hi, maya here with the extra info/clarifications the shake wording might have been a bit confusing regarding how much you can buff it : every cooldown you burn (among bloodwhetting, vengeance and thrill) is 2% extra shield PER cooldown meaning 1cd gives a 17% shield, 2 gives a 19% and all 3 give you 21% altho its generally not a good idea to burn 2~3 but if you really want to, try to do it at the tail end of your cds so that u make more use of them first before burning them regarding upheaval in the opener : as some people pointed out in the comments, yes you can move it directly after storm's eye if you dont want to double weave it, however ur probably gonna miss a buff or 2 if u weave it this early so theres 2 options to remedy that 1. swap the first onslaught with upheaval (do upheaval after primal rend/first IR fell cleave), this is ok bcs upheaval is a lot higher potency than onslaught so its generally alright to have a weaker onslaught 2. drop an onslaught and use upheaval in its spot (or delay that onslaught for later in the opener), sometimes u might just naturally do this since u generally can sit on one charge for movement as chair mentionned regarding pulling with heavy swing+voke instead of tomahawk : did u watch the video? more seriously yes its more potency and the better way to pull if the boss is already centered for you but tomahawk is generally fine anyways since its entirely unbuffed anyways and it makes positioning the boss more predictable and comfortable for other teammates hope i didnt miss anything, now lets get out there and get server ticked thru holmgang :^)
good example for late shake and holding one charge of onslaught : p3s the fight starts off with a tank buster into a raid wide so you can mitigate the buster then shake off the cds to shield the party, thats a decent use case for burning more than one cd right after that the boss does either a big circle aoe or an "optical sight" pattern so i like to hold onto one onslaught (or any tank gap closer) so that i can dodge and then go back to the boss without losing any uptime and for the nerds out there yes u can pull the boss slightly more north but not every pf tank or group does it
Since upheaval costs no resources now, and its on a 30s cooldown, you want to use it asap so it becomes ready quicker again. Using it after the Storm Eye buff gives it the +10% dmg, but if you delay it into the next GCD, you drifted it for another 2.5s.. ideally, you use upheaval asap to get its cooldown rolling. ps. 10% dmg buff for upheaval is equivalent to 3s of its 30s cooldown. So unless the raid buffs are going to boost it a lot, letting it drift is worse.
@@SilverforceX the slight drift doesnt matter too much bcs u might hold it a bit or itll come off cd for pot windows since most pots come up a bit after ur 120 is ready, if ud lose a use overall then yes pressing it early would be the better play but for most casual players (which is the audience of this guide) this isnt ever gonna be a meaningful diff anyways imho
"Now lets go out there and make healers feel useless in Casual Content." As a WHM main, this is what happens everytime I get a Warrior in Expert Roulette. At that point, I'm only there to keep the two DPS alive during boss raid wide damage, and to spam glare III. It's honestly why I'm thinking of power leveling Astro, because at least then I can boost everyone's damage while the Warrior T-Poses on everything.
I recommend it. Astro is by far the most exciting healer. I'm currently leveling WHM to 90 and it's honestly exhausting. Once you try Astro you'll miss its mountains of OGCDs on every other healer.
Install ACT, the warrior is the healer now, time to unleash your inner glare mage. Spam the fuck out of holy, squeeze out as many assizes as you can, you don't need those lilies anymore, burn them out of combat so you can afflatus misery the trash pulls, achieve big number and recieve happy chemicals.
I'm having SO much goddamn fun leveling it after being a DRK main for a while. Love Dark Knight but Warrior's big bonk playstyle is so fun. Also the lore is just "get strong, break rock, kill monster" It's so user friendly in this expac
Warrior lore being just "get strong, break rock, kill monster" but despite that it's job questline being the best lovestory in this game, makes it by far my favourite job.
As an ex-drk all I can say is that now I know where the devs took all the fun tools drk had in Heavensward. It still hurts knowing my drk has less sustainability than a warrior and does less damage than a pld after they made classes "easier".
@@blackmanefury Which is admittedly kinda sad. PLD got many changes and additions like Holy Sheltron, an upgrade to Spirits Within, starting instances with 100 gauge, self sustain, a magic finisher combo, and a more flexible Requiescat. DRK had two of its oGCDs put on shared cooldowns, a single new mitigation tool, and a new attack. Its strange to think about how DRK technically benefitted the most from all of that.
