What is the next nation that I should do a guide about? Leave a comment here and join The Discord to chat with me: discord.gg/ksDjjUhKHd Check out more nation guides here: th-cam.com/play/PLsO8A6cTBgguX6W3b2j-9IlbSHn2nR8wO.html
Worth mentioning for colonial nations, they usually have like 2 or 3 colonists for themselves, but can't sustain the 4 to 6 ducat maintenance for that themselves at the start, so if you want to maximise their colonisation speed, give them like 4 ducats in subsidies a month and they'll colonise at max speed until their income can sustain colonisation by themselves.
Worth mentioning that you should be calling the diet at every opportunity and looking for options to colonize to complete the diet requests, as they give you really meaningful settler chance bonuses. And when fighting other countries that are naval powers, always try to time war declarations where your fleet can murder a portion of their fleet, as their morale is usually not at maximum and you can really knock back their fleet power.
@@fish29 Unless there is a new mechanic I'm not remembering, If it ain't 90, it don't matter - 80-90 is kind of the point where 1 bad event can screw you over and a few annoying events can occur. Anything short of the estates trying to take you over though really doesn't matter. Its like aggressive expansion, its just a number until the coalition actually fires :P
That'd be a great feature but for the love of God Paradox PLEASE just align borders along major rivers. I do not want some half-assed border drawn across the Danube that makes it look like it has a stupid little exclave.
I think your guides get better and better, I like when you explain why you do things, because it helps to build the concepts that make a good player for any plauthrough. Keep up the good work.
One of the colonial estate agendas(burghers or clergy) gives you a decision to get -50% uprising chance so with that and the explo-expansion policy you can go full native repression with 0 uprisings and only have to micro till around 1500
native assimilation for clergy. It's pretty cool since it also gives some extra good produced on colonies. Although i still dont like to use it cause i like colonies with my religion and culture
@@miklosszolnok4751 The Ottomans have been nerfed early game (less unit bonuses/pips), and the AI doesn't know how to use the new Ottoman mechanics like Eyalets, neither do they know how to unlock the mission tree, which gives the Ottomans lots of bonuses.
I once did a WC with Portugal in 1.30 something. You need to kill them before they grow or else they will attack you no matter what. But I dont like to play Portugal or England because paradox made them very unhistorical and unfun to play.
@@oole0111 yeah I dont either. One of my Castile games, before the iberian wedding event my heir and ruler died within one year and aragon took me as a pu 🤦
In my save game I formed The Netherlands as Portugal (I got the Burgundian Inheritance) and it was sick doing most of Portugal mission tree and becoming The Netherlands while having a lot of advantage on the colonial game. Also, I recommend waiting to click in the "Beyond Cape Borjador" until you get 3 colonists.
It's also important to note that you have until 15 Jan 1447 before your Regency ends and you can declare wars. You have plenty of time to build the ships, etc. to finish the mission, especially if you're going over the force limit, etc. It takes about 1 year to build a galley if you want to strategically build it to complete the mission around the time your Regency is over.
I have done about 7 runs of the start of this guide and I've always gotten either bankrupcy, peasant war, both, France not allying me, Castille taking provinces in Morroco... really taken my will to play portugal tbh
Same here but make it like +50 restarts on 2 days.. I managed to get a positive economy around 1475 (still 18 loans to pay off), allied France but not willing to help me against Castille so gave up on that part (for now), did get almost full Granada before Castille could except for 1 province taken by Aragon during truce of me and Castille. I did Morocco together with Castille like in the video, broke alliance, Tlemcen didn't lose provinces in my game so I took all of them in second war, instead of going for Castille around 1466 I took on Granada together with Morocco (co-belligerent) and Tunis (ally of Morocco). Morocco didn't have any vassals left thanks to the war with Aragon where they took 1 province of Granada and deliberated all vassals of Morocco. I took all provinces of Granada and Morocco during that war (only Meknes was lost to its vassal Talifalt and Almeria to Aragon) and immediatly after that took on Marrakesh and Tafilalt (claimed almost everything of Tafilalt before that thnx to spies) so they gave all claims (except for Draa) together with war reparations and dukats (also the gold mine) and took all of Marrakesh in the end. Only 2 years of peace and straight to war with Sus only, took everything. All wars done at 1473, time to core, state Tafilate and develop. Now 1478 war with Jolof etc like in vid, I only have 1 gold mine not 2 like in the vid and I'm a bit behind tech and colonization according the vid (1 year behind in colonization, few years behind tech) It's not optimal like it's supposed to be like in the video, but the best I could get after +50 tries.. 1 more tip, try mothball your biggest fleet during peace but don't forget to undo this a few months before a new war as your vessels need to repair. Also instead of going for colonization of Benguela (South Africa), start colonizing in Brazil or Colombia while you wait for Dip tech 7 to get further in Africa. If you're first with your colony in Brazil/Colombia before Castille, the Pope will have your back and Castille will get negative modifiers with other nations and so maybe a better opportunity to fight off Castille. (that's what I'm gonna try now)
@@ByBloodMidgetified the only way I could kinda make it work is by following the opening by the channel Ludi et Historia: ignore the massive fleet, focus on light ships to boost trade economy, and massively different estates. You kinda get by with mothballing everything and lowering maintenance until you get the gold mine in La Mancha. After the gold mine in Tafilalt, you start to swim in gold. My only issue was the same as yours: my allies would never help me against Castille, who allied Austria once I broke alliance with them, and Portugal's manpower is abysmal compared to Castille. Ended up rage quitting after Leon couldn't hold their cores to rebels and my third war against Spain (PU'd Aragon) + Austria didn't go well even though I had France, The Pope, and England with me as allies.
