This game will always have a place in my heart because I had a lot of fun fighting to get my dad to play and it turning into something he loved to play. He died before 1.0 launch but early access was amazing.
As a dad, some of my best memories of my kid's childhood is playing Minecraft with them... hours and hours in early beta. I'm glad you had that time with your dad in Satisfactory, whatever your ages.
Glad you had those memories. Life's sure different after losing our fathers, because I lost mine some time back. And, I do miss him, because he was really someone quite special.
I had an alarm ring in the game yesterday to say i'd been playing for 10 hours straight. That's a feature made by people who know how addictive their game is. Absolutely mind-blowing game.
Don't watch too many videos about it, unless you already did. The exploration and discovery is a big part of what makes this game so great. I would wipe all memory of it from my brain, so I could start over again.
Satisfactory is also a great example of a stylistic 180, from shining metal and misterious atmosphere to matte finishes, a familiar landscape and funny alien goo.
So many games are all about destruction or killing NPC's or other players. This is one of the very rare few that lets you create. Not only the harvesting and creating of resources in game but to make factories that are completely to your own design in a first person view within a beautiful world. Building's your are proud of and of the work you have put in. Challenging...yes. Work needed to make a 'satisfactory' build...yes. Ultimately... very rewarding which is refreshing. Well done Coffee Stain. This is a brilliant game.
One of the things I've always liked from when I first got it (not at launch, but pre Update 1) is it seemed to have just the right amount of Portal type humor in it. From what I've seen people post in the subreddit, it seems like they've improved the humor a bit in 1.0 without overdoing it, which is awesome!
Satisfactory should be gold standard of how "community managers" should operate, yet many games give us CMs that are outright hostile to their player base. Coffee Stain has managed to over come my instinctual negative reaction to hearing the words "community manager".🤣
I genuinely believe coffee stain is one of the greatest dev teams of all time. Deep rock galactic, Valheim, goat sim, and satisfactory, are all dripping with polish, charm, and obviously apparent passion
@@wingotplays ah oops, I just know i see the coffee stain logo whenever i boot up those games. though i suppose my point still stands in that they choose who they publish. Coffee stain has some good taste
@@decado7 ah oops, I just know i see the coffee stain logo whenever i boot up those games. though i suppose my point still stands in that they choose who they publish. Coffee stain has some good taste
@@henryswint7792 yep they’re associated with some killer games. A similar situation is kitfox - you’ll see them across a range of titles like dwarf fortresss, caves of qud etc
I'm 65 and enjoy this game very much. I have been gaming for approx 30 years and find Satisfying one of the best. It takes your mind off the problems of the day. Congratulations to the developers, keep up the good work 🎉
I'm 160 hours in and i can't get enough of it. Satisfactory is a game that has me feeling like I'm a complete newbie even after 160 hours. I've started a new save now just to experience the full 1.0 version of the game. So looking forward to all the hours to come and I have big hopes for the future of satisfactory! (this game is a must play for anyone wanting a casual factory building game)
There were very few games that I extensively played in the last decade: Minecraft (modded), Anno 1800, Factorio and yes: Satisfactory. It is just a piece of excellence.
I think Satisfactory is a great game but falls fall short of a masterpiece. It still has a lot of the annoying qol issues that have made this game annoying to play since it went to early access. It will certainly go down as a great addition to the genre but it isn't doing anything unique or original. In a lot of ways it leans too heavily on Factorio while not improving on the formula. I think we are living in a blessed time with a lot of choices that are each unique in their own way and I'll keep buying them :)
@@ValosarX have you played since the 1.0 release yesterday? Curious if the QoL issues you had would go away since they did some SERIOUS QoL upgrades with 1.0
I dunno if it's a Masterpiece as a Game, but it's a Masterpiece at being casual and chill and being fun to play without being anywhere near a Logistics God like ImKibitz... or you Total.
I haven't seen really anyone say it yet so I will: I'm genuinely blown away by your masterful display of architecture, proportions, and symmetry; it's absolutely stunning. I haven't watched many TH-cam videos on satisfactory as I always strive to learn and teach myself as I go, so I have no idea if this is the standard, but I've been humbled at the sheer possibility of creation you've shown me.
I followed your channel since update 5 and was so inspired by your factory designs from the first video I saw. Until now I spent over 1700 hours this game and always watched your videos over the years and never stopped. It was amazing what you built and what you build now is even more. So as the game developed further and further, you also did in parallel. It is awesome what you do now with this game. Absolutely stunning factory designs and still a huge inspiration. Dont get me wrong. Im no copy cat. I just expand my thinking what is possible in this game with your videos. I want to thank you so much for your SF content in the last years. Although Im from germany and there are hundreds of other youtubers playing SF, you are my absolute favourite one. Your calm voice and precise explanations matching perfectly with this game and my way of playing it, too. Please never stop creating content for SF! Kind regards from Germany!
wow, Total, thank you very much for the great introduction. I've been playing this super addictive game for a year now and I'm totally hooked. What I love about this game, is the diversity of tasks that you can do, like hunting, searching for items in the scenery, inspecting caves, building factories etc. Like you say, one can build plain factories on one level and be happy with it, or one can try to developp their imagination and build super big and complex buildings like you do. I've played 1.0 for 8 hours yesterday and was total in awe of the new improvements and I also found the strange creature in the bamboo forest. By the way, this is like my 4th or 5th save during a year. I erased all the old ones and started a brand new one with 1.0.
That was the best way to explain Satisfactory It made me want to buy it as I was watching your video. Thanks for the great videos and keep up the good work
I'm roughly 1400 hours into the game, and it's been PURE JOY! So many starts and stops, going down wrong paths, building factories, tearing them down, starting all over again. I've loved all of it. I settled upon a large factory (1/4 km cube) built in the geographic center of the map. If you're the kind of person who has a place for everything and likes everything in their place, this is the game for you. If love iterative design and constant improvement, this is the game for you. If you want a game where you can just chip away on a goal for a few hours and not feel rushed, this is the game for you.
Is it a masterpiece? I guess that depends on the player. It is for me, for all the reasons you mention, but a good friend that I tried to get into it hoping to play together did not like it at all. He got terribly frustrated by the fact what he had built always became outdated and had to be built again to make it efficiënt. What is indisputable is that the development is a masterclass in how to use Early Access as a development tool. It's always been amazing to me how they built a community and really had them have a lot of input in the development of the game, taking all their suggestions into account, without losing sight of their own vision for the game.
They may find the game more enjoyable if they build all their Early Game Stuff as temporary Band Aid Fixes rather than anything to actually get attached to.
With the Somersloops now doubling output that may no longer be true! Find a bunch of them. Note Manufacturers use 4 Somersloops each so collect quite a few of them!