Playing warrior as my first tank has completely ruined tanking for me. How am I supposed to go on if I can't refill my entire health bar every half a minute?
Just know that if you queue Leveling Roulette you are asking it to spin the wheel of Warriors and give you one that plays completely different than you are expecting, based on the level of the dungeon.
It's not that bad, funny enough. The leveling design of WAR is pretty good compared to some other jobs. The biggest changes are in the 30s with Beast Gauge and at level 70 with Inner Release. Other than that, it's all pretty consistent to play, Berserk especially when you think about how to optimize it at specific level brackets like I did while grinding FATEs for my Zodiac.
@@AnaseSkyrider It's real frustrating from like level 70-something to 80 where you then have to use your AOE Spender on Single Targets because for some reason Inner Chaos is 80.
@@Kasaaz Why is that a bad thing? It hits harder than Fell Cleave at that level. The fact that it's also AoE is secondary. This is not the first time in the game's history players have been given an AoE spender, only to later gain a ST spender (often nerfing the AoE one after).
@@AnaseSkyrider The difference here is that most of these cases stem from bein so far apart in the leveling aspect that they go inbetween major expansions tho. With those 2 thats not the case and it feels really out of place having to use your aoe instead of your single target on bosses. In general the one big weakness ff14 has with it's leveling system is to make sure connected abilities dont feel out of place at their level range. Another good example of that is a different skill of war, upheaval. It shouldnt have taken them THIS long to give the skill an aoe equivalent.
I have been terrified of playing tank for so long. 2 months ago I finally picked up PLD and leveled it to 74, but I didn't find it enjoyable. After looking down on warrior for no reason for many years, I finally decided to give it a go. And oh boy was I missing out. This AST/healer main is now a WAR main.
I'm a little late to the game but PLD doesn't really hit its stride until at least 74. Not to say that you have to pick it back up but that's when it starts getting an actual magic rotation and starts feeling less bland.
@@Ridley70 i know this is an old comment but after getting my sorry arse dumped into Alexander raids I agree wholeheartedly. Gods I hate Alexander raids as WAR.
I'm playing WAR in savage this tier. It's a lot of fun. I will note that, in that opener, you can use upheaval after the first Storm's Eye and avoid the double weave altogether. The double weave is a leftover from old IR to make sure you hit it in the 2nd weave window to get 5 fel cleaves, but since it is now a stack system, it's no longer needed. :)
I just hit level 60 on my warrior last night. Put on my shire tank gear and went to see what content I could SOLO. Stone Vigil? "No problem". Halitali(Hard)? "OK so...". Sohm Al? "Easy peasy". Screw it: Great Gubal Library!!? Yep cleared it. I love warrior, its my favourite tank but I probably shouldn't be able to solo a level 59 dungeon at level 60
Warriors can solo the first wing of the latest normal raid. It takes a full hour to clear it, but it's doable. 8 man, level 90 raid content, and it's soloable by warriors in the same patch.
I don’t know about everyone else, but when I’m playing Warrior now, I tell my party that it is ok if they die, because I’m here to put you all on my shoulders and carry you to the finish line if need be.
It's kinda sad that Thrill of Battle doesn't actually affect Bloodwhetting. The attack was literally changed from a leech healing attack to a flat healing attack. But we don't want it to be too easy.
my favorite way to open a wall-to-wall with WAR is to use vengeance and bloodwhetting together - dps increase means better mit altogether (a dead enemy can’t hit you!) and the bloodwhetting keeps me from dying and ALSO means that by the time both of those wear off i can swap to the tried and true reprisal/arm’s length or good ol rampart also this is how you solo the final boss of amaurot - SELF HEAL
you don't have to chain an enemy, but if you have one targeted and it's out of range, Holmgang WILL FAIL to go off and you can die. Also if you accidentally chain an enemy in trash and that enemy dies, you lose the effect of Holmgang.
@@mlemlemmlemmlem you can test part of it by targeting a striking dummy and moving away from it. past a certain point, Holmgang will no longer be usable. Dying because your target died is always kinda a rare thing, especially since most duty finder healers won't just leave you sitting at 1 HP for too long, but it happened to my friend a few days ago when we were doing healer-less dungeon speedruns for tomes.