I've honestly not sat through a whole guide from you but I finally sat through 45 minutes of it. I actually learned so much holy shit. Like making all provinces in a trade node a TC with one button.
You and Ludi are my two favorite EU4 content creators and I definitely appreciate the different approaches y’all take. Thanks for the content my friend!
Just one nitpick. You cant have Colonial Range advisors at the start before you take Exploration of Expansion as you need at least 1 colonist to unlock them.
That Ordenanças government reform is really nice on defensive wars. It is fun to be declared war upon and just click a button and get a ton of manpower, effectively trolling the enemy.
Hey Hawk, nice guide. One thing tho I got like 2k+ hours in eu4 so I know when you say colonize here with your merchant I know you mean the colonizer. But some new people don't, I've seen some youtubers make a small tekst correction on screen if they make a mistake in words in their video. No hate all love just a suggestion.
A few ideas that may help: Demolish most forts, mothball the rest. Use light ships to protect trade. Use a merchant to draw from trade in Seville. Take all the estate privileges that reduce advisor costs. Don't have three advisors if you can't afford them. Take the various estate privileges that boost tax, production or trade. Take a tax or trade boosting advisor. Reduce army costs slider in between wars. Focus on centres of trade when taking provinces in a peace settlement. Take burgher loans and invest them in centres of trade. Take money or war reps in peace deals. Take burgher loans and build churches and workshops in provinces that give 0.15 or more monthly income increase. Build markets in provinces with raw T.P. above 10. When events give you a choice, always choose to protect or boost your income from tax/ production/ trade. Always raise ear taxes. Hope that helps!
You should make a video explaining army composition and how the modifiers work. I need to learn this as I keep losing battles beginning game and don’t really understand how army comp works
I am sad you didn't take advantage of the Naval Tradition of Portugal that reduces barrage cost by 50% + their special flagship buff that stacks a 40% over that! It makes barrage cost only 2 mil power!
It's not as useful early game as Free Oarsmen and he did say we could switch over later. Your economy isn't good enough to sustain a full battle flagship along with colonisation early game, but you could try for that after you're done exploring.
@@lys_mara there's a new nobility privilege i like for early colonization if you're struggling with money. It gives at max 50% discount on building colonies at max loyalty, which doesnt seem much, but it can help to catch with economy
Strong advice as always. I would add GovCap talk here, though. Administration Ideas are necessary if you're going to conquer all of coastal Africa, India, and the entirely of Southeast Asia. Personally, I don't bother with Tunis - garbage provinces, garbage trade node. I suppose Safi is necessary just so that Morocco doesn't steal your ducats. My Ideas set for Portugal: 1) Explo, 2) Expan, 3) Quantity (and no need for Strengthen Noble Privileges!), 4) Administrative, 5) Trade, 6 Offensive, 7) Infrastructure (don't take Econ, it's been nerfed into oblivion) 8) Trade
Been playing some multiplayer games with friends in this. Brand new to the game and this is a really good guide. Feel like the info is coming at me like a fire hose tho…
Love this guide, it's really helpful! Now if only I can actually follow it and stop making mistakes, I won't go bankrupt or have Castile steal the provinces I want....
30:00 Ottoman army: is at the gates of Wien Pope: I sleep Tunis: tries to survive by raiding and pillaging Italian spare change Pope: *declares Crusade*
Would love to see a guide around Wallachia and Moldavia at some point been struggling to get them off the ground myself with all the changes they have made over the last two patches Poland and Hungary are too aggressive
Moldavia is way easier. You have coast, so you can No CB byzantium. You are also guaranteed by Poland, so you are relatively safe. Wallachia is more difficult. But you still start with truce with Ottomans, so you have some time to unify the remaining balkans and get some powerful allies. You want to ally Polland/Lithuenia, Bohemia, one of the other Balkan minors other than Serbia, Albania is a really good ally. Then you want to beat up Hungary before Austria PUs them. If you can, take the goldmine, if not doesn't matter, you'll take the one in Kosovo soon enough. In both cases, don't forget to set yourself as Threatened by Ottomans and in Wallachia's case, by Hungary also. That will help you get allies.
You can also restart until Castille and Aragon are rivals, and then partition Castille with Aragon. That way you won't be in danger of Iberian wedding as well
Also, after exploration and expansion pick aristocratic ideas - they give a very nice 3 policies which give you a ton of manpower. Plus aristocratic got buffed
FYI you don't have to wait for the colony to finish to fabricate claims next to it. So when I play as Portugal as soon as my colony in Arguin or Cape Verde starts I fabricate a claim on Jolof and immediately declare war, take a province and core it. Then you can either abandon the colony or recall the colonist and start a new one, and repeat your way around Africa even faster.
Love your guides, I do think you should label this guide as more for intermediate players rather than newer ones. I was just thinking a new player might be overestimate how easy you make fighting Castile look, or how to properly ally a nation like France through some DLC features like curry favors! I know most of your guides are for intermediate players and that’s fine, but just since Portugal is a classically beginner friendly nation it might help to clear confusion. All love!