I can't believe you haven't played Workers and Resources. That's a great game. Mind you, I will be playing the hell of a lot of Satisfactory over the next few weeks.
6:07 It escaped from No Man's Sky. Also what you built is crazy! Nice work. I totally relate to the, "These games don't hold my attention" but there is something about Satisfactory and the like, with problem solving that just draws you in.
I'm fairly new to Satisfactory, I only picked it up a few months ago. But when I found out 1.0 was coming out soon, I stopped playing for a while to come back fresh. Genuinely no game I touched held my attention after playing Satisfactory, everything just felt so mindless. Just clicking on heads. I love Satisfactory because it actually makes me think.
yeah, i have been honored to be a part of this game since the closed alpha under nda. troughout the years we all have seen this game grow. but the most important part about this game for me, is the way the devs handled comunication towards the player base. very few companies handle it the way cofee stain does, and they should be an example on how things should be between devs and the players. no greed displayed, very open, and actually listening to the players and making changes in the game... finally 1.0 is here, and although i do not have as much hours in satisfactory as i would have wanted, this game is going on the list of best games i have played so far.
The thing I came to is that Satisfactory is beautiful factory architecture game, but if I want to play factory game specifically I choose Factorio. In Satisfactory I feel like things like combat is out of place, you can build beauriful immersive factory, but process of bilding without copy-paste function is a pain and too repetitive. There are still many things that can be improved.
The way I see it. Combat is basically another "chore" you have to go through, that you can eventually just skip. This design philosophy is pretty apparent in the early game and theyve made that clear also. Its not that long usually either
I always turn off combat…it’s an option in the game settings. Also, blueprints give you the “copy paste” function you’re talking about. I had the same feelings when I first started ~3 years ago.
@@marksworkshop8724 Blueprints in their current state are extremely restrictive. I want an option to copy-paste small things like for example Г-shaped structures or so right here right now without having to make my waaaaay back to designer and waaaay back to underceiling catwalk on 3rd factory floor I need to place this thing. I also dont want to have 1 billion of Г-shapes of all buildables of all colors and materials in my library. Now it is just a tool that slightly reduces annoyance.
I have 1500 hours in ea. Started over on 1.0 and the first time you deploy the space elevator always gets me looking how beautiful it is. Just completed phase 1 and I was like damnnnn . It's the best game ever made and that had me hooked for so many hours.
Great vid as always TotalXclipse. I too have had the same sort of experience as you. I came into this game a couple years ago (Update 4 is when I started) and this game is now the #1 most played game in my Steam library at just over 1600 hours played. I never would have imagined an Early Access title would take that spot in my library and I’m super excited to see how many more hours all of this new content will get out of me.
I only have about 500 hours in Satisfactory with a few saves and a single complete update 8 save. This game really scratched the itch that old minecraft industry mods caused back in the day, and it has all the perfect things I always wanted. Someone might argue that endless resource nodes is lazy, but I love that I can have a clear source of a resource and then focus on building the factory.
About 600 hours split between 2 platforms, 3 saves, and 5 years. What a game. I took breaks between plays, from launch to update 3, then update 6, 7, and now launch. Every time I came back it felt like a totally new game. Getting the same feeling now on release. So excited to play again
A great review and summary of the game and emotions around it. You capture many aspects of this great game. Well done Total! 👍👍 I'm 1200 hours in, have followed it since 2019, been active in the community wth bug reports and RFCs, and am now so excited in starting up a new factory in 1.0!
Something about Satisfactory that I feel like doesn't get brought up enough is the exploration. The world is almost like Breath of the Wild, with slugs, Hard drives, Somersloops and Mercer Spheres around every corner in this beautiful world, and you definitely want them. By putting them there, the devs give something else to do after you finish a big build as your resources build up, whereas at that point in many other factory games you just need to go right back to building or afk til the resource gets done. To me at least, getting to have that break and go jetpack around exploring, fighting, and collecting in between building really helps me not get bored with *just* base building. It's a feeling I never got with factorio.
But : -AZERTY issues (6 is to open the console...) and never fixed -Some texts don't fit text boxes (for some languages) -The Wildliife is more frustrating to deal with than interesting or challenging -Building precisely can be an hassle in some cases because you can only position your building with the mouse (and not with the keyboard) -Many hitboxes are completely off and there are many places where you can't stand (and will slip) even if it looks like you could (and it's always NOT fun to day in these cases) -Auto-angle for belts is a great 1.0 feature... untle you realize you can't choose how it will do an angle -Still no way to make roads easely because there are no curved fundations (and no clipping stuffs to emulate a curve is not a solution) -Hunting Somersloops and Mercer Spheres is fun... untle you realize you'll need more than 90 Spheres just for the upgrade and it's a pain in the ass to find them. I'm sorry but the game is great in many ways but it still has a lot of rough edges too. I have fun and frustration in equal proportion which is not that great.
Counterpoint: -Not sure how well it works with AZERTY, but there are options in settings to change virtually every keybinding to whatever you like. -Legit complaint, though a bit nitpicky. -There are three options in settings for the wildlife: Normal, where the enemies attack you on sight, Retaliation, where the enemies attack only if you've attacked first, and Passive, which makes every mob harmless. (The setting may not be obvious to a new player though) -You can actually use your keyboard for adjusting buildings, it's called "nudging". If you press the "lock hologram" button a new set of building options will appear, including one called "nudge" using the arrow keys. -This is a problem, though it has improved pretty drastically in certain areas over time (with updates). It's never bothered me, but I can see how it could be irritating. -You can't choose how the auto angle belt mode will angle the belt, but if it's giving you an angle you don't like, you can always do it manually. (If you don't know how, I'd recommend watching a tutorial on belts or simply playing around until you figure out something that works for you). -Overcoming seemingly minor challenges creatively is one of the main points in the game, and the lack of curved platforms is one of them. Clipping is a way to overcome this, but another would be to simply not use curved roads, as 90 degree turns work fine. -This is a bit annoying, but there are several ways to mitigate it. You can use the Satisfactory Calculator, a website that will show you the locations of every ore vein, sommersloop, mercer sphere, and hard drive on the map, as well as allowing you to edit your save files. You can also just use mods and give yourself every hard drive/mercer sphere/sommersloop if you'd like. Again, not every problem in Satisfactory can be solved by the push of a button, and that's kinda the point. It's not meant to be taken very seriously, after all, clipping is practically encouraged. Failure is also a concept scarcely found in the game. Dying will lose you your items, but you've likely automated all of those already, and can simply grab more (You can also just recover the items), and every building placed can be completely refunded in seconds. The game is meant to be chill, and if you find yourself getting frustrated at the game, it might not be the game for you.