You don't need to double weave on WAR. Upheaval can go immediately after you get the storm dmg buff up, before the Inner Chaos big hit. That's the nice thing about the job, as I have 200 ping to the server, jobs that must double-weave are basically no bueno, while WAR is still powerful & effective without double weave requirements.
I have never ever ever never ever tanked. Ima healer, always have been. I rolled a war after watching one of your vids. Yes I actually tanked a dungeon but I had to log afterwards because my hands were shaking so hard that I couldn't push any buttons anymore. Its fun!
Wtf this guide is actually full of useful information and no self loathing! What have you done with the original Chair? I demand mediocrity! Jk champion guide my guy
Warriors can just about solo any expert roulette atm. The bosses at least. You can just farm dungeons with 3 DPS and a warrior because... Well, it's in the video. So far I've solo'd every boss in dead ends and smileton, but I havent had a chance to do the last boss of stigma dreamscape yet as that fight is so braindead my team always survives, much to my disappointment. I think it's doable, but the mini enrage from the adds might be what makes it hard. As long as your 2 DPS aren't potatoes and use aoe on trash, you don't even need a healer at all cause the trash will die before you run out of cooldowns. It's fuckin nuts tbh and I love it. That being said, blood whetting, or bed wetting as I like to call it because your healers piss themselves when they realize how useless they are with you tanking, is genuinely fucking broken.
@@xffing So you're of the mind that the skill is fine and perfectly balanced? LOL! Ok. Well like I said, I love it so I can only hope your sarcastic ass is right.
@@Zii_Vii yes it is absolutely busted in dungeons, but not so much in other types of content where you're generally attacking a single target; ie savage and extreme (it is still a really really good cooldown, but its not a benediction every single gcd like in dungeons)
Remember in P4S pt 1 before they gave IR 2 separate buffs, the one being the 3 stacks you use on Fell Cleave, the second being the status effect (namely anti knockback) I'd use my 3 stacks and end up in the wall because Hesperos had done a knockback I'd previously ignored (which everyone else ofc used Surecast/ Arms Length for). Don't make the mistake I did though on Zodiark EX and Tomahawk in IR. When I noticed it consumed stacks it hurt my soul. Bad. Oh yes, Primal Rend has also screwed up my positioning for certain mechanics as well, namely Act 3 P4S pt 2 xD Another great vod from you! Keep up the good work :)
You can use Primal Rend to delay using your last stack of Inner Release, because even though they changed Inner Release to stacks, as you said you also have Knockback resistance while you have stacks. Incredibly clunky for the Knockback resist and I wonder if they won't spread it out to be a separate buff at some point that you get when you hit Inner release. Doesn't Sheltron give like three different buffs now?
@@holmesholmes.8784 Yeah, and looking at how willing they were to stick like multiple effects onto half of Sage skills, it shouldn't be as much of a concern as it was in the past when they were kind of against making too many buff / debuff things to track visually. I was just thinking about that.
For tank, or anything with a dash, you don't even need arm's length for anti knockback as long as you can hit the boss. Just use your dash right as u get hit by the knockback and you just stick to the boss. Love doing that.
having only played 6h of this game and no other MMO before, this is a lot. but thank you for the info I will try and get my smooth brain to catch some of it.
I'm still mildly salty that they lowered the number of times WARs can fell cleave in a row. It was a point of pride to get that 4th fell cleave in your rotation with the lowest possible amount of skill haste. I know what you're thinking: "But this way it's not reliant on ping! Plus you have primal rend in place of the fourth which is basically objectively better!" And you'd be correct, but it just doesn't feel the same
2 questions. Sorry. 1: why do you put so many activations of the skill in the macro? 2: why does every guide for a tank always say rotations? Most of the time it's reactive skills. And sometimes it breaks combos. Lol...
Hi there, Overpower, 6.1 called, it said cones don't exist on tanks. To clarify, I know this was released on 6.0, but Yoshi won't let tanks have any ice cream any more so I thought that little clarification would be helpful.