My explorer died early, and aragon pu'd castille, and england doesn't want my alliance back, france wants to ally me but they are getting their asses handed by aragon and burgundy and austria so it's not worth it, anyways that was a rough start😂😂
This was SUCH an informative guide! I didn't realize quite how to use Trade Companies to my advantage so I'm certainly going to correct that in my next Portuguese campaign!
Please make a guide for Morocco! I know that you can do this interesting and useful as always. Also restoring Al-Andalus, colonizing and conquering west Africa as them is pretty nice
Just to clarify, at 2:36, did you mean to skip the third rival? I saw it was Aragon when I paused the video and rivaled them in my case, but then I was thinking that you might have only done two rivals at the start on purpose. Love your guides, thank you for all the easy to follow tutorials :)
You have so much money and settler growth as Portugal, you should definitely be colonizing at least one over your settler limit. One over limit is only 4 duckets instead of the normal 2, you could have an active colonial nation in the key Carribean node without slowing down your progress eastward.
I think I also commented this on the previous Portugal guide, but it remains true, so here I go again: You should colonise Cape Verde, not Arguin! The colonial distance from/to a coastal province is calculated through the coastal sea tiles they have port access towards. In the case of Cape Verde and Arguin, their ports are on the same sea tile (Bay of Arguin, i believe it is called). From your starting provinces (most likely, Madeira), colonial distance is calculated as Madeira->Cape Bojador->[sea tile south of it]->Bay of Arguin->Cape Verde/Arguin. Yes, Arguin is the furthest away, but only because it's further away from the coastal sea tile. However, after you colonise your first province, your colonial distance will be calculated as Arguin/Cape Verde->Bay of Arguin->[wherever you want to colonise next]. Arguin is further away from Bay of Arguin than Cape Verde, which means it's further away from any province in the world than Cape Verde! And that means that you should always colonise Cape Verde, not Arguin!!! Thanks for coming to my TED Talk, I guess.
Hey Hawk, have you taken a look at any of the new estates privileges? I think there are a few, like the Clergy reform growth, that seem pretty good in general. I'm interested to see what you think about them.
Great video. I’m lowkey pissed that the Carolina’s are now literally weaker than just taking a gov reform that’s the best in its tier anyway… ugh the favoritism is real. Can’t wait till EU5 when we finally get dynamic read realistic trade
I really suck at eu4, but considering the new changes that happened to England during updates, such as new eastates, changes in mission tree and so, a new guide for England may be cool
If you wanna reach Asia faster, you should've focused on the uninhabited islands so that you can use native repression policy with no risk of native uprising. Portugal should have enough range to go Cape Verde -> Fernando Po -> St. Helena -> Mauritius. Maybe also grab Bermuda before you switch away from the colonial policy.
so i just allied castille and expected to not fight them, royal married them n stuff to get relations high, then i got a PU over castille due to their ruler dying and having no heir resulting in france declaring on me for the castillian succession, won and became number 1 gp in like 1480
Yeah, I decided to go against Castille and won easily enough with France as an ally in the first war. However, in the 2nd war, France decided to take down Milan and Ragusa, leaving all my provinces defenseless. Needless to say, I lost all my income, got stackwiped, and was forced to declare bankruptcy. Maybe I just got unlucky or maybe AI France was being a terrible ally. But I was doing sooooooo well (before the bankruptcy). I actually don't think I've every declared bankruptcy in a game. :(
You make great videos but damn if some of your recommendations for Government reforms aren't ass backwards lol. Tier 3 is 100% the 5th option only, atleast until you get to the next age, unmatched econ bonus with 30-50% tax, cant remember exact #. And some of the other reforms your recommended at the end were so negligible in benefit compared to the alternatives, like lands for the church lol. In my 2k hrs (which isnt much considering eu4), prioritizing gold is usually better than anything short of admin efficiency, morale, discipline, and sometimes gov capacity. Gold gets you the advisers which gets you the most important resources in the game: the monarch points.
Great video, love it. There is an issue about trade companies though. As you assign a province to a trade company, the trade company investments does not affect that province. Thus decreasing the efficiency of the trade companies. Gov capacity is another issue, you might not want to overpass the gov cap due to -admin efficiency which is very valuable. The best way to efficiently use TC is to assign only trade centers and one province in a state that hasn't got a trade center. If you are lacking percentage for extra merchants in TC, you can build the +4 trade power investment and/or add some other provinces but NEVER ALL. By doing so, you can generate 3x money from those TC and still have gov cap. There is another issue I am not entirely sure about which is I think trade companies does not generate trade goods that adds value to trade node. If anyone knows about this, please enlighten me.
Another issue is to have your own land as Portugal if you are going for the ally Castillo route. Coring and stating lands will increase your manpower and force limit therefore making yourself stronger and helping with keeping colonial nations loyal.
It might be slight bit of micro but as you choose the violent take with the natives in the colonial attitude choice, you kill natives in the province. If you take the peaceful take with natives, they stay alive and settled there and give you goods produced bonuses in the provinces. You might want to consider native assimilation percentages if you colonize.
You are right. In the midgame it pays to not just blindly TC everthing. But in the early game and especially if you plan to stay friendly with Castile, you might as well TC everything, since you have abundance of gov cap and it'll save you some money and points for not-converting stuff.