I've been a gamer for nigh on 40 years, and been playing Satisfactory since it's initial release. This is about as close to the perfect game for me. I am still as excited about Version 1.0 as I have been for any game. Now I'm off disappear for several hundreds of hours.....
I will never forget the moment I discovered foundations and manifolds. My head was blown. I started sucking the world resources into a massive interconnected base that took 15mins to walk end to end. I still go back there from time to time just to reminisce. 700hrs-ish
One of the best things about this game is the transparency of development. What CD Project Red called 1.0, Coffee Stain called early access update 5 or whatever. That is a lesson all game studios should learn.
To give your self up to exploring in Satisfactory is amazing, and many high places can be 'climbed' parkour like too, if you're into it... Satisfactory has that Lego feeling I never found in another game on a 2d screen. Even after 5 year EA, I still find my self slightly lost, and wondering how that 4h game-time reminder from FICSIT can be legit.
I came across the release trailer for 1.0 and bought the game on the spot. Currently 40 hours in and BOY am i ever in love. It's been years since any game scratched my brain like this
I manage parts/production to build ships IRL. I then come home and manage parts/production to build Project Assembly. Been doing this for 5 years now and starting from scratch is always thrilling!
I'm a relatively new addition to the community, only at 250 hours in my first playthrough, and I just restarted for 1.0 myself. I definitely feel that feedback loop that comes from starting a new playthrough with everything that I learned in previous. However, despite having only started playing this game since around April of 2024, it's quickly become what I would call my comfort game. in the same way that I would once grind for hours in Minecraft but more somehow. Minecraft doesn't click with me the way that it once did, but Satisfactory is just the right amount of chill vibes, combined with design and building, combined with logic puzzles that make my programmer brain happy, and I find myself coming back to satisfactory to unwind and just play the game. All in all, I love everything about this game (except for the giant spiders, those can all go burn in nuclear fire).
THIS GAME IS PERFECT! If that is possible, Coffee Stain has done it. I remember running into borders as biomes didnt yet exist, when water was added. Then trains, then fluids, etc. Each update has been a fresh start and an amazing experience. Not without extreme frustration at times. Nothing more Satisfying than watching the world you built come to life, and function as intended😅, especially late game.
Obviously there is subjectivity, but Satisfactory is possibly the best factory game ever made. The hand crafted world, the graphics fidelity, the performance of the engine (especially since 1.0), the gentle but very interesting presentation of the narrative elements... All that is the cherry on top of a well thought out factory progression. I also really appreciate how the story seems largely open to interpretation. Back to core gameplay, just like how Factorio or Dyson Sphere Program present you with logistics problems and solutions to learn and deploy, Satisfactory has that same incredible depth. Oh and it has a whole integrated exploration aspect that compliments the depth of the factory building by adding powerful alternative recipes and alien artifacts to supercharge your factories. Mainly, though, the game has a character to it. It's full of deft creative choices that reinforce it's theme and tone. Similar in some respects to the distinct character of early Borderlanders games - but again, more subtly and naturally expressed. If you are a random viewer scrolling by the comments wondering if this game is worth a shot, it is. Even if you have never played games like Factorio, or even if you generally dislike open world games. 11/10 game, and in my personal opinion one of the best games to be launched in the last decade.
I was just thinking yesterday that if this game has a mod system, it would be crazy, just imagine a mod for having your own "base" you can replicate, like litematica in minecraft. For a building freak like me this game is absolutely amazing, and adding a "factory" inside of it just changes everything i had seen in the past, this game is probably my fever dream. Im lucky to be born in this era of games, lets enjoy fellas!
As a designer, I generally agree. It does more right than wrong. That said, Satisfactory just never hooked me due to a few issues I just can't get past: *1. Oversimplified resource nodes* are probably the biggest one, where other games like Factorio and Dyson offer a mix of resources at mines, Satisfactory just gives you one big DUPLO-feeling node, and while the rate can vary from that node there's never any game depth to how one exploits resources (at least the early ones), and I feel that's a step backward. *2. Excessive travel times* are particularly bad in the very early game where it's just very tedious to run to set up each first type of ore. Basically because I (a) want logistics gameplay in my factory sim but (b) don't want my time wasted, the correct path forward is lots of player movement options that don't apply to resources themselves. In other words, lots of options for the player to travel fast, but these options aren't belts/trucks able to actually move products. *3. Power is tedious early game* due to needing to hand-harvest so many plants. I don't want ezmode solutions like making endless solar panels (at least not early game, maybe much later), I just want a game about automation to provide some way of automating this early. It'd be 100% lore-friendly to have just a "Woodcutter's Camp" structure you can craft early and it just has little axe-bots that will cut down forests you mark, and input them into the building (which can then belt out to your processing and power, and also those power plants should accept automated inputs).
As someone who never got into it due to point 3, I can personally attest that it got better. Biomass Burners now accept an input! Try starting out again and immediately going for a chainsaw when you unlock the functionality to pick milestones, it's area harvest + autocrafting leaves/wood into fuel will provide you with hours of power just from a quick 5 minute gathering session. Trust!
@@GrapplingHookJones this is the only time I will upvote a skill issue comment. Heck, I run my vehicles on solid biofuel and i'm always clearing my new factory sites
@@Mechdemon23 Why? Was the issue that I'm too skilled and expecting the game's resource side to offer deeper gameplay? Because describing yourself as constantly clearing sites and running even more biofuel seems strongly agree with the criticism I've made here.
This dev team even made sure people like me who live in countries where the dollar exchange rate is insanely high can buy the game at a reasonable price. I can't believe I'm saying this about a factory game, but Satisfactory brings a tear to my eye
I'm really curious as to how the expansions will come. I'm hoping they'll do DLC's to enhance and expand. More maps/planets, creatures, etc. This is one of those games that could live a very long life just because of the shear ability to continually add to it. Look at how long Cities Skylines went, just adding DLC's to enhance the base game. I see Satisfactory doing something very similar. The game that the Devs gave to the community that in turn, the community will give back to the Devs by buying the expansions and building and exploring even crazier and more intricate places.
I'm sitting at around 1650 hours with a dozen different saves since the first update. I've left it alone for over 6 months in anticipation of 1.0 Now I'm going back in on a new save with no augments. Having to run around on the ground takes me back a while, it's so slow but I'm looking forward to jet paks. It's a game that I love and have gone back to again and again, usually after seeing some inspirational build on youtube.
The best early access game investment i've ever made... don't forget it's all about the journey. And that game makes sure you pay attention. Thanks for your time and patience to educate us! Cheers
I'm a middle aged nerd who's also just fallen in love with this game over the weekend! Amazing stuff! But a couple of things - One, that wasn't super mario world in the intro (I'm sure I'm not the firs tot point that out haha sorry my ocd won't let it slide) And two, I'm not sure if factorio invented the genre entire, it has a lot in common with the anno games. You played anno 1800 right? Right?! They are city builders with a production slant, so freaking good.
