6 things we're NEVER adding to Satisfactory

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 ก.ค. 2024
  • Patch Notes ‣ / patch_notes_early_acce...
    ⬇ Links and Info ⬇
    Website + FAQ ‣ satisfactorygame.com
    ⬇ Merch Stores ⬇
    Heroic Replicas ‣ lizarddoggo.com/
    ⬇ Report bugs and make suggestions ⬇
    questions.satisfactorygame.com
    ⬇ Social Media ⬇
    Twitter ‣ / satisfactoryaf
    Facebook ‣ / satisfactorygame
    Instagram ‣ / coffee_stain_studios
    Discord ‣ / discord
    Reddit ‣ / satisfactorygame
    Twitch ‣ / coffeestainstudiosdevs
    ⬇ Community Managers ⬇
    Jace ‣ / jembawls
    Snutt ‣ / bustasnutt
    #Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
    Timestamps:
    0:00 Intro
    0:19 Merch & Update
    1:48 Why are we making this video?
    2:29 1. Base Defence
    4:24 2. Factory Maintenance
    5:56 3. Survival Elements
    7:08 Intermission: "Not the game we're making"
    10:56 4. Green Energy
    14:21 5. Terraforming
    15:44 6. Golf
    17:42 Conclusion
  • เกม

ความคิดเห็น • 8K

  • @CsubAzUrmedve
    @CsubAzUrmedve 2 ปีที่แล้ว +5106

    "We want the game to be chill and relaxed."
    Says this while the game has a godless spider abomination which is an insult to all existence and deserves to be purged in a thousand nuclear inferno from orbit so much so that the game has an option for it to turn it into a cute cat.png.

    • @dyrebanana7235
      @dyrebanana7235 2 ปีที่แล้ว +548

      the cat png actually makes it worse for me ngl

    • @zlorfik2428
      @zlorfik2428 2 ปีที่แล้ว +65

      Eh. Just backstep for the little ones and sidestep for the bigger ones. No big deal

    • @nicholasvalera1298
      @nicholasvalera1298 2 ปีที่แล้ว +120

      I turned to my gf and said the exact same thing. Those spiders are so over the top. Disingenuous to say they just want a chill game.

    • @davidmarley8022
      @davidmarley8022 2 ปีที่แล้ว +152

      @@zlorfik2428 It isn't the combat its the look and animations. People have legit fears of spiders and cat heads doesn't always solve this.

    • @zendakon8299
      @zendakon8299 2 ปีที่แล้ว +11

      Kinda badass though can't deny it.

  • @mirimjam
    @mirimjam 2 ปีที่แล้ว +8365

    "We will never add golf, because noone can be bothered to implement it" is the greatest argument I have ever heard from anyone to not do something. Thanks Jace, very cool!

    • @reznovvazileski3193
      @reznovvazileski3193 2 ปีที่แล้ว +229

      Forreal though :') Not one of those offensive insult to customer intelligence corpo bs answer just a straight we can't be arsed to :') I can respect that.

    • @mbob4337
      @mbob4337 2 ปีที่แล้ว +82

      They could help modding the game even easier. So that modders could make golf in the future.

    • @Willysedom
      @Willysedom 2 ปีที่แล้ว +49

      @@mbob4337 All old games revolves around mods (or new broken ones) at some point. Patience my friend.

    • @trickster721
      @trickster721 2 ปีที่แล้ว +24

      This is also why Valve never makes a third game.

    • @guitardog01
      @guitardog01 2 ปีที่แล้ว +7

      Watching Jace play golf was enough torture

  • @st_ender7798
    @st_ender7798 ปีที่แล้ว +369

    I was thinking it would be cool to see a space station being built in the skybox, being able to see the progress of
    the space elevator tiers

    • @Weshcomar
      @Weshcomar 6 หลายเดือนก่อน +10

      Right or leave the planet like in Subnautica, put some more lore to the story would be great too for exploration purposes

    • @mrbanana7110
      @mrbanana7110 5 หลายเดือนก่อน

      its in WIP@@Weshcomar

    • @shady8273
      @shady8273 5 หลายเดือนก่อน +22

      @@Weshcomar i am NOT leaving my 200 reinforced plate per minute factory.

    • @erichahnel4271
      @erichahnel4271 5 หลายเดือนก่อน

      @@shady8273 What the hack 200 only? MK3 miners and use all of the 4 pure nodes in the north would already give you 160 per minute without overclocking miners. Overclock the miners to 150% and you reach 240/m just by this 4 nodes :D (or you want to use the leftover mats and build 2 more production lines then it would be 260/m)
      @Weshcomar "put some more lore to the story" sounds like their already is a story now :D we don't have any story till today, they already mention they want to add the story to the 1.0 release so their we will see what the story will look like.

  • @BenJuan26
    @BenJuan26 9 หลายเดือนก่อน +150

    It's rare to see a game studio that knows their game so well, let alone being this transparent with the community. You guys are the best!

    • @Supremax67
      @Supremax67 5 หลายเดือนก่อน +1

      That's usually how most games fails, when their vision changes from their original plans.

  • @ochillin9720
    @ochillin9720 2 ปีที่แล้ว +2478

    Jace: "You're gonna run out of frames per second before you run out of space"
    LetsGameItOut: "We're gonna run out of space before we reach tier 2"

    • @friendlyfire3412
      @friendlyfire3412 2 ปีที่แล้ว +71

      If you seeing this lets game it out... DO .IT.

    • @Epinardscaramel
      @Epinardscaramel 2 ปีที่แล้ว +46

      I see you’re a person of culture as well 😁

    • @aircraftcarrierwo-class
      @aircraftcarrierwo-class 2 ปีที่แล้ว +66

      Josh is a hilarious menace to our framerate.

    • @michaelbauers8800
      @michaelbauers8800 2 ปีที่แล้ว +33

      LetsGameItOut is a heartless Doggo killer. It's not the doggos' fault he had a lot of nuclear waste.

    • @anonymousseeker2364
      @anonymousseeker2364 2 ปีที่แล้ว +61

      @@michaelbauers8800 No, but it is the doggos' fault that they can delete nuclear waste.

  • @Eatongee
    @Eatongee 2 ปีที่แล้ว +473

    6 things we're NEVER adding to Satisfactory....until we do.

    • @justawarper8397
      @justawarper8397 2 ปีที่แล้ว +8

      They wouldn’t make this video if they still had these things as options

    • @tomasdedek5156
      @tomasdedek5156 2 ปีที่แล้ว +18

      Yeah, like pipes... We all know the story

    • @clickthecreeper9463
      @clickthecreeper9463 2 ปีที่แล้ว +13

      @@justawarper8397 they said they wouldn’t add drones, and here we are

    • @justawarper8397
      @justawarper8397 2 ปีที่แล้ว +3

      @@clickthecreeper9463 but they didn’t make an entire video just to say they aren’t adding drones

    • @Goremize
      @Goremize 2 ปีที่แล้ว +7

      Mods: and I took that personally

  • @hardcorewolf4273
    @hardcorewolf4273 ปีที่แล้ว +311

    I like the idea of tiny robots, they could be used to assist in gathering biomass material, or even set an area you want foundations laid and simply have a container for the robots to use materials from allowing more time for exploration and other things for progression.

    • @EchoIrl
      @EchoIrl 11 หลายเดือนก่อน +13

      May i suggest factorio?

    • @hardcorewolf4273
      @hardcorewolf4273 11 หลายเดือนก่อน +2

      @@EchoIrl I am considering it, due to how much I love satisfactory.

    • @EchoIrl
      @EchoIrl 11 หลายเดือนก่อน

      @@hardcorewolf4273 Its really fun man, and IF you ever get bored of the base game there are a shit ton of mods for the game, and you dont have to install something like bepinex or whatever, as the base game supports mods. If you REALLY want to commit to a long playthrough, I'd suggest the mod/modpack SpaceExploration.

    • @batziii8745
      @batziii8745 11 หลายเดือนก่อน +10

      actually no. Biomass should be a pain ITA to get. This is the driving force for the player to get on and build Coal and later better power plants.

    • @connorkillmice
      @connorkillmice 10 หลายเดือนก่อน +1

      @@batziii8745unless it’s a late game item to assist in settling up remote mining bases that arnt connect to oil

  • @wisecrack3461
    @wisecrack3461 ปีที่แล้ว +508

    In terms of the factory breaking down, I think it'd be cool if a universal dilapidation texture applied over time as a way to mark that something has been there for a long time. Moving on to a new base post-start and going back to see your old base rusted but still functioning could be a really cool atmosphere feature. Cleaning should be absurdly easy and fast but still controlled so you can pick exactly which buildings get cleaned.

    • @gabbemc5449
      @gabbemc5449 ปีที่แล้ว +9

      true and there could be some small downside to run down factories like a 5% speed penalty

    • @emiel04
      @emiel04 ปีที่แล้ว +111

      ​@@gabbemc5449 no then that would bring back the maintenance part. 5% speed penalty ruins your calculations for 100% eff

    • @EthanReesor
      @EthanReesor ปีที่แล้ว +77

      YES. Actually having to maintain the factory would be a PITA but having it _look_ old would be super cool atmospherically

    • @matt_tails
      @matt_tails ปีที่แล้ว +2

      one idea could be only making tgings break down if they arent in use for extended periods of time

    • @tentrix8505
      @tentrix8505 11 หลายเดือนก่อน +16

      I think it would also be cool if it functioned like the oxidation of copper system that minecraft has, where you **can** clean it up if it’s dirty, but if you want to, you can “lock” the wear at a certain stage if you do want to keep it clean. This is like how you can wax the copper in Minecraft to lock the oxidation, keeping at that stage indefinitely(unless you unwax it) instead of it continuing to visually decay.

  • @simonshawca
    @simonshawca 2 ปีที่แล้ว +1601

    Well, this gives me a great list of things to include in the next game I make:
    1. Base Defence
    2. Factory Maintenance
    3. Survival Elements
    -- Intermission: "This is the game we're making"
    4. Green Energy
    5. Terraforming
    6. Golf
    It will be a golf survival game, where the objective is to terraform the planet so you and your buddies can play golf, bonus turrets around the greens to keep away the critters.

    • @mennoltvanalten7260
      @mennoltvanalten7260 2 ปีที่แล้ว +82

      Maybe you are actually golf-shooting batteries coming out of a green energy machine towards the turrets and other defense things to keep them active

    • @chris_wizzudz
      @chris_wizzudz 2 ปีที่แล้ว +127

      No joke, I would actually play a game like this

    • @MilwDaveX
      @MilwDaveX 2 ปีที่แล้ว +23

      Sounds like Intergalactic Caddy Shack!

    • @SirZeck
      @SirZeck 2 ปีที่แล้ว +27

      Just shut up and take my money!