You can safely do native trade policy now with no uprisings. Giving your clergy their colonial privilege gives you a decision now that further reduces the rebellion risk.
as portugal (or any iberian nation going collonial) explo/expansion/aristocratic and the new infrastructure idea gorup. Stack that construction cost reduction and enjoy the 35g cost for churches, workshops and the like and 200g for manufacturies... profit!
Very new player here. Question, if you're still checking these comments, how did you get the idea thing in 1960? I'm only able to get it around 1963. The only way I think it's possible is by not coring the moroccan lands but then won't you suffer from the overextension debuff?
you must core provinces. overextension is very bad. to get idea thing that you are asking you need admin technology you get with admin monarch points. he basically had more admin points per month than you did so he got the technology sooner. or he conquered less provinces than you did so he spent less to core them. hard to tell like this.
why do you take the light ships for exploring when you have heavies. use the heavies to explore and maximize trade/piracy income with the lights. Heavies take less damage from exploring and you can't used them for trade so it is a absolute win. also don't forget to put the remaining heavies on anti priacy patrol.
You do NOT get perma claims on southern Morocco, only normal claims that expire quite quickly. So don't click that mission too fast. Taking all that land in northern morocco so early is a big miatake imo. Fez is best releaaed as a vassal.
What is the next nation that I should do a guide about? Leave a comment here and join The Discord to chat with me: discord.gg/ksDjjUhKHd
Check out more nation guides here: th-cam.com/play/PLsO8A6cTBgguX6W3b2j-9IlbSHn2nR8wO.html
ottoman plsssssssssssss
France or England!
Ming, used to be extremely boring, now it's fun but challenging and once you get the ball rolling it's great!
Muscovy guide would be great, they had a lot of changes in they missions.
Im from Brasil and always look to see your new videos. Great job!!
Japan
Worth mentioning for colonial nations, they usually have like 2 or 3 colonists for themselves, but can't sustain the 4 to 6 ducat maintenance for that themselves at the start, so if you want to maximise their colonisation speed, give them like 4 ducats in subsidies a month and they'll colonise at max speed until their income can sustain colonisation by themselves.
Worth mentioning that you should be calling the diet at every opportunity and looking for options to colonize to complete the diet requests, as they give you really meaningful settler chance bonuses. And when fighting other countries that are naval powers, always try to time war declarations where your fleet can murder a portion of their fleet, as their morale is usually not at maximum and you can really knock back their fleet power.
but when your done the influence of all your estates will be really high
@@fish29 Unless there is a new mechanic I'm not remembering, If it ain't 90, it don't matter - 80-90 is kind of the point where 1 bad event can screw you over and a few annoying events can occur. Anything short of the estates trying to take you over though really doesn't matter. Its like aggressive expansion, its just a number until the coalition actually fires :P
@@lord6617 if an estate revolts do I get bad modifiers if the rebels win or do I get them as soon as the disaster fires?
@@lord6617 They will only revolt if influence is high and loyalty is low, if both are high it doesn't matter
Yeah, I only ever call diet if all my factions are
I wish eu5 adds navigatable rivers, most of Brazilian colonization was made through rivers.
Portugal also conquered Mozambique along the coastline and rivers, only expanding beyond in the 19th century
That'd be amazing in eu5
@@miguelpadeiro762 could probably happen since they've done it for Crusader king 3, even if its not the same teams
That'd be a great feature but for the love of God Paradox PLEASE just align borders along major rivers. I do not want some half-assed border drawn across the Danube that makes it look like it has a stupid little exclave.
Hawk please don't forget to restore Arabia and the caliphate as mushasha in A to Z and please make Ahvaz the capital cause its my birthplace ❤
Pretty good suggestion, I’ll consider it
it is, but isnt it like hard?
@@Caterev0038cool as long as it's not beloozero
Suggesting beloozero world conquest
Yoo same
Im from ahvaz too;) good to see you here friend
Drinking game, take a shot every time Red Hawk called colonist "merchant". :D
My bad lol I was sleepy
I think your guides get better and better, I like when you explain why you do things, because it helps to build the concepts that make a good player for any plauthrough. Keep up the good work.
One of the colonial estate agendas(burghers or clergy) gives you a decision to get -50% uprising chance so with that and the explo-expansion policy you can go full native repression with 0 uprisings and only have to micro till around 1500
The best pick.
native assimilation for clergy. It's pretty cool since it also gives some extra good produced on colonies. Although i still dont like to use it cause i like colonies with my religion and culture
@@hotman_pt_is that the reason sometimes my colonies are catholic and other times are animalist? Never connected that togheter 😮
You could do a guide for Hungary. I have played them recently and have found them quite strong in 1.35 with the ottomans changes
Will do!
Can you elaborate why is this the case?
@@miklosszolnok4751 The Ottomans have been nerfed early game (less unit bonuses/pips), and the AI doesn't know how to use the new Ottoman mechanics like Eyalets, neither do they know how to unlock the mission tree, which gives the Ottomans lots of bonuses.
Whenever I play Portugal, I've found it pretty easy to take Castille on if they haven't got the Iberian Union event.
In my gameplay france took castille and aragon both 🤦🤦🤦
Just keep allying castille's rivals, build up favors with them, call them in your wars and you'll be fine.
I once did a WC with Portugal in 1.30 something. You need to kill them before they grow or else they will attack you no matter what. But I dont like to play Portugal or England because paradox made them very unhistorical and unfun to play.
