker 4 ปีที่แล้ว +18

    If your mirrored mesh is "pulling apart" after you delete the faces on top, try selecting all your vertices in edit mode and shifting them out and back (essentially widening and then narrowing the leg of the chair). This fixed it for me. (Also could be a 2.9 alpha bug).

    • @milesalderman
      @milesalderman 3 ปีที่แล้ว +30

      I solved the problem by saying "Delete faces only" instead of delete faces

    • @moonofnanites9514
      @moonofnanites9514 3 ปีที่แล้ว +4

      @@milesalderman Life Saver, cheers mate

    • @demd8444
      @demd8444 3 ปีที่แล้ว +1

      that fixed it for me too thanks

    • @karipieska448
      @karipieska448 3 ปีที่แล้ว +2

      @@milesalderman Yes, thats it, thanks.

    • @freedomecreative2815
      @freedomecreative2815 3 ปีที่แล้ว +1

      @@milesalderman love you tnx

  • @EX__
    @EX__ ปีที่แล้ว +11

    For those who are having issues with "Merge-By Distance" just press "A" to select everything before.
    Hope this helps :3

    • @zoterodisuke4398
      @zoterodisuke4398 ปีที่แล้ว +2

      also it's not Alt+M anymore for merge but just M

  • @eric.batdorff
    @eric.batdorff 2 ปีที่แล้ว

    Thanks so much for taking your time and energy to provide these tutorials for us! It makes such a difference in learning!

  • @comedon
    @comedon 4 ปีที่แล้ว

    Just another comment to pay a legitimate tribute to sir Andrew whom Blender beginner's community owns so much. Thanks to his personality and his sense of pedagogy, learning is a pure pleasure. Without doubt, the best way to tame the beast.

  • @michaelmeng1108
    @michaelmeng1108 4 ปีที่แล้ว +128

    i wonder what transformation his beard is gonna go through in this series

    • @kevwi
      @kevwi 4 ปีที่แล้ว +5

      hes gonna look like gandalf

    • @Desser57
      @Desser57 4 ปีที่แล้ว +33

      EXTRUDE

    • @notralf653
      @notralf653 4 ปีที่แล้ว

      This time he gonna go bald np

    • @sonyviva308
      @sonyviva308 4 ปีที่แล้ว +2

      Beard Beginner Tutorial when?

    • @antondospekhov4095
      @antondospekhov4095 4 ปีที่แล้ว +2

      I afraid he has already recorded all the videos and just releasing them one a day, so the transformation is going to be really small.

  • @travisjacksonnin
    @travisjacksonnin 4 ปีที่แล้ว +17

    was waiting for this, thanks mr blender, you're too wholesome

    • @josephlondon8188
      @josephlondon8188 4 ปีที่แล้ว +2

      travisjacksonnin broo. Get it right, his name is mr. guru. First name blender, last name guru.

    • @josephlondon8188
      @josephlondon8188 4 ปีที่แล้ว +3

      “The names guru. Blender, guru”. I’ll take my martini right click not left

    • @10hourentertainment14
      @10hourentertainment14 4 ปีที่แล้ว

      travisjacksonnin This was posted at like 5am where I live.

    • @josephlondon8188
      @josephlondon8188 4 ปีที่แล้ว

      10 Hour Entertainment idk abt the other guy, but I watched this at 5 am. Quarantine got my sleep cycle fucked

  • @estudiodave
    @estudiodave 3 ปีที่แล้ว

    Thanks for keeping it real at 16:30 good thing to remember. It's easy to think the process is supposed to go as smoothly as it seems to in a tutorial.

  • @syntechecousins3672
    @syntechecousins3672 4 ปีที่แล้ว

    Thank you for this tutorial series, so many new tricks I haven't known about! I have something to look forward to tomorrow, especially at this time.