I would love you to make a tutorial series showing us step by step how to make those amazing factories you make I try so hard but mine always spiral outta control
What is hardly ever mentioned is that Satisfactory has some amazing animations. The animation of the portable miner directly at the beginning of the game was one thing that caught my eye directly and from there onward I oftentimes would marvel at the little details like the manufacturer producing something or the space-elevator linking up after it was build. The game is pure satisfaction down to the tiniest detail
Ficsit threatened to cancel my yearly bonus for putting non-optimal materials in the biomass burners, *EVEN THOUGH* I still, to this day, try as my aggressive tendencies might allow, cannot forcibly shove metal rods into a bio-machine. 9 metal rods thrown off a cliff out of 10. I should probably go get those back.
Tried it once and the tutorial was taking forever. But I do love cracktorio so I think you've talked me into giving it another chance once I have the time.
5:35 Good thing you said it's *my* game, because to me, gathering stuffs and crafting stuffs is more fun and less boring than just waiting for the factory to make it. Sure I can go explore, but I usually go run errands around the house once I have my factory setup. Or go out, or watch youtube, or eat. 7:50 As for the basebuilding part, I'm like, what's the use? The factory works fine even if it's just a bunch of machinery dotted around the planet.
This is one of the few games that actually lives up to its name. And you can play it again and again and never have quite the same experience, or if you wanted to try something new. Looking forward to the new duel rods for the nuclear power plants.
You know what's amazing about Satisfactory? Aside of just "Everything"? Literally any situation can be salvaged. You could dismantle everything and throw it into pit and still salvage it (via train). You could get nuclear disaster on enormous scale and manage to clear it all out.
It's such a great game and a shining example of how early access should be, even though it never really felt "early access". Love the game and the team behind Satisfactory, and I've just ordered a ton more of their merch :D Already have my coffee cup
The Satisfactory team have made a game that delights and a game that somehow acts like a time wormhole. So hyped for the success the game is seeing now!!!
honestly, imo satis deserves game of the year every year, they've done so much right, even things that they didn't have to like movement, the movement has no right to be this good in a factory game but its beautiful
I can't believe how much they have changed between update 8 and the 1.0 release. The game looks soooo much better, lusher, polished, it sounds better too. I have 2000h in early access but starting all over again. It feels like a new game.
Over 1500 hours in before 1.0 came out. I expect at least another 1500 plus more. Absolutely love this game! No other game has ever captured my attention this much before.
I can tell you've been dying to make this video for many years now. There's a deep impression of complete satisfaction (pardon the pun) in your voice as you talk about this now-finished game.
"If you want to build spaghetti, do so. Want organised and well-thought out lines? Again, you can do that." This has not been my experience. Spaghetti happens regardless of my desires or intentions. Spaghetti is inevitable.
1,700hrs in, the most on any game I've ever played, and starting a new 1.0 save with my wife and daughter tomorrow, can't wait! The game is an addictive masterpiece :)
This game is my new drug. I have 50 hours in 4 days and i cant stop thinking about it i woke up this morning and immediately started doing line balance calculations and planning an expedition to get some rarer minerals back to base. It has consumed me
Amazing video thank you for supporting these devs they damn well deserve credit and thanks for all the videos threw early access they have helped me tremendously ❤
Super interested by the responses guys! Out of curiosity how many hours do you have in Satisfactory?
im getting close to two thousand
a little over 5k
3500 and expecting at least as much in the future
800
I only have 560
Like if you have already played Satisfactory over 1000 hours in Early Access and are happy to start all over again now that 1.0 is launched.
Been playing since it first launched in early access. Have around 3000 hours and started new world for 1.0
My Steam tracker says just under 500, but my pandemic-era game sessions say that should be closer to 1200.
I deleted all saves to be sure to start from scratch ! No more mod for now, just enjoying 1.0 ;)
After 1000 hours you've just completed the tutorial. Now the real game begins.
Bruh I have 990.
But I am still happy to start over for 1.0
This game will always have a place in my heart because I had a lot of fun fighting to get my dad to play and it turning into something he loved to play. He died before 1.0 launch but early access was amazing.
Oh man that's terrible. Hope you are okay :)
As a dad, some of my best memories of my kid's childhood is playing Minecraft with them... hours and hours in early beta. I'm glad you had that time with your dad in Satisfactory, whatever your ages.
aw man, rest in peace
Glad you had those memories. Life's sure different after losing our fathers, because I lost mine some time back. And, I do miss him, because he was really someone quite special.
!!!!!WARNING IF YOU START SATISFACTORY YOU MAY NEVER STOP... BE WARNED!!!!
Don't warn them!!!! We need more for the collective.....
Comply
the song needs a choir
One of us
i started today i spent 6 hours playing on it
im starting to regret it
I had an alarm ring in the game yesterday to say i'd been playing for 10 hours straight. That's a feature made by people who know how addictive their game is. Absolutely mind-blowing game.
LoL 😂 only 10... I've passed 16 in a single day 😵💫🤓🤩
Many Protein Bars Later....
Damn. I thought I was cooked after I got the 4 hour alert lol
my high score is 2 days in a row without sleep
Today is my birthday and my friend gifted me satisfactory and this game is just perfect. So I can totally agree with you.
you are a lucky man, ask her to play with you if being kind of autistic is her genre lol
Happy birthday!
Based Friend
Don't watch too many videos about it, unless you already did. The exploration and discovery is a big part of what makes this game so great. I would wipe all memory of it from my brain, so I could start over again.
Thx all of you
Satisfactory is also a great example of a stylistic 180, from shining metal and misterious atmosphere to matte finishes, a familiar landscape and funny alien goo.
So many games are all about destruction or killing NPC's or other players. This is one of the very rare few that lets you create. Not only the harvesting and creating of resources in game but to make factories that are completely to your own design in a first person view within a beautiful world. Building's your are proud of and of the work you have put in. Challenging...yes. Work needed to make a 'satisfactory' build...yes. Ultimately... very rewarding which is refreshing. Well done Coffee Stain. This is a brilliant game.
Oh make no mistake you destroy plenty in this game. You’re just an Ecoterrorist instead of a normal one in this game.
@@soldierhobbes1182 In our defense, if Nature can't figure out how to grow back after our Chainsaw Frenzies, that's its own damn fault. :P
Having the option of PASSIVE creatures makes the game for me! Probably wouldn't have got into it otherwise.
One of the things I've always liked from when I first got it (not at launch, but pre Update 1) is it seemed to have just the right amount of Portal type humor in it. From what I've seen people post in the subreddit, it seems like they've improved the humor a bit in 1.0 without overdoing it, which is awesome!