@@atakanpasal4436 I feel you, for some reason i never got good RNG in strategy games
@@oole0111 yeah I dont either. One of my Castile games, before the iberian wedding event my heir and ruler died within one year and aragon took me as a pu 🤦
In my save game I formed The Netherlands as Portugal (I got the Burgundian Inheritance) and it was sick doing most of Portugal mission tree and becoming The Netherlands while having a lot of advantage on the colonial game. Also, I recommend waiting to click in the "Beyond Cape Borjador" until you get 3 colonists.
When building your first flagship you should also add fleet movement speed. It also adds range to your exploring.
It's also important to note that you have until 15 Jan 1447 before your Regency ends and you can declare wars. You have plenty of time to build the ships, etc. to finish the mission, especially if you're going over the force limit, etc. It takes about 1 year to build a galley if you want to strategically build it to complete the mission around the time your Regency is over.
I have done about 7 runs of the start of this guide and I've always gotten either bankrupcy, peasant war, both, France not allying me, Castille taking provinces in Morroco... really taken my will to play portugal tbh
Same here but make it like +50 restarts on 2 days.. I managed to get a positive economy around 1475 (still 18 loans to pay off), allied France but not willing to help me against Castille so gave up on that part (for now), did get almost full Granada before Castille could except for 1 province taken by Aragon during truce of me and Castille.
I did Morocco together with Castille like in the video, broke alliance, Tlemcen didn't lose provinces in my game so I took all of them in second war, instead of going for Castille around 1466 I took on Granada together with Morocco (co-belligerent) and Tunis (ally of Morocco). Morocco didn't have any vassals left thanks to the war with Aragon where they took 1 province of Granada and deliberated all vassals of Morocco. I took all provinces of Granada and Morocco during that war (only Meknes was lost to its vassal Talifalt and Almeria to Aragon) and immediatly after that took on Marrakesh and Tafilalt (claimed almost everything of Tafilalt before that thnx to spies) so they gave all claims (except for Draa) together with war reparations and dukats (also the gold mine) and took all of Marrakesh in the end. Only 2 years of peace and straight to war with Sus only, took everything. All wars done at 1473, time to core, state Tafilate and develop.
Now 1478 war with Jolof etc like in vid, I only have 1 gold mine not 2 like in the vid and I'm a bit behind tech and colonization according the vid (1 year behind in colonization, few years behind tech)
It's not optimal like it's supposed to be like in the video, but the best I could get after +50 tries..
1 more tip, try mothball your biggest fleet during peace but don't forget to undo this a few months before a new war as your vessels need to repair.
Also instead of going for colonization of Benguela (South Africa), start colonizing in Brazil or Colombia while you wait for Dip tech 7 to get further in Africa.
If you're first with your colony in Brazil/Colombia before Castille, the Pope will have your back and Castille will get negative modifiers with other nations and so maybe a better opportunity to fight off Castille. (that's what I'm gonna try now)
@@ByBloodMidgetified the only way I could kinda make it work is by following the opening by the channel Ludi et Historia: ignore the massive fleet, focus on light ships to boost trade economy, and massively different estates.
You kinda get by with mothballing everything and lowering maintenance until you get the gold mine in La Mancha. After the gold mine in Tafilalt, you start to swim in gold.
My only issue was the same as yours: my allies would never help me against Castille, who allied Austria once I broke alliance with them, and Portugal's manpower is abysmal compared to Castille. Ended up rage quitting after Leon couldn't hold their cores to rebels and my third war against Spain (PU'd Aragon) + Austria didn't go well even though I had France, The Pope, and England with me as allies.
I've honestly not sat through a whole guide from you but I finally sat through 45 minutes of it. I actually learned so much holy shit. Like making all provinces in a trade node a TC with one button.
You and Ludi are my two favorite EU4 content creators and I definitely appreciate the different approaches y’all take. Thanks for the content my friend!
STACKENWIPEN WOOLOOLOOLOOLOO!!
Ludi cheats and never apologized or admitted it. Pretty useless to make impossible to follow guides lmao
@@flayrekapperz7862 you mean you can’t annex uzbek in one war??
@@Podzhagitel Might just be a skill issue ? XD
Portugal is my favourite big nation ❤finally not another green-ish map colour 🙌
Big? More like medium no? :)
@MuppetLord1 in my games Portugal usually ends up as a great power so I'd say big.
Just one nitpick. You cant have Colonial Range advisors at the start before you take Exploration of Expansion as you need at least 1 colonist to unlock them.
Idk how i feel about blue Portugal... Great video as always
theres a green Portugal mod already
green shouldnt never be the color to begin with.
W
In my game I actually did a war with Castile as soon as I could with the help of England and shockingly it actually worked for me
Hawk, with the new estate decisions, you can skip explo ideas and just go expansion, using the decision for explorers.
Holy shit makes so much sense
what really??? Is that for summoning the diet or something?
it's a privilege
Eh the settler boosts from explo can still be pretty helpful, and then you just drop explo ideas later
@@gregariousegg I would argue that double the colonists much earlier is better, and you can get a much more useful group than explo.
That Ordenanças government reform is really nice on defensive wars. It is fun to be declared war upon and just click a button and get a ton of manpower, effectively trolling the enemy.
Hawk i noticed a mistake. At 10:30 you say Portugal gets permanent claims on those areas, but you get just normal claims on Southern Morocco.