Ah yes, this is the cringe content I've been waiting for, the video I've been waiting nigh a millennia for hath finally cometh onto me in such glory, now i can cringe in peace 😩
I know it was a joke but it really does feel dogshit now when I play healer and I get a decent WAR tank for a dungeon. I'm not a savage raider so it really doesn't take that much to entertain me on a green job, but holy shit is it too much to ask for WAR to be vulnerable 3 times per minute so a WHM can pop Misery on trash without throwing lilies at a full HP bar?
what pisses me off about playing warrior in an expert is when i see a mouthbreathing healer see me benedicting myself constantly and they still spam heal me. i don't understand how some players are just content with being deadweights.
Drifting is when you don't press a cooldown as it comes up and it gets "drifted" over a global in your rotation. Clipping is when you try to fit too many "ability" attacks in between your "Weaponskill" attacks and it ends up delaying your next weaponskill by a second or so.
hi, maya here with the extra info/clarifications
the shake wording might have been a bit confusing regarding how much you can buff it :
every cooldown you burn (among bloodwhetting, vengeance and thrill) is 2% extra shield PER cooldown meaning 1cd gives a 17% shield, 2 gives a 19% and all 3 give you 21% altho its generally not a good idea to burn 2~3 but if you really want to, try to do it at the tail end of your cds so that u make more use of them first before burning them
regarding upheaval in the opener :
as some people pointed out in the comments, yes you can move it directly after storm's eye if you dont want to double weave it, however ur probably gonna miss a buff or 2 if u weave it this early so theres 2 options to remedy that
1. swap the first onslaught with upheaval (do upheaval after primal rend/first IR fell cleave), this is ok bcs upheaval is a lot higher potency than onslaught so its generally alright to have a weaker onslaught
2. drop an onslaught and use upheaval in its spot (or delay that onslaught for later in the opener), sometimes u might just naturally do this since u generally can sit on one charge for movement as chair mentionned
regarding pulling with heavy swing+voke instead of tomahawk :
did u watch the video? more seriously yes its more potency and the better way to pull if the boss is already centered for you but tomahawk is generally fine anyways since its entirely unbuffed anyways and it makes positioning the boss more predictable and comfortable for other teammates
hope i didnt miss anything, now lets get out there and get server ticked thru holmgang :^)
good example for late shake and holding one charge of onslaught : p3s
the fight starts off with a tank buster into a raid wide so you can mitigate the buster then shake off the cds to shield the party, thats a decent use case for burning more than one cd
right after that the boss does either a big circle aoe or an "optical sight" pattern so i like to hold onto one onslaught (or any tank gap closer) so that i can dodge and then go back to the boss without losing any uptime
and for the nerds out there yes u can pull the boss slightly more north but not every pf tank or group does it
people who pull with voke make me want to Superbolide
Since upheaval costs no resources now, and its on a 30s cooldown, you want to use it asap so it becomes ready quicker again. Using it after the Storm Eye buff gives it the +10% dmg, but if you delay it into the next GCD, you drifted it for another 2.5s.. ideally, you use upheaval asap to get its cooldown rolling. ps. 10% dmg buff for upheaval is equivalent to 3s of its 30s cooldown. So unless the raid buffs are going to boost it a lot, letting it drift is worse.
@@SilverforceX the slight drift doesnt matter too much bcs u might hold it a bit or itll come off cd for pot windows since most pots come up a bit after ur 120 is ready, if ud lose a use overall then yes pressing it early would be the better play but for most casual players (which is the audience of this guide) this isnt ever gonna be a meaningful diff anyways imho
"Now lets go out there and make healers feel useless in Casual Content." As a WHM main, this is what happens everytime I get a Warrior in Expert Roulette. At that point, I'm only there to keep the two DPS alive during boss raid wide damage, and to spam glare III. It's honestly why I'm thinking of power leveling Astro, because at least then I can boost everyone's damage while the Warrior T-Poses on everything.
I recommend it. Astro is by far the most exciting healer. I'm currently leveling WHM to 90 and it's honestly exhausting. Once you try Astro you'll miss its mountains of OGCDs on every other healer.
This is why I play dps in expert roulettes.
iirc war can still keep one of the dps alive through dungeon bosses cuz nascent does more net healing than bloodwhetting if you optimize it
Install ACT, the warrior is the healer now, time to unleash your inner glare mage. Spam the fuck out of holy, squeeze out as many assizes as you can, you don't need those lilies anymore, burn them out of combat so you can afflatus misery the trash pulls, achieve big number and recieve happy chemicals.