    • @camn9851
      @camn9851 2 ปีที่แล้ว +20

      that genuinely sounds like a great idea

  • @DullaTheDulla
    @DullaTheDulla 2 ปีที่แล้ว +922

    "We firmly believe X, but if you ALL disagree then tell us and we can change our minds" is such a good way to treat community feedback. coffee stain have quickly risen to my list of favorite devs over the course of Satisfactory's lifespan

    • @SirValiantIII
      @SirValiantIII 2 ปีที่แล้ว +8

      This is exactly what I came to the comments to discuss! The fact that they are willing to hear arguments against some of their firmest beliefs, in order to make the best game they can for players, is amazing

    • @friendlyneighborhoodcrackh6059
      @friendlyneighborhoodcrackh6059 2 ปีที่แล้ว +23

      @@SirValiantIII On the flip-side, though, it’s nice that they don’t cater entirely to the whims of the playerbase either. That’s a good way to get a totally passionless project that can also often be a mess in how it’s put together regardless.

    • @kampol18
      @kampol18 2 ปีที่แล้ว

      that's a proper way of making money, u are getting what u want, and they are getting ur money. There is nothing outstanding about it.

    • @jorgemiguel2641
      @jorgemiguel2641 2 ปีที่แล้ว +1

      @@kampol18 The fact that it's a rare practice makes it outstanding.

    • @pizzarella985
      @pizzarella985 2 ปีที่แล้ว +3

      @@kampol18 It seems great and efficient on paper but it's pretty rare nowadays with how greedy and deaf big companies can be.

  • @aaronselander5076
    @aaronselander5076 ปีที่แล้ว +78

    Love all the reasons! And while I think terraforming isn't necessary, it would be amazing to have randomly generated worlds to uncover and explore, making you always wonder where you're going to settle in to begin with.

  • @amirkouretchian4954
    @amirkouretchian4954 ปีที่แล้ว +184

    Love that y’all are zeroed in on, and committed to, the heart and soul of this game. Thank you for this! As an engineer myself, videos like this make me wanna work for y’all.

    • @kuhteel
      @kuhteel 9 หลายเดือนก่อน

      They are an amazing company with high paying jobs available amazing I highly recommend

  • @ebolapie
    @ebolapie 2 ปีที่แล้ว +781

    re: survival elements
    maybe add an optional “coffee” bar that goes up when you drink from the coffee cup, decays to zero after 4 hours, and otherwise does nothing

    • @bobdobsin6216
      @bobdobsin6216 2 ปีที่แล้ว +111

      It only has cosmetic effects. So your grunts and noises sound crankier.

    • @ebolapie
      @ebolapie 2 ปีที่แล้ว +80

      @@bobdobsin6216 As cool as that would be I feel like it's broadening the scope a bit much. I'm just thinking of a lil joke feature that takes a few minutes to implement at most. I don't know how it works in-engine, but all the assets you need already exist. I'd imagine at most you're adding an on-click trigger, a `coffee` variable, a counter that decrements `coffee` over some arbitrary period of time, and a UI element that displays the current value of `coffee`.
      If we need an in-universe justification as to why it does literally nothing, it's because FICSIT only allows decaf.

    • @Maddiedoggie
      @Maddiedoggie 2 ปีที่แล้ว +19

      It should have some non-gameplay affecting element so new players don't get confused and don't have to read some post to realize it's a pointless gimmick.

    • @CrackThrough
      @CrackThrough 2 ปีที่แล้ว +15

      @@Maddiedoggie oh yeah, here we go: *caffeine addiction*

    • @rocktoo7603
      @rocktoo7603 2 ปีที่แล้ว +24

      The bar doesn’t exist until you drink 10 coffee

  • @SnackPack913
    @SnackPack913 ปีที่แล้ว +530

    Wow I wish more devs made this type of video! Having a reason for why things aren’t being added makes accepting that they won’t be there so much easier

    • @kooshedupp2995
      @kooshedupp2995 ปีที่แล้ว +2

      completely agree

    • @TankswillRule
      @TankswillRule ปีที่แล้ว +1

      Klei Entertainment is pretty good too.

    • @TankswillRule
      @TankswillRule ปีที่แล้ว +2

      Also Unknown Worlds -makers of subnautica

    • @Fin365
      @Fin365 ปีที่แล้ว

      Great point

    • @ActionScripter
      @ActionScripter ปีที่แล้ว

      It's got downsides too. As a dev, when I give reasons for not adding things, people immediately start trying to argue or negotiate the reasons, or offer solutions. It's irritating and wastes time. I'd rather just say yes/no and let people deal with it on their own.

  • @nomorefortnite2448
    @nomorefortnite2448 ปีที่แล้ว +44

    i think a like little farm spot that you could make bigger for like berrys or nuts or like planting trees and having like little robot fellas gather them so you could auto bio fuel etc would be really cool.

    • @infovore
      @infovore 10 หลายเดือนก่อน +3

      To be consistent with his design comments, have them flitting around inside & between greenhouses. Keeping with the theme of exploiting a pristine world, the greenhouses could require mined & manufactured chemicals like fertilizer, minerals, water, etc. I would lean towards hydroponics & aeroponic machines to keep with the industrial/factory theme (though it would be amusing to start having the various critters start dropping gatherable "fertilizer"). Greenhouse spaces would need to be lit with artificial lights, supplied with water & power & nutrients, maintained (by bots?), picked and processed. I think there is a lot of space for chill gameplay with something like factory farming

  • @baseendje5763
    @baseendje5763 11 หลายเดือนก่อน +17

    I would love a personal delivery robot, being out in the wild but missing some parts, request your robot to run or fly back to the base to deliver them 😊

  • @Kikalenew42
    @Kikalenew42 2 ปีที่แล้ว +295

    The fact the employees have some time every week to "do whatever" is such a cool way to get new fun features, props to you gal and guys for everything

    • @benelliott9158
      @benelliott9158 2 ปีที่แล้ว +5

      EXACTLY WHAT I WAS THINKING

    • @jakenveina1367
      @jakenveina1367 2 ปีที่แล้ว +9

      Guaranteed that's what gave isbthe FICSMAS minigame this year, that was so popular it's being made permanent.

    • @1racerboy1
      @1racerboy1 2 ปีที่แล้ว +5

      You're absolutely right! If I was a game developer, a place like Coffee Stain would be a dream job for sure!
      That being said, your comment is one of the top and I'm going to shamelessly piggy back off it to make my suggestion XD
      A lot of people are mentioning the little robots, and I also think that would be really cool to see. But most people are basically suggesting to copy Factorio's robots and what they do. I'd like to suggest that the robots do a purely cosmetic task.
      I suggest Coffee Stain adds Cleaning Robots to the game!
      I'd like to see your machines become weathered over time. I'm NOT talking about needing maintenance. I agree maintenance is tedious and doesn't fit the game design. I think it would be cool for your machines to become weathered and dirty over time, machines exposed to the outside would become dirtier than those that are enclosed. Maybe machines within a certain distance from a furnace/smelter would get black soot all over them. Real factories are often incredibly dirty places.
      Machine weathering would add gameplay in a couple of ways. First off, a "power washer" hand tool could be added to spray down dirty machines manually if you so choose. It could use packaged water from your inventory, which you get access to early enough that your factory isn't forever dirty, but late enough that your factory has a chance to actually get dirty. Besides by the time you get packaged fluids, whatever you built is probably getting torn out and replaced with shiny new machines anyway.
      This mechanic would really "shine" in the late game when you have established factories and some of them are showing their age and you can't possibly manually wash it all yourself. This is where the little cleaning drones come in. You could set up cleaning stations around your factories that would deploy cleaners in a certain radius. Perhaps you could assign certain areas for them to clean. The drone/robot dock should be a fairly cheap item. It serves the purpose of both charging the robots and providing them with water. The robots would be far more efficient with water usage than the hand held pressure washer. The robots themselves should be kind of expensive, but not too crazy.
      I understand that having to ship water throughout the factory would probably be a tedious task. I'm not certain of a work around for this. Maybe the cleaning being optional would allow for the slight annoyance to be okay?
      There could be multiple types of robots with varying prices and stats, kind of like the vehicles currently in the game. perhaps a humanoid robot that can only really travel where a player can walk. Maybe a sort of R2-D2 type "trash can on wheels" kind of droid. And the most high tech a hovering drone that can go over obstacles and work extremely quickly. I imagine that by far the hardest part of implementing AI into our factories would be pathfinding through what is often a spaghetti mess. Perhaps there's a potential for a super late game upgrade to robots that allows them to phase through obstacles. That seems like something that could be accomplished with the MAM using materials from the super collider. Perhaps something made from SAM ore???
      With this idea we would get the visual bonus of having dynamically weathered machinery over time. Which in turn would add a mechanic to the game that is totally cosmetic but offers an interesting game play loop. We would get new tools and a new use for packaged water. The addition of little robots going about the factories with an actual purpose. As well as a new building to charge the robots with an additional item need to keep filled.
      I could see people leaving areas purposely dirty and weathered just for the aesthetic. It would add an entirely new level of visual detail to the game and a lot of life to player factories with little robots moving about keeping everything tidy.
      Thank you for reading, I hope Coffee Stain sees this!
      *One thing I would like to note, is that although I agree that maintenance is not necessary in satisfactory, it could be actually really easy to implement if the cosmetic weathering system was to be implemented. A mod creator could simply read the "dirt" level of the machines and say the dirtier the machine, the lower the max efficiency is. Maybe the dirtiest machines would run at 20% efficiency. Not totally crippling a production line, but certainly requiring attention. Is it possible to add custom animations to mods? If so, perhaps a "welding" type animation could be used after the washing animation to show the robots fixing after cleaning. A repair tool could be added as well for early game maintenance. There's a lot of potential.

    • @friendlyfire3412
      @friendlyfire3412 2 ปีที่แล้ว +4

      Deep Rock is Kinda same place like this too.

    • @robertszynal4745
      @robertszynal4745 2 ปีที่แล้ว +3

      Lots of places have this sort of L&D time for staff. The company I work at gives us 10% of our time to spend on whatever we want. Most of the time the managers have to nag you to actually use it! I end up just clocking a bunch up and taking it in a multi day block so I can really dig into something I want to try out.

  • @sacco5908
    @sacco5908 2 ปีที่แล้ว +950

    Coffee Stain: we are not adding green energy.
    Geothermal energy: what am i?

    • @sebastiansauer5569
      @sebastiansauer5569 2 ปีที่แล้ว +101

      it is green, but has a limitation! thats their thinking.

    • @wearwolf2500
      @wearwolf2500 2 ปีที่แล้ว +63

      Yeah, they have to be built in specific spots and provide a fluctuating amount of power.

    • @RC-1290
      @RC-1290 2 ปีที่แล้ว +26

      That's infrared energy :P ;)

    • @mikeloeven
      @mikeloeven 2 ปีที่แล้ว +13

      They really don't need to add green energy because mods already have that covered

    • @95Drakos
      @95Drakos 2 ปีที่แล้ว +60

      *Biomass sad noises*

  • @PooleyX
    @PooleyX 11 หลายเดือนก่อน +10

    A major part of why I love playing this game so much is that it's just a chill experience. I love that demolishing stuff gives it you all back (the game goes out of its way to make sure you get everything). I love the endless tweaking, upgrading and learning that this mechanic brings. I can lose myself for hours in building and adventuring without any real sense of peril. Satisfactory would be a completely different game if you had to consider base defence, building degradation and survival elements. There are other games that do that.