  • @LaurentiuI2002
    @LaurentiuI2002 8 หลายเดือนก่อน +3

    at 9:57 if you don't know why the mesh looks different after the video cut, he disabled the edit mode from the subdivision modifier (near the name of the modifier u have 4 buttons just press the one that has a square with 4 squares in the corners)

    • @stephena.porter159
      @stephena.porter159 8 หลายเดือนก่อน +1

      My god thank you! I was stuck wondering what the hell did I do wrong to make mine seem so different.

    • @changemyname7846
      @changemyname7846 7 หลายเดือนก่อน

      Thx

    • @Ze_bruh
      @Ze_bruh 5 หลายเดือนก่อน

      THANK YOU HOLY SHIT

  • @eponymoussparrow2516
    @eponymoussparrow2516 2 ปีที่แล้ว +27

    10:59 If your wire frame has significantly less polygons than in the video, go to your subsurface modifier and uncheck 'optimal display.' This should solve your issue and the wire frame should look the same (excepting small variations in how close you made your loop cuts).

    • @wamborambo6308
      @wamborambo6308 2 ปีที่แล้ว

      Didn't work for me unfortunately.

    • @michalgrbk
      @michalgrbk 8 หลายเดือนก่อน

      That's what I like about this community, so far I never had to scroll down past 20th comment for the explanation of any little detail I've ever missed.

  • @xthefriendsx
    @xthefriendsx ปีที่แล้ว

    Thank you for taking time to explain us step by step these small tricks. Helps a lot !

  • @EspacX
    @EspacX 4 ปีที่แล้ว +2

    Thank you so much for making these tutorials! This one and many others allow me to really easily make the models in Blender I need to make games which is a dream come true!

  • @Toto.Reyes16
    @Toto.Reyes16 4 ปีที่แล้ว +72

    Sometimes i forget you live literally on the other side of the world, its 4:40 am and I can't sleep

    • @jaaanai
      @jaaanai 4 ปีที่แล้ว +2

      I get mine at 5am.

    • @vedro_hightunplayer9673
      @vedro_hightunplayer9673 4 ปีที่แล้ว +2

      Hello, it's one a.m., can I join your party?

  • @fructu7
    @fructu7 4 ปีที่แล้ว +6

    Great tutorial thanks ! 3 tips:
    * put the images for reference into a collection and then you can use the eye in the right to remove and put again in the scene as you wish.
    * you can click in each image and in the item menu click in the locks to avoid move them by mistake.
    * instead of scale the cube just move the cube to be one side on the reference of one line of the leg and then you can move only the opposite 2 vertices to have a better adjustment to the image of reference.

  • @lovetsky
    @lovetsky 4 ปีที่แล้ว

    Thank you for your time & most straightforward and easy to follow tutorials man! Love it! Please keep on sharing the knowledge and keep doing what you do. Cheers!

  • @caerphoto
    @caerphoto 4 ปีที่แล้ว +1

    I’m more or less a complete beginner with modelling and I'd always wondered how people made such complex things when I struggled to make even basic things.
    It seems it's like anything technical: you "just" have to learn the what tools are available and how to apply them, which of course means a whole ton of practice.
    In a way, showing how complex it is to make even a seemingly simple thing like a chair is actually encouraging, as it shows there aren't any secret magic shortcuts the pros use - they work just as hard as anyone else.

  • @softwarelivre2389
    @softwarelivre2389 4 ปีที่แล้ว +4

    4:50 The new shortcut for merging duplicate vertices on Blender 2.83+ is now only M, while Alt+M does the inverse operation (split). This was done because it is such a common shortcut that it got a brand new, easier shortcut just for that and because the Alt key is usually used to invert the command, so there's that.

    • @ChristinaMcKay
      @ChristinaMcKay 4 ปีที่แล้ว

      True but I guess between client work, his company and the tutorials Andrew isn't testing the new versions until after the final release. So he will stumble over the key change in about 2 weeks ☺

    • @BlueLightningBaseball
      @BlueLightningBaseball ปีที่แล้ว +1

      Thank you so much that saved me some time

    • @_hitz_5026
      @_hitz_5026 ปีที่แล้ว

      tysm

  • @DerpyDerp254
    @DerpyDerp254 4 ปีที่แล้ว +107

    I'm going insane, the mirror modifier keeps placing the mirror across to the other side of the reference photo even when I set it to the X axis. Anyone know why?
    Edit: If anyone else runs into this problem, select the chair arm in object mode and click object in the top left, go to set origin and select "Origin to Geometry". My origin point was still in the middle of the scene lol.