That 7200 Gil reward not madge
I still find it hilarious that bloodwhetting exists and square was like "We're just gonna make WAR immortal in dungeons this expac"
I'm having SO much goddamn fun leveling it after being a DRK main for a while.
Love Dark Knight but Warrior's big bonk playstyle is so fun. Also the lore is just "get strong, break rock, kill monster"
It's so user friendly in this expac
Warrior lore being just "get strong, break rock, kill monster" but despite that it's job questline being the best lovestory in this game, makes it by far my favourite job.
@@Belodri I'm not that far into it but I'm excited to see what you're talking about, I love me a good love storyline
"Get strong, break rock, kill monster, matchmake mentor with Au Ra girl."
As an ex-drk all I can say is that now I know where the devs took all the fun tools drk had in Heavensward. It still hurts knowing my drk has less sustainability than a warrior and does less damage than a pld after they made classes "easier".
@@blackmanefury Which is admittedly kinda sad. PLD got many changes and additions like Holy Sheltron, an upgrade to Spirits Within, starting instances with 100 gauge, self sustain, a magic finisher combo, and a more flexible Requiescat. DRK had two of its oGCDs put on shared cooldowns, a single new mitigation tool, and a new attack.
Its strange to think about how DRK technically benefitted the most from all of that.
The only thing worse than reprising at the same time as the other tank is making eye contact afterwards
I love warrior for its simplicity. I don't need complex rotation because I'm not here to impress dps players but to make healers self conscious.
Playing warrior as my first tank has completely ruined tanking for me.
How am I supposed to go on if I can't refill my entire health bar every half a minute?
its much more painful when you go back to drk and you get instant clap by the concept of pulling more than 1 pack of mobs
Just know that if you queue Leveling Roulette you are asking it to spin the wheel of Warriors and give you one that plays completely different than you are expecting, based on the level of the dungeon.
It's not that bad, funny enough. The leveling design of WAR is pretty good compared to some other jobs. The biggest changes are in the 30s with Beast Gauge and at level 70 with Inner Release. Other than that, it's all pretty consistent to play, Berserk especially when you think about how to optimize it at specific level brackets like I did while grinding FATEs for my Zodiac.
@@AnaseSkyrider Any time you don't have Inner Release is bad.
@@AnaseSkyrider It's real frustrating from like level 70-something to 80 where you then have to use your AOE Spender on Single Targets because for some reason Inner Chaos is 80.
@@Kasaaz Why is that a bad thing? It hits harder than Fell Cleave at that level. The fact that it's also AoE is secondary. This is not the first time in the game's history players have been given an AoE spender, only to later gain a ST spender (often nerfing the AoE one after).
@@AnaseSkyrider The difference here is that most of these cases stem from bein so far apart in the leveling aspect that they go inbetween major expansions tho. With those 2 thats not the case and it feels really out of place having to use your aoe instead of your single target on bosses. In general the one big weakness ff14 has with it's leveling system is to make sure connected abilities dont feel out of place at their level range. Another good example of that is a different skill of war, upheaval. It shouldnt have taken them THIS long to give the skill an aoe equivalent.
I have been terrified of playing tank for so long. 2 months ago I finally picked up PLD and leveled it to 74, but I didn't find it enjoyable. After looking down on warrior for no reason for many years, I finally decided to give it a go. And oh boy was I missing out. This AST/healer main is now a WAR main.
Once you go war your game is never the same
the chainsaw dopamine button really needs an addiction warning on it
I'm a little late to the game but PLD doesn't really hit its stride until at least 74. Not to say that you have to pick it back up but that's when it starts getting an actual magic rotation and starts feeling less bland.
You hit 56 and the job COMPLETELY changes. Utterly different job from everything before that.
That, plus Inner Release at 70 that makes WAR's kit actually make sense. Before that it's just frustrating trying to optimise Berserk windows.
@@Ridley70 yea raw intuition is nice but maaan i need my inner release.
@@Ridley70 i know this is an old comment but after getting my sorry arse dumped into Alexander raids I agree wholeheartedly. Gods I hate Alexander raids as WAR.