Followed this guide exactly and got crushed in like 15 years by bankruptcy and endless revolts lol
Hey Hawk, nice guide. One thing tho I got like 2k+ hours in eu4 so I know when you say colonize here with your merchant I know you mean the colonizer. But some new people don't, I've seen some youtubers make a small tekst correction on screen if they make a mistake in words in their video.
No hate all love just a suggestion.
It's a Hawk thing, say something obviously wrong a copple times so that experienced players wake up in the end haha
@@1stNickname really? Well I feel stupid as shit now haha
You know what I mean lol my bad
Followed guide, went bankrupt in 1464. Apparently, money is a bigger problem than suggested.
Same bro, he somehow also makes way more monarch points which I found interesting
Same here .I also followed his guide on the ottomans, same , went bankrupt after like 8 years . Idk how he manages to stay afloat
A few ideas that may help: Demolish most forts, mothball the rest. Use light ships to protect trade. Use a merchant to draw from trade in Seville. Take all the estate privileges that reduce advisor costs. Don't have three advisors if you can't afford them. Take the various estate privileges that boost tax, production or trade. Take a tax or trade boosting advisor. Reduce army costs slider in between wars. Focus on centres of trade when taking provinces in a peace settlement. Take burgher loans and invest them in centres of trade. Take money or war reps in peace deals. Take burgher loans and build churches and workshops in provinces that give 0.15 or more monthly income increase. Build markets in provinces with raw T.P. above 10. When events give you a choice, always choose to protect or boost your income from tax/ production/ trade. Always raise ear taxes. Hope that helps!
@@chriswarburtonbrown1566 not the ear taxes :D
You should also set one ship to hunt privateers right away to prevent coastal raids
You should make a video explaining army composition and how the modifiers work. I need to learn this as I keep losing battles beginning game and don’t really understand how army comp works
I am sad you didn't take advantage of the Naval Tradition of Portugal that reduces barrage cost by 50% + their special flagship buff that stacks a 40% over that! It makes barrage cost only 2 mil power!
That is nuts and I’m keeping this information for later
It's not as useful early game as Free Oarsmen and he did say we could switch over later. Your economy isn't good enough to sustain a full battle flagship along with colonisation early game, but you could try for that after you're done exploring.
@@lys_mara there's a new nobility privilege i like for early colonization if you're struggling with money. It gives at max 50% discount on building colonies at max loyalty, which doesnt seem much, but it can help to catch with economy
Love how he completely ignorred the Local Organisations mechanic.
He ignored lots of shit about the new update 😭
Strong advice as always. I would add GovCap talk here, though. Administration Ideas are necessary if you're going to conquer all of coastal Africa, India, and the entirely of Southeast Asia. Personally, I don't bother with Tunis - garbage provinces, garbage trade node. I suppose Safi is necessary just so that Morocco doesn't steal your ducats. My Ideas set for Portugal: 1) Explo, 2) Expan, 3) Quantity (and no need for Strengthen Noble Privileges!), 4) Administrative, 5) Trade, 6 Offensive, 7) Infrastructure (don't take Econ, it's been nerfed into oblivion) 8) Trade
havent played eu4 in many years, tried to play portugal and went bankrupt, will have to try again following this guide
Been playing some multiplayer games with friends in this. Brand new to the game and this is a really good guide. Feel like the info is coming at me like a fire hose tho…
Hawk, please: I've lowered the speed of the video to 0.5 on specific sections. Can you talk a little bit slower? Thanks and great work!
Love this guide, it's really helpful! Now if only I can actually follow it and stop making mistakes, I won't go bankrupt or have Castile steal the provinces I want....
30:00
Ottoman army: is at the gates of Wien
Pope: I sleep
Tunis: tries to survive by raiding and pillaging Italian spare change
Pope: *declares Crusade*
Would love to see a guide around Wallachia and Moldavia at some point been struggling to get them off the ground myself with all the changes they have made over the last two patches Poland and Hungary are too aggressive
Moldavia is way easier. You have coast, so you can No CB byzantium. You are also guaranteed by Poland, so you are relatively safe.
Wallachia is more difficult. But you still start with truce with Ottomans, so you have some time to unify the remaining balkans and get some powerful allies. You want to ally Polland/Lithuenia, Bohemia, one of the other Balkan minors other than Serbia, Albania is a really good ally. Then you want to beat up Hungary before Austria PUs them. If you can, take the goldmine, if not doesn't matter, you'll take the one in Kosovo soon enough.
In both cases, don't forget to set yourself as Threatened by Ottomans and in Wallachia's case, by Hungary also. That will help you get allies.
You can also restart until Castille and Aragon are rivals, and then partition Castille with Aragon. That way you won't be in danger of Iberian wedding as well
Fighting Castille is actually really good for the Portuguese economy, which I found tough to sustain otherwise
You strongly resemble the guy in your thumbnail, Lol. Great vids bro, keep it up, I learn a lot from you.
I've gotten a De Valois heir by event. France is strong. Things will be juicy.
Just wanted to point out that in portuguese, the "j" is pronounced like in english, unlike the spanish "j"
Anyways, great guide as always!
Actually, it's pretty similar, but not exactly the same. To be more precise, it's just like the 's' sound in the word vision. Good point, though.