    • @ideallyyours
      @ideallyyours 4 ปีที่แล้ว +15

      The mirror modifier uses the Object origin as the line of symmetry, unless you specify another object. You can adjust the Object's origin by pressing Ctrl + Alt + Shift + C, then Origin to Geometry. Do this before cutting the object in half. Your mirror modifier should work as expected now.

    • @avdv116
      @avdv116 4 ปีที่แล้ว +5

      @@ideallyyours Thanks! Now I knew what to look for, although the shortcut didnt actually work for me, but another way to do this is to go into object mode with the chair selected, press "Object" which can be found in the top left corner of your screen right next to object mode. Select "Set Origin" then "Origin to Geometry.

    • @leshogg
      @leshogg 4 ปีที่แล้ว +2

      @@avdv116 Thanks - every time I added the mirror modifier I would get two legs !

    • @darx2823
      @darx2823 4 ปีที่แล้ว +1

      Thanks :D

    • @laurentiu-marianangheluta9041
      @laurentiu-marianangheluta9041 4 ปีที่แล้ว

      Thanks guys, had the same problem here :D

  • @MicroplaysMC
    @MicroplaysMC 4 ปีที่แล้ว +1

    The lesson on making mistakes toward the end of the video is very true. I tried modeling my bed frame for 2 hours only to delete 90% of it and restart with a much better method that took 15 minutes. The trick to 3D modeling like a pro is getting the experience to figure out how to model anything.

  • @jawadwaheed5105
    @jawadwaheed5105 4 ปีที่แล้ว

    Really never under stood sub surface modifier like this ever before.....beautiful...

  • @jlangegard
    @jlangegard 4 ปีที่แล้ว +30

    If there's other noobs out there wondering why their wireframes isn't looking like Andrew's while modeling the back part of the leg; check to see if you've got "Display modifier in edit mode" checked in the Subdivision Surface modifier - if you do, uncheck and it'll look correct :)

    • @SanderkeD
      @SanderkeD 4 ปีที่แล้ว

      Hero! Thanks

    • @Hamburbgur
      @Hamburbgur 3 ปีที่แล้ว

      tysm

    •  3 ปีที่แล้ว

      Brilliant, thanks!

    • @erikjpettersson
      @erikjpettersson 3 ปีที่แล้ว

      optimal display its called on mine. Thanks

  • @rishitchakraborty1845
    @rishitchakraborty1845 4 ปีที่แล้ว +6

    Please Andrew I request you from the depth of my heart make a beginner's nodes tutorial, I cannot find a complete one throughout TH-cam, plus you teach very well......

    • @SpinalSnowCat
      @SpinalSnowCat 4 ปีที่แล้ว +1

      In the donut videos near the end of the series, he teaches about nodes and how to use them to texture objects.
      There is also a video by CGgeek (i think) where he uses nodes when making a sci-fi scene (the one with the big floating triange).
      Most of nodes is just playing around and seeing what works and what doesn't.

  • @caencfy4702
    @caencfy4702 4 ปีที่แล้ว +2

    You are the best 3D teacher I ever meet! I want to be a 3D and 2D animator. Thank to you. You help me to learn Blender. Thank you I always love your tutorial and other content.

  • @mattpierson
    @mattpierson 4 ปีที่แล้ว

    I just started using Blender this week, currently going through the donut tutorial. These beginners tutorials a great!

  • @petergaley314
    @petergaley314 4 ปีที่แล้ว +4

    In case anyone (like me) couldn't find the automerge button, you have to switch on "Tool Settings" under the "View" menu of the 3D Viewport.