I love the sidequest you always partake to do some side burn on scholar.
The w stands for Whetting
More like W for wetting, for making panties wet.
W for wow my healer is really unnecessary
I'm playing WAR in savage this tier. It's a lot of fun. I will note that, in that opener, you can use upheaval after the first Storm's Eye and avoid the double weave altogether. The double weave is a leftover from old IR to make sure you hit it in the 2nd weave window to get 5 fel cleaves, but since it is now a stack system, it's no longer needed. :)
Actually the point of double weaving it is to hit it in buffs, but that really goes into optimization.
I just hit level 60 on my warrior last night. Put on my shire tank gear and went to see what content I could SOLO. Stone Vigil? "No problem". Halitali(Hard)? "OK so...". Sohm Al? "Easy peasy". Screw it: Great Gubal Library!!? Yep cleared it. I love warrior, its my favourite tank but I probably shouldn't be able to solo a level 59 dungeon at level 60
Warriors can solo the first wing of the latest normal raid. It takes a full hour to clear it, but it's doable.
8 man, level 90 raid content, and it's soloable by warriors in the same patch.
@@SvDKILLSWITCH That's more a testament to how pitifully easy Eric is than the power of Warrior.
I don’t know about everyone else, but when I’m playing Warrior now, I tell my party that it is ok if they die, because I’m here to put you all on my shoulders and carry you to the finish line if need be.
It's kinda sad that Thrill of Battle doesn't actually affect Bloodwhetting. The attack was literally changed from a leech healing attack to a flat healing attack. But we don't want it to be too easy.
my favorite way to open a wall-to-wall with WAR is to use vengeance and bloodwhetting together - dps increase means better mit altogether (a dead enemy can’t hit you!) and the bloodwhetting keeps me from dying and ALSO means that by the time both of those wear off i can swap to the tried and true reprisal/arm’s length or good ol rampart
also this is how you solo the final boss of amaurot - SELF HEAL
Lalafell warrior life means i have seen (at most) four of my attack animations per dungeon
Btw holmgang is 10 seconds now and you haven't had to chain up with an enemy to use it for a while now
you don't have to chain an enemy, but if you have one targeted and it's out of range, Holmgang WILL FAIL to go off and you can die. Also if you accidentally chain an enemy in trash and that enemy dies, you lose the effect of Holmgang.
@@xivCatumin oh really? That has never happened to me
@@mlemlemmlemmlem you can test part of it by targeting a striking dummy and moving away from it. past a certain point, Holmgang will no longer be usable. Dying because your target died is always kinda a rare thing, especially since most duty finder healers won't just leave you sitting at 1 HP for too long, but it happened to my friend a few days ago when we were doing healer-less dungeon speedruns for tomes.
"Notice that my Soul Crystal reads 'W' for 'Wumbo' when it should read 'M' for 'Mitigation'!"
I love how he ends his videos with no ceremony.
I'm leveling DRK after maxing out WAR. Boy what a world of difference. I'm dying so much in dungeons. lol
Patch 6.08 now raises Tomahawk potency to where its likely no longer a DPS loss on pull.
UNGA BUNGA YOUR GUIDE IS OUT OF DATE ONE DAY LATER
The legendary level 90 guide I’ve been waiting for now level 100 warrior guide when
Thank you Chair for giving us a smooth-brain friendly guide for my smooth-brain friendly main class
insert warrior being a healer joke here
I think the joke is on the healers for thinking they are needed.
Blue healer
The only problem Warrior has is not being Warrior before 54. No one cares about dungeon balance anyway so just make raw intuition the level 30 skill.
You can tell the slight chuckle he gave when he is saying thay BW is only 25s cooldown
You don't need to double weave on WAR. Upheaval can go immediately after you get the storm dmg buff up, before the Inner Chaos big hit. That's the nice thing about the job, as I have 200 ping to the server, jobs that must double-weave are basically no bueno, while WAR is still powerful & effective without double weave requirements.
RIP Blue Healer Flavored Cone, gone but not forgotten.
And with the new patch, pulling with Tomahawk just got 50% better.