    • @millo7295
      @millo7295 29 วันที่ผ่านมา

      This game is not supposed to be a challenge to overcome
      It's a challenge to give a SATISFACTORY outcome when you FICSYT (should be "Fyksyt" because the letter "c" is just a lazy "K" and "S" merged together)

  • @shanesloth4419
    @shanesloth4419 9 หลายเดือนก่อน +9

    Damn, on the green energy one I was thinking tidal/hydro power through waterfalls and you mentioned it, I think that would be really sick, most waterfalls are quite a ways out or require a spawn in more-experienced-pioneer territory to have somewhat early access to it and as you said there's only so many waterfalls so balancing them could be quite trivial.

  • @5k_gamingofficial289
    @5k_gamingofficial289 2 ปีที่แล้ว +180

    Jace you're spot on. I'm a board game designer and something that is so important even more so in that world but still applicable to video games is that you're vying for the player's attention. Everything you put in the game needs to be supporting a goal, experience, feeling that you want the player to have. Everything else is just a distraction. Otherwise the player is pulled in too many directions and won't be able to enjoy ANY aspect of the game, even if all aspects are "enjoyable."

  • @Harlequin_3141
    @Harlequin_3141 2 ปีที่แล้ว +343

    Base Maintenance: Fun fact, with a sufficiently complex base this effect happens all on its own anyways! You eventually learn that the thing you built isn't doing the thing you intended it to and you have to go back in and debug it.

    • @losttransmission2747
      @losttransmission2747 2 ปีที่แล้ว +20

      dead on me and a few mates just spent two sessions "fixing" our overly complicated and inefficient factory.

    • @MistressFoxie
      @MistressFoxie 2 ปีที่แล้ว +4

      Lol too true! My friend and I always end up saying something along the lines of "Damnit 3am me! Why did you build it like that?" Or "3am me strikes again!" because we always end up playing so late into the night that we obviously aren't quite thinking straight by the end.

    • @reyhaz
      @reyhaz 2 ปีที่แล้ว +7

      tell that to those who has multiple huge factories across the map... it's soon to be a bother rather than an interesting element..

    • @ViniciusNegrao_
      @ViniciusNegrao_ 2 ปีที่แล้ว +13

      About the base maintenance thing... lost count how many times I removed a belt that I thought did nothing and later found a whole line of production had shut down and I had to backtrack the problem to a single belt or splitter that I removed by mistake. The game is already about improving and redesigning. It'd be a nightmare if we needed to maintain our belt spaghetti

    • @joshuaspires9252
      @joshuaspires9252 2 ปีที่แล้ว +4

      or unlock to recipes, that made me change many things.

  • @NickxGaming
    @NickxGaming 11 หลายเดือนก่อน +12

    One of the best things would be an elevator in different sizes for all vehicle in the game, so you and the auto drive system can take new ways to go to your buildings in the sky.

  • @minhnguyen475
    @minhnguyen475 ปีที่แล้ว +4

    @ 12:55 "run out of fps before running out of space" I think the dev watched Lets Game It Out Video LOL.

  • @JuliJuanJuan
    @JuliJuanJuan 2 ปีที่แล้ว +1237

    It would be cool to add weather, I feel having sunshine all the time can get a bit boring and having overcast, thunder, and rain would be pretty cool

    • @domesticatedwolf8995
      @domesticatedwolf8995 2 ปีที่แล้ว +69

      It would have to not affect any buildings, though.
      Or maybe there could be a rain catcher to get more water. Would that count as green energy?

    • @JuliJuanJuan
      @JuliJuanJuan 2 ปีที่แล้ว +85

      @@domesticatedwolf8995 Im thinking they wouldnt make it effect the game but just to have different weather and such

    • @chaoz7370
      @chaoz7370 2 ปีที่แล้ว +42

      You're on alien worlds, they can go all out on weather, perhaps more and more harsh ones on the more difficult worlds (standard rain on the "plains" world and something like sandstorms and acid rain on the "desert" world)

    • @Kadavro
      @Kadavro 2 ปีที่แล้ว +14

      that would be very cool. Considering the different terrains and what types of weather you could be dealing with. My only request for that would be a choice to turn off weather

    • @derauditor5748
      @derauditor5748 2 ปีที่แล้ว +2

      just for the optics? or should it do something?

  • @zerrierslizer1
    @zerrierslizer1 2 ปีที่แล้ว +335

    Jace: "You're gonna run out of frames per second before you run out of space"
    Josh from LetsGameItOut: *challenge accepted!*

    • @Circle9ru
      @Circle9ru 2 ปีที่แล้ว +3

      nah, i saw his base, there is still a bunch of space betwin those pipesXD also you still can build pipes and conveyor belts INSIDE EACH OTHER.

    • @pacg1801
      @pacg1801 2 ปีที่แล้ว +1

      @@Circle9ru this was added recently

    • @Dunkurtin
      @Dunkurtin 2 ปีที่แล้ว +1

      How does this have likes when LetsGameItOut has actually just repeatedly proven that Jace is right...

    • @zerrierslizer1
      @zerrierslizer1 2 ปีที่แล้ว +2

      @@Dunkurtin because it states the obvious. and people like the obvious.

    • @Dunkurtin
      @Dunkurtin 2 ปีที่แล้ว

      @@zerrierslizer1 missing the point isnt stating the obvious. Jodh would have no interest a game so stable and limited that it doesn't break long before he runs out of things to do. 🤦‍♂️

  • @Torkkar
    @Torkkar 5 หลายเดือนก่อน +2

    so with Factory Maintenance & Survival Elements you gave me an Idea Modular Farming! essentially its a farm plot that snaps to a foundation that requires little robots to till the soil, plant & grow crops of Berries, Nuts, & Mushrooms, & you need to pipe in water & after an initial start up time these farm begins producing its stuff to actually automate medicine sprays. the Modular part comes in with the ability to place a farm controller then add field plots to the system to make the system bigger & yield more crops per minuet again after the initial start up time.

  • @PsychicSoldierPro
    @PsychicSoldierPro ปีที่แล้ว +28

    I wonder if its possible to add something like body armor as equipment, mainly something that reduces damage when dealing with the alien fauna and maybe have like different tiers of body armor (maybe some reinforced body armor that uses reinforced iron plates) and maybe more advanced armor that can researched and unlocked as you get higher and higher tiers

  • @Jagtress
    @Jagtress 2 ปีที่แล้ว +365

    Things I never knew I wanted in the game until now, little robots running around the factory for you xD Thanks Jace, helps a lot!

    • @rickyleon6217
      @rickyleon6217 2 ปีที่แล้ว +8

      I agree with random little robots running around the factory... may set it up that they only walk on foundation... and just go around all over the place... have them stop randomly at machines.. or enumerate all the machines on the map... the randomize the list... and have the robots walk up to each machine and perform an animation pretending to ficsit...fake maintenance as it were

    • @rickyleon6217
      @rickyleon6217 2 ปีที่แล้ว +7

      OOH... and you can make it cost 100 tickets or something... not a tier unlockable.. but tickets... A HA

    • @swankidelic
      @swankidelic 2 ปีที่แล้ว +5

      Yo little factory robots sounds amazing. Factories seem so empty without inhabitants. Like, Eve from Wall-E

    • @dgloom
      @dgloom 2 ปีที่แล้ว

      Little Bots = less fps

    • @thomlind5
      @thomlind5 2 ปีที่แล้ว +2

      They can deliver supplies from storage bins to other storage bins

  • @Nire
    @Nire 2 ปีที่แล้ว +465

    Re: Green Energy not having supply issues--
    Lava's a perfect example of green energy that still has supply issues. You can harvest thermal energy and then dispose of the cold rock thereafter.
    MK3 Pipes for heat insulation would be a great solve for this, and a great reason why you can't do it early.
    Also allows for more exploration opportunities with lava environments!

    • @laufgegendiewand7590
      @laufgegendiewand7590 2 ปีที่แล้ว +30

      That's actually a pretty nice idea!
      Sort of like the geothermal energy but with supply (lava), a generator with water and waste. Very nice!!

    • @Dragonbite
      @Dragonbite 2 ปีที่แล้ว +4

      Hell yeah sounds great!

    • @PsiQ
      @PsiQ 2 ปีที่แล้ว +2

      Well, only obvious green thing i thought is we need a water turbine ... counterpart to the pumps... i like building a floating factory at the base of the huge waterfall :-)
      (But this might be an easy mod)

    • @apersonwhocomments1901
      @apersonwhocomments1901 2 ปีที่แล้ว +11

      That and I really want hydro, having these options to me seems less about not destroying the planet and more about adaptability to each situation

    • @elianas1121
      @elianas1121 2 ปีที่แล้ว +1

      Someone get this idea in front of the eyeballs of the folks at Coffee Stain, stat!

  • @ScapinGames
    @ScapinGames ปีที่แล้ว +3

    it's such a breath of fresh air, i dont even request these things, but having a video like this is interesting food for thought, and at the same time, it curbs expectations, with very valid reasoning, it's better to know the state of things, being told no is much nicer than not being told anything at all coffee stain studios doin such a good community-interaction job

  • @brandonbarber1616
    @brandonbarber1616 ปีที่แล้ว +7

    The little robots just transport one stack per trip. They use tracks that inlay into foundations and are usually used as a replacement for belts that move items from machine to machine in a factory.

    • @muhammadbasit7644
      @muhammadbasit7644 ปีที่แล้ว

      eh, you can just raise foundation and build belts below the foundation, if belts bothers you that much

  • @vioco
    @vioco 2 ปีที่แล้ว +613

    I'm actually very content with the direction you guys are going. The fact that satisfactory always stays so peaceful and calm makes it so that you can never get too burned out because of the stress and also the reason I keep coming back to it.

    • @gamingderpies
      @gamingderpies 2 ปีที่แล้ว +7

      I agree! This is one of the main reasons why I almost feel in love with the game at first sight! In fact, it's probably the only main reason.

    • @afilina
      @afilina ปีที่แล้ว +2

      Now just to add a mode without combat, and we're all set.

    • @PeetFeet
      @PeetFeet ปีที่แล้ว +4

      @@nolan1915 there is an arachnophobia setting you can turn on

    • @realcolormusic
      @realcolormusic ปีที่แล้ว +3

      @@PeetFeet Thank you very much for that information

    • @artoriasgameing6601
      @artoriasgameing6601 ปีที่แล้ว +1

      Also it helps with people new to factory style games so they can get used to the genre without things ripping all there stuff apart

  • @Neppy5000
    @Neppy5000 2 ปีที่แล้ว +125

    The first half has really made me appreciate why Satisfactory is such a nice, calming game for me. Nothing is out of my control... aside from all the automated buildings... BUT WHAT I MEAN BY THAT, is that it never really takes you away from what you're doing. There's no urgent tasks that try to take your attention away from what you want to do, you're allowed to work on what you want to work on with little to no repercussions. The only big thing I can think of that can be considered "urgent," is power management, but that's still something that's in your control, and an outage is preventable.