I agree! I've been very happy with ADA's snark in 1.0...
I wonder if it's possible for ADA to overdo it at snarking us and us be able to find her, unplug her, then Flush her down the Toilet...? :P
Satisfactory should be gold standard of how "community managers" should operate, yet many games give us CMs that are outright hostile to their player base.
Coffee Stain has managed to over come my instinctual negative reaction to hearing the words "community manager".🤣
I genuinely believe coffee stain is one of the greatest dev teams of all time. Deep rock galactic, Valheim, goat sim, and satisfactory, are all dripping with polish, charm, and obviously apparent passion
They didn’t develop all of these but are the publisher
@@decado7Ahh, that would makes sense. My immediate response to OP was "They made Valheim and DRG? You sure about that?"
@@wingotplays ah oops, I just know i see the coffee stain logo whenever i boot up those games. though i suppose my point still stands in that they choose who they publish. Coffee stain has some good taste
@@decado7 ah oops, I just know i see the coffee stain logo whenever i boot up those games. though i suppose my point still stands in that they choose who they publish. Coffee stain has some good taste
@@henryswint7792 yep they’re associated with some killer games. A similar situation is kitfox - you’ll see them across a range of titles like dwarf fortresss, caves of qud etc
Huge shoutout to the editing at around 2:33 - transitioning from the article to the in-game monitor is just brilliant!
As someone uninterested in replaying military action on a screen, the open world calm makes this a fantastic game -- and time gobbler.
That is one of my favorite parts of this game. I can turn my music on as loud as i want and just...lose myself to the process.
I'm 65 and enjoy this game very much. I have been gaming for approx 30 years and find Satisfying one of the best. It takes your mind off the problems of the day. Congratulations to the developers, keep up the good work 🎉
I'm 160 hours in and i can't get enough of it. Satisfactory is a game that has me feeling like I'm a complete newbie even after 160 hours. I've started a new save now just to experience the full 1.0 version of the game. So looking forward to all the hours to come and I have big hopes for the future of satisfactory!
(this game is a must play for anyone wanting a casual factory building game)
This is a game that after you finished it , you likely to have the thought : welp lets do it again
What you actually finished?
@@PeterVanWootten I think "finished" is completing the final space elevator objective. But things can always be tweaked and rebuit.
The sound design in 1.0 is so nice. Also I love how the water looks now! I’ve got 1600 hrs and I feel like I’m still learning
There were very few games that I extensively played in the last decade: Minecraft (modded), Anno 1800, Factorio and yes: Satisfactory.
It is just a piece of excellence.
I see you're a man of culture
I also recommend you Dyson Sphere Program and Rimworld.
something that always impresses me with satisfactory is that despite how beautiful it looks it still runs amazingly
6hrs in since 1.0 release, coal just started, first HD gave me cast iron screws. This play through is going well so far.
Let me know your thoughts guys! Do you agree, Satisfactory is a masterpiece?
I think Satisfactory is a great game but falls fall short of a masterpiece. It still has a lot of the annoying qol issues that have made this game annoying to play since it went to early access.
It will certainly go down as a great addition to the genre but it isn't doing anything unique or original. In a lot of ways it leans too heavily on Factorio while not improving on the formula.
I think we are living in a blessed time with a lot of choices that are each unique in their own way and I'll keep buying them :)
In all honesty to me. Satisfactory is a masterpiece. It's in my top 3 favourite games
@@ValosarX have you played since the 1.0 release yesterday? Curious if the QoL issues you had would go away since they did some SERIOUS QoL upgrades with 1.0
No i don't. A masterpiece should be "perfect" and Satisfactory is not a perfect game.
I dunno if it's a Masterpiece as a Game, but it's a Masterpiece at being casual and chill and being fun to play without being anywhere near a Logistics God like ImKibitz... or you Total.
I haven't seen really anyone say it yet so I will: I'm genuinely blown away by your masterful display of architecture, proportions, and symmetry; it's absolutely stunning. I haven't watched many TH-cam videos on satisfactory as I always strive to learn and teach myself as I go, so I have no idea if this is the standard, but I've been humbled at the sheer possibility of creation you've shown me.
The first thousand hours is just the tutorial. Then you'll tear everything down and rebuild it just to make it 10% more efficient.
Thanks for the kind words, total! It's folks like you that helped get the game to this point
I followed your channel since update 5 and was so inspired by your factory designs from the first video I saw. Until now I spent over 1700 hours this game and always watched your videos over the years and never stopped. It was amazing what you built and what you build now is even more. So as the game developed further and further, you also did in parallel. It is awesome what you do now with this game. Absolutely stunning factory designs and still a huge inspiration. Dont get me wrong. Im no copy cat. I just expand my thinking what is possible in this game with your videos. I want to thank you so much for your SF content in the last years. Although Im from germany and there are hundreds of other youtubers playing SF, you are my absolute favourite one. Your calm voice and precise explanations matching perfectly with this game and my way of playing it, too. Please never stop creating content for SF! Kind regards from Germany!
the only thing I still want is a golf update ☹️ but otherwise 10/10
wow, Total, thank you very much for the great introduction. I've been playing this super addictive game for a year now and I'm totally hooked. What I love about this game, is the diversity of tasks that you can do, like hunting, searching for items in the scenery, inspecting caves, building factories etc. Like you say, one can build plain factories on one level and be happy with it, or one can try to developp their imagination and build super big and complex buildings like you do. I've played 1.0 for 8 hours yesterday and was total in awe of the new improvements and I also found the strange creature in the bamboo forest. By the way, this is like my 4th or 5th save during a year. I erased all the old ones and started a brand new one with 1.0.
Completely agree. I have been playing off and on since June 2020. Love this game.
That was the best way to explain Satisfactory It made me want to buy it as I was watching your video. Thanks for the great videos and keep up the good work
I'm roughly 1400 hours into the game, and it's been PURE JOY! So many starts and stops, going down wrong paths, building factories, tearing them down, starting all over again. I've loved all of it. I settled upon a large factory (1/4 km cube) built in the geographic center of the map. If you're the kind of person who has a place for everything and likes everything in their place, this is the game for you. If love iterative design and constant improvement, this is the game for you. If you want a game where you can just chip away on a goal for a few hours and not feel rushed, this is the game for you.
2200+ hours on my steam account and yet spending so long not playing before 1.0, it feels like something completely new.
Workers and Resources SR is actually my favourite city building / logistic game. It's a bit janky but there's no equal. Amazing amazing game.