Playing Warrior in FFXIV is happiness immediately canceled out by getting paired with Cure I-spamming WHMs in Smileton 🙃
Don't worry, you can literally do wall to walls without a healer.
Who cares what the WHM does. You're a WAR.
@@ThePppp89 the fact that every lv90 dungeon can be done without a healer is hilarious
@@cameronnorris7315 It's also annoying, as a healer >.>
@@cameronnorris7315 the same was true of level 80 dungeons after the 5.3 change to Nascent Flash. Some were harder, but all could be done.
The time has come and so have I
When under the effect of inner release you are also immune to knockbacks
That last spin makes orogeny looks hella goofy.
Gnb makes me wet but Warrior gets me hot and heavy.
2:00 if only every AoE was a gain on 2
I have never ever ever never ever tanked. Ima healer, always have been. I rolled a war after watching one of your vids. Yes I actually tanked a dungeon but I had to log afterwards because my hands were shaking so hard that I couldn't push any buttons anymore. Its fun!
Wtf this guide is actually full of useful information and no self loathing!
What have you done with the original Chair? I demand mediocrity!
Jk champion guide my guy
Note that depending on party comp and when buffs go out you might wanna do double inner chaos before going into inner release
a year later and i miss the cone
After playing WAR this expansion I’m genuinely starting to dislike healers in dungeons as they are close to useless when a WAR is in the party
Warriors can just about solo any expert roulette atm. The bosses at least. You can just farm dungeons with 3 DPS and a warrior because... Well, it's in the video. So far I've solo'd every boss in dead ends and smileton, but I havent had a chance to do the last boss of stigma dreamscape yet as that fight is so braindead my team always survives, much to my disappointment. I think it's doable, but the mini enrage from the adds might be what makes it hard.
As long as your 2 DPS aren't potatoes and use aoe on trash, you don't even need a healer at all cause the trash will die before you run out of cooldowns. It's fuckin nuts tbh and I love it. That being said, blood whetting, or bed wetting as I like to call it because your healers piss themselves when they realize how useless they are with you tanking, is genuinely fucking broken.
its so broken that it got completely untouched in the past 2 balancing patches
@@xffing So you're of the mind that the skill is fine and perfectly balanced? LOL! Ok. Well like I said, I love it so I can only hope your sarcastic ass is right.
@@Zii_Vii yes it is absolutely busted in dungeons, but not so much in other types of content where you're generally attacking a single target; ie savage and extreme (it is still a really really good cooldown, but its not a benediction every single gcd like in dungeons)
Tomahawk when the 1 in the countdown flashes white. It will land within about 100ms of zero on the countdown timer.
Remember in P4S pt 1 before they gave IR 2 separate buffs, the one being the 3 stacks you use on Fell Cleave, the second being the status effect (namely anti knockback) I'd use my 3 stacks and end up in the wall because Hesperos had done a knockback I'd previously ignored (which everyone else ofc used Surecast/ Arms Length for).
Don't make the mistake I did though on Zodiark EX and Tomahawk in IR. When I noticed it consumed stacks it hurt my soul. Bad.
Oh yes, Primal Rend has also screwed up my positioning for certain mechanics as well, namely Act 3 P4S pt 2 xD
Another great vod from you! Keep up the good work :)
You cant waste IR now anyway.
You can use Primal Rend to delay using your last stack of Inner Release, because even though they changed Inner Release to stacks, as you said you also have Knockback resistance while you have stacks. Incredibly clunky for the Knockback resist and I wonder if they won't spread it out to be a separate buff at some point that you get when you hit Inner release. Doesn't Sheltron give like three different buffs now?
Clever
i believe sheltron is also 2 mitigation, and 1 regen.
@@holmesholmes.8784 Yeah, and looking at how willing they were to stick like multiple effects onto half of Sage skills, it shouldn't be as much of a concern as it was in the past when they were kind of against making too many buff / debuff things to track visually. I was just thinking about that.
chair dude i love u so much ur the only ffxiv content creator i actualy enjoy watching =)
For tank, or anything with a dash, you don't even need arm's length for anti knockback as long as you can hit the boss. Just use your dash right as u get hit by the knockback and you just stick to the boss. Love doing that.
Well it's a fucking circle now.
I love this channel because your voice sounds exactly like my conscience.