    • @Coldheart322
      @Coldheart322 2 ปีที่แล้ว +4

      Yep, if you go out to explore, it is largely still in your hands. You can choose to run back to base until you have more guns, or just blow things up with snowballs. I really like the fact I can stop what I'm doing to either look up something online, make a cuppa, what ever, and not have to worry when I get back.
      Even power is not that urgent, as you can just shut down factories while you build another powerplant.

    • @BestHakase
      @BestHakase 2 ปีที่แล้ว +2

      It is bless for us, people with ADHD

    • @Cartoffel
      @Cartoffel 2 ปีที่แล้ว +1

      The only things "not in your control" are things you didn't forsee (I can't tell you how many times I've been building out a new production line and I ran out of power lol)

  • @MrSirSquishy
    @MrSirSquishy ปีที่แล้ว +10

    Actually a good video, you guys elaborate exactly why you aren't adding these features, and opening these issues out to the community. Now you've got the minds of a community thinking out solutions to these issues.

  • @2MeterLP
    @2MeterLP ปีที่แล้ว +1

    Two ideas for robots:
    1: A short to medium range alternative for converyor belts. Instead of filling your factory with conveyor spaghetti, an anthive of little robots runs between splitter sized pickup/dropoff points.#
    2: Keep the maintenance angle, but make them simply improve efficiency - a robot building sends out repair robots that give everything in a radius 5-20% overclock in exchange for a constant flow of screws and oil.

  • @krtwood
    @krtwood 2 ปีที่แล้ว +196

    I was never into having little robots building my factory for me in Factorio, but having them keep me supplied so I didn't have to stop building to fetch supplies was awesome.

    • @RealComp5
      @RealComp5 2 ปีที่แล้ว +7

      yea they could solve this by just making your inventory hold much larger stacks too. When I start playing again I'm just going to find a mod to make my inventory much larger because it gets sooo tedious refilling my inventory all the time. I spend far more time doing that than building in the late game.

    • @Kaylee0064
      @Kaylee0064 2 ปีที่แล้ว +2

      That's exactly what I was thinking about. Take my excess, and top me up on building supplies. And maybe I can bring them out with me and have them go out and harvest EVERYTHING until the world is barren and gray. That said, I wouldn't mind having them build my roads.

    • @Knight3rrant
      @Knight3rrant 2 ปีที่แล้ว +2

      A little robot that could fetch a little item quantity of something for you would be a bit helpful but it could be goat simulator-ish fun, too. Like if it fails, you get a video of the adorably stupid little robot failing. Make it a FUN, silly thing, but also a little useful, too. They already have the path-finding code mostly finished for trucks and such. So tis doable.

    • @nickwilliams6425
      @nickwilliams6425 2 ปีที่แล้ว +1

      I absolutely support this. And the thing that immediately popped into my mind was having little worker robots to automatically gather biomass and drop it at a predefined container. Might require some balancing but I would love to finally be able to automate that aspect of the game as well.

    • @RobBossOne
      @RobBossOne 2 ปีที่แล้ว

      Actually wouldn't mind this at all. I could easily do without the maintenance aspect but the bots loading and unloading inventory was definitely something I took for granted in Factorio.

  • @aircraftcarrierwo-class
    @aircraftcarrierwo-class 2 ปีที่แล้ว +164

    Robots could be part of a farming system; they're the guys who harvest the plants and move nuts/berries/etc to storage. First they just roam to get bushes nearby, but eventually you unlock a growing bed that they tend to directly. Literal farmbots.

    • @Artificial.Unintelligence
      @Artificial.Unintelligence 2 ปีที่แล้ว +3

      This..
      There are "green" ways to exploit a planet.. export foods. I made another comment about how green energy would actually make sense along with farming etc and robots. It's not a change in the lore imo, it's just a different mechanic or variety of play.. considering we only get one map and only go nuclear (which IS a tedious joke in this game vs. reality)

    • @sintua
      @sintua 2 ปีที่แล้ว +2

      I was thinking using the bots to harvest biomaterials, but having them hunt down nuts/berries/etc would be fantastic!

    • @Circle9ru
      @Circle9ru 2 ปีที่แล้ว

      also they could investigate the map and mark resources on your map.

    • @watvannou
      @watvannou 2 ปีที่แล้ว +1

      Biggest gripe is mycelia is required for fabric to make filters and stuff. Going to pick mycelia by hand SUCKS the enjoyment out of my soul SO FAST!

    • @Tomyironmane
      @Tomyironmane 2 ปีที่แล้ว +1

      I'm with you here, I would love to see agriculture and animal husbandry added for the benefit of having renewable plant and animal products as well as biomass, but I suspect you might unlock farmland and livestock pens before you unlock the bots to automate it. In terms of export value, medical inhalers that serve as a panacea would be a hot ticket item to send off to the home office.
      An added resource sink that didn't look like a masher wheel might be beneficial, and a way to launch nuclear waste into the void... just saying, there's plenty of other "unrealistic" factors in the game, suddenly having to deal with un-disposable nuclear waste is jarring.
      (edit) P.S. We already have "Green Energy" in the game with geothermal. Renewable energy with biofuel would be an appropriate expansion, as would some form of solar steam plant. the problem here would be configuring the water supply, the steam generators, and whether your game allows for the "collected sunlight" to vary based on real conditions (don't put one in the shade of a mountain, for instance)

  • @vizthex
    @vizthex ปีที่แล้ว +2

    oh my god, logistics bots from Factorio in Satisfactory would be amazing.
    having to constantly refill my items manually is just annoying.

  • @f-106deltadart
    @f-106deltadart ปีที่แล้ว +1

    5:48 automatic collection robots,give them a resource you already have and they look around for it in groups of three,with three different types of robot:scout,it looks around,clearer,clears terrain and defends bots from the weird boar things,and gather,gathers resources

  • @obviousbear1289
    @obviousbear1289 2 ปีที่แล้ว +246

    One thing that I sometimes pondered when it comes to green energy - something to use those poisonous gas vents at a higher tier. There's a set amount of them, they're annoying as hell, and I'd love to get rid of them in a useful manner. Harvest them for gas, produce small amounts of energy, whatever.

    • @bigrock8706
      @bigrock8706 ปีที่แล้ว +12

      Perhaps like flammable poison that you can package and use in a biomass or fuel gen?

    • @davidormeno6074
      @davidormeno6074 ปีที่แล้ว +3

      this is actually a pretty good idea that satisfactory could use tbh

    • @Shorty_Lickens
      @Shorty_Lickens ปีที่แล้ว +4

      Yeah I'd like solar, wind, and hydro power. I'd also like automated bio-power.

    • @NoobMicesters
      @NoobMicesters ปีที่แล้ว

      @@Shorty_Lickens no, that goes directly against what satisfactory is about, unless they make them require an input they consume

    • @Arterexius
      @Arterexius ปีที่แล้ว

      @@NoobMicesters The only way I could see either of those suggested energy sources needing an input they consume, would be for water extractors to provide the hydropower generators with water, but even that could be exploited easily, making it too OP.

  • @Okabim
    @Okabim 2 ปีที่แล้ว +103

    9:48 - The most flexible solution is probably modding. If someone wants something different than the dev, they can go ahead and add it themselves to their own world.

    • @Krystian91
      @Krystian91 2 ปีที่แล้ว +3

      Such as lights, green energy or no electricity need ;x (have been around for a long time on mods)

    • @oldschewl
      @oldschewl 2 ปีที่แล้ว

      Came here to say this. Want something in the game? Mod it in. Been that way for a long time.

  • @DenisTrebushnikov
    @DenisTrebushnikov ปีที่แล้ว +1

    I'm new to Saftisfactory, but...
    Update 7 unmodded:
    1) 9:51 "Satisfactory is a game about automation" that why you make player grinding leaves and woods to produce energy, you add recepies to produce solid biomass but deprive the automatic way to connect with biomass burners, it requires to do it manually every time. Why? Ficsit, please.
    2) Also fix the Blade Runners pivot point while player flying into the Hypertube. Now they flying at the left side and below the tube, looks weird.
    3) Fix the navmesh of The Space Giraffe-Tick-Penguin-Whale Thing, it stucks in my layered factory between the foundations, or moves thru the meshes. It disturbs with its yaws full of existential pain, and I have to kill it.
    4) Add the decor: sofas, tables, plants, PC or wall screens (perhaps, it can show the lines of production statistic, effectiveness, power capacity), ets. That will be cool to half-lay on the sofa a looking thru the window how your factory works.
    5) I'm not sure, but that thought came to me while playing: a possible to make music with the machines (just like in Dancing in the Dark, 2000, factory scene, "Cvalda" song), it requires fix the timing of sounds and its pitch a little.
    6) I'm not sure if it exist, but I'll be glad to see that when I build a conveyor on a certain height it keeps this height of previous conveyor pole automatically, and not set default to lowest level...

    • @andreboily8645
      @andreboily8645 ปีที่แล้ว +1

      biomass generators are VERY early game, you will see that once you progress some more, you wont ever use biomass for energy again.

  • @jeffreyblack666
    @jeffreyblack666 ปีที่แล้ว +1

    A simple use for labour robots would be transferring materials without belts. Possibly even bringing them to you.
    Another option would be remote construction. e.g. you lay out what you want to build, and they go get the resources and build it.
    Or just remote cameras which you can control and move around from afar.

  • @kgniku503
    @kgniku503 2 ปีที่แล้ว +202

    Regarding terraforming, I always thought a nice alternative would be "terrain projects", where CS could implement a number of pre-made map alterations that are just toggled on after the player completes some milestone.
    Some examples: widening and clearing a cave entrance, transforming a scenic waterfall into an oppressive hydro dam, or building a path up a cliff face to connect two biomes.

    • @raptorpeep2622
      @raptorpeep2622 2 ปีที่แล้ว +8

      i'd love this, would also really add to the exploiting the planet thing as getting these upgrades could damage the nature and make everything look depressing :3

    • @the11382
      @the11382 2 ปีที่แล้ว +2

      I mean, you can already build paths, but hydrodrams would be cool. Are they too clean?

    • @rptrrwr
      @rptrrwr 2 ปีที่แล้ว +4

      Damming rivers does disrupt things like fish migration and such in the real world, considering the ficsit mentality, yeah you just don't have to worry about things like that. Stick a turbine on it! Still it is green energy so it potentially messes up the balance of the game.

    • @raptorpeep2622
      @raptorpeep2622 2 ปีที่แล้ว +1

      @@rptrrwr well, it would still be limited and you wouldn't have many, i'd be like the geothermal but look a bit different. i guess

    • @SuperCubar
      @SuperCubar 2 ปีที่แล้ว

      @@the11382 You could limit the amount of water thats able to go through so even while by todays standards it's considered a green enegry, it could work well with the game.

  • @noahplassman4995
    @noahplassman4995 ปีที่แล้ว +317

    The one thing I love about satisfactory is how so chill it is and how you guys focus on keeping the game chill.