Also, after exploration and expansion pick aristocratic ideas - they give a very nice 3 policies which give you a ton of manpower. Plus aristocratic got buffed
also an additional 15% consctruction cost
Continue this playthrough, please! I love Portugal
FYI you don't have to wait for the colony to finish to fabricate claims next to it. So when I play as Portugal as soon as my colony in Arguin or Cape Verde starts I fabricate a claim on Jolof and immediately declare war, take a province and core it. Then you can either abandon the colony or recall the colonist and start a new one, and repeat your way around Africa even faster.
Love your guides, I do think you should label this guide as more for intermediate players rather than newer ones. I was just thinking a new player might be overestimate how easy you make fighting Castile look, or how to properly ally a nation like France through some DLC features like curry favors! I know most of your guides are for intermediate players and that’s fine, but just since Portugal is a classically beginner friendly nation it might help to clear confusion. All love!
My explorer died early, and aragon pu'd castille, and england doesn't want my alliance back, france wants to ally me but they are getting their asses handed by aragon and burgundy and austria so it's not worth it, anyways that was a rough start😂😂
This was SUCH an informative guide!
I didn't realize quite how to use Trade Companies to my advantage so I'm certainly going to correct that in my next Portuguese campaign!
Please make a guide for Morocco! I know that you can do this interesting and useful as always. Also restoring Al-Andalus, colonizing and conquering west Africa as them is pretty nice
when pronouncing portuguese "j"'s, pronounce them like the french one
amazing vid!
Didn't make 15 minutes into the video without going bankrupt :D
Just to clarify, at 2:36, did you mean to skip the third rival? I saw it was Aragon when I paused the video and rivaled them in my case, but then I was thinking that you might have only done two rivals at the start on purpose. Love your guides, thank you for all the easy to follow tutorials :)
Depends, I'd say rival whoever france is rivaling even Castille because they seem to be scumbags taking all of your provinces
Man Portugal is really strong you can get a nice buffer of troops and just explore it’s fun
This was amazing - want to see an extended version
You have so much money and settler growth as Portugal, you should definitely be colonizing at least one over your settler limit. One over limit is only 4 duckets instead of the normal 2, you could have an active colonial nation in the key Carribean node without slowing down your progress eastward.
I think I also commented this on the previous Portugal guide, but it remains true, so here I go again:
You should colonise Cape Verde, not Arguin! The colonial distance from/to a coastal province is calculated through the coastal sea tiles they have port access towards.
In the case of Cape Verde and Arguin, their ports are on the same sea tile (Bay of Arguin, i believe it is called).
From your starting provinces (most likely, Madeira), colonial distance is calculated as Madeira->Cape Bojador->[sea tile south of it]->Bay of Arguin->Cape Verde/Arguin.
Yes, Arguin is the furthest away, but only because it's further away from the coastal sea tile.
However, after you colonise your first province, your colonial distance will be calculated as Arguin/Cape Verde->Bay of Arguin->[wherever you want to colonise next].
Arguin is further away from Bay of Arguin than Cape Verde, which means it's further away from any province in the world than Cape Verde! And that means that you should always colonise Cape Verde, not Arguin!!!
Thanks for coming to my TED Talk, I guess.
You could do a guide for Genoa, since it is a nation that gets ignored way too much imo.
Hey Hawk, have you taken a look at any of the new estates privileges? I think there are a few, like the Clergy reform growth, that seem pretty good in general. I'm interested to see what you think about them.
Yep. All the once that scale with loyalty and influence should be given out. They are all really good.
11:56 how would you have two fleets exploring before Exploration Ideas if you’ve only got 1 explorer available?
I’ve gotten events where I’ve gained an explorer in like 1450
Great video. I’m lowkey pissed that the Carolina’s are now literally weaker than just taking a gov reform that’s the best in its tier anyway… ugh the favoritism is real. Can’t wait till EU5 when we finally get dynamic read realistic trade
Didn't use asturias
Didn't use special Iberian state modifiers
Didn't use all 3 estate colonial modifiers
My autism has reached it's limit
I started a portugal game the night before this was uploaded, how curios
I really suck at eu4, but considering the new changes that happened to England during updates, such as new eastates, changes in mission tree and so, a new guide for England may be cool
specially with the Angevin Tree
If you wanna reach Asia faster, you should've focused on the uninhabited islands so that you can use native repression policy with no risk of native uprising. Portugal should have enough range to go Cape Verde -> Fernando Po -> St. Helena -> Mauritius. Maybe also grab Bermuda before you switch away from the colonial policy.
I think that, since France can't annex appanages and Burgundy can get them easier, you should do a Burgundy guide nxt
Update your estate recommendations Hawk, you missed several very good privileges and advisor reduction cost is not so efficient at this patch.
Can you do one for Japan that includes forming it and beyond?
Korea guide? I think they’re one of the strongest starts in the game now
24:18 Council of the Indies is busted if you take Mexico/Peru. Still situational, but amazing in certain scenarios.
so i just allied castille and expected to not fight them, royal married them n stuff to get relations high, then i got a PU over castille due to their ruler dying and having no heir resulting in france declaring on me for the castillian succession, won and became number 1 gp in like 1480
I really would like to see a Muscovy/Russia guide :)
Im i the only one who thinks that portugal as a merchant republic is disgusting strong and also synergies quite well with Castille being your ally?