  • @TamerBayouq
    @TamerBayouq 4 ปีที่แล้ว +27

    Nice I needed this tutorial, hopefully after this one we will get an ADVAAANNCeee one =]

    • @maximilianstarling4038
      @maximilianstarling4038 4 ปีที่แล้ว +2

      The anvil one is harder than this one if I remember correctly, you can do that if you haven't already.

    • @TamerBayouq
      @TamerBayouq 4 ปีที่แล้ว +1

      @@maximilianstarling4038 Oh thanks, must have missed that one.

    • @uwirl4338
      @uwirl4338 4 ปีที่แล้ว +2

      @@maximilianstarling4038 The anvil one is extremely sloppy though.

    • @Gredran
      @Gredran 4 ปีที่แล้ว +1

      Rubén Pérez Alonso not sloppy, just not as beginner friendly as Andrew has gone recently.
      But he goes into topology and it’s a more complex shape. Still does edge sliding in this too.
      Tbh this is a fantastic bridge between the donut and the anvil.

    • @uwirl4338
      @uwirl4338 4 ปีที่แล้ว +2

      @@Gredran I actually did mean sloppy. The topology in that one ends up being the messiest thing ever. And not even for good reason because it's an extremely beginner-friendly thing to model too (not sure where you got the idea that an anvil is a complex thing to model. The modelling part of that tutorial can be done in under 5 mins by anyone half competent).
      If you want to learn more advanced modelling techniques and do something like a car you have to pay for a decent course IMO. Andrews sloppiness may be beginner friendly (though I wouldn't necessarily say so), but you really have to learn the proper technique in order to do anything worthwhile.

  • @xinyubao5965
    @xinyubao5965 2 ปีที่แล้ว

    Thank you BlenderGuru! Your tutorials are much needed for a beginner like me!

  • @quapex35tr
    @quapex35tr 3 ปีที่แล้ว

    I really like that he questions what and why of the tools usage. Lots of thanks.

  • @syndromebeats
    @syndromebeats 4 ปีที่แล้ว +11

    Hey Andrew! I think you should mention that in future versions of blender we will be pressing M instead of alt+M to merge vertices, so your videos won't outdate so fast

    • @fluffy_potato6070
      @fluffy_potato6070 2 ปีที่แล้ว

      OMG!! thank you thank you thank you! so much!

  • @TerisTam
    @TerisTam 4 ปีที่แล้ว +5

    I thought I was following his Blender tutorials, but actually it was the beard that I was following all along.

  • @JS-el3zm
    @JS-el3zm ปีที่แล้ว

    Awesome work! As good if not better than actual collage tutorials I have followed.
    It also helps to have a Blender manual open as well, because it's easy to miss some steps here and there.

  • @sythys_
    @sythys_ 4 ปีที่แล้ว

    This is actually the best tutorial series you made so far.

  • @JoePetrakovich
    @JoePetrakovich 2 ปีที่แล้ว +5

    2:51 - Just in case anyone is having trouble with ALT + Click not selecting the face loop, make sure "Emulate 3 Button Mouse" is disabled in preferences!

    • @tlatopb802
      @tlatopb802 2 ปีที่แล้ว +1

      Thank you man

    • @Tuxedo_Elite
      @Tuxedo_Elite 2 ปีที่แล้ว

      @@tlatopb802 if u do have emulate 3 button mouse u can double click a vertex to select the loop as well

    • @tlatopb802
      @tlatopb802 2 ปีที่แล้ว

      @@Tuxedo_Elite aha that works as well!

  • @Alkuf100
    @Alkuf100 4 ปีที่แล้ว +19

    That cheek topology was actualy made well, you want a little wrinkle in your cheek when smiling and talking. The only quads is a myth being constantly repeated by amateurs who think it makes them smart while they brobably dont understand the problematic anyway

    • @WaterShowsProd
      @WaterShowsProd 4 ปีที่แล้ว +4

      I was thinking that topology had to be for a dimple and separating the cheek from the mouth. When Andrew said sometimes It's quicker, I thought how many seconds would it have taken to join those vertices together. That enclosed loop seemed purposely modelled to me.