    • @cogtheprotogen6671
      @cogtheprotogen6671 ปีที่แล้ว +9

      It's so relaxing when you're just chilling in your factory going out to search for power slugs or something is *dangerous*

    • @davidh8271
      @davidh8271 ปีที่แล้ว +16

      Seriously, if I wanted to play Factorio, i'd play Factorio. Satisfactory being done at the player's pace is different and good.

    • @zclaw6874
      @zclaw6874 ปีที่แล้ว +5

      Until the Random 10 M Big Spider jumps into ur face 😂😂

    • @BlueButtonMasher
      @BlueButtonMasher 11 หลายเดือนก่อน

      the sound design is a little paranoia inducing. too many clicks and clacks and stuff

  • @4whomittolz846
    @4whomittolz846 3 หลายเดือนก่อน +1

    solar panels could be bought from the AWESOME shop, but it isn't ficsit branded and really doesn't give off much power at all. Then when you place it down, ADA tells you that "solar power is an obsolete technology, but you can keep it as a memento if you want."

  • @stevenzwiesler8085
    @stevenzwiesler8085 ปีที่แล้ว +49

    I think it would be cool if they could add the robots for landscaping. Like little robots to go out in a specific area around the base to harvest wood and plants for fuel. Would be really helpful in the early game so you can focus on other things.

    • @djhart25
      @djhart25 ปีที่แล้ว +12

      I believe their thinking is that they want getting to coal to feel like a huge step up, and one of the main things you should be focusing on early game. Which if you already have these robots which essentially would automate biomass fuel, that would automatically become less of a priority.

    • @limited4ever1
      @limited4ever1 ปีที่แล้ว +3

      Imagine the robots would restock your inventory slowly piece by piece. You have to assign the storage they are getting the stuff from and when you are building a lot they can not keep up with restocking your inventory but they would be everywhere🤩 It would be funny when you are exploring and suddenly some robospiders appear out of the bushes.

    • @shopko_y1277
      @shopko_y1277 ปีที่แล้ว

      I agree with this statement. Always collecting fuel for the generators that the game gives starts you off with is tedious and a pain to do. Robots that are relatively cheap in resources and that generate energy from sunlight would fix this.

    • @batziii8745
      @batziii8745 11 หลายเดือนก่อน +1

      @@limited4ever1 i would disagree, thats on my list of things i would hate since it would make the game to easy. When I build a new Outpost somewhere for whatever reason i get there in a Truck loaded up with ressources. And when a Train track to the location is finished i fill a Train i have always around with stuff, get there and construct a new Base. And the game already punishes me for forgetting something since i then need to get home to get that ..whatever i forgot.

  • @TheRedHaidaraaaaa
    @TheRedHaidaraaaaa 2 ปีที่แล้ว +285

    RE: "What could little robots do?"
    Little robots that can can be programmed to either restock the player inventory with x amount of a certain item or deliver a stack of items from one place to another in a short range manner. I would mostly love to be able to have a full inventory of whatever I need whenever I want it especially when I'm building 2km away from my main storage hub and suddenly I'm out of concrete.

    • @JoshuaGanoTyraxLightning
      @JoshuaGanoTyraxLightning 2 ปีที่แล้ว +18

      I vote in favor of this! This sounds like it'd make more chill relaxedness! :D

    • @aswinvos4589
      @aswinvos4589 2 ปีที่แล้ว +10

      Yupp the robot collecting stuff for me is dope. Could even be a drone

    • @Leondeathdealer
      @Leondeathdealer 2 ปีที่แล้ว +5

      also what if you could program them to expand your floors and build random parts of the factory like making blueprints and set them to work on them, making base expansion and upgrading easier as updates drop

    • @alfredfeldt5694
      @alfredfeldt5694 2 ปีที่แล้ว +16

      What if we just renamed the game factorio

    • @bonk4861
      @bonk4861 2 ปีที่แล้ว +3

      Yes, little robots that could do short-range stuff like filling biomass burners for me or maybe collect biomass for me as I explore so I have some to craft with when I get back to base. they could replace conveyors in small factories if you have a few scattered around one area or just a couple mechines doing one small task in the corner. I like the idea of a little buddy robot I could make early on that would inevitably become obsolete around tier 5 or 6. it's limited to small tasks and an item per second limit as well. and does not require me to fuel it.

  • @borisbs3731
    @borisbs3731 2 ปีที่แล้ว +440

    Little robots running around and giving a periodic boost to bottlenecked areas of a pipeline would be amazing - this gives newer players a crutch and experienced players another lever they can use :)

    • @gebcrafter
      @gebcrafter 2 ปีที่แล้ว +63

      I think perhaps alternatively they can go scan conveyors and point out ones that are bottlenecked / give metrics on average throughput per minute|second|hour|whatever. That would be very useful, I'd love to see a bunch of little dudes going around scanning belts and coming back and yelling at me

    • @wearwolf2500
      @wearwolf2500 2 ปีที่แล้ว +18

      @@gebcrafter That would be a great idea. It'd be nice if there was more factory information on the map and the bots could provide that.

    • @hardyhousinger7426
      @hardyhousinger7426 2 ปีที่แล้ว +27

      @@gebcrafter or build blueprints... like when you're running out of mats you can keep planning what to build and the little robots will build it as soon as they have the mats in some kind of storage they can access

    • @Rogerfoulger
      @Rogerfoulger 2 ปีที่แล้ว +3

      @@gebcrafter in Dyson Sphere they added a sprayer that added a production boost to items that would be good in this game too

    • @djpiercy1235
      @djpiercy1235 2 ปีที่แล้ว +5

      They would probably work well as mini-drones, being cheaper but slower, meant to carry small amounts of items through a small portion of a factory

  • @colinjones9634
    @colinjones9634 ปีที่แล้ว +2

    1 million views!!! The community's going away present to Jace.

  • @Phantom11718
    @Phantom11718 ปีที่แล้ว +2

    The little robots could be a farming thing, allow for more biomass and stuff to do if you could set up a little farm area to produce plants, gather them, and produce extra fuel, just a thought a year later

  • @LithNeo
    @LithNeo 2 ปีที่แล้ว +410

    The reason of "its not the game we are making/envisioned" is a perfectly acceptable answer. I do appreciate how you guys at Coffee Stain have always handled player feed back and are always willing to keep communication open and willing to take in feed back and possibly go back and look at changes if it's possible. Thank you guys and gals for being one, if not, the best studio/Dev team in today's game market.

    • @Joetheknight406
      @Joetheknight406 2 ปีที่แล้ว +11

      I'd like to also word it slightly different for anyone who is still not getting the whole "it's not the game we are making." They want to do one thing; working towards one goal. When you add big ideas in the middle of the project, you don't have one goal anymore, or even TWO! You now have three goals: create the base game, make the addon, and make them blend in a fitting way. This takes time, effort, and money that could be better spent JUST working towards one goal. Multitasking is never better. I haven't even mentioned how it may not fit with their ARTISTIC interpretation of the game they want to make. Imagine you want to change the statue of "the Thinker" slightly. Instead of him resting his head on his fist (therefore in thought) say you want him to be pointing to the sky with that hand. Small change right? Well, now it seems like he's REALIZED something. With that small change he's not thinking anymore. Now he's "the realizer" still a cool statue, but not one the sculptor set out to make. It's got a completely different vibe to it.
      TL;DR Multitasking slows down the workflow and is more expensive, and small changes shift the tone of the whole game.

    • @Falcodrin
      @Falcodrin 2 ปีที่แล้ว

      I'm sure its really hard to look at player feedback and go no but I have seen way too many games ruined because features that players (including me) were asking for got added and it just didn't work well.

  • @fridabergendal663
    @fridabergendal663 2 ปีที่แล้ว +484

    I would like to see automated farming. Like mycelium farming, or farming for other organic materials used for making more advanced parts or powerups. Not for survival purposes.
    Automated farming would need water and different types of fertilizers that would require their own production chain.

    • @levimitchell7435
      @levimitchell7435 2 ปีที่แล้ว +23

      You could use biomass to make compost for fertilizer

    • @drippii
      @drippii 2 ปีที่แล้ว +18

      and it could have the need for electicity to run black lights in a greenhouse

    • @fridabergendal663
      @fridabergendal663 2 ปีที่แล้ว +5

      @@drippii Definitely, would be an interesting feature to install lights and program/automate them into different light cycles and intensity as well.

    • @TheWayneJesse
      @TheWayneJesse 2 ปีที่แล้ว +12

      My thought was to actually farm biomass in like a hydroponic system and could use robots to harvest them, add them to a pulverizer to turn them into biomass. Make it the most industrial approach to "green" energy as possible.

    • @tjsnider
      @tjsnider 2 ปีที่แล้ว +3

      @@TheWayneJesse Robots!

  • @pavelchurlyaev257
    @pavelchurlyaev257 ปีที่แล้ว +2

    I like your vision of the game. I really enjoy when I can dive into deep thinking about design and nothing interrupts me, but when I also have an option to have fun with friends exploring new territories and caves and fighting with crowds of hogs and spiders. Good balance!

  • @SpicyChina
    @SpicyChina 6 หลายเดือนก่อน +1

    About the green energy it makes sense because when you're making something and it keeps failing which makes you more stressed but when you fix it finnaly you get satisfaction so it makes sense

  • @Kyora473
    @Kyora473 2 ปีที่แล้ว +183

    Idea for little robots: Some kind of flying "drone bee hive" vehicle, that can deploy little robots to deforest an area for petals/wood/food. Very spendy fuel needs, maybe? Have it do other stuff if late game?

    • @richardmazkin9994
      @richardmazkin9994 2 ปีที่แล้ว +15

      or even have it as part of a Biomass farm that outputs biomass based on the Biome it's located in (if it's in an area that has fungi, it also outputs myocilia)

    • @sergarrick
      @sergarrick 2 ปีที่แล้ว +7

      I was thinking they could apply a temporary buff to the production speed of buildings. The more drones you have, the higher the uptime on the buff so you could theoretically build around it being permanent.

  • @tylerprovane9726
    @tylerprovane9726 2 ปีที่แล้ว +521

    you see THIS is the kind of development team that every gaming industry needs, coffee stain pays so much attention to their fanbase and they really take every piece of criticism we have to offer in order to make a game that is worth paying every cent for. I cannot express how much gratitude and respect I have for these people and I love the game so far, keep up the fantastic work!

    • @thisguy9540
      @thisguy9540 2 ปีที่แล้ว +1

      unlike other companies *ahem* -bungie-

    • @Camping_Journey
      @Camping_Journey 2 ปีที่แล้ว +3

      *Tf2 crying in the corner*

  • @techmarine83
    @techmarine83 ปีที่แล้ว +1

    Dude I would LOVE little robots zooming around every time you wanted to paint your buildings a color or string up Christmas lights and when they aren't doing that they could appear to sweep, spot weld or have little robot duels etc etc

  • @galev3955
    @galev3955 ปีที่แล้ว +1

    The point about green energy clashing with the game theme hit me hard. I just started playing recently, and I already started feeling kinda bad about paving larger and larger places with concrete foundations and destroying plants. Good to know that that is actually an intentional part of the game. I hope when / if they add some story and lore it will be explored more fully, because it is a deep concept that the gameplay already gets across.