Great Britain having reform to get 3 flag ship is op but Portugal unique modifier is just too much
Yeah, I decided to go against Castille and won easily enough with France as an ally in the first war. However, in the 2nd war, France decided to take down Milan and Ragusa, leaving all my provinces defenseless. Needless to say, I lost all my income, got stackwiped, and was forced to declare bankruptcy. Maybe I just got unlucky or maybe AI France was being a terrible ally. But I was doing sooooooo well (before the bankruptcy). I actually don't think I've every declared bankruptcy in a game. :(
You make great videos but damn if some of your recommendations for Government reforms aren't ass backwards lol. Tier 3 is 100% the 5th option only, atleast until you get to the next age, unmatched econ bonus with 30-50% tax, cant remember exact #. And some of the other reforms your recommended at the end were so negligible in benefit compared to the alternatives, like lands for the church lol. In my 2k hrs (which isnt much considering eu4), prioritizing gold is usually better than anything short of admin efficiency, morale, discipline, and sometimes gov capacity. Gold gets you the advisers which gets you the most important resources in the game: the monarch points.
Tier 5 is usually best to pick option 4 with the army drilling stuff, portugal's special is very nice though
Love your videos, tbis one would have benefited from more research and knowledge of 1.35, quite a lot of things were neglected. Regards.
finally Portugal have the correct colors, blue or white.
Great video, love it.
There is an issue about trade companies though. As you assign a province to a trade company, the trade company investments does not affect that province. Thus decreasing the efficiency of the trade companies.
Gov capacity is another issue, you might not want to overpass the gov cap due to -admin efficiency which is very valuable. The best way to efficiently use TC is to assign only trade centers and one province in a state that hasn't got a trade center. If you are lacking percentage for extra merchants in TC, you can build the +4 trade power investment and/or add some other provinces but NEVER ALL. By doing so, you can generate 3x money from those TC and still have gov cap.
There is another issue I am not entirely sure about which is I think trade companies does not generate trade goods that adds value to trade node. If anyone knows about this, please enlighten me.
Another issue is to have your own land as Portugal if you are going for the ally Castillo route. Coring and stating lands will increase your manpower and force limit therefore making yourself stronger and helping with keeping colonial nations loyal.
It might be slight bit of micro but as you choose the violent take with the natives in the colonial attitude choice, you kill natives in the province. If you take the peaceful take with natives, they stay alive and settled there and give you goods produced bonuses in the provinces. You might want to consider native assimilation percentages if you colonize.
You are right. In the midgame it pays to not just blindly TC everthing.
But in the early game and especially if you plan to stay friendly with Castile, you might as well TC everything, since you have abundance of gov cap and it'll save you some money and points for not-converting stuff.
The blue Portugal looks so weird, it’s not too bad but I liked the green more.
You can safely do native trade policy now with no uprisings. Giving your clergy their colonial privilege gives you a decision now that further reduces the rebellion risk.
1471 and i got stuck in a PU with france xD lets restart i guess zzz
as portugal (or any iberian nation going collonial) explo/expansion/aristocratic and the new infrastructure idea gorup. Stack that construction cost reduction and enjoy the 35g cost for churches, workshops and the like and 200g for manufacturies... profit!
Did you core the trade company provinces ? Should I even?
no you dont need to core trade companies.
If you pretend to attack Spain, a good idea is to make Granada your vassal (or just take the land) during the first war against Morocco.
Force vassalizing them to take advantage of their navy is a solid strat
Did you added the Maghreb gold mine to the Safi trade company on 31:37?
Got beaten hard by Morocco sadly, bankruptcy was imminent and well, lost the entire thing.
Very new player here. Question, if you're still checking these comments, how did you get the idea thing in 1960? I'm only able to get it around 1963. The only way I think it's possible is by not coring the moroccan lands but then won't you suffer from the overextension debuff?
you must core provinces.
overextension is very bad.
to get idea thing that you are asking you need admin technology you get with admin monarch points.
he basically had more admin points per month than you did so he got the technology sooner.
or he conquered less provinces than you did so he spent less to core them.
hard to tell like this.
never mind i just noticed he did not core anything.
he added all conquered provinces into a trade company.
that way you dont need to core them at all
Don't we need to worry about the castel/spain mission to make Portugal a junior partner if we try to be friendly with them
Hawk logic:
Colonists = merchants
why do you take the light ships for exploring when you have heavies. use the heavies to explore and maximize trade/piracy income with the lights. Heavies take less damage from exploring and you can't used them for trade so it is a absolute win. also don't forget to put the remaining heavies on anti priacy patrol.
Could you do a guide for the free city of Hamburg. It honestly is really fun to play but I still have trouble expanding as them.
can you do a korean guide next because they got a bunch of new things in domination
I can't hear someone say La Macha with Don Quixote starting in my head.
You should be super back in admin tech if you core that much african lands
Could you share which DLC were included in this playthrough?
I believe everything.
You do NOT get perma claims on southern Morocco, only normal claims that expire quite quickly. So don't click that mission too fast. Taking all that land in northern morocco so early is a big miatake imo. Fez is best releaaed as a vassal.
Would love a guide for Korea !
good
Do Ottos next!
this guide led me straight to bankruptcy
Keep taking loans early on and pay them back later when you make money.
Ordenanças is pronounced almost like Ordnances. Also, Alentejo has the same J as Jesus does, we don't say an r every time we say I. Love from Brazil!