Is it a masterpiece? I guess that depends on the player. It is for me, for all the reasons you mention, but a good friend that I tried to get into it hoping to play together did not like it at all. He got terribly frustrated by the fact what he had built always became outdated and had to be built again to make it efficiënt. What is indisputable is that the development is a masterclass in how to use Early Access as a development tool. It's always been amazing to me how they built a community and really had them have a lot of input in the development of the game, taking all their suggestions into account, without losing sight of their own vision for the game.
They may find the game more enjoyable if they build all their Early Game Stuff as temporary Band Aid Fixes rather than anything to actually get attached to.
I purposely try and not to rebuild until I get mk4 belt. I just manual craft as much as possible to help feed my machines for space elevators parts
Yes that is how I play as well (plus I'm someone who restarts any game all the time anyhow). @@JoshuaGanoTyraxLightning
With the Somersloops now doubling output that may no longer be true! Find a bunch of them. Note Manufacturers use 4 Somersloops each so collect quite a few of them!
I can't believe you haven't played Workers and Resources. That's a great game. Mind you, I will be playing the hell of a lot of Satisfactory over the next few weeks.
6:07 It escaped from No Man's Sky. Also what you built is crazy! Nice work. I totally relate to the, "These games don't hold my attention" but there is something about Satisfactory and the like, with problem solving that just draws you in.
A Masterpiece? That's an understatement. I could happily play this all day/night long. Sleep is overrated - am I right?
That's more like an hyperbole to me.
What is this sleep you speak of?
I'm fairly new to Satisfactory, I only picked it up a few months ago. But when I found out 1.0 was coming out soon, I stopped playing for a while to come back fresh.
Genuinely no game I touched held my attention after playing Satisfactory, everything just felt so mindless. Just clicking on heads. I love Satisfactory because it actually makes me think.
I played last in June 2023. Been waiting on the 1.0 release. The last few weeks I got the itch.
Once you have finished Satisfactory try Dyson Sphere Program if you haven't already. It's difficult but a very fun game too!
yeah, i have been honored to be a part of this game since the closed alpha under nda.
troughout the years we all have seen this game grow.
but the most important part about this game for me, is the way the devs handled comunication towards the player base.
very few companies handle it the way cofee stain does, and they should be an example on how things should be between devs and the players.
no greed displayed, very open, and actually listening to the players and making changes in the game...
finally 1.0 is here, and although i do not have as much hours in satisfactory as i would have wanted, this game is going on the list of best games i have played so far.
This is not (just) about a Masterpiece in Game Design.
It is a little love letter to Satisfactory. ^^
The thing I came to is that Satisfactory is beautiful factory architecture game, but if I want to play factory game specifically I choose Factorio.
In Satisfactory I feel like things like combat is out of place, you can build beauriful immersive factory, but process of bilding without copy-paste function is a pain and too repetitive. There are still many things that can be improved.
Well, I do hope they continue to improve it 🙂
The way I see it. Combat is basically another "chore" you have to go through, that you can eventually just skip. This design philosophy is pretty apparent in the early game and theyve made that clear also.
Its not that long usually either
I always turn off combat…it’s an option in the game settings.
Also, blueprints give you the “copy paste” function you’re talking about.
I had the same feelings when I first started ~3 years ago.
@@marksworkshop8724 Blueprints in their current state are extremely restrictive. I want an option to copy-paste small things like for example Г-shaped structures or so right here right now without having to make my waaaaay back to designer and waaaay back to underceiling catwalk on 3rd factory floor I need to place this thing. I also dont want to have 1 billion of Г-shapes of all buildables of all colors and materials in my library.
Now it is just a tool that slightly reduces annoyance.
I would rather have a control Z
I have 1500 hours in ea. Started over on 1.0 and the first time you deploy the space elevator always gets me looking how beautiful it is. Just completed phase 1 and I was like damnnnn . It's the best game ever made and that had me hooked for so many hours.
Great vid as always TotalXclipse. I too have had the same sort of experience as you. I came into this game a couple years ago (Update 4 is when I started) and this game is now the #1 most played game in my Steam library at just over 1600 hours played.
I never would have imagined an Early Access title would take that spot in my library and I’m super excited to see how many more hours all of this new content will get out of me.
I only have about 500 hours in Satisfactory with a few saves and a single complete update 8 save. This game really scratched the itch that old minecraft industry mods caused back in the day, and it has all the perfect things I always wanted.
Someone might argue that endless resource nodes is lazy, but I love that I can have a clear source of a resource and then focus on building the factory.
About 600 hours split between 2 platforms, 3 saves, and 5 years. What a game. I took breaks between plays, from launch to update 3, then update 6, 7, and now launch. Every time I came back it felt like a totally new game. Getting the same feeling now on release. So excited to play again
A great review and summary of the game and emotions around it. You capture many aspects of this great game.
Well done Total! 👍👍
I'm 1200 hours in, have followed it since 2019, been active in the community wth bug reports and RFCs, and am now so excited in starting up a new factory in 1.0!
Something about Satisfactory that I feel like doesn't get brought up enough is the exploration. The world is almost like Breath of the Wild, with slugs, Hard drives, Somersloops and Mercer Spheres around every corner in this beautiful world, and you definitely want them. By putting them there, the devs give something else to do after you finish a big build as your resources build up, whereas at that point in many other factory games you just need to go right back to building or afk til the resource gets done. To me at least, getting to have that break and go jetpack around exploring, fighting, and collecting in between building really helps me not get bored with *just* base building. It's a feeling I never got with factorio.
But :
-AZERTY issues (6 is to open the console...) and never fixed
-Some texts don't fit text boxes (for some languages)
-The Wildliife is more frustrating to deal with than interesting or challenging
-Building precisely can be an hassle in some cases because you can only position your building with the mouse (and not with the keyboard)
-Many hitboxes are completely off and there are many places where you can't stand (and will slip) even if it looks like you could (and it's always NOT fun to day in these cases)
-Auto-angle for belts is a great 1.0 feature... untle you realize you can't choose how it will do an angle
-Still no way to make roads easely because there are no curved fundations (and no clipping stuffs to emulate a curve is not a solution)
-Hunting Somersloops and Mercer Spheres is fun... untle you realize you'll need more than 90 Spheres just for the upgrade and it's a pain in the ass to find them.
I'm sorry but the game is great in many ways but it still has a lot of rough edges too. I have fun and frustration in equal proportion which is not that great.
Counterpoint:
-Not sure how well it works with AZERTY, but there are options in settings to change virtually every keybinding to whatever you like.
-Legit complaint, though a bit nitpicky.
-There are three options in settings for the wildlife: Normal, where the enemies attack you on sight, Retaliation, where the enemies attack only if you've attacked first, and Passive, which makes every mob harmless. (The setting may not be obvious to a new player though)
-You can actually use your keyboard for adjusting buildings, it's called "nudging". If you press the "lock hologram" button a new set of building options will appear, including one called "nudge" using the arrow keys.