    • @iang.4910
      @iang.4910 6 หลายเดือนก่อน

      Dont feel bad. Remember Construct, Automate, Explore, and EXPLOIT.

  • @maxwell9346
    @maxwell9346 2 ปีที่แล้ว +66

    For the tiny robotics I love how Factorio does it where you can request items and auto trash

    • @mbob4337
      @mbob4337 2 ปีที่แล้ว +2

      Yes. The robot could be a actual factory machine thats x storage bins. Which has a robot dispensor. You request a item. A wireless network is connected to say the RADIO TOWERS. That aren't used good. And they can drop them off to the nearest towers. They would work simliar to drones. But are meant for fast transport of items to you. So no drone ports. Just you in range of a radio tower. They're powered by your grid. So making bigger nuclear building would be needed for map wide player drop offs.

    • @Okabim
      @Okabim 2 ปีที่แล้ว +5

      Totally agree. I can't remember how many times I've gone to build an outpost and forgotten something like metal rods, and then have to run back and forth across the map.

    • @IanLee1521
      @IanLee1521 2 ปีที่แล้ว +1

      I think that some kind of automatic fill empty inventory would be awesome. I know I’ve heard theories about something like that being part of SAM ores use possibly.

    • @ADMNtek
      @ADMNtek 2 ปีที่แล้ว +2

      a robot delivery service that would be useful. maybe the robot would need to be attached to a container that items can be pulled from or put into. I regularly have the problem of being short some plates or concrete.

  • @goblinounours
    @goblinounours 2 ปีที่แล้ว +114

    "Golf is never gonna make the cut, _it seems."_
    "definitely not coming in Satisfactory - _at least they're not coming anytime soon"._
    ~ Jace "never say never" Varlet
    Golf confirmed you guys.
    Thanks Jace, helps a lot.

    • @storytsunami
      @storytsunami 2 ปีที่แล้ว +1

      Everything else on this list seems like a serious 'No'. It's kind of interesting though, half the things on this list aside from Terraforming, Survival, and golf are actually central mechanics in another game: "The Riftbreaker" which I bought just a couple days ago lol.

  • @andresoyarce6623
    @andresoyarce6623 ปีที่แล้ว

    An idea for the robots will be:
    1.- get food in the world automaticly.
    2.- Army robot to kill beast.
    3.- Increar numbers of robots per tier.
    4.- Create automatlcly some items like DNA or Health items.
    5.- Deliver to the user automatcly.
    6.- The robot must die if damage or kill by beasts.
    7.- Help to build some base or structure with prints.

  • @darkwalkyr9674
    @darkwalkyr9674 ปีที่แล้ว +1

    Transport bots to cut down on needing so many conveyors if the player chooses would be an amazing addition.

  • @tgfkacalvinh0806
    @tgfkacalvinh0806 2 ปีที่แล้ว +76

    Just love how honest you guys are "here is a video what you won't get" and "shipping to eu might not be as good as you hoped for".
    A lot of AAA developers that could learn from you guys absolutely loving it.

    • @Nhatanh0475
      @Nhatanh0475 2 ปีที่แล้ว +1

      I don’t think AAA Developers would be that brutal and can hurt their sale.

    • @robertnett9793
      @robertnett9793 2 ปีที่แล้ว

      @@Nhatanh0475 Well... No golf is brutal. Alas, I can't unbuy my copy of Satisfactory. So I have to stay in this rotten hellhole of a factory world (legends say it was once a beautiful paradise - But I see no evidence for this...) without golf.

    • @tgfkacalvinh0806
      @tgfkacalvinh0806 2 ปีที่แล้ว

      No but instead AAA developers give us crap year after year and still everybody is on it like flies on shit.
      Give me this honesty and you will have my loyalty but i'm from the netherlands and i like brutal honesty

  • @uplandshadow
    @uplandshadow 2 ปีที่แล้ว +61

    You could always add the little robots to help construct buildings, like have an option to plan out a area with blueprints then the little robots can go collect the building material and build the area up over time

    • @tokimcbongrip8751
      @tokimcbongrip8751 2 ปีที่แล้ว +8

      THIS!!!!!!!!! i was going to say like logistical robots who can get items you request from different parts of your factory so you can stay where you are but i like this idea way better PERFECT EXCUSE TO ADD BLUEPRINTS!!!!

    • @indoorjetpacks
      @indoorjetpacks 2 ปีที่แล้ว +4

      Honestly even if it doesn't build it for you I like the idea of like resource collection, give it a to do list like the one you can make for buildings, and it can get the resources for it collected in one spot

    • @DarthPoyner
      @DarthPoyner 2 ปีที่แล้ว

      So basically "Oxygen Not Included"?

    • @NutchapolSal
      @NutchapolSal 2 ปีที่แล้ว +2

      @@DarthPoyner Factorio
      Basically Factorio

    • @hoose6391
      @hoose6391 2 ปีที่แล้ว +1

      Oh so like Surviving Mars?

  • @Sevi-The-Heavy
    @Sevi-The-Heavy 12 วันที่ผ่านมา +1

    For Solar power, I think the balance is pretty easy. 1. Make it a weak power output to require very huge amounts to make truly impactful. 2. Make the cost medium, don't make it overly expensive, but inconvenient. 3. Solar ramp, at night zero power is produced, and in morning and dusk half power is produced. Only full power is produced during peak day.
    This way, it would make the solar not very useful, unless it's for low quantity far away objectives.
    Or until the player is in late mid game or very late game, where they have huge amounts of power loads. But late game Solar would only be useful if you built a corresponding battery bank farm with it, making it a special use case.
    With these parameters, I think Solar would be balanced ✅
    In addition some other ideas:
    In real life the temperature of solar farms is crazy hot. Standing in a solar farm during the day is crazy hot (sometimes dangerously hot). Maybe add some kind of heat damage (like the way poison clouds work) during the day.

  • @tarataris087
    @tarataris087 ปีที่แล้ว +1

    Could Robots be something that you unlock at late tier that can go and collect plants for you? Like something that needs super computers and batteries but can go back and finish the loop by letting you fully automate the early game resources like leaves, wood, mycelium, and flower pettels?

  • @SwizzleShizzle
    @SwizzleShizzle 2 ปีที่แล้ว +126

    I feel like a hydro electric dam that doubles as a Mk 2 water extractor or something of the sort would be a fantastic addition to the game!

    • @dometheonlyone8936
      @dometheonlyone8936 2 ปีที่แล้ว +11

      Yes the most painful of nuclear power is getting enough water 💧

    • @totherik91
      @totherik91 2 ปีที่แล้ว +9

      It could be a big project. You know, like the space elevator, but not mission critical, just optional, built from the Hub.

    • @Delectarix
      @Delectarix 2 ปีที่แล้ว +1

      @@totherik91 Maybe at a predefined spot on the map

  • @jb111082
    @jb111082 2 ปีที่แล้ว +302

    The coolest thing I heard on this whole video was that there's a few hours every week for the employees to just do whatever they want. That's awesome to hear from a game developer.

    • @Twisted_Code
      @Twisted_Code 2 ปีที่แล้ว +23

      yeah that's brilliant. I mean it's their game, so as long as it doesn't negatively affect stability or maintainability, let the team go wild and just derp around. That's probably how they got Lizard Doggos (or Shrimpy, as it was once known...)

    • @Aeekto
      @Aeekto 2 ปีที่แล้ว +29

      Fun fact: This is how actually Fortnite battle royal got created :D during the closed beta of the PvE game (which was the original idea) some devs fooled around and created the battle royal just for fun during their "free time". At some point they just made a small event in closed beta where we all could try it for a short amount of time.
      Everyone knows how it ended.... the "just for fun"-project turned out to be the biggest success ever for Fortnite/Epic and got bigger within a short amount of time than the base game within years.
      This is the reason why ALL studios should give devs some hours to do whatever they want, no matter how crazy their ideas are.... often someones idea is so good, it has to be put into the game.

    • @jb111082
      @jb111082 2 ปีที่แล้ว +9

      @@Aeekto Wasn't that also how Red Dead Redemption got started as well? I seem to remember reading somewhere that it was just some dude who took the GTA 4 engine, put a desert in it, and basically made a "Grand Theft Horsie" mod, and the rest it history.

    • @Ericisnotachannel
      @Ericisnotachannel 2 ปีที่แล้ว

      @@Aeekto
      I played the both the Alphas and Betas for Fortnite, and to be clear, they weren't sure what the hell they were going to do with game. I figured it was just them jumping on a bandwagon to make money, glad to hear it was at least something the devs wanted.

    • @masthemax
      @masthemax 2 ปีที่แล้ว +1

      @@Ericisnotachannel Didn't they kind of start the bandwagon? There were battle royal games before, but none at this scale.

  • @the_mew_one
    @the_mew_one ปีที่แล้ว

    As a person who spend about 300 hours in Satisfactory I can say that it would be nice if we had the robots. The thing that they would do may be building up blueprints (like you hold the hologram and planning all the things out and after press build everything) or maybe they could help harvest/take things from one 'robobox' to another (instead of belts) and also they could help in fights (especially with those spooky spiders!).
    It also would be great if you add some kind of levels to jet pack (it feels a bit slow for the endgame).
    Lastly, I'd also appreciate if you add some sort of a house for dogs not only to bind them in place that they do not disappear, but also I worry that they don't eat or drink anything (bad mommy vibes)

  • @ShrimpAlmighty
    @ShrimpAlmighty 5 หลายเดือนก่อน +1

    For the little bots. Just make them slow; frequent need to go to charge pad until endgame. That can essentially be a point A to point B "convayor belt" alternative. They pick up item, take it to next location, like a mobile filter splitter that can climb or move on any surface. For extra supplies, setting up special hyper tubes "duct" systems for bot travel can ultimately make each level of bot more efficient than convayer. Example; lvl 2 convayor speed would be equivalent to level 1.5 bot speed but with tubes it bot speed would be double convayor speed. Basically a resource sink to make your factory look even more busy with convayors, carts, and now bots running and being fired around your factory.

  • @hexerin
    @hexerin 2 ปีที่แล้ว +74

    The cool little robots could automatically pull resources from nearby storage containers when you’re trying to craft anything manually. Could also automatically pick up stuff that’s on the ground nearby (like monster drops). Could also automatically harvest nearby resources (like berries and nuts). Etc.

    • @utopiandubstep7055
      @utopiandubstep7055 2 ปีที่แล้ว +8

      i was going to suggest the same thing, use the little robots to harvest berries and nuts and use them as an automation tool for food. you could add alt recipes for the inhalers etc too

    • @evancashman7614
      @evancashman7614 2 ปีที่แล้ว +2

      It could have been cool for the little robots to be the method used to overclock rather than the finite slugs, feed the lil dudes resources to improve the buildings speeds, but I think the slug mechanic and being able to balance rates is kinda too critical

    • @Zarky026
      @Zarky026 2 ปีที่แล้ว

      Automated scrooping.

    • @Grz349
      @Grz349 2 ปีที่แล้ว

      They could be used to retrieve resources when bulk building.

    • @SilverionX
      @SilverionX 2 ปีที่แล้ว

      @@Zarky026 Hold up, that's a Foxhole reference!