  • @user-fn9so5jh7d
    @user-fn9so5jh7d 5 หลายเดือนก่อน

    not a complete beginner in blender, but i needed to learn a couple of things. And thanks to your videos i can begin to improve my modelling skills. So, thank you for much needed information

  • @nanta18
    @nanta18 4 ปีที่แล้ว

    I have been using Blender as a hobby for years and still learning new things from this

  • @idqn
    @idqn 4 ปีที่แล้ว +4

    *READ THIS IF YOU'RE HAVING TROUBLE WITH THE MIRROR MODIFIER!!!*
    Select the bottom face of the chair leg
    hit Shift+S, hover over Cursor to Selected and let go of Shift+S
    go back to object mode, then on the top bar click object -> set origin -> origin to 3D cursor! The mirror modifier will work as it works for Blender Guru!

    • @gaia8676
      @gaia8676 4 ปีที่แล้ว +1

      thank you so much!! i could't figure ths one out!

    • @sitalmehta2836
      @sitalmehta2836 4 ปีที่แล้ว +1

      Thanks a ton!!

    • @idqn
      @idqn 4 ปีที่แล้ว

      ​@@gaia8676 No problem! Good luck in the tutorial :)

    • @idqn
      @idqn 4 ปีที่แล้ว

      ​@@sitalmehta2836 No problem! Good luck in the tutorial :)

    • @aligreenwood
      @aligreenwood 3 ปีที่แล้ว

      sadly it still doesn't work, i still have the bubble effect and i haven't a single clue how to fix it

  • @realhost5062
    @realhost5062 2 ปีที่แล้ว +3

    If you can't slide edges across by double tapping 'G' use 'Shift + V' as an alternative shortcut.

  • @chrishelmin6413
    @chrishelmin6413 3 ปีที่แล้ว

    Edit: I was having problems, but due to this person being such a great teacher, I used what he's taught me and was able to correct my mesh and get it looking much better!

  • @joinushugabear5847
    @joinushugabear5847 2 ปีที่แล้ว

    This is so good, thank you. Im used to solid modeling in solidworks, which for something like this would be fairly easy to model. Have to learn new ways of thinking when using blender which is good.

  • @IGarrettI
    @IGarrettI 4 ปีที่แล้ว +17

    9:29 I'd keep those faces and add that edge loop. Adding faces there will help with AO and "gluing" the mesh together. It's a minor thing, but hey, it's the last 5 % that makes it good

    • @DIYTAO
      @DIYTAO 4 ปีที่แล้ว +1

      Was going to comment this from other angle. If this model is ever to be 3D printed then definitely keep the faces and make parts manifold. Repairing sloppy meshes can be major pain.

    • @rbettsx
      @rbettsx 4 ปีที่แล้ว +8

      All good .. but there's another principle being illustrated here: model for the intended purpose! Visualization? Close-up? Long-shot? If no need for manifold meshes, then model separate parts as separate parts.. etc. Commercially, laziness is *vital* to success. You've just got to know, very well, where you can get away with it.

  • @guillaumegeaymond503
    @guillaumegeaymond503 4 ปีที่แล้ว +16

    double G for edge slide ? You just divided my modelling time by two, and I've been using Blender for three goddamn years

    • @vgaggia
      @vgaggia 4 ปีที่แล้ว

      Yeah i also found out about the double tap g thing recently, so damn useful man

    • @ChristinaMcKay
      @ChristinaMcKay 4 ปีที่แล้ว +2

      You can also use the slide with vertices. In the operator window (now called Adjust last operation, bottom left or call it with F9) you can type in the percentage value you want to slide the components.

  • @otowa2299
    @otowa2299 4 ปีที่แล้ว +1

    Funny. A few months ago, I saw your video about "why you can't afford to be a cheap artist", and decided to take paying classes. I'm glad to see that I learned all the important tips and tricks like edge flow and the importance of the good topology thanks to your advice.

  • @R_FangZ
    @R_FangZ 3 ปีที่แล้ว

    10:08 His tutorials are amazing but it's these moments that keep me sane throughout the whole time