-This is a problem, though it has improved pretty drastically in certain areas over time (with updates). It's never bothered me, but I can see how it could be irritating.
-You can't choose how the auto angle belt mode will angle the belt, but if it's giving you an angle you don't like, you can always do it manually. (If you don't know how, I'd recommend watching a tutorial on belts or simply playing around until you figure out something that works for you).
-Overcoming seemingly minor challenges creatively is one of the main points in the game, and the lack of curved platforms is one of them. Clipping is a way to overcome this, but another would be to simply not use curved roads, as 90 degree turns work fine.
-This is a bit annoying, but there are several ways to mitigate it. You can use the Satisfactory Calculator, a website that will show you the locations of every ore vein, sommersloop, mercer sphere, and hard drive on the map, as well as allowing you to edit your save files. You can also just use mods and give yourself every hard drive/mercer sphere/sommersloop if you'd like.
Again, not every problem in Satisfactory can be solved by the push of a button, and that's kinda the point. It's not meant to be taken very seriously, after all, clipping is practically encouraged. Failure is also a concept scarcely found in the game. Dying will lose you your items, but you've likely automated all of those already, and can simply grab more (You can also just recover the items), and every building placed can be completely refunded in seconds. The game is meant to be chill, and if you find yourself getting frustrated at the game, it might not be the game for you.
I've been a gamer for nigh on 40 years, and been playing Satisfactory since it's initial release. This is about as close to the perfect game for me. I am still as excited about Version 1.0 as I have been for any game. Now I'm off disappear for several hundreds of hours.....
I will never forget the moment I discovered foundations and manifolds. My head was blown. I started sucking the world resources into a massive interconnected base that took 15mins to walk end to end. I still go back there from time to time just to reminisce. 700hrs-ish
One of the best things about this game is the transparency of development. What CD Project Red called 1.0, Coffee Stain called early access update 5 or whatever. That is a lesson all game studios should learn.
To give your self up to exploring in Satisfactory is amazing, and many high places can be 'climbed' parkour like too, if you're into it...
Satisfactory has that Lego feeling I never found in another game on a 2d screen.
Even after 5 year EA, I still find my self slightly lost, and wondering how that 4h game-time reminder from FICSIT can be legit.
I came across the release trailer for 1.0 and bought the game on the spot. Currently 40 hours in and BOY am i ever in love. It's been years since any game scratched my brain like this
I manage parts/production to build ships IRL.
I then come home and manage parts/production to build Project Assembly.
Been doing this for 5 years now and starting from scratch is always thrilling!
“It becomes a cacophony that blends into its own harmony”…take a bow, that’s brilliant.
I'm a relatively new addition to the community, only at 250 hours in my first playthrough, and I just restarted for 1.0 myself. I definitely feel that feedback loop that comes from starting a new playthrough with everything that I learned in previous. However, despite having only started playing this game since around April of 2024, it's quickly become what I would call my comfort game. in the same way that I would once grind for hours in Minecraft but more somehow. Minecraft doesn't click with me the way that it once did, but Satisfactory is just the right amount of chill vibes, combined with design and building, combined with logic puzzles that make my programmer brain happy, and I find myself coming back to satisfactory to unwind and just play the game. All in all, I love everything about this game (except for the giant spiders, those can all go burn in nuclear fire).
THIS GAME IS PERFECT! If that is possible, Coffee Stain has done it. I remember running into borders as biomes didnt yet exist, when water was added. Then trains, then fluids, etc. Each update has been a fresh start and an amazing experience. Not without extreme frustration at times. Nothing more Satisfying than watching the world you built come to life, and function as intended😅, especially late game.
Obviously there is subjectivity, but Satisfactory is possibly the best factory game ever made. The hand crafted world, the graphics fidelity, the performance of the engine (especially since 1.0), the gentle but very interesting presentation of the narrative elements... All that is the cherry on top of a well thought out factory progression. I also really appreciate how the story seems largely open to interpretation.
Back to core gameplay, just like how Factorio or Dyson Sphere Program present you with logistics problems and solutions to learn and deploy, Satisfactory has that same incredible depth.
Oh and it has a whole integrated exploration aspect that compliments the depth of the factory building by adding powerful alternative recipes and alien artifacts to supercharge your factories.
Mainly, though, the game has a character to it. It's full of deft creative choices that reinforce it's theme and tone. Similar in some respects to the distinct character of early Borderlanders games - but again, more subtly and naturally expressed.
If you are a random viewer scrolling by the comments wondering if this game is worth a shot, it is. Even if you have never played games like Factorio, or even if you generally dislike open world games. 11/10 game, and in my personal opinion one of the best games to be launched in the last decade.
I was just thinking yesterday that if this game has a mod system, it would be crazy, just imagine a mod for having your own "base" you can replicate, like litematica in minecraft.
For a building freak like me this game is absolutely amazing, and adding a "factory" inside of it just changes everything i had seen in the past, this game is probably my fever dream.
Im lucky to be born in this era of games, lets enjoy fellas!
Besides your storytelling, the factories shown are inspiring! While I’m just wrapping up rotors in my new save, I can’t wait to spice up my build!
You have a way with words! Love the channel and the videos! Enjoy 1.0 at last!
As a designer, I generally agree. It does more right than wrong. That said, Satisfactory just never hooked me due to a few issues I just can't get past:
*1. Oversimplified resource nodes* are probably the biggest one, where other games like Factorio and Dyson offer a mix of resources at mines, Satisfactory just gives you one big DUPLO-feeling node, and while the rate can vary from that node there's never any game depth to how one exploits resources (at least the early ones), and I feel that's a step backward.
*2. Excessive travel times* are particularly bad in the very early game where it's just very tedious to run to set up each first type of ore. Basically because I (a) want logistics gameplay in my factory sim but (b) don't want my time wasted, the correct path forward is lots of player movement options that don't apply to resources themselves. In other words, lots of options for the player to travel fast, but these options aren't belts/trucks able to actually move products.
*3. Power is tedious early game* due to needing to hand-harvest so many plants. I don't want ezmode solutions like making endless solar panels (at least not early game, maybe much later), I just want a game about automation to provide some way of automating this early. It'd be 100% lore-friendly to have just a "Woodcutter's Camp" structure you can craft early and it just has little axe-bots that will cut down forests you mark, and input them into the building (which can then belt out to your processing and power, and also those power plants should accept automated inputs).