  • @oldguy7402
    @oldguy7402 2 ปีที่แล้ว +242

    I like satisfactory NOT having base defense/fauna attacking. I love the chill vibe and getting lost in the process of designing and exploiting the natural resources. Your vision is what has attracted me initially and keeps me coming back.

    • @matthewabbott7168
      @matthewabbott7168 ปีที่แล้ว +8

      Yeah, honestly I'd be happy with a pacifist mode that removed hostiles and either removed the need for animal parts or had a silly way to get them. Maximum chill building is my jam.

    • @Mylouz42
      @Mylouz42 ปีที่แล้ว +1

      one does not prevent the other, the chill and relax mod remains the basis of the game. Adding a complete mod adding a tower defense aspect would have been just a way to please more people

    • @matthewabbott7168
      @matthewabbott7168 ปีที่แล้ว

      @@Mylouz42 oh for sure, I'm not actually poo-pooing a distinct mode for tower defense. Just saying it's personally not *my* jam and I'd go 180 degrees the other direction if I were supreme FICSIT overlord for the day.

    • @TheRUSTchronicles
      @TheRUSTchronicles ปีที่แล้ว

      To me base defence would have been good. I lack action ingame and feel like the world is empty. I love the building and chill vibe but I don't get immersed as much. Hey, they don't care. It's their game that we fund for them to make who are we right? lets buy their merch! yay

    • @Mylouz42
      @Mylouz42 ปีที่แล้ว

      @@TheRUSTchronicles It's not that they don't listen, I think it's just too much work. This choice could have been made at the beginning of the project. But let's be happy with the work done because Satisfactory is unique in its kind. I hope that FICSIT will release a new project that will combine tower defense and factory in FPS view.

  • @Boop__Doop
    @Boop__Doop ปีที่แล้ว +2

    Coffe stains studio "We will not add golf"
    Me with mods: fine I'll do it myself

  • @Dimafear
    @Dimafear ปีที่แล้ว +1

    An idea for what little robots can do.
    Sort of like "Turtles" in the ComputerCraft Minecraft mod.
    Maybe when you get the milestone that unlocks them, the terminal in the HUB that has the "Yellow Screen of Death" on it becomes a terminal that you can program the bots from.
    Using whatever language the devs think would be best.
    I think it could add a whole new layer of automation to the game, being able to program complex behavior or automate things that would normally have to be done manually like refueling bio-burners.

    • @Tiparium_NMF
      @Tiparium_NMF 9 วันที่ผ่านมา

      Adding an actual scripting language to this game that lets you define complex behaviors would be *awesome.* And this is one of the few games out there where I think something like that would actually not be out of place.

  • @DaShikuXI
    @DaShikuXI 2 ปีที่แล้ว +61

    Hydro power specifically from waterfalls sounds like a great idea. My biggest wish Satisfactory is still Mk.2 construction machines. I get that you want people to build massive factories, but eventually the fps just doesn't allow that. We don't even need Mk.3, just Mk.2 machines would save so much fps.

    • @TetraTimboman
      @TetraTimboman 2 ปีที่แล้ว +3

      Agree 100%

    • @DavidGuild
      @DavidGuild 2 ปีที่แล้ว +2

      What would mk2 machines do that makes them different from an overclocked mk1?

    • @davidmh2171995
      @davidmh2171995 2 ปีที่แล้ว +7

      @@DavidGuild They could be much faster than the mk1s. Like 300% faster, and can be overclocked just like the mk1s.

    • @Aniaas1
      @Aniaas1 2 ปีที่แล้ว +5

      @@DavidGuild they could also operate on a different power curve - and not require power shards

    • @klassensj2
      @klassensj2 2 ปีที่แล้ว

      Or have more effiecient recipes

  • @Komory
    @Komory 2 ปีที่แล้ว +57

    "I could imagin satisfactory with more stress"
    me too, and I would call it factorio :)

    • @Destroyahx2
      @Destroyahx2 2 ปีที่แล้ว +2

      My thoughts exactly, that and mindustry were my thoughts.

    • @klauzwayne4215
      @klauzwayne4215 2 ปีที่แล้ว +1

      *modded*

    •  ปีที่แล้ว

      Factorio with the natives turned off: no stress, very chill… and construction bots and basically unlimited blueprints.

  • @DaftknightLP
    @DaftknightLP ปีที่แล้ว +1

    the idea of terraforming popped into my head this morning but at the same time foundations and a huge skybox give you basically unlimited building space without the need for it really need a road, make a sky highway, as long as you dont change the fact that i can build a straight bridge 6000ft in the air with no supports touching the ground I'm good

  • @raphaelfranzen9623
    @raphaelfranzen9623 ปีที่แล้ว

    About adding Robots: I would love to see small Robots , wich can deliver Fuel to the Biomass Burners.
    About Survival : There is still a Health Bar . It would be cool , to have a System that heals the Player automatically , (consuming Power or Inhalators)
    About Green Energy : Solar Panels could need Cleaning (Uses Water) , Wind Power could need grease (produced with Oil)

  • @tohron675
    @tohron675 2 ปีที่แล้ว +192

    Jace: "You're going to run out of frames per second before you run out of space, let's be real here."
    Josh: "Challenge accepted!"

    • @HDL_CinC_Dragon
      @HDL_CinC_Dragon 2 ปีที่แล้ว +1

      Challenge completed 😄A lot, actually haha

    • @BunnieofWrath
      @BunnieofWrath 2 ปีที่แล้ว +2

      LGIO is why I bought this game in the first place, ngl

    • @jackclark1994
      @jackclark1994 2 ปีที่แล้ว

      i honestly feel like that WAS a personal attack on josh..

  • @shadowj5639
    @shadowj5639 2 ปีที่แล้ว +162

    Thanks Jace. This is why I love the game, it's chill. People need to stop trying to turn the stock game into work and stress.
    Edit: Green energy: the geothermal is there... you could make green buildings harder to build and variable like the thermal vent power. Solar and water power could have their own variables.

    • @FrankLeeMadeere
      @FrankLeeMadeere 2 ปีที่แล้ว +10

      Solar only gives power during the day. Wind can only be placed on a few very high (and inconvenient) locations.

    • @aeroandspace
      @aeroandspace 2 ปีที่แล้ว +12

      Solar power and the day/night cycle could be fun! It would make power storage way more useful, having to store up enough power in the day to last through the night
      Edit: but yeah Jace makes good points about how it's making the game less fun to make it less challenging

    • @mattburland8105
      @mattburland8105 2 ปีที่แล้ว +4

      @@FrankLeeMadeere But I can build as high as I want to place wind turbines. It's hard to see how that would work.

    • @friggasring
      @friggasring 2 ปีที่แล้ว +2

      Geothermal is there, but "supply" is still limited to geysers. Solar panels and wind turbines could be placed everywhere.

    • @steampunq6867
      @steampunq6867 2 ปีที่แล้ว +4

      Or make a solar reflective array that needs light and water. You have to build a large tower and tons of positioning mirrors that take computers. By end game play you stop worrying about power anyway. So just make it end game hard.

  • @xXKryptonite
    @xXKryptonite 9 หลายเดือนก่อน +2

    i know im here a year late. but i just started playing and its a HUGE moral booster for me to see that the Dev team not only is transparent with that they want to do with the game, but they are sticking to their guns about what the game is about. Amazing work!

  • @TheRantingsofaMadman
    @TheRantingsofaMadman ปีที่แล้ว

    Labor Robots possibility list.
    1. Refuel bio generators. Make it post unlocking coal so it doesn't imbalance the early game but makes keeping them as a backup before battery use viable in the late game.
    2. Sentry duty. Regardless of if intended sometimes creatures do spawn in factory areas. I've had it happen in the most recent patch inside my elevated off the ground magnetic field generator facility. This would make an in game reason to not fix this. You could also make them collect the items and drop them in a designed loader (something like the hopper mod maybe) that you could feed into either storage or filtration and production. of biofuel or dna for extra coupons (giving you more reason to give us more materials to work with in the shop rather than 3 or 4 per object, *wink wink nudge nudge.*
    3. Scouting duty. Possible mid game alternative to radio towers, with whatever limitations you deem fit. Like limited range, only be able to mark nodes on the map one at a time and if you've unlocked them or something.
    4. Forage Droid, Does what it says and would look in range from it's hub for ripe berries bacon and nuts. giving people a reason to try and automate medical inhaler production as the material though slow will be gotten without manually filling storage units that fill the system.
    5. Piggy backing on the last one, Medical droids. Give them a supply of medical supplies and any player who is injured in range of the factory, or it's sensor, or whatever, will seek out the player and offer them one to top up. Make the code if they accept it they go away for X amount of time so it doesn't follow the player if they choose not to use it.
    6. Logistics droid. Lose something in your factory, but know you should have a supply of it SOMEWHERE... well there are various mods that now show us that the game does keep track of them and where they are. It could be a simple it travels your power network doing whatever small draw and if the item is in range it retrieves or even just guides the player to it's location.
    I'm not saying add them, I'd like it and I'm sure there will be mods eventually. I'm just saying as a player what I could see them doing that wouldn't completely break the game.

  • @keanuhalka-glazier3101
    @keanuhalka-glazier3101 2 ปีที่แล้ว +83

    5:08 I think little robots would be cool for picking up item boxes that appear when dismantling with a full inventory. Assign them to storage units which can be sorted into your main storage/recycling.

    • @CanoeBoi
      @CanoeBoi 2 ปีที่แล้ว +5

      YES!

    • @tacman
      @tacman 2 ปีที่แล้ว +4

      at this point proper mod support would be a way for them to go, then people can create good quality mods

    • @Frede_Berg
      @Frede_Berg 2 ปีที่แล้ว

      Just sorting robots in general
      Like i want to just dump my inventory and watch them run around with the stuff

  • @johnathandolencic4360
    @johnathandolencic4360 2 ปีที่แล้ว +187

    One thing I would love to see added is overhead conveyors that can hang from the ceilings like you see in a lot of auto plants

    • @Ethan0433
      @Ethan0433 2 ปีที่แล้ว +10

      Using the framework foundation, you can place a temporary foundation below it, then put mergers/splitters on that foundation. When you remove it, the splitters look like they are supported by the frame despite technically not, and the belts fit fairly well in that space.

    • @oldguy7402
      @oldguy7402 2 ปีที่แล้ว +6

      Plus one for this. The wall conveyors don't work for me because it is difficult to cleanly stack them, and they interfere with doors and windows. Stacking ceiling conveyors would be awesome, help reduce floor clutter, and give me a reason to have roofs

    • @tjsnider
      @tjsnider 2 ปีที่แล้ว +2

      @@Ethan0433 You can also put a conveyor port wall coming down from a ceiling and use those to suspend the belt.