That reaper just really wanted to eat that tank buster lol
having only played 6h of this game and no other MMO before, this is a lot. but thank you for the info I will try and get my smooth brain to catch some of it.
I liked the part where you hit fell cleave.
I miss the cone
Warrior: We don't have serious consequences.
I'm still mildly salty that they lowered the number of times WARs can fell cleave in a row. It was a point of pride to get that 4th fell cleave in your rotation with the lowest possible amount of skill haste. I know what you're thinking: "But this way it's not reliant on ping! Plus you have primal rend in place of the fourth which is basically objectively better!" And you'd be correct, but it just doesn't feel the same
Oh how this aged
Something something tank identity something something
Great guide! Funny and useful. Keep it up!
i like pressing fell cleave (gud button) but i hate that they dont gen meter till 74 on aoe...
listed under guide scripts that should receive the pulitzer prize
Loved that MTQ jab. ✌️
3:30 THE reason to play WAR 🤣🤣🤣
ok my current opener isn't too far off. just need some tweaks. thank you for the video
2 questions. Sorry. 1: why do you put so many activations of the skill in the macro? 2: why does every guide for a tank always say rotations? Most of the time it's reactive skills. And sometimes it breaks combos. Lol...
I guess basic geometry was too hard. "Overpower" being no longer a cone and all.
Warriors have 2 braincells. You think we can do basic geometry?
Hi there, Overpower, 6.1 called, it said cones don't exist on tanks.
To clarify, I know this was released on 6.0, but Yoshi won't let tanks have any ice cream any more so I thought that little clarification would be helpful.
The W is for Wumbo.
The only thing I don't like about maining WAR is that if I want to try another tank with "optimal" melds, then I'm screwed up LOL
Thanks a lot for your videos. I really enjoy them.
1:10 Actually it is now a circle shape.
The cone aoe is part of my favorite things about warrior.
my little bro, who is a DRK pocket seethes at me who is a WAR pocket for having the easiest time of my life pulling multiple packs LOL
Warrior damage got set to "Wumbo."
Ah yes, this is the cringe content I've been waiting for, the video I've been waiting nigh a millennia for hath finally cometh onto me in such glory, now i can cringe in peace 😩
0:17 Oh hey that's me.
Six days later....
Wrong. Happiness is so hard to obtain because the Lopporits have it locked up in the treasure dungeons.
Bro your brain, isn't smoother than mine...
When in doubt use blood whetting!
I know it was a joke but it really does feel dogshit now when I play healer and I get a decent WAR tank for a dungeon. I'm not a savage raider so it really doesn't take that much to entertain me on a green job, but holy shit is it too much to ask for WAR to be vulnerable 3 times per minute so a WHM can pop Misery on trash without throwing lilies at a full HP bar?
Use your lilies between pulls, they still give you stacks and you dont waste a gcd
Well you can also open with Overpower>mythril tempest to save a gcd then go str8 into storm's path
Where'd the wumbo go?
THE EARS ARE FINALLY FREE
Warrior has circle now :D
Say holmgamg one more time....
BuT DrK dOeS Moar DAMAGE!!!!!!
Yes... barely..... but it plays like shit.
Hehehehe bloodwhetting go BRRRRRRRRRRRRRRRRRRRR
Bloodwhetting
thats all you need to know
Now you can weave ir before upheaval due to it being charge based.
still feels cursed tbh
… is it possible to do 8 man’s with warriors only?
it's possible to do 8 mans with any combination of jobs
what pisses me off about playing warrior in an expert is when i see a mouthbreathing healer see me benedicting myself constantly and they still spam heal me. i don't understand how some players are just content with being deadweights.
5:34 Can someone explain me?
who's next?
Oregano gives me diabetes.
As a healer I don't like WARs. ;-;
What does drifting/clipping mean
Drifting is when you don't press a cooldown as it comes up and it gets "drifted" over a global in your rotation. Clipping is when you try to fit too many "ability" attacks in between your "Weaponskill" attacks and it ends up delaying your next weaponskill by a second or so.
@@psyonicpanda thank you
Installing FFXIV tomorrow.
That Rorchshach Watchmen ref made me LMBAO.
why does the balance hate you/ you hate them
Doesn't mention trick attack with buffs. Wow.