As someone who never got into it due to point 3, I can personally attest that it got better. Biomass Burners now accept an input! Try starting out again and immediately going for a chainsaw when you unlock the functionality to pick milestones, it's area harvest + autocrafting leaves/wood into fuel will provide you with hours of power just from a quick 5 minute gathering session. Trust!
ehh i just always gathered leaves as i was moving about wasn't too much of an issue
skill issue
@@GrapplingHookJones this is the only time I will upvote a skill issue comment. Heck, I run my vehicles on solid biofuel and i'm always clearing my new factory sites
@@Mechdemon23 Why? Was the issue that I'm too skilled and expecting the game's resource side to offer deeper gameplay? Because describing yourself as constantly clearing sites and running even more biofuel seems strongly agree with the criticism I've made here.
This dev team even made sure people like me who live in countries where the dollar exchange rate is insanely high can buy the game at a reasonable price. I can't believe I'm saying this about a factory game, but Satisfactory brings a tear to my eye
They also warned everyone they were upping the prices before launch. Need more developers like this!
I'm really curious as to how the expansions will come. I'm hoping they'll do DLC's to enhance and expand. More maps/planets, creatures, etc. This is one of those games that could live a very long life just because of the shear ability to continually add to it. Look at how long Cities Skylines went, just adding DLC's to enhance the base game. I see Satisfactory doing something very similar. The game that the Devs gave to the community that in turn, the community will give back to the Devs by buying the expansions and building and exploring even crazier and more intricate places.
I would disagree. Satisfactory is unlikely to benefit from DLC, but rather could be improved though consistent quality of life updates
This video is poetry. A love letter towards a great game.
I'm sitting at around 1650 hours with a dozen different saves since the first update. I've left it alone for over 6 months in anticipation of 1.0 Now I'm going back in on a new save with no augments. Having to run around on the ground takes me back a while, it's so slow but I'm looking forward to jet paks. It's a game that I love and have gone back to again and again, usually after seeing some inspirational build on youtube.
The best early access game investment i've ever made... don't forget it's all about the journey. And that game makes sure you pay attention. Thanks for your time and patience to educate us! Cheers
I'm a middle aged nerd who's also just fallen in love with this game over the weekend! Amazing stuff!
But a couple of things -
One, that wasn't super mario world in the intro (I'm sure I'm not the firs tot point that out haha sorry my ocd won't let it slide)
And two, I'm not sure if factorio invented the genre entire, it has a lot in common with the anno games. You played anno 1800 right? Right?! They are city builders with a production slant, so freaking good.
What a nice love letter
I would love you to make a tutorial series showing us step by step how to make those amazing factories you make
I try so hard but mine always spiral outta control
What is hardly ever mentioned is that Satisfactory has some amazing animations. The animation of the portable miner directly at the beginning of the game was one thing that caught my eye directly and from there onward I oftentimes would marvel at the little details like the manufacturer producing something or the space-elevator linking up after it was build. The game is pure satisfaction down to the tiniest detail
Just over 1100 hours in EA. Started fresh after taking a break ready for 1.0 and now remembering why I love it!!
I'm so glad you mentioned ADA's resemblence to GlaDos
Ficsit threatened to cancel my yearly bonus for putting non-optimal materials in the biomass burners, *EVEN THOUGH* I still, to this day, try as my aggressive tendencies might allow, cannot forcibly shove metal rods into a bio-machine. 9 metal rods thrown off a cliff out of 10.
I should probably go get those back.
I paid for the game twice happily. On epic and steam
I found Satisfactory about a year ago. As a chemical engineer, I can't stop playing. Eight hours will vanish and a nuclear power plant appears.
Tried it once and the tutorial was taking forever. But I do love cracktorio so I think you've talked me into giving it another chance once I have the time.
5:35 Good thing you said it's *my* game, because to me, gathering stuffs and crafting stuffs is more fun and less boring than just waiting for the factory to make it. Sure I can go explore, but I usually go run errands around the house once I have my factory setup. Or go out, or watch youtube, or eat. 7:50 As for the basebuilding part, I'm like, what's the use? The factory works fine even if it's just a bunch of machinery dotted around the planet.
This is by far the best example of how you do Early Access. I am also super happy with the bit of surprises and updates we got for 1.0.
Thank you so much for the video. After working on it for so long I appreciate the love for the game.
After work last night, I fully committed and deleted all my Early Access saves and started a brand new 1.0 playthrough! : D
This is one of the few games that actually lives up to its name. And you can play it again and again and never have quite the same experience, or if you wanted to try something new. Looking forward to the new duel rods for the nuclear power plants.
0:18 World wasn’t on the NES
You seriously waiting to get an answer from this clown?
Wait dome more
Its wonderfull lay spinning in bed the half nigth, think on the conveyor belt problems…. These is the best game ever…
Excellent and interesting commentary! Thank you!
The Devs are still throwing shade at players who think the Blueprint designer is too small. (Which it is)
You know what's amazing about Satisfactory? Aside of just "Everything"?
Literally any situation can be salvaged. You could dismantle everything and throw it into pit and still salvage it (via train). You could get nuclear disaster on enormous scale and manage to clear it all out.
It's such a great game and a shining example of how early access should be, even though it never really felt "early access". Love the game and the team behind Satisfactory, and I've just ordered a ton more of their merch :D Already have my coffee cup
Workers and resources is a amazing game u gotta try it
The Satisfactory team have made a game that delights and a game that somehow acts like a time wormhole. So hyped for the success the game is seeing now!!!
Just started 2 days ago. Already done with phase 1. Really loving it.
honestly, imo satis deserves game of the year every year, they've done so much right, even things that they didn't have to like movement, the movement has no right to be this good in a factory game but its beautiful
The story you told at the beginning of this video, I feel exactly the same way.
I can't believe how much they have changed between update 8 and the 1.0 release. The game looks soooo much better, lusher, polished, it sounds better too. I have 2000h in early access but starting all over again. It feels like a new game.
Over 1500 hours in before 1.0 came out. I expect at least another 1500 plus more. Absolutely love this game! No other game has ever captured my attention this much before.
I can tell you've been dying to make this video for many years now. There's a deep impression of complete satisfaction (pardon the pun) in your voice as you talk about this now-finished game.
8:25 For a split second I thought those water pumps were boats tied up at a dock, just because of how the overall area looks.
"If you want to build spaghetti, do so. Want organised and well-thought out lines? Again, you can do that."
This has not been my experience.
Spaghetti happens regardless of my desires or intentions.
Spaghetti is inevitable.
😂
1,700hrs in, the most on any game I've ever played, and starting a new 1.0 save with my wife and daughter tomorrow, can't wait! The game is an addictive masterpiece :)
This game is my new drug. I have 50 hours in 4 days and i cant stop thinking about it i woke up this morning and immediately started doing line balance calculations and planning an expedition to get some rarer minerals back to base. It has consumed me
Amazing video thank you for supporting these devs they damn well deserve credit and thanks for all the videos threw early access they have helped me tremendously ❤