  • @Pennervomland
    @Pennervomland ปีที่แล้ว +61

    I'm still rooting for character creation. It's a small thing that probably takes WAY too much time to program in but there is just something about the character creator that makes me wanna create some weird shit and make my friends laugh whenever they see me

    • @cogtheprotogen6671
      @cogtheprotogen6671 ปีที่แล้ว +13

      I'd love just a simple colour picker, like the paint gun but for players. I wouldn't want to change models or anything

    • @nom1489
      @nom1489 ปีที่แล้ว +3

      If there was ever character creation/customization I would really want an old-school diver’s helmet because the idea of someone using a diving suit as a space suit is really funny to me.

    • @Aftershock416
      @Aftershock416 6 หลายเดือนก่อน

      No one cares about your ego trip.

  • @Rathmun
    @Rathmun ปีที่แล้ว

    5:35 Little robots running around would be great. And there's so many cool things they could do that it's hard to just pick one. The most practical might just be bringing you supplies, like a tiny drone that doesn't need a drone port but only carries one stack. "Concrete and iron plates, keep 'em coming while I build out this new factory floor." (Or maybe it does use a building like a drone port, but with you as the destination instead of another port.)

  • @PhoenixianThe
    @PhoenixianThe 2 ปีที่แล้ว +92

    You know, Looking over this, it seems to me like basically all of the first three suggestions come from a similar place: "We want the factory to do something, have a way of interacting with itself or the world, that isn't just expansion and production of core goods." With survival, it's making new classes of items in the form of food and supplies for the player, or shelter, depending on what exactly the suggestions were. With base defense, it's a new a different set of design considerations that involves keeping critters out, or herding them tower defense style if they get in. With maintenance, it's design that ensures the factory is walkable and readily accessible, so that the player, or their robots, is always moving to and fro and so interacting with every bit of it or having it visibly interact with itself. Rather than making a cool production structure, turning it on, and leaving it to gather dust as it plugs away.

    • @flyingchimp5012
      @flyingchimp5012 2 ปีที่แล้ว +23

      This is a very reasonable take and one of my gripes with satisfactory. Making the factory is cool, really cool, so much so I have pured hundreds of hours into this game. But the factory justifies its existence by expanding the factory and thus, is pretty noninteractive with the world. You have this really cool map, which invites to amazement and wonder, yet interaction with the map is only done wiht the intent of making the factory bigger, or goofing around and building hyperloop-cannons. Something must be possible, some kind of interaction between the factory and its surroundings which is in sync with the vibe Satisfactory is going for, like painting the sky through the technology you develop in the factory. Or carving paintings in the rock with some kind of laserbeam, which is totally possible without opening the development-nightmare that would be real terraforming idk. I'm just spitballing here.

    • @nickstotter1145
      @nickstotter1145 2 ปีที่แล้ว

      Play rust

    • @midlifemettle7841
      @midlifemettle7841 2 ปีที่แล้ว +3

      It just begs the question, What is EndGame?

    • @aaronstead2361
      @aaronstead2361 2 ปีที่แล้ว +2

      @@midlifemettle7841 The Story (tm). They have given very little detail about what The Story will entail, just that it will be released in version 1.0, and utilise the WIP and SAM ore in some way, maybe.
      And in general, the End Game is to finish the assembly project, which means building factories that can make the items required for the assembly project. If you can do that, grats you.

    • @factoryreset855
      @factoryreset855 2 ปีที่แล้ว +3

      nah, it's mainly people who wants to see factorio in 3D

  • @LordMelonLord
    @LordMelonLord 2 ปีที่แล้ว +69

    I really like that Satisfactory is so chill tbh, and I'm pretty glad that the first three options aren't being added. if I wanted to play a less chill experience with a need to defend myself, I'd play Factorio.
    Although the awful cave spiders are very not chill lol. Maybe we could get a little combat drone that can follow us and fight? Even if it's only capable of taking out the spiders and not any other creatures

    • @icarue993
      @icarue993 2 ปีที่แล้ว +2

      You can switch up to cat pngs!
      I honestly prefer the cave crikets (they look more like crikets to me) than the pngs, because I expect the crikets, but I had to double take way too many times what the cats where.

    • @DrRumsmuggler
      @DrRumsmuggler 2 ปีที่แล้ว

      A 1st person factorio would be better than both games.

  • @Artystrique
    @Artystrique 8 หลายเดือนก่อน

    Thanks for the explanation about 'game focus'. It's so rare to hear someone actually talk about the fact that you have to pick a focus for a game, and that means that not everything can go in, or you wind up with a mess which lacks direction. It's sort of like being a jack of all trades, but a master of none. Your explanation was really perfect.

  • @seanklimt5528
    @seanklimt5528 ปีที่แล้ว +1

    add little robots that build REALY large blueprints for you, or really late-game they can move items but faster than drones, like in factorio another amazing factory game

  • @Calliopa_22
    @Calliopa_22 2 ปีที่แล้ว +1243

    “wE’rE NeVeR aDdInG PiPeS”

    • @transfer1992
      @transfer1992 ปีที่แล้ว +28

      Haha, when was it said? I'm new to the game.

    • @alexsiemers7898
      @alexsiemers7898 ปีที่แล้ว +177

      @@transfer1992 it was a big meme when early access first released, in particular because oil wells originally outputted oil barrels onto belts rather than using pipes.

    • @donald12998
      @donald12998 ปีที่แล้ว +33

      ​@@alexsiemers7898and they were adamant about no pipes.

    • @adriananderson1894
      @adriananderson1894 ปีที่แล้ว +6

      There are already pipes in game for liquid transport.

    • @theodorington
      @theodorington ปีที่แล้ว +75

      @@adriananderson1894somebody didn’t get the joke…. 😬

  • @squa_81
    @squa_81 2 ปีที่แล้ว +156

    5:54
    Could robots help build? You could make a blueprint in another world/part of your world and then copy paste rotate etc... In another place. Making building giant factories easier

    • @Karatekat314
      @Karatekat314 2 ปีที่แล้ว +16

      I still remember using robots in Factorio to build a blueprint I found for Harder, Better, Faster, Stronger. Best implementation ever!

    • @aarepelaa1142
      @aarepelaa1142 2 ปีที่แล้ว +9

      Could just be a build gun upgrade. But one thing I'd really like is maybe having the drones to be able to see from high up and build at the same time with them, so you could also use them for making a factory a bit easier but still have some limits so you don't go to the other side of the map. Like a 800 meter range sounds good if you need to place conveyors and such. I think it would fit somewhere after you get the jetpack.

    • @caradonschuester2568
      @caradonschuester2568 2 ปีที่แล้ว +3

      How about prefab factories as supply points that can only be build connected to a train station required for remote building and having to send those materials via train. that would make a decent setup required

    • @timurtheterrible4062
      @timurtheterrible4062 2 ปีที่แล้ว +4

      You could make a factory that builds itself! Grey goo is cool.

    • @caradonschuester2568
      @caradonschuester2568 2 ปีที่แล้ว

      @@timurtheterrible4062 Well, you'd still have to lay out the infrastructure and set up a defined area for the depot to build the factory so it would be easier than doing it manually but still requires every ounce of mats.

  • @CarisTheGypsy
    @CarisTheGypsy 6 หลายเดือนก่อน +1

    Thank you for this video. I realize it's a year old, but it just came across my feed since I started playing again after Update 8. I really like that your answer for several items is, "that's not the game we're making". I've been a player in games in the past that have decided to shift their game, like from PVP to PVE, but without having the PVE elements to justify that, and ultimately end up disenfranchising their community and destroying their game. I really respect coffee stain as a studio, it seems like you really have a good vision for your games and do an excellent job bringing them to life. As an indie developer I really appreciate how you discuss this topic and your decision making process for the game!

  • @BrutalAbduction
    @BrutalAbduction 8 หลายเดือนก่อน

    One thought came to my mind in regard with "Green energy"..
    I am talkin only about wind turbines, what if u needed a huge space for them, they are more like a airplane engine than a windmill etc.
    They will produce a good amount of electricity only if placed on certain spots, and will require steady supply of oil, so you either have to go out of your way to build it or you can build them near oil but they will produce less energy.
    Cons in this case:
    - Huge
    -Must be placed on certain spots to give best amount of energy
    - Requires oil for "maintenance" eg. need steady supply.
    Another balancing feature could be that they will produce same amount of energy every time, however depending on the placement of those turbines you get energy fluctuation.
    So you get something like 100MW for well placed ones (only a couple of spots on the map)
    40-70% out of 100MW on the "normal" wind nodes.
    0-25% if you place them anywhere.
    Which would mean that u can put only a couple of them on the map without putting them just to have them, and then get your energy fluctuation to be worse causing your power grid to shut down.
    And since we are exploiting a planet, let them produce some HEAVY BLACK smoke, so that we know that we r ruining a planet either way :D

  • @ultorianaugust8368
    @ultorianaugust8368 2 ปีที่แล้ว +48

    I think that someone already mentioned that, but I'll just bring up this again to get some more credit for this idea.
    Weather can be an issue with green power.
    So let's say that there can be a cloudy week or something, solar panels won't work by themselves, as a result you can just make a better use of batteries in combination with classic powerplants. Green power will be something profitable, but not stable, cause weather is unpredictable in many ways.
    And, well, if your classic powerplant is not producing enough - you can just expand it via new sources, but if your green powerplants don't work because of cloudy unwinding days and weeks - you can only pray. Something like that.

    • @pavlus34
      @pavlus34 2 ปีที่แล้ว

      He didn't say that pray mechanic won't be added to the game, so...

  • @CassandraFortuna
    @CassandraFortuna 2 ปีที่แล้ว +62

    I always thought it'd be neat to have cycling "bounties" that call for products to be made in specific ways and sent up in the space elevator, just to further encourage creative layouts

    • @gownerjones
      @gownerjones ปีที่แล้ว +1

      And what would you get as a reward?

    • @CassandraFortuna
      @CassandraFortuna ปีที่แล้ว +12

      @@gownerjones A giftcard, admission to the bonus vacation days program, uhh...man, I dunno! Maybe hab decorations. I hadn't really considered what you'd get out of it, I just like the idea of having to figure out specific types of product supply lines.

  • @_yQc
    @_yQc ปีที่แล้ว +1

    I don't have a satisfactory account, so I weite my bug report in here:
    If you are in the water and normally can't build press Middle Mouse Button on a building and than you can build this, or press Right Mouse Button to choose an other building from the menu.

  • @TheSigelo
    @TheSigelo 7 หลายเดือนก่อน

    Something I'd really like to see, is something that wouldn't effect how the game works in any way, is simple different weather.
    It's a planet, yet it's always the same day. We don't have rain, or snow, or mist, or wind, or anything. These things don't have to effect your factory in any way shape or form, but they would be cool as a change of scenery.
    For example:
    Rain could make the machines that are un-roofed seem wet.
    Snow, could make the top part of machines have some snow on them.
    Wind could make the trees shake, and the clouds move faster.
    Mist could make everything that is outside harder to see, thus requiring, but not necessary, lights to illuminate the space outside.
    Also another thing I think would be cool. During the night sky, some falling stars animations, or meteorites entering the atmosphere, braking in pieces as they enter the atmosphere. This doesn't need to effect the game in any way, but it would be nice to see once every blue moon a nice phenomenon like that happen.
    After all, we are on a planet with an atmosphere, things happen.